USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING Mg. Sc. Comp. Arnis Cirulis Dr.sc.ing. Egils...

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USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING Mg. Sc. Comp. Arnis Cirulis Dr.sc.ing. Egils Ginters 1 Vidzeme University of Applied Sciences

Transcript of USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING Mg. Sc. Comp. Arnis Cirulis Dr.sc.ing. Egils...

USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING

Mg. Sc. Comp. Arnis CirulisDr.sc.ing. Egils Ginters

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Introduction• Training in industry• Potential of VR/AR technologies• Training without risk• Progress tracking, feedback• Experiments

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E-learning structural model

• L – logical structure (rules, algorithms, methods, approaches, instructions, directives etc.) – the essence of the system

• F – physical structure (software, hardware - the environment for (L) deployment)

• (VR / AR) (A)

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The protocol of the training process

• Training scenarios • Prescribed levels of the professional background• Technological operations executed in the

predefined order

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Chosen input devices for VR/AR system's development

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Active, A PassiveButtons Position tracking, B Tracking body parts, C Transducers, DSwitchesSliders Optical* Head* ElectromagneticDials Videometric* Hand* ElectrochemicalValuators Electromagnetic* Fingers* ElectromechanicalKeyboards* Ultrasonic* Torso ElectroacousticJoysticks* Inertial Feet PhotoelectricWands* Neural Eyes ElectrostaticMouses* GPS Whole body* Thermoelectric3D mouses* WiFi RadioacousticDigitizers*Data gloves*PropsMicrophones*PanelsPlatforms

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Chosen output devices for VR/AR system's development

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Visual, E Auditory, F Haptic, G Vestibular, HMonitors* Headphones* Ground referenced Motion base systemsSurround screens* Externals speakers* Body referenced Motion platformsWorkbenches TactileHemispherical displays* HybridAR head mounted displays* PassiveVR head mounted displays*Arm mounted displays*Virtual retinal displays*Autosterioscopic displays*

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Deterministic, static simulation model

• Simulation model's user interface• Five criterions

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Suggestions for virtualreality's system

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Suggestions foraugmented reality's system

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VR pilot project for meat processing industry

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• CAD models (laser scanning, blueprints)

• Assembling, disassembling, maintenance

Conclusions• Game based learning. Serious gaming.• Decreased VR/AR system's development time• Decreased training time, increased - quality• Additional intput/output devices• Additional criteria (cost, dimensions, etc.)

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Thank You! Questions?

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Establishment of VR/AR Laboratory was funded byEEA and Norway grants, Ministry of Education and Scienceof Latvia and Valmiera City Council.

Project „Development of Vidzeme Continuing Education and Technology Centre”.