“Design is not just what it looks like and feels like. Design is how it works.
-Steve Jobs
TODAY’S AGENDA
➤ Review tests
➤ Choose a problem to solve
➤ Generate Ideas
➤ Sketch solutions
➤ Prototype
PROJECT GROUPSMichelle & Maxime
Mike & Lamda Jordan & George Takashi & Don
LET’S REVIEW OUR TEST
Choose one issue to improve through design
IDENTIFY THE PROBLEM
NOW WHAT?Time for the design fairies to solve it, right?
WANT TO KNOW A
SECRET?(Design is not magic and designers aren’t magicians)
DESIGN STARTS
WITH IDEASLots and lots of ideas,
mostly dumb ones
Uncertainty / patterns / insights Clarity / Focus
Explore Concept (prototype)
Iterate Design Iterate
START SOMEWHEREThen hang on for the ride
MAP YOUR
THOUGHTSMindmaps
SKETCHING: A CORE
DESIGN TOOLAnd anybody can do it
SKETCHING IN MANY FORMS
➤ Braindumping
➤ Storyboarding
➤ Concept sketches
➤ UI sketches
LET’S PRACTICERemember don’t be afraid of dumb ideas
FREE THINKING10 minutes
6-UP SKETCHES6 minutes, 1 minute per sketch
SHARE & DISCUSS10 minutes
6-UP SKETCHES6 minutes
3 sketches per concept
SHARE & DISCUSS10 minutes
STORYBOARDINGMapping out the flow
CONCEPT SKETCHESSketch your best idea(s) in more detail
WHAT IS A PROTOTYPE?
Prototypes simulate interaction
WHY PROTOTYPE?
To gain proof of concept with at a minimal cost
PROTOTYPE METHODS
➤ Digital - software based
➤ Balsamiq
➤ InVision
➤ Keynote
➤ Digital - code
➤ HTML/CSS/JS
➤ Paper
PAPER PROTOTYPINGCreate and test user interfaces
quickly and cheaply
UI SKETCHESDetailed and neat (mostly) interface sketches
HOW TO PAPER PROTOTYPEArts and crafts time!
HOW TO TEST
➤ Plan out your scenario and tasks.
➤ Decide on a moderator and a facilitator.
➤ Recruit participants - 3 to 5 should do.
➤ Observe and record.
➤ Analyze.