US 25. INFANTRY DIVISION - dmms.de file27. & 161. or 34. Infantry Regiment INFANTRY COMPANY...
Transcript of US 25. INFANTRY DIVISION - dmms.de file27. & 161. or 34. Infantry Regiment INFANTRY COMPANY...
27. & 161. or 34. Infantry Regiment
INFANTRY COMPANY (Guadalcanal)
US 25. INFANTRY DIVISION
HEADQUARTERS HEADQUARTERS (2)
You must �eld the HQ and two Marine Platoons and one Transport Platoon.You may choose additional Tanks, Artillery Support and Reserve.
COMBAT PLATOONS
INFANTRY(2) INFANTRY INFANTRY INFANTRYRi�e Platoon Ri�e Platoon Ri�e Platoon Ri�e Platoon
WEAPON PLATOONS
MACHINE-GUNSMachine-gun Platoon
ARTILLERY(4)Mortar Platoon
REGIMENTAL SUPPORT PLATOONS
SUPPORT PLATOONS
ARTILLERY(6)Cannon Platoon
ARTILLERY(7)
ANTI-AIRCRAFT(8)Light Anti-Air Platoon
RECONNAISSANCE(7)Scout Platoon
ARMOUR(9)Light Tank Platoon
MACHINE-GUNS(4)Machine-gun Platoon
Heavy Artillery BatteryARTILLERY(7)
Field Artillery BatteryANTI-TANK
Anti-tank Platoon
You may choose between 27. & 161. and 34. Regiment.27. & 161. is con�dent trained.34. rating is reluctant trained.
27.&161. CONFIDENTTRAINED
RELUCTANTTRAINED34.
AIRCRAFT(10)Air Support
Regimental HQ
INFANTRYEngenieer Platoon
27. & 161. or 34. Infantry Regiment
INFANTRY COMPANY (Guadalcanal)
US 25. INFANTRY DIVISION
You may choose between 27. & 161. and 34. Regiment.27. & 161. is con�dent trained.34. rating is reluctant trained.
27.&161. CONFIDENTTRAINED
RELUCTANTTRAINED34.
HEADQUARTERS HEADQUARTERS
Company Command Carbine team
2iC Command Carbine team
COMBAT PLATOONS
Ri�e teams Ri�e teams
Bazooka team Bazooka team
Ri�e teamsRi�e teams
Ri�e teams Ri�e teams
HQ Command
Squad
Squad
Squad
Combat Platoon
Company HQ 27th and 161th 20
Company HQ 34th 15
3 Squads 27th and 161th 180
3 Squads 34th 140
2 Squads 27th and 161th 100
2 Squads 34th 60
Add Bazooka team 20
Add M2 Half-tracks per platoon 40
Bazooka team
Add up to three Sniper teams each per 50
Add Bazooka team 20
The M1 Garand and Browning Automatic Ri�e (B.A.R.) gave the Doughboys their smallarms �repower.
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Add M2 Half-track and jeep 10
27. & 161. or 34. Infantry Regiment
INFANTRY COMPANY (Guadalcanal)
US 25. INFANTRY DIVISION
You may choose between 27. & 161. and 34. Regiment.27. & 161. is con�dent trained.34. rating is reluctant trained.
27.&161. CONFIDENTTRAINED
RELUCTANTTRAINED34.
M1917 HMG team
Section
Machine-Gun Platoon
2 Machine-gun sections 27th and 161th 100
1 Machine-gun sections 27th and 161th 60
2 Machine-gun sections 34th 801 Machine-gun sections 34th 50
WEAPON PLATOONSMACHINE-GUN PLATOON
MORTAR PLATOON
Command Ri�e/MG team
Mortar team
Section
Section
2 Mortar Sections 27th and 161th 1252 Mortar Sections 34 th 105
1 Mortar Section 27th and 161th 851 Mortar Section 34th 75
HQ Command
M1 81mm Mortar Platoon
Command Ri�e team
HQ Command
Add Bazooka 20Add Jepps with trailers 5
Add Bazooka 20Add Jeep and trailers 5
M1917 HMG team
M1917 HMG team M1917 HMG team
Section
Mortar team Mortar team
Mortar teamMortar teamMortar team
Weapon Platoons may make Combat Attachements to Marine Combat Platoons
Weapon Platoons may make Combat Attachements to Marine Combat Platoons
Bazooka team
Bazooka team
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27. & 161. or 34. Infantry Regiment
INFANTRY COMPANY (Guadalcanal)
US 25. INFANTRY DIVISION
You may choose between 27. & 161. and 34. Regiment.27. & 161. is con�dent trained.34. rating is reluctant trained.
27.&161. CONFIDENTTRAINED
RELUCTANTTRAINED34.
WEAPON PLATOONS
Command Ri�e/MG teams
HQ Command
Scout Platoon
2 Recon Squads 27.&161. 2102 Recon Squads 34. 190
Add Bazooka team for 20 points
Add jeeps for 5 points
RECONNAISSANCE
M2 half-track with .50 cal AAMG
Ri�e team
Recon Squad
Ri�e team
Recon Squad
Bazooka team
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27. & 161. or 34. Infantry Regiment
INFANTRY COMPANY (Guadalcanal)
US 25. INFANTRY DIVISION
Support is con�dent trained.SUPPORT CONFIDENTTRAINED
INFANTRY Pioneers
Pioneer Ri�e/MG teams Pioneer Ri�e/MG teams
Squad
Pioneer Ri�e/MG teams Pioneer Ri�e/MG teams
Squad
M1917 HMG
Weaponsquad
3 Engineer Squads 135
2 Engineer Squads 100
Add Pioneer Supply 1.5-ton truck 25
Add D7 Bulldozer 5
Add Bazookas for 25 points each
HQ CommandEngineer Platoon
Engineers are Pioneer Platoonswith Tank Assault 4M1917 HMG
Bazooka team
Bazooka team
Bazooka team
REGIMENTAL SUPPORT PLATOONS
ANTI-TANK PLATOON
Command Ri�e/MG team
M3 37mm gun
Section
Section
2 Gun Sections 200
1 Gun Section 100
HQ CommandAnti-tank Platoon
M3 37mm gun
M3 37mm gunM3 37mm gun
Add Bazooka team for 20 points
Add jeeps for 5 points
Bazooka team
Pioneer Ri�e/MG team jeep with .50 cal
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27. & 161. or 34. Infantry Regiment
INFANTRY COMPANY (Guadalcanal)
US 25. INFANTRY DIVISION
Support is con�dent trained.SUPPORT CONFIDENTTRAINED
REGIMENTAL SUPPORT PLATOONSFIELD ARTILLERY BATTERY
Command Carbine team
Howitzer Howitzer
HowitzerHowitzer
Gun section
Gun section
6 M1A1 75mm 210
4 M2A1 105mm 170
2 M2A1 105mm 95
Add trucks for 5 points for the platoon
3 M1A1 75mm 110
HQ SectionField Artillery Battery
Observer Carbine team Sta� team
HEAVY ARTILLERY BATTERY
Command Carbine team
Howitzer Howitzer
HowitzerHowitzer
Gun section
Gun section
4 M1 155mm 315
2 M1 155mm 165
Add trucks for 5 points for the platoon
Heavy Field Artillery Battery
Observer Carbine team Sta� team
You may �eld a M1 155mm howitzer without support of 105mm Artillery or similar guns.
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27. & 161. or 34. Infantry Regiment
INFANTRY COMPANY (Guadalcanal)
US 25. INFANTRY DIVISION
Support is con�dent trained.SUPPORT CONFIDENTTRAINED
REGIMENTAL SUPPORT PLATOONS
SUPPORT PLATOONS
2 Automatic Weapon Sections 1601 Automatic Weapon Section 903 M3 75mm GMC 160
Replace all M13 for 5 points per sectionReplace all T28E1 with M15 CGMC at no cost
Anti-Aircraft Artillery (self-propelled) Platoon
Automatic Weapon Section
Automatic Weapon Section
Command M13 MGMC
T28E1 CGMC T28E1 CGMC
M13 MGMC
ANTI-AIRCRAFT
3 T30 75mm HMC 80
2 T19 105mm HMC 1053 T19 105mm HMC 1656 T19 105mm HMC 310
3 M3 75mm GMC 170
Add .cal 50 cal MGs to any or all for 5 points per gun
Cannon Platoon HQ Section
Gun section
2 M8 Scott HMC 140
Assault GunAssault Gun
Assault Gun
ARTILLERY
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2 90mm Heavy Anti-Air Guns 2201 90mm Heavy Anti-Air Gun 110Add 1,5ton trucks 5
27. & 161. or 34. Infantry Regiment
INFANTRY COMPANY (Guadalcanal)
US 25. INFANTRY DIVISION
Support is con�dent trained.SUPPORT CONFIDENTTRAINED
SUPPORT PLATOONS
AIRCRAFT
Priority Air Support
Grumman F4F-4 Wildcat 120
Bell P-400 140
Air Support
Sporadic Air Support
Grumman F4F-4 Wildcat 80
Bell P-400 90
5 M3 or M3A1 Stuart 2604 M3 or M3A1 Stuart 2103 M3 or M3A1 Stuart 160Equip all M3A1 with stabelisersfor 5 points per tank
5 M5A1 Stuart 3104 M5A1 Stuart 2503 M5A1 Stuart 190
Light Tank Platoon
Tank Section
Tank Section
HQ Section
Tank
Command tank
Tank Tank
Tank
ARMOUR
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27. & 161. or 34. Infantry Regiment
INFANTRY COMPANY (Guadalcanal)
US 25. INFANTRY DIVISION
The 25th Infantry Division (nicknamed "Tropic Lightning" or „Electric Strawberry", and the "Củ Chi National Guard" during the Vietnam War) was activated on 1 October 1941 in Hawaii to conduct military operations in the Asia-Paci�c region. The 25th Division was formed from the 27th and 35th Infantry regiments of the original Hawaiian Division. This was a pre–Second World War with four regiments. After the Japanese air attack on Scho�eld Barracks, 7 December 1941, the 25th Infantry Division moved to beach positions for the defense of Honolulu and Ewa Point. Following intensive training, the 25th moved to Guadalcanal on 25 November 1942 to relieve the Marines near Henderson Field. First elements landed near the Tenaru River on 17 December 1942 and entered the combat on 10 January 1943. It participated in some of the bitterest �ghting of the Paci�c campaign. The threat of large Japanese attacks caused a withdrawal, but Division elements under XIV Corps took over the advance on Cape Esperance. On 5 February 1943 organized enemy resistance ended.A period of garrison duty followed, ending 21 July: On that date, advance elements debarked on Munda, New Georgia. The division's rapid movements during the paci�c campaigns led to the nickname "Tropic Lightning". It remained on occupation duty in Japan for the next �ve years.
The Battle of Guadalcanal - 7 August 1942 – 9 February 1943The Guadalcanal Campaign, (Operation Watchtower) was fought between 7 August 1942 and 9 February 1943 on and around the island of Guadalcanal, an island of the salomon island group. It was the �rst major o�ensive by Allied forces against Japanese Forces.On 7 August 1942, US and allied forces, landed on the islands of Guadalcanal, Tulagi, and Florida in the southern Solomon Islands. The treat of a further japanese expension and the strategic position for airbase were the reason why this was choosen for the awaited counterattack. The Allies overwhelmed the outnumbered Japanese defenders, who had occupied the islands since May 1942, and captured Tulagi and Florida, as well as an air�eld (which was later named Henderson Field). Powerful US naval forces supported the landings.Surprised by the Allied o�ensive, the Japanese made several attempts between August and November 1942 to retake Henderson Field. Three major land battles, seven large naval battles (�ve nighttime surface actions and two carrier battles), and continual, almost daily aerial battles culminated in the decisive Naval Battle of Guadalcanal in early November 1942, in which the last Japanese attempt to bombard Henderson Field from the sea and land with enough troops to retake it was defeated. In December 1942, the Japanese abandoned further e�orts to retake Guadalcanal and evacuated their remaining forces by 7 February 1943 in the face of an o�ensive by the US Army's XIV Corps, conceding the island to the Allies.The Guadalcanal campaign was a signi�cant strategic combined arms victory by Allied forces over the Japanese in the Paci�c theatre. The Japanese had reached the peak of their conquests in the Paci�c, and Guadalcanal marked the transition by the Allies from defensive operations to the strategic o�ensive in that theatre and the beginning of o�ensive operations, including the Solomon Islands, New Guinea, and Central Paci�c campaigns, that resulted in Japan's eventual surrender and the end of World War II.
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RULES FOR GUADALCANAL
US RULES
AMPHIBIOUS TRANSPORTSUS and japanese troops used lots of specialized equipment for amphibious operations in the paci�c war. Some lists contain this option to �eld amphibious tanks, tractors or transport teams. All the known rules apply with some add ons to the o�cial rules to take the �avor of the combat on the islands like Guadalcanal or Tarawa. In case of a huge beach landing, we developed a beach landing scenario, which can be used to play some of these epic battles and operations.As indicated in the rules all amphibious vehicles can move in water and water counts as di�cult going to pass.
AMPHIBIOUS ASSAULTIn an amphibious assault soldiers and weapons are packed in special vehicles to land troops and bring their weapons on the beach. Some of these are able to �re while landing troops and some have to get to the beach �rst to assist the landing crews.Amphibious vehicles can move through impassable water areas even within an island and support the ground troops and tug heavier weapons like guns.
In an paci�c landing scenario troops land at the beach with all there weapons on theiramphibious vehicles and or Landing crafts.The enemy on behind the beach is well concealed and dug in behind walls of concrete bunkers, open pillboxes or HMG Nests. They will open �re when the distance and view allows a good �eld of �re. They will even shoot vehicles still on the water or bring even their amphibious vehicles into water to �ght them before they reach the beach!A scenario like this needs a lot bigger water area then the known D-Day NormandyScenarios. Landing at a beach in the paci�c, has even other aspects to think about. For a long beach you need to let the long side of the table be a typical sea and beach for the landing operation. Another thing is the danger of coral reef banks or other obstacles in the water. Any vehicle needs to take a skill checks to get through possible coral reef dangers otherwise they get damaged or sink and or need to return to the greater landing ships. The landing crafts - if they are armed - may �re at targets on the beach if in range and visible.Landing craft vehicles move as if in very di�cult going - that means 10 cm max.All vehicles start at the coral zone (20 cm), after that they reach the Surf Zone (10 cm ) then they reach the beach zone of 20 cm.
NAVAL GUN FIRE SUPPORTCommanders of companies with the naval gun �re support option may range in asusual. Naval gun �re uses the devastating or 30cm x 30cm bombardment area.The template or area is positioned parallel to the sides of the table edges.
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RULES FOR GUADALCANAL
US RULES
PACIFIC ISLAND ATTACK SPECIAL RULELanding on islands is happening in waves and uses the Island Attack Special Rule. Half your force and put them in your LVTs or Higgins boats. Set up the LVTs and Higgins boats for the �rst wave of the attack . LVTs and Higgins boats start on the edge of the table and have to cross the sea and reef zone.This will take 2 game turns. You move all or none of your LVTs or boats from the sea zone to the surf zone until you reach the beach zone. On the next turn you may move normally. All guns bound to the LVTs may �re. If a LVT or Higgins boat is lost to enemy �re it may return on aroll of a �ve at the start of your turn. All the lost teams in a LVT or boat are returning, too.
US TANKS LANDING RULE (for Paci�c island attacks)Tanks were landed with landing crafts but never landed before turn 2 of the battle.
TROPICAL DISEASEA platoon su�ering from tropical disease will not counterattack. In assault they hit on a 4+ only. Moral tests for platoon moral need a 5+ to pass.
LEWIS HALLHe was part of the technician Fifth Grade, U.S. Army, Company M, 35th Infantry, 25th Infantry Division. Hall was born in 1895, Bloom, Ohio. He fought at Mount Austen, with his platoon on Guadalcanal at 10th January 1943. As leader of a machine gun squad charged with the protection of other battalion units, his group was attacked on this day by a superior number of Japanese troops, his gunner was killed, his assistant gunner got wounded, and an adjoining gun crew was put out of action. Ordered to withdraw from his hazardous position, he rushed forward to the idle gun and with the aid of another soldier who joined him and held up the machine gun by the tripod to increase its �eld of action. He opened �re and in�icted heavy casualties upon the enemy. While so engaged both soldiers were killed, but their defense was a decisive factor in the following success of the attacking battalion.
You can buy Lewis Hall as a team, for 30 points with an LMG and add him to a 25th Infantry Company.If added to a platoon, you can re-roll all failed to hit misses for each HMG or LMG team in the platoon in a shooting phase.
OTHER RULESAll other US rules are used as usual.
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ARSENAL FOR GUADALCANAL 1942/1943 PACIFIC
US ARSENAL
TANKSM5A1 Stuart Standard,30cm Front: 4 Side: 2 Top: 1 - Co-ax MG, Hull MG, AA MG, Stabeliser “M6 37mm gun Range: 24” / 60cm ROF: 2 AT: 7 FP: 4+M3 or M3A1 Stuart Standard,30cm Front: 3 Side: 2 Top: 1 - Co-ax MG, Hull MG, AA MG, Stabeliser “M6 37mm gun Range: 24” / 60cm ROF: 2 AT: 7 FP: 4+M4 or M4A1 Sherman Standard,30cm Front: 6 Side: 4 Top: 1 - Co-ax MG, Hull MG, .50cal AA MG “M3 75mm gun Range: 32” / 80cm ROF: 2 AT: 10 FP: 3+ Stabeliser, Smoke
TANK MGs: Range 40cm ROF: 3 AT: 2: FP: 6 - ROF 1 if other weapons �re
SUPPORT WEAPONS
M8 Scott HMC Standard,30cm Front: 3 Side: 2 Top: 0 - .50cal AA MG M1A1 75mm howitzer Range: 16” / 40cm ROF: 2 AT: 6 FP: 3+ Smoke, Smoke Bombardment “�reing bombardment: 64” / 160cm AT: 3 FP: 6
T30 75mm HMC half-tracked Front: 1 Side: 0 Top: 0 - Hull mounted M1A1 75mm howitzer Range: 16” / 40cm ROF: 2 AT: 6 FP: 3+ Smoke, Smoke Bombardment “�reing bombardment: 64” / 160cm AT: 3 FP: 6T19 105mm HMC half-tracked Front: 1 Side: 0 Top: 0 - Awkward layout, Hull mounted M1A1 75mm howitzer Range: 24” / 60cm ROF: 1 AT: 9 FP: 2+ Smoke, Smoke Bombardment “�reing bombardment: 72” / 180cm AT: 4 FP: 4+ M3 75mm GMC half-tracked Front: 1 Side: 0 Top: 0 - Hull mounted, Smoke M1897 75mm howitzer Range: 32” / 80cm ROF: 2 AT: 9 FP: 3+ M4 81mm MMC half-tracked Front: 1 Side: 0 Top: 0 - Awkward layout, Hull mounted direct�re Range: 16” / 40cm ROF: 2 AT: 9 FP: 5 Smoke Bombardment “�reing bombardment: 40” / 100cm AT: 2 FP: 6 GUNSM1A1 75mm howitzer - light, Range: 16”/40cm ROF:2 AT:6 FP: 3+ - Smoke “ �reing bombardment: 48”/120cm AT:3 FP: 6 M2A1 75mm howitzer - light, Range: 24”/60cm ROF:1 AT:9 FP: 2+ - Gun shield, Smoke “ �reing bombardment: 72”/180cm AT:4 FP: 4+ Smoke Bombardment
M1919 LMG man-packed 16”/40cm ROF:5 AT:2 FP:6 - ROF2 when pinnenedM1917 HMG man-packed 24”/60cm ROF:6 AT:2 FP:6 - ROF2 when pinnenedM1 81mm Mortar man-packed 40”/100cm AT:2 FP:6 - Smoke BombardmentM2 .50cal AA MG heavy 6”/40cm ROF:4 AT:4 FP:5 - Anti-Aircraft, turntable
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ARSENAL FOR GUADALCANAL 1942/1943 PACIFIC
US ARSENAL
ANTI-AIRCRAFTM13 MGMC half-tracked Front: 1 Side: 0 Top: 0 - Awkward layout, Anti-aircraft “M33 twin .50cal MG Range: 16” / 40cm ROF: 5 AT: 4 FP: 5+T28E1 CGMC half-tracked Front: 0 Side: 0 Top: 0 - Awkward layout, Anti-aircraft “M33 twin .50cal MG Range: 24” / 60cm ROF: 4 AT: 5 FP: 4+M15 CGMC half-tracked Front: 1 Side: 0 Top: 0 - Awkward layout, Anti-aircraft “M15 37mm Range: 24” / 60cm ROF: 4 AT: 5 FP: 4+M1 90mm Gun immobile - 40”/100cm ROF: 2 AT: 13 FP: 3+, Anti-aircraft, Turntable Fireing bombardments 88”/220cm - AT: 3 FP: 5+
AMPHIBIOUSLVT1 Alligator slow Front: - Side: - Top: - - Amphibious transportLVT2 Waterbu�alo slow Front: - Side: - Top: - - Amphibious transport, 2x .50cal HMGsLVT-(A)1 slow Front: 1 Side: 1 Top: 0 - Amphibious, 2 x rear mounted MGs “37mm Range: 24” / 60cm ROF: 3 AT: 6 FP: 4+9mm LVT Added Armour Front: 1 Side: 0 Top: 0
TRANSPORTM2 or M3 half-track half-tracked Front:1 Side:0 Top:0 passenger �red AAMG or .50cal AAMGJEEP wheeled Front:- Side:- Top:-
OTHER VEHICLESD7 Bulldozer tracked vehicle very slow, Front: 0 Side: 0 Top: 0; may assault bunkers NAVAL GUN SUPPORTBattleship Washington or South Dakota “ �reing bombardment: 72”/180cm AT:4 FP: 3+ (use a devasting bombardment template or 30x30cm)
INFANTRYCarbine team 16”/40cm ROF:1 AT:2 FP:6 - Automatic ri�esRi�e team 16”/40cm ROF:1 AT:2 FP:6 - Automatic ri�esRi�e/MG team 16”/40cm ROF:2 AT:2 FP:6 - ROF 2 when pinnedBazooka team 8”/20cm ROF:1 AT:10 FP:5+ - Tank Assault 4SMG team 4”/10cm ROF:3 AT:1 FP:6 - Full ROF when movingSta� team 16”/40cm ROF:1 AT:2 FP:6Pioneer teams are rated as Tank Assault 3
AIRCRAFTGrumman F6F-3 Hellcat : MG toHit: 2+ AT: 6 FP: 5+ Bombs: to Hit: 4+ AT: 5 FP: 2+Chance Vought F4U Corsair: MG toHit: 2+ AT: 6 FP: 5+ Bombs: to Hit: 3+ AT: 7 FP: 2+