Two-dimensional Motion

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Two-dimensional Motion Chapter 3, Sections 3 and 4

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Two-dimensional Motion. Chapter 3, Sections 3 and 4. Projectile Motion. Projectile is object launched into flight whose motion continues by its own inertia Trajectory: path of projectile is parabolic Air resistance is assumed to be negligible - PowerPoint PPT Presentation

Transcript of Two-dimensional Motion

Page 1: Two-dimensional Motion

Two-dimensional Motion

Chapter 3, Sections 3 and 4

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Projectile Motion

• Projectile is object launched into flight whose motion continues by its own inertia

• Trajectory: path of projectile is parabolic• Air resistance is assumed to be negligible• Projectile is pulled by gravity as any object in

free fall

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Inertia

• The tendency of an object to continue in its present state of motion

• If an object is moving it will continue moving with constant velocity unless acted upon by a force

• There is no force acting on the projectile in the horizontal direction so the horizontal velocity component remains constant

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Range of the Projectile

• Range: Horizontal distance of flight• Range depends on launch angle and velocity • Maximum range obtained from 450 angle• Same range results from any two angles that add up to 900

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Satellite Motion

• If launch velocity is enough so projectile path matches earth’s curvature, it becomes satellite and orbits earth

• Earth’s curvature drops 5m vertically for 8000m horizontally

• To reach orbit, satellite must have minimum horizontal velocity of 8 km/s

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Projectiles as Satellites

Too slow for orbit Faster but still too slow

8 km/s: circular orbit Faster than 8km/s: elliptical orbit

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Projectile Motion Components

• Motion of projectile can be separated into horizontal and vertical components

• Horizontal and vertical motions are independent, not affecting each other

• Time of flight is the same in both • Constant vertical acceleration from gravity• No horizontal acceleration, so horizontal

component of velocity is constant

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Vertical and Horizontal Motion

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Horizontal Launch

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Upward Angle Launch

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Solving Projectile Problems

• Separate the problem into vertical and horizontal sections and work separately.

• Resolve velocity into vertical (y) and horizontal (x) components.

• vx = v0cosq• vy = v0sinq

q is angle the velocity vector makes with horizontal (x axis)

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Solving Projectile Problems

• Use vertical velocity component only with other vertical quantities in the free fall part of the problem

• Use horizontal velocity component only with other horizontal quantities in the constant velocity part of the problem

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Solving Projectile Problems• Solve for the time of flight in one

dimension and use this value to solve for the unknown in the other dimension

• Use constant acceleration (free fall) equations for vertical problem, constant velocity for horizontal.

• Use initial velocity and angle to find x and y components only, never in other parts of the problem.

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Airplane and Package (bomb)

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Monkey and Zookeeper (Hunter)

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Frames of Reference

• Observers using different frames of reference may measure motion differently

• When one reference frame is moving with respect to another, velocities and displacements will be measured differently

• Example: passengers on a moving train and observers at the station observe motion on the train

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Relative Velocity

• Relative velocity of one moving object to another is the difference between their velocities relative to some common reference point

• Since velocity is a vector, vector methods must be used to find vector sums and differences

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Airplane and the Wind

• Airplane’s velocity vector must be added to wind velocity vector to find velocity with respect to earth

• Tailwind is in the same direction as the plane; headwind is in the opposite direction

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Boat on the River