Unity: From Indie Game Start-Up to International Real-Time 3D Tool of Choice

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Unity From Indie Game Start-Up to International Realtime 3d Tool of Choice

description

A look at at the Unity platform, where it came from and what we can expect in the future.

Transcript of Unity: From Indie Game Start-Up to International Real-Time 3D Tool of Choice

Page 1: Unity: From Indie Game Start-Up to International Real-Time 3D Tool of Choice

UnityFrom Indie Game Start-Up

to International Realtime 3d Tool of Choice

Page 2: Unity: From Indie Game Start-Up to International Real-Time 3D Tool of Choice

Who?

Joe RobinsCommunity EvangelistUnity Developer3d Artist/Animator

Page 3: Unity: From Indie Game Start-Up to International Real-Time 3D Tool of Choice

What?

Development tool for games and realtime interactive 3dRapid Iteration Asset PipelineMulti-platform deployment

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Early Days

Goo-Ball

QuickTime™ and a decompressor

are needed to see this picture.

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Early Days

Release the tools!http://unity3d.com/unity/whats-new/unity-1.1Core workflow

Unity 2.1Undo!

Unity 2.5

Windows editor support

The iPhone Cometh!

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The Middle Ages

Unity 2.6

Indie Version from $300 to FreeThe Animation View

Unity 3.0

Unified editor

Unity 3.1

Asset Store

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The Late Middle Ages

Unity 3.XThe 3.X Cycle has had some pretty huge additions.

Flash PublishingPathfinding and avoidance Google Chrome Native DeploymentUpgraded Occlusion Culling and new LOD system

“AAA” Push

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The Late Middle Ages

QuickTime™ and a decompressor

are needed to see this picture.

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The Present/Future

Unity 4.XMecanim - Character AnimationFlash (Now much easier)Linux StandaloneDX11Skinned Mesh InstancingDynamic Fonts on Mobile!Project Browser ImprovementsRealtime Shadows on Mobilemuch more

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The Present/Future

QuickTime™ and aAVC Coding decompressor

are needed to see this picture.

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The Future

1967 - General Electric Exoskeleton

Unity 4.X +2D!GUI Overhaul Nintendo WiiU SupportBuilding on to all of the existing tools, improving performance, capabilities and ease of use

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Questions?

Twitter: @Joe_RobinsEmail: [email protected]

Sales:Nick JovicEmail: [email protected]