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Page 1: unit 1 applied information technology Web viewspace . texture . colour. 3D form. Tone. the principles of design . ... vector graphics. computer graphics metafile (.cgm) scalable vector

unit 1 applied information technology

Mr Adam Gage

trinity college , East Perth

Page 2: unit 1 applied information technology Web viewspace . texture . colour. 3D form. Tone. the principles of design . ... vector graphics. computer graphics metafile (.cgm) scalable vector

ContentsDesign concepts..............................................................................................................................................................4

the elements of design................................................................................................................................................4

line...........................................................................................................................................................................4

shape.......................................................................................................................................................................4

space.......................................................................................................................................................................4

texture.....................................................................................................................................................................4

colour......................................................................................................................................................................4

3D form...................................................................................................................................................................4

Tone........................................................................................................................................................................4

the principles of design...............................................................................................................................................5

balance....................................................................................................................................................................5

emphasis (contrast and proportion)........................................................................................................................5

dominance...............................................................................................................................................................5

unity (proximity and repetition)..............................................................................................................................5

pattern.....................................................................................................................................................................5

movement...............................................................................................................................................................5

relationship between the elements of design and the principles of design................................................................5

Typography.................................................................................................................................................................6

Typeface..................................................................................................................................................................6

Size..........................................................................................................................................................................6

Alignment................................................................................................................................................................6

Format.....................................................................................................................................................................6

Spacing....................................................................................................................................................................6

compositional rules.....................................................................................................................................................6

reading gravity.........................................................................................................................................................6

rule of thirds............................................................................................................................................................6

form of content.......................................................................................................................................................7

grid and alignment..................................................................................................................................................7

Hardware........................................................................................................................................................................7

hardware components of a computer system............................................................................................................7

purpose of the central processing unit (CPU)..............................................................................................................7

purpose of memory/storage.......................................................................................................................................8

types of memory/storage............................................................................................................................................8

primary....................................................................................................................................................................8

secondary................................................................................................................................................................8

types of peripheral devices.........................................................................................................................................8

types of computer systems.........................................................................................................................................8

desktop systems......................................................................................................................................................8

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mobile devices.........................................................................................................................................................9

server......................................................................................................................................................................9

purpose of an operating system..................................................................................................................................9

types of operating systems.........................................................................................................................................9

Windows.................................................................................................................................................................9

Mac OS....................................................................................................................................................................9

iOS...........................................................................................................................................................................9

Android....................................................................................................................................................................9

Linux........................................................................................................................................................................9

functions of an operating system (OS)......................................................................................................................10

user interface........................................................................................................................................................10

managing system resources..................................................................................................................................10

managing security and access rights.....................................................................................................................10

running applications..............................................................................................................................................10

identification of software compatibility issues..........................................................................................................10

running older software on current hardware........................................................................................................10

newer software running on older hardware.........................................................................................................10

Impacts of technology...................................................................................................................................................11

intent and purpose of the Copyright Act 1968 (Australia), including:.......................................................................11

fair dealing.............................................................................................................................................................11

private use.............................................................................................................................................................11

moral rights...........................................................................................................................................................11

appropriate referencing techniques for digital publications.....................................................................................11

acknowledgement of the intellectual property (IP) owner.......................................................................................11

concept of digital citizenship.....................................................................................................................................12

responsible use of social networking........................................................................................................................12

forms of cyber bullying..............................................................................................................................................12

strategies to manage/limit cyber bullying.................................................................................................................12

the impact of digital technologies on work-life balance............................................................................................12

concept of social networking....................................................................................................................................12

types of social networking and their features...........................................................................................................12

types of virtual communities, including:...................................................................................................................13

online chat rooms..................................................................................................................................................13

virtual worlds.........................................................................................................................................................13

Application skills............................................................................................................................................................14

purpose of data organisation....................................................................................................................................14

common file formats for graphics and audio............................................................................................................14

vector graphics..........................................................................................................................................................14

computer graphics metafile (.cgm)........................................................................................................................14

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scalable vector graphic (.svg)................................................................................................................................14

raster graphics...........................................................................................................................................................15

bitmap (.bmp) image file.......................................................................................................................................15

graphical interchange format (.gif) file..................................................................................................................15

joint photographic expert group (JPEG) image file (.jpg/.jpeg).............................................................................15

tagged image file (.tif)...........................................................................................................................................15

portable network graphics (.png)..........................................................................................................................15

audio files..................................................................................................................................................................15

moving pictures experts group (.mp3 ).................................................................................................................15

waveform audio file format (.wav)........................................................................................................................16

Windows media audio file (.wma).........................................................................................................................16

management of software..........................................................................................................................................16

installation of software..........................................................................................................................................16

update of software................................................................................................................................................16

types of software licences.........................................................................................................................................16

open and closed source.........................................................................................................................................16

proprietary............................................................................................................................................................16

shareware..............................................................................................................................................................17

freeware................................................................................................................................................................17

Project management.....................................................................................................................................................18

components of a project design process...................................................................................................................18

product purpose and design criteria.....................................................................................................................18

target audience characteristics.............................................................................................................................18

project presentation medium................................................................................................................................18

situation analysis...................................................................................................................................................18

style guide.............................................................................................................................................................18

components of a design plan........................................................................................................................................18

storyboard.............................................................................................................................................................19

thumbnails (hand/digital)......................................................................................................................................19

wireframes/sketches (hand/digital)......................................................................................................................19

criteria required to evaluate a digital product and/or digital solution..................................................................19

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Design conceptsWhen designing quality solutions, it is necessary to consider the intended audience and use the appropriate elements of design and the principles of design. Students develop strategies for applying digital technologies in creative and original ways for different purposes.

the elements of design

line

shape

space

texture

colour

3D form

Tone

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the principles of design

balance

emphasis (contrast and proportion)

dominance

unity (proximity and repetition)

pattern

movement

relationship between the elements of design and the principles of design

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Typography

Typeface

Size

Alignment

Format

Spacing

compositional rules

reading gravity

rule of thirds

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form of content

grid and alignment

Skills identify and explain the elements of design and the principles of design in an existing digital product and/or

digital solution modify a digital product and/or digital solution to meet a design need/consideration apply the elements of design and the principles of design developing a digital product and/or digital solution

create accurate visuals/layouts apply principles of layout and composition

apply the elements of design and the principles of design relevant to a particular design brief develop and apply detailed annotations for digital designs relevant to a design brief demonstrating the following

considerations: elements of design and the principles of design use of appropriate typography visual composition rule of thirds form of content grid and alignment

HardwareStudents develop an understanding of common computer hardware system components, their compatibility and connectivity. Functions such as processing, input, output, memory/storage and communication are considered. Students use appropriate terminology, technical references/manuals, help procedures and other support facilities.

hardware components of a computer system

purpose of the central processing unit (CPU)

purpose of memory/storage

Page 9: unit 1 applied information technology Web viewspace . texture . colour. 3D form. Tone. the principles of design . ... vector graphics. computer graphics metafile (.cgm) scalable vector

types of memory/storage

primary

secondary

types of peripheral devices

types of computer systems

desktop systems

mobile devices

Page 10: unit 1 applied information technology Web viewspace . texture . colour. 3D form. Tone. the principles of design . ... vector graphics. computer graphics metafile (.cgm) scalable vector

server

purpose of an operating system

types of operating systems

Windows

Mac OS

iOS

Android

Linux

functions of an operating system (OS)

user interface

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managing system resources

managing security and access rights

running applications

identification of software compatibility issues

running older software on current hardware

newer software running on older hardware

Skills

describe criteria when selecting hardware and software for a specified purpose, including the minimum hardware requirements to run software

Impacts of technologyThe rights of individuals, groups and communities regarding privacy, including responsibility for the access, availability and security of information and their potential misuse, are explored. Students examine the role of relevant government and regulatory bodies in protecting these rights.

intent and purpose of the Copyright Act 1968 (Australia), including:

Page 12: unit 1 applied information technology Web viewspace . texture . colour. 3D form. Tone. the principles of design . ... vector graphics. computer graphics metafile (.cgm) scalable vector

fair dealing

private use

moral rights

appropriate referencing techniques for digital publications

acknowledgement of the intellectual property (IP) owner

concept of digital citizenship

responsible use of social networking

Page 13: unit 1 applied information technology Web viewspace . texture . colour. 3D form. Tone. the principles of design . ... vector graphics. computer graphics metafile (.cgm) scalable vector

forms of cyber bullying

strategies to manage/limit cyber bullying

the impact of digital technologies on work-life balance

concept of social networking

types of social networking and their features

types of virtual communities, including:

online chat rooms

Page 14: unit 1 applied information technology Web viewspace . texture . colour. 3D form. Tone. the principles of design . ... vector graphics. computer graphics metafile (.cgm) scalable vector

virtual worlds

Skills

apply appropriate referencing techniques for digital publications

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Application skillsStudents learn, select and apply appropriate software application skills in the development of digital solutions. Students need to be aware of the purpose and desired output in order to integrate the various applications and associated skills.

purpose of data organisation

common file formats for graphics and audio

vector graphics

computer graphics metafile (.cgm)

scalable vector graphic (.svg)

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raster graphics

bitmap (.bmp) image file

graphical interchange format (.gif) file

joint photographic expert group (JPEG) image file (.jpg/.jpeg)

tagged image file (.tif)

portable network graphics (.png)

audio files

moving pictures experts group (.mp3 )

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waveform audio file format (.wav)

Windows media audio file (.wma)

management of software

installation of software

update of software

types of software licences

open and closed source

proprietary

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shareware

freeware

Skills

apply data organisation techniques for user and/or client needs

apply appropriate graphic and audio file types vector graphics raster graphics audio files

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Project managementStudents use problem-solving skills to develop digital solutions that meet client needs. Individuals use project management skills to produce digital solutions according to a design brief.

components of a project design process

product purpose and design criteria

target audience characteristics

project presentation medium

situation analysis

style guide

components of a design plan

Page 20: unit 1 applied information technology Web viewspace . texture . colour. 3D form. Tone. the principles of design . ... vector graphics. computer graphics metafile (.cgm) scalable vector

storyboard

thumbnails (hand/digital)

wireframes/sketches (hand/digital)

criteria required to evaluate a digital product and/or digital solution

Skills

apply the elements of design and the principles of design relevant to a particular design brief

apply a design process to create a digital product and/or digital solution

apply techniques for representing the design of a digital product and/or digital solution