Using Classescswilliams.ncat.edu/COMP163/JavaExpressions3.pdf · 2016-09-12 · Using Object Data...
Transcript of Using Classescswilliams.ncat.edu/COMP163/JavaExpressions3.pdf · 2016-09-12 · Using Object Data...
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Using ClassesGEEN163 Introduction to Computer
Programming
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“The history of all previous
societies has been the history of class struggles.”
Karl Marx
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Programming Assignment
• The first programming assignment has been posted on Blackboard under Assignments / Programming Assignments
• Upload your four Java files to Blackboard before midnight this evening
• Upload ONLY the .java files
• See the tutors in Cherry 124 or your instructor for help
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Read
• Read sections 3.1 to 3.12 of the textbook
• The syllabus gives you the reading for each class period
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MyCodeLab
• Answer the TuringsCraft questions for sections 2.3.1 – 2.3.5 and 3.2 – 3.7
• Due by midnight on Thursday, September 1
• You will earn 4 points for each correct answer up to a maximum of 100 points
• You can retry incorrect answers
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Online Courses
• The University now has access to a large collection of online video tutorials
• You can access them at Lynda.ncat.edu
• Log in with your email ID and password
• There are several Java tutorials
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Displaying Data on the Screen
• The System class can be used to display output on the console or the bottom window of jGRASP
int rat = 5;
System.out.println("Message "+rat);
• This will display
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Reading Input from the Keyboard
• The java.util.Scanner class can be used to read values from the keyboard
• At the beginning of your program, you have to create a Scanner object
java.util.Scanner frog = new
java.util.Scanner( System.in );
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Reading an Int
• After you have created a Scanner object, you can use the nextInt() method to read an int from the keyboard
int toad;
toad = frog.nextInt();
• The program will pause here and wait for
the human to enter a number
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Reading a double
• After you have created a Scanner object, you can use it to read a number with a decimal point using nextDouble()
double tadpole;
tadpole = frog.nextDouble();
• The program will wait for the human to
enter a number
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Reading a String
• A Scanner object can read Strings
• The next() method reads one English word separated by spaces
String krait, cobra;
krait = frog.next();
The nextLine() method reads a whole line
cobra = frog.nextLine();
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What reads a number into newt?
java.util.Scanner toad = newjava.util.Scanner(System.in);
double newt;
A. newt = java.lang.Scanner.nextDouble();
B. newt = toad.nextDouble();
C. toad = newt.nextDouble();
D. newt = toad.Scanner(System.in);
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Not an animal
• Variable names should have meaning in the context of the program
• I use animal names in examplesbecause the java segmentshave no context
• keyboard is my favorite namefor a Scanner object
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Problem Solving
• You have to know how to solve a problem before you can write a program to do it
• You have to know what it is you want to solve before you can write a program
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Organizing a Program
• The general flow of a computer program is:
–Read some input data
–Calculate a value from the input
–Display the results
• Some programs will repeat this process many times
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Programs Are Sequential
• Java programs execute one line at a time
• You have to put a value in a variable before you can use it
– A variable must appear on the left side of an equals sign before it appears on the right
• Data must be input before an equation
• Equations must execute before the output is displayed
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Simple Program Structurepublic class MyProg {
public static void main(String[] dog) {
data declarations
input needed data
calculate
display results
}
}
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Input Values
• What data will the program need to solve the problem?
• Usually each input value will need a variable to hold the input
• What data type is the input?
int – when only whole numbers are used
double – when decimal values are needed
String – holds characters
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Example Program
• Given a person's weight in pounds, tell them how much they weigh in stones
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Example Program Design
• There are 14 pounds in an old English stone
• Input is the person's weight in pounds
• Output is the weight in stones
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Example Program Variables
• The program will input the person's weight in pounds, so the program will need a variable to hold the pounds
• The program calculates the number of stones, so it will need a variable to hold the number of stones
double pounds;
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What data type should the variable stones be?
A. int stones;
B. single stones;
C. double stones;
D. String stones;
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User Friendly
• A good program will prompt the user for input
• Tell the user what to enter
System.out.println(“Enter the weight in pounds”);
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Scanner Class
• The java.util.Scanner class can be used to read numbers and strings
• You must first create an object of the class Scanner
java.util.Scanner keyboard = newjava.util.Scanner(System.in);
• You should only do this once
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Scanner Methods
• There are separate methods of the Scanner class to read different data types
int cat; String bird; double pounds;
cat = keyboard.nextInt();
bird = keyboard.next();
pounds = keyboard.nextDouble();
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Calculations
• The calculations can range from trivial to extremely complex
• Often you may need additional variables to hold the results
• Sometimes you will need variables to hold temporary intermediate results
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How can you calculate stones?
A. stones = pounds * 14.0;
B. stones = pounds / 14.0;
C. pounds = stones * 14.0;
D. pounds = stones / 14.0;
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Displaying Results
• Display the results in an easy to understand format
System.out.println("weighs " + stones +" stones");
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Typing the Program
• Most programs are not written from top to bottom
• You may occasionally need to go back to the top and declare another variable
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/* Ken Williams
Program to convert pounds to stones. */
public class Stones {
public static void main(String[] rat) {
double pounds; // input weight in pounds
double stones; // calculated weight in stones
java.util.Scanner keyboard =
new java.util.Scanner(System.in);
System.out.println("Enter the weight in pounds");
pounds = keyboard.nextDouble();
stones = pounds / 14.0;
System.out.println("weighs " + stones +
" stones");
}
}
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Classes, Objects, & Methods
• Object-oriented programming uses classes, objects, and methods as basic programming components.
• These components help to
– organize a large program into small modules
– design and think about an intricate program
– find and remove errors (bugs)
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In our Java programs,we have used…
• Classes– In Java every program is a class
– Many classes are already available such as Math, Scanner
– We have used the String class
• Objects– An object is an instance of a class.
Class: String
Objects:
String firstname, lastname, dog, cat;
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Nomenclature
• Class – defines a kind of object
• Object – an instance of a class
• Instantiate – creating an object of a class
• Instance – An object is an instance of a class
• Method – program or function that an object can perform
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Class or Object
• A class is a definition, blueprint or template of an object
• A class is NOT an object
• During execution, a program can create an object from a class definition
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Why Use Classes?
• Usually, the data for a program is not
simply one item
• Often we need to manage entities like
students, books, flights, etc.
• We need to be able to manipulate such
entities as a unit
• Classes allow us to separate the data
for each object, while using common
code to manipulate each object
© Jones & Bartlett Learning LLC
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Example
• Student class
– Data: name, year, and grade point average
– Methods: store/get the value of the data,
graduate, etc.
• Student object
Object name: student1
Data: Susan Smith, Sophomore, 3.5
© Jones & Bartlett Learning LLC
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Reuse
• Once written, a class can be used in other programs
• We have used the Math class and the Scanner class, but we did not have to write them
• Library classes have been thoroughly tested
• Programs can also extend classes to add new capabilities
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Declaring an Object• Imagine we have a class Widget
• We can declare an object of type Widget just like we declare a variable to be an int or a double
Widget lamb;
double eagle;
Widget sheep, ram;
• lamb, sheep and ram are objects of the type Widget
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Reference Variables
• When you declare a primitive data item, such as a double or int, Java reserves some memory to store the data
• When you declare an object, Java does notreserve space for the object until it is created
• You can instantiate a new object with the keyword new
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Instantiating Objects
Widget gnu = new Widget();
Widget zebra;
zebra = new Widget();
• After the word “new” is a call to a constructor method that helps create the object. The constructor method may or may not have parameters.
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Instantiating Scanner Objects
• Our programs that read from the keyboard use an object of the Scanner class
java.util.Scanner rabbit = new
java.util.Scanner( System.in );
class object
Constructor
method
argument
to method
same
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What are classes and objects?
A. Scanner & cobra are classes
B. Scanner & cobra are objects
C. Scanner is a class, cobra is an object
D. Scanner is an object, cobra is a class
java.util.Scanner cobra = new java.util.Scanner( System.in );
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Reference Variables
double pigeon = 47.5;
Widget hawk;
pigeon hawk
47.5 null
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Reference Variables
double pigeon = 47.5;
Widget hawk;
hawk = new Widget();
pigeon hawkhawk
Widget
47.5 Widget data
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null
• null is a Java keyword that means “nothing”
• If an object reference is set to the value null, it means there is no object
Widget pig = new Widget();
. . .
pig = null;
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Using Object Data and Methods• You can reference a class or object's data or
methods by putting a period after the class or object name
• method of the Math class
Math.sin( dog );
• data field of Math class
Math.PI;
• method of the keyboard Scanner object
keyboard.nextDouble();
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Programming Assignment
• The first programming assignment has been posted on Blackboard under Assignments / Programming Assignments
• Upload your four Java files to Blackboard before midnight this evening
• Upload ONLY the .java files
• See the tutors in Cherry 124 or your instructor for help
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Read
• Read sections 3.1 to 3.12 of the textbook
• The syllabus gives you the reading for each class period
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MyCodeLab
• Answer the TuringsCraft questions for sections 2.3.1 – 2.3.5 and 3.2 – 3.7
• Due by midnight on Thursday, September 1
• You will earn 4 points for each correct answer up to a maximum of 100 points
• You can retry incorrect answers
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Online Courses
• The University now has access to a large collection of online video tutorials
• You can access them at Lynda.ncat.edu
• Log in with your email ID and password
• There are several Java tutorials