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University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 20051/33
Learning Objects in ContextLearning Objects in Context:: An An authoring tool utilizing IMS authoring tool utilizing IMS
Learning DesignLearning Design
Pythagoras Karampiperis, Demetrios G. Sampson
e-mail:{pythk,sampson}@iti.gr
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 20052/33
OutlineOutline
DescriptionProblem Definition
Modeling Learning ActivitiesOur Proposal
Authoring architectureAuthoring Tool
Conclusions
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 20053/33
Problem DefinitionProblem Definition Typically, Web-based Educational Systems are based on hard-
wired pedagogy
Interoperability frameworks are mainly focused to content interoperability (ie, SCORM)
Existing Authoring Tools are tailored to the capabilities of the specific systems in hand, with limited capability of reusing and repurposing learning activities
This raises a number of open questions:
How a WBES can support multiple pedagogical approaches?
How different WBESs can inter-exchange learning activities?
How can we extend the current state of the art in authoring tools to support flexible pedagogical design?
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 20054/33
Paper ContributionPaper ContributionThesis of this Paper: Separating the learning content from the learning scenario
enables a WBES to support multiple learning scenarios with the same content provides flexibility in pedagogical design
Required extra Authoring components: A new element in the design process of WBES: the Learning Design Component A formal - commonly agreed - way of representing learning scenarios/activities
Thus, in this paper
We investigate how the Learning Design Framework can be incorporated in the abstract architecture of a SCORM compatible authoring system
Introduce a tool which supports the presented architectural approach
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 20055/33
Modeling Learning ActivitiesModeling Learning Activities
requires that all components of a learning activity can be modeled in a commonly understandable form
requires that educational systems include components for supporting the authoring and handling of learning activities
A first step is to agree on common ways for representing learning scenarios and describing the interactions between participating roles (learners, tutors, etc) and educational systems’ services
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 20056/33
The Learning Design FrameworkThe Learning Design Framework
Offers a formal way of representing a learning scenario
It is Machine understandable
It is Interoperable across systems
(IMS Learning Design Specification, 2003)
Learner Support
Role
ActivityActivity Structure
Environment
ResourceLearning Activity
Support Activity
Is-a Is-a
Contain Take Place
Contain Contain
Is-a Is-a
Perform
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 20057/33
Extending SCORMExtending SCORM
ADL Sharable Content Object Reference Model provides a reference interaction model between learners
and learning contentdescribes within a common technical framework for
computer and web-based learning the creation process of reusable learning content as "instructional objects”, called sharable content objects (SCOs)
SCORM Natural Extension Definition of roles and interactions between themDefinition of role-based activities
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 20058/33
The proposed Authoring SystemThe proposed Authoring System
Authoring System
Learning Resource Metadata Authoring &
Management
ContentPackaging
PLAYER
Learning Design
Learning Resources
SCORM
Content Authors and
Providers
Pedagogical Designers
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 20059/33
The Proposed Authoring ToolThe Proposed Authoring Tool ASK-LDT is an authoring tool which:
Enables pedagogical designers to use their own design notation for the definition of learning activities
Supports pedagogical designers in the process of sequencing learning activities
Separate the structure of learning scenarios from the learning resources.
Use a standard notation language for the description of learning scenarios, so as to be able to inter-exchange learning activities between different systems.
The produced packages conform to the IMS Learning Design v1.0 Level B specification.
The supported metadata for learning resources conform to the IEEE Learning Object Metadata 1484.12.1-2002 standard.
The packaging system has the ability to package resources that conform to the IMS Content Packaging v1.1.3. specification.
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200510/33
Define Pedagogy:Activity Types andNotation Schema
Define the Learning Environment:
Roles and Services
DesignLearning Scenarios
Statistical Analysisof
Learning Scenarios
Population with Learning Content
andContent Packaging
Proposed Authoring ProcessProposed Authoring Process
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200511/33
Example Scenario: Collaborative creation of concept mapExample Scenario: Collaborative creation of concept mapIntroduction
(Presentation of Objectives)
Create Concept
END
Annotation: Explain theconcept
Brainstorming: Are thereany relations with other
concepts?
Create Relation
Discussion: Is the currentstatus of the concept map
valid?
Annotation: Explain therelation
Brainstorming: Have allconcepts been expressed?
Delete ConceptDelete Relation
Annotation: Explain whyConcept or Relation was
deleted
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200512/33
Example Scenario: DiscussionExample Scenario: Discussion In the literature, a number of systems implementing this scenario exist
(Kay, Miller, 2003), (Milrad, Spector, Davidsen, 2004). They support only the specific learning scenario Due to their close architecture they cannot be used externally from other
platforms to support the learning process.
By using the ASK-LDT, learning scenario is not hard-wired in the specific learning platform, but
acts as a script delivered by the learning platform
learning platforms can support several pedagogical scenarios enabling at
the same time reusability of learning activities across different platforms software components can be reused to support different learning activities
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200513/33
Example Scenario: ASK-LDT Authoring ProcessExample Scenario: ASK-LDT Authoring Process
Definition of Pedagogical Elements (Activity Types). “brainstorming”, “annotation”, “discussion” and “knowledge
expression”.
Definition of the Environment “moderator” and “participant”. “discussion forum”, “on-line chat”, annotation tool and concept
representation tool.
Learning Scenario Design. For each activity specified the designer defines the participating roles
and the corresponding environments.
Content Packaging. content components required to support the designed activities are
specified
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200514/33
Notation Schema Definition UI Definition of Activity
TypesGive the ID of the Activity
Definition of Activity Types
Give the Name of the Activity
Give the Description of the Activity
Give the Type of the Activity
Define Notation Schema
Choose an ActivityDefine Notation Schema
Define Notation Schema
Define Color Selection
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200515/33
Example Scenario: ASK-LDT Authoring ProcessExample Scenario: ASK-LDT Authoring Process
Definition of Pedagogical Elements (Activity Types). “brainstorming”, “annotation”, “discussion” and “knowledge
expression”.
Definition of the Environment “moderator” and “participant”. “discussion forum”, “on-line chat”, annotation tool and concept
representation tool.
Learning Scenario Design. For each activity specified the designer defines the participating roles
and the corresponding environments.
Content Packaging. content components required to support the designed activities are
specified
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200516/33
Define Environment Types
Give the ID of the Environment
Define Environment Types
Give the Name of the Environment
Give the Description of the Environment
Give a Corresponding service for the Environment Define the Environment
Characteristics
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200517/33
Defining Participating RolesDefining a User Model
Defining Participating Roles
Give the Element Name of the User Model
Give the Description of the User Model
Defining Learner and Group Types
Give the Role Name of the Learners and the Groups
Defining Learner and Group Types
Give the Description of the Learners and the Groups
Give the Minimum and Maximum number of
persons in the GroupsDefining Properties
Specify a Role
Defining Properties
Specify a UM elementDefine the ConditionDefine the value
Defining Supportive Roles
Give the Role Name of the Supportive Roles
Defining Supportive Roles
Give the Description of the Supportive Roles
Give the Minimum and Maximum number of persons of the
Supportive Role
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200518/33
Example Scenario: ASK-LDT Authoring ProcessExample Scenario: ASK-LDT Authoring Process
Definition of Pedagogical Elements (Activity Types). “brainstorming”, “annotation”, “discussion” and “knowledge
expression”.
Definition of the Environment “moderator” and “participant”. “discussion forum”, “on-line chat”, annotation tool and concept
representation tool.
Learning Scenario Design. For each activity specified the designer defines the participating roles
and the corresponding environments.
Content Packaging. content components required to support the designed activities are
specified
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200519/33
Designing Learning ActivitiesDesigning Activities
Define the Activity Type
Choose an Activity
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200520/33
Design the Activities sequenceDefine Rollup Links
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200521/33
Choose an Activity
Define a Title
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200522/33
Define the Participating Roles
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200523/33
Define the Environments
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200524/33
Define when the Activity will be completed
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200525/33
Example Scenario: ASK-LDT Authoring ProcessExample Scenario: ASK-LDT Authoring Process Definition of Pedagogical Elements (Activity Types).
“brainstorming”, “annotation”, “discussion” and “knowledge expression”.
Definition of the Environment “moderator” and “participant”. “discussion forum”, “on-line chat”, annotation tool and concept
representation tool.
Learning Scenario Design. For each activity specified the designer defines the participating roles
and the corresponding environments.
Content Packaging. content components required to support the designed activities are
specified
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200526/33
Content Population and Packaging
CP Preview
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200527/33
Content Population
Select a resource element
Select a resource file
Load additional files
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200528/33
Metadata Characterization
Select metadata element
Load metadata record
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200529/33
Packaging
Select a name for the package Save the
package
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200530/33
CP Preview: XML level
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200531/33
Open IssuesOpen Issues
A concrete method for translating pedagogical requirements to learning designs
A methodology for extracting patterns from specified learning designs, in order to enable reusability at the pedagogical level
The architecture of a runtime system for delivering the designed learning activities
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200532/33
ConclusionConclusionArgued on the need for the Learning Design
Component in the authoring process of WBES
Investigated how the Learning Design Framework can be incorporated in the architecture of a SCORM compatible authoring system
Introduced a tool which supports the presented architectural approach
University of PiraeusDepartment of Technology Education and Digital Systems
Centre for Research and Technology - Hellas(C.E.R.T.H.) Informatics and Telematics Institute (I.T.I.)
P. Karampiperis & D.G. Sampson Learning Objects in ContextProLearn & iClass WorkShop, March 200533/33
Contact DetailsContact Details
Demetrios [email protected]
http://www.ask.iti.gr
Informatics and Telematics Institute, Centre for Research and Technology Hellas,42, Arkadias Street,Athens,GR-15234,Greece
andDepartment of Technology Education and Digital Systems,
University of Piraeus150, Androutsou Street, Piraeus, GR-18534 Greece