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    Figure drawing: Basic Pose and Constructionby William Li

    1. IntroductionThis method is to help you draw the human form. It is by no means the best way or even a fast way. Instead, this method is aimed at thinking and

    setting up the human form in a threedimensional space.

    Classical animation (most notably Disney) uses a similar way of setting up their characters. In these kind of animations a good understanding of the

    character in a threedimensional space is important to achieve a convincing motion in time.

    Using this method will help you form your thoughts on the human body posing on paper rather than in your mind. It will also help you avoid thatfrustrating 'running out of paper phenomenon'.

    2. Pose

    Basic anatomy

    STICKFIGURES

    Wait, don't go away yet! Stickfigures may seem simple...but when was the last time you made a good one, eh? ) Don't underestimate the power of

    stickfigures and what they can do for you. So how can stickfigures be useful, you ask? First of all, they represent a very important basic element of

    any subject you draw: length proportions. Anyone knows proportions define almost everything in a drawing. A leg too short or a nose too big can ruin

    any grand piece of art. So, have some respect for the stickfigures! )

    Let's take a look at stickfigures. They vary in detail, usually dependingon how accurate you want to compose the body. We'll get to posing later. First

    we look at proportions of a standing figure.

    STICKFIGURE 1

    This is the basic stickfigure. You can see the head, torso, arms and legs. You can't do much with this one, except practising the proportions of these

    body parts.

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    STICKFIGURE 2

    With this version you can do something more. You get to decide the proportions of the arm- and leg-parts.

    STICKFIGURE 3

    Now this must be the most advanced stickfigure there is: I bet you never saw any kid draw it this way! Added are the width of shoulders and pelvis.

    In the next paragraph the importance of mastering this stickfigure will show.

    LESSON

    Try to draw these standing stickfigures and see if you master their proportions. This is a fast and easy way to see how your knowledge of the basic

    human proportion is. You can judge the results yourself quite well without being distracted by 'cool' armour, hair, etc.

    Using stickfigures is also a very fast way to determine how big you may draw your humans on your paper. So you need not to be afraid to run out of

    paper anymore, because now you can see beforehand where that foot or hand will end up.

    Body language

    STICKFIGURES, AGAIN

    Now that you know how important it is to master proportions through simple stick figures, we go to the next use of stickfigures: 'the pose'. Or simpler

    said: what is your character doing?

    With stickfigures you can easily try out many, many positions before you commit to one for the real drawing. Using this as a preparation to your

    drawing also helps you see beforehand if you can pull off the pose, if you need reference material for it, if you will run out of paper while drawing,

    etc. Yes, the lowly stickfigure does help you plan your next masterpiece.

    Throwing a spear.

    I think this one is dancing or something...

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    The running man

    Here you see the use of some foreshortening in the pelvis and the shoulders because we are looking from his side.

    The gladiator

    Again som e foreshortening in the lower arm with t he 'sword'. Also note the twist in the torso: a very natural stance, especially when tu rning to see

    something.

    Sadness or looking for his contact lense...

    The lounger

    Here is another example of a twisted torso. Shoulders and hips are turned at an angle.

    Weirdo

    Either impossible or very uncomfortable. At any rate it looks silly )

    LESSON

    Try drawing stickfigures in action. Pay keen attention to the proportions. You will gain some insight to dynamics and motion of the human body.

    Balance

    When you set up a pose, you will need to take into account its center of gravity. This center is typically located in the underbelly of a human, just

    above the crotch. The weight of your legs make up for almost half of your total body weight.

    The position of it in regard to the "resting points" of the body say something about the balance of the body. The following examples demonstrate this.

    red circle = centre of gravity

    red arrow = direction of gravity

    green arrow = resting point

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    STANDARD WALK

    As you can see, the centre of gravity lies between the two r esting points. This results in a balanced stance.

    FALL

    Here the center of gravity lies next to the resting point. This is inbalance, causing the body to move sideways to the left.

    BALANCING ACT

    Well, what it says. This is possible because the body is 'spread' fairly symmetrically.

    Compare with the next one...

    Here the body leans to the right, causing inbalance. You will notice that the center of gravity shifts a bit to the right as well.

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    RUN STICKFIGURE, RUN!

    When running the centre of gravity lies in front of the resting point. As you can see (or feel), this is an unbalanced pose resulting in a falling motion of

    the figure. He won't fall of course, because he is running at speed and will put a foot in front of the other preventing him from hitting the ground.

    (Physically you want to propel the mass - referenced by the centre of gravity - forward, thus having the propelling force - from the feet - at the rear.)

    LEANING

    The figure is at rest because the centre of gravity lies between the two resting points: one foot and a shoulder.

    The foot of the crossed does not contribute to standing (it's at rest, hanging).

    CROUCHING TIGER, HIDDEN DRAGON

    Eh.. i mean a high kick. Because the centre of gravity is to the right of the resting point the body will 'fall' towards the right, giving it a kicking

    momentum towards the right. Btw, this is a wrong way to kick, people say.

    Of course you do NOT have to make the pose a balanced one. An unbalanced pose conveys dynamics, action and motion, while a balanced pose

    results in a calm and tranquil image.

    The above is just an aspect you should consider when you set up a pose. It can enhance your drawing greatly in a natural looking way.

    Motion and action

    The body is a supple and agile system, influenced by gravity. It has no natural rigid position.

    First image shows a exaggerated walking gait. Notice how the hipjoints move because of gravity. The motion of the shoulders usually move in

    reverse to the hipjoints.

    The second image shows a sideways lying person, resting on 1 arm. This causes the rest of the body (ribcage) to hang on the resting shoulder.

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    Also, the spine column is so mewhat f lexible, it can be bent a little.

    3. ConstructionTo construct something you must understand it. So when you want to draw a human body you should at least know a little bit about its parts.

    The skeleton

    At the basis of the body is the skeleton, of course. In the stickfigure system we alr eady saw som ething of it. Now we go more into detail. The human

    body consists of the following characteristic parts:

    FRONT VIEW

    1. head (black)

    2. head (black)

    3. spine (blue)

    4. spine (blue)

    5. joints (red)

    6. arms (green)

    7. hands (green)

    8. legs (green)

    9. feet (green)

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    SIDE VIEW

    Note the curve of the spine (the arms are left out, since the focus here is on the spine).

    We can use a simplified form of the skeleton when we want to setup a human figure:

    This body setup gives a bit more insight now.

    Here you see some ellipsoids being used for the head, ribcage and pelvis.

    Body building

    With the above about the skeletal parts of the body in mind, we now proceed to the 'outer stuff': the muscle or fat, if you like. For an analytical

    approach we can use solid masses to represent these parts, such as ellipsoids, cylinders and other forms.

    Basically you choose the form that most closely resembles the part you want to draw.

    Can't we just proceed with drawing the actual body now?

    Of course you can do that. But the argument before was to use stickfigures - and now simplified forms - to setup a body without the distraction by

    details, so you can focus on correct proportions, balance and pose.

    With this extra step you have an overview of the volumetric proportions.

    A volumetr ic representation of the body parts.

    The red lines are connection lines.

    Now you see the body parts in an analytical way, basically to avoid 'weirdness' in the setup.

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    Solid masses setup in practice

    You can now use this method to fully describe the pose and volume of the body in any pose. Look at the examples.

    Left is the first draft with stickfigures. To the right are the volumetric expansions on the stickfigures.

    You will note that you do not need to draw the cylinders like actual cylinders. Instead, you can just 'connect the joints'.

    As you can see these sketches resemble the well-known m annikins - wooden puppets made from cylinders and ellipsoids.

    If you can find one, use it. But knowing to draw these setups from your mind without a puppet in front of you, will give you an added advantage in

    practice.

    DETAILS

    This method is also quite useful for analytical setups of details of the body, for example everybody's all time favourites: hands and feet )

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    4. VariationsOf course you do not have to abide by the standard human body proportions. You can exaggerate volumes to suit your own needs.

    1. HUMANS

    Humans come in many variations. Here you see some examples:

    a muscle man

    a standard woman

    a fat man

    a child

    Note that i used an 'all-in-one' (ribcage + muscles) upper torso for the muscle man.

    Sometimes it is easier to draw the whole volume without first drawing a ribcage.

    For all the others i first drew the ribcage. It's up to you what you need.

    2. OTHER CREATURES

    This method is useful for many other creatures that have a skeletal build similar to ours. To be precise: for all creatures that descend from the

    dinosaurs (this includes all mammals and birds).

    Examples:

    a gorilla (well, more like an ape-man)

    a doga lizard

    Again, fo r the muscular ape-man i drew the ribcage+muscles as one.

    Usually for muscular bodies it is not necessary to setup the ribcage.

    The same logic goes for the arms and legs: you don't need to draw the lines first. You can draw the joints and draw the lines for the arms and legs in

    between.

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    3. CartoonsYes, cartoons - especially the animated ones from the forties and fifties - make use of solid masses, which makes them easily definable.

    As you can see, you can freely interpret the volumes of the body.

    You don't need to define a ribcage or pelvic area if you don't need it. And joints are hardly necessary for cartoons, they flex like rubber all the time

    anyway )

    If it fits your purpose, it is good.

    That's all folks!This is the end of this tutorial. The underlying message is that you need a correct basis for your drawings. To achieve this it is best to see your

    subjects in a simplified view. Stickfigures and solid masses can help you do this.

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    The biggest benefit of this technique is that you'll be able to quickly try out numerous poses easily, before you commit to that one pose. This method

    can also avoid that 'running out of drawing space syndrome'. It can save you time and certainly a lot of frustration later. In the end you will have a

    better composed and thought out image.

    To be able to comment, you need to signup (/signup) or login (/login).

    Nessima Meoi Lass () More than a year ago

    good job. ty!

    John PM Chappell () More than a year ago

    Good stuff, very accessible but quickly becomes quite advanced in a way that does not overwhelm. More of this would be very welcome

    indeed; there are literally thousand of tutorials onlne that talk about using "heads" as a measurement to get proportions right but far

    fewer that go beyond it to illustrate the proper volumes, balanced and unbalanced poses and the way the joints and limbs move in

    reality. As a pretty novice artist my challenge is not mastering that understanding but rather getting my understanding and the

    image I want onto paper or a screen but I see many examples of beautiful artwork that are rendered flawed because although the

    artist has great technique they don't understand the human body at all. In future I shall be recommending that such people view this

    and I would love you to expand on it further.

    Emmanuel Quansah () More than a year ago

    I agree with Gene. Do more!

    Gene Kim () More than a year ago

    Hello! Made an account just to post. Thank you so much for this tutorial I learned very quickly and the instructions were clear. Please

    do more!

    Tutorial

    Created

    More than a year ago

    Category

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