Unite 2010
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Transcript of Unite 2010
Unite 2010
Shawn Henry AdamsJordan Ajlouni
Jonathan Moore
What's Unite?
Unity Technology's Annual Conference Unity announcements Several days of Technical Presentations One on one time with Unity staff members Business networking events Unity community UNITE!!!
Announcements : Asset Store
New with Unity 3.1 Window within the editor (much like iTunes
store) Sells anything that can be used in Unity
Models Editor Tools Script packages Etc.
Will sell your content for a cut (70/30)
Announcements : Union
Mediator between you, Unity and companies that may want your game
Unity will port your game to unbuildable platforms
Unity does the work but takes a cut (80/20)
Presentations
Lots of programming talks Postmortems by several Unity developers Updates/Demos on Unity for Mobile and Unity
for Consoles An off the books look ahead into what Unity
Technologies is planning for the future
Presentation Highlights
Tools Lots of people making their own features Many of these now up in the Asset Store
Presentation Highlights
Cool “Fringe” Topics Serialization: saving data with Unity
Had iTunes imported into an editor window Meta-programming: programs that modify
programs Example: replacing division with equivalent
multiplication for optimization Model Importing
Translating MEL script into Unity Scripts automatically with the Asset Pipeline
Presentation Highlights
Mainstream talks Surface Shader tutorial
Very easy to use compared to traditional shaders
Unity for Mobile Differences between platforms Android vs.
iPhone Unity for Consoles
Now available for both Xbox 360 and PS3
Presentation Highlights
Postmortems: Bootcamp Clever Level Design
Sense of scale Defining a Lighting palette
Art Presentation: Battle Star Galactica Smart use of Art/level design tools Incorporating physics into Animation
IK Handle Walk Animations Animating through physics: Jellyfish
Other Fun
1-on-1 time with Unity devs to discuss problems Awesome Conference Party Montreal! (lots of French)
Questions?