Usability Testing: Best Buy’s Website and Mobile...
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Nick Ortega, Noah Gary, Yimeng Duan
I300 Fall 2015
USABILITY TESTING: BEST BUY’S WEBSITE AND
MOBILE APP
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Process
In this study, we chose Best Buy as the site that we wanted to use, and
also their mobile app. Many people use best buy and buy technology through
them so we wanted to see which platform was easier to buy things. To test this,
our first test subject is a 19 year old male that is averagely tech savvy. He spends
about 40 hours a week online cumulatively on his laptop and phone. Our
second test subject is a 20 year old female that isn’t very tech savvy. She spends
about 20 hours a week online, most of which is for school. The studies each
took about 30 minutes each for a total time of an hour.
Method
Krug’s six stages of usability is the method we used for this. He uses this
to make sure everything flows well and is adequately organized. He starts by
welcoming his subject and explaining to them what he is trying to look for in the
study. This relieves any anxiety the subject may have and allows them to know
how to act.
Krug then begins to ask questions. He wants to get background
information so he knows how to compare them later on when working on the
design. He asks questions such as how long subjects spend online and also the
dispersion of browsing the web and emailing. Krug also likes to know subject’s
favorite sites so he can implement different aspects of those sites into the final
design. In this step, he usually will ask the subjects to view the homepage before
questioning the analysis.
Next, Krug enters the main portion of the test which is asking the subjects
to complete a certain task using the website. He wants the subject to speak out
loud while they are working on the task and narrating their actions. Using this
information, Krug begins to probe, which is when he asks what the subjects
found ineffective or effective about the design of the site. Krug then concludes
the study by thanking the subject for their help and analysis.
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Website
To start off the testing, we welcomed the subject by telling him what this
would consist of. We also told them to speak out loud about what they were
thinking. Then, we explained that they could ask questions and we would try to
answer them at the end of the test.
Next, we asked them a couple questions such as occupation and how
many hours they spend online a week. Then, asked what they primarily use the
web for and how many hours they do it.
Then, we opened up the Best Buy website and asked the subjects a few
questions about it such as who owns the site. We then asked them to explain
what they saw and what they could do without any help.
This next part of the test is the biggest part. We explained to our subjects
the task we wanted them to accomplish:
“Your phone broke and you need to order and customize a new phone off of
Best Buy. Find the best fit for you.”
After they completed the task, we found out the site works very well and
is easy to use. Very straight to the point and many options.
When finishing, we asked the subjects what they didn’t like and what they
liked about the site. We also asked them to report any problems and gave them
a chance to ask questions.
Mobile App
To start off the testing, we welcomed the subject again by telling him
what this would consist of. We then asked if there was any questions.
When using the app, we then asked them to explain what they saw and
what they could do without any help.
During the app testing we noticed that when trying to buy something, it
redirects you to the mobile version of the website on the internet. It isn’t very
cohesive and is hard to navigate compared to the app.
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This next part of the test is where we explained to our subjects the task
we wanted them to accomplish again:
“Your phone broke and you need to order and customize a new phone off of
Best Buy. Find the best fit for you.”
When finishing, we asked the subjects what they didn’t like and what they
liked about the site. We also asked them to report any problems and gave them
a chance to ask questions.
Background on Company
Best Buy wasn’t always called by its known name. It started off as an
electronics store called Sound of Music, which specialized in high fidelity stereos
in Saint Paul, MN. It made about $1 million in revenue and about $58,000 in
profits its first year. Best Buy was named “Company of the Year” by Forbes
magazine in 2004 and many other awards. It has come a long way!
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User interfaces
website
Navigation
Bar
Quick links
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Product
description
Customization
options
Refine
Search
Purchase
Product
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Search bar
Navigation bar
MOBILE APP
Search bar
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Customization
options
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Purchase
Product
Note:
The mobile app redirects you to the mobile website when you want to purchase a product
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Case study
Subject 1
Website
Step Action Input Feedback
1
Search
for the
product
you
want
2
Choose
the
color
of the
phone
you
want
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3
Add the
phone
you
want to
shoppin
g bag
4
Choose
your
phone
plan
5
Choose
your
shipping
method
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6
Go to
check
out
7
Enter
your
shipping
address
8
Enter
the
payment
informa
tion
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9
Review
the
details
and
place
the
order
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Mobile App
Step Action Input feedback
1 Select
Products
2
Select
cell
phones
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3
Select
desired
phone
4
Select
desired
phone
model
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5
Select
phone to
customize
6 Customize
color
7 Click
“buy”
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8 Click
“yes”
9
Click
“upgrade
your
phone”
Enter shipping and
payment info
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USER 2
WEBSITE
Step Action Input Feedback
1
Search
for the
product
you
want
2
Choose
the
color
of the
phone
you
want
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3
Add the
phone
you
want to
shoppin
g bag
4
Choose
your
phone
plan
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5
Choose
your
shipping
method
6
Go to
check
out
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7
Enter
your
shipping
address
8
Enter
the
payment
informa
tion
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9
Review
the
details
and
place
the
order
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MOBILE APP
Step Action Input feedback
1 Search desired
phone
2 Refine search
criteria
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3 Select desired
phone
4 Click “buy”
5 Click “yes”
6 Click “upgrade
your phone”
Enter
shipping and
payment info
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Preliminary Findings
Through our usability testing with two users using two methods of
completing a task, we found that using the website on a computer proved to be
more useful and provided the users with a faster and overall better experience.
The problem with the mobile application is that purchasing products is not
integrated into the application itself. In order for a transaction to be completed,
the user has to exit the mobile app and be redirected to their mobile device’s
default browser. This created a disconnect and made both of the users
dissatisfied.
Design Recommendations
The mobile app could definitely benefit from some design modifications.
The biggest one is creating a unified experience across the app. This would
include integrating the cart and the purchase page into the app itself instead of
redirecting users to their mobile web browser.
The website is a lot better than the app, but that doesn’t mean that it
couldn’t benefit from some minor changes. For example, the page that shows
all of the products if really cluttered. This is understandable because there are a
lot of products available, but if there was somehow a way to organize the
products into less cluttered sections on the website, this would be ideal.