Updated Rules for Mpgl 2014 Season 6

download Updated Rules for Mpgl 2014 Season 6

of 1

description

Updated Rules for Mpgl 2014 Season 6

Transcript of Updated Rules for Mpgl 2014 Season 6

The organizer of Mineski Pro-Gaming League, Mineski-Events Team, will officially add the following rules.1. If a team or teams on Class S division has a match or matches on international leagues, the organizer has the rights to move the teams/teams MPGL match schedule.2. If a certain Class S team decided to forfeit their games with no valid reason, they will receive a one-year ban from all legs of MPGL Season 6.3. If a team or teams of the Class S Division will fly or outside our country during the time of a certain MPGL Class S leg, they will be allowed to compete given that the prize money they will earn from the certain Class S leg will be distributed to the other seven (7) Class S teams.4. Class S teams who have qualified for the Class S finals that reside within Metro Manila are required to go to Mineski Infinity Shaw to play for their Class S finals. If a Class S Team resides outside Metro Manila, they are required to play on the nearest Mineski Infinity/Portal branch near their area. If in case that there is no Mineski Infinity/Portal branch near their area, the team/s MUST notify the organizer so that they will be allowed to play on their selected venue. If the team fails to do this, they will be automatically disqualified in the top 4 and will be sent back to Class A.5. All players of Class S Teams are required to use only a single in-game name. This is to keep track of the statistics of each player. 6. The organizer has the right to disqualify a team if they were unable to check-in the lobby within the 30-minute grace period.7. On the days of the Class S Group Stage, participating teams may request an isolated line on the nearest Mineski Infinity Branch in their area. The team must notify the organizer 2 days before the play date. The team will shoulder their PC rental.8. Class S Teams that qualifies for the Class S Finals can play their Class S Finals matches for FREE on any Mineski Infinity Branches. Rule number 4 applies.9. During the teams check in, If 3 of the 5 playing players managed to enter the lobby, the team will be considered as present. If in case that the team failed to complete their roster inside the lobby within 15 minutes, the game will continue to the drafting phase. If the team still fails to complete their roster within 20 minutes after the drafting phase, the team will be disqualified.10. During the Class S group stage matches, the team to complete their roster first inside the lobby will be the one who will have the rights to pick the side.11. A team is legible to have 2 stand-ins only, given, that the players who will play is not part of any Class S team