UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Animation.
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Transcript of UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Animation.
UFCEKT-20-33D Modelling and Animation
3D Modelling & Animation
Animation
UFCEKT-20-33D Modelling and Animation
Agenda
Animation Types Keying Attributes Animation Editors Example Movies
UFCEKT-20-33D Modelling and Animation
Animation in Maya
Keyframe - set keys to change objects properties over time Path - objects follow a pre-drawn motion path Hierarchy - objects parented with other objects in a predetermined way Solid Body Dynamics - objects react with physics driven motion Blend Shapes - morph targets for keying changes in geometry Expressions - scripted animation in MEL (Maya Embedded Language) Motion Capture - data driven internal structures from real motion Intelligent
Dynamic Motion Synthesis by Endorphin - Artificial Intelligence techniques give ‘smart’ animation based on individual characteristics of an animated sequence
UFCEKT-20-33D Modelling and Animation
Key Attributes
Objects attributes keyed over time position scale rotation
Virtually any attribute can be keyed and animated All attributes keyed by default - Animate -Set Key better to only key the atttributes to
animate via the Channel Box Editor
UFCEKT-20-33D Modelling and Animation
Animation Editors
Graph Editor Used to manipulate velocity gradients of keys over time Move keys in respect of time
Trax Editor Compile animation clips - poses - cycles Scale and move clips and poses Import audio sequences in .WAV and .AIFF format Also drag audio clip to Timeline to import
Dope Sheet Arrange clips and keyframes in relation to each other and audio sequences
UFCEKT-20-33D Modelling and Animation
Animation: Graph Editor
UFCEKT-20-33D Modelling and Animation
Animation: Trax Editor
UFCEKT-20-33D Modelling and Animation
Animation: Dope Sheet
UFCEKT-20-33D Modelling and Animation
Animation and Sound
Sound can change nature and mood of animated scenario Maya supports sound imported to the timeline (Trax Editor) Sound can be added as a post-production activity in Adobe Premiere (PC) or
Adobe After Effects (PC & MAC), Final Cut Pro (MAC)
UFCEKT-20-33D Modelling and Animation
Setting up a Model to Animate
Group, set and name the component hierarchy Scale model to appropriate size Set pivot points for components to be animated
UFCEKT-20-33D Modelling and Animation
Importing Geometry into Maya (.3ds de-facto format)
UFCEKT-20-33D Modelling and Animation
Grouping and naming components in the Hypergraph
UFCEKT-20-33D Modelling and Animation
Grouping and naming components in the Hypergraph
UFCEKT-20-33D Modelling and Animation
Scaled and Positioned
UFCEKT-20-33D Modelling and Animation
Rotational pivots not set
UFCEKT-20-33D Modelling and Animation
Move pivot mode - Insert (PC)
UFCEKT-20-33D Modelling and Animation
Carefully position pivot on rotation axis in each viewport...
UFCEKT-20-33D Modelling and Animation
Move pivot - Front View
UFCEKT-20-33D Modelling and Animation
Move pivot - side view
UFCEKT-20-33D Modelling and Animation
Move pivot - top view
UFCEKT-20-33D Modelling and Animation
Pivot set - top view close-up
UFCEKT-20-33D Modelling and Animation
Rotational pivot set
UFCEKT-20-33D Modelling and Animation
Limiting animation axis
UFCEKT-20-33D Modelling and Animation
Setting limits on rotational axis
UFCEKT-20-33D Modelling and Animation
Limits Set and Indicated in Display
UFCEKT-20-33D Modelling and Animation
Limits Set and Indicated in Display
Apply some textures...
UFCEKT-20-33D Modelling and Animation
Creating a rotational MEL expression to control the rotor
rotor.rotateY = time * 1000
Selected objects appear as named in the Hypergraph attributes
create / edit
UFCEKT-20-33D Modelling and Animation
Apply some lighting and textures