University quilmes, design process, nov 13 final

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Crash Course in Design Thinking Cathleen Galas Universidad Nacional de Quilmes Buenos Aires, Argentina November 8 ,2013

description

design process, education, design thinking

Transcript of University quilmes, design process, nov 13 final

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Crash Course in Design Thinking

Cathleen GalasUniversidad Nacional de Quilmes

Buenos Aires, ArgentinaNovember 8 ,2013

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Designis Inquiry

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Pay attention to the source of innovation that

is YOU

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• Enable you to work more human•More iterative•More innovative

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• FAST PACED• It’s going to feel

like I’m not giving you QUITE ENOUGH time to do what I’m asking you to do

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TRY to…

• Trust me• Lean into the

process

• Have a bit of fun

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Design Process

From the Design School at Stanford Univeristy

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What is empathy?

• Immerse– Become the user

• Observe – What, how, why?

• Engage– Listen– Seek stories– Ask why– Build relationships

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Design Process

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Define1. To develop a deep understanding of your users

and the design space.2. To create an actionable point of view (POV) which works as the foundation for

brainstorming.

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What does she need?

• Book, ladder, more books?

• DIG DEEPER

• Insights (Observation + Intuition)

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Bloom’s Taxonomy

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IdeateBrainstorming

One conversation at a timeGo for quantityHeadline!Build on other’s ideasEncourage wild ideasBe visualStay on topicDefer judgement: NO BLOCKING!http://dschool.stanford.edu/wp-content/themes/dschool/method-cards/brainstorm-rules.pdf

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Design Process

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Prototype

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Design Process

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Test

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Design Process

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Redesign the gift giving

experience for your partner

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Gain Empathy: Interview and Observe

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Sample Interview/ Empathy Sheet

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Empathy Interviews

• A interviews B• 4 minutes

• B interviews A• 4 minutes

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Empathy RE-Interviews

• A interviews B• 4 minutes

• B interviews A• 4 minutes

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3. Individual Reflectiona b 3 min, ba 3 min.

• Catalog• Inventory– The needs

• Show love• Express themselves• Be appreciated• Be important

• insight

• Unexpected nuggets– Handmade more

meaningful than store bought

– Gift giving more about them than the person they are giving it to

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Reframe the Problem

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4. Move 3 to 4Problem Statement

Come up with a Point of View3 Minutes

• Look at your list of needs and insights

• Plug in• Colorful language to

describe the user

• CONCISE problem statement

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Sample Reframe the Problem

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5. Five Minutes- sketch, as many as possible

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How many did you sketch?

• Change places• A show to B your ideas• PROBES• Learning, not validation

for your ideas

• Sketches are artifacts• Not trying to have them

like it• Feedback

4 Minutes A to B4 Minutes B to A

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Ideate: Generate Alternatives

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Sample Ideate and Share

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Iterate: 3 minutes

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Build a tangible prototype for your user 10 min.

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Test your prototype

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Sample Build and Test, 4 min. a/b

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Reflect

• 1. What are two ideas you would prototype next?

• 2. How do you feel about your point of view from step 4? Look back at your POV. Does it still fit following the feedback you got from your partner?

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Sample Reflection

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Reflection & Takeaways

All prototypes in center of roomEven in an hour …….Quick exposure to

DESIGN THINKING

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Sample Prototypes from univesity students

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Design Process/Innovation

• Focusing on your user• The goal is to focus on yourself and your

ability to innovate• Different than the way you usually work?• Innovation requires a different way of working

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Work Design Team Style

• Be human-centered• Prototyping in everything you do• Get ideas OUT OF YOUR HEAD!• Test what works and what doesn’t• Be more collaborative—have more diverse

teams• Have a bias toward ACTION! Get up and try

things out!!

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Discussion

• How did engaging with a real person and testing a prototype with a real person change the direction your prototype took?

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Discussion 2

• What was it like showing unfinished work to another human being? This may be

unfamiliar to a lot of us. What was it like?

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Discussion 3

• How did the pace feel? These were quick, iterative cycles. How did that

feel relative to how you normally work?

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Design Thinking

• Iterative• Self-directed• Directed by your ideas about what you should

explore more• Based on what you learn, it informs what you

should do next

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Partner Problem

• Think• What would you do with your partner now?• Gain more empathy?• Redefine problem?• Ideate more solutions?• Craft a new prototype?

• If you could take one principle, what would you infuse into your work tomorrow?

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Design Process

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Congrats on completing experience!

• Put what you’ve learned to work as soon as possible

• Have a heart for this creative way of working, teach others

• Forever consider yourself a student of INNOVATION and continue to invest in yourself

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Thanks to the D. School, Stanford University, Palo Alto, California

for the Gift Giving Project. This is a 90 minute project that goes through

the full design cycle.

https://dschool.stanford.edu/groups/designresources/wiki/ed894/