UM School of Art & Design Undergraduate Recruitment Brochure
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Transcript of UM School of Art & Design Undergraduate Recruitment Brochure
art & des igns c h o o l o f
u n i v e r s i t y o f m i c h i g a n
Un
de
rgra
du
ate P
rog
ram
s
“The arTisTs of This
generaTion are The mosT
imporTanT agenTs of change in
This cenTury…
…mosT of These young arTisTs
say They do everything —
from book making and painting
to sculpture & performance.”
the new york times8 March 2009
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The school of arT & design
helps prepare you for This
challenge To move fluidly
across ideas and media .
because creaTive work
in The 21sT cenTury
means expanding your
vision and your reach .
John marshallFacultyInstallation at Matthaei Botanical Gardens
A collaborative project with architecture
faculty Karl Daubmann, the Shadow Pavilion
is both a structure for modulating light and
sound, and a space made entirely of holes.
it begins by offering you a range of art
and design degree options.
bachelor of
fine arts in
art & design
the Bfa in art & Design is the anchor degree for students who are passionate about pursuing an intense, rigorous program in art and design. The BFA prepares graduates for a broad range of eventualities, integrates art and design methodologies, interweaves traditional techniques with contemporary technologies, bridges the personal to the social, and engages the rich resources of the University and the community. The BFA also includes an international study requirement and student exhibition opportunities. The first two years of the four-year program are structured; the second two are extraordinarily flexible. Career exploration and planning begin in the first year.
bachelor
of arts in
art & design
the Ba in art & Design is the perfect degree for students whose educational goals include broader exploration of the University’s academic resources, as well as a rigorous program in art and design. The BA program parallels the elements and attributes of the BFA degree program, but with fewer studio course requirements and a more comprehensive exploration of University resources. The BA degree is particularly well-suited to students who plan to complete two undergraduate degrees or to prepare for medical or other professional school. International study, exhibition opportunities, and career planning are integral components of the BA program.
dual admission,
preferred
admission, and
Joint degrees
Dual admission offers two concurrent degrees for students whose interests and educational goals include earning undergraduate degrees in more than one academic unit. Prospective freshmen may apply to both the School of Art & Design and another UM academic unit, including the School of Kinesiology; the College of Engineering; the College of Literature, Science, and the Arts; the School of Music, Theatre & Dance; and the School of Nursing. A&D applicants may also apply to the Preferred Admission programs of the School of Education, the Taubman College of Architecture and Urban Planning, and the Ross School of Business.
interdisciplinary
bachelor of
fine arts degree
in interarts
performance
the Bfa in interarts Performance is an interdisciplinary degree jointly offered by the School of Art & Design and the Department of Theatre & Drama in the School of Music, Theatre & Dance. This is the perfect program for adventuresome students who have interests in both the visual arts and theater, as well as a desire to create original performance pieces. Interarts Performance introduces students to a diverse range of art forms and creative practices from new media to traditional acting skills, with the aim of generating work that transcends the boundaries between the visual arts and performance.
and continues
by creating
an expansive
conversation —
a diaolgue of
unique voices
in a community
of makers
and continuesby creating an expansive conversation — a dialogue
of unique voices in a community of makers. Ph
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500+
art & design
undergraduate
students
from across the US and 20 other countries bring a wealth of experiences, ideas, and abilities, becoming an essential part of your learning community. Your exchanges with other students—as friends, collaborators, supporters and critics—are vital to the development of your art and design practice.
70+
internationally
recognized
faculty
are your primary resource throughout your study. With thriving national and international practices, faculty can teach you how to navigate the increasingly complex terrain for creative work. Faculty skills and research interests include sound art, film, video, installation, clay, graphic novels, women’s rights, political satire, graphic design, biology, social justice, mixed race identity, industrial design, to name just a few.
30+
art & design
graduate
students
offer models for the possible shape and development of your own creative practice. You’ll see their exhibits in the Warren Robbins Gallery. You’ll work with them in some of your courses. You will get to know them and hear their ideas and observations in your discussion sessions and in your critiques.
The images on the following pages
are a sampling of the creative work
of this expansive community of
faculty, students and visitors.
you’ll meet and learnfrom more than 50 visiting artists-designers
each year through the School’s Penny w.
stamps Distinguished visitors series and
the roman J. witt visitors Program.
penny W. stamps distinguished visitors seriesWith the generous support of Art & Design
alumna Penny W. Stamps, the series presents
public lectures each week by renowned
creative innovators from a broad spectrum of
fields. Visitors may also work with students,
participate in panel discussions, generate
exhibitions, create site-specific installations,
and present performance pieces.
Past stamps presenters have included:
filmmaker michael moore, graphic
designer chip kidd, performance artist
marina abramavic, design firm Droog
Design, and painter Julie mehretu.
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tam
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EllEn lUPTon bill langE & davE gallo JoosT rEkvEld bErnard khoUry
robErT and shana ParkEharrison ChiP kidd miChElE oka donEr JUliE mEhrETU
ThEo JansEn
the roman J. Witt visitors program
brings creative makers and thinkers
from around the world for both
short- and long-term residencies
at the School of Art & Design.
Short-term Witt visitors may offer
workshops, demonstrations, public
presentations, or individual student
critiques. Long-term Witt residents come
to the School for extended visits over the
length of a semester. During that time
they work in a centrally located studio
space, adjacent to the School’s main
gallery, to develop a new work in close
collaboration with students and faculty.
witt visitors have included:
performance artist Pat oleszko,
kinetic sculptor trimpin, public
artist william Dennisuk, and
installation artist franz John.
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art
Tr imPinroman J. Witt visitorKinetic sculpture
During his 5-week residency, Trimpin worked
with students from A&D and across campus
on a project fusing kinetic sculpture, computer
technology, and 2-D and 3-D imagery.
beyond a&dyou’ll belong to the vibrant
university-wide arts community.
There are literally 100s of student arts
and arts-related groups on campus.
The um museum of art’s recent
transformative restoration and
expansion ensures new arts
energy and resources, including a
collection of over 18,000 works.
The organization arts on earth presents
events and courses designed to foster
interdisciplinary creative thinking.
osman khanFacultyInstallation, Socrates Sculpture Park, New York
A collaboration with
Kim Beck, when laughter
trips at the threshold of the
divine positions a pair of
functioning sliding glass
doors in a public park.
art & design learning experiences
are designed to stretch your ideas, skills and
abilities—to challenge you as a creative thinker
and maker. You’ll never be asked to compartmentalize
your thinking or your creative practice.
Erika CrossUndergraduate student
Sculpture
digital anddraWing remain fundamental.
Drawing is central to art and design practice,
whether for conceptualizing, explaining to others
the process of making, or for pure expression.
Digital media increase your capacity as
a creator and communicator, expanding
avenues to realize your ideas.
maTT halloCkUndergraduate student
Digital 3-D rendering
From a 3-D modeling
and animation course.
angEl Chiohh, Jason mahakian, krisTina kassEm, hEaThEr krEy, sam hansonUndergraduate studentsGraphite on paper
From an assignment
on modeling with light.
three foundation course sequencesrange across media,
concepts and history
to provide skill building,
ideational growth
and cultural context.
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A&D’s integrative program challenges
you to work in all media available in the
school, and begin your investigations
with a balance between traditional
and cutting edge approaches.
onetools, materials & Processes (tmP) foundation courses
— Construction, Messages, and Time — offer you experiences with the
spectrum of methods and tools essential to contemporary art/design
practice including wood, fiber, metals, graphic design, printmaking,
photography, performance, video, animation, drawing, and sound.
shElby robaCkUndergraduate studentPhotography
From a TMP assignment to
use the camera as a device
for creating font designs.
shElby CUrWEn-garbErUndergraduate studentGraphic design
From a TMP assignment to
create a font/phrase combination.
ElizabETh hEndriCksUndergraduate students
Installation
From a TMP: Construction
assignment asking students to use
100 items to create an installation
greater than the sum of its parts.
tWo concePt form anD
context (cfc)courses complement work
in TMP by emphasizing
context and the
development of ideas
under the broad categories
of The Human Being,
Culture, and Nature.
lUCy EngElmanUndergraduate studentMixed media
miChaEl liang Undergraduate student
Pen & Ink
three art/Design PersPectives (aDP) courses offer a glimpse into how your own
creative work fits within the larger culture, past
and present, focusing on The Creators, Society,
and Technology and the Environment.
JEnniFEr sCroggins Undergraduate studentPainting
Portrait of North Korean President
Kim Jon Il, referencing Andy Warhol’s
series of portaits of famous people.
Henna “tattooing” is demonstrated
in the course CFC: The Human
Being as a springboard for students
to create original designs.
explore everyThing
from sound art to
social activism in your
elective studio courses.
here’s a sampling of the
50+ elective courses
offered every semester.
modeling space and marking time
This course explores video as a tool for
depicting architectural space and representing
time. Throughout the term, traditional
modeling techniques and time-based notations
are studied and then applied in unconventional
ways using video as the generative medium.
Emphasis is placed on cast light as a medium
for sculpting space and on the camera as a tool
for capturing complex spatial perspectives.
Photography and animation:
animating images through optical
toys and other amusements
Before modern cinema, 19th century optical
toys such as the “wonder turner” and the
“wheel of the Devil” entertained people
through the illusion of motion. This class
considers how still images can be used for
animation. Students learn to make these
devices (thaumatropes, flipbooks, and
zoetropes), which rely upon the persistence of
vision, and to create other entertaining objects
such as peep shows and moving panoramas.
Prints Bigger than your car: exploring
grand scale Printmaking
This course explores monumental scale
in contemporary art practice as a point
of departure to create large and unusual
format prints. Students investigate a range
of established, new, and unorthodox print
technologies that challenge preconceived
notions of size, matrix, reproduction,
and sequence in printmaking.
Digital character Development
Focusing on the depiction of character—an
individual’s distinctive physical traits and
behavior—this course utilizes 3-D computer
modeling and animation techniques to design
digital character studies. Ideas related to
identity, embodiment, and transformation are
considered as they are re-presented and re-
figured by digital 3-D technologies. Portrayals
of human and animal forms—real and imagined
—from many different time periods and
cultures provide historical and social context.
more with less
More with Less aims to increase sustainability
awareness, both cultural and ecological,
and life cycle thinking through constructive
optimization and reduced use of materials.
Students explore the physical and perceptual
properties of a wide range of materials using
computer aided design tools such as CAD
(Rhino), and Rapid Prototyping, as well as
manual fabrication. Working individually and
in teams, students develop their designs, and
evaluate, build, and test objects and ideas with
an emphasis on integrated construction using
a range of materials and fabrication processes.
EriC lavinUndergraduate studentPhotograph
An assignment on creating work using fire, from the course Perception and Notation: Light.
sTEPhaniE roWdEnFaculty
Audio book installation
live art survey
Performance Art - what is it? How is it
different from theater? What does it have
to do with visual art and design? The
course revisits the role of live art in the
European avant garde, then examines
the performances and practices of
other cultures. Go camping with the Fluxus
movement, find out what happened in the
Happenings, and sample the many flavors
of contemporary performance art.
Perception & notation: light
Light is a primal force, fundamental to our
existence. Without light there is no image. This
cross-disciplinary studio seminar explores light
as an art making source and resource. Sample
assignments concern fire, the electromagnetic
spectrum (X-ray), light from the sky, as well
as more theoretical investigations. Students
may conduct their investigations in a variety
of materials relevant to their research.
animation for Broadcast
With the computerization of all areas of
moving image production, many of the
same techniques are used for television,
advertising, feature films, animated features
and music videos. The ability to create
moving images that juxtapose and combine
many layers of imagery, and the capability
to change any parameter over time have
created a new norm for broadcast media—
hybrid aesthetics. This class focuses on
the production of short form pieces using
this hybrid language, while also tracing
the histories of animation and alternative
broadcasts through readings and screenings.
bETsy PETErsUndergraduate studentZoetrope
holly hUghEsFacultyPerformance
Students printing in the course Prints Bigger Than Your Car.
the studio
remains a fundamental space
for immersion. You’ll find your
creative voice through your
choice and mastery of materials.
CynThia PaChikara FacultyInstallation
A part of the project Body Politics, the viewer’s shadow and the image of a crowd interface at the gallery wall.
miChEllE FooTUndergraduate studentPhotograph
From a portrait assignment in the studio photography course Making Pictures.
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andWeoffer some of the best facilities in the country
with studios devoted to clay, fibers,
metals, painting, drawing, photography,
printmaking, sculpture, wood working,
rapid protoyping, and video production.
askia bilalgraduate studentMixed media collage
A meditation on notions
of human progress.
With large window-walls for natural light,
the expansive Painting & Drawing stuDios provide painting racks, drawing
tables, easels, and storage units.
sadashi inUzUkaFaculty
Installation, Davis Art Center, CA
Exotic Species was a site specific installation
addressing water pollution and the mutation/
transformation of organisms as a metaphor for
the natural world and our place wthin it.
clay encompasses 5,400 square
feet of studio space including
three full-size gas kilns, as well
as outdoor firing areas.
larry CrEssmanFaculty
Altered postcard
Parts of the image are
removed with sandpaper
and then drawings from
direct observation during
train travel are added.
kaTiE JaCqUEzUndergraduate student
Ceramic sculpture
Emily rUPErTUndergraduate student
Lumens light
dani davisUndergraduate studentPainting
Influenced by poetry and art history, this
work blends representation and abstraction
to create a sense of nostalgia and unease.
During your time at A&D your aPPle laPtoP—outfitted with
the latest creative suite of software—will be one of your primary
creative tools. To maximize learning and teaching opportunities, all
faculty, staff and students share this common computing platform.
lindsay FarrisUndergraduate student
Graphic design
Poster created for the
exhibition Liminal Spaces.
laUra hillEnbrandUndergraduate student
Digital typography
Designed for the exhibition
Imagining the Universe.
The wooD stuDio has everything
from the simplest handtools to a
CNC router and a laser cutter.
haTTiE sTroUdUndergraduate student
Wood sculpture
Created for her solo exhibition
Displacement Disconnect
Collapse Adjustment
Endi PoskoviCFaculty
Woodcut
Created using both
hand-drawing and
digital-photographic
montage, in the output
stage these images are
carved and printed by
hand as traditional ukiyo-e
woodcuts. Cutting may
take several hundred
hours and a single
impression may take
an entire day to pull.
PhotograPhy and Printmaking
share the Print Media Studio. Digital
resources include: Epson large format
inkjet printers, workstations for film
and flatbed scanning, and an area for
paper and mat cutting. Traditional
printmaking features etching
presses, a proofing press for relief
printing, and lithography presses.
anna sChaaPUndergraduate studentPhotograph
Created for the
assignment “Altered Head”
shay sPaniolaUndergraduate student
Photograph
A fashion shoot from the
course Making Pictures.
maTThEW sangErUndergraduate student
mixed media
An automatic
typewriter created for the
course Making It Move.
The renovated 5,400 square foot sculPture stuDio includes a foundry, wax workshop, and
torch welding. There are also rooms for plaster
mixing, woodworking, and figure modeling.
JUnE saiToUndergraduate studentFabric and paper
A project exploring
cross-cultural design.
Jordan ziElkEUndergraduate student
Teeshirt
Created in response
to his international
travel experiences.
The fiBers stuDio features rooms
for sewing, construction, and weaving,
as well as a general work room for
designing, fabric printing, batik, and
many other fiber techniques
Digital 3-D courses focus on 3-D modeling
and animation using state-of-the-art
software like MAYA and RHINO. Projects
utilize fabrication processes with CAD data
and include technologies such as rapid
prototyping and digitally based machining.
maTThEW sangErUndergraduate student
Digital 3-D modeling
An assignment based on
the Surrealist game, Exquisite
Corpse, from the course Digital
Character Development.
EriCa moUns, bETsy PETErs, lUCy EngElmanUndergraduate student3-D animation
A collaborative assignment to
create a fantasy environment.
mallory bUrgEss, kaTiE JaCqUEz, raChEl mCgUFFin , sCoTT TolinskiUndergraduate studentsDigital 3-D modeling
A collaborative assignment to design an interior
space from the course 3-D Modeling and Animation.
the maskell metals stuDios
include a hot room that houses welding,
soldering, and forging equipment; a
cold room with equipment for milling,
smithing, cutting, drilling, sanding,
lathing, and other metal processes; and
a classroom for various other processes
for non-ferrous and jewelry design
metals techniques. The metals studios
are made possible through the generous
support of Dick and Odette Maskell.
John WalTErsgraduate studentBronze sculpture
John travelled to Chile
to study the environmental,
economical and cultural
impacts of mining copper,
a material he frequently
uses in his work.
mari yamanamiUndergraduate student
Silver & pearls
Investigating ways to expand
the possibilities of jewelry
The viDeo stuDio provides all the
equipment necessary for digital video
editing, DVD authoring, and projection.Play is A&D’s web venue, featuring work
beyond the gallery: video profiles, creative
process and other time-based arts from A&D
students, faculty, alumni, and guests.
ViS iT: www.playgallery.org
video by sETh WElTonUndergraduate student
video by brEannE diEhlUndergraduate student
video by kaviTa lokChandErUndergraduate student
in addition, directly across the street from the School, the
DuDerstaDt center offers state-of-the-art electronic
media labs, a large video and performance studio, an audio
recording studio, and a library housing an extensive collection
of art and design books, journals and digital resources.
JamEs lEiJagraduate studentMultimedia performance
James’ multimedia
graduate thesis performance
was facilitated by the
performance space and
technical resources available
in the Duderstadt Center.
your processwill be facilitated by talented Studio
Coordinators, each one a professional
artist-designer in his/her own right.
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beyond the studioyou’ll have opportunities
to find your place in the
community and the world.
EdWard WEsTFacultyPhotograph
from the project Casting Shadows, photographs from South African townships and squatter camps.
a sampling of courses
alternatives for girls
Students work with a Detroit-
based community organization
dedicated to helping girls and
young women find alternatives to
high-risk situations and behaviors.
Ways of seeing: Working
with the visually impaired
In collaboration with the Ann
Arbor Center for Independent
Living, students work with visually
impaired individuals to explore
the sculptural potential of clay.
bureau of Creative solutions:
Food from Farming to Feast
Students collaborate with
local farms, soup kitchens,
anthropologists, and chefs.
detroit Connections
This course connects students
with fourth graders at
two elementary schools in
Detroit through semester-
long art projects.
Journeys, dreams, and Fellow
Travelers; recording stories
from the road of life
Senior citizens from University
Living, a senior residence
in Ann Arbor, work with
students to explore various
forms for oral narratives.
Trouble in Paradise: devices
of Post-Utopian society
Students explore street
trade, black-market, and
urban transport.
Where the Wild Things aren’t
A collaboration with the
Huron Valley Humane
Society investigating animal/
human relationships.
Engagement courses expand
your understanding of art and
design’s pivotal role in the
community, and confirm how
artists and designers participate
in, and can change, the world.
A student gathers a story from a senior citizen as part of the course Journeys, Dreams,
and Fellow Travelers.
international travelprovides context, making tangible
your role as a global citizen.
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a&D has partnerships with 22 cultural institutions
and programs worldwide. And the University
has more than 100 study abroad programs.
Students may participate in A&D programs,
UM programs, or they may choose to study
abroad through another institution.
beginning in 2010
every A&D student will be expected to arrange and carry
out study and travel in a country outside of the U.S.
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your Work Will be constantly on view,
inviting support and
thoughtful critique.
Bring your work to the
public in A&D’s galleries:
Jean Paul slusser gallery
Work•Ann Arbor
Work•Detroit
Playgallery.org
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Each year the all student
exhibition includes awards
totaling $30,000.
you’ll make your goals tangible
Through internships
A&D has an annual career exPo with representatives
from national and local organizations looking
for emerging creative professionals.
recent a&dstudents have
interned at:
american greetings
ann arbor Film Festival
anna sui Corp
anne kessor Photography
apple
betsey Johnson
Campbell-Ewald
Casa de Unidad/Unity house
Cranbrook art museum
dETny (shoe design)
doner advertising
donghia Furniture & Textile
gE medical systems
gemological institute
general motors design Center
graphis
interlochen arts Camp
J Walter Thompson
liz Claiborne inc
mad magazine
michigan daily
University of michigan matthaei botanical gardens
Pewabic Pottery
Project sunshine
The rockport Company
The new museum
rubies Costume Co
sparrow health systems
surface magazine
University of michigan hospital & health Centers
vogue
Whirlpool Corporation global Consumer design
you’llsynthesize
your experiences
in yourfinal year
as a bfa student you’ll advance to the
year-long integrative project (iP). This
capstone of your undergraduate efforts brings
together academic and studio work in the
development of an individual project.
Each iP student
is provided with
an individual
dedicated
studio space
for the year - a
space that can
be customized
to meet project
needs.
your integrative proJectdraws on all of the experiences and
resources in your creative toolkit.
alExandEr sobolEvUndergraduate iP studentTriolin
Challenging the notion of the violin as a solo instrument, the Triolin encourages its players to move beyond visual and aural communication, creating a space that requires direct physical interaction.
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EriC PriEsTlEyUndergraduate
iP student
A concept design
detailing an imaginary
world for the video
game/animation industry.
lEsliE marTinUndergraduate iP student
Using historical
references and patterns,
these jewelry pieces explore
how an intricate design
can disguise even the
most inexpensive materials
like these paperclips.
• A & D F u t u r e s •
kevin tudball(Class of 2006) graduated and went
to work for Frog Design. He is now
a designer with O’Neill Clothing.
• A & D F u t u r e s •
Jennifer skodack(Class of 2008) loved textiles and
fibers. She now works for Target
Corporation as a fabric specialist.
Evan oEsTrEiChUndergraduate iP student
An exploration of
our assumptions about
place, and new ways
of envisioning it.
• A & D F u t u r e s •
alexis romanoff
(Class of 2006) found that his skills
in graphic design positioned him
for a job with the digital marketing
agency VML in New York City.
• A & D F u t u r e s •
michael prichard(Class of 2007) came from a small town in Michigan,
took advantage of a great internship in New York,
and is now a designer with Adams Golf in Plano, TX.
laUra niCholsUndergraduate iP student
A new approach to designing
U.S. history posters for grade
school classroom use.
Thomas kUnTzEUndergraduate
iP student
Qualia is an
interactive installation
using sensors, a
microcontroller and
radio frequency waves.
• A & D F u t u r e s •
chamira Jones(Class of 2006) focused on
illustration and graphic design,
producing children’s books. She
now works as a layout technician
with The Horse Magazine.
allison isEnbErgUndergraduate iP student
Mixed media portraits
questioning the
boundaries of the familiar
and the unfamiliar.
Emma ChanUndergraduate
iP student
A project
investigating
the push and
pull of lines.
miChaEla bosshardUndergraduate iP student
A project designed to
heighten people’s awareness
and connection to the natural
world, other living creatures,
and ultimately ourselves.
• A & D F u t u r e s •
aerien kloske(Class of 2006) graduated from A&D and
began working for the Ann Arbor firm Xoran
Technologies. She has since moved to Florida
where she is now an art director for Brunet-
García Multicultural Advertising & PR.
• A & D F u t u r e s •
chelsea hoard(Class of 2008) loves to design
jewelry (among other things) and
is currently working as a designer
with World Arts Entertainment.
lindsay Farris Undergraduate iP student
Experiments in shape and
color loosely inspired by
non-traditional landscapes.
CollEEn EmaUsUndergraduate iP student
A project aimed at
creating a conversation
between board and rider.
ChElsEa hoardUndergraduate iP student
A collection of contemporary
jewelry inspired by found objects.
you’ll conceptualize and generate
a personally defined
project that describes
your growth as a creative
thinker and maker
hind abdUl-JabbarUndergraduate iP student
Analyzing American social
class structure through
physical appearance.
gary blaCkbUrnUndergraduate iP student
Using Maya and After Effects
Software, Moving On tells the story of
Murphy, an elderly man who struggles to
cope with the death of his wife, Marianne.
miChEllE PanarsUndergraduate iP student
Deconstruction and
reconstruction open the
door to a new surreal context
for the humble pencil.
and begintochartthe direction of your future.
• A & D F u t u r e s •
caitlin costello(Class of 2009) feels she’s proof that
regardless of economic conditions,
creative people can find their place. Her
first job is with the public relations firm
CBH Communications in Boston.
haTTiE sTroUdUndergraduate iP student
These images are
part of an investigation
into structures (of
buildings, of language)
at their point of failure.
aliCE riCEUndergraduate iP student
Through digital
video and multimedia,
Recreational Mirrors explores
complex ideas about
reconstructed experience,
sense and non-sense.
• A & D F u t u r e s •
Jinita shah (Class of 2009) Little did Jinita realize that
walking up to a Dish Network recruiter at
the U of M Career Fair would result in a full
time design position with the company.
• A & D F u t u r e s •
michael liang
(Class of 2008) loves
to travel, is inspired
by, well, everything,
has recently finished
a program in Natural
Science Illustration
at the University of
Washington,-Seattle,
and has just been
hired full time by
the National Park
Service as a Visual
Information Specialist.
• A & D F u t u r e s •
alissa ampezzan
(Class of 2008) was always a go-
getter who took advantage of every
opportunity! She now works as a
designer with Q LTD, a strategic
design firm in Ann Arbor.
JEssiCa garFinkElUndergraduate iP student
A project about
loss and recovery.
liz gUilmETUndergraduate iP student
Love and relationships
are examined through
porcelain casts of the
space that is formed
between a couple’s
clasped hands.
J iniTa shahUndergraduate iP student
A project about
diversity in design
across the cultures —
“the difference that
makes a difference”.
angEla CEsErEUndergraduate iP student
A documentary project on
the Food Gatherers (a local
organization fighting hunger)
meant to illuminate hunger
issues and inspire change.
ElizabETh hazlEUndergraduate iP student
A series of portraits on wood,
drawn from family photographs.
• A & D F u t u r e s •
adam morath
Adam graduated in 2007 and immediately got a
job as an Associate Art Director with Winding Road
e-zine. Since then Adam has moved to a position as
a Programming Manager for AOL’s Autos Channel.
i think my major successes came from working with faculty to develop my ideas and find internships and professional opportunities.
n i k e i s h a n e l s o n My brother was coming to UM in
Engineering, so Michigan was a natural fit
for me. My interest was in graphic design,
but once I arrived my ideas and interests
expanded. This is a very broad school. I
enjoyed doing sculpture, screenprinting,
fibers, and drawing. In a way, having so many
options pushes you to find your own direction.
Even before I came to A&D I had an interest
in screenprinting, and sewing. I had designed
tee shirts and taken Jamaican flags and made
them into skirts. After I’d been at A&D for a
while I began to see how my graphic design
interests could combine with my interest in
clothing design. I had to be creative enough
to make clothing opportunities happen. It’s
not handed to you. But when you get into
the real world it’s not handed to you either.
So, while I had a lot of great courses, I think
my major successes came from working
with faculty to develop my ideas and find
internships and professional opportunities.
With the help of faculty, I got two internships
in New York during the summer of my
sophomore year, one with a clothing company
called By Hand. They print tee shirts and
then sell them in SoHo. The other one was
with Graphis where I helped organize their
archive, designed layouts, and contacted
artists for the Graphis Photography Annual.
Both internships were great experiences.
The senior year Integrative Project was my
chance to bring all my ideas and experiences
together. I designed a new fashion line,
called Beneeth. The concept emphasizes
that your insides are as important as your
outsides by putting hidden messages on the
inside of the garment. It urges the wearer to
remember to celebrate what’s beneath. The
collection empowers the wearer with pride and
confidence, as well as referencing the African
diaspora. The color scheme is based on those
in the Carribean—oranges and yellows—and
the visual references are to well known figures
like Marcus Garvey and Maya Angelou. The
words educate the wearer about the clothing.
I’m moving to Brooklyn after graduation.
The first week I’m there, I’ll meet with one
of A&D’s alums about working with him on
freelance projects. I’m also interviewing with
Staple Design, and at Hellz Bellz, a women’s
street wear line. I know what I want to do.
And once you know what you want to do you
can attack it with everything you have.
a&d pro/filesthe direction of your future.
c h a r l e s c o v e y - B r a n d t I decided to go to UM because of its
size and resources. Although I had a lot of
other college choices, including some good
smaller universities, I knew I would focus
on Industrial Design and I was excited to be
part of A&D’s flexible curriculum. I looked
forward to integrating all of the University’s
resources into my design interests.
During my Freshman and Sophomore
years, A&D’s TMP (Tools, Materials and
Processes) courses allowed me to become
familiar with a range of production processes
and tools. During my first two years, I was
also able to take advantage of courses
from other colleges in the University. In
particular, I had a great experience with
a business class, which resulted in my
current interest in how industrial design can
facilitate organizational development.
Perhaps the most formative experience I
had at U of M was during my Junior year. In
Fall Semester, I was granted enrollment in a
course called Integrated Project Development.
In this class, teams of students from business,
engineering and A&D compete to build a real,
marketable product. The year I took the class,
the challenge was to design a “one-armed
kitchen”, a self-contained food preparation
system enabling one-armed persons to
prepare a complete meal. In addition to
designing and building a product solution,
each team created a website and marketing
materials, developed a manufacturing process,
and estimated the fixed and variable costs of
production. Our grade was based on votes
from a trade show at the end of the class.
IPD was the most intense class I have ever
taken, and I still reference my experience as a
guide for every part of my professional life.
A&D also helped me become involved in
IDSA (Industrial Design Society of America).
For me, the benefits of belonging to the U of M
IDSA chapter included having other industrial
design students to advise me about classes
and resources, and having a venue to explore
industrial design beyond the University. In
addition to helping organize IDSA conferences,
while I was a part of IDSA we organized an
outreach class to redesign a local community
garden from a user centered standpoint. After
graduating from U of M, I have continued
to be involved with IDSA, and am currently
consulting with them on development of
new resources for their members and on
new ways to grow the organization.
a&d gave me the tools and confidence necessary for my current work.
I’m excited to be where I am today,
helping define a new generation of industrial
designers as the profession meets new
opportunities within interface and usability
design. My experiences at A&D prepared me
to pursue these opportunities, and gave me
the tools and confidence necessary for my
current work: identifying information and
technology needs within small businesses
and designing workflows, interfaces, and
systems that meet those needs.
a&d pro/filesthe direction of your future.
m a r g a r e t c h e n While I came to UM for biology and premed
my freshman year, I always liked art. I would
run into art students in my dorm and the
program sounded great. Then they talked me
into taking two foundation Tools, Materials, and
Processes (TMP) courses and they were really
fun. So I decided to transfer in my sophomore
year. I had done art before and taken a few
classes in high school, so my parents were
supportive when I decided to transfer.
I learned a lot about myself. At first I thought
I would do painting or drawing, which I had
done in high school. But, after I took the
foundation sequence Concept, Form and
Context (CFC), I opened my mind up to
conceptual work, to making things in mixed
media. I feel like I do a little bit of everything
now. I try to mix everything together.
In addition to my work at A&D I took a lot
of Asian American study courses. I loved
that I could go to an art school and then
also take courses in other areas, based on
my interests. I typically roomed with people
outside of art school and I met a lot of
people from other areas of the University.
I participated in a trip to Ghana led by
a music professor. While there, I taught
painting and learned drumming and
dancing. The Ghanaean people are really
friendly and my home stay was great.
I also interned at the Ann Arbor café,
Sweetwaters, where I designed their in-house
When people ask me what i do i say i am a graphic designer/fine artist at heart.
graphics, including all their posters, signage
in the café, and illustrations for their website.
Now that I’ve graduated I’ve started
working at Uproar Communications as a
graphic designer. I originally interviewed
with Uproar at A&D’s Career Fair. They were
impressed by my typography and they
appreciated that I could be both creative
and still take a lot content and lay it out in
a meaningful way — that I could handle the
nit picky work as well as the fun stuff.
I think I’m doing what I always wanted
to do. If you do something that you’re
happy with, then things will work out. I
think my parents are happy for me,too.
When people ask me what I do I say I am
a graphic designer/fine artist at heart.
J o r d a n P a t c h a k I’ve been taking art classes since I was
10 years old, so I knew I wanted to go to
an art school in college. Then a couple of
students from my high school went to A&D
and returned to talk to us about the School.
They said how well equipped the School
was and how professors pushed concept
as much as technique. I had looked at
schools like the College for Creative Studies,
but A&D seemed more well-rounded.
Being able to take classes throughout
the University, in addition to art classes,
was a real benefit. And, although when I
came here I had been working primarily
with acrylic painting and ceramics, once
once i had opportunities to try different media at a&d, my work really expanded.
I had opportunities to try different media
at A&D, my work really expanded.
I have always been interested in visual
narrative. And when I first saw the film Lord
of the Rings in high school I was impressed
with all of the work that went into preparing
the sets. My curiosity about this type of
artwork led to my interest in becoming a
concept artist. A concept artist imagines
and then creates a design for a character,
or a thing, or a location for use in film,
animation, or video games. You paint on your
computer using a digitizing graphic tablet.
You have to be a painter before you can
become a digital painter. So in that sense
everything I’m doing now as a concept artist
draws on my previous work. Artists usually
come to concept art in one of two ways—
either through illustration or product design.
Concept art is the combination of the two.
My Integrative project during senior year
gave me the time I needed to focus on my
concept art work. I did a lot of research.
Now I’m applying to a two–year program
in Italy. I’m also investigating working for
a company called Massive Black. They
do concept art for movies and video
and games and produce some of the
best concept artists in the U.S.
“If there were an option to start over from scratch, this is the program that would be built. The School of Art & Design and the University of Michigan have created an
opportunity to lead the academic conversation in art and design in this country.”
The School of Art & Design is accredited by the National Association of Schools of Art and Design (NASAD). A recent re-accreditation review of the School elicited this response from the NASAD review team.
u n i v e r s i t y o f m i c h i g a n
bfa in art & design
required Core studio Courses
Elective studio Courses
University academic Courses
senior integrative Project
a&d academic Courses
16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits
semester 1 semester 2 semester 3 semester 4 semester 5 semester 6 semester 7 semester 8
semester 1 semester 2 semester 3 semester 4 semester 5 semester 6 semester 7 semester 8
14 credits 14 credits 17-18 credits 17-18 credits 17-18 credits 17-18 credits 17-18 credits 17-18 credits
bfa in interarts performance
a&d and Theatre & drama (T&d) introductory Electives
a&d and T&d advanced studio Electives
University academic Courses
a&d and T&d senior integrative Project
a&d academic Courses
16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits 16-17 credits
ba in art & design
required Core studio Courses
lecture series
University academic Courses
Elective studio Courses
a&d academic Courses
semester 1 semester 2 semester 3 semester 4 semester 5 semester 6 semester 7 semester 8
undergraduate application to the university of michigan school of art & Design is a two-part process. Prospective students 1) submit an application to the University Office of Undergraduate Admissions and 2) submit a portfolio to the School of Art & Design for review. The Office of Undergraduate Admissions notifies students regarding the admission decision. For questions call the School of Art & Design at 734.764.0397, or send email to a&[email protected] also encourage you to schedule a visit. Call 734.764.0397 to schedule a meeting with the A&D Admissions Coordinator and a tour of the School.an online application is available. For information, see the University office of Undergraduate admissions website.
school of art & Design Portfolio review Policy and ProcedureIn-state applicants must submit portfolios in person, either on campus or at an NPDA event. Out-of-state applicants may submit portfolios in one of four ways.
1) on campus (both in-state and out-of-state applicants)Attend a Portfolio Day (first year applicants) on campus. Portfolio
university of michiganundergraduate application guidelines
Days include an information session, tours of the A&D facilities, and a personal interview and portfolio review with faculty. Call 734-764-0397 to schedule your review. note: You must submit an application to the School of Art & Design at least one week before your on-campus portfolio review. Transfer applicants: please call to inquire about in-person reviews.
2) off campus (both in-state and out-of-state applicants)Attend a National Portfolio Day Association (NPDA) event. No reservation necessary. See the national Portfolio day association web site for details.
3) By email (out-of-state applicants only)Email the url for your web site or jpegs of your work to a&[email protected].
4) By mail (out-of-state applicants only)Mail photographs and/or electronic media to:Undergraduate Admissions Committee, School of Art & Design, Smucker-Wagstaff Academic Programs Center,2038 Art & Architecture Building, 2000 Bonisteel Boulevard, Ann Arbor, MI 48109-2069.
slides are no longer accepted.For digital images (mail or email), follow these requirements:
Format images as jpeg (.jpg) •files no larger than 1000 pixels wide x 800 pixels high. Larger images will not be reviewed.Submit images on a regular CD- •ROM (not CD-RW, VCD, mixed media, Audio CD, or DVD).Include a typed, numbered list •that identifies each image by title, date, medium, size, and other appropriate information.
general portfolio guidelinesInclude 15 to 20 items •representing work completed both in and outside of art classes.For a portfolio review by mail, •include a reference sheet with your name, address, and social security number. Include media, size, and date. Number your entries to correspond to the reference sheet. Work in a digital format must be stand-alone work that does not require installation of your software on a School of Art & Design computer. Video work must be original video work or documentation of performance art, not documentation of static work such as painting and sculpture.
Include a self-addressed •mailer with postage if you want your portfolio returned.For transfer students, advanced •standing will be dependent upon evaluation of your college-level studio courses.
what type of work should i submit for a portfolio review?Include representative work in a variety of media to indicate your range of experiences. Include only your best work, work that demonstrates media skills as well as evidence of creativity, imagination, and risk-taking. Every portfolio varies; however, the following are expected in a competitive portfolio:drawings from direct observation (rather than from photographs or flat copy.) Include a sketchbook or individual sketches along with finished drawings. Include works that convey your strengths and interests in other 2-d media (for example: fibers, painting, photography, printmaking, and mixed media), 3-d media (for example: ceramics, metalwork, sculpture and installations), electronic media (for example: computer, video, sound, and audio), and performance, concept work, or other work not easy to categorize.
Julia donovan darlowAnn Arbor
laurence b. deitchBingham Farms
denise ilitch Bingham Farms
olivia P. maynard Goodrich
andrea Fischer newman Ann Arbor
andrew C. richner Grosse Pointe Park
s. martin Taylor Grosse Pointe Farms
katherine E. White Ann Arbor
mary sue Coleman{ex officio}
Editor/Art Directorkate West
DesignerCarl greene
The University of Michigan, as an equal opportunity/affirmative action employer, complies with all applicable federal and state laws regarding nondiscrimination and affirmative action. The University of Michigan is committed to a policy of equal opportunity for all persons and does not discriminate on the basis of race, color, national origin, age, marital status, sex, sexual orientation, gender identity, gender expression, disability, religion, height, weight, or veteran status in employment, educational programs and activities, and admissions. Inquiries or complaints may be addressed to the Senior Director for Institutional Equity, and Title IX/Section 504/ADA Coordinator, Office of Institutional Equity, 2072 Administrative Services Building, Ann Arbor, Michigan 48109-1432, 734-763-0235, TTY 734-647-1388. For other University of Michigan information call 734-764-1817.
UNIVERSITY OF MICHIGAN REGENTS A&D DESIGN TEAM
www.art-design.umich.edu734 764 0397 | a&[email protected]