Us vs. them Education vs. Industry By Adam Rudd. Executive Summary Education vs. Industry Processes...

25
Us vs. them Education vs. Industry By Adam Rudd

Transcript of Us vs. them Education vs. Industry By Adam Rudd. Executive Summary Education vs. Industry Processes...

Us vs. them Education vs. Industry

By Adam Rudd

Executive Summary

• Education vs. Industry

• Processes & skills within the industry

• How to prepare students today

• This is a Discussion, not a lecture

About Me

Adam Rudd• B. Interactive Ent.• Midlevel Artist• ~3 years industry• 7 titles• Mobile > Next Gen• Multiple Genres

Overview

• Art Pipelines– 2 Example Projects

• Software– Maya, zBrush, focussed development

• Skills– Skills to develop in this climate– Developing a marketable graduate

Pipelines The Importance

• Pipelines are core to a project

• Pipelines are constantly evolving

• Students with experience in pipelines will be more flexible within the industry

Pipelines What is a pipeline?

• Series of processes to get a feature from paper to game

• Eg. streetlamp

Pipelines In class

• Giving students pipeline responsibility – Less overhead/planning for Lecturers– Less risk of outdating subjects– More onus on individuals– Encouraged Team interaction

• The Obj/Dae– Open file format– Supported by multiple software packages

Pipeline Example Project 01

• Assets and Levels built within Maya– Locator based placement for instanced files– Eg.V_appletree

• Renderware exports for each file

• Very Centralised

• Very Volatile

Pipeline Example Project 02

• Assets: – Maya <500vert assets – Collada Shader setup– Melscript export system generates Database

entry, DAE composite file for the level editor, and builds chunk files for the game engine

– Assets are now ‘available’– OBJ files placed in level editor– Export form editor for placement information.

Pipeline Example Project 02

• Terrain: – Middleware Sculpting package– Tile based, utilizing DEM data Hightmaps for

basemesh. Additional Sculpting for landmarks– ~8 world textures to be masked in per tile– 12,000 pieces of imposter vegetation painted

on via middleware per tile– Building sets & landmarks imported via

custom asset set plugins as per design aesthetics

Pipeline Example Project 02

Terrain

Trees

SoftwareOverview

• Modeling Packages

• Sculpting Packages

• 2D packages

• Encouraging mastery

SoftwareModeling Packages

• Autodesk Maya– Industry Standard– Melscripting

• Autodesk 3d Studio Max– Strong Polygon Modeling interface

• Luxology Modo– Strong Polygon Modeling interface– Pricepoint

SoftwareSculpting Packages

• Pixologic zBrush– Industry Standard– scripting

• Autodesk Mudbox– Obvious pricepoint advantage with bundles

Software2D Packages

• Adobe Photoshop– Industry Standard

• Corel Painter– Traditional 2D focus

• GIMP– Free (limited) toolset

SoftwareEncouraging Mastery

• Most programs are interchangeable

• Community and friendly competition encourages software mastery

• Discipline mastery only – Animators should know how to animate– Prop artists should know prop workflow– Character artists should know character

workflow

Community

• Online Forums– GameArtisans, Polycount

• Integrating curriculum into becoming active members of communities– Personal investment with structure

• Criterion for community activity & achievements

SkillsOverview

• The current situation

• Important skills for a graduate to have

• Not so..important skills

• Creating a marketable graduate

SkillsThe current situation

• Difficulties entering the industry– Aversion to juniors– Salaries

• Globally occurring

• There are still jobs out there!

• On the plus side: the bar is being raised

SkillsImportant skills for a graduate to have

• Industry standard tool mastery

• Very high quality work in their chosen discipline– Environment– Characters– Animation– Web Design

• Communication skills

SkillsNot so important skills to have

• Jack of all trades artist

• The ability to do what they don’t want to do

• Obsolete Engine knowledge

• Video Editing skills

SkillsCreating a Marketable Graduate

• Communication!– Linkedin – forums – industry contacts

• Portfolio – Demo reel optional for those who aren’t

animating

Understanding hiring criteria

SkillsHiring Criteria - NaughtyDog

•Technical Skills•Communication•Teamwork•Experience

Questions!

• This presentation is available on my blog

• http://www.AdamRudd.net

[email protected]

Thankyou