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1 USE OF AUGMENTED REALITY TECHNOLOGY TO ENHANCE COMPREHENSION OF STEEL STRUCTURES CONSTRUCTION By FOPEFOLUWA BADEMOSI A THESIS PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE IN CONSTRUCTION MANAGEMENT UNIVERSITY OF FLORIDA 2016

Transcript of USE OF AUGMENTED REALITY TECHNOLOGY TO ENHANCE...

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USE OF AUGMENTED REALITY TECHNOLOGY TO ENHANCE COMPREHENSION OF STEEL STRUCTURES CONSTRUCTION

By

FOPEFOLUWA BADEMOSI

A THESIS PRESENTED TO THE GRADUATE SCHOOL

OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF

MASTER OF SCIENCE IN CONSTRUCTION MANAGEMENT

UNIVERSITY OF FLORIDA

2016

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© 2016 Fopefoluwa Bademosi

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To my family and friends

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ACKNOWLEDGMENTS

First and foremost, I give thanks to the Almighty God for the strength to complete

this study. I would like to express the deepest appreciation to my advisor and thesis

committee chair, Dr. Issa for his continual guidance throughout the process of this

research. I would like to acknowledge the support received from my thesis committee

members, Dr. Muszynski and Dr. Gheisari. I would also like to acknowledge the help

and guidance I received from Hamzah Shanbari and Nathan Blinn during this project.

I want to extend my gratitude to the students who participated in this study,

faculty members and staff of the Rinker School of Construction Management, University

of Florida. Finally, I would like to thank my family and friends for their encouragement

and support in all I have been able to accomplish so far.

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TABLE OF CONTENTS page

ACKNOWLEDGMENTS .................................................................................................. 4

LIST OF TABLES ............................................................................................................ 8

LIST OF FIGURES .......................................................................................................... 9

LIST OF ABBREVIATIONS ........................................................................................... 10

ABSTRACT ................................................................................................................... 11

CHAPTER

1 INTRODUCTION .................................................................................................... 13

Purpose of Study .................................................................................................... 13 Objective of the Study ............................................................................................. 14

Research Hypothesis .............................................................................................. 14 Research Methodology ........................................................................................... 15 Scope and Limitation .............................................................................................. 15

Research Organization ........................................................................................... 16

2 LITERATURE OVERVIEW ..................................................................................... 18

Overview ................................................................................................................. 18

Augmented Reality ................................................................................................. 19

Definition .......................................................................................................... 19 Augmented Reality and Virtual Reality ............................................................. 20 Augmented Reality Technology ........................................................................ 21

Historical Background ...................................................................................... 22 Brief history of AR and recent developments ............................................. 22

AR System Technologies ................................................................................. 25 The processing device ............................................................................... 25 The visualization device ............................................................................. 26

The positioning device ............................................................................... 26 AR Enabling Technologies ............................................................................... 27

Displays ..................................................................................................... 27

Tracking and registration............................................................................ 28

Calibration .................................................................................................. 28 Applications of Augmented Reality ................................................................... 29 Limitations of AR Technology ........................................................................... 31

ART in Education .................................................................................................... 33 Applications of AR in Education ....................................................................... 33

Available Tools for AR Applications in Education ............................................. 35 Potential Benefits of AR to Education ............................................................... 36

ART in the Construction Industry ............................................................................ 37

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Applications of ART in the Construction Industry ............................................. 37 Potential Benefits of AR to the Construction Industry ....................................... 39

AR in Construction Management Education ........................................................... 40

Challenges of Construction Management Education ........................................ 40 ART as an Educational Tool ............................................................................. 41

3 METHODOLOGY ................................................................................................... 43

Overview ................................................................................................................. 43 Survey Questionnaire Design ................................................................................. 43

Demographic and Background Questionnaire .................................................. 44 Problem Solving Skills Questionnaire ............................................................... 46

Sample Population .................................................................................................. 48

Augmented Reality Test Case ................................................................................ 49 Selected Sample Project .................................................................................. 49 Steel Construction ............................................................................................ 52

Augmented Procedures .......................................................................................... 52 Augmentation Procedure .................................................................................. 52

Steel Component Augmentation ....................................................................... 54 Experimental Procedures ........................................................................................ 57 Method of Analysis ................................................................................................. 59

4 SURVEY RESULTS................................................................................................ 61

Demographic and Background Survey Results ...................................................... 61

Question DB-1: What is your age? ................................................................... 61

Question DB-2: Sex .......................................................................................... 62

Question DB-3: Have You Been a United States Resident for the Last 10 Years? ........................................................................................................... 62

Question DB-4: Are You Concurrently Enrolled in an Academic Degree Program? ...................................................................................................... 63

Question DB-5: What is your Current Classification Level in the BSCM program? ....................................................................................................... 63

Question DB-6: Have You Visited Construction Sites? .................................... 64 Question DB-7: Have You Worked in any Capacity in the Construction

Industry? ....................................................................................................... 65 Problem Solving Skills Survey Results ................................................................... 68

Question PS-1: Main Elements of Structural Steel Assembly........................... 68

Question PS-2: Possible Tasks Required to Build the Structural Steel Assembly ....................................................................................................... 71

Question PS-3: Installation Sequence of Tasks Required to Build the Structural Steel Assembly ............................................................................. 74

Question PS-4: Tasks that can be Going On in Parallel ................................... 78 Question PS-5: Recommendations to Improve the Efficiency of the

Construction Process .................................................................................... 80

5 CONCLUSIONS AND RECOMMENDATIONS ....................................................... 83

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Conclusions ............................................................................................................ 83 Results to Investigation Objectives ......................................................................... 85

Objective 1: Investigate the current use of ART in the construction industry .... 86

Objective 2: Assess the current use of ART in education ................................. 86 Objective 3: Assess the current use of ART in construction management

education....................................................................................................... 86 Objective 4: Determine the effectiveness of ART in the comprehension of

the use and erection of steel components among construction management students ................................................................................... 86

Improvements to the Survey ................................................................................... 87 Recommendations for Future Research ................................................................. 87

LIST OF REFERENCES ............................................................................................... 89

BIOGRAPHICAL SKETCH ............................................................................................ 92

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LIST OF TABLES

Table page 3-1 Group designations and associated information streams ................................... 58

4-1 Age of study participants .................................................................................... 62

4-2 Sex of study participants .................................................................................... 62

4-3 Residency status of study participants ............................................................... 63

4-4 Academic program of study participants ............................................................. 63

4-5 Classification level of study participants ............................................................. 63

4-6 Participants who have visited construction sites ................................................. 64

4-7 Nature visit to construction sites ......................................................................... 64

4-8 Number of times study participants have visited construction sites .................... 64

4-9 Work experience of study participants ................................................................ 66

4-10 Length of work experience ................................................................................. 66

4-11 Percentage of time spent on tasks performed .................................................... 67

4-12 Test results for difference in element identification ............................................. 71

4-13 Test results for difference in task identification ................................................... 74

4-14 Test results for difference in task sequencing .................................................... 77

4-15 Tasks that can occur in parallel .......................................................................... 78

4-16 Recommendations on how the structural steel assembly process can be efficiently improved ............................................................................................. 80

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LIST OF FIGURES

Figure page 2-1 Reality-Virtuality (VR) Continuum ....................................................................... 21

2-2 History of Augmented Reality ............................................................................. 24

3-1 Overall construction progress image as of August 2014 captured via an unmanned aircraft ............................................................................................... 51

3-2 Example of project documentation, structural steel assembly ............................ 52

3-3 Structural steel column augmentation over on-site construction progress documentation .................................................................................................... 54

3-4 Augmentation of concrete foundation footings over existing as-built site conditions ........................................................................................................... 55

3-5 Augmentation of steel structure over existing as-built site conditions ................. 56

3-6 Captured image of the installed metal decking ................................................... 56

3-7 Research methodology ....................................................................................... 60

4-1 Construction sites visits ...................................................................................... 65

4-2 Construction work experience ............................................................................ 67

4-3 Number of observations and sample proportions of structural steel elements ... 69

4-4 Number of observations and sample proportions of possible tasks .................... 72

4-5 Number of observations and sample proportions of installation sequence ......... 75

4-6 Tasks that can occur in parallel .......................................................................... 79

4-7 Recommendations on improving the structural steel assembly process ............ 82

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LIST OF ABBREVIATIONS

AEC

AR

Architecture/Engineering/Construction

Augmented Reality

ART

CM

GPS

HMD

Augmented Reality Technology

Construction Management

Global Positioning System

Head-Mounted Display

UAS Unmanned Aircraft System

VR

Virtual Reality

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Abstract of Thesis Presented to the Graduate School of the University of Florida in Partial Fulfillment of the

Requirements for the Degree of Master of Science in Construction Management

USE OF AUGMENTED REALITY TECHNOLOGY TO ENHANCE COMPREHENSION OF STEEL STRUCTURES CONSTRUCTION

By

Fopefoluwa Bademosi

August 2016

Chair: R. Raymond Issa Major: Construction Management

The future of the construction industry is highly dependent on the competence of

new employees. Therefore, it is very important for new employees to go into the labor

market after years of educational training in colleges and universities around the world

with the abilities required to resolve the intricate complications ingrained in the

construction process. However, the inadequate exposure of Construction Management

students to construction processes and procedures on the job-site is detrimental to their

abilities to solve problems. The result is a minimal comprehension of the spatial and

temporal constraints which exist during the process of construction, limiting the

productive level of students.

Advanced teaching techniques that can provide greater insight to students are

needed to enhance the educational experience of construction management students.

One of these new methods of teaching is showing real time videos that highlight the

various elements of importance in the classroom lecture, thereby dispensing a more

effective learning experience. This study uses Augmented Reality Technology (ART)

and a layer of artificial visualizations to simulate the environmental context and spatio-

temporal constraints. Augmented Reality (AR) is an emerging technology in which the

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real-world is amplified by computer-generated content linked to specific locations and

activities. The superimposition of images on real time videos function as an instructional

technique to virtually incorporate jobsite experiences in the classroom. The assumption

is that enhancing the spatio-temporal constraints present will enable learners to

visualize context and hidden processes.

Therefore, through the combination of the ability of the learners to understand the

complexity of construction products and associated jobsite processes by using the real

environment augmented with computer-generated information layers, a significant

enhancement of their perception of reality is expected. In preparation, this research

presents an overview of AR, examines recent AR developments, explores the impact of

AR on the construction industry and construction education, and evaluates the impact of

AR on learning in construction management education.

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CHAPTER 1 INTRODUCTION

Purpose of Study

It is very important for new employees to go into the labor market after years of

educational training in institutions of higher learning around the globe with the abilities

required to resolve the intricate complications ingrained in the construction process. The

future of the construction industry is highly dependent on the competence of these new

employees. However, the prevalent situation in institutions of higher learning reveals an

inadequate exposure of students to many construction processes and procedures,

resulting in a minimal comprehension of the spatial and temporal constraints which exist

during the process of construction. Teaching techniques that incorporate site visits and

in-class media presentations are usually implemented with the aim of rectifying this lack

of exposure. Although these techniques may provide some understanding, sole

dependence on them would fail to deliver the contextual details required to fully grasp

the complex nature of construction projects. The resulting lack of experience and

understanding renders the students inadequately equipped for the workforce.

The evolution of Augmented Reality Technology (ART) enables the deployment

of advanced teaching techniques that can be used to provide greater insight to

students, such as integrating site visits in the classroom, thereby dispensing a more

effective learning experience. A literature review discussing the current use of ART in

education and the construction industry is found in Chapter 2. Ensuing the conclusion of

the literature review, it was established that a significant amount of work still has to be

done preparatory to enabling the prevalent use of ART in enhancing the educational

experiences of students. This study therefore focuses on discovering the possible

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advantages of incorporating ART with traditional teaching techniques and how its use

can be optimized in construction management education.

Objective of the Study

The aim of this research is to determine whether the use of ART can enhance

the educational experience of construction management students using the steel

structure assembly process. The specific objectives of the study are: 1) to investigate

the current use of ART in the construction industry; 2) to assess the current use of ART

in education; 3) to assess the current use of ART in construction management

education; and 4) to determine the effectiveness of ART in the comprehension of the

use and erection of steel components among construction management students.

In order to acquire fundamental information, an extensive review of literature was

carried out to assess the current use of ART in the construction industry and education.

Learning assessments were carried out through the implementation of an established

test case and the use of visual documentation to determine the students’ understanding

of spatial and temporal constraints, as related to the assembly of structural steel

components and the construction process. Through the use of descriptive statistics, the

data was analyzed to determine whether ART can enhance the comprehension of the

assembly of structural steel components for construction management students.

Research Hypothesis

The primary goal of the study is to determine whether the use of ART can

enhance the educational experience of construction management students and their

comprehension of the spatial and temporal constraints which exist in construction

projects. The specific assembly focused upon in this study is structural steel

components and their erection process. Therefore, the study seeks to answer whether

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the use of ART will enhance the comprehension of the use and erection of steel

structural components among construction management students, which is the

hypothesis to be tested.

Research Methodology

A study which involved students enrolled in an Estimating 1 course at the

University of Florida was conducted as a means of determining the effectiveness of

ART in enhancing the comprehension of the assembly of structural steel components

among construction management students. The study was conducted in two phases,

Phase 1 (pre-learning test) and Phase 2 (post-learning test), and the participants were

divided into three testing groups, classified as Groups A, B, and C, through random

selection. A complete structural steel construction video with augmentation was

developed and was used in different combinations with the standard lectures on the

subject of structural steel estimating in order to achieve an effective means of data

analysis upon the conclusion of the study. Phases 1 and 2 were developed to

accurately assess the participants’ base knowledge of the subject matter and then

assess the impact of the various instructional tools used. The collected data resulted in

the necessary quantitative data required to analyze the different abilities of the

participants in comprehending the assembly of structural steel components based on

the testing groups. Comparisons of the results to the literature review findings were

made, and conclusions and recommendations are presented.

Scope and Limitation

The study focused on assessing the use of ART in enhancing the educational

experience of construction management students. The study discusses the use of ART

and attempts to investigate its possible advantages, more specifically to education and

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the construction industry. It contains information on ART, its application, recent

development and trends, and the challenges it solves in construction management

education.

For the purpose of this study, only the understanding of structural steel assembly

process among construction management students enrolled in the Rinker School of

Construction Management at the University of Florida was evaluated before and after

the introduction of augmented reality visualizations. For future research studies,

students from other colleges can be sampled and other construction related subject

matters can be examined.

Research Organization

Chapter 2 provides a literature review on ART and its current use in the

construction industry and education. The literature review directly defines augmented

reality and reviews its variety of applications in design, construction and education.

Chapter 3 describes the methodology followed in conducting this research. Two

sets of questionnaires were used for this study, a demographic and background

questionnaire and a problem solving skills questionnaire. The demographic and

background questionnaire consisted of seven questions, while the problem solving skills

questionnaire consisted of five questions. The participants in the study were

undergraduate construction management students enrolled in an Estimating 1 course at

the University of Florida.

Chapter 4 provides the overall analysis of the results derived from the

experimental procedure and learning assessment from the survey of the population

sampled. Comparisons of the results to the findings in the literature review are made

and the hypothesis was tested and discussed.

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The conclusions and recommendations drawn from the analyses conducted are

found in Chapter 5. Also, recommendations for future research are presented in this

final chapter.

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CHAPTER 2 LITERATURE OVERVIEW

Overview

This literature review consists of five sections relating to the progression of

augmented reality technology (ART) and construction and education operations. Each

section addresses the current knowledge of both applications within the AEC industry,

by looking at: 1) ART and its evolution over the years; 2) application of ART in

education; 3) application of ART in the construction industry; 4) application of ART in

construction management education; and, 5) the future of ART in the construction

industry and education.

The first section of this literature review briefly follows definitions and presents a

historical background of ART. A summary of current available ART system technologies

is provided as well as descriptions of the applications and limitations of these systems.

The second section examines the concept of ART in education and all the existing

applications of AR in education are briefly described. Several tools that can be used to

facilitate AR in education are briefly discussed. The third gives an overview of the

applications and benefits of ART in the construction industry. The fourth section

explores the challenges faced in construction management education, as well as

possible solutions to these problems through the implementation of ART. The final

section of the literature review concludes with a brief explanation of future

developments and applications of ART in education and the construction industry.

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Augmented Reality

Definition

Augmented Reality (AR) describes a vast array of technologies that project

information generated by computers, such as text, images and videos, onto the user’s

recognition of the real-world. Simply put, AR is a discipline that merges the real-world,

computer generated (virtual) world and computer generated data (Izkara et al. 2007). In

the virtual world, the user is immersed in an entirely simulated reality without having any

connection with the immediate real-world. AR enables the user to see the real-world

augmented with computer generated information, essentially allowing the user to

perceive the real and virtual objects as coexisting in the same space (Krevelen and

Poelman 2010). AR is an unfolding technology in the field of virtual reality (VR) and it is

observed to have gained considerable relevance as an area of research and

development to an increasing extent (Yuen et al. 2011).

At the outset, AR was defined by researchers in terms that restrict the concept to

particular display technologies, such as a head-mounted displays (HMDs), or to the

sense of sight. However, research has refuted these conceptions as AR has and can

inherently be applied to all known senses (Krevelen and Poelman 2010). These

definitions are considered to be too simplistic for a field that is perpetually advancing

and expanding. According to Yuen et al. (2011), some of the widely accepted definitions

of AR are as follows:

AR Systems are those which combine real and computer generated information in a real environment, interactively and in real time, and [which align] virtual objects with physical ones. (Höllerer and Feiner 2004)

AR is the human-computer-interaction, which adds virtual objects to real senses that are provided by a video camera in real time. (Ludwig and Reimann 2005)

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AR is technology which allows computer generated imagery to exactly overlay physical objects in real time. (Zhou et al. 2008)

Azuma et al. (2001) have defined the engineering of AR based on three

characteristics:

combines real-world and virtual elements in a real environment;

aligns real and virtual objects with each other in real time; and

runs interactively, both in three dimensions and in real time. Finally, Krevelen and Poelman (2010) also defined AR as removing real objects

by overlaying virtual ones, which is also known as the as the technique called mediated

or diminished reality.

Augmented Reality and Virtual Reality

Augmented reality is only a part of the general area of mixed reality. There are

four types of environments typically factored into the range of technologies developed to

modify, augment, interact with, or replace our perceptions of reality (Milgram et al.

1994). The first environment is the real-world, which the users are well accustomed to.

The second environment is the virtual world, also known as VR, which is at the opposite

margin. In the virtual environment, all the information perceived by the user is generated

by the computer and is most oftentimes entirely independent of the locations, objects or

activities in the real environment. Two types of augmented environments exist in the

middle of these two extreme environments mentioned: augmented reality (AR) and

augmented virtuality (AV). In AR, computer generated contents and information are

superimposed on the real environment, while AV superimposes real-world data onto a

computer generated world. Figure 2-1 shows the reality-virtuality (MR) spectrum put

forward by Milgram et al. (1994).

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AR is strongly tied to VR in the sense that AR was developed as a variation of

VR; both environments are interactive, immersive, and include information sensitivity.

However, the dominant perception in AR is the real-world, which is improved by digital

intelligence, whereas in AV is a system of immersive virtual environment with added

real-world imagery. Nonetheless, both virtual environments are totally simulated by

rapidly advancing technologies, which may possibly result in a situation where elements

in the virtual and real-world may become more difficult to differentiate (Yuen et al.

2011). Linden Lab’s Second Life is the best known example of VR, gaming consoles

like Nintendo Wii, PlayStation 3 and Xbox 360 are examples of AV, while smartphone

apps that make use of global positioning system (GPS) data are examples of AR.

Figure 2-1. Reality-Virtuality (VR) Continuum (adapted from Milgram et al. 1994)

Augmented Reality Technology

The contents of AR can be observed through several available media, some of

which include quick response (QR) codes and head mounted displays (HMDs). Images

can be viewed as digital content on computers with webcams with the use of QR codes

and users wearing HMDs can see digital content on the HMD screen, as well as their

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real environment through the screen. However, many AR applications are currently

location based and demand the presence of various essential tools before they can be

utilized on smartphones and mobile devices. These required tools include GPS

technology, an accelerometer, and a digital compass, also known as a magnetometer.

By using AR applications, smartphone cameras enable users to observe the world by

facilitating the realization of digital content integrated with the real environment (Yuen et

al. 2011).

Historical Background

According to Krevelen and Poelman (2010), the prospect of a technology that

enables you see beyond what others see, hear beyond what is deemed expected, and

possibly touch, smell and taste what others cannot, sparked the interests of researchers

in AR. ARTs are progressively being adopted to enhance the perception of

environments in improved and better ways, with the hopes of a widespread adoption in

the nearest future. AR has exhibited great potentials in improving productivity in real-

world tasks as well as support in several fields such as education, maintenance, design

and inspection. Also, AR is a new field of research with many challenges, however a

great deal of progress has been recorded lately. Because of these, researchers

continue to investigate AR.

Brief history of AR and recent developments

Research and development in the field of AR have continued for the past four

decades (see Figure 2-2). According to researchers (Azuma et. al 2001; Billinghurst

and Henrysson 2009; Krevelen and Poelman 2010), the beginnings of AR dates back to

the appearance of Ivan Sutherland’s work in the 1990s. Sutherland and his students at

Harvard University and the University of Utah used a see-through HMD to present 3D

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graphics. Research on AR continued in the 1970s and 1980s by a small group of

researchers at U.S. Air Force’s Armstrong Laboratory, the NASA Ames Research

Center, the Massachusetts Institute of Technology, and the University of North Carolina

at Chapel Hill. In 1979, mobile devices like the Sony Walkman, digital watches and

personal digital organizers were launched. This introduction laid the foundation for

wearable technology in the 1990s when personal computers were designed to be small

enough to be worn around the clock (Höllerer 2004). Examples of earliest palmtop

computers include the Psion I (1984), the Apple Newton MessagePad (1993), and the

Palm Pilot (1996). Presently, innumerable mobile platforms that may support AR exist,

such as tablet PCs, and smartphones.

The term “augmented reality” was not conceived until the early 1990s when

scientists at Boeing Corporation, Caudell and Mizell (1992) were working on the

development of an experimental AR system aimed at helping workers assemble wiring

harnesses. However, genuine mobile AR was not accomplished until a couple of years

after a GPS-based outdoor system that presents navigational assistance to the visually

impaired with spatial audio overlays was developed. Shortly after, computing and

tracking devices turned out to be adequately effective and small enough to support

graphical overlay in mobile settings. Subsequently. Höllerer and Feiner (2004)

developed an early model of a mobile AR system (MARS) that registers 3D graphical

tour guide information with buildings and artifacts seen by the visitor. By the late 1990s,

as AR became an unmistakable field of exploration, with the emergence of several

conferences on AR, including the International Workshop and Symposium on

Augmented Reality, the International Symposium on Mixed Reality, and the Designing

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Augmented Reality Environments workshop. Also, organizations such as the Mixed

Reality Systems Laboratory2 (MRLab) in Nottingham and the Arvika consortium in

Germany were formed. Furthermore, easily accessible software toolkits like ARToolKit

made it possible for AR applications to be swiftly established (Krevelen and Poelman

2010).

Figure 2-2. History of Augmented Reality (adapted from Yuen et al. 2011 and augment.com 2016)

Over the years, AR research has fundamentally centered around five core areas

essential to the delivery of AR applications: 1) techniques for tracking, 2) techniques for

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interaction, 3) calibration and registration issues, 4) developing AR applications, and 5)

display techniques (Zhou et al. 2008). In addition, other researchers have further

investigated unfolding directions for AR research, including: (a) evaluation and testing,

(b) mobile and wearable AR platforms, (c) AR authoring, (d) visualization, (e)

multimodal AR, and (f) rendering (Yuen et al. 2011).

AR System Technologies

AR systems integrate the virtual and the real-world, they are interactive in real

time, and coordinate three-dimensional items in the mixed reality. AR broadens the

abilities of the users to perceive the interaction of the real-world with virtual objects,

giving data that the users cannot recognize forthrightly with their senses. Special

gadgets are required to obtain these outcomes, an example of such device are glasses

that permit computer generated information to be superimposed over real-world images.

According to Izkara et al. (2007), an AR system comprises a group of devices with

corresponding functionalities associated and incorporated through a software platform.

There are three fundamental components of the system, from the hardware perspective:

the processing device, the visualization device and the positioning device.

The processing device

From the starting point, the processing devices used have been general purpose

laptops; however, the weight and size of these laptops do not meet the required

stipulations for an undemanding AR system. Currently there are portable computers of

diminished weight and size, making them the ideal devices for this type of applications

given the combination of computational power and size. Also, smartphones, which are

the smallest and widely used devices, can be used. As a result of the new era of 3D

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graphic chipsets, the processing and graphic capabilities of these handheld devices

have substantially increased (Izkara et al. 2007).

The visualization device

The visualization devices are responsible for registering and aligning all the

reality elements and virtual elements. According to Izkara et al. (2007), the visualization

devices can be broadly classified into two groups: video-through, and see-through. The

video-through devices are opaque devices, which require the input of a video camera in

capturing the images of the real environment. The virtual information is then overlaid

over these images, creating a combined image of made up of both the reality and virtual

data. The video-through devices are predominantly used as HMD devices. On the other

hand, the see-through devices comprise of semi-transparent screens through which the

users can observe the bordering environment. Generated digital contents are projected

on these screens, which are then integrated in both the virtual and the real-world by the

human system of vision. The most established and accessible operating systems for

mobile devices used for this purpose are Symbian, Windows Mobile and Java. The

biggest challenge these devices face is in combining the visualization of the 3D models

with reality (Izkara et al. 2007).

The positioning device

One of the main problems encountered in the applications of augmented reality is

to locate the transformation between the system of reference of the real-world and that

of the camera (Izkara et al. 2007). The positioning system operates based on images

captured through the use of a camera and the identification of those images, defining a

virtual camera that could insert digital information in the real scene.

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AR Enabling Technologies

One of the categories for new development in AR research is enabling

technologies. Enabling technologies are advances in the basic technologies needed to

build compelling AR environments. As mentioned by Azuma et al. (2001), enabling

technologies for AR include displays, tracking, and calibration.

Displays

Displays are primarily used in observing the integrated virtual and real

environments can be generally classified into three categories; 1) head-mounted

displays (HMDs), which are mounted on the head and provide users with images in

front of their eyes, 2) handheld displays, which acts as a window that shows the real

objects with an AR overlay, with flat-panel LCD displays that use an attached camera to

provide video see-through-based augmentations, and 3) projected displays, which

project the desired virtual information directly on the physical objects to be augmented

(Azuma et al. 2001).

However, the display technologies are not without a few problems. Firstly, see-

through displays lack the sufficient brightness, resolution, field of view, and contrast

required to harmoniously integrate a wide range of real and virtual images. Also, HMDs

are still somewhat weighty and bulky and typically fastened by video cabling. Be that as

it may, there have been improvements on particular issues, such as conventional optical

see-through displays, where virtual objects cannot totally obstruct real objects. Also,

most displays have fixed eye accommodation that focus the eyes at a particular

distance (Azuma et al. 2001).

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Tracking and registration

An accurate track of the viewing orientation of the users is very critical for AR

registration. Several of the available tracking systems reveal exceptional tracking for

prepared indoor environments. These tracking systems typically exercise hybrid-

tracking techniques that capitalize on the strength of the individual tracking

technologies, thereby counteracting the shortcomings of the technologies. An example

of a resilient tracking system that demonstrates precise registration is one that

combines accelerometers and video tracking. Generally, visual tracking depends on

altering the environment with fiducial markers planted at known positions. Although

some of the latest AR systems show a productive and cogent registration in prepared,

indoor environments, a lot still has to be done in tracking and calibration. Ongoing

research on tracking and calibration border around some of the following topics: sensing

the entire environment, operating in unprepared environments, minimizing latency, and

reducing calibration requirements (Azuma et al. 2001).

Calibration

As mentioned earlier, a thorough calibration is required by AR systems in order

to yield a precise registration. Required estimations and measurements for an extensive

calibration includes camera parameters, field of view, sensor offsets, object locations,

distortions, etc. However, the need for calibration can be avoided through the

implementation of some particular techniques. Such techniques include the

development of calibration-free renderers, obtaining camera focal length without an

explicit metric calibration step and auto-calibration (Azuma et al. 2001).

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Applications of Augmented Reality

Over the years, researchers and developers discover more areas that could profit

from augmentation. The initial AR systems focused on military, industrial and medical

application, however AR systems for commercial use and entertainment became

available not long after. Other areas include personal information systems, design,

assembly and maintenance, military, medical applications, entertainment, office,

education and training (Krevelen and Poelman 2010). AR technologies can be applied

to many different fields and there is no hierarchy to which it can be applied. According to

Yuen et al. (2011), AR can be applied within the following fields:

Advertising and marketing: AR has been embraced with great fervor in the

field of advertising and marketing. A variety of AR applications have been implemented

by companies on the lookout for new approaches to attract and interest prospective

buyers. For example, innovative automotive campaigns are exhibiting full-size AR virtual

cars in public areas, such as shopping centers (Yuen et al. 2011).

Architecture and construction: AR systems can be implemented in the AEC

industry to permit professionals, workers and potential clients to visualize a virtual

structure during an actual walk through of the construction site in the real-world. AR

systems can be used broadly in design, construction and inspection. There are many

ways in which AR technology can be implemented in order to save time and money, as

well as minimize complications, in the field of architecture and construction (Yuen et al.

2011).

Entertainment: Both the electronic games industry and the social media industry

are expanding their purview to include AR technologies. AR systems are being

incorporated into smartphone apps and hand-held game consoles, an example includes

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smartphone apps that allow users to fire AR Gatling guns, which appear to actually hit

objects in the real-world. A variety of AR entertainment projects have been enabled

through the iPad, such as a holographic helicopter which hovers over the surface of the

iPad screen. Through the use of a smartphone or other mobile devices, some other

apps allow users to fly an actual remote controlled helicopter or drone. AR technologies

have also been embraced in the movie and music industries for special effects,

especially holographic effects (Yuen et al. 2011).

Medical: Asides from being able to boost medical, surgical and clinical

procedures by improving cost effectiveness, safety, and efficiency, medical AR systems

can also facilitate the invention of new surgical procedures. AR systems have the

potentials to enhance surgical procedures by aiding navigation and orientation prior to,

during, and following surgery. Implementing AR technologies in the medical field will

also allow for more progressive pre-operative imaging studies and visual augmentation

of planned surgical procedures. Furthermore, haptic devices can be integrated with AR

systems to allow surgeons examine patients without having to resort to open surgery,

thereby making complicated surgeries eventually become minimally invasive (Yuen et

al. 2011).

Military: One of the notable military AR application involves the use of HMDs

worn by fighter and helicopter pilots. This technology permits easy access to relevant

information such as instructions, maps, and enemy locations. The required information

can also be projected on to vehicle screens, or the windshield of a cockpit. Several

technologies are being developed for soldiers on the ground and in the air, such as

military-grade AR helmets equipped with computers, 360-degree cameras, UV and

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infrared sensors, stereoscopic cameras, and OLED translucent display goggles.

Assigning color spectrums to various objects and people will visually provide soldiers

with critical data and warnings about friendly forces, potential danger spots, imminent

air-raid locations, and assignation points. AR technology has the potential to completely

change the face of military combat (Yuen et al. 2011).

Travel: AR can be implemented with services such as GPS systems for driving

and online search apps, to enhance the experience of the users in navigating the real-

world. With AR technologies, these services manifest tangibly as virtual holographic

signs, markers, guiding lines, floating arrows, and other cues. AR can also prompt the

development of advanced comprehensive interfaces, which make social, historical and

business information relevant to a particular location easily accessible to tourists

through the GPS of smartphones or through a photo taken with a smartphone camera

(Yuen et al. 2011).

Limitations of AR Technology

AR technology is still an emerging technology and there are several challenges

regarding several issues such as, technological challenges and social challenges that

must be addressed before AR becomes accepted as part of our everyday life. The

limitations that must be conquered include (Krevelen and Poelman 2010):

Portability and outdoor use: Most of the available mobile AR systems have

been observed to be bulky as they require a heavy backpack to accommodate the PC,

sensors, display, batteries, and every other accessory required. Also, the connections

between all the devices must be capable of resisting the harsh conditions that come

with outdoor use, including weather and shock, but universal serial bus (USB)

connectors are considered to be unreliable. However, the development of smartphones

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and tablets in mobile technology are overcoming these challenges in mobile AR. Some

of the challenges observed with the use of optical and video see-through displays

outdoors are low brightness, contrast, resolution, and field of view, making them

unsuitable for outdoor use. However, laser-powered displays recently developed by

MicroVision, provide an improved dimension in head-mounted and hand-held displays

that prevail over these challenges. The major limitation observed with most portable

computers is the CPU and consumer operating systems, which limit the amount of

visual and hybrid tracking, also making it not suited for real time computing. Also,

specialized operating systems for real time computing do not have the drivers to support

the sensors and graphics in modern hardware (Krevelen and Poelman 2010).

Tracking and auto-calibration: Tracking in unprepared environments continues

to be a challenging feat, however hybrid systems are becoming small enough to be

incorporated with smartphones or tablets. Due to the complex and extensive process

required for the calibration of these devices, calibration-free or auto-calibrating

approaches that decrease the requirements for setup are preferred. Also, some delay

issues can be resolved through techniques like pre-calculation, temporal stream

matching, and prediction of future viewpoints. Errors can also be reduced by scheduling

system latency through meticulous system design, and shifting pre-rendered images at

the last minute to make up for pan-tilt motions (Krevelen and Poelman 2010).

Depth perception: One difficult challenge that occurs with registration is

accurate depth perception. Although stereoscopic displays help, additional problems

including accommodation-vergence conflicts or low resolution and dim displays result in

objects appearing faraway than they should be. Correct occlusion ameliorates some

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depth problems, so does consistent registration for different eye point locations. In early

video see-through systems with parallax, users needed to adapt to vertical displaced

viewpoints (Krevelen and Poelman 2010).

Overload and over-reliance: Asides from technical challenges, the user

interface must also follow some guidelines in order to avoid overloading the user with

information while also preventing the user to overly rely on the AR system such that

important cues from the environment are missed (Krevelen and Poelman 2010).

Social acceptance: Achieving a widespread acceptance of the use of AR is

proving to be more taxing than excepted. Some of the many factors that play a role in

the social acceptance of AR range from inconspicuous fashionable appearance (gloves,

helmets, etc.) to privacy concerns. These underlying issues must first be confronted

before AR can be widely accepted (Krevelen and Poelman 2010).

ART in Education

Applications of AR in Education

Considering the exciting developments and the evident functionality of AR as an

improved user interface technology, researchers have established that AR has vast

potential implications and numerous benefits for the augmentation of teaching and

learning environments (Yuen et al. 2011). According to Kaufmann and Papp (2006),

spatial abilities present an important component of human intelligence. Also, studies

have shown that spatial abilities can be improved by well-designed trainings. According

to pedagogical theories, collaboration is a fundamental social process that promotes the

development of capabilities in learners. In a typical collaborative AR environment,

multiple users may access a shared space populated by virtual objects, while remaining

based in the real-world. This approach is particularly powerful for educational purposes

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when users are located in the same space and can use natural means of

communication, but can also be mixed successfully with immersive VR or remote

collaboration (Kaufmann and Papp 2006).

Researchers have explored the use of AR applications within a variety of fields

and disciplines, many of which are already directly or indirectly related to education. The

applications of ART in Education according to Yuen et al. (2011) include:

AR Books: AR books are likely becoming the major key in helping the public

bridge the gap between the virtual and real-world. AR technology has great possibilities

that present students with 3D presentations and interactive experiences that are likely to

be attractive to digital native learners. AR books will open the art of fiction and

storytelling to an entirely new interface that demands greater attention from the authors

to a variety of issues, such as the books cohesion, quality on many fronts, and

immersive capabilities. However, AR books has great potentials that appeal to many

types of learners and proves to be exciting for educators (Yuen et al. 2011).

AR Gaming: Games are often used by instructors to help students understand

concepts being taught in the classroom. With the help of AR technology, instructors can

develop new teaching techniques that show relationships and connections through

games that are grounded in the real-world and augmented with networked data.

Another technique to AR gaming allows learners or educators to create virtual contents

and objects, and then to relate these creations to specific locations in the real-world. AR

games offers instructors the opportunity to implement a new highly visual and highly

interactive form of learning, for example, SimSnails (Yuen et al. 2011).

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Discovery-based learning: Discovery-based learning is often prompted out of

AR applications that impart information about a real-world location. Many historic sites

currently display overlay maps and different points of historic information for their

visitors. However, AR is expected to stir up more excitement in historic sites though

various developing projects in the near future. There are different AR tools available

which allow visitors to pan across a location while observing a historic event play out or

similarly transform school field trips by replacing paper question sheets with just-in-time

information access. These tools include the EU-funded iTacitus AR project, TAT

Augmented ID application, SREngine, Wikitude and LeamAR (Yuen et al. 2011).

Objects modeling: AR can also be used to contrive objects, allowing learners to

visualize how a particular element would appear in different locations. The models can

be swiftly created, maneuvered, and pivoted. Immediate visual feedback about the

generated ideas and designs can be given to the students so they can spot the

irregularities, address them and learn from their mistakes (Yuen et al. 2011).

Skills training: AR can also be applied to education in the area of skills training.

AR strongly has the capacity to provide powerful contextual, positional learning

experiences and fortuitous research, at the same time stimulating the recognition of the

connected nature of information in the real-world. AR goggles have been used to train

individuals, especially in specific tasks, such as hardware mechanics in the military, or

airplane maintenance, at companies such as Boeing (Yuen et al. 2011).

Available Tools for AR Applications in Education

There are many tools easily available to educators willing to implement AR

applications in education. The choice of the AR tool primarily depends on the type of AR

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being planned for and the devices available to the students to interact with the AR. The

several tools available include (Yuen et al. 2011):

Daqri, MixAR, and ZooBrust, which are simple and require no programming knowledge or skill.

Others tools include Software Development Kits (SDK) such as ARToolKit, Unifeye Mobile SDK, and Wikitude. These tools have been developed for serious AR developers and are very powerful. They allow developers design various AR applications for variety of devices. Unfortunately, the more advanced tools require extensive knowledge and experience in computer programming, Java, and 3D virtual reality.

Other AR SDK kits includes: AllJoyn SDK, Brew MP SDK, Adreno SDK, Qualcom QCAR SDK, and Qualcomm's Gobi 2000 SDK.

Potential Benefits of AR to Education

The following include the potential benefits of implementing AR in education. AR

technologies:

engage, encourage, and inspire students to study class materials from new perspectives (Kerawalla et al. 2006);

help teach subjects where students they could not realistically gain real-world first-hand experience, for instance astronomy and geography (Shelton and Hedley 2002);

promote collaboration among students, and between students and instructors. (Billinghurst 2002);

encourage creativity and imagination of students (Klopfer and Yoon 2004);

help students take control of their learning path at their own pace (Hamilton and Olenewa 2010); and

foster a genuine learning environment suitable to various learning styles and techniques (Yuen et al. 2011).

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ART in the Construction Industry

Applications of ART in the Construction Industry

The study of the applications for augmented reality has spanned across many

industries, including the construction industry, and has continued to evolve. The

architecture, construction and engineering (AEC) industry has begun to explore

applications for augmented reality in the areas of as-planned to as-built progress

monitoring, training, dynamic site visualization, construction defect detection and

integrating with various building information modelling (BIM) workflows (Rankohi and

Waugh 2013). However, there remains a lot of work to be done and the full potentials

for augmented reality applications has yet to be achieved. The primary research areas

for augmented reality in the AEC industries have focused on the use of the technology

in the field. One such example was the use of augmented reality for steel column

inspections completed by Shin and Dunston (2009) in their study to detect the accuracy

of anchor bolt positions and steel column plumbness. The following include applications

of ART in the industry:

Mobile computing: According to Izkara et al. (2007), the construction sector is

an example of the several settings in which technologies that require mobility of the

users, and access to the information at any time and any place, need to be

implemented, thereby warranting the use of mobile devices. Therefore, the development

of mobile computing solutions is essential in construction sites. The constant change

that occur on construction sites denotes that workers, employers and clients need to

always have access to updated information. The solutions that mobile computing proffer

make this information available without reducing or disrupting the mobility and agility of

the users. Recently building information models have significantly improved the

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comprehensive semantic content present in design information and information models

are being employed to integrate the initial phases of construction project development.

However, lined-based paper drawings or projections on portable displays are still being

used to represent designs on some construction sites. AR is an all-encompassing

technology that can integrate this design information and situate it in time, place and

context (Meža et al. 2015).

Building and inspecting: One of the major potential application of ART in the

construction industry is that it provides a visual aid to supervise the construction

process and also the inspection of the finished product (Dunston and Shin 2009). Feiner

et al. (1995) was among the pioneers who illustrated the practical use of AR for

construction assembly and maintenance inspection. In the application of AR to

inspection, the technology is reckoned to be an upgrade over other visual aids used to

provide reference points, influencing the extending availability of digitally generated

design information. Notable examples of potential applications of ART for inspection

purposes are layout, excavation, installation, and inspection (Dunston and Shin 2009).

Coordination: As opposed to verbal descriptions, notes, or hand sketches for

the present condition of work areas typically used in in coordinating the construction

process, ART can be used to develop animations of construction activities

superimposed onto a construction site. Essentially, AR can be used for construction

simulation, thereby allowing the field staff to understand the present condition of the

work areas easily and free them from having to mentally imagine the work to be done

(Dunston and Shin 2009).

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Interpretation and communication: According to Dunston and Shin (2009), AR

also provides visual aids for interpreting drawings and specifications and for

communication on construction projects. Such applications of AR can be regarded as

enabling augmented drawings and specifications.

Lifecycle analysis: In the AEC industry, the use of computer visualization can

occur throughout the entire lifecycle of the construction product; from the initial concept

stage to the final stages of construction and can also extend to the maintenance of the

facilities. Three-dimensional walkthroughs can be created from hand drawn sketches at

the very early stages of the design process to enable visualization. Also, three-

dimensional models can be used by design teams to convey the design objectives to

the client and users and to compare and assess the most suitable design options.

Furthermore, three-dimensional representations can be used to inspect the solidity of

services coordination, accessibility and maintainability during more advanced stages of

design. Visualization also makes it easier for site operatives to interpret the design

details during construction (Bouchlaghem et al. 2005).

Potential Benefits of AR to the Construction Industry

The primary benefit of Augmented Reality (AR) is that it permits delivery of

computer-mediated contextual information to the user that may not be readily made

accessible otherwise. With the trends inching towards a broad use of computers in the

development, capturing, and transmission of data, information, and knowledge, AR

portrays itself as a distinctly radical alternative for workers and supervisors to interact

with computers inherently. AR technology attempts to deliver information as smoothly

as possible to encourage improvements in decision making, and thus performance. As

such, the potentials of AR for impacting field performance during the construction phase

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of AEC projects is worth exploring. Also, construction sites are very prone to accidents,

therefore safety at work is one of the major concerns of the construction sector

according to the number of accidents recorded and their consequences. The ambience

of the construction environment is very different from other industrial environments,

mostly because it is an uncontrolled environment that is constantly changing and very

fast moving. Some of the benefits provided by AR in the construction industry include

the following (Izkara et al. 2007):

Compensate for the mobility of the workers by making the technology useful in locations where a PC could not be conveniently used.

Increase productivity, by automatically making available the information necessary to perform tasks and make decisions on the construction site.

Show specific information relevant to the current project phase.

Improve surveillance of the status of all the elements required for safety on construction sites by allowing context detection in an uncontrolled environment.

Allow for low user-machine interaction, which enables users to keep the attention on the environment. It must not imply for the user the need to spend too much effort in learning.

AR in Construction Management Education

Challenges of Construction Management Education

The prevalent situation in institutions of higher learning reveals an inadequate

exposure of students to many construction processes and procedures, resulting in a

minimal comprehension of the spatial and temporal constraints which exist during the

process of construction (Mutis and Issa 2014). It is very important for new employees to

go into the labor market after years of educational training in institutions of higher

learning around the globe with the abilities required to resolve the intricate

complications ingrained in the construction process. The future of the construction

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industry is highly dependent on the competence of these new employees. Techniques

that incorporate site visits and in-class media presentations are usually implemented

with the aim of rectifying this lack of exposure. Although these techniques may provide

some understanding, sole dependence on them would fail to deliver the contextual

details required to fully grasp the complex nature of construction projects. The resulting

lack of experience and understanding renders the students inadequately equipped for

the workforce.

According to Mutis and Issa (2014), sole reliance on the traditional teaching

strategies and media limitations have resulted in knowledge gaps and inadequacies in

grasping spatial and temporal skills. Therefore, Construction Management courses

need to prepare students to connect concepts for better reasoning and problem-solving

skills. There is a need for educators to situate students in a learning environments

fashioned to get students involved in real-world life situations, including unexpected

situations, to better develop logical thought process required to accomplish construction

activities within the project processes and procedures. Typically, many established CM

curricula proffer field trips and internships as a solution to the instructional media

limitations on instructing spatial-temporal and context conditions in the classrooms.

ART as an Educational Tool

ART can be used as an instructional tool to virtually incorporate jobsite visits in

the classroom. The purpose is to adequately instill the exposure of on-site experiences

during all phases of construction projects into construction courses by thoroughly

revealing the spatial temporal constraints in classroom environments. AR class

components assist students to better understand complex concepts such as the

management of space. Therefore, for educational purposes, ART enhances the

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perception of the learners, and functions as an auxiliary tool to perceive and identify

spatial-temporal constraints through the interaction of virtual elements and the

representations of the real-world. Also, the application of ART intensifies the cognizance

and understanding of construction products, processes, sequences and complications

found within the context of construction projects (Mutis and Issa 2014).

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CHAPTER 3 METHODOLOGY

Overview

This experimental study evaluates the possibilities of implementing ART in

construction management education. The primary focus of this study examines the

incorporation of ART in the steel assembly construction process to enhance the

educational experience of construction management students. In order to obtain the

necessary data required to conduct this research, a test case was developed and

learning assessments were conducted to determine the understanding of the students

on the test subject. The purpose of the experimental procedure was to assess the

participants’ base knowledge and then assess the impact of the various instructional

tools used. Accordingly, the main objective of the survey was established as to

determine the effectiveness of ART in the enhancement of the comprehension of the

use and erection of steel components among construction management students.

After collecting data through an extensive review of literature, the second phase

of this research was to conduct the experimental procedure. The study was conducted

in two phases, with the participants being split into three testing groups. The third phase

involved collecting the data derived from the experimental procedure in order to conduct

an analysis of the results using descriptive statistics. Upon analysis of the data, the

fourth and final phase of the research was to determine the effectiveness of the ART

used and provide a summary of the acquired results (see Figure 3-7).

Survey Questionnaire Design

The survey is comprised of two questionnaires, demographic and background

questionnaire and problem solving skills questionnaire. The demographic and

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background questionnaire consisted of seven questions, while the problem solving skills

questionnaire consisted of five questions. The survey also contained a contained a

consent form with an inclusive confidentiality statement, which indicated that all

responses to the survey questionnaire would be held in complete confidentiality, in

compliance with the University of Florida Institutional Review Board (UFIRB-02). These

consent forms were signed by the participants after the purpose and requirements of

the study was explained. A detailed description of each question in the questionnaires

can be found in the next section.

Demographic and Background Questionnaire

The study participants vary in demographic and background characteristics,

therefore it is important to identify the demographic and background characteristics of

the participants in order to determine if any difference in demographic and background

characteristics can be used later in the report to draw comparisons among participants.

The demographic and background survey questionnaire was designed for identifying

several characteristics of the participants such as age, sex, academic degree program,

level classification, site visits experience and work experience.

Question 1 - What is your age? The purpose of this question was to determine

the average age of the participants in order to determine if age was a factor in the

participants’ knowledge of the subject matter.

Question 2 - Sex? The responses to this question provided information on the

percentage of participants who identified as male and the percentage of those who

identified as female.

Question 3 - Have you been a United States resident for the last 10 years?

The responses to this question provided information on the percentage of participants

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who have been United States residents for the last 10 years, thereby providing

information about the familiarity of the participants with the United States construction

processes.

Question 4 - Are you concurrently enrolled in an academic degree program

other than Construction Management? The purpose of this question was to

determine the percentage of participants who were concurrently enrolled in an

academic program other than Construction Management and to determine if this had

any relevance to the participants’ performance on the study tests.

Question 5 - What is your current classification level in the BSCM

program? The responses to this question provided information on the current

classification level of the participants in the Construction Management program, which

suggests the level of exposure the participants have to various construction techniques.

Question 6 - Have you visited construction sites as part of your classes or

course work? The purpose of this question was to determine the percentage of

participants who had visited construction sites as part of their classes or course work.

Question 6.1 - If YES, what was the nature of your visit? This question was

posed in order to determine if the circumstances surrounding the participants’ visits to

construction sites.

Question 6.2 - If YES, approximately how many times? This question was

posed in order to determine if there was any relevance between the numbers of times

the participants had visited construction sites and their understanding of the subject

matter.

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Question 7 - Have you worked in any capacity in the construction industry

prior to taking the survey? The purpose of this question was to determine the

percentage of the participants who had work history and to determine the level of work

experience of those who had.

Question 7.1 - If YES, how many months? This question was posed in order to

determine if there was any relevance between the length of the participants’ work

experience and their performance on the study tests.

Question 7.2 - If YES, please quantify your duties by assigning percentages

of time spent on the tasks on the tasks that you performed the total should add

up to 100%. The responses to this question provided information on the total amount of

time the participants spent on tasks performed at their job. The duties the participants

were required to quantify revolved around the following roles: staff, project engineering,

estimating, purchasing and administration, scheduling and project control.

Problem Solving Skills Questionnaire

The problem solving skills questionnaire was designed to accurately assess the

participants’ knowledge of the subject matter. This questionnaire was administered in

two phases, Phase 1 (pre-learning test) and Phase 2 (post-learning test). During Phase

1 of the study, the participants were required to answer the problem solving skills

questionnaire using only a simple parametric view of the test case. This purpose of the

pre-learning test was to accurately assess the participants’ base knowledge of the

subject matter. Based on the different informational combinations provided to the

different testing groups, the participants were required to complete the qualitative

questions during Phase 2 of the study. The purpose of the post-learning test was to

determine if there was a change in each participant’s knowledge and spatio-temporal

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understanding of the structural steel assembly process, as well as assess the impact of

the various instructional tools used.

Question 1 - What are the main elements of the structural steel assembly

shown in Figure 1? The responses to this question provided information on the

knowledge of the participants on the identification of structural steel components and

their understanding of the structural steel construction process.

Question 2 - What are the possible tasks required to build the structural

steel assembly? The responses to this question provided information on the ability of

the participants to identify the necessary tasks required for the structural steel

construction process.

Question 3 - For the list generated in (2) of construction products, please

organize in order of the most suitable installation sequence within the

construction process. Similar to Question 2, the responses to this question provided

information on the ability of the participants to identify the necessary tasks required for

the structural steel construction process and also the sequencing of these tasks.

Question 4 - List all tasks, if any, generated in (2) that can be going on in

parallel. Similar to Question 2, the responses to this question provided information on

the participants’ knowledge on tasks identification and sequencing, and also the

understanding of the spatio-temporal constraints present in structural steel construction

process.

Question 5 - Do you have any recommendations to improve the efficiency

of the construction process used in constructing the structural steel assembly?

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The responses to this question present the opinions the participants have on

approaches to improve the structural steel construction process.

Sample Population

The second phase of this research consisted of selecting a list of potential

participants in order to conduct the experimental procedure. The selected target

audience was intended to be undergraduate students enrolled in a Construction

Management program. For the purpose of this research, the data analyzed is based on

a sampling of students enrolled in the Rinker School of Construction Management at the

University of Florida (UF). The experimental procedure was conducted with students in

their second semester of their junior year in the program. A total of 55 students, from

the spring 2015 and spring 2016 semesters, completed the experimental procedure.

The Estimating I class was the class selected for the implementation of this

study. In the Construction Management program at UF, the students are fundamentally

exposed to the construction estimating process in the Estimating I class. The student

learning objectives for this course included:

1. Understand the significance of estimating to the construction industry and identify

the duties, responsibilities, and risks associated with construction estimating.

2. Recognize different types of estimates and their uses.

3. Read and interpret the drawings and specifications.

4. Perform quantity takeoffs based on the drawings and specifications and

5. Generate detailed estimates.

6. Use computers to assist in quantity takeoffs.

Prior to the Estimating I course, students enroll in a course that introduces them

to the different construction techniques. The learning strategies implemented in this

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class are predominantly reading and classwork accompanied by visits to jobsites and

material manufacturers and trade demonstrations by subcontractors. Expanding on the

knowledge the students gain about construction techniques, the Estimating I course

teaches the students how to quantify the cost elements vitally important to produce a

comprehensive cost estimate. The course focuses on the ability of the students to

identify all elements in a construction process that have cost implications, either

indicated or implied in the Construction Documents. Therefore, it is required that the

Estimating I instructor review construction techniques already presented to students in

prior courses and expand on that knowledge. However, one challenge in teaching cost

item quantification is the ability for the students to understand cost items that are not

evident on the drawings or in the specifications but are imperative to the performance of

the work items. The cognizance of these supplementary cost elements is typically

acquired over time with experience and has to be made known to these students as part

of a comprehensive estimating course. The focus of AR in this study is the use of ART

as a teaching supplement, as it provides a visual representation of these construction

processes in the classroom setting without having to visit a construction site.

Augmented Reality Test Case

Selected Sample Project

The project selected for this study was a multi-story academic classroom and

office building being constructed on the UF campus. The research team worked

together with a local contractor to document the entire construction project and the

processes involved, for the purposes of this study. Construction on the site of the

sample project commenced in the fall of 2013 and the researchers visited the site daily

throughout the construction phase to capture image and video data. The techniques

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used to gather multiple data from several vantage points include standard imaging

techniques and an unmanned aircraft system (UAS). In addition to using the collected

visual data for purposes of this study, it was also made available to the contractor for

their use as part of their project documentation. A system was created whereby all of

the data captured was stored on a secure computer system and was organized by date

as the project progressed.

The construction site was located in the historic area of the UF campus, thereby

requiring special consideration for design and long lasting construction techniques. The

general construction style was a steel structural frame enclosed with masonry exterior

walls faced with a brick veneer and a clay tile roof system. In addition, the building had

advanced information technology and HVAC systems, which could be documented

throughout the installation phases. Collaboration with the contractor fostered a

relationship, which, coupled with the close proximity of the project to the researchers’

home building, allowed for exceptional site access. Additionally, the contractor worked

with the researchers to identify key installation dates and project milestones to

document to ensure that key construction processes were not missed. This project

proved to be ideal for this study due to the project complexity and breadth of information

that could be gathered through the documentation of the entire construction process.

The team worked to document site activity and construction processes on a daily

basis, spanning from foundation excavation through final building inspections. Still

images as well as video were taken in order to provide a variety of media platforms to

work from as this study progressed. Figure 3-1 is an example of the project

documentation and depicts the construction project as of August of 2014. Due to the

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design and selected building systems, a wide range of construction techniques were

used including: steel erection, masonry work, metal stud framing, clay tile roofing

installation, stone parapet installation, chilled beam air conditioning system installation,

and fireproofing. The assembly of structural steel member was captured in Figure 3-

2.The range of systems captured afforded the research team the opportunity to

document a variety of installation techniques capturing the means and methods

involved, which were a crucial consideration for this study.

Figure 3-1. Overall construction progress image as of August 2014 captured via an unmanned aircraft (Courtesy of Nathan Blinn, 2014)

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Figure 3-2. Example of project documentation, structural steel assembly (Courtesy of Nathan Blinn, 2014)

Steel Construction

The structural steel assembly was singled out as the primary focus of this phase

of the study and was made use of for the remaining part of the study during the

classroom assessments. The structural steel assembly for the selected sample project

included foundation footings, structural columns, structural framing, angle bracing and

metal decking. Structural steel assemblies are less complicated when compared to

some other building systems, however the system poses some challenges to students

when it comes to understanding the sequencing and overlap involved in the erection of

structural steel elements.

Augmented Procedures

Augmentation Procedure

To achieve a satisfactory result in the process of augmenting a virtual model onto

a construction site, a variety of software packages were used. The entire collection of

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site images and videos was reviewed and some were selected to receive the

augmentation. This primary factor considered in the selection was content, afterwards

the selected images and videos were then screened for adequate quality and smooth

camera positioning. A camera tracking software was utilized first to process the video,

defining the camera path and defining object locations within the construction site. The

generated camera path script was then taken into 3D modeling software to begin the

process of combining the visual media and virtual objects. The desired virtual model

was placed in the appropriate location using a series of object markers, defined by the

camera tracking software, which were assigned to various elements found within the

view. Thus, the desired 3D model was located within the defined object markers and

visualized from the appropriate camera path and angle. A video-editing software was

then used to combine multiple videos and images depicting the entire structural steel

assembly processes, with selected augmentation.

Figure 3-3 shows the outcome of the layering of the virtual and real-world

information layers using ART. The virtual model, only developed partially showing the

portion of the building that was used in the student evaluations, is shown in its final form

over the as-built structure on the jobsite. These augmentation examples were

developed using the previously described process and were reviewed by the project

team to determine the methods that might work most favorably for the remainder of the

study. Upon the completion of augmentation, the developed video was packaged as a

standard video file and hosted on a secure server, which the students were provided

access to as needed during the appropriate phases of the study. The completed steel

erection video with augmentation was 8 minutes and 37 seconds in length. During the

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assessments, students were permitted to view the video and progress through it as they

saw fit, with no involvement from the proctors, other than providing them access to the

video. The selected augmentations and video were reviewed by the research team to

ensure the contextual accuracy of all components.

Figure 3-3. Structural steel column augmentation over on-site construction progress documentation (Courtesy of Nathan Blinn, 2014)

Steel Component Augmentation

All the major elements of the structural steel assembly were identified, as

students tend to have difficulty identifying individual steel components. Although all the

several structural steel elements were enhanced through the augmentation of BIM

components into the real-world visual documentation, the structural beam and angle

bracing were the assembly elements highlighted in the augmented reality development.

In order to eliminate any excessive influence on the students’ learning and

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comprehension experience, text and sound were not incorporated with the

visualizations.

An augmentation related to the placing of the concrete foundation footings and

the order of structural columns and structural framing erection is shown in Figure 3-4

and Figure 3-5. The virtual model shows the sequence in which the elements were

assembled, to allow for understanding of the assembly process. This is an example of

the augmentations which were superimposed over real-world visuals capturing the

entirety of the masonry wall installation process. Additionally, Figure 3-6 shows a real-

world image of the installed metal decking.

Figure 3-4. Augmentation of concrete foundation footings over existing as-built site conditions (Source: Nathan Blinn, 2014)

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Figure 3-5. Augmentation of steel structure over existing as-built site conditions (Source: Nathan Blinn, 2014)

Figure 3-6. Captured image of the installed metal decking (Source: Nathan Blinn, 2014)

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Experimental Procedures

The study was conducted in two phases, Phase 1 and Phase 2, with the

participants being split into three testing groups, designated as Groups A, B and C.

Phases 1 was developed to accurately assess the participants’ base knowledge after

which Phase 2 was implemented to assess the impact of the various instructional tools

used. Through the use of a random number generator, the participants in each group

were randomly selected and provided with varied combinations of information regarding

structural steel assembly. Following the formation of the three test groups, a tracking

number was given to each participant and their names were not included in any

documents or results seen by the research team. The random number generated during

the grouping process became the participants’ identity number throughout the study. In

the event that a student requested that their data be excluded from the study or a name

was needed for any reason, the participant’s identity number could be compared to a

master list. Also, the research team members completing the data analysis were not

involved in the proctoring of the experiment and had no access to the participants.

Table 3-1 shows the information that was made available to each of the three

groups. Group A was not permitted to attend the standard classroom lecture and was

only given access to the ART enabled video for the assembly being studied. Group B

was the control group and attended the standard structural steel erection lectures but

was not permitted to view or access the masonry or roof assembly video. Group C was

permitted to attend the standard lecture and was then given access to the ART enabled

video developed for each of the assembly being studied. In addition to this information,

an identical document sets for each of the two phases of the experiment was given to

each participant.

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Table 3-1. Group designations and associated information streams

Testing Groups Group A Group B Group C

Information Provided

AR Video Only Lecture Only (Control)

Lecture and AR Video

All of the lecture materials and information defined in the course curriculum were

made available to the students throughout the study. Also, make up lectures were

delivered when necessary to ensure that there was no adverse impact on their regular

learning experience. The participants attended class three times a week and the study

was completed over the span of two class periods. Phase 1 involved a pre-learning test

(pre-test) and was completed at the beginning of the semester and Phase 2, the post-

learning test (post-test), was completed during a Wednesday class towards the end of

the semester. For the pre-test phase, participants were asked to complete the required

tasks using a simple parametric 3D view of the sample project with no additional

information other than any knowledge they might have attained through their own

experiences. The students answered qualitative questions regarding material

components, task identification and task sequencing related to the structural steel

assembly process. The pre-test phase of the study allowed for the establishment of a

baseline knowledge in order to effectively determine the change in each participants’

knowledge and spatio-temporal understanding of the studied assembly construction

process.

During Phase 2 the participants were asked to complete the same qualitative

questions regarding material components, task identification and task sequencing of the

structural steel assembly process, as well as an estimating assignment. A set of

construction drawings for the portion of the test case building, which included plans,

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sections and 3D parametric views of the building, were provided to all the participants to

be used in completing the assigned tasks. For the integrity of the study, the three

groups were separated and those in groups A and group C were brought to a computer

lab where they were provided access to the AR enhanced steel video. The participants

in groups A and C had access to the video on individual computer terminals while they

completed the assignment. In addition, the participants were not permitted to discuss

their work with one another or ask questions of the proctor. In order to ensure that the

participants in Group A did not miss the information provided in the classroom lecture,

they were administered Phase 2 of the study and access to the ART enabled video

directly following their completion of Phase 1. This way they were able to attend the

classroom lecture with no interruptions in the educational experience outlined in the

curriculum.

All documents and work associated with the participants’ answers to the

questions were collected and filed based on their assigned identification number. This

information was then entered into a database for analysis. Documentation, both

physical and digital, was kept in a secured location and on secured servers.

Method of Analysis

The third phase of this research involved receiving the participants’ answers to

the questions, upon which a detailed analysis followed in order to determine whether

the use of ART will enhance the comprehension of the structural steel assembly

process. In order to fully analyze the results of the survey, the responses to each

question in both questionnaires were studied through the use of descriptive statistics.

Afterwards, each question of the problem solving skills questionnaire was assessed

through an analysis based upon comparisons of the population portions of the pre-test

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and post-test. All in the problem solving skills questionnaire were further analyzed

collectively to assess the impact of the various instructional tools used. The intent of the

analysis was to determine whether the use of the augmented video can enhance the

educational experience of construction management students and their comprehension

of the spatial and temporal constraints existent in the assembly of structural steel

components and the construction process.

Figure 3-7. Research methodology

Develop ART Enabled Media and

Survey Questionnaire

Element Identification

Task Identification

Task Sequencing

Conduct Experimental

Procedure

Determine the sample population to be studied.

Split participants into testing groups A,B and C.

Conduct Phase 1 of the study.

Conduct Phase 2 of the study.

Amalysis of Survey Responses

Assess the participants' base knowledge about the subject matter.

Determine if there was a change in each participant’s knowledge of the subject matter.

Assess the impact of the various instructional tools used.

Develop Conclusions and

Recommendations

Analyze data

Establish interpretations based on literature review and survey analysis.

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CHAPTER 4 SURVEY RESULTS

The study was conducted over two semesters, with participants from the spring

2015 and 2016 semesters. Out of the 78 students who started the experimental

procedure, 55 completed the procedure. The results of the survey questionnaire are

provided in the following sections, with a brief analysis on each of the questions. The

results in the chapter are described through the use of descriptive and inferential

statistics using the population sample as a whole and the sample proportions.

Demographic and Background Survey Results

The study participants vary in demographic and background characteristics,

therefore it is important to identify the demographic and background characteristics of

the participants in order to determine whether any difference in demographic and

background characteristics can be used later in the report to draw comparisons among

participants. The demographic and background survey questionnaire was designed for

identifying several characteristics of the participants such as age, sex, academic degree

program, level classification, site visits experience and work experience.

Question DB-1: What is your age?

The purpose of this question was to determine the average age of the

participants in order to determine if age was a factor in the participants’ knowledge of

the subject matter. The results shown in Table 4-1 indicated that the highest percentage

in the sample were 22 years at 38% (21 participants), followed by 21 years at 29% (16

participants), followed by 20 years at 15% (8 participants), followed by 23 years at 5%

(3 participants), followed by 31 years at 4% (2 participants), then 19 years, 24 years, 26

years, 29 years and 30 years at 2% (1 participant) each.

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Table 4-1. Age of study participants (DB-1)

Age Number of Participants % of Total

19 years 1 2% 20 years 8 15% 21 years 16 29% 22 years 21 38% 23 years 3 5% 24 years 1 2% 26 years 1 2% 29 years 1 2% 30 years 1 2% 31 years 2 4% Totals 55 100%

Question DB-2: Sex

The responses to Question 2 provided information regarding the sex of the

participants. According to the responses from the study shown in Table 4-2, 82% (45

participants) were males, with the remaining 18% (10 participants) being females.

Table 4-2. Sex of study participants (DB-2)

Sex Number of Participants % of Total

Male 45 82% Female 10 18% Totals 55 100%

Question DB-3: Have You Been a United States Resident for the Last 10 Years?

The responses to this question provided information on the residency status of

the participants over the preceding 10 years. According to the responses from the study

shown in Table 4-3, 95% (52 participants) have been a United States resident for the

last 10 years, while the remaining participants 5% (3 participants) have not. The

information gathered in this question will be useful in assessing the familiarity of

students with structural steel construction process.

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Table 4-3. Residency status of study participants (DB-3)

United States Resident Number of Participants % of Total

Yes 53 95% No 3 5% Totals 55 100%

Question DB-4: Are You Concurrently Enrolled in an Academic Degree Program?

The responses to Question 4 provided information regarding the academic

enrollment of the participants. According to the responses from the study as shown in

Table 4-4, 96% (53 participants) were solely enrolled in the construction management

program, while the remaining participants 4% (2 participants) were concurrently enrolled

in other academic programs, quantity surveying and business.

Table 4-4. Academic program of study participants (DB-4)

Concurrent Enrollment Number of Participants % of Total

Yes 53 96% No 2 4% Totals 55 100%

Question DB-5: What is your Current Classification Level in the BSCM program?

The responses to this question provided information on the current classification

level of the participants in the Construction Management program. The results as shown

in Table 4-5 shows that the majority of the participants were juniors in their second

semester, at 98% (54 participants), while the remaining participants 2% (1 participant)

was a senior in their first semester.

Table 4-5. Classification level of study participants (DB-5)

Year Classification Number of Participants % of Total

Freshman 0 0% Sophomore 0 0% JR1 0 0% JR2 54 98% SR1 1 2% SR2 0 0% Totals 55 100%

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Question DB-6: Have You Visited Construction Sites?

Question 6 was designed to provide information regarding the percentage of

participants who had visited construction sites as part of their classes or course work.

Based on the responses shown in Table 4-6, all of the participants (100%, or 55

participants) had visited construction sites as part of their classes or course work.

Table 4-6. Participants who have visited construction sites (DB-6)

Construction Site Visits Number of Participants % of Total

Yes 55 100% No 0 0% Totals 55 100%

Question 6 goes on further to ask the participants the nature of their visits to

construction sites and how many times they have paid visits to construction sites. From

the results shown in Table 4-7, a majority of the participants at 70% (38 participants)

have visited construction sites both for field trips and as a job requirements, the other

participants have either only visited for field trips purposes (15%, 8 participants), or

solely for work (15%, 8 participants).

Table 4-7. Nature visit to construction sites (DB-6)

Nature of Site Visit Number of Participants % of Total

Work 8 15% Field Trips 8 15% Work and Field Trips 39 70% Totals 55 100%

Table 4-8. Number of times study participants have visited construction sites (DB-6)

Number of Site Visits Number of Participants % of Total

1 – 10 times 25 45% 10 – 20 times 7 13% 20 – 30 times 3 5% 30 – 40 times 2 4% 40 – 50 times 2 4% More than 50 times 16 29% Totals 55 100%

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As shown in Table 4-8, 45% of the participants (25 participants) have visited

construction sites roughly between 1 to 10 times, 13% (7 participants) have visited

construction sites roughly between 10 to 20 times, 5% (3 participants) have visited

construction sites roughly between 20 to 30 times, 4% (2 participants) have visited

construction sites roughly between 30 to 40 times and 40 – 50 times each, and 29% (16

participants) have visited construction sites approximately greater than 50 times. Figure

4-1 shows a graphical representation of the results.

Figure 4-1. Number of times study participants have visited construction sites

Question DB-7: Have You Worked in any Capacity in the Construction Industry?

The purpose of this question was to determine the percentage of the participants

who had work history and to determine the level of work experience of those who had.

As shown in Table 4-9, 84% of the participants (46 participants) had worked in any

0

2

4

6

8

10

12

14

16

18

20

22

24

26

28

0 - 10 10 - 20 20 - 30 30 - 40 40 - 50 > 50

Fre

qu

en

cy

Number of Times Visited

Site Visits

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capacity in the construction industry prior to participating in the survey while the

remaining 16% (9 participants) had no prior construction related work experience.

Table 4-9. Work experience of study participants (DB-7)

Construction Work Experience

Number of Participants % of Total

Yes 46 84% No 9 16% Totals 55 100%

Additionally, Question 7 asks the participants how many months they have

worked for in the past and the kind of duties and tasks they have had to perform. From

the results shown in Table 4-10 and Figure 4-2, a majority of the participants at 52% (24

participants) had worked for approximately 1 to 6 months, 28% (13 participants) had

worked for approximately 6 to 12 months, 7% (3 participants) had worked for

approximately 12 to 24 months, 2% (1 participant) had worked for approximately 24 to

36 months, 4% (2 participants) had worked for approximately 36 to 48 months, and the

remaining 7% (3 participants) had worked for approximately more than 48 months.

Table 4-10. Length of work experience (DB-7)

Months Number of Participants % of Total

1 – 6 months 24 52% 6 – 12 months 13 28% 12 – 24 months 3 7% 24 – 36 months 1 2% 36 – 48 months 2 4% More than 48 months 3 7% Totals 55 100%

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Figure 4-2. Number of times study participants have worked in the construction industry

The results shown in Table 4-11 give a percentage of the total time all the

participants spent on tasks performed based on the following roles: staff, project

engineering, estimating, purchasing and administration, scheduling and project control.

From the results it is seen that 41% of time of all the participants were spent on staff

related duties, 27% on project engineering duties, 13% on estimating related duties, 8%

on purchasing and administrative duties, and 11% on scheduling related duties.

Table 4-11. Percentage of time spent on tasks performed (DB-7)

Tasks Performed % of Time Spent

Staff 41% Project Engineering 27% Estimating 13% Purchasing and Administration 8% Scheduling and Project Control 11% Totals 100%

0

2

4

6

8

10

12

14

16

18

20

22

24

1 - 6 6 - 12 12 - 24 24 - 36 36 - 48 > 48

Fre

qu

ency

Number of Months Particpants have Worked

Construction Work Experience

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Problem Solving Skills Survey Results

The problem solving skills questionnaire was designed to accurately assess the

participants’ knowledge of the subject matter. The purpose of this questionnaire was to

accurately assess the participants’ base knowledge of the subject matter and to

determine if there was a change in each participant’s knowledge and spatio-temporal

understanding of the structural steel assembly process, as well as assess the impact of

the various instructional tools used.

Question PS-1: Main Elements of Structural Steel Assembly

Figure 4-3 shows all the elements of the structural steel assembly that were

introduced in the estimating class, along with the number of students that listed each

item in their answers. All observations were grouped according to the three testing

groups. The number of observations for each of the elements was then converted to a

sample proportion according to the corresponding group. Comparing the different

sample proportion observed in the groups for each element would indicate whether

there any significant difference between them. The pre-test sample proportions are

compared to establish all groups that have a comparable base line, which would allow

for more accurate post-test comparisons. The elements that were highlighted as an

augmentation in the video were the concrete footings, structural columns and structural

framing. However, the metal deck and connections were visible in the video but not

highlighted.

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Figure 4-3. Number of observations and sample proportions of structural steel elements

The null hypothesis (Ho) postulates that there is no significant difference between

the sample proportions, while the alternate hypothesis (Ha) postulates that there is a

significant difference between the sample proportions. Equations (4-1) and (4-2) show

the null and alternate hypotheses used in the 95% confidence level analyses.

Ho: p̂1 - p̂2 = 0 (4-1) Ha: p̂1 - p̂2 < 0 (4-2)

The sample proportions were compared using the MS Excel (2013) statistical

analysis add-in. Equations (4-3) and (4-4) were used to determine the test statistics of

both the pre-test and post-test sample proportions for each element. To test the

hypothesis, the p-value, which was then derived from the z-statistics, was used and the

null hypothesis is rejected if p ≤ 0.05.

z-statistics =𝑝𝑎−𝑝𝑏−(𝑝𝑎−𝑝𝑏)

√[𝑝 (1− 𝑝)(1

𝑛1+

1

𝑛2)] (4-3)

z-statistics =𝑝𝑏−𝑝𝑐−(𝑝𝑏−�̂�𝑐)

√[𝑝 (1− 𝑝)(1

𝑛2+

1

𝑛3)] (4-4)

Structural Steel Elements p̂ p̂ p̂ p̂ p̂ p̂

Structural Columns 0.74 0.63 0.75 0.75 0.75 0.88

Structural Framing 0.95 0.95 0.95 1.00 0.88 1.00

Metal Deck 0.00 0.37 0.00 0.10 0.00 0.13

Concrete Footings 0.63 0.74 0.85 0.55 0.50 0.44

Connections 0.37 0.26 0.25 0.25 0.25 0.44

Q1. What are the main elements

of the structural steel assembly

shown in Figure 1.

GROUP A OBSERVATIONS

(VIDEO ONLY)

GROUP B OBSERVATIONS

(LECTURE ONLY)

GROUP C OBSERVATIONS

(VIDEO AND LECTURE)

n = 19 n = 20 n = 16

0 2

17 11

5 5

Pre-Test

14

18

0

12

Post-Test

12

18

7

4 7

Post-Test

12 14

14 16

0 2

8 7

Pre-Test

14

7 5

Pre-Test Post-Test

15 15

19 20

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Table 4-12 shows the results of the pretest and post-test null hypothesis testing

completed for the data sets of all the structural steel elements. The collected data

showed with 95% confidence that there were no significant differences between the

control group and the experimental group’s answers in regard to structural framing (p-

value > 0.05). Although the results show that there is a significant difference between

the control group and the experimental group’s answers in regard to concrete footings in

the post-test (p-value < 0.05), however the pre-test sample proportions do not provide a

comparable base line (p-value < 0.05). On the other hand, significant differences were

observed between the control group and the experimental group’s answers in regard to

structural columns, metal deck and connections. For the “Structural Columns” item, the

null hypothesis for the pre-test sample proportions between groups A and B could not

be rejected (p-value = 0.415 > 0.05), which means that the two groups had similar

proportions prior to the experiment. However, for the post-test sample proportions, the

null hypothesis was rejected (p-value = 0.023 < 0.05), indicating that groups A and B

have significantly different proportions after the experiment. The same was with the

case for the comparison between groups B and C where the sample proportions did not

show any significant differences in the pre–test (p-value = 0.500 > 0.05) but showed a

significant difference in the post-test (p-value = 0.036 < 0.05).

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Table 4-12. Test results for difference in element identification (PS-1)*

Elements Difference Test Phase z-statistic p-value

Structural Columns

�̂�𝑎 − �̂�𝑏 Pre-test 0.214 0.415

�̂�𝑎 − �̂�𝑏 Post-test 2.000 0.023*

�̂�𝑏 − �̂�𝑐 Pre-test 0.000 0.500

�̂�𝑏 − �̂�𝑐 Post-test 1.795 0.036*

Structural Framing

�̂�𝑎 − �̂�𝑏 Pre-test 0.038 0.485

�̂�𝑎 − �̂�𝑏 Post-test 0.754 0.225

�̂�𝑏 − �̂�𝑐 Pre-test 1.019 0.154

�̂�𝑏 − �̂�𝑐 Post-test 0.000 0.500

Metal Deck

�̂�𝑎 − �̂�𝑏 Pre-test - 1.000

�̂�𝑎 − �̂�𝑏 Post-test 7.692 0.000*

�̂�𝑏 − �̂�𝑐 Pre-test - 1.000

�̂�𝑏 − �̂�𝑐 Post-test 0.946 0.172

Concrete Footings

�̂�𝑎 − �̂�𝑏 Pre-test 3.566 0.000

�̂�𝑎 − �̂�𝑏 Post-test 3.265 0.001

�̂�𝑏 − �̂�𝑐 Pre-test 5.493 0.000

�̂�𝑏 − �̂�𝑐 Post-test 2.054 0.020

Connections

�̂�𝑎 − �̂�𝑏 Pre-test 2.959 0.002

�̂�𝑎 − �̂�𝑏 Post-test 0.360 0.359

�̂�𝑏 − �̂�𝑐 Pre-test 0.000 0.500

�̂�𝑏 − �̂�𝑐 Post-test 4.084 0.000* * p < 0.05; Ho is rejected.

Furthermore, for the “Metal Deck” item, the post-test sample proportions showed

a significant difference between the groups A and B only (p-value < 0.001) as opposed

to the pre-test p-value of 1.000. For the “Connections” item, the post-test sample

proportions were found to be significantly different between groups B and C only (p-

value < 0.001) as opposed to the pre-test p-value of 0.500.

Question PS-2: Possible Tasks Required to Build the Structural Steel Assembly

Figure 4-4 shows all the possible tasks required to build the structural steel

assembly that were introduced in the estimating class, along with the number of

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students that listed each item in the answers. All observations were grouped according

to the three testing groups. The number of observations for each of the tasks was then

converted to a sample proportion according to the corresponding group. Comparing the

different sample proportion observed in the groups for each task would indicate whether

there is any significant difference between them. The pre-test sample proportions will be

compared to establish all groups that have a comparable base line, which would allow

for more accurate post-test comparisons.

Figure 4-4. Number of observations and sample proportions of possible tasks

The null hypothesis (Ho) postulates that there is no significant difference between

the sample proportions, while the alternate hypothesis (Ha) postulates that there is a

significant difference between the sample proportions. Equations (4-1) and (4-2) show

the null and alternate hypotheses used in the 95% confidence level analyses.

The sample proportions were compared using the MS Excel (2013) statistical

analysis add-in. Equations (4-3) and (4-4) were used to determine the test statistics of

both the pre-test and post-test sample proportions for each task. To test the hypothesis,

Possible Tasks p̂ p̂ p̂ p̂ p̂ p̂

Order and Delivery 0.16 0.16 0.15 0.20 0.19 0.06

Fabrication 0.21 0.00 0.05 0.00 0.19 0.19

Excavation 0.11 0.47 0.15 0.15 0.06 0.13

Place Concrete Footings 0.53 0.74 0.70 0.65 0.44 0.44

Lifting and Placing of Steel Elements 0.68 0.79 0.80 0.90 0.94 1.00

Welded/Bolted Connections 0.79 0.68 0.50 0.85 0.69 0.69

7

15 13 10 17 11 11

10 14 14 13 7

13 15 16 18 15 16

3

2 9 3 3 1 2

4 0 1 0 3

Post-Test

3 3 3 4 3 1

Pre-Test Post-Test Pre-Test Post-Test Pre-Test

Q2. What are the possible tasks

required to build the structural steel

assembly?

GROUP A OBSERVATIONS

(VIDEO ONLY)

GROUP B OBSERVATIONS

(LECTURE ONLY)

GROUP C OBSERVATIONS

(VIDEO AND LECTURE)

n = 19 n = 20 n = 16

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the p-value, which was then derived from the z-statistics, was used and the null

hypothesis is rejected if p ≤ 0.05.

Table 4-13 provides the results of the pretest and post-test null hypothesis

testing completed for the data sets of all the possible tasks required to build a structural

steel assembly. According to the results, the pre-test sample proportions of the following

tasks do not provide a comparable base line to allow for more accurate post-test

comparisons: fabrication, excavation, place concrete footings, lifting and placing of steel

elements and welded and bolted connections (p-values < 0.05).

On the other hand, significant differences were observed between the control group and

the experimental group’s answers in regard to order and delivery only. For the “Order

and Delivery” item, the null hypothesis for the pre-test sample proportions between

groups A and B could not be rejected (p-value = 0.391 > 0.05), which means that the

two groups had similar proportions prior to the experiment. Also, for the post-test

sample proportions, the null hypothesis could not be rejected (p-value = 0.084 > 0.05),

indicating that groups A and B had similar proportions after the experiment. Similarly,

the null hypothesis for the pre-test sample proportions between groups B and C could

not be rejected (p-value = 0.123 > 0.05). However, for the post-test sample proportions,

the null hypothesis was rejected (p-value < 0.001), indicating that groups B and C have

significantly different proportions after the experiment.

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Table 4-13. Test results for difference in task identification (PS-2)*

Elements Difference Test Phase z-statistic p-value

Order and Delivery

�̂�𝑎 − �̂�𝑏 Pre-test 0.278 0.391

�̂�𝑎 − �̂�𝑏 Post-test 1.378 0.084

�̂�𝑏 − �̂�𝑐 Pre-test 1.160 0.123

�̂�𝑏 − �̂�𝑐 Post-test 4.818 0.000*

Fabrication

�̂�𝑎 − �̂�𝑏 Pre-test 6.151 0.000

�̂�𝑎 − �̂�𝑏 Post-test - 1.000

�̂�𝑏 − �̂�𝑐 Pre-test 5.064 0.000

�̂�𝑏 − �̂�𝑐 Post-test 7.766 0.000

Excavation

�̂�𝑎 − �̂�𝑏 Pre-test 1.732 0.042

�̂�𝑎 − �̂�𝑏 Post-test 8.054 0.000

�̂�𝑏 − �̂�𝑐 Pre-test 3.406 0.000

�̂�𝑏 − �̂�𝑐 Post-test 0.856 0.196

Place Concrete Footings

�̂�𝑎 − �̂�𝑏 Pre-test 3.107 0.001

�̂�𝑎 − �̂�𝑏 Post-test 1.464 0.072

�̂�𝑏 − �̂�𝑐 Pre-test 4.474 0.000

�̂�𝑏 − �̂�𝑐 Post-test 3.702 0.000

Lifting and Placing of Steel Elements

�̂�𝑎 − �̂�𝑏 Pre-test 1.889 0.029

�̂�𝑎 − �̂�𝑏 Post-test 1.695 0.045

�̂�𝑏 − �̂�𝑐 Pre-test 1.913 0.028

�̂�𝑏 − �̂�𝑐 Post-test 1.333 0.091

Welded and Bolted Connections

�̂�𝑎 − �̂�𝑏 Pre-test 5.054 0.000

�̂�𝑎 − �̂�𝑏 Post-test 2.662 0.004

�̂�𝑏 − �̂�𝑐 Pre-test 3.130 0.001

�̂�𝑏 − �̂�𝑐 Post-test 2.396 0.008 * p < 0.05; Ho is rejected.

Question PS-3: Installation Sequence of Tasks Required to Build the Structural Steel Assembly

Figure 4-5 shows the suitable installation sequence for structural steel assembly

that were introduced in the estimating class, along with the number of students that

listed each item in the answers. All observations were grouped according to the three

testing groups. The number of observations for each of the tasks was then converted to

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a sample proportion according to the corresponding group. Comparing the different

sample proportion observed in the groups for each task would indicate whether any

significant difference existed between them. The pre-test sample proportions are

compared to establish all groups that have a comparable base line, which would allow

for more accurate post-test comparisons.

Figure 4-5. Number of observations and sample proportions of installation sequence

The null hypothesis (Ho) postulates that there is no significant difference between

the sample proportions, while the alternate hypothesis (Ha) postulates that there is a

significant difference between the sample proportions. Equations (4-1) and (4-2) show

the null and alternate hypotheses used in the 95% confidence level analyses. Similarly

as before, Equations (4-3) and (4-4) were used to determine the test statistics of both

the pre-test and post-test sample proportions for each task and the null hypothesis is

rejected if p-value ≤ 0.05.

Table 4-14 shows the results of the pretest and post-test null hypothesis testing

completed for the data sets of the suitable installation sequence within the structural

Installation Sequence p̂ p̂ p̂ p̂ p̂ p̂

Fabrication 0.11 0.05 0.00 0.00 0.13 0.13

Excavation 0.16 0.37 0.10 0.15 0.13 0.13

Delivery 0.05 0.11 0.10 0.15 0.19 0.00

Concrete Footings 0.74 0.84 0.70 0.70 0.56 0.50

Columns 0.53 0.74 0.65 0.70 0.56 0.50

Structural Framing 0.58 0.74 0.70 0.65 0.50 0.63

Metal Deck 0.11 0.26 0.05 0.05 0.00 0.13

Welded/Bolted Connections 0.63 0.68 0.45 0.70 0.38 0.50

2 5 1 1 0 2

12 13 9 14 6 8

10 14 13 14 9 8

11 14 14 13 8 10

Q3. For the list generated in (2)

of construction products, please

organize in order of the most

suitable installation sequence

within the construction process.

GROUP A OBSERVATIONS

(VIDEO ONLY)

GROUP B OBSERVATIONS

(LECTURE ONLY)

GROUP C OBSERVATIONS (VIDEO

AND LECTURE)

n = 19 n = 20 n = 16

Pre-Test Post-Test Pre-Test Post-Test Pre-Test Post-Test

3 7 2 3 2 2

2 1 0 0 2 2

1 2 2 3 3 0

14 16 14 14 9 8

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steel construction process. The collected data showed with 95% confidence that there

were no significant differences between the control group and the experimental group’s

answers in regard to fabrication, excavation, delivery, structural framing and metal deck

(p-value > 0.05). The pre-test sample proportions of some of the aforementioned tasks

in the installation sequence do not provide a comparable base line to allow for more

accurate post-test comparisons (p-values < 0.05).

On the other hand, significant differences were observed between the control

group and the experimental group’s answers in regard to concrete footings, structural

columns and connections. For the “Concrete Footings” item, the post-test sample

proportions showed a significant difference between the groups A and B only (p-value =

0.011 < 0.05) as opposed to the pre-test p-value of 0.271. Therefore, the null hypothesis

for the post-test sample proportions between groups A and B can be rejected, indicating

that groups A and B have significantly different proportions after the experiment.

Furthermore, for the “Structural Columns” item, the post-test sample proportions

showed a significant difference between the groups B and C only (p-value < 0.001) as

opposed to the pre-test p-value of 0.074. For the “Connections” item, the post-test

sample proportions were found to be significantly different between groups B and C only

(p-value < 0.001) as opposed to the pre-test p-value of 0.068.

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Table 4-14. Test results for difference in task sequencing (PS-3)*

Elements Difference Test Phase z-statistic p-value

Fabrication

�̂�𝑎 − �̂�𝑏 Pre-test 6.333 0.000

�̂�𝑎 − �̂�𝑏 Post-test 4.475 0.000

�̂�𝑏 − �̂�𝑐 Pre-test 6.336 0.000

�̂�𝑏 − �̂�𝑐 Post-test 6.336 0.000

Excavation

�̂�𝑎 − �̂�𝑏 Pre-test 2.230 0.013

�̂�𝑎 − �̂�𝑏 Post-test 5.953 0.000

�̂�𝑏 − �̂�𝑐 Pre-test 0.946 0.172

�̂�𝑏 − �̂�𝑐 Post-test 0.856 0.196

Delivery

�̂�𝑎 − �̂�𝑏 Pre-test 2.368 0.009

�̂�𝑎 − �̂�𝑏 Post-test 1.732 0.042

�̂�𝑏 − �̂�𝑐 Pre-test 2.931 0.002

�̂�𝑏 − �̂�𝑐 Post-test 6.943 0.000

Concrete Footings

�̂�𝑎 − �̂�𝑏 Pre-test 0.610 0.271

�̂�𝑎 − �̂�𝑏 Post-test 2.276 0.011*

�̂�𝑏 − �̂�𝑐 Pre-test 2.229 0.013

�̂�𝑏 − �̂�𝑐 Post-test 3.322 0.000

Structural Columns

�̂�𝑎 − �̂�𝑏 Pre-test 2.257 0.012

�̂�𝑎 − �̂�𝑏 Post-test 0.610 0.271

�̂�𝑏 − �̂�𝑐 Pre-test 1.446 0.074

�̂�𝑏 − �̂�𝑐 Post-test 3.322 0.000*

Structural Framing

�̂�𝑎 − �̂�𝑏 Pre-test 2.122 0.017

�̂�𝑎 − �̂�𝑏 Post-test 1.464 0.072

�̂�𝑏 − �̂�𝑐 Pre-test 3.332 0.000

�̂�𝑏 − �̂�𝑐 Post-test 0.403 0.343

Metal Deck

�̂�𝑎 − �̂�𝑏 Pre-test 2.739 0.003

�̂�𝑎 − �̂�𝑏 Post-test 7.455 0.000

�̂�𝑏 − �̂�𝑐 Pre-test 4.003 0.000

�̂�𝑏 − �̂�𝑐 Post-test 3.215 0.001

Connections

�̂�𝑎 − �̂�𝑏 Pre-test 3.452 0.000

�̂�𝑎 − �̂�𝑏 Post-test 0.266 0.395

�̂�𝑏 − �̂�𝑐 Pre-test 1.494 0.068

�̂�𝑏 − �̂�𝑐 Post-test 3.322 0.000* * p < 0.05; Ho is rejected.

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Question PS-4: Tasks that can be Going On in Parallel

In order to assess the spatial and temporal understanding of the participants on

structural steel assembly process, the responses to Question 4 present the possible

tasks the participants suggested could occur in parallel. The following details the

analysis of the results (See Table 4-15 and Figure 4-6):

Of the 34 responses to this question, 9% indicated that the tasks excavation and fabrication can occur in parallel.

Of the 34 responses to this question, 26% indicated that the erection of the structural steel members and their connections can occur in parallel.

Of the 34 responses to this question, 35% indicated that the structural steel columns can be simultaneously erected and connected to the footings.

Table 4-15. Tasks that can occur in parallel (PS-4)

Tasks that can occur in parallel

Pre-Test Post-Test % of Total

Number of Participants

p̂ % Number of Participants

p̂ %

Excavation and Fabrication

1 0.05 5% 2 0.17 17% 9%

Steel Erection and Connections

6 0.27 27% 3 0.25 25% 26%

Column Erection and Connection to Footings

6 0.27 27% 6 0.50 50% 35%

Roof Members and Protruding Section

1 0.05 5% 0 0.00 0% 3%

Welded Connections and Bolted Connections

5 0.23 23% 0 0.00 0% 15%

Procurement of steel and crane

1 0.05 5% 0 0.00 0% 3%

Placing of Concrete Footings

2 0.09 9% 0 0.00 0% 6%

Foundations and Ordering

0 0.00 0% 1 0.08 8% 3%

Total 22 100% 12 100% 100%

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Figure 4-6. Tasks that can occur in parallel

Of the 34 responses to this question, 3% indicated that the assembly of the structural steel roof members and the steel sections at the protruding end of the building can occur in parallel.

Of the 34 responses to this question, 15% indicated that both the welded connections and bolted connections of the structural steel members can occur in parallel.

Of the 34 responses to this question, 3% indicated that the procurement of the structural steel members and other materials and the procurement of the equipment needed for steel erection can occur in parallel.

Of the 34 responses to this question, 6% indicated that the concrete foundation footings can be poured simultaneously.

Of the 34 responses to this question, 3% indicated that the ordering and procurement of materials and equipment can occur in parallel with the pouring of the concrete foundation footings.

0%

5%

10%

15%

20%

25%

30%

35%

40%

Excavationand

Fabrication

Steel Erectionand

Connections

ColumnErection andConnectionto Footings

RoofMembers and

ProtrudingSection

WeldedConnectionsand Bolted

Connections

Procurementof steel and

crane

Placing ofConcreteFootings

Foundationsand Ordering

Pe

rce

nta

ge o

f P

arti

cip

ants

' Re

spo

nse

s

Tasks Required for Structural Steel Assembly

Tasks that Can Occur in Parallel

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Question PS-5: Recommendations to Improve the Efficiency of the Construction Process

This question was posed in order to acquire recommendations from the survey

participants on how to improve the efficiency of the construction process used in

constructing the structural steel assembly. The analysis of the results as shown in Table

4-16 indicated (also see Figure 4-7):

Of the 81 responses to this question, 27% indicated having efficient equipment and crew members will efficiently improve the construction process used in constructing the structural steel assembly.

Of the 81 responses to this question, 27% indicated that prefabricating some of the structural steel assembly offsite, especially roof members, and placing them on-site, will efficiently improve the construction process used in constructing the structural steel assembly.

Table 4-16. Recommendations on how the structural steel assembly process can be efficiently improved (PS-5)

Recommendations Observations % of Total

Efficient Equipment and Crew 22 27%

Prefabrication 22 27%

Use of adequate safety equipment 6 7%

Good communication and Scheduling 6 7% Site Planning 5 6%

Early Delivery of Materials 5 6%

Avoid Field Welds; Use shop welds or bolted connections

7 9%

Concrete Columns on first level 1 1%

Erect heavy steel members first 1 1%

Install leveling bolts while pouring concrete footings

1 1%

Quality materials 1 1%

Clear sets of drawings 1 1%

Use 3D Printing for materials 1 1%

Use Automated Machines 1 1%

Use the same contractor for steel erection 1 1% Totals 81 100%

Of the 81 responses to this question, 7% indicated that enforcing safety measures and the use of adequate safety equipment on-site will efficiently

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improve the construction process used in constructing the structural steel assembly.

Of the 81 responses to this question, 7% indicated that good communication between all parties involved in construction and organized scheduling of the construction activities will efficiently improve the construction process used in constructing the structural steel assembly.

Of the 81 responses to this question, 6% indicated that a well laid out site will efficiently improve the construction process used in constructing the structural steel assembly.

Of the 81 responses to this question, 6% indicated that early delivery of all the materials required will efficiently improve the construction process used in constructing the structural steel assembly.

Of the 81 responses to this question, 9% indicated that the use of shop welds and bolted connections, as opposed to the use of field welds, will efficiently improve the construction process used in constructing the structural steel assembly.

The remainder 8% of responses to this question indicated that the following will efficiently improve the construction process used in constructing the structural steel assembly:

o The use of concrete columns on the first floor of the building (1%).

o Erection of heavy steel members first, followed by smaller members that can be assembled by hand or with smaller equipment (1%).

o Installation of leveling bolts while pouring concrete footings to prevent drilling holes into the foundation later on (1%).

o The use of standard and quality materials (1%).

o Having a clear set of drawings (1%).

o The use of 3D printing for materials (1%).

o The use of automated machines (1%).

o Using the same contractor for all work related to structural steel assembly (1%).

The following lists the rankings of the major recommendations in descending

order from highest to lowest observed percentages:

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1. Efficient Equipment and Crew (27%) 2. Prefabrication (27%) 3. Avoid Field Welds; Use shop welds or bolted connections (9%) 4. Use of adequate safety equipment (7%) 5. Good communication and Scheduling (7%) 6. Site Planning (6%) 7. Early Delivery of Materials (6%)

Figure 4-7. Recommendations on how the structural steel assembly process can be efficiently improved

27%

27%

8%

8% 6%

6%

9%

2%

1%

1%

1%

1%

1%

1%

1%

9%

Recommendations

Efficient Equipment and Crew Prefabrication

Use of adequate safety equipment Good communication and Scheduling

Site Planning Early Delivery of Materials

Avoid Field Welds; Use shop welds or bolted connections Concrete Columns on first level

Erect heavy steel members first Install leveling bolts while pouring concrete footings

Quality materials Clear sets of drawings

Use 3D Printing for materials Use Automated Machines

Use the same contractor for steel erection

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CHAPTER 5 CONCLUSIONS AND RECOMMENDATIONS

The following sections outline the conclusions of this investigation obtained from

the literature review and survey analysis found in Chapters 2 through 4.

Conclusions

Augmented reality (AR) is an emerging technology that encompasses a vast

range of technologies that can be applied within diverse fields and industries. Presently,

the application of the technology is broadly classified into the following: personal

information systems, industrial and military application, medical applications, AR for

entertainment, AR for the office, and education and training. However, the applications

of AR technologies are not limited to these fields alone. Although, AR is being

embraced by a lot of industries, the technology is not without imperfections. A lot of

work still has to be done to improve on 1) the portability and outdoor use of ART

devices, 2) tracking and registration of users’ experiences, 3) accuracy of depth

perception, 4) user interfacing, and 5) social acceptance. Aside from these, the

opportunities for research on ART is never ending.

AR has vast potential implications and numerous benefits for the augmentation of

teaching and learning environments. AR enhances the collaboration and spatial abilities

needed to support the learning development capabilities of students. There are several

available AR tools and technologies that can be used to improve learning experiences

in the classroom, some of which include AR books, gaming and software development

kits (SDK). The constant changing nature of modern information technologies demands

a change in learning situations for both the learners and the educators, and ART

provides the tools to help facilitate these changes.

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The implementation of ART in the construction industry is swiftly progressing and

developing in yet undiscovered ways. The industry is currently immersed in the

applications of AR in areas like as-built progress monitoring, training, dynamic site

visualization, construction defect detection, mobile computing, lifecycle analysis, and so

on. ART has thus far proven to have a positive impact on the industry as witnessed in

several areas of improvement such as mobility and functionality, increased productivity,

increased safety records on construction sites and so forth. Furthermore, mobile

devices and other necessary hardware are becoming increasingly affordable and

accessible, as a result the use of ART on construction sites is reasonably widespread.

ART has exhibited great potentials in enhancing construction management

education, although a significant amount of work still has to be done preparatory to the

prevalent use of ART in enhancing the educational experiences of students. The major

educational challenge many construction management students are confronted with is a

knowledge gap in grasping the spatial and temporal constraints which exist during

construction processes. This stems from an insufficient exposure of students to many

construction processes and procedures. ART provides a simple and convenient solution

to this by virtually incorporating jobsite visits into the classrooms.

The results of this study show that the augmentation video increased students’

understanding of the main elements of the structural steel assembly, especially the

“Metal Deck” element. Also, the augmentation video increased the understanding of the

students on the possible tasks required to complete the structural steel assembly. The

group that had access to the lecture and video had the highest benefits, as they were

able to accurately visualize how the structure was erected. It can be inferred that the

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augmentation video helped buttress the elements and concepts introduced in class. The

video also helped those students visualize and remember the installation sequence for

structural steel the elements, most especially regarding the “Structural Framing”

element. In addition, students that had access to the video without the lecture were able

to correctly list out a suitable installation sequence more than the students that had the

lecture only. Therefore, the best approach to enhancing the educational experience of

students is by introducing the augmentation video as a supplement in the classroom, as

opposed to a complete replacement of the lectures and other instructional materials.

The world is undoubtedly changing and moving increasingly towards a very

immersive and virtual reality, not just in education and construction. However, a lot of

AR tools are very much at our disposal for our innovative utilization. We can only grow

and adapt along with the change while driving forward significant changes in all our

industries.

Results to Investigation Objectives

As indicated throughout the research, the targeted purpose for this research was

to discover the possible advantages of incorporating ART with traditional teaching

techniques and how its use can be optimized in construction management education.

The following objectives were used to evaluate any meaningful data derived through the

literature review and survey (Chapters 2 through 4): investigate the current use of ART

in the construction industry; assess the current use of ART in education; assess the

current use of ART in construction management education; and determine the

effectiveness of ART in the comprehension of the use and erection of steel components

among construction management students.

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Objective 1: Investigate the current use of ART in the construction industry

In investigating the current use of ART in the construction industry, the systems

and technologies of AR had to be explored. Although the construction industry has

begun to embrace applications for augmented reality in several areas, there remains a

lot of work to be done before a widespread implementation and the full potentials of AR

applications are to be achieved.

Objective 2: Assess the current use of ART in education

Currently, AR has shown great potentials in bringing about sweeping

improvements in education, as the combinations of AR technologies and tools with

conventional classroom teaching techniques have indicated an improvement in the

performance of students. It is expected that as educators experiment with all the

available AR tools, and develop new methods of teaching and learning, continuing

progress will be made.

Objective 3: Assess the current use of ART in construction management education

AR is being used as an instructional tool to effectively bring in the exposure of

on-site experiences during any phase of the construction projects into construction

courses. ART provides a convenient solution to the major educational challenge many

construction management students are confronted with by virtually incorporating jobsite

visits into the classrooms. At the same time it provides instructors with the flexibility to

incorporate these field experiences at the opportune time in the classroom.

Objective 4: Determine the effectiveness of ART in the comprehension of the use and erection of steel components among construction management students

ART has displayed positive capabilities in enhancing construction management

education. During the structural steel assembly experimental procedure in this study, it

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was observed that the ART enabled media was able to help students better understand

and identify the elements and tasks involved in the assembly process. It was also

perceived that combining traditional classroom lectures with ART enabled media

showed to be advantageous.

Improvements to the Survey

The following are improvements that need to be made to further enhance the

quality of the survey as well as provide more accurate analysis of the results:

The research was intended for undergraduate students enrolled in the Construction Management program at the University of Florida, which limits the targeted audience. However, since the targeted audience is limited, extra steps should be taken to ensure almost all, if not all, of the students who started the procedure completed it.

Recommendations for Future Research

Although this study only discussed the effects of understanding the elements and

tasks required to complete a structural steel assembly, the same concept can be

applied to any other system in the construction industry. In future work different

assemblies should be used to conduct similar tests and further discern the most

effective use for ART.

Future researchers interested in this topic of study should attempt to analyze the

participants’ performance in the estimating part of the survey. Also, another course

besides the Estimating I class should be sampled. As the focus of the research is

relatively new to construction management education, feedback from the students on

the use of the ART video as an instructional tool may also be of some help.

In addition, more statistical analysis can be performed on elements and tasks

whose pre-test sample proportions showed a significant difference when comparing the

control group and the experimental group’s answers, to determine the underlying factors

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behind the observed differences. These differences may have been attributable to the

different demographic and background characteristics of the participants and can only

be confirmed by additional statistical tests.

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BIOGRAPHICAL SKETCH

Fopefoluwa Bademosi was born in Ibadan, Nigeria and lived there all her life until

she moved to the United States in 2014 to further her studies. In 2013, she graduated

with honors with a Bachelor of Science in Building Technology from Covenant

University in Ota, Nigeria. She will be graduating with a Master of Science in

Construction Management from the Rinker School of Construction Management at the

University of Florida in August 2016. She plans to further pursue her education by

enrolling in the Rinker School Ph.D. program.