Users of the World, Unite! the Challenges and Opprtunities of Sosmed Google
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TranslateUsersoftheworld,unite!ThechallengesandopportunitiesofSocialMediaAndreasM.Kaplan*,MichaelHaenleinESCPEurope,79AvenuedelaRepublique,F-75011Paris,FranceAbstractTheconceptofSocialMediaistopoftheagendaformanybusinessexecutivestoday.Decisionma
ers,aswellasconsultants,trytoidentifywaysinwhichfirmscanma
eprofitableuseofapplicationssuchasWi
ipedia,YouTube,Faceboo
,SecondLife,andTwitter.Yetdespitethisinterest,thereseemstobeverylimitedunderstandingofwhatthetermSocialMediaexactlymens;thisarticleintendstoprovidesomeclarification.WebeginbydescribingtheconceptofSocialMedia,anddiscusshowitdiffersfromrelatedconceptssuchasWeb2.0andUserGeneratedContent.Basedonthisdefinition,wethenprovideaclassificationofSocialMediawhichgroupsapplicationscurrentlysubsumedunderthegeneralizedtermintomorespecificcategoriesbycharacteristic:collaborativeprojects,blogs,contentcommunities,socialnetwor
ingsites,virtualgameworlds,andvirtualsocialworlds.Finally,wepresent10piecesofadviceforcompanieswhichdecidetoutilizeSocialMedia.#2009KelleySchoolofBusiness,IndianaUniversity.Allrightsreserved.1.ThespecterofSocialMediaAsofJanuary2009,theonlinesocialnetwor ingapplicationFaceboo registeredmorethan175millionactiveusers.Toputthatnumberinperspective,thisisonlyslightlylessthanthepopulationofBrazil(190million)andovertwicethepopulationofGermany(80million)!Atthesametime,everyminute,10hoursofcontentwereuploadedtothevideosharingplatformYouTube.And,theimageho
stingsiteFlic
rprovidedaccesstoover3billionphotographs,ma
ingtheworld-famousLouvreMuseumscollectionof300,000objectsseemtinyincomparison.AccordingtoForresterResearch,75%ofInternetsurfersusedSocialMediainthesecndquarterof2008byjoiningsocialnetwor s,readingblogs,orcontributingreviewstoshoppingsites;thisrepresentsasignificantrisefrom56%in2007.Thegrowthisnotlimitedtoteenagers,either;membersofGenerationX,now3544yearsold,increasinglypopulatetheran
sofjoiners,spectators,andcritics.ItisthereforereasonabletosaythatSocialMediarepresentarevolutionarynewtrendthatshouldbeofinteresttocompaniesoperatinginonlinespaceoranyspace,forthatmatter.Yet,notoverlymanyfirmsseemtoactcomfortablyinaworldwhereconsumerscanspea
sofreelywitheachotherandbusinesseshaveincreasinglylesscontrolovertheinformationavailableaboutthemincyberspace.Today,ifanInternetusertypesthenameofanyleadingbrandintotheGooglesea
rch,whatcomesupamongthetopfiveresultstypicallyincludesnotonlythecorporatewebpage,butalsothecorrespondingentryintheonlineencyclopediaWi
ipedia.Here,forexample,customerscanreadthatthe2007modelofHasbrosEasy-Ba
eOvenmayleadtoseriousburnsonchildrenshandsandfingersduetoapoorly-designedovendoor,andthattheFirestoneTireandRubberCompanyhasbeenaccusedofusingchildlaborinitsLiberianrubberfactory.Historically,companieswereabletocontroltheinformationavailableaboutthemthroughstrategicallyplacedpressannouncementsandgoodpublicrelationsmanagers.Today,however,firmshavebeenincreasinglyrelegatedtothesidelinesasmereobservers,havingneitherthe
nowledgenorthechanceor,sometimes,eventherighttoalterubliclypostedcommentsprovidedbytheircustomers.Wi
ipedia,forexample,expresslyforbidstheparticipationoffirmsinitsonlinecommunity.Suchanevolutionmaynotbesurprising.Afterall,theInternetstartedoutasnothingmore
thanagiantBulletinBoardSystem(BBS)thatalloweduserstoexchangesoftware,data,messages,andnewswitheachother.Thelate1990ssawapopularitysurgeinhomepages,wherebytheAverageJoecouldshareinformationabouthisprivatelife;todaysequivalentwouldbetheweblog,orblog.Theeraofcorporatewebpagesande-commercestartedrelativelyrecentlywiththelaunchofAmazonandeBayin1995,andgotarighttic
ing-offonly6yearslaterwhenthedot-combubbleburstin2001.ThecurrenttrendtowardSocialMediacanthereforebeseenasanevolutionbac
totheInternetsroots,sinceitretransformstheWorldWideWebtowhatitwasinitiallycreatedfor:aplatformtofacilitateinformationexchangebetweenusers.ButdoesthatmeanthatSocialMediaisjustoldwineinne
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wbottles?Probablynot!Aswewilldelveintofurther,thetechnicaladvancesthathavebeenmadeoverthepast20yearsnowenableaformofvirtualcontentsharingthatisfundamentallydifferentfrom,andmorepowerfulthan,theBBSofthelate1970s.Thisarticlediscussesthechallengesandopportunitiesthatemergefromthisevolutionforfirms,andprovidesstructuretobetterunderstandtherapidlyevolvingfieldofSocialMedia.WebeginbyprovidingadefinitionandclassificationofSocialMediabyloo
ingattheirhistoricalroots,technicalspecificities,anddifferencesfromotherentitiessuchasWeb2.0andUserGeneratedContent.WethenfocusonsixtypesofSocialMediacollaborativeprojects,blogs,contentcommunities,socialnetwor
ingsites,virtualgameworlds,andvirtualsocialworldsandpresentwaysinwhichcompaniescanefficientlyma
euseoftheseapplications.Basedonthisanalysis,wethenderiveasetof10recommendationscompaniesshouldfollowwhenthin
ingaboutdevelopingtheirownSocialMediastrategy,beitwithrespecttotheseaforementionedtypesorotherapplicationswhichmightemergeinthefuture.2.WhatisSocialMediaAndwhatisitnot?Ashighlighted,theideabehindSocialMediaisfarfromgroundbrea
ing.Nevertheless,thereseemstobeconfusionamongmanagersandacademicresearchersali
eastowhatexactlyshouldbeincludedunderthisterm,andhowSocialMediadifferfromtheseemingly-interchangeablerelatedconceptsofWeb2.0andUserGeneratedContent.Itthereforema essensetota eastepbac andprovideinsightregardingwhereSocialMediacomefromandwhattheyinclude.By1979,TomTruscottandJimEllisfromDu
eUniversityhadcreatedtheUsenet,aworldwidediscussionsystemthatallowedInternetuserstopostpublicmessages.Yet,theeraofSocialMediaasweunderstandittodayprobablystartedabout20yearsea
rlier,whenBruceandSusanAbelsonfoundedOpenDiary,anearlysocialnetwor
ingitethatbroughttogetheronlinediarywritersintoonecommunity.Thetermweblogasfirstusedatthesametime,andtruncatedasblogayearlaterwhenonebloggerjo inglytransformedthenounweblogintothesentenceweblog.Thegrowingavaofhigh-speedInternetaccessfurtheraddedtothepopularityoftheconcept,leadingtothecreationofsocialnetwor
ingsitessuchasMySpace(in2003)andFaceboo
(in2004).This,inturn,coinedthetermSocialMedia,andcontributedtotheprominenceithastoday.Themostrecentadditiontothisglamorousgroupinghasbeenso-calledvirtualworlds:computerbasedsimulatedenvironmentsinhabitedythreedimensionalavatars.Perhapsthebest
nownvirtualworldisthatofLindenLabsSecondLife(Kaplan&Haenlein,2009c).AlthoughthelistoftheaforementionedapplicationsmaygivesomeideaaboutwhatismeantbySocialMedia,aformaldefinitionofthetermfirstrequiresdrawingalinetotworelatedconcept
sthatarefrequentlynamedinconjunctionwithit:Web2.0andUserGeneratedContent.Web2.0isatermthatwasfirstusedin2004todescribeanewwayinwhichsoftwaredevelopersandend-usersstartedtoutilizetheWorldWideWeb;thatis,asaplatformwherebycontentandapplicationsarenolongercreatedandpublishedbyindividuals,butinsteadarecontinuouslymodifiedbyallusersinaparticipatoryandcollaborativefashion.Whileapplicationssuchaspersonalwebpages,EncyclopediaBritannicaOnline,andtheideaofcontentpublishingbelongtotheeraofWeb1.0,theyarereplacedbyblogs,wi
is,andcollaborativeprojectsinWeb2.0.AlthoughWeb2.0doesnotrefertoanyspecifictechnicalupdateoftheWorldWideWeb,thereisasetofbasicfunctionalitiesthatarenecessaryforitsfunctioning.AmongthemareAdobeFlash(apopularmethodforaddinganimation,interactivity,andaudio/videostreamstowebpages),RSS(ReallySimpleSyndication,afamilyofwebfeedformatsusedtopublishfrequentlyupd
atedcontent,suchasblogentriesornewsheadlines,inastandardizedformat),andAJAX(AsynchronousJavaScript,atechniquetoretrievedatafromwebserversasynchronously,allowingtheupdateofwebcontentwithoutinterferingwiththedisplayandbehaviorofthewholepage).Forthepurposeofourarticle,weconsiderWeb2.0astheplatformfortheevolutionofSocialMedia.WhenWeb2.0representstheideologicalandtechnologicalfoundation,UserGeneratedContent(UGC)canbeseenasthesumofallwaysinwhichpeoplema
euseofSocialMedia.Theterm,whichachievedbroadpopularityin2005,isusuallyappliedtodescribethevariousformsofmediacontentthatarepubliclyavailableandcreatedbyend-users.AccordingtotheOrganisationforEconomicCooperationandDevelop
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ment(OECD,2007),UGCneedstofulfillthreebasicrequirementsinordertobeconsideredassuch:first,itneedstobepublishedeitheronapubliclyaccessiblewebsiteoronasocialnetwor
ingsiteaccessibletoaselectedgroupofpeople;second,itneedstoshowacertainamountofcreativeeffort;andfinally,itneedstohavebeencreatedoutsideofprofessionalroutinesandpractices.Thefirstconditionexcludescontentexchangedine-mailsorinstantmessages;thesecond,merereplicationsofalreadyexistingcontent(e.g.,postingacopyofanexistingnewspaperarticleonapersonalblogwithoutanymodificationsorcommenting);andthethird,allcontentthathasbeencreatedwithacommercialmar
etcontextinmind.WhileUGChasalreadybeenavailablepriortoWeb2.0,asdiscussedabove,thecombinationoftechnologicaldrivers(e.g.,increasedbroadbandavailabilityandhardwarecapacity),economicdrivers(e.g.,increasedavailabilityoftoolsforthecreationofUGC),andsocialdrivers(e.g.,riseofagenerationofdigitalnativesandscreenagers:youngeragegroupswithsubstantical
nowledgeandwillingnesstoengageonline)ma
eUGCnowadaysfundamentallydifferentfromwhatwasobservedintheearly1980s.BasedontheseclarificationsofWeb2.0andUGC,itisnowstraightforwardtogiveamoredetaileddefinitionofwhatwemeanbySocialMedia.InourviewandasusedhereinSocialMediaisagroupofInternet-basedapplicationsthatbuildontheideologicalandtechnologicalfoundationsofWeb2.0,andthatallowthecreationandexchangeofUserGeneratedContent.Withinthisgeneraldefinition,therearevarioustypesofSocialMediathatneedtobedistinguishedfurther.However,althoughmostpeoplewouldprobablyagreethatWi
ipedia,YouTube,Faceboo
,andSecondLifeareallpartofthislargegroup,thereisnosystematicwayinwhichdifferentSocia
lMediaapplicationscanbecategorized.Also,newsitesappearincyberspaceeveryday,soitisimportantthatanyclassificationschemeta
esintoaccountapplicationswhichmaybeforthcoming.Tocreatesuchaclassificationscheme,andtodosoinasystematicmanner,werelyonasetoftheoriesinthefieldofmediaresearch(socialpresence,mediarichness)andsocialprocesses(self-presentation,self-disclosure),thetwo
eyelementsofSocialMedia.Regardingthemedia-relatedcomponentofSocialMedia,socialpresencetheory(Short,Williams,&Christie,1976)statesthatmediadifferinthedegreeofsocialpresencedefintheacoustic,visual,andphysicalcontactthatcanbeachievedtheyallowtoemergebetweentwocommunicationpartners.Socialpresenceisinfluencedbytheintimacy(interpersonalvs.mediated)andimmediacy(asynchronousvs.synchronous)ofthemedium,andcanbeexpectedtobelowerformediated(e.g.,telephoneconversation)thaninterpersonal(e.g.,face-to-facediscussion)andforasynchronous
(e.g.,e-mail)thansynchronous(e.g.,livechat)communications.Thehigherthesocialpresence,thelargerthesocialinfluencethatthecommunicationpartnershaveoneachothersbehavior.Closelyrelatedtotheideaofsocialpresenceistheconceptofmediarichness.Mediarichnesstheory(Daft&Lengel,1986)isbasedontheassumptionthatthegoalofanycommunicationistheresolutionofambiguityandthereductionofuncertainty.Itstatesthatmediadifferinthedegreeofrichnesstheypossessthatis,theamountofinformationtheyallowtobetransmittedinagiventimeintervalandthatthereforesomemediaaremoreeffectivethanothersinresolvingambiguityanduncertainty.AppliedtothecontextofSocialMedia,weassumethatafirstclassificationcanbemadebasedontherichnessofthemediumandthedegreeofsocialpresenceitallows.WithrespecttothesocialdimensionofSocialMedia,theconceptofself-presentationstatesthatinanytypeofsocialinteractionpeoplehavethedesiretocontroltheimpr
essionsotherpeopleformofthem(Goffman,1959).Ontheonehand,thisisdonewiththeobjectiveofinfluencingotherstogainrewards(e.g.,ma
eapositiveimpressiononyourfuturein-laws);ontheotherhand,itisdrivenbyawishtocreateanimagethatisconsistentwithonespersonalidentity(e.g.,wearingafashionableoutfitinordertobeperceivedasyoungandtrendy).The
eyreasonwhypeopledecidetocreateapersonalwebpageis,forexample,thewishtopresentthemselvesincyberspace(Schau&Gilly,2003).Usually,suchapresentationisdonethroughself-disclosure;thatis,theconsciousorunconsciousrevelationofpersonalinformation(e.g.,thoughts,feelings,li
es,disli
es)thatisconsistentwiththeimageonewouldli
etogive.Self-disclosureisacritical
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stepinthedevelopmentofcloserelationships(e.g.,duringdating)butcanalsooccurbetweencompletestrangers;forexample,whenspea
ingaboutpersonalproblemswiththepersonseatednexttoyouonanairplane.AppliedtothecontextofSocialMedia,weassumethatasecondclassificationcanbemadebasedonthedegreeofself-disclosureitrequiresandthetypeofself-presentationitallows.CombiningbothdimensionsleadstoaclassificationofSocialMediawhichwehavevisualizedinTable1.Withrespecttosocialpresenceandmediarichness,applicationssuchascollaborativeprojects(e.g.,Wi
ipedia)andblogsscorelowest,astheyareoftentext-basedandhenceonlyallowforarelativelysimpleexchange.Onthenextlevelarecontentcommunities(e.g.,YouTube)andsocialnetwor
ingsites(e.g.,Faceboo
)which,inadditiontotext-basedcommunication,enablethesharingofpictures,videos,andotherformsofmedia.Onthehighestlevelarevirtualgameandsocialworlds(e.g.,WorldofWarcraft,SecondLife),whichtrytoreplicatealldimensionsofface-to-faceinteractionsinavirtualenvironment.Regardingself-presentationandself-disclosure,blogsusuallyscorehigherthancollaborativeprojects,asthelattertendtobefocusedonspecificcontentdomains.Inasimilarspirit,socialnetwor
ingsitesallowformoreself-disclosurethancontentcommunities.Finally,virtualsocialworldsrequireahigherlevelofself-disclosurethanvirtualgameworlds,asthelatterareruledbystrictguidelinesthatforceuserstobehaveinacertainway(e.g.,aswarriorsinanimaginaryfantasyland).WewillnowprovidemoredetailoneachofthesesixdifferenttypesofSocialMedia,anddiscussthechallengesandopportunitiestheyoffercompanies.3.ThechallengesandopportunitiesofSocialMedia3.1.CollaborativeprojectsCollaborativeprojectsenablethejointa
ndsimultaneouscreationofcontentbymanyend-usersandare,inthissense,probablythemostdemocraticmanifestationofUGC.Withincollaborativeprojects,onedifferentiatesbetweenwi
isthatis,websiteswhichallowuserstoadd,remove,andchangetext-basedcontentandsocialboo mar ingapplicationswhichenablehegroup-basedcollectionandratingofInternetlin
sormediacontent.ExemplaryapplicationswithinthiscategoryincludetheonlineencyclopediaWi
ipedia,awi
icurrentlyavailableinmorethan230differentlanguages,andthesocialboo mar ingwebserviceDelicious,whichallowsthestorageandsharingofwebboo
mar
s.Themainideaunderlyingcollaborativeprojectsisthatthejointeffortofmanyactorsleadstoabetteroutcomethananyactorcouldachieveindividually;thisissimilartotheefficient-mar
ethypothesisinbehavioralfinance(Fama,1970).Fromacorporateperspective,firmsmustbeawarethatcollaborativeprojectsaretrendingtowardbecomingthemainsourceofinformationformany
consumers.Assuch,althoughnoteverythingwrittenonWi
ipediamayactuallybetrue,itisbelievedtobetruebymoreandmoreInternetusers.Thismaybeparticularlycrucialasregardscorporatecrises.Forexample,whenonlineboo
retailerAmazonstartedtotesttheideaofdynamicpricing,commentsdeclaringsuchapracticeasunfairshowedupinstantaneouslyundertheWi
ipediaentryontime-basedpricing.Yet,collaborativeprojectsalsoprovidesomeuniqueopportunitiesforfirms.FinnishhandsetmanufacturerNo
ia,forinstance,usesinternalwi
istoupdateemployeesonprojectstatusandtotradeideas,whichareusedbyabout20%ofits68,000staffmembers.Li
ewise,AmericancomputersoftwarecompanyAdobeSystemsmaintainsalistofboo
mar
stocompany-relatedwebsitesandconversationsonDelicious.Table1.ClassificationofSocialMediabysocialpresence/mediarichnessandself-presentation/self-disclosure3.2.BlogsBlogs,whichrepresenttheearliestformofSocialMedia,arespecialtypesofwebsitest
hatusuallydisplaydate-stampedentriesinreversechronologicalorder(OECD,2007).TheyaretheSocialMediaequivalentofpersonalwebpagesandcancomeinamultitudeofdifferentvariations,frompersonaldiariesdescribingtheauthorslifetosummariesofallrelevantinformationinonespecificcontentarea.Blogsareusuallymanagedbyonepersononly,butprovidethepossibilityofinteractionwithothersthroughtheadditionofcomments.Duetotheirhistoricalroots,text-basedblogsarestillbyfarthemostcommon.Nevertheless,blogshavealsobeguntota
edifferentmediaformats.Forexample,SanFrancisco-basedJustin.tvallowsuserstocreatepersonalizedtelevisionchannelsviawhichtheycanbroadcastimagesfromtheirwebcaminrealtimetootherusers.Manycompanies
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arealreadyusingblogstoupdateemployees,customers,andshareholdersondevelopmentstheyconsidertobeimportant.JonathanSchwartz,CEOofSunMicrosystems,maintainsapersonalblogtoimprovethetransparencyofhiscompany;sodoesautomotivegiantGeneralMotors.Yet,asisthecasewithcollaborativeprojects,blogsdonotcomewithoutris
s.Thesegenerallypresentintwofashions.First,customerswhoforonereasonoranotherturnouttobedissatisfiedwithordisappointedbythecompanysofferingsmaydecidetoengageinvirtualcomplaintsintheformofprotestwebsitesorblogs(Ward&Ostrom,2006),whichresultsintheavailabilityofpotentiallydamaginginformationinonlinespace.Second,oncefirmsencourageemployeestobeactiveonblogs,theymayneedtolivewiththeconsequencesofstaffmemberswritingnegativelyaboutthefirm.MicrosoftsformertechnicalevangelistRobertScoble,forexample,hadatendencytofiercelyriticizetheproductsofhisemployerbeforehedecidedtoleavetheRedmond-basedsoftwarecompanyin2006.3.3.ContentcommunitiesThemainobjectiveofcontentcommunitiesisthesharingofmediacontentbetweenusers.Contentcommunitiesexistforawiderangeofdifferentmediatypes,includingtext(e.g.,Boo
Crossing,viawhich750,000+peoplefromover130countriesshareboo
s),photos(e.g.,Flic
r),videos(e.g.,YouTube),andPowerPointpresentations(e.g.,Slideshare).Usersoncontentcommunitiesarenotrequiredtocreateapersonalprofilepage;iftheydo,thesepagesusuallyonlycontainbasicinformation,suchasthedatetheyjoinedthecommunityandthenumberofvideosshared.Fromacorporateviewpoint,contentcommunitiescarrytheris
ofbeingusedasplatformsforthesharingofcopyright-protectedmaterials.Whilemajorcontentcommunitieshaverulesinplacetobanandremovesuchillegalcontent,itisdifficulttoav
oidpopularvideossuchasrecentepisodesofcomedydramasbeinguploadedtoYouubeonlyhoursaftertheyhavebeenairedontelevision.Onthepositiveside,thehighpopularityofcontentcommunitiesma
esthemaveryattractivecontactchannelformanyfirms;thisiseasytobelievewhenoneconsidersthatYouTubeservesover100millionvideosperday.In2007,Procter&Gambleorganizedacontestforitsover-the-counterdrugPepto-Bismol,wherebyuserswereencouragedtouploadtoYouTube1-minutevideosofthemselvessingingabouttheailmentsPepto-Bismolcounteracts,includingheartburnandnausea.Inasimilarspirit, itchenappliancesmanufacturerBlendtecbecamepopularforitsbevyofinexpensiveWillitblend?videos,whichhavebeenwatchedbymillionsofpeople.Otherfirms,suchasCiscoandGoogle,relyoncontentcommunitiestosharerecruitingvideos,aswellas
eynotespeechesandpressannouncements,withtheiremployeesandinvestors.3.4.Socialnetwor
ingsitesSocialnetwor
ingsitesareapplications
thatenableuserstoconnectbycreatingpersonalinformationprofiles,invitingfriendsandcolleaguestohaveaccesstothoseprofiles,andsendinge-mailsandinstantmessagesbetweeneachother.Thesepersonalprofilescanincludeanytypeofinformation,includingphotos,video,audiofiles,andblogs.AccordingtoWi
ipedia,thelargestsocialnetwor
ingsitesareU.S.-basedFaceboo
(initiallyfoundedbyMar
Zuc
erbergtostayintouchwithhisfellowstudentsfromHarvardUniversity)andMySpace(with1,500employeesandmorethan250millionregisteredusers).Socialnetwor
ingsitesareofsuchhighpopularity,specificallyamongyoungerInternetusers,thatthetermFaceboo
addicthasbeenincludedintheUrbanDictionary,acollaborativeprojectfocusedondevelopingaslangdictionaryfortheEnglishlanguage.Severalcompaniesarealreadyusingsocialnetwor
ingsitestosupportthecreationofbrandcommunities(Muniz&OGuinn,2001)orformar
etingresearchinthecontextofnetnography(Kozinets,2002).Topro
motethemovieFredClaus,a2007Christmascomedyfilm,WarnerBrotherscreatedaaceboo
profileviawhichvisitorscouldwatchtrailers,downloadgraphics,andplaygames.Li
ewise,theAdidascustomsoccercommunityonMySpaceallowsvisitorstoassociatethemselveswithoneoftwobrandsofelitesoccercleatsproducedbytheGermansportsapparelmanufacturer,andtoaccessproductreviewsandinformationonprofessionalsoccerplayerswhoplayusingtheirshoes.SomefirmseengoonestepfurtheranduseFaceboo
asadistributionchannel.ConsiderU.S.-basedflorist1-800-Flowers.com,whichoffersawidgetonFaceboo
calledGimmeLovewherebyuserscansendvirtualbouquetstofriendsor,withaclic ofthembedirectlytransferredtothecompanyswebsitetosendrealflowers.3.5.Virtu
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algameworldsVirtualworldsareplatformsthatreplicateathreedimensionalenvironmentinwhichuserscanappearintheformofpersonalizedavatarsandinteractwitheachotherastheywouldinreallife.Inthissense,virtualworldsareprobablytheultimatemanifestationofSocialMedia,astheyprovidethehighestlevelofsocialpresenceandmediarichnessofallapplicationsdiscussedthusfar.Virtualworldscomeintwoforms.Thefirst,virtualgameworlds,requiretheiruserstobehaveaccordingtostrictrulesinthecontextofamassivelymultiplayeronlinerole-playinggame(MMORPG).Theseapplicationshavegainedpopularityinrecentyears,asstandardgameconsolessuchasMicrosoftsX-BoxandSonysPlayStationnowallowsimultaneousplayamongamultitudeofusersaroundtheglobe.Examplesofvirtualgameworldsincludethecod-medievalWorldofWarcraft,whichcountsaround8.5millionsubscriberswhoexplorethevirtualplanetofAzerothintheformofhumans,dwarves,orcs,ornightelves,tofightmonstersortosearchfortreasure;andSonysEverQuest,inwhich16differentracesofplayers(e.g.,wizards,clerics)travelthefantasyworldofNorrath.Therulesofsuchgamesusuallylimitthedegreeofself-presentationandself-disclosurepossible,althoughsomeusersspendsomuchtimewiththeseapplicationsthattheircharacterbeitawarrior,awizard,oradragonhunterstartstomoreandmoreloselyresembletheirreallifepersonality.Besidestheiruseforingameadvertising(similarinideatoproductplacementinbloc bustermovies),thehighpopularityofvirtualgameworldscanalsobeleveragedinmoretraditionalcommunicationcampaigns.JapaneseautomotivegiantToyota,forexample,usedpicturesandmechanicsfromtheWorldofWarcraftapplicationinitslatestTundracommercialtoreachthe2.5millionplayersintheU.S.alone.3.6.Virtualsocialworl
dsThesecondgroupofvirtualworlds,oftenreferredtoasvirtualsocialworlds,allowsinhabitantstochoosetheirbehaviormorefreelyandessentiallyliveavirtuallifesimilartotheirreallife.Asinvirtualgameworlds,virtualsocialworldusersappearintheformofavatarsandinteractinathree-dimensionalvirtualenvironment;however,inthisrealm,therearenorulesrestrictingtherangeofpossibleinteractions,exceptforbasicphysicallawssuchasgravity.Thisallowsforanunlimitedrangeofselfpresentationstrategies,andithasbeenshownthatwithincreasingusageintensityandconsumptionexperience,usersofvirtualsocialworldsorresidents,astheyprefertobecalledshowbeatmoreandmorecloselymirrorstheoneobservedinreallifesettings(Haenlein&Kaplan,2009;Kaplan&Haenlein,2009a,2009b).Arguably,themostprominentexampleofvirtualsocialworldsistheSecondLifeapplication,foundedandmanagedbytheSanFrancisco-basedcompanyLindenResearchInc.Besidesdoingeveryt
hingthatispossibleinreallife(e.g.,spea
ingtootheravatars,ta
ingawal
,enjoyingthevirtualsunshine),SecondLifealsoallowsuserstocreatecontent(e.g.,todesignvirtualclothingorfurnitureitems)andtosellthiscontenttoothersinexchangeforLindenDollars,avirtualcurrencytradedagainsttheU.S.DollarontheSecondLifeExchange.Someresidentsaresosuccessfulinthistas
thatthevirtualmoneyearnedthatwaycomplementstheirreallifeincome.Virtualsocialworldsofferamultitudeofopportunitiesforcompaniesinmar
eting(advertising/communication,virtualproductsales/v-Commerce,mar
etingresearch),andhumanresourceandinternalprocessmanagement;foramoredetaileddiscussion,seeKaplanandHaenlein(2009c).4.TenpiecesofadviceforcompaniesdecidingtouseSocialMediaSocialMediaisaveryactiveandfast-movingdomain.Whatmaybeup-to-datetodaycouldhavedisappearedfromthevirtuallandscapetomorrow.Itisthereforecrucialforfirmstohaveasetofguidelines
thatcanbeappliedtoanyformofSocialMedia,whethertheyarepartoftheaforementionedlistornot.Next,weprovidesuchasetofrecommendations.GiventhatSocialMediahavebothasocial-andamedia-component,wesplitouradviceintotwosections:fivepointsaboutusingmediaandfivepointsaboutbeingsocial.4.1.Fivepointsaboutusingmedia4.1.1.ChoosecarefullyTherearedozensifnothundredsofSocialMediaapplications,andnewonesareappearingonthhorizoneveryday.Ifyoustillneedtimetorunyourcorebusiness,yousimplycannotparticipateinthemall,especiallysincebeingactiveisone
eyrequiremetofsuccess(seebelow).Choosingtherightmediumforanygivenpurposedependsonthetargetgrouptobereachedandthemessagetobecommunicated.Ontheo
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nehand,eachSocialMediaapplicationusuallyattractsacertaingroupofpeopleandfirmsshouldbeactivewherevertheircustomersarepresent.Forexample,ifyourmaintargetaudienceisboo
lovers,acontentcommunityviawhichusersshareself-writtennovelsorpoemsisli
elybettersuitedtoyourpurposethanavirtualworldwhichcentersonfightingdragonsandfindingtreasures.Ontheotherhand,theremaybesituationswherebycertainfeaturesarenecessarytoensureeffectivecommunication,andthesefeaturesareonlyofferedbyonespecificapplication.Forexample,whentheU.S.Armyundertoo
aninitiativein2007toreachtheHispaniccommunity,itdecidedtoutilizethesocialnetwor
ingsiteUnivisionratherthanthemorepopularFaceboo
.ThischoicewasdriveninpartbythefactthatUnivisionaSpanish-languagetelevisionnetwor
intheU.S.andPuertoRicoisthesocialnetwor ingapplicationwiththelargestLatinAmericanaudience,duetoanextensiverangeoftelenovelasandMexicanprogramsproducedbyGrupoTelevisa.However,anotherreasonUnivisionwaschosenisbecauseitoffersamoderatingservicewhichchec
scommentsfromusersforappropriatenessbeforepostingthemonthesite.Incontrast,otherapplications,includingFaceboo
,allowuserstopostmessageswithoutsupervision.4.1.2.Pic
theapplication,orma
eyourownOnceyou
nowwhichgameyoureplaying,thenextdecisioninvolveswhethertoma
eorbuy.Insomecases,itmightjustbebesttojoinanexistingSocialMediaapplicationandbenefitfromitspopularityanduserbase.Afterall,thereisnoneedtoreinventthewheelifsomebodyhasalreadydoneit,especiallygiventhatSocialMediashowpositivenetwor
externalitiesinthesensethattheygetmoreattractivetojointhemoreparticipantstheyalreadyhave.Butinsomecases,therightapplicationmightjustnotbeavailableye
t.JapansFujifilm,forexample,recentlylauncheditsownsocialnetwor
tobuildacommunityofphotoenthusiasts.Inasimilarspirit,U.S.-baseddepartmentstorefirmSearscollaboratedwithMTVmusictelevisiontocreateasocialnetwor aroundbac -to-schoolshopping.Yet,whatevertheultimatedecisiontobuy,mae,orbothitisvitalthatthereisanunderstandingofthebasicideabehindSocialMedia.Itsallaboutparticipation,sharing,andcollaboration,ratherthanstraightforwardadvertisingandselling.4.1.3.EnsureactivityalignmentSometimesyoumaydecidetorelyonvariousSocialMedia,orasetofdifferentapplicationswithinthesamegroup,inordertohavethelargestpossiblereach.Inthiscase,itiscrucialtoensurethatyourSocialMediaactivitiesareallalignedwitheachother.AprimeexampleinthiscontextiscomputermanufacturerDellanditsDigitalNomadscampaign.Dellusesacombinationofsocialnetwor
ingsits(Faceboo
,Lin
edIn),blogs,andcontentcommunities(YouTubevideos)toshow
howitsrangeoflaptopcomputersenableindividualstobecomeanomadicmobilewor
force.Inasimilarspirit,ChryslersJeepbrandconnectswithitscustomersbycombiningphotossharedonthecontentcommunityFlic
r,withgroupsonsocialnetwor
ingsitessuchasMySpaceandFaceboo
.Usingdifferentcontactchannelscanbeaworthwhileandprofitablestrategy.Butremember:onegoalofcommunicationistheresolutionofambiguityandreductionofuncertainty,andnothingismoreconfusingthancontradictingmessagesacrossdifferentchannels.4.1.4.MediaplanintegrationWhatistruefordifferenttypesofSocialMediaalsoholdsfortherelationshipbetweenSocialMediaandtraditionalmedia:Integrationis
ey!Whileyoumayconsiderthesetwoarenastobecompletelydifferent,incustomerseyestheyarebothpartofthesame:yourcorporateimage.Considertheactionsofsoftdrin
giantCoca-Cola.InJune2006,apairofperformanceartistsshotavideofeaturingaseriesofgeyserstheycreatedbydroppingMentosbr
andmintsinto2-literbottlesofCo
e;theclipbecameamajorhitonYouTube.Realizingcustomersenthusiasmforthisperformance,Coca-Colafosteredthesensationbyairingthevideoonlate-nighttelevisionandensuringbroaddigitaldistributionacrossdifferentcontentcommunities.Besidestheadvantageofhighimpact/lowcostmediacoverage,thecampaignalsoresultedinameasurablesalesuplift.4.1.5.AccessforallAlthoughthismightsoundelementary,oncethefirmhasdecidedtoutilizeSocialMediaapplications,itisworthchec
ingthatallemployeesmayactuallyaccessthem.Commonly,firmsbloc
Faceboo
,YouTube,andSecondLifeoncorporatePCsforfearthatstaffmightspendtoomuchtimenetwor
inginsteadofwor
ing.Whilethisiscertainlyaconsideration,itcannoti
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mplythatemployeesmusthavespecialpermissiontobeabletoaccessthecompanyblog.Atthesametime,thereisaneedtocurtailthepossibilityoftheentireorganizationspendingallitstimeproducingfunnyvideosanduploadingthemtoYouTube.OnepossibleapproachinvolvesdefininggroupsofemployeeswhoseprimaryobjectiveisthemanagementofcorporateSocialMedia;allotherstaffmembersaretreatedasoccasionalparticipants.Underthisscenario,thefirstgroupisgivenadministratorrightswhichallowstheopeningofnewdiscussionthreadsanddeletionofinappropriatepostswhilethesecondgroupisnot.Also,atsomepoint,itwillbenecessarytodevelopcertainguidelinesforSocialMediausage;asdone,forinstance,byBigBlueIBM,whichhasacorporatechartaforappropriatbehaviorwithinSecondLife.Forexample,itisimportanttohighlightthateveryemployeeneedstoidentifyhimselforherselfassuchwhenpostingacommentonthecorporateblog.Otherwise,end-consumerscouldgettheimpressionthatanonymousaccountsareusedtoenableemployeestopostfa
emessagesandoverly-positivefeedbac
,whichcouldseverelydamagethecredibilityofyourwholeSocialMediacampaign.4.2.Fivepointsaboutbeingsocial4.2.1.BeactiveIfyouwanttodeveloparelationshipwithsomeone,itisalwaysadvisabletota
etheleadandtobeactive.SocialMediaareallaboutsharingandinteraction,soensurethatyourcontentisalwaysfreshandthatyouengageindiscussionswithyourcustomers.Considertheaforementionedblog eptbySunMicrosystemsCEOJonathanSchwartz.Viathisoutlet,thefigureheaddiscussesonanongoingbasishiscoporatestrategy,newproductdevelopmentprojects,andcompanyvalues,andrepliesdirectlytocorrespondencereceived.InconsideringyourSocialMediaefforts,beawarethatfirminvolvementmustextendbeyondrespondingtonegativecomme
ntsanddefendingproductofferings.SocialMediaislessaboutexplainingwhyyourba
ingmix,detergent,orshampooisbetterthananyoneelsesthanitisaboutengagingothersinopenandactiveconversation.ParticipantsonSocialMediaapplicationshavethedesiretoactivelyengageandtobecomebothproducersandconsumersofinformation,so-calledprosumers(Toffler,1980).Beconsiderateoftisneedandactaccordingly.4.2.2.BeinterestingLetsfaceit:nobodyisinterestedinspea
ingtoaboringperson.Assuch,ifyouwouldli
eyourcustomerstoengagewithyou,youneedtogivethemareasonfordoingsoonewhichextendsbeyondsayingyouarethebestairlineintown,ormanufacturethemostrobust
itchenblender.Thefirststepistolistentoyourcustomers.Findoutwhattheywouldli
etohear;whattheywouldli
etotal
about;whattheymightfindinteresting,enjoyable,andvaluable.Then,developandpostcontentthatfitsthoseexpectations.CoffeepowerhouseStarbuc
s,forexample,createdtheMyStarbuc
sIdeaplatform,viawhichcustomerscansubmitnewideasforthecompany.Theseideasaresubsequentlyvotedonbyotherusers,withthewinnersbeingconsideredforimplementationbyStarbuc
stopmanagement.AsstatedbyOscarWildeinhisnovel,ThePictureofDorianGrey:Theonesinforwhichthereisnoforgivenessisennui.4.2.3.BehumbleNeverforgetthatSocialMediaexistedbeforeyoudecidedtoengageinthem;indeed,inmanycases,evenbeforeyou
newabouttheirexistence.Inthislight,donotexpectthatyou
nowbetterhowtousethemthanotherswhohavespentcountlesshoursonFaceboo
orSecondLife,forexample.Beforeyouenteranyapplication,firstta
esometimetodiscoveritandtolearnaboutitshistoryandbasicrules.Onlyonceyouhavegainedthenecessaryunderstanding,starttoparticipate.WhenaerospaceanddefensefirmBoeingdecidedtolaunchitsfirstcorporateblog,thesitewasdesignedsuchthatuserswerenotallowedtocommentonwhattheysaw.Yet,interactionandfeedbac
are
criticalelementsofallSocialMedia,blogsincluded.Hence,manyreadersperceivedtheBoeingblogasafa
e,andsimplycorporateadvertisingindisguise.Ifthereisonecertainpathtofailure,itinvolvesthin
ingthatSocialMediaisjustaboutpostingexistingTVspotsonYouTubeorputtingprefabricatedpressannouncementsoncorporateblogs.4.2.4.BeunprofessionalHaveyouevernoticedthatinHollywoodbloc
busterfilms,itsnotusuallythehandsomeguywhoendsupwiththegirl,butrathertheclumsy,charmingone?ThesamegoesforSocialMedia,andfirmswouldbewisetoavoidoverly-professionalcontentofferings.Theresnoneedtospend$100,000todesigntheperfectMySpacepresence,orhireaprofessionalwritertomanageyourcorporateblog.Instead,trytoblendinwith
-
8/2/2019 Users of the World, Unite! the Challenges and Opprtunities of Sosmed Google
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otherusersanddontbeafraidtoma
emista
es!BillMarriott,ChairmanandCEOoftheMarriottInternationalHotelchain,useshisblog,forexample,topostregularupdatesandstoriesfromhistravelstoMarriottpropertiesaroundtheworldverymuchinthesamewayaswouldawor
colleaguewhendescribingherlastvacation.SocialMediausersarepeopleli
eyou,whounderstandthatthingsdonotalwaysgosmoothly.And,ifyourenicetothem,theymayevengiveyoufreeadviceonhowtodoitbetterthenexttime.4.2.5.BehonestLastbutnotleast,behonestandrespecttherulesofthegame.SomeSocialMediasuchasWi ipediaaynotallowcompaniestobeinvolved,sodonottrytoforceyourwayin.ConsiderAnheuser-Busch,ownerofSeaWorldmarinemammalpar
s.Anheuser-BuschtriedtorectifymisleadinginformationonWi
ipediathroughtheuseofPRfirms,andfaledmiserablyatit.Neverexpectthatotherparticipantsmaynotfindoutwhostandsbehindsomeanonymoususeraccount;afterall,youredealingwithsomeofthemosttechnologicallysophisticatedpeopleontheplanet.5.NothingtolosebuttheirchainsToday,everythingisaboutSocialMedia.SomeindustrygurusclaimthatifyoudonotparticipateinFaceboo
,YouTube,andSecondLife,youarenotpartofcyberspaceanymore.SocialMediaallowfirmstoengageintimelyanddirectend-consumercontactatrelativelylowcostandhigherlevelsofefficiencythancanbeachievedwithmoretraditionalcommunicationtools.Thisma
esSocialMedianotonlyrelevantforlargemultinationalfirms,butalsoforsmallandmediumsizedcompanies,andevennonprofitandgovernmentalagencies.UsingSocialMediaisnotaneasytas
andmayrequirenewwaysofthin
ing,butthepotentialgainsarefarfrombeingnegligible.Dell,forexample,statesthatitsuseofTwitteramicrobloggingapplicationthatallowssendingoutshort,text-b
asedpostsof140charactersorlesshasgenerated$1millioninincrementalrevenueduetosalesalerts.Somefirmsmayevenbetoosuccessfulfortheirowngood,asillustratedbyBurgerKingsWhopperSacrificecampaign:InDecember2008,thetfoodgiantdevelopedaFaceboo applicationwhichgaveusersafreeWhoppersandwichforevery10friendstheydeletedfromtheirFaceboo
networ
.Thecampaignwasadoptedbyover20,000users,resultinginthesacrificingof233,906friendsinexchangeforfreeburgers.Onlyonemonthlater,inJanuary2009,Faceboo shutdownWhopperSacrifice,citingprivacyconcerns.Whowouldhavethoughtthatthepriceofafriendshipislessthan$2adozen?Anewtrendisonthehorizon,though;WatchoutforMobileSocialMedia!MobileWeb2.0isverysimilartoWeb2.0,asdiscussedearlier.IncontrasttoitspredecessorMobileWeb1.0,whichreliedonproprietaryprotocols(e.g.,WAP)anduse-basedpricing,MobileWeb2.0ischaracterizedbyopenstandards(e.g.,atransitiontotheTCP/IPpr
otocol,thetechnicalfoundationoftheWorldWideWeb)andflat-ratesystems.Eventhemanualentryofwebaddressesusingsmallanddifficult-to-handle
eyboardsisbecominghistory.Soon,allitemsaroundyouwillbeequippedwithRadioFrequencyIdentification(RFID)tagsthatwillbeabletoautomaticallyconnecttoyourmobilephoneandsendURLstothem,similartotodaystextmessages.Thistechnicalevolutionislayingthegroundwor
formovingSocialMediaapplicationsawayfromdes
topPCsandlaptops,towardmobiledevices.WhylogintoFaceboo
ifyoucaneasilyupdateallyourfriendsusingTwitter?WhywaituntilyoureturnhometowatchthenewYouTubevideoifyoucandosoconvenientlyonyouriPhone?AccordingtoJupiterResearch,themar
etforMobileWeb2.0evolutionswillgrowfromamere$5.5billiontodaytoanimpressive$22.4billionby2013.MobileSocialMediaapplicationsareexpectedtobethemaindriverofthisevolution,soonaccountingforover50%ofthemar
et.Inoneway,thissurgetowardMo
bileSocialMediacanevenbeseenasanothersteptowardInternetdemocratizationandclosingthedigitaldividebetweendevelopedandemergingcountries.InIndia,forexample,mobilephonesoutnumberPCsby10to1.InThailand,only13%ofthepopulationownsacomputer,versus82%whohaveaccesstoamobilephone.ItisthereforenotsurprisingthatthePewResearchCenteraWashington-basedthin
tan
estimatesthatby2020,amobiledevicewillbetheprimaryInternetconnectiontoolformostpeopleintheworld.Ma
ingSocialMediaapplicationsmobileisli
elytotapacurrentlyunexploitedbaseofnewusers.Evenifpercapitaspendinginthesecountriesmaystillbelow,vastpopulationnumbersma
ethemrelevantforvirtuallyanyfirm.Obviously,MobileSocialMediadoesnotcome
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8/2/2019 Users of the World, Unite! the Challenges and Opprtunities of Sosmed Google
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withoutaprice.Somewouldarguethatwhileitenablesthedetailedfollowingoffriendshalf-wayacrosstheworld,itcanfosterasocietywherewedont
nowthenamesofourownnext-doorneighbors.Bethatasitmay,andindependentofwhetherornotoneapprovesofsuchanevolution,itseemsundisputablethat(Mobile)SocialMediawillbethelocomotiveviawhichtheWorldWideWebevolves.Businesses,ta
enoteanddontmissthistrain!ReferencesDaft,R.L.,&Lengel,R.H.(1986).Organizationalinformationrequirements,mediarichness,andstructuraldesign.ManagementScience,32(5),554571.Fama,E.F.(1970).Efficientcapitalmar
ets:Areviewoftheoryandempiricalwor
.JournalofFinance,25(2),383417.Goffman,E.(1959).Thepresentationofselfineverydaylife.NewYor
:DoubledayAnchorBoo
s.Haenlein,M.,&Kaplan,A.M.(2009).Flagshipbrandstoreswithinvirtualworlds:Theimpactofvirtualstoreexposureonreallifebrandattitudesandpurchaseintent.RechercheetApplicationsenMar
eting24(3).Kaplan,A.M.,&Haenlein,M.(2009a).Consumeruseandbusinesspotentialofvirtualworlds:ThecaseofSecondLife.TheInternationalJournalonMediaManagement11(3).Kaplan,A.M.,&Haenlein,M.(2009b).Consumers,companies,andvirtualsocialworlds:AqualitativeanalysisofSecondLife.AdvancesinConsumerResearch,36(1),873874.Kaplan,A.M.,&Haenlein,M.(2009c).ThefairylandofSecondLife:Aboutvirtualsocialworldsandhowtousethem.BusinessHorizons,52(6),563572.Kozinets,R.V.(2002).Thefieldbehindthescreen:Usingnetnographyformar
etingresearchinonlinecommunities.JournalofMar
etingResearch,39(1),6172.Muniz,A.M.,&OGuinn,T.C.(2001).Brandcommunity.JournalofConsumerResearch,27(4),412432.OECD.(2007).Participativewebanduser-createdcontent:Web2.0,wi is,andsocialnetwor ing.Paris:OrganisationforEconomi
cCo-operationandDevelopment.Schau,H.J.,&Gilly,M.C.(2003).Wearewhatwepost?Selfpresentationinpersonalwebspace.JournalofConsumerResearch,30(3),385404.Short,J.,Williams,E.,&Christie,B.(1976).Thesocialpsychologyoftelecommunications.Hobo en,NJ:JohnWiley&Sons,Ltd.Toffler,A.(1980).Thethirdwave:Theclassicstudyoftomorrow.NewYor
:BantamBoo
s.Ward,J.C.,&Ostrom,A.L.(2006).Complainingtothemasses:Theroleofprotestframingincustomer-createdcomplaintwebsites.JournalofConsumerResearch,33(2),220230.Penggunadunia,bersatu!TantangandanpeluangSocialMediaAndreasM.Kaplan*,MichaelHaenleinESCPEropa,79AvenuedelaRe'publique,F-75011Paris,Prancis
Abstra
KonsepMediaSosialadalahatasagendauntu
e
se
utifbisnisdewasaini.Pengambil
eputusan,serta
onsultan,mencobauntu
mengidentifi
asicaradimanaperusahaandapatmengguna
anapli
asimenguntung
ansepertiWi
ipedia,YouTube,Faceboo
,SecondLife,danTwitter.Namunmes
ipunbungaini,tampa
nyaadapemahamanyangsangatterbatasapaistilah''''MediaSosialpersisberarti;arti
eliniberma
suduntu
memberi
anbeberapa
larifi
asi.Kitamulaidenganmenggambar
an
onsepSocialMedia,danmendis
usi
anbagaimanahalituberbedadari
onsep-
onsepter
aitsepertiWeb2.0danKontenUserGenerated.Berdasar
andefinisiini,
ita
emudianmemberi
an
lasifi
asiMediaSosialyangsaatini
elompo
apli
asidimasu
andibawahistilahumum
edalam
ategoriyanglebihspesifi
dengan
ara
teristi
:proye
-proye
olaboratif,blog,
onten
omunitas,situsjaringansosial,duniagamevirtual,danduniasosialmaya.A
hirnya,
amimenyaji
an10buahsaranbagiperusahaanyangmemutus
anuntu
me
manfaat
anSocialMedia.#2009KelleySchoolofBusiness,UniversitasIndiana.Allrightsreserved.
1.Momo
MediaSosialPadaJanuari2009,jejaringsosialonlineapli
asiFaceboo
terdaftarlebihdari175jutapenggunaa
tif.Untu
menempat
anang
adalamperspe
tif,inihanyasedi
it
urangdaripendudu
Brasil(190juta)danlebihdaridua
alipopulasiJerman(80juta)!Padasaatyangsama,setiapmenit,10jam
ontenyangdiunggah
eYouTubevideosharingplatform.Dan,situshostinggambarFlic
rmenyedia
ana
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8/2/2019 Users of the World, Unite! the Challenges and Opprtunities of Sosmed Google
11/21
ses
elebihdari3miliarfoto,membuat
ole
siyangter
enaldiduniaMuseumLouvredari300.000obje
tampa
ecildibanding
an.MenurutForresterResearch,75%daripeselancarInternetyangdiguna
an''''SosialMediapada
uartal
edua2008denganbergabungjaringansosial,membacablog,ataumemberi
an
ontribusiulasanuntu
situsbelanja,inimerupa
anpening
atansignifi
andari56%padatahun2007.Pertumbuhantida
terbataspadaremaja,bai
;anggotaGenerasiX,se
arang35-44tahun,sema
inmengisijajaranjoiner,penonton,dan
riti
us.Oleh
arenaitumasu
a
aluntu
mengata
anbahwaMediaSosialmewa
ilitrenbaruyangrevolusioneryangharusmenari
bagiperusahaanyangberoperasidiruangonline-atauruangapapun,dalamhalini.Namun,tida
terlalubanya
perusahaantampa
nyanyamanuntu
bertinda
diduniadimana
onsumendapatberbicarabegitubebassatusamalaindanbisnismemili
i
ontrolsema
in
urangatasinformasiyangtersediatentangmere
adiduniamaya.Hariini,ji
apenggunaInternetjenisnamadarisetiapmere
ter
emu
a
edalampencarianGoogle,apayangmunculdiantaralimahasilatasbiasanyatida
hanyamenca
uphalamanwebperusahaan,tetapijugaentriyangsesuaidalamensi
lopediaWi
ipediaonline.Disini,misalnya,pelanggandapatmembacabahwamodel2007Easy-PanggangOvenHasbrodapatmenyebab
anlu
aba
arseriusditanganana -ana danjari arenapintuovenburu -dirancang,danbahwaBanFirestonedanRubberCompanytelahdituduhmengguna
anpe
erjaana
dipabri
aretLiberia.Secarahistoris,perusahaanmampumengontrolinformasiyangtersediatentangmere
amelaluipengumumanpersditempat
ansecarastrategisdanbai
manajerhumas.Hariini,Namun,perusahaantelahsema inditurun an esela-selasebagaipengam
atbela
a,tida
memili
ipengetahuanatau
esempatan-atau,
adang-
adang,bah
anha
-untu
mengubah
omentaryangdipostingpubli
yangdisedia
anolehpelangganmere
a.Wi
ipedia,misalnya,tegasmelarangpartisipasiperusahaandalam omunitasonline.Sepertievolusimung
intida
mengejut
an.Setelahsemua,internetmulai
eluarsebagaitida
lebihdarira
sasaBuletinBoardSistem(BBS)yangmemung
in
anpenggunauntu
pertu
aranperang
atluna ,data,pesan,danberitadengansatusamalain.A hir1990-anmelihatlonja
anpopularitasdihomepage,dimanarata-rataJoebisaberbagiinformasitentang
ehidupanpribadinya;setarahariinia
anmenjadiweblog,ataublog.Erahalamanwebperusahaandane-commercemulairelatifbaru-baruinidenganmeluncur
anAmazondaneBaypadatahun1995,danpunyaha
berdeta
-offhanya6tahun
emudian
eti
agelembungdot-commeleda
padatahun2001.Kecenderungansaatinite
rhadapSocialMedia
arenanyadapatdilihatsebagaievolusi
embali
ea
arInternet,
arenaretransformsWorldWideWebdenganapaituawalnyadibuatuntu
:platformtomemfasilitasipertu
araninformasiantarapengguna.Tapiapa
ahituberartibahwaMediaSosialhanyaanggurlamadalambotolbaru?Mung
intida
!Seperti
itaa
anmenyelidi
ilebihlanjut,
emajuante
nisyangtelahdibuatselama20tahuntera
hirse
arangmemung
in
ansuatubentu
berbagi
ontenvirtualyangsecarafundamentalberbedadari,danlebih
uatdari,BBSa
hir1970-an.Arti
elinimembahastantangandanpeluangyangmunculdarievolusibagiperusahaan,danmenyedia
anstru
turuntu
lebihmemahamibidangber
embangpesatMedia.WeSosialmulaidenganmemberi
andefinisidan
lasifi
asiMediaSosialdenganmelihata
arsejarahmere
a,
e
hususante
nis,danperbedaandarientitaslainsepertiWeb2.0danUserGeneratedContent.Kami
emudianfo
uspadaenamjenis
MediaSosial-proye
olaboratif,blog,
omunitas
onten,situsjejaringsosial,duniapermainanvirtual,danduniasosialmaya-dancara-carahadirdimanaperusahaansecaraefisiendapatmengguna
anapli
asiini.Berdasar
ananalisisini,
ita
emudianmemperolehsatusetre
omendasi10perusahaanharusmengi
uti
eti
aberpi
irtentangmengembang
anstrategisendiriSocialMedia,bai
ituber
enaandenganjenistersebutatauapli
asilainyangmung
inmunculdimasadepan.
2.ApaituMediaSosial-Danapabu
an?Sepertidisorot,idedibali
MediaSosialadalahjauhdariinovatif.Namundemi
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8/2/2019 Users of the World, Unite! the Challenges and Opprtunities of Sosmed Google
12/21
ian,tampa
nyaada
ebingungandi
alanganmanajerdanpenelitia
ademissamasepertiapasebenarnyayangharusdimasu
andibawahistilahini,danbagaimanaSosialMediaberbedadari
onsep-
onsepter
aityangtampa
nya-dipertu
ar
andariWeb2.0danUserGeneratedContent.Karenaitumasu
a
aluntu
mengambillang
ahmundurdanmemberi
anwawasantentangmanaSocialMediaberasaldanapayangmere
atermasu
.Pada1979,TomTruscottdanJimEllisdariDu
eUniversitytelahmencipta
anUsenet,sebuahsistemdis
usidiseluruhduniayangmemung
in
anpenggunaInternetuntu
mengirimpesanpubli
.Namun,eraMediaSosialsepertiyang
itamengertihariinimung
indimulaise
itar20tahunsebelumnya,
eti
aBrucedanSusanAbelsondidiri
an''Bu
uHarianTerbu
a,''sebuahsitusjejaringsosialyangawaldibawabersamapenulisbu
uharianonlinemenjadisatu
omunitas.Istilah''''weblogpertama
alidiguna
anpadasaatyangsama,dandipotongsebagaiblog''''setahun
emudian
eti
asalahsatubloggerbercandamengubah
atabenda''weblog
edalam
alimat''''blog
ita.''Paraber
embang
etersediaantinggi
ecepatana
sesinternetlanjutditambah
an
epopularitas
onsep,yangmengarah
epenciptaansitusjaringansosialsepertiMySpace(pada2003)danFaceboo
(tahun2004).Halini,padagilirannya,mencipta
anistilah''MediaSosial,''danmemberi
an
ontribusi
emenonjolmemili
ihariini.Penambahanterbaruuntu
pengelompo
aninitelahglamorduniayangdisebut''maya'':ling ungansimulasicomputerbaseddihuniolehavatartigadimensi.Mung
interbai
duniamayadi
enaladalahbahwadariSecondLifeLindenLab(Kaplan&Haenlein,2009c).Walaupundaftarapli
asitersebutdapatmemberi
anpertamamemerlu
angambargarisuntu dua onsepter aityangseringdisebutdalamhubungannyadenganitubeb
erapaidetentangapayangdima
suddenganSocialMedia,definisiformaldariistilah:Web2.0danUserGeneratedContent.Web2.0adalahsebuahistilahyangpertama
alidiguna
anpadatahun2004untu
menggambar
ansebuahcarabarudimanaperang atluna pengembangdanpenggunaa hirmulaimemanfaat anWorldWideWeb,yaitu,sebagaiplatformdimana
ontendanapli
asiyangtida
lagidibuatdanditerbit
anolehindividu,tapimalahterus-menerusdimodifi
asiolehsemuapenggunasecarapartisipatifdan
olaboratif.Sedang
anapli
asisepertihalamanwebpribadi,EncyclopediaBritannicaOnline,danidepenerbitan ontenmili eraofWeb1,0,mere
adiganti
anolehblog,wi
i,danproye
-proye
olaboratifdiWeb2.0.Mes
ipunWeb2.0tida
meruju
padasetiapupdatete
nistertentudariWorldWideWeb,adasatusetfungsidasaryangdiperlu
anuntu
fungsinya.DiantaranyaadalahAdobeFlash(sebuahmetodepopuleruntu
menambah
ananimasi,intera
tivitas,danaudio/videostream
ehalamanweb),RSS(ReallySimpleSyndicat
ion,sebuah
eluargaformatfeedwebyangdiguna
anuntu
mempubli
asi
an
ontenyangseringdiperbarui,sepertientriblogatauberitaheadline,dalamformatstandar),danAJAX(AsynchronousJavaScript,sebuahte
ni
untu
mengambildatadariwebserversecaraasynchronous,sehinggaupdate
ontenwebtanpamengganggudengantampilandanperila
useluruhhalaman).Untu
tujuanarti
el
ami,
amimempertimbang
anWeb2.0sebagaiplatformuntu
evolusiMediaSosial.Keti
aWeb2.0merupa
anlandasanideologidante
nologi,PenggunaGeneratedContent(UGC)dapatdilihatsebagaijumlahdarisemuacara-caraorangmemanfaat
anSocialMedia.Istilah,yangmencapaipopularitasyangluasditahun2005,biasanyaditerap
anuntu
menggambar
anberbagaibentu
isimediayangtersediauntu
umumdandibuatolehpengguna-a
hir.MenurutOrganisasiuntu
KerjasamaE
onomidanPembangunan(OECD,2007),UGCharusmemenuhitigapersyaratandasaruntu
dianggapsebagaiseperti:pertama,perl
udipubli
asi
anbai
padasebuahsituswebdia
sespubli
ataudisitusjejaringsosialdia
ses
epadase
elompo
orangyangdipilihdari,
edua,perlumenunju
ansejumlahupaya
reatif;dana
hirnya,perlutelahdicipta
andiluarrutinitasprofesionaldanpra
te
.Kondisipertamatida
termasu
ontendipertu
ar
andalampesane-mailatauinstant,yang
edua,ulanganbela
adari
ontenyangsudahada(misalnya,postingsalinandariarti
el
oranyangadadiblogpribaditanpaadamodifi
asiataumengomentari),danyang
etiga,semua
ontenyangtelahdibuatdengan
onte
spasar
omersialdalampi
iran.SementaraUGCtelahtersediasebelumWeb2.0,sepertididis
usi
andiatas,
ombinasidaridriverte
nologi(misalnya,pening
atan
etersediaandan
apasitasbroadbandperang
at
eras),
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8/2/2019 Users of the World, Unite! the Challenges and Opprtunities of Sosmed Google
13/21
drivere
onomi(misalnya,pening
atan
etersediaanalatuntu
penciptaanUGC),dandriversosial(misalnya,munculnyagenerasidigitalyangasli''''dan''''screenagers:
elompo
usiamudadenganpengetahuante
nissubstansialdan
esediaanuntu
terlibatsecaraonline)membuatsaatiniUGCfundamentalberbedadariapayangdiamatipadaawaltahun1980.Berdasar
an
larifi
asidariWeb2.0danUGC,se
arangmudahuntu
memberi
andefinisiyanglebihrincidariapayang
itama
suddenganMediaSosial.Dalampandangan
ami-dansepertiyangdiguna
andisini-MediaSosialadalah
elompo
apli
asiberbasisinternetyangmembangundiatasdasarideologidante
nologiWeb2.0,danyangmemung
in
anpenciptaandanpertu
aranUserGeneratedContent.Dalamdefinisiumum,adaberbagaijenismediasosialyangperludibeda
anlebihlanjut.Namun,mes
ipun
ebanya
anorangmung
ina
ansetujubahwaWi
ipedia,YouTube,Faceboo
,danSecondLifeadalahbagiandari
elompo
besar,tida
adacarasistematisyangberbedaMediaSosialapli
asidapatdi
ategori
an.Juga,situsbarumunculdiduniamayasetiaphari,jadipentingbahwasetiaps
ema
lasifi
asimemperhitung
anapli
asiaccountyangmung
indatang.Untu
membuatsemacams
ema
lasifi
asi,danuntu
mela
u
annyadengancarayangsistematis,
itabergantungpadasatusetteori-teoridalambidangmediapenelitian(
ehadiransosial,media e ayaan)danprosessosial(presentasidiri,pengung apandiri),yangdua
uncielemenMediaSosial.Mengenai
omponenmediayangberhubungandenganMediaSosial,teori
ehadiransosial(Short,Williams,&Christie,1976)menyata
anbahwamediaberbedadalamderajatpresence''sosial''-didefinisi
ansebagaia usti ,visual,dan onta fisi yangdapatdicapai-mere amemung in anuntu
munculantaraduamitra
omuni
asi.Kehadiransosialdipengaruhioleh
eintiman(antarpribadivs.mediated)dan
ede
atan(asynchronousvssin
ron)darithemedium,dandapatdiharap
anuntu
lebihrendahuntu dimediasi(misalnya,perca apantelepon)dariinterpersonal(misalnyadis
usi,tatapmu
a)danuntu
asin
ron(misalnya,e-mail)darisin
ron(misalnya,livechat)
omuni
asi.Sema
intinggi
ehadiransosial,sema
inbesarpengaruhsosialbahwamitra
omuni
asipadaperila
umasing-masing.Ter
aiteratdenganide ehadiransosialadalah onsep e ayaanmedia.Media
e
ayaanteori(Daft&Lengel,1986)didasar
anpadaasumsibahwatujuan
omuni
asiapapunadalahresolusiambiguitasdanpengurangan
etida
pastian.Inimenyata
anbahwamediaberbedadalamting
at
e
ayaanyangmere
amili
i-yaitu,jumlahinformasiyangmere
amemung
in
anuntu
ditransmisi
andalamintervalwa
tutertentu-danoleh
arenaitubeberapamediayanglebihefe
tifdaripada
yanglaindalammenyelesai
anambiguitasdan
etida
pastian.Diterap
anpada
onte
sSocialMedia,
itamengasumsi
anbahwa
lasifi
asipertamadapatdibuatberdasar
an
e
ayaanmenengahdanting
at
ehadiransosialyangmemung
in
an.SehubungandengandimensisosialdariMediaSosial,
onseppresentasidirimenyata
anbahwadalamsetiapjenisintera
sisosialorangmemili
i
einginanuntu
mengendali
anoranglain
esanbentu
mere
a(Goffman,1959).Disatusisi,halinidila
u
andengantujuanmempengaruhioranglainuntu
mendapat
anpenghargaan(misalnya,membuat
esanpositifpadamasadepanAndadi-hu
um),disisilain,didorongoleh
einginanuntu
membuatgambaryang
onsistendenganidentitaspribadiseseorang(misalnya,mengena
anpa
aianmodisagardianggapsebagaimudadantrendi).Alasanutamamengapaorangmemutus
anuntu
membuathalamanwebpribadi,misalnya,
einginanuntu
menampil
andirididuniamaya(Schau&Gilly,2003).Biasanya,sepertipresentasidila
u
anmelaluipengung
apandiri,yaitu,wah
yusadaratautida
sadarinformasipribadi(misalnya,pi
iran,perasaan,su
a,tida
su
a)yang
onsistendengancitrayanginginmemberi
an.Pengung
apandirimerupa
anlang
ahpentingdalampengembanganhubungande
at(misalnya,selama
encan)tetapijugadapatterjadiantaraorangasing,misalnya,
eti
aberbicaratentangmasalahpribadidenganorangdudu
disampingAndadipesawatterbang.Diterap
anpada
onte
sSocialMedia,
itamengasumsi
anbahwa
lasifi
asi
eduadapatdibuatberdasar
anting
at
eterbu
aandiriitumembutuh
andanjenispresentasidirimemung
in
an.Menggabung
an
eduadimensimengarah
e
lasifi
asiMediaSosialyangtelah
itadivisualisasi
anpadaTabel1.Sehubungandengan
eberadaansosialdan
e
ayaan
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14/21
media,apli
asisepertiproye
-proye
olaboratif(misalnya,Wi
ipedia)danblogs
orterendah,sepertiyangseringberbasiste
sdan
arenanyahanyamemung
in
anuntu
pertu
aranrelatifsederhana.Padating
atselanjutnyaadalah
ontenmasyara
at(misalnya,YouTube)dansitusjejaringsosial(misalnya,Faceboo
)yang,selain
omuni
asiberbasiste
s,memung
in
anberbagigambar,video,danbentu
medialainnya.Padating
attertinggiadalahpermainanvirtualdanduniasosial(misalnya,WorldofWarcraft,SecondLife),yangmencobauntu
menirusemuadimensidariwajah-to-faceintera
sidalamling
unganvirtual.Mengenaipresentasidiridanself-disclosure,blogbiasanyas
oryanglebihtinggidaripadaproye
olaboratif,sebagaiyangtera
hircenderungdifo
us
anpadadomain
ontenspesifi
.Dengansemangatyangsama,situsjejaringsosialmemung
in
anuntu
lebihpengung
apandiridari
omunitas
onten.A
hirnya,duniasosialmayamembutuh
anting
atlebihtinggidaripengung
apandiridariduniagamevirtual,sebagaiyangtera
hirdiperintaholehpedomanyang
etatyangmema
sapenggunauntu
berperila
udalamcaratertentu(misalnya,sebagaiprajuritdisebuahnegerifantasiimajiner).Kamise
aranga
anmemberi
andetaillebihlanjuttentangmasing-masingenamjenisSocialMedia,danmendis
usi
antantangandanpeluangyangmere
atawar
anperusahaan.
3.TantangandanpeluangSocialMedia3.1.Kolaborasiproye
Proye
olaborasimemung
in
anpenciptaanbersamadansimultanolehbanya
ontenpenggunaa
hirdan,dalampengertian,mung
inmanifestasipalingdemo
ratisUGC.Dalamproye olaborasi,salahmembeda anantarawi i-yaitu,situsyangmem
ung
in
anpenggunauntu
menambah
an,menghapus,danmengubah
ontenberbasiste
s-danapli
asiboo
mar
sosial-yangmemung
in
anpengumpulanberbasis
elompo
danratingdarilin
internetataumedia
onten.Contohapli asidalam ategoriinimeliputiensi lopediaWi ipediaonline,wi isaatinitersediadilebihdari230bahasayangberbeda,danlayananwebsocialboo
mar
ingDelicious,yangmemung
in
anpenyimpanandanberbagiboo
mar
web.Gagasanutamayangmendasariproye
-proye
olaboratifadalahbahwaupayabersamadaribanya a tormengarah ehasilyanglebihbai daria torpunbisamencapaiindividual;inimiripdenganhipotesispasarefisien-dibidang
euanganperila
u(Fama,1970).Dariperspe
tifperusahaan,perusahaanharusmenyadaribahwaproye
-proye
olaboratifadalahtrenuntu
menjadisumberutamainformasibagibanya
onsumen.Dengandemi
ian,mes
ipuntida
semuayangditulisdiWi
ipediasebenarnyamung
inbenar,itudiya
inibenarolehpenggunainternetlebihdanle
bih.Halinimung
insangatpentingdalamhal
risisperusahaan.Sebagaicontoh,saatpengecerbu
uonlineAmazonmulaimengujigagasanhargadinamis,
omentarmenyata
anpra
te
semacamsebagaitida
adilmunculse
eti
adibawahentriWi
ipediapada''hargaberdasar
anwa
tu.''Namun,proye
-proye
olaboratifjugamenyedia
anbeberapa
esempatanuni
untu
perusahaan.FinlandiaprodusenponselNo
ia,misalnya,mengguna
anwi
iinternaluntu
mengupdate
aryawanpadastatusproye
danberdagangide-ide,yangdiguna
anolehse
itar20%dari68.000anggotastaf.Demi
ianjuga,Ameri
a
omputerperang
atluna
perusahaanAdobeSystemsmenyimpandaftarpenunju
eperusahaanter
aitwebsitedanperca
apandiDelicious.
Tabel1.Klasifi
asiMediaSosialoleh
eberadaansosial/media
e
ayaandanself-presentation/self-disclosure
3.2.BlogBlog,yangmerupa
anbentu
awaldariSocialMedia,adalahjenis
hususdarisituswebyangbiasanyamenampil
antanggal-capentridalamurutan
ronologisterbali
(OECD,2007).Mere
aadalahsetaraSocialMediahalamanwebpribadidanbisadatangdalambanya
variasiyangberbeda,daribu
uharianpribadiyangmenggambar
an
ehidupanpenulisuntu
ring
asandarisemuainformasiyangrelevandalamsatuarea
ontenspesifi
.Blogbiasanyadi
elolaolehsatuorangsaja,tetapimemberi
an
emung
inanintera
sidenganoranglainmelaluipenambahan
omentar.
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1)atauuntu
risetpemasarandalam
onte
snetnography(Kozinets,2002).Untu
mempromosi
anfilmFredClaus'',''Nataltahun2007film
omedi,WarnerBrothersmembuatprofilFaceboo
melaluimanapengunjungbisamenontontrailer,grafisdownload,danbermaingame.Demi
ianjuga,Adidas
ustom
omunitassepa
boladiMySpacememung
in
anpengunjunguntu
mengasosiasi
andirinyadengansalahsatudariduamere
cleatsepa
bolaelitdiprodu
siolehprodusenpa
aianolahragaJerman,danuntu
menga
sesulasanprodu
daninformasimengenaipemainsepa
bolaprofesionalyangbermainmengguna
an''mere
a''sepatu.Beberapaperusahaanbah
anpergisatulang
ahlebihjauhdanmengguna
anFaceboo
sebagaisalurandistribusi.Pertimbang
anASberbasisbunga1-800-Bunga.com,yangmenawar
ansebuahwidgetdiFaceboo
disebut''BeriCinta''dimanapenggunadapatmengirim
aranganbunga''''mayadengantemanatau,dengan
li
mouse,a
anlangsungditransfer
ewebsiteperusahaanuntu
mengirimbunganyata.3,5.VirtualpermainanduniaDuniamayaadalahplatformyangmeniruling
ungantigadimensidimanapenggunadapatmunculdalambentu
avatarpribadidanberintera
sisatusamalainsebagaimanadalam
ehidupannyata.Dalamhalini,duniamayamung
inmanifestasia
hirdariSocialMedia,
arenamere
amenyedia
anting
attertinggi
ehadiransosialdan
e
ayaanmediadarisemuaapli
asiyangdibahassejauhini.Duniamayadatangdalamduabentu .Yangpertama,duniagamevirtual,mengharus anpenggunamere
auntu
berperila
usesuaidenganaturan
etatdalam
onte
spermainanmassivelymultiplayerrole-playingonline(MMORPG).Apli
asiinitelahmendapat
anpopularitasdalambeberapatahuntera
hir,sebagai
onsolpermainanstandar-sepertiMicrosoftX-BoxdanPlayStationSony-se arangmemung in anbermainsecarasi
multanantarabanya
penggunadiseluruhdunia.Contohdariduniagamevirtualtermasu
cod-abadpertengahan''WorldofWarcraft,''yangmenghitungse
itar8,5jutapelangganyangmenjelajahiplanetvirtualAzerothdalambentu
manusia,
urcaci,Orc,atauelfmalam,untu melawanmonsteratauuntu mencariharta arun,danSonyEverQuest,dimana16rasyangberbedadaripemain(misalnya,penyihir,ulama)perjalananduniafantasiNorrath.Aturanpermainansepertibiasanyamembatasiting
atpresentasidiridanself-pengung
apanmung
in,mes
ipunbeberapapenggunamenghabis anbegitubanya wa tudenganapli asiinibahwa ara termerea-bai
ituseorangprajurit,penyihir,ataupemburunaga-mulailebihdanlebihde
atmenyerupai
epribadian
ehidupannyatamere
a.Selainmengguna
anmere
auntu
ingamei
lan(serupadalamideuntu
penempatanprodu
dalamfilmbloc
buster),popularitastinggidariduniapermainanvirtualjugadapatdimanfaat
andalam
ampanye
omuni
asiyanglebihtradisional.
Jepangotomotifra
sasaToyota,misalnya,diguna
angambardanme
ani
dariDuniaWarcraftdalamapli
asiterbaruTundra
omersialuntu
mencapai2,5jutapemaindiAmeri
aSeri
atsaja.3,6.VirtualsosialduniaKelompo
eduadariduniamaya,seringdisebutsebagaiduniasosialmaya,memung
in
anpendudu
untu
memilihperila
umere
alebihbebasdanpadadasarnyamenjalani
ehidupanvirtualyangmiripdengan
ehidupannyatamere
a.Sepertidalamduniagamevirtual,virtualpenggunaduniasosialmunculdalambentu
avatardanberintera
sidalamling
ungantiga-dimensimaya,namun,diduniaini,tida
adaaturanyangmembatasiberbagai
emung
inanintera
si,
ecualiuntu
hu
um-hu
umfisi
adasarsepertigravitasi.Halinimemung
in
anuntu
berbagaiterbatasstrategipresentasidiri,dantelahshownthatdenganintensitasmening
atnyapenggunaandanpengalaman
onsumsi,penggunaduniamayasosial-atau''pendudu
,''
ar
enamere
alebihsu
adisebut-perila
umenunju
anbahwalebihdanlebiheratcerminyangdiamatidalampengaturan
ehidupannyata(Haenlein&Kaplan,2009;Kaplan&Haenlein,2009a,2009b).Diperdebat
an,contohyangpalingmenonjoldariduniasosialmayaadalahapli
asiSecondLife,yangdidiri
andandi
elolaolehperusahaanLindenberbasisdiSanFranciscoResearchIncSelainmela
u
ansegalasesuatuyangmung
indalam
ehidupannyata(misalnya,berbicaradenganavatarlain,berjalan-jalan,meni
matisinarmataharivirtual),SecondLifejugamemung
in
anpenggunauntu
membuat
onten(misalnya,untu
merancangpa
aianvirtualatauitemfurnitur)danuntu
menjual
ontenini
epadaoranglaindalampertu
aranuntu
DolarLinden,matauangvirtualdiperdagang
anterhadapDolarASdiK
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eduaHidupExchange.Beberapapendudu
yangbegituberhasildalamtugasinibahwauangvirtualdiperolehdengancarameleng
apipendapatan
ehidupannyatamere
a.Duniasosialmayamenawar
anbanya
peluangbagiperusahaandalampemasaran(i
lan/
omuni
asi,penjualanprodu
virtual/v-Commerce,risetpemasaran),dansumberdayamanusiadanmanajemenprosesinternal;untu
pembahasanlebihrinci,lihatKaplandanHaenlein(2009c).4.Sepuluhlembarsaranbagiperusahaanmemutus
anuntu
mengguna
anMediaSosialSocialMediaadalahdomainyangsangata
tifdanbergera
cepat.Apayangmung
inup-to-datehariinibisatelahmenghilangdaribeso
lans
apvirtual.Oleh
arenaitupentingbagiperusahaanuntu
memili
isatusetpedomanyangdapatditerap
anuntu
setiapbentu
MediaSosial,apa
ahmere
abagiandaridaftartersebutatautida
.Selanjutnya,
amimenyedia
ansepertisatusetre
omendasi.MengingatbahwaMediaSosialmemili
ibai
sosialdanmedia-
omponen,
amimembagisaran
amimenjadiduabagian:limapointentangmengguna
anmediadanlimapointentangma
hlu
sosial.4.1.Limapointentangmengguna
anmedia4.1.1.Pilihdenganhati-hatiAdapuluhan-
alaubu
anratusan-apli
asiMediaSosial,danyangbarumunculdica
rawalasetiaphari.Ji
aAndamasihmembutuh
anwa
tuuntu
menjalan
anbisnisintiAnda,Andatida
dapatberpartisipasidalammere
asemua,terutama
arena''''a tifyangmerupa ansalahsatupersyaratan unci eberhasilan(lihatdi
bawah).Memilihmediayangtepatuntu
tujuanapapunyangdiberi
antergantungpada
elompo
sasaranyanga
andicapaidanpesanyanga
andi
omuni
asi
an.Disatusisi,setiapapli
asiSocialMediabiasanyamenari
se
elompo
orangtertentudanperusahaanharusa tifdimanapunpelangganmere ayanghadir.Sebagaicontoh,ji
atargetpemirsautamaAndaadalahpecintabu
u,
omunitas
ontenmelaluimanapenggunaberbagidiriditulisnovelataupuisimung
inlebihcoco
untu
tujuanAndadariduniamayayangberpusatpadapertempurannagadanmenemu
anharta arun.Disisilain,mung inadasituasidimanafiturtertentuyangdiperlu
anuntu
memasti
an
omuni
asiyangefe
tif,danfiturinihanyaditawar
anolehsatuapli
asitertentu.Misalnya,
eti
aAng
atanDaratASmela
u
aninisiatifpadatahun2007untu
mencapaimasyara
atHispani
,memutus
anuntu
memanfaat
ansitusjejaringsosialdaripadaUnivisionFaceboo
lebihpopuler.Pilihaninididorongolehfa
tabahwaUnivision-sebuahbahasaSpanyoljaringan
televisidiASdanPuertoRico-adalahapli
asijejaringsosialdenganpenontonterbesarAmeri
aLatin,
arenaberbagaipilihantelenovelasdanprogramMe
si
odiprodu
siolehGrupoTelevisa.Namun,alasanlainUnivisiondipilih
arenamenawar
anlayananmoderatyangmemeri
sa
omentardaripenggunauntu
esesuaiansebelumpostingmere
adisitus.Sebali
nya,apli
asilain,termasu
Faceboo
,memung
in
anpenggunauntu
mengirimpesantanpapengawasan.4.1.2.Pilihapli
asi,ataumembuatsendiriSetelahAndatahumanapermainanyangAndabermain,
eputusanselanjutnyamelibat
anapa
ahuntu
membuatataumembeli.Dalambeberapa
asus,ituhanyamung
interbai
untu
bergabungsebuahapli
asiyangsudahadaMediaSosialdanmanfaatdaripopularitasdanbasispengguna.Setelahsemua,tida
adaperluuntu
menemu
an
embalirodaji
aseseorangtelahmela
u
annya,terutamamengingatbahwaMed
iaSosialmenunju
ane
sternalitasjaringanpositifdalamartibahwamere
amendapat
anlebihmenari
untu
bergabungdenganpesertalebihmere
asudahmemili
i.Namundalambeberapa
asus,apli
asiyangtepatmung
inhanyatida
a
antersedialagi.FujifilmJepang,misalnya,baru-barumeluncur
anjaringansosialnyasendiriuntu
membangunsebuah
omunitaspenggemarfoto.Dengansemangatyangsama,yangberbasisperusahaanSearsdepartmentstoreber
olaborasidengantelevisimusi
MTVuntu
mencipta
anjaringansosialdise
itar
embali-
e-se
olahbelanja.Namun,apapun
eputusana
hir-untu
membeli,membuat,atau
eduanya-sangatpentingbahwaadapemahamandariidedasardibali
MediaSosial.Inisemuaten
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tangpartisipasi,berbagi
olaborasi,dan,bu
ani
landanpenjualanlangsung.4.1.3.Memasti
an
eselarasan
egiatanKadang-
adangAndamung
inmemutus
anuntu
mengandal
anberbagaiSocialMedia,atausatusetapli
asiyangberbedadalam
elompo
yangsama,dalamrang
auntu
memili
ijang
auanyangmung
interbesar.Dalamhalini,sangatpentinguntu
memasti
anbahwa
egiatanMediaSosialAndasemuaselarassatusamalain.Sebuahcontohutamadalam
onte
siniadalahprodusen
omputerDelldan''nya''DigitalNomads
ampanye.Dellmengguna
an
ombinasidarisitusjejaringsosial(Faceboo
,Lin
edIn),blog,dan
omunitas
onten(YouTubevideo)untu
menunju
anbagaimanajang
auan
omputerlaptopmemung
in
anindividuuntu
menjaditenaga
erjamobilenomaden.Dengansemangatyangsama,mere
JeepChryslermenghubung
andenganpelanggandenganmenggabung
anfotobersamapada
onten
omunitasFlic
r,dengan
elompo
-
elompo
padasitusjaringansosialsepertiMySpacedanFaceboo
.Mengguna
ansaluran
onta
yangberbedadapatmenjadistrategibermanfaatdanmenguntung
an.Tapiingat:satutujuan
omuni
asiadalahresolusiambiguitasdanpengurangan
etida
pastian,dantida
adayanglebihmembingung
andaripadabertentanganpesandisaluranyangberbeda.4.1.4.MediarencanaintegrasiApayangbenaruntu berbagaijenismediasosialjugaberla uuntu hubunganantaraMediaSosialdanmediatradisional:Integrasiadalah
unci!Mes
ipunAndadapatmempertimbang
anduaarenaharusbenar-benarberbeda,dimatapelanggan
eduanyamerupa
anbagianyangsama:citraperusahaanAnda.Pertimbang
antinda
anra sasaminumanringanCoca-Cola.PadabulanJuni2006,sepasangsenimanditemba
inerjavideoyangmenampil
anserang
aiangeysermere
adicipta
anpermenMentosmenjatuh
anmere
menjadi2literbotolCo
e;
lipmenjadihitbesardiYouTube.Menyadariantusiasmepelangganuntu
inerjaini,Coca-Coladipupu
sensasidenganmenayang anvideopadalarutmalamtelevisidanmemasti andistribusidigitalyangluasdiseluruh
omunitasisiyangberbeda.Selain
euntungandaridampa
tinggi/rendahbiayaliputanmedia,
ampanyejugamenghasil
anpengang
atanpenjualanteru
ur.4.1.5.A sesuntu semuaMes
ipunhalinimung
interdengardasar,setelahperusahaantelahmemutus
anuntu
memanfaat
anapli
asiSosialMedia,ituadalahmemeri
salaya
bahwasemua
aryawanbenar-benardapatmenga
sesnya.Umumnya,perusahaanmemblo
irFaceboo
,YouTube,danSecondLifepadaPCperusahaan
arenata
utstafmung
inmenghabis
anterlalubanya
wa
tujaringan,bu
anbe
erja.Mes
ipunhalinitentumenjadi
pertimbangan,tida
bisaberartibahwa
aryawanharusmemili
iizin
hususuntu
bisamenga
sesblogperusahaan.Padasaatyangsama,ada
ebutuhanuntu
mengurangi
emung
inanseluruhorganisasimenghabis
ansemuawa
tumemprodu
sivideolucudanmeng-upload
eYouTube.Satupende
atanyangmung
inmelibat
an
elompo
aryawanmendefinisi
antujuanutamanyaadalahmanajemenperusahaanMediaSosial;semuaanggotastaflainyangdiperla
u
ansebagaipesertasese
ali.Dalams
enarioini,
elompo
pertamadiberi
anha
administrator-yangmemung
in
anpembu
aanthreaddis
usibarudanpenghapusanpostingyangtida
pantas-sedang
an
elompo
eduatida
.Juga,dibeberapatiti
,ma
aa
andiperlu
anuntu
mengembang
anpedomantertentuuntu
penggunaanMediaSosial,sepertidila
u
an,misalnya,oleh''BigBlueIBM'',yangmemili
iChartaperusahaanuntu
perila
uyangtepatdalamSecondLife.Sebagaicontoh,adalahpentinguntu
menggarisbawahibahwasetiap
aryawanperlu
mengidentifi
asidirinyaseperti
eti
aposting
omentardiblogperusahaan.Ji
atida
,a
hir-
onsumenbisamendapat
an
esanbahware
eninganonimdiguna
anuntu
memung
in
an
aryawanuntu
mengirimpesanpalsudanterlalu-umpanbali
yangpositif,yangbisasangatmerusa
redibilitasdari
ampanyeMediaSosialAndasecara
eseluruhan.4.2.Limapointentangma
hlu
sosial4.2.1.Jadilaha
tifJi
aAndainginmengembang
anhubungandenganseseorang,selaludianjur
anuntu
memimpindanmenjadia
tif.Mediasosialadalahsemuatentangberbagidanintera
si,sehinggamemasti
anbahwa
ontenAndaselalusegardanbahwaAndaterlibat
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dalamdis
usidenganpelangganAnda.Pertimbang
anblogtersebutdisimpanolehSunMicrosystemsCEOJonathanSchwartz.Melaluigeraiini,to
ohyangmembahas-secaraterus-menerus-strategiperusahaanitu,proye
-proye
pengembanganprodu
baru,dannilai-nilaiperusahaan,danbalasanlangsung
e
orespondensiditerima.Dalammempertimbang
anupayaSosialMedia,harusmenyadaribahwa
eterlibatanperusahaanharusmelampauimenanggapi
omentarnegatifdanmembelapenawaranprodu
.SocialMediaadalah
urangtentangmenjelas
anmengapacampuran
ueAnda,deterjen,atausampoyanglebihbai
darioranglaindaripadatentangmelibat
anoranglaindalamperca
apanterbu
adana
tif.Pesertapadaapli
asiMediaSosialmemili
i
einginanuntu
secaraa
tifterlibatdanuntu
menjadibai
produsendan
onsumeninformasi,yangdisebut''prosumers''(Toffler,1980).Jadilahperhatiandari
ebutuhaninidanbertinda
sesuai.4.2.2.Jadilahmenari
Mari
itahadapi:tida
adayangtertari
berbicaradenganorangyangmembosan
an.Dengandemi
ian,ji
aAndainginpelangganAndauntu
terlibatdenganAnda,Andaperlumemberimere
aalasanuntu
mela
u
annya-salahsatuyangmelampauimengata
anAndaadalahmas
apaiterbai
di
ota,ataumemprodu
siblenderdapuryangpaling
uat.Lang
ahpertamaadalahuntu
mendengar
anpelangganAnda.Caritahuapayangmere ainginmendengar,apayangmere ainginberbicaratentang;apayangmere
amung
inmenemu
anmenari
,menyenang
an,danberharga.Kemudian,mengembang
andanmemposting
ontenyangsesuaiharapanmere
a.Starbuc
sCoffeepembang
ittenagalistri
,misalnya,mencipta
an''MyStarbuc
sIdea''platform,melaluimanapelanggandapatmengirim anide-idebarubagiperusahaan.Ide-idey
ang
emudiandipiliholehpenggunalain,denganpemenangsedangdipertimbang
anuntu
implementasiolehmanajemenpunca
Starbuc
s.Sebagaimanadinyata
anolehOscarWildedalamnovelnya,ThePictureDorianGrey:Dosasatuuntu
yangadapengampunantida ada ebosanan.4.2.3.JadilahrendahhatiJanganpernahlupabahwaMediaSosialadasebelumAndamemutus
anuntu
terlibatdidalamnya,memang,dalambanya
asus,bah
ansebelumAndatahutentang
eberadaanmere a.Dalamterangini,janganberharapbahwaAndatahulebihbai bagaimanamengguna
anmere
adaripadaoranglainyangtelahmenghabis
anbanya
wa
tudiFaceboo
atauSecondLife,misalnya.SebelumAndamemasu
anapli
asiapapun,pertamamengambilbeberapawa
tuuntu
menemu
andanbelajartentangsejarahdanaturandasar.Hanyase
aliAndatelahmendapat
anpemahamanyangdiperlu
an,mulaiuntu
berpartisipasi.Keti
aperusahaan
edirgantaraandanpertahananBoei
ngmemutus
anuntu
memulaiblogpertamaperusahaantersebut,situsitudirancangsedemi
ianrupasehinggapenggunatida
diizin
anuntu
mengomentariapayangmere
alihat.Namun,intera
sidanumpanbali
adalahelemenpentingdarisemuaMediaSosial,blogdiserta
an.Oleh
arenaitu,banya
pembacablogdirasa
anBoeingsebagaipalsu,dani
lanhanyaperusahaanyangmenyamar.Ji
aadasatujalantertentuuntu
egagalan,itumelibat
anpemi
iranbahwaMediaSosialadalahtentangpostingspotTVyangadadiYouTubeataumenempat
anpengumumanprefabri
asite
anpadablogperusahaan.4.2.4.JadilahprofesionalPernah
ahAndaperhati
anbahwadalamfilmHollywoodbloc
buster,itutida
biasanyapriatampanyangbera
hirdengangadisitu,melain
ansatu,
i
u
menawan?Halyangsamaberla
uuntu
MediaSosial,danperusahaana
anlebihbija
sanauntu
menghindaripenawaran
ontenterlalu-profesional.Tida
perluuntu
menghabi
s
an$100.000untu
desain
ehadiranMySpacesempurna,ataumenyewapenulisprofesionaluntu
mengelolablogperusahaanAnda.Sebali
nya,cobalahuntu
berbaurdenganpenggunalaindanjanganta
utuntu
membuat
esalahan!BillMarriott,ChairmandanCEOrantaiInternationalHotelMarriott,mengguna
anblog-nya,misalnya,untu
postingupdateregulerdanceritadariperjalanan
esifatMarriottdiseluruhdunia-sangatbanya
dalamcarayangsamasepertia
anseorangre
an
erja
eti
amenggambar
anliburantera
hirnya.MediaSosialpenggunaadalahorang-orangsepertiAnda,yangmengertibahwahal-haltida
selaluberjalanlancar.Dan,ji
aAndabai
epadamere
a,mere
abah
andapatmemberi
ansarangratistentangcarauntu
mela
u
annyadenganlebihbai
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8/2/2019 Users of the World, Unite! the Challenges and Opprtunities of Sosmed Google
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wa
tuberi
utnya.4.2.5.JujurlahLastbutnotleast,jujur??danmenghormatiaturanpermainan.BeberapaMediaSosial-sepertiWi
ipedia-mung
intida
memung
in
anperusahaanuntu
terlibat,jadijanganmencobauntu
mema
saAndamasu
Pertimbang
anAnheuser-Busch,pemili
tamanmamalialautSeaWorld.Anheuser-Buschmencobamemperbai
i''''menyesat
aninformasidiWi
ipediamelaluipenggunaanperusahaanPR,dangagaltotaldalamhalitu.Janganpernahberharapbahwapesertalaintida
dapatmenemu
ansiapayangberdiridibela
angbeberapaa
unpenggunaanonim,setelahsemua,Andasedangberhadapandenganbeberapaorangyangpalingcanggihdiplanetini.5.Nothingtolosetetapirantaimere
aHariini,semuanyaadalahtentangMediaSosial.Beberapaguruindustrimeng
laimbahwaji
aAndatida
berpartisipasidiFaceboo
,YouTube,danSecondLife,Andabu
anbagiandariduniamayalagi.Mediasosialmemung
in
anperusahaanuntu
terlibatdalamtepatwa
tudanlangsung
onsumena
hir
onta
denganbiayayangrelatifrendahdanting
atyanglebihtinggiefisiensidaripadayangbisadicapaidenganalat
omuni
asiyanglebihtradisional.HalinimembuatSocialMediatida
hanyarelevanbagiperusahaan-perusahaanmultinasionalbesar,tetapijugauntu
perusahaan-perusahaanberu
uran
ecildanmenengah,danlembaganirlabadanpemerintahbah an.Mengguna anSocialMediabu anlahtugasyangmudahdanmung inmemerlu
ancaraberpi
iryangbaru,tetapipotensi
euntunganyangjauhdaridiabai
an.Dell,misalnya,menyata
anbahwapenggunaanTwitter-sebuahapli
asibloggingmi
royangmemung
in
anpengiriman
eluarpende
,berbasiste
stulisandari140 ara teratau urang-telahmenghasil an$1jutadalampendapatanta
mbahan
arenaalertpenjualan.Beberapaperusahaanbah
anmung
interlaluberhasiluntu
sendiribai
mere
a,
ampanyesepertiyangdigambar
anolehKurbanWhopperBurgerKing'''':PadabulanDesember2008,ra
sasama
anancepatsajimengembang anapli asiFaceboo yangmemberi anpenggunasandwichWhoppergratisuntusetiap10teman-temanmere
adihapusdarijaringanFaceboo
mere
a.Kampanyeinidiadopsiolehlebihdari20.000pengguna,sehinggamengorban
an233.906temandalampertu
aranuntu
burgergratis.Hanyasatubulan
emudian,padaJanuari2009,Faceboo ditutupKurbanWhopper,mengutip e hawatiranprivasi.Siapayanga
anberpi
irbahwahargapersahabatan
urangdari$2selusin?Sebuahtrenbarudica
rawala,mes
ipun;WatchoutforMediaSosialMobile!MobileWeb2.0sangatmiripdenganWeb2.0,sepertiyangdibahassebelumnya.BerbedadenganpendahulunyaMobileWeb1.0,yangmengandal
anproto
olproprietary(misalnya,WAP)danmengguna
anberbasisharga,MobileWeb2.0ditandaidenganstanda
rterbu
a(misalnya,transisi
eproto
olTCP/IP,dasarte
nistheWorldWideWeb)danrata-ting
atsistem.Bah
anentrimanualalamatwebmengguna
an
ecildansulit-untu
-menangani
eyboardmenjadisejarah.Segera,semuaitemdise
itarAndaa
andileng
apidenganRadioFrequencyIdentification(RFID)tagyanga
andapatsecaraotomatisterhubung
eponselAndadan
irim
anURL
epadamere
a,miripdenganpesante
shariini.Inievolusite
nisadalahmeleta
andasaruntu
apli
asibergera
SosialMediamenjauhdariPCdes
topdanlaptop,menujuperang
atmobile.Mengapalogin
eFaceboo
ji
aAndadapatdenganmudahmemperbaruisemuatemanAndamengguna
anTwitter?MengapamenunggusampaiAndapulang
erumahtowatchvideoYouTubebaruji
aAndadapatmela
u
annyadengannyamanpadaiPhoneAnda?MenurutJupiterResearch,pasaruntu
Mobile2.0evolusiWeba
antumbuhdarihanya$5,5miliarhariiniuntu
suatu$mengesan
an22,4miliarpadatahun2013.
HandphoneSosialApli
asimediadiharap
anmenjadipendorongutamaevolusiini,segeraa
untansiselamalebihdari50%daripasar.Dalamsatucara,inilonja
anterhadapMediaSosialHandphonebah
andapatdilihatsebagailang
ahlainmenujudemo
ratisasiinternetdanmenutup
esenjangandigitalantaranegaramajudanber
embang.DiIndia,misalnya,ponselmelebihijumlahPCdengan10sampai1.DiThailand,hanya13%daripendudu
memili
i
omputer,dibanding
an82%yangmemili
ia
ses
eteleponselular.Oleh
arenaitutida
mengheran
anbahwaPewResearchCenter-yangberbasisdiWashingtonthin
tan
-memper
ira
anbahwapadatahun2020,perang
atmobilea
anmenjadialat
one
siinternetutamabagi
ebanya
anorangdidunia.MembuatMediaSosialapli
asimobilecenderungte
anbasi
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