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Usability testing for accessibility: Patterns for discovery #econfpsu16
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Transcript of Usability testing for accessibility: Patterns for discovery #econfpsu16
Usability testing for accessibility: Patterns for discovery Elements Penn State 13 June 2016
Devon Persing [email protected]
@devonpersing
Accessibility ConsultantSimply Accessible http://sateach.es
Today 1. Why and how we do usability testing 2. Examples from the field 3. Making a usability practice for accessibility
Usability testing for accessibility
The interface is not the goal Users access your content to achieve a goal, not to interact with your content. The interface is a means to an end.
Usability is not compliance Accessibility often begins with an assessment against the Web Content Accessibility Guidelines (WCAG 2.0), but meeting guidelines doesn’t guarantee usability.
Context matters A solution that meets accessibility guidelines might be usable in one context but not in another.
Assumptions hold us back Letting go of assumptions about how users with disabilities use technology lets us focus on creating holistic solutions that benefit everyone.
How we do usability testing
• Moderated remote or in-person tests
• Participants select software, hardware, and environment
• Combination of functional testing and feedback on visual designs or wireframes
• Test only with content that has been assessed (and remediated, if necessary) for accessibility
• Usability is a standard process with an owner
BlindnessCognitiveSituational disabilities
Chemo brain
Color blindness
Cystic fibrosis
Gamer’s thumb
DyslexiaLanguage barriers
Photosensitive epilepsy
Astigmatism
Hard of hearing
Lazy-Eyes
Directionally challenged
Poor hearing
Age-related macular degeneration
Multiple sclerosis
Learning difficulties
Visual impairments
Tremors
Muscle slowness
Deuteranopia Monochromacy
Dichromacy
Anomalous trichromacy
Protanopia
Protanomaly
Deuteranomaly
Tritanopia
Tritanomaly
Deafness
Achromatopsia
Loss of fine muscle controlParkinson’s disease
Muscular dystrophy
Cerebral palsy
Stroke
Photoepileptic seizures
Developmental disabilities
Dyscalculia
Attention deficit disorder
Dementia
Acquired brain injuries
Neurodegenerative diseases
Difficulty concentrating
Dysgraphia
Getting older
Post-concussion syndromeSleep deprivation
Vertigo
Illiteracy
Amputation
CataractsGlaucoma
Hearing
Autism Motor Diabetic retinopathy
Low vision
Noise-induced hearing loss
Aphasia
Reading disordersVisual
Vestibular disorders
And many, many, many more…
Examples
Best practice doesn’t make perfect
ARIA tabs for primary content
• Most users had a hard time. (One breezed through!)
• AT users struggled with finding the content in context without additional way finders like headings and links.
• AT users struggled with using the controls, once found.
• If another way to do the activity was available via navigation, users preferred accessing the content elsewhere.
Grid love
Form/grid with large touch targets
• AT users could navigate easily via standard keys for forms and tables.
• Low vision users could scan the grid easily.
• Sighted keyboard-only users interacted easily with the visible radio button controls.
• Mouse users and users of devices and software that mimic mouse movements found the large target size easy to use.
The big picture
The big picture
The big picture
The big picture
Size matters
• Non-visual AT users may not use a monitor at all.
• Low vision users may trigger smaller breakpoints via:
• Browser-native zoom
• Resizing text with a plugin or at the OS level
• Sizing down the browser window to fit a portion of a magnified screen
• A combination of any of the above
Opportunities for discovery
• See exactly how users choose to interact with and understand complex interactions
• Understand why users are able or unable to access or use content
• Discover ways that users access content outside of a controlled setting
Making a usability practice for accessibility
Don’t…
• Test with users before assessing and remediating for accessibility.
• Use WCAG 2.0 as a checklist for usability.
• Make assumptions about your users’ devices, screens, and habits.
• Throw out the baby. (But maybe change the bathwater.)
Do…
• Allow participants to test with their own hardware and software, in their own environments.
• Use what you know about your users and product to inform decisions about what you test.
• Make testing flexible and low stress.
• Have an owner.
• Compensate participants.
Thank you!
/ Devon Persing/ Simply Accessible/ [email protected]/ @devonpersing