Unit13 ugi job_spec_190912_01

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Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Job Role Specification Name: James Aaron Lodge DOB: 20/11/1992 Sex: Male Job Role Character Artist/Design Description A character artist works with the game designers, producing character sketch’s, story-boards and influences the "look of the game". A character artist's job is to follow the art director's vision and to produce characters to an accurate representation of that vision. The produced art may be done in a traditional media, such as drawings or clay molds, or 2D software, such as Adobe Photoshop. Concept art produced in the beginning of the production serves as a guide for the rest of development. Skills Highly skilled with Maya or Max, with an understanding of 3d character tools and development Skilled with Adobe Photoshop Demonstrate good knowledge of Zbrush. Understanding and competency with materials and texturing to create final AAA quality characters Understanding of character mesh construction for optimal animation deformation Strong verbal and written communication skills, and ability to verbalize artistic vision Able to demonstrate some ability to self-direct, and be highly motivated. Experience

Transcript of Unit13 ugi job_spec_190912_01

Page 1: Unit13 ugi job_spec_190912_01

Salford City CollegeEccles Sixth Form CentreBTec Level 3Extended Diploma in Creative Media ProductionGames Design

Job Role SpecificationName: James Aaron LodgeDOB: 20/11/1992Sex: Male

Job Role

Character Artist/Design

Description

A character artist works with the game designers, producing character sketch’s, story-boards and influences the "look of the game". A character artist's job is to follow the art director's vision and to produce characters to an accurate representation of that vision. The produced art may be done in a traditional media, such as drawings or clay molds, or 2D software, such as Adobe Photoshop. Concept art produced in the beginning of the production serves as a guide for the rest of development.

Skills

Highly skilled with Maya or Max, with an understanding of 3d character tools and development Skilled with Adobe Photoshop Demonstrate good knowledge of Zbrush. Understanding and competency with materials and texturing to create final AAA quality characters Understanding of character mesh construction for optimal animation deformation Strong verbal and written communication skills, and ability to verbalize artistic vision Able to demonstrate some ability to self-direct, and be highly motivated.

Experience

minimum of 3 years

Personal qualities

Must have strong communication skills.The capability of taking on instructions from lead artist.

Must have a strong interest in working in a highly collaborative team environment, but must also be capable of working independently.

Must be proactive with ideas.

Must be open-minded.

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