UNIVERSITI MALAYSIA SARAWAK 5 DECEMBER 2019 | 9AM ...€¦ · MyCapsule Space, FCSIT UNIMAS...

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5 DECEMBER 2019 | 9AM to 5PM MyCapsule Space, FCSIT UNIMAS UNIVERSITI MALAYSIA SARAWAK 94300 KOTA SAMARAHAN, SARAWAK www.unimas.my

Transcript of UNIVERSITI MALAYSIA SARAWAK 5 DECEMBER 2019 | 9AM ...€¦ · MyCapsule Space, FCSIT UNIMAS...

Page 1: UNIVERSITI MALAYSIA SARAWAK 5 DECEMBER 2019 | 9AM ...€¦ · MyCapsule Space, FCSIT UNIMAS UNIVERSITI MALAYSIA SARAWAK 94300 KOTA SAMARAHAN, SARAWAK . 2 Gamification Seminar 2019

5 DECEMBER 2019 | 9AM to 5PMMyCapsule Space, FCSIT UNIMAS

UNIVERSITI MALAYSIA SARAWAK94300 KOTA SAMARAHAN, SARAWAK

www.unimas.my

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TABLEOFCONTENT

The Event

CreativeCulture

Programme Schedule

Speaker Bio

Organising Comittee

Sponsors

48

1012

1617

“Games and

gamification both can

lead to high levels of

learner engagement

and motivation.”

-Karl Kapp

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THEEVENTWelcome to the 2nd Gamification Seminar 2019!

This year’s Gamification Seminar sets itself in Malaysia’s

vastest playground - Borneo, with the theme – Playful Frugal

Innovation. We lay our fingers on the pulse of playfulness

in truly frugal and innovative ways of addressing the

best practices to reflect playful learning as a sustainable

approach in education.

This year, the theme for our seminar is Playful Frugal

Innovation. You may be wondering, why Frugal? In our

dozens of encounters with educators in schools and

universities, we saw a resonating need for approaching

ideas for teaching in the most minimal cost approach

possible. The term “Frugal Innovation” was popularised in

recent years by Navi Radjou, who delivered a TED talk in

2017. He believed that human creativity is a natural, infinitely

renewable resource — and it’s coming up with smart, cheap

solutions to people’s biggest problems. Drawing on the

same idea, we believe as teachers and educators, we need

to continuously be creative and seek for creativity. Being

frugal means we need to use whatever resources we have

within our means, and creatively adapt the resources to align

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with our instructional goals. In Sarawak, where there are still

a large number of schools placed in locations where access

to technology and materials are scarce and limited. The lack

of resources should not be a hindrance but a motivation

to utilise personal and collaborative creativity. This year’s

seminar celebrates the co-creation of ideas which are

constructed through limited means and materials.

Leading education speakers have been hand-picked

to share their perspectives and experiences in using

gamification in learning. Practical hands-on sessions on how

to develop and adapt playful solutions to address learning

challenges, themes and topics are also specially crafted for

you to experience the playful design process. We hope, after

this seminar, you will be inspired to look for new exciting

ways to apply gamification in your school and workplace.

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CreativeCultureAs a background, we are the CreativeCulture research group

at UNIMAS (http://www.mycapsule.my), and we have been

working on international inter-disciplinary research on the

use of Gamification as an approach for teaching and training.

In the study, we have explored, exploited and experimented

the impact of arts, design and culture in enhancing creative

thinking, problem-solving and development in education

through game design and computational thinking. We

found that engagement with games is a powerful enabler to

inspire how learning experience can be designed playfully.

The long-term outcome of our CreativeCulture model is to

encourage the culture of higher-order thinking. We believe

our young learners should be given the best opportunities

to learn to think creatively and critically. We believe in the

power of Co-creativity. We have seen the impact of Co-

creation in the most remote classrooms in Borneo, and we

would like to try to advocate our playful methodology to

replicate the success. Our project contributes towards the

UN SDGs. We focused on leveraging and scaling up current

pedagogical practices to increase the quality of teaching

and learning in Malaysia. We found that, while access to technology

and training do not resonate with what happens in the classroom. We

firmly believe creative, and research-driven methodologies for creating

innovative teaching and learning resources are critical to a dynamic

curriculum of the 21st century. Our CreativeCulture project has been able

to open access for innovative educational techniques while empowering

teachers to be resourceful, playfully and engagingly.

Play in School:SERIOUSLY?

www.mycapsule.my

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PROGRAMMESCHEDULE Gamification Seminar 2019

myCapsule Space5th December 2019

8:30 AM Registration & Coffee

10:55 AM Tea Break

1:00 PM Lunch

3:00 PM CreativeCulture Showcase

3:45 PM Reflections and QnA

4:00 PM End of Session

11.15 AM Hands-on workshop: Co-creation

9:00 AM Welcoming Remarks

9:25 AM Invited Speaker: Dr Raymond Maurice Stephan Bujang, Sarawak State Education Department

9:40 AM Invited Speaker:Jane Huo Lee Ling, SK Kampung Baru

9:55 AM Invited Speaker:Chuah Kee Man, UNIMAS

10:10 AM Invited Speaker:Nazira Roslee, SK Putrajaya Presint 9(1)

10:25 AM Invited Speaker:Mohamad Azhari bin Abu Bakar, UNIMAS

2:00 PM Learning Science Showcase: Gamified Learning in Sarawak School

Invited Speaker: Muhammad Nazmi Rosli, SK Long Sukang Lawas

10:40 AM

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Dr Raymond Maurice Stephan Bujang is currently

the Assistant Director of Science in Science and

Mathematics Unit in Sector of Learning, Sarawak State

Education Department. He is the state coordinator

for STEM Education in Sarawak. His interests include

STEM, TVET, IOT, AI, VR, AR, Gamification, Thinking

Skills and Philosophy. He also promotes Gamification

in the execution of STEM learning and activities in

classroom, co-curriculum activities and competition as

he thinks that it is important to have fun learning and

game-based learning especially to the alpha and the

millennial generations of students in today’s primary

and secondary schools. He believes that this method

can encourage learners to explore, inquire and discover

knowledge by themselves while solving problems.

Dr Raymond Maurice Stephan Bujang

JPNS Assistant Director

SPEAKERBIO +++Dr Raymond Maurice Stephan Bujang+++

Jane Huo Lee Ling+++Chuah Kee Man+++Nazira Roslee+++

Mohamad Azhari bin Abu Bakar+++ Muhammad Nazmi Rosli+++

6inspirational

educators

Jane Huo Lee Ling is a primary school teacher in a

semi-rural school in Samarahan District. Her curiosity

in understanding how her students are learning in her

classroom made her enrol into UNIMAS’ Master of

Learning Sciences. She obtained insight about how

learning happens and how an educator can facilitate

the process. She constantly tries to keep her classes

interesting and lively by introducing different approaches

in the classroom. Gamifying lessons by integrating

student’s intrinsic motivation to play with educational

goals is an example of her approach.

Jane Huo Lee LingPrimary School Teacher

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Chuah Kee Man, a lecturer at the Faculty of Language

and Communication, has been toying with gamification

since his early venture into academia. As an avid gamer,

he has always been amazed by how game mechanics

and gameplay can stimulate behavioural and cognitive

changes in humans. His passion in gamification is

apparent not only in teaching and learning but also in

research in which several of his innovations have

won awards locally and internationally. His recent

award is a Gold medal at Malaysia Technology

Expo 2019 for his gamified literacy app for dyslexic

children. He strongly believes that activating the

right element that drives learners to learn is key for

gamification to work its wonder.

Nazira Roslee is a primary school teacher in Putrajaya

and teaches English and ICT. She frequently experiments

on teaching methods to increase learners’ use of the

English Language by providing a learning experience

that allows learners to engage with their peers and

the materials provided. To further increase the use of

the language outside the classroom, “There Has Been

A Murder” game was created using the Old Maid card

game for a new WhoDunnit storytelling experience. The

game was conceived through a mutual appreciation

of detective stories by Nazira and her student, Syasya

Qistina and Iman Safi.

Mohamad Azhari Bin Abu Bakar is a psychology

lecturer, at the Faculty of Cognitive Sciences and

Human Development. He has a high interest in applying

gamification as one of his teaching approaches to

scaffold students’ learning engagement. The trigger for

him to get involved in gamification was when he began to

use of the PLAY (Pick, Look, Activate, Yield) cards created

by the CreativeCulture team as a guide to prepare for

gamification lesson plans. To him, the execution of

gamification requires creativity and motivation, and

essentially with minimal costs. What makes him continue

exploring gamification practice is due to his students’

positive feedback and eagerness to play while learning

complex Psychology concepts and theories.

Mohamad Azhari bin Abu Bakar

Psychology Lecturer

Chuah Kee ManLinguistics Lecturer

Nazira RosliPrimary School Teacher

SPEAKERBIO+++Dr Raymond Maurice Stephan Bujang+++

Jane Huo Lee Ling+++Chuah Kee Man+++Nazira Roslee+++

Mohamad Azhari bin Abu Bakar+++ Muhammad Nazmi Rosli+++

Muhammad Nazmi Bin Rosli is a practitioner who is

currently teaching at SK Long Sukang Lawas. His passion

is to help Pedalaman pupils to receive the same quality

of education as urban pupils. Founding “Little Lessons

by Little Chuckee”, he uses gamification as one of the

approaches to teach in his classroom despite the lack

of facilities, internet and teaching tools in the school. He

will discuss the opportunities and challenges he faced in

introducing gamification in the Pedalaman and how he

has created solutions to tackle it effectively.

MuhammadNazmi Rosli

Primary School Teacher

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ORGANISINGCOMMITTEE

Associate Professor Dr Fitri Suraya binti Mohamad Hapni Joblie

Dr Jacey-Lynn Minoi

Dr Suriati Khartini Binti Jali

Emmy Dahliana Binti Hossain

Mohammad Ismail Jolhip

Timothy George Mintu

Chuah Kee Man

Noorhaslina Senin

Wee Bui Lin

Eaqerzilla Phang

Mohd Hafizan Hashim

MSc. Learning Sciences Cohort 12 and 13

SPONSORSThanks to all our sponsors