Unite 2010

11

Click here to load reader

description

Unite 2010

Transcript of Unite 2010

Page 1: Unite 2010

Unite 2010

Shawn Henry AdamsJordan Ajlouni

Jonathan Moore

Page 2: Unite 2010

What's Unite?

Unity Technology's Annual Conference Unity announcements Several days of Technical Presentations One on one time with Unity staff members Business networking events Unity community UNITE!!!

Page 3: Unite 2010

Announcements : Asset Store

New with Unity 3.1 Window within the editor (much like iTunes

store) Sells anything that can be used in Unity

Models Editor Tools Script packages Etc.

Will sell your content for a cut (70/30)

Page 4: Unite 2010

Announcements : Union

Mediator between you, Unity and companies that may want your game

Unity will port your game to unbuildable platforms

Unity does the work but takes a cut (80/20)

Page 5: Unite 2010

Presentations

Lots of programming talks Postmortems by several Unity developers Updates/Demos on Unity for Mobile and Unity

for Consoles An off the books look ahead into what Unity

Technologies is planning for the future

Page 6: Unite 2010

Presentation Highlights

Tools Lots of people making their own features Many of these now up in the Asset Store

Page 7: Unite 2010

Presentation Highlights

Cool “Fringe” Topics Serialization: saving data with Unity

Had iTunes imported into an editor window Meta-programming: programs that modify

programs Example: replacing division with equivalent

multiplication for optimization Model Importing

Translating MEL script into Unity Scripts automatically with the Asset Pipeline

Page 8: Unite 2010

Presentation Highlights

Mainstream talks Surface Shader tutorial

Very easy to use compared to traditional shaders

Unity for Mobile Differences between platforms Android vs.

iPhone Unity for Consoles

Now available for both Xbox 360 and PS3

Page 9: Unite 2010

Presentation Highlights

Postmortems: Bootcamp Clever Level Design

Sense of scale Defining a Lighting palette

Art Presentation: Battle Star Galactica Smart use of Art/level design tools Incorporating physics into Animation

IK Handle Walk Animations Animating through physics: Jellyfish

Page 10: Unite 2010

Other Fun

1-on-1 time with Unity devs to discuss problems Awesome Conference Party Montreal! (lots of French)

Page 11: Unite 2010

Questions?