Ucs Digital Rulebook

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    FOREWORD 2PLAYING HE GAME 3

    GLOSSARY OF ERMS 5ERRAIN FEAURES 7SEING UP A GAME 8

    SEQUENCE OF PLAY 10W D 10Py C 10I P 10A P 10E P 10C D 11

    GAME CARDS 12S Sy 12H Sz 12Ug G C 12C 13My G 13MOvEMEN 14Ug 14M D Cg 14H F I H M? 14Mg Sq 14 E W 14D A 14Mg O 15Lg G B 15

    COLLISIONS AND RAMS 16 Sq E 16R C? 16C Dg 16R R Rg 16A 17M S I 17Cg W NS 17

    COMBA 18Wg O Y AD 18Dg/C A AD 18v A 18gg AD 18A F 18L Sg 19

    g Mg S 20Fg I Bg A 20

    S F 20L F 20Rg A D 21Hg g 21S g 21S R 21Dgg g 21Z H P 21 C H 21Fxg C Dg 22L Sg Dg 22A W Sy 23

    23 M 23 23 D F B 23

    C H 24

    BOARDING ACIONS 25Rg Bg A 25M Bg A 25Pz 25D S 25A Bg Ex 26Ex Bg Ex 26

    URN END 27vy C 27R G M 27Cgg W 27D D 27D G C 27FLYING RULES 28Dy 28A M 28

    C 28FyBy A 28A H L 28D F 28R F 28I vy 28D F G C 29Bg A 29

    DIvING RULES 30Dy 30

    A M 30C 30Rgg F M 30Bg 30S 30

    CREAURES AND MONSERS 31Lg M S M 31C G 31B 31C 32G 32

    K 33S S M 33O 34N 34K 34

    M C H 35

    FORIFICAIONS 36F C H 37F S 38

    CREW UPGRADES 39

    OPIONAL RULES 40W Dy 40By 41

    MODEL ASSIGNED RULES 42

    FLEE COMPOSIION 46M y 46Cg Y Sq 46W G y Py 47

    OKENS AND EMPLAES 48CREDIS PAGE 51

    Contents PageNavigating The Book

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    AN INRODUCIONS wha h game all abu? Fr ad rem a aval game

    deged arud havg pley u, abu havg a grea mewh her gamer playg aval cmba ug uperb mdel adeay maer rule. Te game e a aay realm ha we call heUNCHARED SEAS, a cmplee aay wrld ha ha bee creaedbySPARAN GAMES.

    I h ew ad aacal realm yu wll recreae maure heexpl varu race, cludg he Dragon Lords, Iron Dwarves,Imperial Humans, Shroud Mages, Bone Grions, Orc Raiders, TanirasElves, Ralgardad he Sky Pirates.

    UNCHARED SEAS ue a cmba a ac game rulewhch are pmed r large ee ac, deck Game Card, whchadd a addal eleme raegy ad avur each race, hgh

    qualy re ad whe meal hp maure, erra, ealy deablecuer ad D dce.

    Add h a bg p maga ad yu wll be e r may hur gamg ejyme. Everyhg ele yu wll eed ca be udde h rule bk ad perm gve phcpy ad ue hecuer ad emplae, bu pleae remember ha he cpyrgh alwayrema wh S G.

    Te aremeed Game Card are a mechac ha we eel ruly add he verall game play ad ejyme acr he UNCHAREDSEAS. Bu yu ca play whu hem, yu d have ue hem yu d wa . Each deck c 26 card, wh 13 he cardgeerc acr all race ad 13 card pecc a race, makg every

    game dere wh her ue.

    A DEADLY NEW WORLD ORDERA aed, he game ake place de a wrld hgh aay ha we callhe UNCHARED SEAS. Image, yu wll, ha he clac race he Old World(Dwarve, Orc, Elve ad Huma) have amaed mghyexpedary ee ed a myeru New World. S hey wereclamg lad he ame her ruler ad r hemelve, lwlymappg he reg - he unchartedlerally becmg he charted!

    I quckly became appare ha hee ew lad were a va cella lad, raher ha he gle ladma he Old World. Te ladraged rm he cy wae he rh he luh jugle he uh,

    all wh her w bzarre ra ad aua.

    A uprecedeed lad grab wa llw, wh each Old Worldracedverg mave reurce clg h rage ew wrld.A he cl puhed we deeper he lad cella, heybega hear repr hp beg l myeruly, ad me caewhle ee dappearg.

    Te Imperal Huma eler were he r ake hee repreruly, ad e a mave war ee vegae. Whe alg wehey ecuered a large ladma, whch hey amed Prcpa adplaed clam a her w he ame he grea Imperal Cucl.

    Bu a hey eared he ca Prcpa hey were aced wh mehg

    ally uexpeced: a ee bzarre warhp a ukw rg,alg rh rm a eablhed, red harbur.

    T ew eemy aacked mmedaely ad aggrevely, ug whaappeared be magcally ehaced bl weap. Ter hp were a,maeuvrable ad clearly magcal. Te ee wa uppred by rder drag, larger ha ay a Old Wrld huma had weed cehe ace me leged. Caugh by urpre, he larger Imperal eewa decmaed ad he urvvr lmped back he huma crlledlad aer.

    T warlke race, called he Drag Lrd, he el-prclamed ruler h reg, a aggreve race ha meld mlary prwe wh hedark ar ubjugae ay e ha ad way. A ruly acepeple, he Drag Lrd are he maer war ad magc ad wllp a hg drve he perceved vader u. Te age e,he bale le have bee draw ad a ull cale war ha eruped heUNCHARED SEAS ad he waer h ew wrld are be baleeld.

    HE WORLDA game eg g, he ably dee a ere aay realm allwyu pley cpe have me u. Our map hw he prcpallad mae he UNCHARED SEAS ad rm ur web e yuca dwlad a mded ver h map ha hw whch areaare crlled by he varu race. We er gudace a hw heerace eled he New World, bu yu ca remake h map ad redhe drbu lad race whaever way make yur cear/campag eaer play.

    A ur hp mdel we have embraced a buldg blck apprach.Te ame al cre hp - Balehp, Cruer ad Frgae - have beemade avalable each he r race. Tee geerc erm are mply

    ued ad he cruc ee by a player.

    Alhugh called he ame hg, hee hp are very dere ad rulyegeder he eel each race, makg a Drag Lrd Cruer verydere rm a Orc Rader Cruer. Each hp ype equpped wh ap value ad h whch ued ad yu ee cruc.

    Te wrld he UNCHARED SEAS a grwg ad excg realm wargame . Our r game wh h wrld pu yu cmmad pwerul aval warhp, allwg yu wreak havc yur eemywh h & grape, uleah pwerul magc pell mah her hp,avd ree ad mer eed waer, d bale lad a yu capurelad ad rca ad much mre.

    Te UNCHARED SEAS eed brave cmmader... Are yuuch a ul?

    The Spartan Games Team

    ForewordThe Basics of The Game

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    Dce are a egral par playg he UNCHARED SEAS.Smeme a Frgae wh a gle urre wll wreak he kd damagermally reerved r a rgaed barrage rm a Balehp, herme he mghy ullade a Heavy Cruer wll buce harmlely he hull a Frgae. Te de bale ca chage uch eve, e huld be careul peakg ll Lady Luck.

    DICE YPESI UNCHARED SEAS we reerece hree ype dce; D, D adD3. A D a ded dce ad ued deerme radm drec.A D a adard x-ded dce. A D3 requre he rllg a D adhe akg a rll r equal a reul , a rll 3 r equala reul , ad a rll r equal a reul 3.

    EXPLODING DICEM D wll ue he Exploding Dice game mechac, where a aural

    rll alway reul WO uccee AND a chace rll he dceaga ad cre urher uccee!

    Wheever yu ee he umber requred r ucceul de rll a ,aywhere he rule, yu kw ha a aural rll wll reul WO uccee AND a chace rll he dce aga. I he requredumber hw a , heExploding Dicemechac NO eec.

    AyRe-rll are perrmed AFER relvg ay exra rll reulgrm a aural rll a ad MUSbe ake a al.

    Wh he Exploding Dicemechac yu keep gg ul yu p rllgay,ad ly whe yu have hed rllg he dce d yu add uphe al umber uccee; make ure ha whe yu rll aga yud rll a dce ha already a ucce, r yu may le cu.

    Sme rule may aler he arge umber requred cre a ucce,r mdy a dce rll by addg r ubracg rm he al reul.Regardle h, a aural rll wll reul WO uccee ANDgve a exra dce rll, whle a reul r beer due a dce rllmder wll reul ONE ucce ad NO exra dce rll.

    ROUNDING DOWNI, r ay rea, he rule ae ha a value be reduced byHALF,

    he rgal umber alway Rounded Down.

    A umber dce ca NEvER be reduced belw by RoundingDown, hwever a mdel M (M) value ca be.

    RANGE BANDSRg he dace che alg whch Le Sgh meaured

    bewee he rg mdel ad he arge. Tere are FOURRg B,each whch egh che ad llw drecly rm he RageBad bere . Te Rg B are herere , , ad 3.Makg 3 he herecal maxmum Range.

    I he dace bewee he rg weap ad arge r le, hehe arge Rg B . I he dace greaer ha , bu urher ha , he arge Rg B . T he llw rRg B 3 ad Rg B .

    HEIGH LEvELSI UNCHARED SEAS mdel ca avgae acr he urbule ea,ake he ke r eve prwl beeah he wave.

    A a geeral rule all Fyg mdel hab he Fyg level, Dgmdel ha have ubmerged hab he Sg level, ad all hermdel hab he S level (eher Waterr Land).

    Te Height Levela mdel a, epecally relave aher mdel, cabe very mpra. Te Height Leveldagramllurae he Height Levelrepreeed he game.

    CRIICAL HI EXPLOSIONSLaer he bk yu wll lear abu Crcal H ad her eec mdel. Oe he mre drac eec called a Magaze Expl,whch lerally rp a mdel apar, ad ha a area eec arud haca aec her mdel. Hegh level ca mpac h eec a llw:

    A mdel ha he ame Level a a expl, aecedrmally by he Magaze Expl.

    A mdel ha L hgher r L lwer ha a expldgmdel ake ly HALF he rmal umber AD rm heexpl.

    A mdel ha L hgher r L lwer ha a expldgmdel NO AFFECED by he expl.

    If you look at the example above you can see that Orc Cruiser

    A is sing well and truly in Range Band 2, and Cruiser B isin Range Band 4. Both are valid targets, but both will have

    dierent numbers ofAD rolled against them during combat.

    Playing the GameA Quick Guide To The Core Mechanics

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    MEASUREMENAy meaureme UNCHARED SEAS I () ad yu capre-meaure ANY dace a ANY me.

    ERRAINAll meaureme r rm ay meaured rm he clepar he erra eaure, ule he rule r a mdel ae herwe.

    MOvEMEN AND URNINGWhe meaurg FROM a mdel r M ad gue hegude belw check where he meaureme ake rm:

    NAvAL MODELS Meaure rm he r a mdel r M, ad he cere

    he apprprae de r g.

    FLYING MODELS Meaure rm he r a Flgh Sad r M, ad he

    apprprae r edge he Flgh Sad r g.

    I N: Te p arud whch a mdel ur called urning Point.

    LINE OF SIGH AND RANGEWhe meaurg FROM a mdel r L Sg ad Rg ue hegude belw check where he meaureme ake rm a mdel:

    Fr ALL mdel meaure rm he cere ay

    Meaure rm he cere he apprprae de he mdel, baer Flgh Sad r ayB r S G weap.

    Meaure rm he cle apprprae p he mdel, bae rFlgh Sad r ayF/A A weap.

    Meaure rm he cle p he mdel r bae r DF.

    I N: Whe a meaurg r ay, B r S G a Fygmdel, meaure hrzally ragh u rm hemdel.

    MEASURING O A MODELWhe meaurg O a mdel meaure he cle p he mdel,bae r Flgh Sad.

    URNING EMPLAESI UNCHARED SEAS mmdelue a g whehey ur. Tee are S, M r Lg.

    Whe ug a g, a Flat Edge huld be uh wh hede he mdel, bae, r Flgh Sad, ad a Navigation Pointhuldbe algde he mdel degaed reerecep.

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    Te llwg a l erm ued hrughu h bk ad hw heyrelae he mdel he Game Board.

    AACK DICET a abraced umber, repreeave a weap repwer,ued deerme hw may dce rll durg a Aack. A mdelha mulple way ca egage a eemy mdel ad h wll reul a umber A D (AD) dce beg geeraed, r mlarlyMD (MD) r Bg A.

    NrmallyAD/MD wrk a llw: rll a D r each AD avalable, areul 3 dcarded, a reul - mea h de ad a rll ee h de AND he dce rlled aga. Te umber h alled ad eher cmpared wh he DR ad CR he arge eewha damage ha bee de he cae AD, r cvered CK he cae MD.

    CAPIAL MODELSTee are he ma ghg rce he ave he U S,cludg mdel ragg rm Cruer, Flaghp DragCarrer.

    I a mdel claed a Capal, wll be ed ac card.Cera pecc rule ly apply Capal Mdel, ad cera GameCard wll ONLY aec hem.

    CRIICAL RAINGTe CRg(CR) a mdel he umber yu eed meer exceed r mehg eru happe. Fr m mdel, ay a

    Balehp r a Cruer, he ac ha yu have mached r exceeded heCR wll reul a rll wha called he C H able. T where hg ca g bag r much mre damage ca be de amdel.

    CREW POINSI h game C P geerally reer a mdel ably egage Bardg Ac r ably re D F a Fygu.Te CP a mdel ca be mded allw r veera crewr eve pr qualy crew. Tk a a abrac umber ha pulla umber hg e mple umber: crew wh gu, grapplgr, , bad emper ad .

    A drag CP rag de ecearly repree a umber

    rp he mdel back egagg a Bardg Ac, hk a ha mdel ably ghther mdel, ay he crew a hp.

    CP cver MD (MD) durg a Bardg Ac.

    DAMAGE RAINGAll mdel he game have a DgRg(DR)- he umber hayu have mee r exceed rder c a p damage hem. Te DR a mpra umber ad h wrk be a hp, cale,mer, ball r ubmare. All mdel ha CAN be damaged havea DR.

    DEFENSIvE FIRE

    DF (DF) ued aackFygmdel wh Rg B ( ) yur hp where he agle eep ue ca. Irepree he crew ug mall arm uch a bw r re ed a aeral aacker. Yur capably r DF baed yur remagC P.

    DENSIYerra claed a beg: S, D r H, whch deerme

    hw dageru r a mdel cllde wh .

    GAME CARDSTee card ca be ued aler he way ha mdel behave ad eveake place durg he game. Te card are pal bu d add a grealevel u ad upredcably he verall game ad prvdeaddal avur each ee.

    GAME MARKERSPg 49 a hee G M, hee are placed adjace a mdelver he cure a game, rack varu hg ha have happeed , uch a uerg HDg r Capturinga Pz.

    HULL POINST repree he rucural egry a veel, r he amu jury a creaure ca uer. I he all mpra umber. Yur m reduce h rag ZERO a mdel. D h ad de r kr drp rm he ky.

    MODIFIERSCera rule, Game Card ad her eec may add Mder dcerll. Tee wll add r ubrac he gve value rm he umber rlled he dce. Fr example, a rll a 3, wh a + mder, becme a ,peally chagg a m a h. Hwever, ly a aural , beremder are appled, cu a h ad gra a ecd rll, ad lya aural alway a m.

    MOvEMENT value he umber che ha a mdel ca mve durg Acva. Smeme a mdel may have w rag, deed a /rexample, whch dcae wha de whe dg e w hg.A gd example here a S M whch wll rmally have aumber ha mve he urace, ay, ad a umber ha deewha mve ubmerged, ay.

    RAM RAINGMdel ca Collide, crah ad geerally erac wh each her.Te RRgmeaure hw gd a mdel a mahg hermdel. I h RED he he RRg parcularly dageru,ad wrhwhle delberaely Ramming aher mdel. Be

    careul wha yu Ram hugh - yu may urvve he mpac...

    RANGE BANDSTe game ue wha we call Rg B, whch are egme dace arg a ad exedg 3. We emply Rg B,alhugh me game card ca exed Rg emprarly.

    SIZE CLASSESMdel he U S all e he llwg Sz C:y, S, M, Lg r M.

    WEAPONRYWeap are a mdel ma armame, cludg Pr ad Sarbard

    bradde, rebuche, urre ad rh. A mdel weap,geher wh he A D whch hey ca re each Rg B,are led Sac Card. O cera G C we wll al uehe erm Guery reer he weapry a mdel.

    Glossary of TermsWhat It All Means...

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    URNING EMPLAESg are uppled hree ze, S, M adLg,aderve w purpe he game:

    Tey are ued whe a mdel ur, a decrbed he Mvemeec. A dee he Flat Edge ad B he Navigation Points.

    Tey are al ued whe a mdel re, a decrbed he Cmbaec. Te red area bewee he arrw dcae he wdh heBradde arc, ad C dee he cere he Bradde baele.

    YPESCera mdel all parcular ype, deed by he llwgc her ac card. T wll aec he way ha hey behave,ad he way whch her mdel ad Game Card erac wh hem.

    CFrm ercu mer aged drag, hee are gargauabea, large ad pwerul eugh ace dw ere bradde

    vlley ad challege he huma cale veel wd adr r dm he Brad Blue. See Pg 33.

    FSe wer, harbur wall, ad baleme led whca, Frca are much urder ha her mdel,ad ca weaher puhg repwer, bu are uable mverm her uda. See Pg 33.

    FygTee are veel r creaure bud he urace heea, bu ree ar he clud. See Pg .

    DgTee are veel r creaure ha ca k beeah he wave,apprachg her prey hdde rm gh, wag r hepprue mme urace ad rke. See Pg 3.

    NLg

    T clude bh Cruc, bjec bud a emblace le whu a lvg ul, ad Udead, crpe reamaedhrugh dark rcery ad rapped eeral exece. Aymdel whu h c claed a a lvg mdel.

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    GAME BOARDSA Game Boardca be a mple a a blue clh, r a cmplex a exured

    le wh dealed lad ad cale ceery. I UNCHAREDSEAS mpra deleae he Waterrm ayLand, ad al hw where pecc erra eaure ar ad ed.

    A he Game Boardbeg ued wll repree ea r cale, much he aural erra wll ed be lad r a gca ladma,alg wh ree, adbar r ceberg.

    ERRAIN PROPERIESM erra a game deplyed he S, alhugh me cabe Sg. M pece erra are geerally bewee legh/wdh ad ay erra eaure mu be a lea quare.

    S mdel ca Collide wh erra bu, geerally, ay Fyg

    mdel r ke ca pa ver erra WIHOU caug a Collision.

    I UNCHARED SEAS erra Classieda S, D r H,ad may be Deneda I r . erra may alhave a degaed Surace Height y, Small, Medum, Large rMave.

    ERRAIN CLASSIFICAIONerra Classieda S, D r H. Te Classication erradee he damage ca caue. Whe a mdel Collides wh erra,a amu AD (AD) are rlled aga he mdel:

    S erra: A D. D erra: AD. H erra: AD.

    ERRAIN DEFINIIONerra may be Deneda I ad / r r ceramdel.

    I A mdel CANNO mve , r hrugh, erra ha ha beeDeneda I. I a mdel cac I erra mummedaely p ad mu relve a Collision wh ha erra.

    I a mdel Acvae , r mve , a area erra,

    mu declare mvg a Full Speedr Hal Speed.

    A mdel declared be mvg a Hal Speedca ly ue HALF remag M (M) r h Acva.

    A mdel declared be mvg a Full Speedmu perrm a .Rll D:

    A y r Small mdel Collides wh he erra a rll .

    A Medum mdel Collides wh he erra a rll r .

    A Large r Mave mdel Collides wh he erra

    a rll , r 3.

    ERRAIN SIZEM S erra allcaed a Surace Height, whch relave he pble Sz C a mdel r ke; y, Small, Medum, Larger Mave.

    Te Surace Height erra mpra r Le Sgh purpe. Iay erra de have a allcaed Surace Height de blckLe Sgh r rm ay mdel.

    I w r mre pece erra are placed p each her, r aS mdel a pece erra, add geher he Surace Height/Sz C ge he cmbed Surace Height. Te maxmum SuraceHeightr ay erra eaure Mave.

    ERRAIN LISTe llwg l erra r UNCHARED SEAS deve,eel ree mdy ad amed he erra led here whaever muable r yur game.

    erra eher peced a par a parcular cear r radmly

    geeraed a requred.

    ILadmae e vary grealy Height Levelad area, rm caeredclump rck jug ju abve he waer, mpg ceberg, exeded cale ccupyg a whle Boardedge.

    Small, Medum, Large r Mave Surace Height. H erra. I Fygmdel. Occupe he ere SgHeight Level.

    BgA Bg repree a large rucure, ad ca vary grealy cruc, purpe, Height Levelad area.

    Small, Medum r Large Surace Height. S, D r H erra. I Fygmdel. Occupe he ere SgHeight Level.

    MA M a aural eleva rm he earh urace. Tey aree cled eeply her umm.

    Mave Surace Height. H erra.

    I ALL mdel. Occupe he ere FygHeight Level. Occupe he ere SgHeight Level.RA R a hdde dager, e merely a ew ee belw he Water.

    D erra. I Sg mdel. Medum, Large ad Mave Fygmdel. Occupe he ere SgHeight Level.SA S a rdge ubmerged ad, e cle he S he Waterad parally exped.

    S erra. I Sg mdel. Fygmdel. Occupe he ere SgHeight Level.

    Terrain FeaturesMaking Your Gaming Table Look Cool

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    Bere rgag a Flee r a parcular game, player eed chea Mx F v, ad wheher hey are buldg a ee r aOpen Game, a Standard Game, r a Campaign Game. Pg 7 hbk, deal hw yu cruc a Flee r each hee Game ype.

    Addally player huld agree wheher F O wll be ued deerme vy C r he game, wheher G C are be ued ad al he G Lg. I a Campaign Game, hee wlle be predeermed.

    ADMIRALSTe A he cmmader yur rce ad mu be aedaccrdgly. A player ca place her A ay redlyLg rM C C mdel ha NO a C. T mdel he

    Admirals Vessel. I a Flee de have ay elgble mdel up whch place a A, he ca have a A.

    TeAdmirals Vessel declared whe Deplyed.

    Each ur a player ca have her A perrm ONE hellwg p:

    Re-rll e erra rll r a mdel her Fleewh heAdmirals Vessel.

    Re-rll e C H rll aga a eemy mdel red by a mdel her Flee wh heAdmirals Vessel.

    Re-rll e C H rll aga her w AdmiralsVessel.

    Re-rll e Dg R rll r a mdel her Flee wh heAdmirals Vessel.

    MAXIMUM FLEE vALUEA Mx F v (MFv) ca be ay P Value agreed upby he player. Te p gve belw are a gude he ze ayeug cmba.

    Wh a Sarer Flee Bxed Se MFv player creae her Flee rm hemdel ud he apprprae Sarer Flee Bxed Se. Wh a PValue MFv, player elec mdel rm he apprprae Race ArmyL, rgaed a Squadr - he al P C all mdel heFlee CANNO exceed he che Mx F v.

    MFv Sarer Flee Bxed Se.

    MFv 750: Skrmh.MFv 1000: Full-Scale Bale.MFv 1500: Majr Egageme.MFv 2000: al War.MFv 3000: Wrld-Chagg Cc.

    Te MFv al gve a dea he pmal ze Game Board. FrSarer Flee r Skrmh game, a x Board huld be uce,larger game may be beer a x Board, r eve a x Boardr ruly ac cc.

    GAME LENGHAll game ed mmedaely aer ay Flee ae he cd

    F O herwe G Lg deed a Fixed, Variable rimeda requred.

    I a Fixedgame player agree up a e umber ur r he game.

    I a Variable game player agree a e umber ur r he game.Hwever, durg he Ed Phae he la ur, e player rllD, ubracg rm he de rll r each exra ur ha ha beecmpleed.

    O a rll , r 3, he game ver. O a rll , r , aher ur played.

    I a imedgame player agree a e amu me r he game, whe

    h perd me ha elaped he curre ur cmpleed ad hehe game ver.

    BALEFIELD SEUPTere are hree ma mehd r radmly eg up a Game Boardwh erra bere arg play. All are uable r ay Open, rStandard Game.

    M : Dvde he Game Board ur quarer equal ze. Eachde ake ur che e quarer ad CAN place ay ONEpece erra aywhere ha quarer. Radmly deerme whchde che he r quarer, ce a parcular quarer ha bee che ca be che aga.

    M : Depedg he ze he gamg able dvde he GameBoard eher r area equal ze. I a all pble each areahuld be x , ad huld brder a lea e edge he gamgable. Each de ake ur rll D r each area. O a reul r r yu CAN mmedaely place ay ONE pece erra ha area. Bh de rll r e area bere mvg he ex.Radmly deerme whch de wll place he erra r, requred.

    M 3: Ue M , bu rll D deerme wha ype erra place:

    O a : Bg(ay ype, purpe r ze). O a : I (Small r Medum).

    O a 3: R. O a : S B. O a : I (Large r Mave). O a : M.

    Campaign Games wll e gve pecc ruc he placeme erra.

    Setting up a GameGetting Your Models On The Table...

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    DEPLOYMENFr ayOpen, r Standard Game, each de rll D adhe de hage he hghe al che ANY edge he Game Board a herDeplyme Edge, he ppg player MUS ake he ppe edge aher Deplyme Edge.

    Te Deplyme Ze r each de he legh her DeplymeEdge, ad exed he Game Board.

    Te de ha che her Deplyme Edge r he deply e

    Squadr her Deplyme Ze. Te ppg de he deplye Squadr her Deplyme Ze, player alerae deplygSquadr ul all Squadr are ully Deplyed.

    Campaign Games wll e gve pecc ruc he lcaad exe he Deplyme Ze.

    FIELD ORDERSFO are he vyC r a Flee. Immedaely aerDeplyme, each Flee huld pely rll D ge her F O. DestroyrCapture a lea 7% he Mx F v

    ay ppg Flee vy P. DestroyALLLg ad M mdel ay ppg Flee. Destroy r Capture a lea % he Mx F v

    ay ppg Flee vy P, cludg ALL Mmdel.

    Destroy r Capture all Standard ad Variant mdel ayppg Flee.

    Destroy r Capture a lea % he Mx F v ay ppg Flee vy P, cludg ALL Smdel.

    Capture heAdmirals Vessel ay ppg Flee.

    Te deaul Feld Order Destroy r Capture a lea 7% heMx F v ay ppg Flee vy P. I caALWAYS be che by a player ead her radmly geeraedF O. T al ued ay game whu F O, r

    whu ay pecc cear vy C.

    A Flee w he mme ae F O durg he game,crg a Cg . I eher de w bere he ed hegame he al umber vy P cred by each Flee ued deerme wh ha w.

    I N: Feld Order are publc kwledge by deaul, buplayer ca agree keep hem ecre ay ournament Game.

    vICORY POINSvy P are calculaed ug he acual P C each mdel

    Lostr Damageddurg he Ed Phae each ur. A mdel Lost Destroyed, Capturedr made Derelc.

    vy P are awarded a llw:

    DOUBLE he P C r eemy mdel ha have beeclamed a a Prize he releva PzM ll he GameBoard.

    FULL P C r eemy mdel ha have bee Destroyedrmade Derelc(cludg he ha are Destroyedbecauehey lehe GameBoard).

    HALF he P C r eemy mdel ha have HALF r le her Ial H P r C P remag. T lycued ONCE bh cd are ullled.

    I N: vy P ca chage durg he game, bh upad dw, a mdel are Captured, Re-Capturedr Destroyed.

    IF O have bee acheved durg a game, Vcry Pare calculaed aer he la ur. I e Flee cre % mre ha heppg Flee, a Cg, 3% mre a Rgvy, % mre a MgS, ad ayhg ele a D.

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    WELCOME ABOARD!U S ue a mple ur-baed yem wh each ur a

    game brke dw dere Phae. Te Phae are:

    1. Play ur Card2. Iave Phae (Deerme Iave)3. Acva Phae (Mveme & Cmba)4. Ed Phae (Clear-Up)

    T equece Phae repeaed each ur.

    WIND DIRECIONA he vERY ar a game, bere player elec her able edge adar deplyg her ee, yu eed deerme whch way he wd blwg. Ue a egh ped cmpa ad rll D deerme heal wd drec.

    . PLAY URN CARDSI he pal G C are beg ued, each player may play a urcarddurg h Phae he ur.

    . INIIAIvE PHASETe prce chg whch de mve r de by bh playerrllg a gle D, wh he player wh rll he hghe umber ggr. I game mre ha w player, each player wll rll a D whhe player perrmg Iave equece he dce reul.

    Shuld he player rll e, he wh have ed huld keep rllgul e per ha he hghe umber ad a clear equece play

    ha bee deed.

    Yu mu deerme Iave a he ar each ur.

    3. ACIvAION PHASEOce Iave ha bee decded me mve he ee. Playerake ur Acvae a Squadr, ul ALL Squadr have beeAcvaed. Ule a pecal rule r Game Card allw , Squadrmay Acvae mre ha ce a ur.

    Each Squadr Acva urher ubdvded he llwgequece:

    . C Sq.. M P:a) Mve a gle mdel wh he Squadr, perrmg all he mveme

    r ha mdel.b) I here are mulple mdel he Squadr, elec aher mdel rm

    wh ha Squadr ha ha ye mve ad perrm all mveme rha mdel.

    c) Cue h prce ul all mdel he Squadr have mved.

    3. C P:a) Wrk u ayRammingr Collisions ha have ccurred a a reul he

    mveme he Squadr.

    . C P:a) Perrm ay rg rm he Squadr ug ay mdel ha ARE NO

    cac wh a eemy mdel.

    . Bg P:a) Wrk u ay Bardg Ac r mdel he Squadr ha ARE

    cac wh a eemy hp.

    . E Sq A.7. P A x y.

    T cue ul ALL Squadr have cmpleed her Acva rbee Destroyed.

    A player ca elec a Squadr ad ay dg hg a all haur. Bu remember ha a player ca cme back ha Squadrlaer havg chaged her md. Mdel ha d hg mplyDrifdrecly rward a ragh le, ule aed herwe.

    I N: Oce a player elec a mdel ad beg mveme,ha mdel CANNO be haled ul mveme cmplee. A playerca beg mveme, p halway hrugh, le aher mdel mvead he cme back he prevu mdel ad cmplee mveme.

    3. END PHASEEach ur he wh a Ed Phae, durg whch player:

    1. Checkvy C.2. Raale G M ad remve expred

    eec.3. Check r Cgg W.4. DrifDerelc mdel.5. Draw ewG C.

    SequenceOf Game Play And Activation...

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    COMMAND DISANCE rea Squadr cherecy, all mdel wh a Squadr mu ay

    wh rage each her, ule hey have a pecal rule ha allwhem gre h. T rage kw a Cmmad Dace ad checked r a he begg ad ed a Squadr Acva.

    Balehp ad me her pecal u perae dvdually, hde aec hem, bu Cruer, Frgae ad her mdel haperae wh a mulple mdel Squadr mu rema wh aher mdel he ame Squadr. T dace meaured rmANY p a mdel ANY p aher mdel.

    I Squadr cherecy maaed he all mdel ha are par heSquadr ca cue Acvae geher, herwe hey mu llwhe rule r beg udeCmmad Dace.

    OUSIDE OF COMMAND DISANCETere wll be me whe Squadr cherecy l, ad he mdel a Squadr are ude Cmmad Dace, eher by accde rby he chce a player. I h he cae he Squadr deemed have Split.

    Te mpac h eve ha ubeque ur he ereSquadr CANNO Acvae e mae, ead ly a gle Eleme a Squadr (che by he crllg player) ca be Acvaed aay gve me. Te remader he Squadr wll d hg excepDrifrward each ur ul he Squadr maage regacherecy, va all mdel beg wh Cmmad Dace aga.

    A Eleme ca be ay par he rgal Squadr, cg er mre mdel a lg a hey are wh Cmmad Dace eachher. I pble have a Squadr Splitmre ha ce.

    I N: Mvg a Eleme back Cmmad Dace, rega Squadr cherecy, DOES NO allw he player he mvehe Squadr a a whle ha ur. T ccur he llwg ur,whe he Squadr ex Acvaed.

    IMPORTANT INFORMATIONPlease Read And Digest The Following

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    Te cre game ha bee augmeed wh a D 26 G C reach Race. Each Dha 13 geerc card, ha every Race ha acce, ad 13 Race pecc card ha are uque a Race. Tee GC rduce addal eleme raegy, plag, ad magc he game.

    HE SAR CARD SYSEMG C ue he SAR mechac ad each card marked wh aapprprae S, , A r R ymbl dcae wheher a Squadr,ur, Ac r Reac card. Sme card are al marked a aMagc ad / r Cuer Spell card, ad ca al have a C rF c hem.

    Te cre ype card are a llw:

    Sq C (S) A maxmum ONESquadr card ca be played a Squadr

    per ur. A Squadr card aec ALL he mdel he Acvaed

    Eleme he Squadr. A Squadr card ca be played a mdel ha par a

    Squadr ha ha had a Ac card played h ur.

    C () A maxmum ONEur card ca be played by each player per

    ur. ur card are played a he ar he ur BEFORE Iave

    relved. ur card are placed ace dw r he player, ad are

    he revealed mulaeuly. ur card are relved he rder Iave rm he prevu

    ur. Ule peccally aed herwe, a ur card wll ly have a

    eec durg he curre ur.

    I N: O he r ur, where Iave ha ye beedeermed, player rll a D ad relve her ur card rder;hghe r lwe la.

    A C (A) A maxmum ONE Ac card ca be played a Squadr

    per ur. A Ac card ca be played a SINGLE mdel durg he

    Squadr Acva. A Ac card ca be played a mdel ha par a

    Squadr ha ha had a Squadr card played h ur.

    R C (R) A maxmum ONEReac card ca be played repe a

    eemyaction aga a mdel r Squadr. Oly e Reac card ca be played per action, bu mre ha

    e Reac card ca be played he ame mdel r Squadrper ur.

    I N: A action ay gle eve durg a eemySquadr Acva ha ha a eec a mdel; h culd be durg

    he Mveme, Cll, Cmba r Bardg Phae ay eemySquadr Acva. A Reac card wll ly aec a gle action,r example he eec a card ha creae yur DR emprary, adly la r he dura he action wa played aga.

    Mg (M) C (C) CMagc card repree he pwer ha ca be brugh bear by he Mag

    r Shama a Race, ad e have parcularly devaag r gamechagg eec. Hwever, Cuer Spell card ca be ued dpel heMagc card yur ppe.

    I a Magc card played ad he ppg player ha a Cuer Spellcard, he Cuer Spell card ca be played mmedaely (bere ayemplae are placed, r dce are rlled) preve he eec heMagc card rm happeg. Bh he Magc card ad Cuer Spellcard are he dcarded.

    I N: Whe a Cuer Spell card played dpel a Magccard, he ex he Cuer Spell card gred.

    C & F I

    Sme card have a C c ad/r a Fc hem; hee are he ly card ha ca beplayed he releva mdel ype: A C caly have a card wh a C c played , ad a F ca ly have a card wh a F c played . Card wh hee c hem ca ll be played her mdel.

    HAND SIZEGeerally, he maxmum umber card a player ca hld a ay eme equal he umber Squadr hey have her Flee, up a maxmum . T called he player Hand.

    I N:Mdel ha have bee Lost

    DO NOcu a aSquadr r he purpe geerag Handze.

    A he ar a game, aer Deplyme bu bere Iave rlled rhe r ur, each player draw card rm her hufed deck GC up her maxmum Handze. I he Ed Phae each urplayer mu eure ha hey d have mre ha her maxmumumber card her Hand. I a player de have may card her Hand, r hey mply wh replace me he card heyhave, hey ca dcard ay umber GC ad draw ewGC rm her deck up her maxmum Handze.

    I a player ge he ed her G CDhey mu re-hufeher dcarded G C a reh G C deck.

    Ex: A player ha FOUR Acve Squadr he Game Board,ad ha a maxmum Handze FOURG C. Durg heur, WO Squadr are Destroyed. I he EP he ur heyMUS dcard G C eure ha a he ar he ex urhey ly have WOG C.

    USING GAME CARDSUe he Symbl ad ex he varu card a a gude whe, ad whch mdel, a G C ca be played. Te ex each card wllal expla hw a card ued he game.

    A G C ha ha bee played ca be reraced ule waplayed crrecly.

    I N: Ay dpue abu he rder whch G Ceec ccur huld be relved by mply ug he curre Iave rder.

    Game CardsHow To Add The Fog Of War To Your Games

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    CARD ACICSHw ad whe yu che play yur GC very mpra,ad player huld be careul ell aher player wha card heyhave ul hey are rced d . A grea accal advaage ca begaed by keepg yur Handa ecre.

    Ex: A player Acvae her Be Gr Reaper Cla Balehpad re a a eemy Tara Elve Phex Cla Balehp. Te BeGr player decde gve h Bradde mre pwer by ughe Ac card Full Broadside (h card wll gve he Reaper Cla

    Balehp + A D (AD) rg a Bradde Rg B r , r + AD rg a Bradde Rg B 3 r ).

    I repe, he Tara Elveplayer play he Reac card Electroransposition (whch allw he Tara Elve player rep hBalehp up 3 away). Te player ca w chage her mdad play dere card, he Full Broadside ad Electro ranspositioncard were declared ad mu be relved.

    MULIPLAYER GAMESYu CANNO play card yur alle mdel ule he card expeccally allw yu d . I game where mre ha w playerare vlved a de yu may ONLY play card bee yur wmdel ad hder he eemy.

    Lkewe yu may ly ue Cuer Spell card cacel he eec a card ued eher aga yur w mdel r bee he aeemy. Te card may ll aec her player mdel eve hugh yuhave cacelled eec aga yur w!

    I N: Sme card, uch a Changing Wind, have a glbaleec he game. Tee card ca ll be played mulplayer gamead wll aec ALL mdel, a apprprae.

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    All mdel have a Mveme Value (M), deed her accard, h gve he umber ha he mdel ca mve durghe Mveme Phae Acva. Ule aed herwe, mdelwll mve rward, ug he apprprae g ur adered.

    USING A EMPLAETe g are uppled hree cre ze: S, Mad Lg. A mdel ac card wll dee whch hee ue ur.

    Whe urg, he Flat Edge he emplae (labeled A he dagram Pg ) placed uh he de he mdel, wh a NavigationPoint (B he dagram) alged a reerece p he mdel.Each egme he emplae lg ad h relae hemveme he mdel.

    Whe urg a mdel hrugh each egme, mpra eureha yu cue alg he de he mdel uh he emplae adha he ame reerece p he mdel alged each NavigationPoint deerme he al dace mved.

    MINOR DIRECIONAL CHANGESI accepable r a mdel make mr drecal chage durg mveme avd a bacle. A hw he dagram belw, hallw make mall ur whu ug a g, a lga he ur made harper ha allwed by emplae.

    HOW FAR DO I HAvE O MOvE?

    Ule Anchored, ethered r vlved a Bardg Ac hemmum dace ANY mdel MUS mve . A mdel maymve ay par mveme allwace equal r greaer ha . Mdel wh a Squadr are ree mve dere dacead make dere ur durg her Acva.

    A u-Acvaed mdel (becaue SplitSquadr r example) wllDrif rward a ragh le. A mdel ha ha DrifedCANNO cu a havg Rammed; eve cac a eemy mdelwh prw wll cu a havg Collidedead, hwever MUSll ae a Bardg Ac Collides wh a eemy veel.

    I N: Eve yu are Drifing he wd yu wll SILLmve .

    MOvING SQUADRONSWhe yu Acvae a Squadr ad mve he mdel wh yuMUS cmplee he ere mveme a mdel BEFORE yu mve aecd r hrd mdel. Yu d have mve he ull mveme, buyu MUS h all a mdel mveme bere mvg a deremdel.

    HE EFFEC OF WINDTe W ued deerme a mdel mveme wll beeeced by he wd.

    ue he emplae, lcae ver he cere he Acvaed mdel,wh he arrw pg he drec ha he wd blwg. A

    a he mdel aemp mve wh Fre acg he hadedquadra, mveme wll ar c DOUBLE, mve c he mdel M ad .

    I N: Mveme peale are cumulave. Fr example, adamaged hp ha mvg a hal peed ad alg he wdwuld, ac, ly be able mve a quarer peed. Hwever, a mdelmu ALWAYS mve a mmum uleAnchored,etheredr vlved a Bardg Ac.

    DROP ANCHORA mdel may p by Drppg Achr. d h mu r carry u rmal mveme ad he a he ed mveme (bu bere

    re) he player may auce hey wa Drp Achr ad hemdel wll he have a A M placed ex . T meaha he hp wAnchored, aary ad wll have - r beable - mve durg he ex ur.

    A hp may rema Anchored r a lg a a player lke, bu maymake acg r drecal chage eecvely held he exacp wa whe pped. I ay ur ha he hp wa ar mvg aga ca perrm her mveme excep remvehe A M.

    MovementGetting From Point ATo Point B

    Ex: he Imperal Huma Hawk Cla Cruer A ly eed ur lghly pa bewee Shrud Mage hp ad , adca d whu ug a emplae.

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    I he ex ur he hp wll mve a rmal, llwg all heuual rule r wd, damage ad mmum mveme.

    I N : Whle begAnchoreda hp may ll re ad aldeed el rm Bardg Ac.

    I N : Flyg mdel CANNO Drp Achr, hweverme have he etherMAR.

    MOvING OFFTere wll be cae where a mdel ha haled by havg crahed ampaable bjec, a lad r example, ad wll be able mve aga. I h cae, durg he ex ur, ad a player dere,a mdel may rae he mmum dace eher drec allwr ree rward mveme he llwg ur.

    I N: T mmum ra he ly mveme hehp de ha ur. Hwever, he mdel may ll re r deed elrm Bardg Ac.

    LEAvING HE GAME BOARDUle a Scear r Vcry Cd allw , alg he GameBoardwll ee ha mdel Lost, cdered eher uk r hwg a

    ac cwardce. I, a ANY me, ANY par a mdel leave heGame Board, mmedaelyLost.

    Ex: Te Fre Ralgard Kalr Cla Cruer A acg he shaded Quadra he W emplae, ad wll w ue Mveme r every acually mve, ul haured u he wd.

    Cruer B ca mve rmally, ule ur S ad pu

    Fre he shadedQuadra.

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    Whe w a mvg behemh wd ad meal crah geher,hull wll crumple, al wll pple ad crew wll be hurled verbardby he jarrg mpac. Regardle wheher he cac wa a rceulRam, r a accdeal Collision, devaa lkely r all vlved.

    HE SEQUENCE OF EvENSCollisions r Rams ad ubeque BardgAc bey he llwgequece:

    1. Mve mdel rm he Acve Squadr a rmal ay hacac a eemy mdel r lad r e her w mdelmmedaely hal. Fh ay mveme rm her mdel whhe Acve Squadr.

    2. Relve Rammingad Collision damage.3. Fre wh ay mdel he Acve Squadr ha are cacg

    a eemy r Derelc mdel.

    4. Relve Bardg Ac ad add releva crew klled marker.Remve ayDestroyedr Capturedmdel.

    I N: Eve he arge Derelc remved ulS abve, a hp Capturing a Derelc mdel CANNO re S 3, maer wh he Derelc hp rgally belged .

    RAM OR COLLISION?w mdel cmg cac wh e aher ca eher be claeda a Ram r Collision, depedg whch par he Acve mdeluche he arge mdel. be a Ram, he Fre he Acve mdel,r bae, mu make cac wh a g arc relave he argemdel. Ay her cac a Collision.

    I N : Drifing mdel CANNO Ram, hey may lyCollide wh her mdel.

    I N : I pble r redly hp cac, heecae alway a Collision, ever a Ram.

    CALCULAE DAMAGEBh hp vlved he Ram r Collision w mulaeuly rll he

    apprprae umber A D (AD) aga he her mdel.

    Rammingmdel ue her R Rga herA D al.

    Rammedr Collidingmdel ue her al HPvalue a her A D al.

    Oce he al umber A D ha bee calculaed, rll he dcead, aer applyg ay releva mder, cul he llwg able:

    D R R3 M 1 H 2 H ad Rll Aga!

    Te al umber h rlled w cmpared he Dg Rg(DR) ad C Rg(CR) he aeced mdel.

    If the total number of hits equals or exceeds the modelsDg Rg (DR) whu equalg he CRg (CR) he he mdel le e H P.

    IfthetotalnumberofhitsequalsorexceedstheC Rg(CR), a Crcal H caued ad yu rll D he Crcal Hable, ee wha damage ha bee caued ad wha addaleec have bealle he arge.

    IfthetotalnumberofhitsequalsorexceedsDOUBLE he CR he

    rll wce he Crcal H able; rplg he CR wll gve hreerll he Crcal H able ad .

    Fr each H P l, place a H Dg M ex hemdel, a well a ayM deg parcular Crcal H eec.

    I N: I he CR equaled r exceeded he damage heH r meeg he DR NO al appled.

    Ex: Uable maeuvre away, a Drag Lrd Shadw ClaCruer Cllde wh a Shrud Mage Egma Cla Flaghp. Beg aCollision ad a Ram, ue al H P a AD (AD), whle he Flaghp ue H P .

    Te Cruer rll AD, crg 3 uccee, whch, whe cmpared he Flaghp DR , ha eec. Te Flaghp meawhle, rll 7h, hgher ha he Cruer CR , ad a Crcal H cred. A rlled he Crcal H able, meag ha a Ragg Fre wweepg he deck he Cruer. I le, H P, C Pad ga a Rgg F M.

    RED RAM RAINGSI a R Rg clured RED he h mdel ha bee upgraded me way make eve mre deadly whe mpac aher veel.

    Te ame rule apply a r all her Rams, BU he DR rag hearge mdel mached/exceeded caue a mmedae Crcal H a

    hugh had equalled r exceeded he CR rag he arge ead. Ihe DR DOUBLED he w rll he Crcal H able are madead .

    Collisions and RamsWhen Wood And Metal Clash...

    Ex: Orc Rader Warcrc Cla Frgae A ad B haveucceully Rammed, a her cere-le le wh he arc. CCollides wh he Ralgard Balehp ead, a cere-le de

    le wh he arc.

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    AFERMAHI w r mre redly mdel Collide, ay ha urvve are ree make Weapry Aack ad ca mve away ubeque acva,beyg he rule r Mvg O eceary.

    Hwever, a a w ppg mdel cac, hey are cdered be vlved a Bardg Ac, ad are uable mve, makeWeapry Aack r ue D F. TeyMUS gh a BardgAc durg he Bardg Phae each her acva, ad wllrema cac ul e hem Destroyedr Captured.

    Eve he mdel beg rammed/cllded wh Deryed hempac, he mdel remved ul AFER he Cmba Phae he curre Squadr Acva. A uch, he acve mdel CANNOmake Weapry/Deeve Fre Aack h acva.

    MULIPLE SHIP INvOLvEMENI mre ha e mdel vlved a Ram r Collision, calculae hedamage e Ram/Collision a a me. Hwever, he Rams/Collisions arecdered mulaeu; herereALL Aack rll are made BEFOREay mdel are remved.

    T mea a mdel beg Rammed/Collided wh mulple me agle acva rll H Pvalue eparaely a each aackghp, a hey rll r her Rams/Collisions . Eve he r Ram/CollisionDestroys he arge, he remag Aack are rlled, ad ay damageced up he Ramming/Collidinghp ll apple.

    I N: Alhugh a mdel may be Rammedr CollidedwhBY mulple mdel her Squadr acva, a mdel CANNORam r Collide wh mre ha e mdel whe mve, a wll p mveme IMMEDIAELY aer cacg he r mdel. I here reaable dub a whch mdel caced r, he player whcrl he mvg mdel decde.

    Ex: A Squadr 3 Be Gr Depler Cla Heavy CruerRams a crppled Imperal Huma Eagle Cla Balehp ha

    already carryg 3 H Dg M. Each he Heavy Cruerha a R RgRED , ad wll each rll Aack Dce (AD),he Balehp meawhle, wll rll al H P a each he Heavy Cruer.

    Te r Heavy Cruer rll uccee, machg he BalehpDR , ad a R Rg RED, h cu a a Crcal H. Teubeque rll gve a R S reul, brgg he Balehpdw 3 H P. Meawhle he Balehp rll badly, ad palry3 uccee are eugh damage he Depler.

    Te ecd Heavy Cruer de eve beer, crg h, gagaher rll he Crcal H able. A rlled, meag aS H reul, whch caue a urher 3 damage, eugh Destroyhe Balehp! I reur, he Balehp acheve uccee,

    ad de he Heavy Cruer H ad Cdamage wh Crcalrll.

    Alhugh he Balehp alreadyDestroyed, he al Ram MUS albe relved, a he eve are mulaeu. Te la Depler lycre 3 h, eec. Te Eagle hwever caue he Heavy Cruera p damage.

    A he Balehp Destroyed, Bardg Ac eceary, hwevera he mdel remved ul he ed he Heavy CruerAcva, hey are able re her weap durg he CmbaPhae.

    COLLIDING WIH NONSHIPSI a mdel cac erra r ay her aural r ma-made bacle, aumber A D (AD) depede up he aure he baclemu be rlled aga .

    M bacle ca be dvded e hee hree Dey caegre:

    S (Example: Sad bar): AD. D (Example: Ree): AD. H (Example: Harbur Wall): AD.

    A he ar each game mpra deerme whch he abvecaegre each erra pece beg ued belg .

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    Naval cmba he U S a ad bldy, hull haerguder he mpac deaeg bradde, crewme r apar by ygpler ad re blazg acr wde deck.

    Aer all he mdel a Squadr have mved, ad ay damage rmCollisions r Rams appled, he Cmba Phae beg. Durg heCmba Phae a Squadr Acva, mdel may declare e rmre Aack, ug ANY her avalable weap.

    WORKING OU YOUR ADA mdel ac card wll l avalable Weapry, hee ca cludePr ad Sarbard Bradde ca, rebuche, Balla ad eveOrb ha re magcal lghg. Each weap wll have a A D(AD) rag r each Rg B whch he weap ca re, adh he umber D ha ca be rlled.

    Each he ur Rg B ued h game meaure ,meag ha he maxmum dace a mdel wll ever h 3.

    I N: I a mdel uchg a eemy mdel CANNOre ANY weap.

    DAMAGE/CREW AFFECS ON ADTe umber H Dg M ad C K Ma mdel carryg wll mpac he eecvee rg. Tmulae gu crew beg klled, wreckage he deck ad damage ca ad her mle weap. S r each H Dg/CKM a mdel ha AD reduced by. T mder aecALL weap, wll reduce Bradde, urre ad ay Fre adA AD rag

    Yu d ue bh M reduce he AD rag, ju he hgher he w. S a hp ha 3H Dg M ad C KM wll le 3AD, . Te ame rue had 3C KM ad H Dg M.

    vALID ARCSA mdel ca re ONCE rm each weap arc durg Acva, lg a ha vald arge. S a mdel ha AD ragr Fre, A, Pr ad Sarbard ge h rm ALL hemdurg Acva.

    ARGEING AND AACK DICETe llwg rule r Arc Fre ad Le Sgh expla hw eablh a arge ca legmaely be red up ad hw what you cansee aec he umber AD ha ca be rlled.

    Whe a mdel lmed HALF AD r ANY rea, rud ADdw, bu a mmum .

    ARCS OF FIREA weap mply a h ragh le bu a le gu alg helegh a hp. deerme hw may hee gu ca acually eead h a he arge, he weap Arc Fre ued. Tee clude:

    BROADSIDE ARCSEach he hree g hw he Pr ad SarbardBradde rg arc r he apprprae mdel ze. M mdelue he Lg Bradde arc where apprprae.

    deerme wheher a arge wh he rg mdel BraddeArc Fre, ake he releva emplae ad alg he cere p heragh edge wh he cere p he de he rg mdel. Tdemrae he wdh arc ha he ull Bradde he mdel wllcver, a dcaed by he w arrw a eher ed he emplae.

    I N: Weap led a S G ue he aed g Bradde rg arc.

    FORE/AF ARCSSme mdel are equpped wh Frward r A rg weap, OrcRader hp beg prme example. Tee weap ca ly rerward r a a chael he WIDH he rg mdel.

    URRE ARCSurre are a exble add mdel, prvdg hem wh he ably rack a arge hrugh up 3 degree.

    Sme mdel have lma h arc baed where he urre lcaed he mdel. I cere h arc he urre wh he crrecrea.

    DEERMINING AACK DICE

    deerme wheher a arge wh he rg mdel Arc Fre, ale exeded a eher ed he arc:

    IBOH le pa hrugh he arge mdel (excludg al)(A), he rg mdel may Aack wh ha weap FULL AD.

    I he arge mdel le cmpleely bewee he le (B), he

    CombatThe Stuff That Makes Things Go BANG!!

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    rg mdel may Aack wh ha weap FULL AD. I lyONE hee le pae hrugh he arge mdel

    (excludg al) (C), he rg mdel may Aack wh HALF ha weap AD.

    Ex: A Drag Lrd Nghhade Cla Balehp ha a IrDwarve Hammer Cla Cruer wh Rg B PrBradde. Whe he emplae alged wh he Balehp, e he

    w le pae hrugh he Cruer, bu he her. A uch raherha he FULLAD , ue HALF AD, rudg dw .

    LINE OF SIGHSme mdel are large eugh arge ppg mdel vererveg mdel r erra.

    Wheher a mdel ca arge a mdel ha behd aher mdel rerra depede he Sz C he rg mdel cmpared he Sz C he erveg bacle. I he rg mdel WOr mre Sz C larger ha he erveg bacle, he baclede blck Le Sgh ad Obstructing.

    Ex: Balehp A (Lg C) culd arge Cruer behdFrgae (S C), bu Balehp 3 behd Cruer (MC).

    I here are Obstructingmdel r erra pece blckg he rgmdel Le Sgh, may re a arge wh FULL AD. Eachweap arc deerme h derely:

    BROADSIDE ARCS deerme a mdel r pece ceery mpacg he Braddeeecvee, draw a ragh le rm he he Bradde

    baele he arge mdel.

    I he le CAN cr he he arge WIHOU crgaher Obstructingmdel/erra pece he he Bradde arc Clearad elgble ue FULL AD.

    I he le CANNO cr he cere, bu ca be draw ANYher par he arge mdel hull/rame WIHOU crgay her Obstructing mdel/erra pece, Le Sgh Partially Blocked, reducg he amu avalable A D byHALF.

    A rg weap Le Sgh Blocked CANNO draw h

    le ANY par he arge mdel hull/rame WIHOUcrg a Obstructing mdel/erra pece, wll NO be able re a ha arge.

    Tg M: I h le CAN be draw he cere, buBOH ed he arge mdel are Blockedby Obstructing mdel/erra he he rg mdel Le Sgh Impeded.

    FORE/AF ARCS A Fre r A rg arc requre ha NO Obstructing mdel/

    erra, eer ANY par he chael bewee he rg mdelad arge be Clearad ue FULL AD.

    I a Obstructingmdel/erra pece DOES eer ANY par hechael, bu a ragh le CAN be draw rm ANY p a he

    r/rear he rg mdel ANY p he arge mdelwh he rg chael, Le Sgh Partially Blocked,reducg he amu avalable A D byHALF.

    I a ragh le CANNO be draw rm ANY p a he r/rear he rg mdel ANY p he arge mdel whhe rg chael, Le Sgh Blockedad h weap wllNO be able re a ha arge.

    URRE ARCS

    Te Le Sgh rm a urre deermed by drawg a lerm he cere he urre ANY p he arge; a lga Obstructingmdel r erra errup h le, he Le Sgh Clear, ad he urre may ue FULLAD.

    I uch a le CANNO be draw, he Le Sgh Blocked, adhe urre wll NO be able re a he arge.

    I N: Sal DO NO aec Le Sgh. I a mdel hullha mpac vbly.

    I N: Yu DO NO halve he A D wce he eve a arge mdel beg parally blcked AND he veel beg parallyude he rmal Arc Fre. Oce yu have calculaed he umberAD yu wll be ug yu ca he aler h baed ay radm

    eve ad pecal rule ha may apply a mdel.

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    ARGES AND MEASURING SHOSBROADSIDE ARCSBradde Rg B are meaured rm he cere he rgmdel baele he p he arge.

    FORE/AF ARCSWhere a mdel rg rm Fre r A arc meaure rm he p a he r/rear he rg mdel he p he arge mdel wh he rg chael.

    URRE ARCSWhere a mdel rg a urre, meaure rm he cere p herg urre he p he arge mdel, wh he urreLe Sgh ad Arc Fre.

    FIRING INO BOARDING ACIONSWhle mdel vlved a Bardg Ac CANNO re, hey areelgble arge r her mdel re up, beyg all he Le Sgh ad Arc Fre rule. I a vlved mdel Destroyed, hermdel a Acwh ad hg ele are ree ac rmally ubeque Acva. NO C he Destroyedmdel urvve, adNOC her vlvedmdel are klled a k.

    SPECIAL RULE SPLI FIREI a mdel ha mre ha e arge a gle rg arc ca che S rg bewee hem. Wrk u he AD pl, ug he urhearge hey are dere Rg B. Te Acvaed mdel cawS he AD pl ay maer whe bewee he arge hahave bee deed.

    I N:Oe hp mayS AD aga mulple arge,bu a gle alv MAY NO ue bh he L F ad S Frule geher.

    Ex: A Imperal Huma Eagle Cla Balehp ha 3 pblearge Sarbard Bradde arc: w Ir Dwarve HammerCla Cruer, ad a Ir Dwarve Frge Cla Balehp. A all hearge are wh Rg B , ca S AD bewee hem, herechg allcae AD each mdel.

    SPECIAL RULE LINKED FIREL F allw mdel pl her avalable A D (AD) a gle, mre pwerul alv aga he SAME arge ha le whhe arc mulple weap. A L F Aack ue he ull amu avalable AD rm ONE weap (uually he m eecve) adwll add HALF he amu avalable AD rm each ADDIIONALweap vlved he Aack.

    Mdel he SAME Squadr may perrm L F he amemaer. ONE weap ONE he mdel declared be heFocus he Aack, ad crbue FULL AD he al pl. Eachubeque avalable weap h mdel ad each avalable weap

    rm her mdel he Squadr he add HALF AD he pl.T cmbed pl he he al umber AD ued r he Aack.

    I N:A mdel rud AD dw whe add hem aL F Aack, bu CANNO rud le ha AD.

    Ex : A Squadr w Ir Dwarve Hammer Cla Cruerhave a Drag Lrd Nghhade Cla Balehp wh Rg B 3 her Pr Bradde. Each have 3AD avalable, whch, whe Lgeher, have a al pl (3 + ) AD be ued he Aack.

    Ex : Tree Ir Dwarve Avl Cla Heavy Cruer have bhher Pr Bradde ad her urre avalable re a a Drag LrdNghhade Cla Balehp wh Rg B . Te Bradde have AD avalable a h Rg, ad he urre 3 AD, r a al ( + 3+ 3 + + + ) AD be ued he Aack.

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    ROLLING AACK DICEAD RULES HA RUMP ALL OHERSTere are cera bac he A D (AD) rule ha eed beadhered maer wha mder have bee appled. Tey are:

    1) Regardle hw much damage, maer hw may me yuhave halved yur AD, yu wll ALWAYS ge rll AD (ulehe mdel ac card l AD ha Arc r Rg B).

    2) Regardle mder a aural rll wll ALWAYS cu a H ad a ecd rll.

    3) Regardle mder a reul ALWAYS a m.

    HIING A ARGEOce he al umber A D (AD) ha bee calculaed, rllhe dce, ad aer applyg ay releva mder, cul he llwg

    able:

    D R R1-3 M4-5 1 H 2 H ad Rll Aga!

    I Le Sgh he arge Impeded, he arge a Fygr Dgmdel r he Small arge rule apple, ue he llwg able ead:

    D R R1-4 M5 1 H 2 H ad Rll Aga!

    Oce he AD dce have bee rlled he player add up ucceul h. Ah p ay ca be re-rlled ad he al added up. Ay mre are al re-rlled ad h keep gg ul mre are rlled. Tgve he al umber h rm a Aack. Tip: Fr eae addg uphe al a gd dea leave he he able ad rll her dce.

    SMALL ARGEI a Capal mdel arge a mdel wh Sze Cla S r y, lycre a h a rll r .

    SERN RAKEI he Frg mdel wh Rg B arge, AND wh arge A rg chael, Aack cu a a Stern Rake, ad recevea + h mder A D rll. I a mdel a Squadrperrmg a L F Aack elgble perrm a Stern Rake, may d , hwever ly he A D ha crbue he plreceve he + h mder, ad a uch huld be rlled eparaely rug dere clured dce.

    DAMAGING A ARGETe al umber h w cmpared he Dg Rg(DR)ad C Rg(CR) he mdel beg red a.

    If thetotal number of hits equals or exceedsthe target modelsDg Rg whu equalg he C Rg he hearge mdel le e H P.

    IfthetotalnumberofhitsequalsorexceedstheC Rg, aCrcal H caued ad yu rll D he Crcal H able ee wha damage ha bee caued ad wha addal eec havebealle he arge.

    IfthetotalnumberofhitsequalsorexceedsDOUBLE he CRg he arge he rll wce he Crcal H able;rplg he C Rgwll gve hree rll he Crcal Hable ad .

    Fr each H P l, place a H Dg M ex he argemdel, a well a ayM deg parcular Crcal H eec.

    I N: I he C Rg equaled r exceeded hedamage he hull r meeg he Dg Rg NO al appled.

    Ex: Te Ir Dwarve Hammer Cla Cruer rm Example1 he prevu page w rll her lked AD a he Drag LrdBalehp. O he D hey rll: 1, 3, ad , llwed by aher adhe a . T gve a al h, he ame a he Balehp DR, ad a p damage caued.

    Ex: Nw he Ir Dwarve Avl Cla Heavy Cruer ake herur, wh a al AD rm her alv. T mghy barrage cre

    h, hgher ha he Balehp CR . Te Ir Dwarve player caw rll he Crcal H able, rllg . T caue urher HDg M be placed he Balehp, ad call r aherD be rlled. T rll gve a , meag ha he Balehp ca lymve a HALF M value, ul ca repar he Crcal H.

    ZERO HULL POINSOce a mdel ha bee reduced ZERO H P ha beeDestroyed, ad, ule he cear rule ae derely, huld beremved rm he able.

    HE CRIICAL HI ABLEI he C Rg (CR) a hp equalled r beered by heumber h ced durg cmba he mehg dramac hahappeed. I culd be ha he capa he veel wa decapaed bya pece yg hull r he ege rm wa deryed leavg he hpcrppled he waer.

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    ABOvE RIGH: I each hee cae, le ca be draw rm

    he cere he Bradde baele he cere he arge ad a lea ONE ed he arge. Te Bradde Le Sgh Clearad FULLAD are avalable.

    ABOvE LEF: I hee cae, he le ca be draw par he

    arge, bu cere a here a erveg Obstructingmdel. Te Le Sgh Partially Blockedad lyHALF AD are avalable.

    BOOM LEF: Here he le CANNO be draw ANY par he arge whu eher crg a Obstructing mdel, rleavg he Arc Fre. Te arge CANNO be red up whh weap.

    BOOM RIGH: Te ed he arge are BOH blckedbyObstructingmdel, bu a le CAN be draw rm he cere he baele he cere he arge, FULLA D areued, bu he weap Le Sgh Impeded.

    Te Crcal H able (Pg) l he pble cequece heeuruae eve. Te G M wll a keepg rack ay pere eec.

    I N : Frgae ad her veel wh ly r ewer HP are aeced by Crcal H. I he CR rag a Frgae ORher veel wh ly r ewer H P equaled/exceeded hemdel Destroyedmmedaely - yu DO NO rll he Crcal Hable.

    I N : Becaue ppg player may aec yur damagead crcal rll mpra calculae yur al h ad damageeve yu hk yu have de eugh Destroya arge mdel.

    FIXING CRIICAL DAMAGESme Crcal H ca be xed. T happe whe a hp Acvaed.Geerally he ac xg crcal damage maaged va a gle Drll, he Crcal H able expla whch Crcal H ca be repared,ad hw d .

    I N: T DOES NO x ayH damage r Cleha came a a reul he Crcal H, ly he addal eec caued.

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    ADDIIONAL WEAPON SYSEMS

    REBUCHESrebuche are ubjec he llwg rule:

    rebuche have a re acg degree Arc Fre. Meaure Rg, Le Sgh ad Arc Fre rm he r he

    rg mdel. A rebuche Aack ca ONLY ue S F aga a umber

    arge equal he umber rebuche he mdel (r le). A rebuche ca ONLY ue LF wh her rebuche. GCCAN be ued wh rebuche. rebuche CANNO re a Fygmdel.

    Addally, a mdel wh rebuche ca che re hem eherDirectlyr Indirectly:

    I he che arge wh he mdel Le Sgh, Direct Fire ued, beyg he llwg rule:o Selec ay p he arge mdel ha Le Sgh

    deerme he AD a ha Rg B.o Place he Lg R ceered ha p.o Allcae a lea HALF he avalable AD aga he arge

    mdel.o Ay remag avalable AD CAN be S ay her

    mdel ha are uder he emplae AND Le Sgh. I he che arge NO wh he mdel Le Sgh,

    Indirect Fire ued, beyg he llwg rule:

    o Place he Lg R he cere he arge.o Rll D cmparg he 8 arrw he emplae, wh he

    drec acg drecly away rm he rg hp.o Te emplae he mved D he drec dcaed

    by he D cre.o Calculae he AD rm he Rage Bad ha he cere he

    Lg R devae .o HALF he avalable AD allcaed amg he mdel ha

    are whlly r parally uder he emplae.o I a rebuche devae beyd Rg B ad/r u

    he degree arc, I IS ll a vald aack ug he ruleabve. Beyd RgB cu a Rg B r hepurpe deermg he AD.

    o I a rebuche devae Rg B he h ha eec.

    MORAR PLAFORMSMrar Plarm are ubjec he llwg rule:

    Mrar have a re acg, degree Arc Fre. Meaure Rg, Le Sgh ad Arc Fre rm he cere

    he rg mdel.

    Mrar CANNO arge Flyg mdel.

    Addally, whe rg a Mrar Plarm:

    Place he cere he Lg R ver a argemdel ad Le Sgh ad Arc Fre he rg MrarPlarm.

    Rll a gle D ad cul he llwg able. I a H cred, mve he emplae D+ a drec

    deermed by rllg D ad cmparg he arrw he emplae, wh he drec acg drecly away rm herg hp.

    Mdel PARIALLY uder he emplae are h wh HALF heavalable AD. Mdel FULLY uder he emplae are h whFULL AD.

    NOE: Sme mdel are large cmpleely uder he emplae, r Large Cla mdel (r bgger), bh he cere he emplae ver he hp ad he cere he hp uder he emplae, FULLAD are ued.

    ORPEDOESSme mdel ca re rpede uder he waer. Tey are ubjec hellwg rule:

    rpede ca ONLY be red a Sg mdel he rgmdel Sg, ad ONLY aga S mdel herg mdel he S r Fyg.

    rpede CANNORake. rpede CANNOL F.

    DEFENSIvE FIRE BAERYDeeve Fre Baere are ued make a ADDIIONALDF (DF) Aack aga Fygmdel. Led a DEFENSIVE FIRE a mdel ac card, Deeve Fre Baere ue he rmalD F rule, wh a AD equal he led value, wh hellwg rule:

    Deeve Fre Baere CANNO L F. Deeve Fre Baere CANNO make her (-DF) Aack. A Deeve Fre Baery DFvalue aeced byHDg

    r Cl. A mdel may ue BOH a Deeve Fre Baery AND her

    D F/Weapry Aack, whu mpacg he her

    Aack AD. Tee weap ue dedcaed crew.

    ABLE FOR MORAR FIRE

    Rg B 1 2 3 4

    D H - 4-6 5-6 6

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    Critical Hit TableRoll 2D6 And Consult The Table Below

    RESUL CRIICAL HI EFFEC REPAIR OPIONS

    Mgz Ex: he hp ur a ball ame bere kg.Mdel wh a radu he cere he expldg mdel areAacked wh a umber D equal DOUBLE he Hull P heexpldg hp. Aec ALL hp, red r e, ad h a , r

    Tere are p here. Te hp ha quelerally bee blw huad pece ad allcrew are klled.

    3R S: he hp may ur ad ca ly mve a raghle. p damage.

    Rll D whe he hp ex Acvaed: O a 3he eec repared. O a repared.

    Rgg F: place a Rgg F M he hp. Le 1 crew ad ake p damage.

    Rll D r each M whe he hp exAcvaed: A reul 3 remve a gle FM. O a he hp ake p damagerm he re. O a he hp ake p damage AND le crew p.

    Eg / M Dg: rll a D ad a he hp dead hewaer ( wll Drif rward whe Acvaed) r a 3 he hp mayly mve a hal peed. ake p damage.

    Rll D whe he hp ex Acvaed: O a 3he eec repared. O a repared.

    G D H: crew deperaely r u he ple magled gu adbde. Te mdel may re ex me Acvaed. ake p

    damage.

    N repar p are avalable.

    7 H Pg: ake p damage ad le crew. N repar p are avalable.

    H Sg H: he hp mu ue e ze larger urg emplae. Amdel whch ue he Lg emplae wll ake mveme mve rud urg emplae ead. ake p damage.

    Rll D whe he hp ex Acvaed: O a 3he eec repared. O a repared.

    P / S B H: rll D ad he mdel le ha may

    AD rm he Bradde ha de. Rll radmly decde whch. ake p damage ad le crew.

    N repar p are avalable.

    S H: majr damage ake D3+ damage ad le crew. N repar p are avalable.

    Bg H: ex me Acvaed he hp may lyDrif dreclyrward ad may re. ake p damage AND le crew.

    N repar p are avalable.

    H B W: he hp may ly mve a hal peed. ake p damage.

    Rll D whe he hp ex Acvaed: O a 3he eec repared. O a he hp ake p damage. O a he hp ake p damage.

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    BOARDING ACIONSBardg Ac are brual aar, whle he hp are lcked geher

    by plered wd ad grapplg hk, her crew leap rm veel veel, ghg wh blade, bludge ad hadgu. Wh p degage, he crew have ly e chce: kll he e, r de ryg.

    I w r mre ppg hp cac, plaed r uplaed, adurvve he Ramming r Collision damage, hey are deemed bevlved a Bardg Ac ad her crew are aumacally rced had--had cmba wh each her.

    RESOLvING BOARDING ACIONSEach mdel a Squadr ag a Bardg Ac allcae ENIRE curre C Pvalue aga he arge mdel, r mdel.

    Ay arge mdel MAY allcae ay amu curre C P

    value e r mre he mdel ag he Bardg Ac, buhe al amu allcaed MUS NO exceed he al amu C P avalable.

    Te al umber C P allcaed each vlvedmdel heumber M D (MD) rlled aga ha mdel.

    Te M D r bh de are rlled mulaeuly, ug hellwg able:

    D R R1-3 M4-5 1 H 2 H ad Rll Aga!

    Each h wll caue he ppg mdel le C P. Place aC KM ex he mdel r each h uered.

    Cauale caued BY he targetmdel are mply appled he mdelhe Cwa allcaed aga. Ay h exce ha mdel curreC P are dcued.

    Ay le caued O he targetmdel MUS be appled allcaedC r, aged amg allcaed grup by he wg player.Ay Cauale exce allcaed Care appled Cha ha bee allcaed.

    Mdel rema he p hey caced each her ad each mee he vlvedhp Acvae hey cue gh he BardgAc. T cue ul e de ha l ALL her C Prm ALLvlved mdel.

    I N: I all he ppg C P a mdel vlved a Bardg Ac are klled, ay remag C P rm hewg mdel are reured her hp ad ca be allcaed aga laer Acva, requred.

    MULIPLE BOARDING ACIONSI a mdel egaged a gg Bardg Ac he arge aew Bardg Ac, by a dere Squadr, wll gh aga haSquadr a uual. Hwever, mayNO re-allcae C P ha

    are currely allcaed a dere mdel. OlyC P ha havebee allcaed mdel he ew Bardg Ac ca gh hecurre Acva.

    Whe a mdel ha vlved mulple Bardg Ac exAcvae, all allcaed C P wll gh ad be ugh backaga. Mdel ha are drecly vlved he Bardg Ac he Squadr currely Acvag, eve hey are vlved aBardg Ac aga he ame mdel, d NO gh. Addally,ayC P ha have bee reured rm a prevuly ucceulBardg Ac ca be re-allcaed.

    I mdel a Squadr are cacg mdel dere Squadr,each MUS gh her OWN Bardg Ac.

    I N: Yu ca ly ever Bard a mdel cac wh yurw veel. Yur crew ca ravere e mdel ge aher. Tapple redlyAND eemy hp.

    PRIZESWhe a mdel C wped u, he vcr he Bardg Acca Capture . repree h, he wg mdel gve a PzM whch carre r he re he game.

    I he mdel wh he Pz M ubequely Destroyed rCapturedhe Pz M l. I mre ha e mdel vlved a Bardg Ac ad he eemy mdel crew wped u, hewg player ca che whch her mdel gve he PzM. Capturedmdel are remved rm he gamg able.

    DERELIC SHIPSI a mdel reduced ZERO C P, bu ye CapturedrDestroyed, Derelc ad wll Drifa per he rule r u-Acvaed

    hp. T mveme ccur he ur Ed Phae. I a Derelc mdelha already bee Acvaed he ur becme a Derelc, wll Driful he ex ur Ed Phae.

    Te r mdel ha cac a Derelc wll Capture , gag a PzM a ppg mdel r Destroying belg yuree. I eher cae he hp remved rm he able. T SILL aCollision.

    I N: I BOH mdel vlved a Bardg Acreduce each her C ZEROBOH wll becme Derelc hp.Tey wll rema cac ad wll NODriful e r he her Capturedby aher mdel.

    Boarding ActionsThe Bloody Hand-To-Hand Stuff!

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    A: A Tara Elve Phex Cla Balehp ha beerammed by w Orc Rader Warcrc Cla Frgae, mracululyall hree hp urvved he mpac ucahed, ad each hemmu gh a Bardg Ac. Te Elve elec cu all 7 CP Frgae A, ad he Orc cmbe her 3 C P

    each a pl .

    M: Te Balehp 7 C P are cvered MD (MD) ad a al uccee are rlled, eugh wpeu Frgae A. A he ame me, he Frgae rll her MD, geg 3 uccee, reducg he Balehp Crew . Whhe Ac hed r h Acva, Frgae A remved rmhe Bard ad he Balehp ga 3 C K M ad a

    Pz M.

    B: Laer he ur he Balehp Acvae, w lyha M D avalable, ad he remag Frgae ha 3M D. Tee are rlled, wh he Orc ly geg a gle

    ucce ad he Elve geg 3. Te Frgae B al remved,gvg he Balehp aher Prze. Hwever al ga aherC K M rm he Orc ge h ad wh 7Cw dead, weap wll be everely hampered ad wll

    be very vulerable urher Bardg aemp.

    EXENDED EXAMPLE OF A BOARDING ACION

    A Imperal Huma Cdr Cla Flaghp wh a C Barded by WO Drag Lrd MbeamCla Deryer, each wh a C3.Te Drag Lrd Player MUS allcae all avalableC (3 + 3 = ) a M D he Flaghp. Ireur, he Imperal Huma Player allcae Ca M D each Deryer, ad hld 3 Creerve.

    Te Drag Lrd Player rll her M D, crg uccee. Te uccee MUS be aged allcaedC r, ad he Imperal Huma Player pl ha evely a pble, reducg he Cghg each

    Deryer .

    A he ame me, he Imperal Huma player rll herM D a each Deryer, geg 3 h aga her, bu ly aga he ecd.

    A uch, he r Deryer Captured, ad he remag Callcaed j he reerve C.Te C ghg he her Deryer (al wh C) rema lcked.

    I a ubeque Acva, he Drag Lrd Playerelec bard he Flaghp aga, h me wh awlgh Cla Heavy Cruer. Te Cruer, havguaed damage ver he bale, ly ha 3 Cremag, ad he Imperal Huma Player allcae all he C hey have held reerve aga , r aal M D aga he Drag Lrd 3.

    T Bardg Aaul relved, bu he cmba whhe Deryer NO recmmeced, a he acveSquadr vlved. Wh me lucky rll, heC he Heavy Cruer are wped u whle heFlaghp ly le a gle C P (appled heC allcaed aga he Heavy Cruer). Wh heHeavy Cruer ge, he Flaghp ha C reerve,ad ll lcked wh he Deryer.

    Te Flaghp Acvae laer he ur, ad allcae remag C he gg Aaul wh heecd Deryer, brgg al M D .Te Flaghp ad Deryer relve aher rud, bhcrg 3 h, eugh wpe u he la Deryer.

    A he ea arud he Flaghp calm, emerge whHREE Pz M r he hp ha Captured,bu everely weakeed wh ly 3 Cremag: grealy hamperg repwer ad leavg very vulerable.

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    Te Ed Phae he ur ued dy up ad prepare r he exur. Perrm ay Ed Phae actions he llwg rder:

    1. Checkvy C.2. Raale G M ad remve expredeec.3. Check r Cgg W.4. DrifDerelc mdel.5. Draw ewG C.

    . vICORY CONDIIONSSme cear dee cera vy C, uch a yu muk hal yur ppe ee erm Points Cost w, ryu may have ge hal yur w ee he gamg able ecure a vcry. A h age he Ed Phae check ee eher de ha acheved her vy C.

    . RAIONALISE GAME MARKERSRemve ay remag M r r eecha expre a he Ed he ur, uch a he rm ceraMagc Card.

    Al raale ay Dg M ad rh aeceary.

    3. CHANGING WINDSA h age, he player wh he hghe Iavewll rll D ee he wd drec chage.Te rll a DOUBLE wll ee he cmpa p

    mve: he w dce are ODD he wd mveCLOCKWISE e p, ad hey are EvENhe wd mve ANICLOCKWISE e p.

    . DRIF DERELICSDrifay Derelc r u-Acvaed mdel

    . DRAW GAME CARDSDurg he Ed Phae, Player maydcard ay umber GC ad re-draw up her curre maxmumHandze.

    Turn EndTime To Tidy Up, Draw Cards And Move On...

    Goliath: at a staggering 224 eettall out o the water (112mm)this is the largest monster to beseen in the deadly waters o the

    Broad Blue...

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    Sme mdel are able y r a amg he clud. Tee are calledFygmdel.

    DEPLOYMENWhe a Squadr Fygmdel deplyed, hey ca be deplyeday dace apar wh he Deplyme Area, bu mu be deplyeda he ame me.

    ACIvAION AND MOvEMENA Squadr Fygmdel Acvae he ame way a a Squadr rmal mdel.

    FygMdel IGNORE he Cmmad Dace rule A Fygmdel ha ue a g make meaureme

    rm bae. Fyg mdel CAN mve ver her mdel ad erra bu

    CANNO ed her mve ccupyg he ame pace a ahermdel r Flgh Sad.

    Sg r S mdel CAN mve uder a Fygmdel,bu CANNO ed her mve ccupyg he ame pace a ahermdel r Flgh Sad.

    I a mdel CANNO mve whu edg mveme p aher mdel, he mdel mve ha he her mdel ca bereped clear wh mmal dplaceme.

    A Fygmdel CANNORam, be Rammedby, r Collide wh amdel he S r a Sg mdel.

    A Fygmdel CANNO Drp Achr.

    COMBA

    Te llwg rule apply ALLFygmdel:

    A Fygmdel ly h a Fygmdel a r . A S mdel CANNO arge a Fygmdel Rg B

    wh weap, ca ONLY ue D F. A Fygmdel CANNO drecly arge a Sg mdel. A Fyg mdel ca ONLY Rake aher mdel ALSO a

    Fygmdel.

    Fygmdel NEvER blck Le Sgh. S mdel NEvER blck Le Sgh OR rm Fyg

    mdel. erra DOES NO blck Le Sgh rm a Fygmdel

    aher Fygmdel, ule led a ccupyg he ere Fyg

    level. erra DOES blck Le Sgh rm a S mdel a Fyg

    mdel AND rm a Fygmdel a S mdel.

    A Fygmdel CANNO ue Deeve Fre.

    FLY-BY AACKSFygmdel ca make her aack a ay p durg her rmalmveme, ug he llwg equece:

    1. Mve ALLFygmdel a Squadr he p hahey are makg her Aack rm.

    2. Declare ALL Aack rm he Fygmdel.3. Relve D F.

    4. Relve he Aack rm he Fygmdel.5. Fh he mveme r ALL mdel he Squadr.

    A Fyg mdel CANNO Aack ad he Ram, Collide rperrm a Bardg Ac a he ed mveme.

    I N: All a Fygmdel Aack MUS be made rmhe ame p.

    ALL HANDS LOSUle a pecal rule ae herwe, a Fygmdel CANNO becmeDerelc. Iead a Fygmdel ha le ALL Cwll crah,ad Destroyed.

    DEFENSIvE FIREFygmdel ca becme vald arge r D F.

    Whe a Fygmdel declare a Aack aga a Fygmdel,ANY eemy mdel wh Rg B he Fyg mdel mayarge wh D F.

    Each mdel declarg D F rll a amu A D

    (AD)equal curre C P value, argeg he Fygmdel.Oce ay Damage ha bee relved, he Fygmdel cue wh Acva.

    I N:D FONLY h a reul r .

    A mdel ha ha ALREADY Acvaed AND ha ALREADYmade a Weapry AackCANNO ue D F h ur.

    A mdel ha ha ALREADY Acvaed BU ha ly made aWeapry Aack ug R F CAN ue D F,bu ly ug HALF curre Cvalue.

    A mdel ha ha NO Acvaed, r NO made Weapry Aackca:

    Ue FULL D F, bu CANNO make WeapryAack durg Acva.

    Ue HALF D F, bu CAN ONLY make WeapryAack wh R F durg Acva.

    Ue NO Deeve Fre AND re weap rmally durg Acva.

    Mdel he ame Squadr CAN ue L F ad S F whD F.

    A mdel vlved a Bardg Ac CANNO ue D F.

    Ay eec ha preve a mdel rm makg Weapry Aack wll

    al preve he ue D F.

    A mdel ca ONLY ue D F ONCE per ur.

    D F meaured rm he cle p he mdel ugD F.

    REDUCED FIREA mdel ug R F ONLY re weap wh HALF her curre A D value.

    INCREASED vULNERABILIYAer a Fygmdel ha made a Aack aga a Fygmdel,D F Aack may be made aga by ay elgble mdel

    durg her Acva, ul he Fygmdel ex Acva. T called Acve ur D F.

    Flying RulesModels That Work Above The Water

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    DEFENSIvE FIRE AND GAME CARDSSquadr, ur ad Ac Game Card CANNO be played D F Aack ule peccally aed he card. Reaccard CAN be played aga D F rmally.

    BOARDING ACIONS egage a Bardg Ac wh aher Fygmdel, ue all hermal rule r Ramming, Collidingad Bardg.

    I al pble r a Fygmdel egage a Bardg Acwh a Fygmdel cac a mdel wh Flgh Sad.T DOES NO reul a Collision. I mulae rpe beg drppedrm a arhp r ball ad crew rappellg dw rpe aaulhe eemy. Hwever, a mdel beg barded by a Flyg mdel MAYll playReac card ha apply a Ram r Collision.

    NFygmdel CANNO Capture a Fyg mdel, eadhe Fygmdel Derelc, r Destroyed uder he A HL rule.

    ABOvE LEF: A Ir Dwarve Bellw Cla Arhp Acvaead cle Orc Rader Cruer A, mvg rm p p . A ha declared a Aack, CANNO be argeedwh D F.

    I ex Acva, he Arhp mve wh he

    Cruer, ha B A wll cach he hp bla,ad declare Aack. A wh Rg B , he Cruerdeclare, ad he relve, D F. Te Arhp wrelve B A, bere cug P 3.

    ABOvE RIGH: Whl a p , he Le Sgh beweehe Arhp ad he Cruer Obstructedby he lad. Hwever,ce mve p , he lad lger erveg, adhe mdel CAN arge e aher.

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    Sme mdel are able dve beeah he wave. Tee are called Dgmdel.

    DEPLOYMENWhe a Squadr Dg mdel deplyed, hey ca eherbe deplyed he S r Sg. I hey are deplyedSg, aySgmdel repreeg hem ca be deplyeday dace apar wh he Deplyme Area, bu mu be deplyeda he ame me.

    ACIvAION AND MOvEMENWhe a Squadr Dgmdel Acvaed he crllg playermu declare wheher hey wll be makg a S r a Sgmve. Te Dg mdel MUS rema he S OR beSg r ENIRE Acva.

    I he Dgmdel are makg a S mve, hey Acvae heame way a a adard Squadr. I he Dgmdel are makg aSg mve, each Dgmdel MUS be drecly replaced byhe apprprae umber repreeave Sg mdel:

    A Dg C repreeed byONESg mdel. A S repreeed byWOSg mdel.

    Oe he w Sg mdel ha repree a S heacual S, he her a Blu. Whch whch huld be edmewhere by he crllg player. I a Dgmdel de have apecc Sg mdel repree au, yu huld recrd me way wheher he mdel Sg r .

    I a Dg mdel declare ha remag Sg, repreeave Sg mdel rema ad are NO replaced.Hwever, a Dgmdel ha remag Sg de NOhave ull cmpleme Sg mdel, hee ARE replaced a he Dgmdel had ju Sg.

    I a Dg mdel ha Sg reur he S, mureplace he Sg mdel repreeg rue lca, bu ca beplaced wh ANY rea.

    DgMdel IGNORE he Cmmad Dace rule. Sg mdel DO NO ue a urg emplae, ad have

    3 g mveme.

    Sg mdel CAN mve uder, r hrugh, her mdelbu CANNO ed her mve ccupyg he ame pace a ahermdel r Flgh Sad.

    I a mdel CANNO mve whu edg mveme p aher mdel, he mdel mve ha he her mdel ca bereped clear wh mmal dplaceme.

    A Dgmdel CANNORam r Collide wh a Fygmdel. A Sg mdel CANNORam, be Rammed by, r Collide

    wh a mdel he S.

    COMBATe llwg rule apply ALLDgmdel:

    A NSg mdel ly h a Dgmdel he S a r .

    A NSg mdel ly h a Sg mdel a . A Sg mdel CANNO be drecly argeed by a Fyg

    mdel. A Sg mdel ll h a , r , where apprprae. A Sg mdel CANNO make Weapry Aack ule

    aed herwe.

    A Dgmdel ca ONLYRake aher mdel hey are BOH he S.

    Dgmdel he SONLY blck Le Sgh r herDgmdel he S.

    Sg mdel NEvER blck Le Sgh.

    A Dgmdel CANNO ue Deeve Fre.

    RAGING FIRE MARKERSYu DO NO place Rgg F M Sg mdel. I aDgmdel becme Sg, remve ayRgg F Mrm .

    BOARDING Dgmdel CANNO Capture aher mdel, ad CANNO

    be Captured.

    SUBMARINESA S a pecc ype Dg mdel ha geerallymechacal ad ha a crew. ALL Sg mdel repreeg aS ue he S C he Dgmdel hey repree. Tellwg rule apply S:

    A S ha uer a Crcal H DOES NO rll heCrcal H able, ju le H P.

    A SCANNO Bard her mdel, ad her mdelCANNO Bard a S.

    I a S bae cac wh aher mdel, CAN

    mve away rm whu ay pealy.

    Whe a mdel make a Aack aga a Sg mdelrepreeg a S, ly he player crllg he Sgmdel wll kw wheher he acual mdel ha bee Destroyedr .T mea ha a eemy player wll have DestroyALLSgmdel repreeg a S be ure ha ha acually beeDestroyed.

    I a Sg mdel repreeg a S uer eughdamage Destroy, remve he mdel.

    I a damaged mdel becme Sg, mark damage agaALLSg mdel ha repree .

    I a lea e Sg mdel repreeg a S

    rema, he Squadr ll geerae a Game Card. Oly a S cu ward vy P a he ed he

    game, aySg mdel repreeg . I a Sg mdel repreeg a S vlved

    Ram r Collision, remve all Sg mdel rm he GameBoardha are NO he rue lca ayDgmdel vlved he Ram r Collision.

    A a SCANNO perrm a Bardg Ac, Ramsr Collides wh a mdel, huld be mved back rm hamdel aer he damage ha bee relved. I h pblewhu makg aher cac, he mdel ha wa RammedrCollidedwh huld mve back ead.

    ONLY he acual S ca declare a Aack. I de ,remve ay her Sg mdel repreeg .

    Diving RulesModels That Work Below The Water

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    N every mdel he U S game made rm wd, mealr e. Lvg creaure ad wha me call mer lurk he ladad he waer h aay wrld. A elec hee are uled he llwg page.

    LARGE AND MASSIvE SEA MONSERSLarge ad Mave Sea Mer all have he llwg here rule:

    Tey are C C mdel. Tey DO NO ue a urg emplae, ad have 3 g

    mveme Tey ue he Lg/M M C H , ule

    aed herwe. TeyCANNO ue D F TeyCANNO be Raked TeyDO NO cu a a Squadr r he purpe geerag

    Game Card Handze. Large/Mave Sea Mer are DestroyedEIHER her H

    PORCP value reduced

    COASAL GIANTe Giants live on many islands in the Forbidden Isles, and the onlything larger than a giants bulk is its FOUL EMPER! Tat said, manysea captains have entered into agreements with Giants in their locality,in order to protect their ships and their harbours, or to encourage a Giantto ght with them against a common enemy. Te Giants generally seekan easy lie, and enjoy the wealth that cooperating with their neighboursofen brings them.

    T mdel CAN che NO perrm a Bardg Ac amdel aer a Ram r a Collision

    T mdel CAN Capture aher mdel, bu CANNO beCaptured

    S A: he Caal Ga ca make a S A ADaga a mdel ha he S ad wh bae a 3.

    Te AD a S AIS reduced by damage ad / r crewbeg klled.

    A Ga CANNO perrm a S Awhle Sg. A Ga CANNO perrm a S Awhle vlved

    a Bardg Ac. A Ga CANNO S F wh a S A.

    B A: Te Caal Ga ca hrw a bulder wh a reacg degree urre arc he r he mdel.

    A Ga CANNO S F wh a B A. A Ga CANNO perrm a S Aad B A

    he ame Acva.

    RULESI here are ewer lad he able ha here are Caal Ga, place lad ( up legh ad wdh) he able ul here er each Caal Ga yur Flee BEFORE yu deply ay mdel.Yu CANNO place h lad yur ppe deplyme area.

    Whe yu deply yur mdel a he ar he game yu MUSdeply he Caal Ga ON r WIHIN a lad r ladma.Yu CANNO deply a Caal Ga yur ppe deplymearea, r wh ay yur ppe mdel.

    I a Caal Ga lad, mdel he SDO NO blck

    Le Sgh. Mdel CAN re a a Cal Ga he lad, ulehere M erveg erra, r a mdel ha wuld herweblck Le Sgh.

    A Caal Ga ha hree M value, ca W he lad (),W hrugh he waer ear lad () r S deep waer (). I aumed ha a Caal Ga ca W hrugh he waer ay par he Ga bae wh a lad r ladma.

    A Caal Ga CAN ue up WO ype Mveme wh heame Acva, bu Mveme rag r bh ype Mvemeare reduced byHALF. Fr example, a Caal Ga culd Wup ad he W up 3.

    I a Ga Acvae , r mve , deep waer rll D:

    O a he Ga MUS S r he re h Acva O a he Ga ha ud a uke adbar ad ca W r he

    re h Acva

    A Ga ha Sgca ONLY perrm a Ram, Collision, ra Bardg Ac.

    BEHEMOHTere are many creatures living below the waves o the Broad Blue thateven the mighty Dragon Lords know little about. Among them are thewater elementals that are known as Behemoths. Tere are some among

    the Helganth who know how to tame them, and it is these HelganthShaman who have ound employment in various Fleets. Tey perormstrange rituals and ceremonies to summon a Behemoth to ght or theiremployer, but the Behemoths are tricky creatures to control. Te shamanmust remain close to it at all times to maintain a connection, and stop it

    rom becoming inactive.

    T mdel a Cruc ad NO a lvg mdel. T mdel CANNO Capture aher mdel, ad CANNO

    be Captured.

    W J A: Te Behemh ca re a je waer wh a 3g arc.

    W: Te Behemh ca creae a Vrex wh elINSEAD mvg r makg a W J A. Whe de , drecly replacehe Behemh mdel wh he Whrlpl mdel. I ay ubequeAcva he Behemh ca hal he Vrex INSEAD mvg, bu CAN ue he W J A. Whe de , replace he Whrlplwh he Behemhmdel.

    Creatures and MonstersModels That Lurk In The Uncharted Seas

    DR CR MOVE

    5 7 12/6/4

    HULL CREW RAM

    6 6 6

    RANGEBAND

    BOULDER

    SWIPEATTACK

    - - -

    1 12

    10

    - - -

    2 7 - - -

    3 - - - -

    4 - - - -

    Coastal Giant Points: 85

    MARs: Lethal Strike (Swipe Aack)

    Large Capital Class

    Special 2model

    Template: NONE

    This model IGNORES the wind direcon

    Squadron Size: 1 Model

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    A he ed ay Acva whch he Behemh ll a Whrlpl,he ea p abu he Behemh, drawg every mdel ha earby.Rll D r every mdel ha he S ad wh Rg B he Whrlpl. Rll r he mdel ha cle he Whrlplr, llwed by he ha are creagly urher away. I ay mdelare he ame dace away rm he Whrlpl, he player crllghe Whrlpl che whch rll r r:

    O a , r 3 hg happe. O a, r he mdel mved ward he Whrlpl, keepg

    curre acg.

    I a mdel mve aher mdel, erra r he Whrlpl el, reul Ram r Collision a apprprae. I here a Ram r Collisionbewee mdel rm ppg de, reul a Bardg Acaed by he mdel ha perrmed he Ram r Collision.

    I e r mre mdel ha are wh rage he Whrlpl arecurrely vlved a Bardg Ac, ONE de rll made r all he mdel ad, he Vrex aec hem, ALL he mdel vlved he Bardg Ac are mved a a gle ey. I he cere amdel behd erra, meaured rm he cere he Whrlpl,ha mdel uaeced by he Vrex, ule par grup mdel vlved a Bardg Ac ha IS aeced by he Vrex.

    A Behemh relve Bardg Ac rmally whle a Whrlpl,bu MUS pl MD evely bewee mulple ppe, ha hem. A Behemh CANNO becme a Whrlpl, r hal beg aWhrlpl, durg he ame Acva ha vlved a BardgAc.

    RULESAy Flee ca employ a Behemh, bu mu mae e herCapal mdel ( a Creaure) bere he ar he game a havg aHelgah Shama . Te Shama ac a he cu r ay Behemhha are elded by he Flee. A Flee ca ly have e Shama.

    Whe yu deply yur mdel a he ar he game yu MUS deplyhe Behemh wh he able edge eher ak, a par yurrmal e up. Yu CANNO deply a Behemh yur ppedeplyme area, r wh ay yur ppe mdel.

    Whe Acvaed, he Behemh MUS make a ull mve dreclyward he mdel wh he Shama , mvg arud erra aeceary, ul wh Rg B ha mdel (meaured rmay par he mdel ay par he Behemh).

    I he Behemh ude Rg B , CANNO becme aWhrlpl r ue he Waer Je Aack, bu DOES Ram, ad make aBardg Ac aga, ay mdel ha drecly bewee ad he

    cere he mdel wh he Shama , cludg mdel rm w Flee, ha cac whe mve. I he mdel wh he Shama Destroyed, r leave he able r ay rea, he Behemh remved rm he able mmedaely.

    I he Behemh vlved a Bardg Ac, ly uer a h a rll .

    Te Behemh DOES NO uer Crcal H. Iead, le HP ad C P C Rg equalled r exceeded.I C Rg DOUBLED le H P ad CP, ad .

    Yu CANNO place a Rgg F M a Behemh, bu lluer he H P ad C P damage rm ay al aack

    ha wuld herwe lead a Rgg F M beg placed .

    CROCIDONTe Crocidon is one o the most rightening denizens o the Broad Blue,terried sea captains tell tall tales o surviving an attack by one o themon a dark night or during a wild storm. Some Fleets have started to usethe rather reckless tactic o luring a Crocidon into a battle by having oneo its squadrons shovel bait into its wake during its opening stages. Teappearance o a Crocidon is uncertain, but when it does appear it wreakshavoc among any ships that get in its way.

    F v: Te Crcd rae head ad hwl, he regurgae la meal p a mdel ha he S ad wh a

    g arc he r he mdel. Te crew he mdel arecred wh bdy par ad lurry, makg dcul ay uprghr keep her luch dw.

    Ful Vm CANNO arge Fyg r Sg mdel, rCruc.

    T mdel CANNO Capture aher mdel, ad CANNObe Captured.

    RULESWhe yu deply yur mdel a he ar he game yu MUS deplyhe Crcd wh he able edge eher ak, a par yurrmal e up. Yu CANNO deply a Crcd yur ppe

    deplyme area, r wh ay yur ppe mdel.

    Whe Acvaed, he Crcd MUS make a ull mve drecly wardhe eare S mdel (meaured rm ay par he Crcd ay par he mdel) mvg arud erra a eceary. I mreha e mdel he ame dace away rm he Crcd, he playercrllg he Crcd ca CHOOSE whch mdel mve ward.

    Te Crcd mu he aack he mdel pble, eve w Flee. I he mveme he Crcd ake cac whaher mdel, MUS perrm a Ram llwed by a Bardg Ac.Oherwe MUS make a Ful Vm Aack.

    GOLIAHFor anyone who has seen a Goliath, the thought o a civilisation comprisedentirely o these mammoth creatures is a truly terriying one, or theystand taller than the largest ships, can choke a dragon with one st, andhave startlingly human intelligence.

    DR CR MOVE

    5 9 8

    HULL CREW RAM

    7 8 RED 8

    RANGEBAND

    FOULVOMIT

    - - - -

    1 8 - - - -

    2 - - - - -

    3 - - - - -

    4 - - - - -

    Crocidon Points: 90

    Large Capital Class

    Special 2model

    Template: NONE

    This model IGNORES the wind direcon

    Squadron Size: 1 Model

    MARs: Lethal Strike (Foul Vomit)

    DR CR MOVE

    4 10 8

    HULL CREW RAM

    8 6 RED 5

    RANGEBAND

    WATERJET

    - - - -

    1 10 - - - -

    2 8 - - - -

    3 5 - - - -

    4 2 - - - -

    Behemoth Points: 120

    MARs: None

    Large Capital Class

    Special 2model

    Template: NONE

    This model IGNORES the wind direcon

    Squadron Size: 1 Model

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    S A: he Glah ca make a S AAD aga amdel ha he S ad wh bae a 3 .

    A S Aha he Lethal StrikeMAR. Te AD a S AIS reduced by damage ad / r crew

    beg klled. A Glah CANNO perrm a S Awhle Swmmg. A Glah CANNO perrm S Awhle vlved

    a Bardg Ac. A Glah CANNO S F wh a S A.

    S A: I armed wh he Spear, he Glah CAN make a SA. S A have a re acg, 7 degree urre arc. A Glah CANNO S F wh a S A. A S Aha he Harpoon WeaponMAR, add he

    led AD.

    A Glah CANNO perrm a S Aad S Ahe ame Acva.

    C A: I armed wh he Ca, he Glah CAN make aC A.

    A C Aha he Hard ImpactMAR. C A have a re acg 7 degree urre arc. A Glah CANNO S F wh a C A.

    A Glah CANNO perrm a S Aad C A he ame Acva.

    C A: Durg a Bardg Ac, a Glah mu perrm hellwg Aack aga ONE he mdel cac wh , ead he rmal Bardg rule.

    Te Glah rll MD ad cmpare he umber h he arge CR.

    I he CR mached r exceeded, he mdel Destroyed. Oher vlved mdel gh a rmal, rllg her MD a he

    ame me a he C Aake place.

    ADDIIONAL RULES A Glah CAN che NO Bard a mdel aer a Ram r a

    Collision. A Glah CANNO Capture aher mdel, ad CANNO be

    Captured.

    I a Glah lad, mdel he SDO NO blck Le Sgh. Mdel CAN re a a Glah he lad, ule here erveg erra M ze, r a mdel ha wuld herwe

    blck Le Sgh.

    A Glah ha hree M value, ca W he lad (), Whrugh he waer ear lad () r S deep waer (). I aumed ha a Glah ca W hrugh he waer ay par heGlah bae wh a lad r ladma.

    A Glah CAN ue up WO ype Mveme wh he ameAcva, bu Mveme rag r bh ype Mveme arereduced byHALF. Fr example, a Glah culd walk up ad hewade up .

    I a Glah Acvae , r mve , deep waer rll D:

    O a he Glah MUS S r he re h Acva. O a he Glah ha ud a uke adbar ad ca W r

    he re h Acva.

    A Glah ha Sgca ONLY perrm a Ram, Collision,r a Bardg Ac.

    KRAKENTese horrors rom the deepest depths o the Broad Blue are ercelyterritorial creatures, scarcely seen until recent years. Some say thatit is the advent o submersible vessels which has brought them to thesurace; tracking the vulnerable vessels back to their ports to exact harsh

    punishment or encroaching on their domain. Others believe it is simplythe unending tumult o war, raging across the Uncharted Seas that hasroused them rom their rest.

    S A: he Krake ca make up FOURS A 7ADaga ANY mdel ha are he S ad wh bae a 3 .

    Te AD a S AIS reduced by damage ad / r crewbeg klled

    A Krake CANNO perrm S Awhle vlved a Bardg Ac

    A Krake CANNO S F wh a S A A Krake CAN L F wh S A

    ADDIIONAL RULES T mdel CAN che NO Bard a mdel aer a Ram r a

    Collision T mdel CANNO Capture aher mdel, ad CANNO

    be Captured T mdel rea he area wh a lad r adbar a

    mpaable erra (S)

    MAR: Uderwaer Huer (Swipe Attack)

    DR CR MOVE

    6 12 12/8/6

    HULL CREW RAM

    10 9 10

    RANGEBAND

    CANNON

    SPEAR

    SWIPEATTACK

    - -

    1 10 10

    14

    - -

    2