Augmented reality, avatars and paper hats: engaging students in their learning - Denise Turner
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Transcript of Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum: Engaging...
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Simon Bignell (Psychology) & Rosemary Horry (Environmental Sciences)
LTA Conference, UOD Buxton 2013
Using 3D Virtual Avatars to stimulate Pro-
environmental Behaviour through the Curriculum:
Engaging Students on Sustainability in Times of Change.
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The Emergence of Virtual Worlds in Higher Education
• The Hype Cycles from Gartner provide a graphic representation of the maturity and adoption of technologies and applications.
http://www.gartner.com/
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Photo of Virtual Lecture
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Virtual Neonatal Ward: for a Developmental Psychology Module at University of Derby
Video of Neonatal Unit (1m16s): http://youtu.be/sEd9s0toHuk
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Project webpage: http://previewpsych.org/
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“We worked as a team... this seemed much more valuable than just writing an essay or having a discussion.”“I was thinking more about the real life Psychology because the avatars represented real people with real psychological problems.”
“...the content was easy to access and the tasks very enjoyable.”
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Download available here:
http://previewpsych.org/BPD2.0.pdf
Best Practices DocumentBest Practices in Virtual Worlds Teaching: A guide to using problem-based learning in Second Life
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Education for Sustainable Development
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• Two Sustainability / TEL Projects:– With Rosemary Horry (Environmental Sciences) funded by the Higher
Education Academy.– With Zaheer Hussain (Psychology) funded by the Higher Education Academy
Psychology Network.
• Evaluated different methods of embedding ESD in the curriculum.• Used Second Life to rate people’s pro-environmental behaviour and
attitudes to ‘green’ issues such as recycling, energy use and resources.
• Participants reported more pro-environmental behaviour a week after seeing the videos.
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• In the problem-based learning scenarios we used programmed avatar interactions to lead the students to ask the question of ‘what is Sustainability?’
• The scenarios had some concrete examples from a contemporary lifestyle perspective.
• We constructed a series of learning scenarios for staff and students that highlighted the motivational and behavioural factors that impact on sustainability (e.g. resources, recycling and energy efficiency).
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• Scenario 1. Resources: • Small groups of students find out who
has been using the most water in the virtual household and why, by interacting with the avatars and each other.
• Issues such as beliefs and behaviour about showers vs. bathing, washing the car and using the dishwasher were explored along with wider issues of sustainability of resources.
•
Example project video (3m20s):http://youtu.be/N_0FNyUX1Uo
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• Scenario 2. Recycling: Students are tasked to establish what the issues are with one particular member of the family who is refusing to engage in pro-environmental behaviour.
• Issues such as beliefs about recycling paper, card and metal were explored in an attempt to find out why they think recycling is a good idea but nevertheless fail to engage in these activities.
•
Project video (2m26s):http://youtu.be/i4FOB6Yf_HQ
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• Scenario 3. Energy Efficiency: Students worked in teams to answer questions about home energy use (e.g., leaving things on standby), replacing light bulbs with low wattage equivalents, whether using a microwave is better than the oven or the energy consumption of a washing machine at 30°C rather than 40°C.
• These were contrasted with global issues of sustainable development across different contexts as the problem-based scenarios evolved and the students found out more from each of the virtual avatar family members.
Example project video (2m20s): http://youtu.be/EusqbduUejg
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• xxxx
• xxx
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Educational Visual Storylines – ‘Cartoons’
• Uses a virtual world to create educational cartoons for Teaching and Online Learning.
• Rapidly develop and deploy to modules.
• Import straight into our Virtual Learning platform.
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‘JISC - Moving into Virtual Worlds - Emerging Practice in a Digital Age’
• With Aston University• JISC resources feature
commentary and reflection on pedagogical applications of virtual worlds.
http://www.youtube.com/watch?v=2aTvE2OBQHc
Emerging Practice in a Digital Age JISC VIDEO http://www.jisc.ac.uk/emergeresource
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How to visit the University of Derby Second Life Islands: 1) Create and avatar: http://tinyurl.com/GETAN-AVATAR2) Install Second Life: http://tinyurl.com/Download-SL 3) Teleport to us: http://tinyurl.com/DERBYSECONDLIFE
Virtual Campus Flythrough (1m6s): http://youtu.be/GQnyb87Zj0o
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Using problem-based learning within 3D virtual worlds
– Published book chapter in with Dr Vanessa Parson (Sunderland University, Previously at Aston).
• Parson, V. & Bignell, S. (2011). in Hinrichs, R and Wankel, C (Eds), Transforming Virtual World Learning: Cutting-edge technologies in higher education, Vol. 4, pp. 245–265. Emerald Group Publishing Limited: Teynampet, India.
http://www.amazon.co.uk/Transforming-Learning-Cutting-edge-Technologies-Education/dp/1780520522
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Contact Dr Simon Bignell
Centre for Psychological Research University of Derby, UK
[email protected]+44 (0)1332 593043 (ext: 3043)
www.MiltonBroome.com www.PREVIEWPsych.org
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Second Life Video Playlisthttp://www.youtube.com/playlist?list=PLX4ftfKp-z4EAKaTUO9ALkvbbjCTYJj0G
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Neonatal Ward Video
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Resources Video
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Recycling Video
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Energy Efficiency Video