Tutorial de Repaints aviones para FSX_Excelente.pdf

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    Simulator Guide :: Tutorials :: Repainting aircraft in MSFS

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    How to repaint aircraft for FS2004 and FSX

    Introduction

    There are many free aircraft liveries available for FS2004 and FSX on various websites, including the one you looking at right now. Thesefiles - which are created by a relatively small group of flight simmers - vary in quality from lousy to extremely accurate. While the painteput in many hours on just a single livery, we're downloading them in an instant! However, not all real world liveries might be available fofavorite aircraft. So, you can wait until someone decides to paint it or you can paint it yourself. In case you decide to paint it yourself, rand prepare for something that might look easier than it is...

    All aircraft in FS are build up of a 3d model and textures. The 3d model is the shape, the textures make how the aircraft looks in terms ocolor, logos, etc. Repainting is nothing more than modifying the existing textures. This is usually done by using a paintkit, which is a set blank textures provided by the developer of the aircraft. Simply said, it comes down to painting the livery on the blank textures and put in the aircraft folder.

    NOTE:Before you read any further, realize that it takes quite some time to learn how to repaint, especially if you don't have any knowleor experiments with Photoshop.

    What are textures?

    A texture file is a collection of images for various parts of an aircraft. The textures that are used in FS2004 are special bitmap files that ewith ".bmp" (.dds files in FSX). These files contain a visible layer and an alpha layer, called "alpha channel". While the visible layer is juscollection of images of the aircraft parts, the alpha layer is another image of the same resolution that takes care of the reflection. As seebelow, the alpha channel is build up of grey areas. The darker the color, the more reflection is visible on a certain part of the aircraft (asthat reflections are enabled in the display settings in FS). In this case, it's clearly visible that the bare metal of the lower part of the fusemore reflective than the rest.

    In the default 737-400 texture below, we see the images of the wings, fuselage, etc. This images are not placed randomly, but need to ban exact spot. The images in the textures of the other 737-400 liveries in FS2004 are all placed on the same spot. The 3d model containwhich says where to find the image of a certain part of the aircraft within the texture file. It is called "texture mapping". This texture is 101024 pixels, which is the resolution. If the resolution is smaller, 512x512 for example, the sharpness will be less when the aircraft is seeup close in FS. So, reducing the resolution is not good for the quality, but it requires less memory of your video card.

    The texture file with the most important parts of the default Boeing 737-400 in FS2004.

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    Paintkit

    For this tutorial, we are going to paint the freeware Boeing 777-200 made by Project Opensky. First you need to download the paintkit.here to go to the Project Opensky website .

    Now browse down to the 777-200 downloads and click on the link "Paint Kit" and download the paintkit. The filename should be"OS772V2_public_paintkit.zip". Once you have downloaded the paintkit, unzip it to any location you prefer. Now go ahead and start PhotOpen the file "opensky772v2_public_paintkit.psd", which is located here: OS772V2_public_paintkit/fuselage. This .psd file contains all youto paint the fuselage of the aircraft, both sides. All parts are layered with colors to make it easier to see which side you are painting.

    As seen in the screenshotthe left, all parts and detplaced in layer groups thacontain a number of layeWhen you click on the arsymbol on the left side oflayer group, the group wand show the layers it co

    When you start to paint, have to click on the layer"LEFT PAINT HERE" and ayour new layers into that

    Example: If you want to the fuselage blue, then yneed to select the layer g"LEFT PAINT HERE", clickarrow icon on the left so points down and then crenew layer, which can be with the create new layerbutton on the bottom. Sewhat kind of blue you wause at the color selector.

    http://www.projectopensky.com/downloads-index.phphttp://www.projectopensky.com/downloads-index.phphttp://www.projectopensky.com/downloads-index.php
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    use the Paint Bucket Toothe fuselage with blue.

    Note that the layer orderseen in the layer windowdecides if a layer appearstop of another one or belother layer. When you cofuselage and then add a the logo must be higher i

    layer window or within thgroup, so it is on top of tfuselage color.

    The tools we are going toare named in the screensthe middle. These tools aavailable in older versionsPhotoshop as well. The mof the tools have a small that points down to the rThis means that there aresimilar tools available behthe active tools. Click andthe left mouse button to them and/or select them.

    Before we begin, we havedecide what kind of livery we want to paint. This can be a real world livery of aexisting aircraft or maybe a fantasy livery. In this tutorial, we will paint the Ko

    Air livery. Why? Well, it is a relatively simple livery. It is best to search for ph777-200s of this airline and check the availability of logos.

    Photos

    There are quite a few websites with aviation photos, I name a few of the large

    Airliners.netJetPhotos.NetPlanePicturesairpics.comMyAviation.net

    Many aviation photo websites do have a search engine, so you can use it to select to display only Boeing 777-200s in Korean Air livery. Jcollect 20-30 photos if possible and at least a few of the right and the left side. Photos of the nose, tail and engines can be of use as wel

    Logos

    Although it is possible to use a logo from a photo, its better to look for vector based logos. Vector images have a great advantage: you resize them without loss of quality. The shapes of vector images stay smooth even if someone would make them so big that it would fit

    wall of a large building. The website Best Brands of the World offers free logo downloads in .eps format that can be imported in Photosh

    A search for "Korean Air" results in at least 4 logos (at the time I wrote this). One of them includes the main logo and also the Skyteam This one can be used for both the fuselage and tail:

    Lets start...

    What you have to do first are the main colors of the livery, which are blue and grey in this case. For that, you need to pick the right coloa photo. Find a photo of a Korean Air Boeing 777-200 in bright daylight. Open the photo in Photoshop and use the Eyedropper Tool to loblue color of the fuselage as foreground color. Then click on the layer group "LEFT PAINT HERE" to select it and click on the arrow on theso it points down. Use the create new layer button to create a new layer. Double click on the new layer and change the name to "Blue". can also right-click and select "Layer Proporties..." to edit the name of the layer.

    http://www.airliners.net/http://www.jetphotos.net/http://www.planepictures.net/http://www1.airpics.com/http://www.myaviation.net/http://www.brandsoftheworld.com/http://www.brandsoftheworld.com/http://www.myaviation.net/http://www1.airpics.com/http://www.planepictures.net/http://www.jetphotos.net/http://www.airliners.net/
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    Before you can add the blue color to the fuselage, you have to know where it starts and ends. For that, you can use another photo of thKorean B777, a photo of the left side. In this case the blue ends just below the windows. Then use the Rectangular Marquee Tool to selearea on the fuselage that should become blue. Use the Paint Bucket Tool to fill the selection with blue so it looks like this:

    In this case, the tail is also blue, so you can add blue to the tail part too. The line of grey is next. Create another new layer in the "LEFT HERE" group and name it "Grey". Do the same as with the blue color, select the part that should become grey with the Rectangular Marq

    Tool and fill it with the tone of grey of the photo. Now it should look like this:

    It already starts to look a bit like a Korean Air 777-200. It is time to put the main logo on the fuselage. Go to the top menu of Photoshoclick on "File". Then click on "Open..." and open the Korean Air logo you got from Best Brands of the World (the one with the Skyteam lit "Korean_Air.eps"). Now a menu comes up with rasterize settings. Photoshop wants to know how big the imported .eps image must be,other words: in what resolution do you want to load the image. In the spirit of "bigger is better" you have to use a higher resolution thanneeded. So you have to load the logo larger than it will be when placed on the fuselage. In this case, go for 2500x2500 pixels, which shbe big enough.

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    When rasterized, you will see a big Korean Air logo in a new window within Photoshop. Drag and drop it to the paintkit so it becomes a layer in the paintkit. Now use the Magic Wand Tool to select the white background of the logo layer and delete it so only the logo remainThen use the Magic Wand Tool again to select the white color in the two letters "R" and "A" and delete it. Use the Rectangular Marquee Tselect the Skyteam logo and delete it as well. If done right, the only thing remaining is a clean Korean Air logo.

    Next thing is to resize and place the logo. For that you can use the Free Transform mode. First use the Zoom Tool to zoom out a bit, gomenu on top, click on "Edit" and then on "Free Transform". Now a rectangle appears around the logo which you can use to resize and pothe logo. Click on one of the corners and hold shift when you start to resize (otherwise the logo will not stay in proportion). To move theclick somewhere in the logo and move the mouse while you hold the left mouse button. In the screenshot below, you see the logo resizeplaced correctly.

    You just have to do one more thing with this logo. As you can see on the screenshot above, the logo looks right, no deformation. Howevit is right now, the logo will appear stretched in FS, especially when you look on the aircraft from above. This is due to the fact that thefuselage is round. To compensate, you have to shrink the height of the logo.

    In the screenshot below, it is clearly visible that the logo appears vertically stretched.

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    ALPHA CHANNEL =The storage area in a texturfor non-visible picture elements. Like a mask, thdarkest areas of an alpha channel are mosttransparent, white areas are opaque, and shadegray represent varying levels of transparency, wis the level of reflection in this case.

    MIPMAPS =Mipmap textures are clones from thetexture, but in smaller resolution (size). For exama 1024x1024 texture includes 3 copies of the satexture, one in 512x512, one in 256x256 and on128x128. When looking from a distance on theaircraft, the smallest texture is loaded, which wsave lots of memory and will increase theperformance. The closer you come to the aircrafbigger texture is loaded, so it maintains sharpneWithout mipmaps, the video card will still compunon-visible pixels from the big texture, even if ylooking at the aircraft from a far distance. Whilesounds all very nice and efficient, it doesn't worwell in FS and can cause some delay in textureloading, depending on CPU speed and video cardperformances. Especially when you zoom in quityou will see a blurred texture for a moment. For reason we save all textures of the aircraft withomipmaps.

    Installation of the aircraft model

    After shrinking the height, you need to export from the paintkit to the actual textures, so you can check if the logo looks right in FS. Befyou can do that, you need the Boeing 777-200 installed in FS. This needs to be the right model with the right engine type. Korean Air is Pratt & Whitney (PW) engines on their 777 fleet, so you need a PW model. Since there is already a Korean Air livery available on the ProOpensky website, it is best to download it and use it for your own paint. All liveries that are available on the Project Opensky website incall the model files, so that is easier.

    In case you are going to paint a livery that is not available (yet) on the Project Opensky website, you would have to download the modeon their model files page. In this case that would be the PW4000 (OS772V2_PW4000) model, which is available here. So go ahead and

    download the Korean Air livery:http://www.projectopensky.com/downloads.php?aircraft=842ytv5p8&location=asia

    NOTE: If you are going to paint a livery that doesn't exist yet on the Project Opensky pages, you still have to download at least one of liveries for the other required files like the .air file and panel files. In that case download a livery with the same engine type as the one are going to paint.

    Why paint this livery when it is already available? Well, the Korean Air livery is not that hard to paint, so it is a good choice for the purpthis tutorial. For that reason it doesn't matter if it has already been done before. Other reasons besides this tutorial could be: 1. You wado it yourself, so you can be proud, 2. The existing livery is crappy and you can do it better. It seems that the last reason is another goargument in this case...

    Anyway, go ahead and unzip the file "OS772V2_PW4000_KAL.zip" to a temporary folder. Then go to that temporary folder and move the"OS772V2_PW4000_KAL" to the main aircraft folder of FS2004 or FSX. The locations of those folders are (on a Windows XP machine wheis installed on your C: drive):

    FS2004:C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\

    FSX:C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\

    Now go to the paintkit folder and look for the folder "Effects". Copy the contents of that folder to the main effects folder of FS2004 or FS

    FS2004:C:\Program Files\Microsoft Games\Flight Simulator 9\Effects\

    FSX:C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Effects\

    Now you have installed the aircraft, so you can move on and replace the livery textures with the white/blank textures of the paintkit.

    Open the paintkit folder and then open the folder "Basic Texture Set". Copy thecontents of the folder "Common" and the folder "Standard" to the texture folder of thedownloaded Korean Air B777-200 (e.g. for FS2004: C:\Program Files\MicrosoftGames\Flight Simulator 9\Aircraft\OS772V2_PW4000_KAL\texture.KAL\or for FSX:C:\Program Files\Microsoft Games\Microsoft Flight SimulatorX\SimObjects\Airplanes\OS772V2_PW4000_KAL\texture.KAL\). Choose "overwrite"when asked.

    Return to the paintkit folder, open it and then open the folder "Engines" and finallyopen the folder "PW". Now you should see 6 textures. Copy the following textures tothe texture folder of the downloaded Korean Air B777-200:

    Os777_pw4000_Fan_blurred.bmpOs777_pw4000_Fan_Slow.bmpOs777_pw4090_L.bmpOS777_PW4090_Parts_L.bmp

    The other 2 files (OS777_PW4090_Parts_t.bmp and Os777_pw4090_t.bmp) seem tohave a problem that will cause FS to crash to desktop, so that is why we don't want tooverwrite those. Instead, you have to open and save them with Dxtbmp. Start Dxtbmpand click on "File" on the left top of the window. Then click on "Open" and browse tothe paintkit folder and open the file "OS777_PW4090_Parts_t.bmp" which is in theEngines/PW folder. Check if both check-boxes are notchecked at the MipMaps settingson the right. Click on "File" again and then on "Save as" and select "Extended Bitmap". Now the save file window will pop up. Select "Ext32 bit 888-8". At "Save in:", browse to the texture folder of the B777-200 (e.g. for FS2004: C:\Program Files\Microsoft Games\Flight Sim9\Aircraft\OS772V2_PW4000_KAL\texture.KAL\or for FSX: C:\Program Files\Microsoft Games\Microsoft Flight SimulatorX\SimObjects\Airplanes\OS772V2_PW4000_KAL\texture.KAL\). Now you can hit the save button and choose to overwrite. Do the same other file, Os777_pw4090_t.bmp.

    Return to the paintkit folder, open it and then open the folder "fuselage" and then open "White layout". Copy all 6 textures to the texture

    http://www.projectopensky.com/downloads.php?aircraft=842ytv5p8&location=modelpackagehttp://www.projectopensky.com/downloads.php?aircraft=842ytv5p8&location=asiahttp://www.projectopensky.com/downloads.php?aircraft=842ytv5p8&location=asiahttp://www.projectopensky.com/downloads.php?aircraft=842ytv5p8&location=modelpackage
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    folder of the downloaded Korean Air B777-200. Choose "overwrite" when asked. Ignore the folder "Ground Service Vehicle", those texturnot working, so keep the ones provided with this livery. Now open the folder "Wings" and then open the folder "Standard". Copy the 4 tefiles (only the ones that end with .bmp, you can ignore the other files) to the texture folder of the downloaded Korean Air B777-200. Cho"overwrite" when asked.

    Export the textures for the first time

    Now that the aircraft has been installed, lets get back to the paintkit in Photoshop. You need to add the painted parts to the 3 texture file

    make up the left side of the fuselage, including the tail. First, click on "Select" in the menu on top and then on "All". Now go to the menutop again and click on "Edit" and then on "Copy Merged". With these few commands you have selected the entire paintkit and copied it clipboard as a flat (= without layers) image. Next thing is to open the first texture file. Go to the top menu and click on "File" and then "Open". Browse to the paintkit folder and open the "fuselage" folder and then the "White layout" folder. You should see a file called"OS772_LFuse_FRONT_T.BMP". Open the file.

    Now you see the forward part of the white fuselage. Go to the menu on top and choose "Edit" and then "Paste". If you have done everytright, the painted fuselage from the paintkit has been added to the image as a new layer. Now go to the layers window and make sure tnew layer is selected (which should be "Layer 1"). Now there is a dropdown menu just above the selected layer that should say "Normal"on it and select "Multiply". The layer should become transparant, so you can see the background through it. Left-click in the image and hthe left mouse button while you move the mouse to align the fuselage of the new layer with the white fuselage in the background. For thyou can use the magenta colored crosses, which are meant for alignment. You can use the Zoom Tool to zoom in on the image so you cmore precise. Note that the top part of the fuselage should be aligned, you will take care of the smaller lower part in a moment. To makeeasier, you can enable snapping. On the menu on top, click on "View" and then on "Snap".

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    When you have aligned the layer with the background, go back to the layers window and change the blending mode from Multiply to Noragain. First thing you have to do now is cut out the part of the fuselage on top. The reasons are that you want to keep the copyright texmore important, the lower part of the fuselage, which you will do after this one. Since you need to do this over and over again during thpainting process, it is better to save yourself the trouble and save the selections that cut out the right parts. Go to the layers window anmake "Layer 1" invisible. To do that, you have to click once on the eye symbol left to the layer, so it disappears. Now select the backgrolayer.

    Use the Rectangular Marquee Tool to select a part of the white fuselage on top.

    After that, click on "Select" in the menu on top and then click on "Transform Selection". Click and hold the left mouse button at the squathe left to stretch the selection to the left as shown in the screenshot below.

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    Press and hold the shift key while you use the Rectangular Marquee Tool to select the nose gear doors.

    Go to the menu on top and click on "Select" and then on "Inverse", so it looks like the screenshot above. Go to the menu on top again click on "Select" and then on "Save Selection...". Name it "Fuselage top" and click on "OK". Now this selection has been saved. You can via the "Load Selection..." function.

    Go back to the layers window and select "Layer 1" and make it visible again (click once in the empty box left from the layer so the eyeappears). Check if the selection is still active, if not, you can load it as described earlier. Hit the delete key (on your keyboard) and everyin the selection should be gone, keeping the painted fuselage. Now you can deselect the selection, you can do that via the menu on top Select > Deselect.

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    Now you have to do it all again for the lower part of the fuselage. Go to the menu on top and click on "Edit" and then on "Paste". If youhaven't copied anything else or restarted Photoshop, then the painted fuselage will be pasted again as a new layer named "Layer 2". If nyou will need to go to the paintkit again, select all and copy it to the clipboard. Now you basically have to do the same things as you didthe top part of the fuselage. Go to the layers window, select "Layer 2" and change the blending mode to "Multiply". Position this part of fuselage as seen in the screenshot below.

    Change the blending mode back to "Normal" and make "Layer 2" invisible. Select the background layer. Use the Rectangular Marquee Toselect the lower part of the fuselage.

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    Go to the menu on top and click on "Select" and then on "Inverse". Click on "Select" again and click on "Save Selection...". Name it "Fufooter" and click on "OK". Now this selection has been saved as well. Go back to the layer window, select "Layer 2" and make it visible aHit the delete key so only the lower part of the fuselage remains. Deselect.

    Now keep this window open, you need to save this file, so you can just load the selection next time. Go to the menu on top and click onand then on "Save As...". The save window will appear now. Make sure that you save in Photoshop format (which will keep your saved

    selections) and save the file in the folder "fuselage". See the screenshot below.

    After you have saved the image as a Photoshop file, go to the menu on top and click on "Layer" and then on "Flatten Image". Now all layare merged together, so you can save the image as bitmap file. Go to the menu on top and click on "File" and then on "Save As...". Thewindow will appear again. This time, change the format to "BMP". When you have done that, the file name will change to "OS772_LFuse_FRONT_T copy.bmp". Change it back to "OS772_LFuse_FRONT_T.bmp". Save the bitmap to the "White layout" folder. Afte

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    have clicked the save button, the BMP Options window will show. Make sure that the file format is "Windows" and the depth at least 24 b

    So, that was one of the left fuselage textures...two more to go. Up next is the file "OS772_LFuse_MID_T.BMP". Note that I will shorten tinstructions a bit now, if there is something not clear, see the detailed instructions for the first file, they are basically the same.

    Open the file "OS772_LFuse_MID_T.BMP" (which is in the "White layout" folder) as described before. Go to the paintkit and use select alcopy merged to copy the entire fuselage and tail to the clipboard. Paste it into the "OS772_LFuse_MID_T.BMP" image. Use the multiply talign the painted layer on the white fuselage in the background. After that, change the blending mode back to "Normal", make "Layer 1"invisible and then select the background layer.

    Use the Rectangular Marquee Tool in combination with the Transform Selection function to select the upper part of the fuselage, includinbelly of the aircraft. Inverse the selection, save it and name it "Fuselage top".

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    Now select "Layer 1" and make it visible again. Hit the delete key to remove everything but the upper fuselage and belly part. Now do th

    same with the lower-left part of the fuselage. Again, paste the painted fuselage so it becomes "Layer 2". Use the multiply trick to align thpainted layer on the white fuselage in the background. After that, change the blending mode back to "Normal", make "Layer 2" invisible then select the background layer. Use the Rectangular Marquee Tool in combination with the Transform Selection function to select the loleft part of the fuselage. Inverse the selection, save it and name it "Fuselage lower-left".

    Now select "Layer 2" and make it visible again. Hit the delete key to remove everything but the lower-left fuselage part.

    Finally, do this all again for the left belly part. Again, paste the painted fuselage so it becomes "Layer 3". Use the multiply trick to align painted layer on the left belly part in the background. After that, change the blending mode back to "Normal", make "Layer 3" invisible athen select the background layer. This time, use the Polygonal Lasso Tool to select the left belly part. The selection should look as shownscreenshot below.

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    Inverse the selection, save it and name it "Belly left ". Now select "Layer 3" and make it visible again. Hit the delete key to remove everybut the left belly part. Save the image as Photoshop file to the folder "fuselage", just like you did with the first texture file. Flatten the imand save it as BMP file to the folder "White layout".

    Now you have to do it all again once more for the file "OS772_LFuse_REAR_T.BMP". It is basically the same like you did with the other 2Just make sure that the selections look like this:

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    Save the file in Photoshop format and BMP format as described before.

    Using Dxtbmp to create fs textures

    You have created three textures: OS772_LFuse_FRONT_T.BMP, OS772_LFuse_MID_T.BMP and OS772_LFuse_REAR_T.BMP. All of them asaved in the folder "White layout" that is in the paintkit folder. These textures are in bitmap format and are not readable by FS. You needcreate extended bitmap textures from them. Use Dxtbmp for that.

    Start Dxtbmp and click on "File" at the menu on top. Then click on "Open", so the open file window will show. Browse to the paintkit folthen the "fuselage" folder and finally the "White layout" folder. Open the file "OS772_LFuse_FRONT_T". When the texture is loaded intoDxtbmp, make sure that both check boxes at the MipMaps settings are notchecked. Go to the menu on top and click on "File" and then"Save as" and finally on "Extended Bitmap". The save file window will show. Select "Extended 32 bit 888-8" at "Save as type:". At "Savebrowse to the texture folder of the Korean Air B777-200 folder in FS2004 or FSX (e.g. for FS2004: C:\Program Files\Microsoft Games\FliSimulator 9\Aircraft\OS772V2_PW4000_KAL\texture.KAL\or for FSX: C:\Program Files\Microsoft Games\Microsoft Flight SimulatorX\SimObjects\Airplanes\OS772V2_PW4000_KAL\texture.KAL\). Now you can hit the save button.

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    Follow the same instructions for the other 2 texture files OS772_LFuse_MID_T.BMP and OS772_LFuse_REAR_T.BMP.

    Now you can start FS and load the aircraft. The left side of the aircraft should look like this:

    The Korean Air "O" - using layer style and minor adjustments with the eraser tool

    As you can see, the Korean Air logo looks right now. However, there is still one detail not right. The "O" with the red/white/blue should hgrey stroke, like the real Korean Air logo. This is ofcourse minor detail, ignored by the majority of painters. But you not going to ignore it. It is in fact quite simple to fix.

    Go to the paintkit in Photoshop and select the logo layer. use the Elliptical Marguee Tool to select just the "O" and nelse. You can find the Elliptical Marguee Tool behind theRectangular Marquee Tool button. Just click and hold the mouse button while you point the mouse pointer to the El

    Marguee Tool. Your selection should look like this (zoomed in 300%):

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    An easy way to resize and position the selection is to hold the spacebar while you hold the left mouse button. When you hold the spaceyou can move the selection around, release it and you can resize the selection. Do this until the selection looks like the screenshot above

    When done, go to the menu on top and click on "Edit" and then on "Cut". Use the Eraser Tooremove the "remains" of the "O".

    Click on "Edit" again and then on "Paste". Now you should have the "O" as a new layer. Zoom the "O" and use the Eraser Tool to fix the part that was connected to the "K". If done right, this a smooth oval.

    Go to the menu on top and click on "Layer" then on "Layer Style" and finally on "Stroke...". The layer style window will appear. Change tsize to 2 px and then click on the box right of "Color:". The "Select stroke color:" window will appear. You now have to select a grey coloSelect "#bfbfbf". You can put that color code in the box on the bottom of the "Select stroke color:" window. Click "OK" and "OK" again.

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    Now reposition the "O" so it looks like this:

    Note that you have 2 layers that make up the main logo. I called them "Main logo left" and "O". Select both layers. To do that, click on tfirst one to select it, then hold shift and click on the second one. If done right, both layers are blue. Go to the menu on top and click on"Layer" and then on "Merge Layers". Both layers are now merged to just one. If the layer name has changed due to the merge, rename "Main logo left".

    Skyteam logo

    Now you are going to add the Skyteam logo, which is located between the cockpit and the first passenger door. Go to the top menu of

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    Photoshop and click on "File". Then click on "Open..." and open the Korean Air logo you got from Best Brands of the World (the one withSkyteam logo in it "Korean_Air.eps"). Select 2000x2000 pixels in the rasterize window. After the image has been loaded, use the RectangMarquee Tool to select just the Skyteam logo.

    Copy the selection to the clipboard ("Edit" > "Copy"). Go to the paintkit and paste the Skyteam logo as a new layer ("Edit" > "Paste"). Nthe layer "Skyteam logo left". Change the blending mode to "Multiply".

    As you can see, just the logo remains, the white background is gone. Now you can resize and position the logo with the Free Transformfunction ("Edit" > "Free Transform"). Click and hold the left mouse button on one of the squares in the corners. Hold shift to maintainproportions. The result should look like this:

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    Also select and delete the background that is inside some of the Korean characters. Use the Magic Wand Tool for this as well.

    Now all that remains are the Korean characters. Use the Free Transform function to scale and position the text. You can also set the blenmode back to "Normal". The end result should look like this:

    This method is very useful for logos or text that isn't available as vector image or font. Only text on a photo from a slight angle can be ouse. Just like I said earlier, the bigger the better. A high resolution text that is scaled down looks a lot better than vice versa.

    Boeing text - using fonts

    Aircraft made by Boeing have a text with "BOEING" and aircraft type on the fuselage. It is usually located on the aft part of the fuselagebest way to replicate that on a paint is to use a special font. On a page of the Project Opensky forum, you will find links to font websiteDownload the font and add it to your fonts folder. If you are using Windows XP, then it should be located here: C:\WINDOWS\Fonts\ Notyou have to restart Windows to install this font. If you are a Windows Vista user, there is no need to restart, just right-click on the font achoose "Install".

    In Photoshop, load the paintkit and make sure you have selected the layer group "LEFT PAINT HERE" (with the arrow left from it pointing

    http://forum.projectopensky.com/lofiversion/index.php?t14471.htmlhttp://forum.projectopensky.com/lofiversion/index.php?t14471.html
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    down). Use the Horizontal Type Tool to write "BOEING 777-200". Select the text and change the font color to a dark blue color (I used#012148). With the text still selected, select the "BOEING" font from the font list on the right-top of the screen. Scale and position the fowith the Free Transform function so it looks like this:

    Rename the layer to "Boeing 777 left".

    Placing the tail logo

    Up next is the tail. You have to place a big "O" of the Korean Air logo, the Korean flag and the tail number. Lets start with the big logo. Gthe top menu of Photoshop and click on "File". Then click on "Open..." and open the Korean Air logo you got from Best Brands of the Wo

    (the one with the Skyteam logo in it "Korean_Air.eps"). Select 4000x4000 pixels in the rasterize window. After the image has been loadedthe Elliptical Marguee Tool and select just the "O" part. Make the selection slightly smaller than the "O", as shown below:

    You have to do that because you don't want to include a part of the "K". The "O" should be completely round and smooth. Copy the selecto the clipboard and paste it into the paintkit as a new layer. Name the layer "Tail logo left". Now go to the Layer Style menu ("Layer" >

    "Layer Style") and add a stroke of 6 px with a simular grey color that you have used in the main logo on the fuselage.

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    After you have added the stroke, use the Free Transform function to resize and position the logo. Remember to hold the shift key while yresize it, so the logo maintains its proportions. The end result should look like this:

    Placing the Korean flag - Using Google image search

    Now you are going to add the Korean flag, which is located on the upper tail part of every Korean Air aircraft. Go to www.google.coman"Korean flag" in the image search. Click on one of the results to see the full image. The resolution of the flag image must be larger than need, so it looks good when resized. I used the first result, the one that is 452x302 pixels (at the time I wrote this).

    http://www.google.com/http://www.google.com/
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    Save the image and then open it in Photoshop. Drag the image to the paintkit, so it becomes a layer in the paintkit. To do that, click in tflag image and hold the left mouse button while you move the mouse pointer into the paintkit. Then release the mouse button.

    Name the layer "Korean flag left". Use the Free Transform function to resize and position the flag. Go to the "Layer Style" menu via the on top "Layer", then "Layer Style" and then "Stroke...". Add a 1 px stroke of a simular grey color that you have used in the big logo. Theresult should look like this:

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    Placing the tail number

    The tail number is next. You now have to make a choice: Which Korean Air 777-200 are you going to paint? Just pick one, I will do the"HL7531". Select a dark blue color and then use the Horizontal Type Tool to create the text "HL7531". This text should be made with thefont, Bold. Use the Free Transform function to resize and position the tail number. Name the layer "HL7531 left". The end result should l

    like this:

    Now that you added the majority of the details on the fuselage and the tail, you need to check if it looks right in FS. This might all look rthe paintkit, but you never know how it turns out in FS. You have to export the textures again, like you did earlier.

    Export the textures the second time

    In the paintkit, select all via the menu on top "Select" and then "All". Click on "Copy Merged" via "Edit" at the menu on top. Open the file"OS772_LFuse_FRONT_T.psd" that is located in the "fuselage" folder inside the paintkit folder. Now go to the menu on top and click on "

    and then on "Paste". Change the blending mode of the new layer to "Multiply". Align the layer with the background so the new version ofuselage fits on the old one. Change the blending mode back to "Normal". Go to the menu on top, click on "Select" and then on "LoadSelection...". At "Channel", select "Fuselage top" and click on "OK". Now you have loaded the selection that you saved earlier. Make surethe layer with the new version of the fuselage is selected and hit the delete key.

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    Deselect and paste the new version of the fuselage again. Align it with the Multiply trick. Load the selection "Fuselage footer" and hit thekey again. Now go to the menu on top and click on "Layer" and then on "Flatten Image". After that, click on "File" and then on "Save As

    the save window, change the format to "BMP" and select the "White layout" folder at "Save in:". Click on the file "OS772_LFuse_FRONT_is already there, so the same file name appears at "File name:".

    Click on "Yes" when Photoshop asks if you want to replace the existing file. Save the file as Windows format in at least 24 bit depth.

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    IMPORTANT!When you saved the file as BMP, you can close it. Click "No" when Photoshop asks if you want to save the changes! Becauyou click "Yes", then the changes will be saved in the .psd file and you don't want that to happen since you have flattened the image whdeletes all layers including the saved selections.

    Do the same for the 2 other files OS772_LFuse_MID_T.psd and OS772_LFuse_REAR_T.psd. However, the last one requires more explanaWhen you are going to paste the new version of the fuselage and tail into OS772_LFuse_REAR_T.psd, just do as described before, until tpart, the rear fuselage section. Before you paste, go to the paintkit and make the "Tail" layer invisible.

    Then select all, copy merged and paste it into OS772_LFuse_REAR_T.psd. Now just align it, load the "Fuselage footer" selection and hit tdelete key. By doing this, you will not have a white part of the tail visible on the rear fuselage.

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    After you are done, the 3 textures (OS772_LFuse_FRONT_T.BMP, OS772_LFuse_MID_T.BMP and OS772_LFuse_REAR_T.BMP) are ready texport to the extended bitmap format. Just like you did before, use Dxtbmp to create the extended bitmaps. Refer to the chapter Using

    Dxtbmp to create fs textures, if you forgot how to do that. This is how the aircraft should look:

    To compare the FS livery and the real livery with each other, I made a screenshot and loaded it in Photoshop together with a photo of thside of a Korean Air Boeing 777-200. I detected a few minor problems:

    1. The flag should be placed a little more to the left and down2. The big logo on the tail should be smaller and the stroke should be thicker3. The tail number should be just a little bit larger and placed higher4. The "BOEING 777-200" text should be just a little higher

    Edit those layers in the paintkit, so the result looks like this:

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    This is more like it. Just select all and copy merged and then open OS772_LFuse_REAR_T.psd. Paste and align the new version of the fusand tail on the old one. Do that for all 3 parts by using the 3 saved selections. Flatten and save the file as BMP as described before andan extended bitmap with Dxtbmp. Start FS again and lets see if it is better now.

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    Well, it looks quite good to me. Note that there are always minor differences between a real aircraft and a FS model, mostly due to thedifference between the used photo lens (focal lenght for example) and the view distance in FS.

    Adding details

    You now have all the main logos and text, but if you want to make a quality livery, there is more to do.

    Something you still need to do, is to add the last part of the tail number on the doors of the nose gear. For that, use the "MS Sans Serif"

    in regular font style. Use a dark blue color for it. When you have added the text, name the layer "531 left" and use the Free Transformfunction to resize, position and rotate the text. The end result should look like this:

    The passenger doors are next. The door details are already there, but do not resemble the real Korean AB777-200 doors. A few adjustments are needed. When you compare the real passenger doors with the othe paintkit, you see a few differences: 2 warning stickers are double, the warning sticker above the doohandle should not be there and the warning sticker next to it should be darker. Also, the grey above andbelow the door should be darker.

    Lets start with the warning stickers that are double. First you need to locate and select the layer of thesedetails. Its "Layer 43" in the layer group "DOORS". When you have selected the layer, use the RectanguMarquee Tool to select the second warning sticker from top. Delete it and then select the upper warning and use the Free Transform function to resize and position it.

    Do this for just one door, you will add the changes to the other doors later.

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    Next, you have to delete the second warning sticker from below. Then resize and position the other one like this:

    Also delete the (left) warning sticker between the arrow and the door handle. Select the other warning sticker, which is right from the onejust deleted. Go to the menu on top and click on "Image", then on "Adjustments" and finally on "Hue/Saturation...". Decrease the lightn40.

    Now select "Shape 25", go to the menu on top and click on "Image", then on "Adjustments" and finally on "Brightness/Contrast...". Decrthe brightness to -50.

    One door is done, now you have to replace the other doors. To do that, make sure that layer 43 is still selected and use the RectangulaMarquee Tool to select the details inside the door. Go to the menu on top and click on "Edit" and then on "Copy". Now click on "Select" then on "Deselect". Click on "Edit" again and then on "Paste". You now have a new layer with a copy of the door details. Move these detaone of the other doors so it fits on the details of that door. Select layer 43 again, then select the details inside that door and hit the deletkey. If done right, only the new door details remain. Do the same for the remaining 2 doors.

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    After you are done with the other doors, you have layer 43 and 3 new layers. There is no reason to keep them seperate, so merge themone layer. Go to the layers window and select layer 43, then select the other 3 layers while you hold shift to prevent deselection of theprevious selected layers. Now go to the menu on top and click on "Layers" and then on "Merge Layers".

    Only one layer will remain, which includes everything from the other layers (the door details of all 4 doors in this case). Rename the laye"Door details".

    It is time to add a detail to the forward static port. There should be a red circle around it, but it is missing. Open the layer group "left dand select the layer "STATIC PORT DO NOT PLUG OR DEF". Click on the create new layer icon. A new layer should be added to the "left dgroup, directly above the layer "STATIC PORT DO NOT PLUG OR DEF". Select a red color, I used "#850000". Use the Elliptical Marquee Tcreate a circular selection around the forward static port. Use the Paint Bucket Tool to fill the selection with red. Go to the menu on top aclick on "Select", then on "Modify" and then on "Contract...". Fill in 2 pixels and click on "OK". Now hit the delete key and there you havered circle around the forward static port.

    The right side of the fuselage also needs this circle. You don't have to create a circle again, you can just duplicate this layer and add it tlayer group of the right side. This is how: Select the layer with the red circle and click with the right mouse button. In the menu that popclick on "Duplicate Layer...". Click on "OK". Now drag the duplicate to the layer group "right detail". Make the layer group "left detail" invand make the layer group "right detail" visible.

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    Select the duplicated layer ("Layer 131 copy" in my case) and "Layer 89 copy". Merge them together and rename to layer "Static ports rGo back to the layer group "left detail", make it visible and make layer group "right detail" invisible. Select the layer "STATIC PORT DO NPLUG OR DEF" and also select the layer with the red circle ("Layer 131" in my case). Merge them together and rename the layer to "Statports left".

    The windows

    Airlines buy aircraft in various configurations. The number of windows vary between airlines. All windows you might need are provided inpaintkit, you just need to delete a few, so the number of windows is exactly the same like the real Korean Air Boeing 777-200. Also, thewindows provided in the paintkit are all the same. It would be nice to add a few different windows like the ones that have the sun wearinclosed. You can get those from closeup photos of a Boeing 777 fuselage. This can be either a -200 or -300 version.

    When you find a good photo, load it in Photoshop and use the Rectangular Marquee Tool to select around the window. Copy the selectionthe clipboard. Go to the paintkit , open the layer group "Windows" and then select the layer "LEFT". Paste the window from the photo so becomes a new layer.

    Use the Eraser Tool to remove the blue around the window. It is best to use a small brush size, I used 5 px. If you remove a part of thewindow by accident, just go to the menu on top and click on "Edit" and then on "Step Backward" and try again. It takes some practise toa part of a photo this way. When you are done and just the window remains, use the Free Transform function to resize and position thewindow. Place it over one of the windows in the paintkit and make it of the same size.

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    You can duplicate the layer a few times and place it over other windows as well. You can use this method for other photos as well. I havadded 5 more windows to the paintkit:

    Now there are 6 different windows in total, all of them in their own layer. Lets duplicate them and replace all default windows with thesedoing that, also remove the windows that should not be there. You can use a photo of the left side of the Korean Air HL7531. The result

    something like this:

    After that, select all the window layers together with layer " LEFT" and merge them together. Rename the layer to "LEFT" again. Delete tlayer "RIGHT". Duplicate the layer "LEFT" and name the duplicate "RIGHT". Edit that layer, so the number of windows is exactly the samon the right side of a real Korean Air Boeing 777-200.

    Dirt effects

    Unless an aircraft has just been cleaned, there should be dirt on the fuselage. Aircraft get dirty due to bad weather, engine smoke, tire sand jetways. Painting dirt on a livery adds realism. So lets start and make some dirt.

    There are many ways to create dirt effects in Photoshop. I will show you a few that can be used for this paint. Start with the dirt around passenger doors, caused by the jetways. Create a new layer and put it above the layer group "Effect". Use the Polygonal Lasso Tool to sesomething like this around the door:

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    At the menu on top, click on "Select", then on "Modify" and then on "Feather...". Set the radius to 4 pixels and click on "OK". Now click o"Filters", then "Render" and then on "Clouds". Change the blending mode of this layer to "Multiply". Then click on "Filters" again, then"Render" and then on "Fibers". Select a Variance of 10,0 and a strength of 6,0. Click on "OK".

    Use the Lasso Tool to select a part like I did here:

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    Go to the menu on top and click on "Select" then on "Modify" and finally on "Feather...". Make it 4 pixels and click on "OK". Now click on"Filter", then "Blur" and finally on "Motion Blur...". Set the angle to 90 degrees and the distance to 64 pixels. Click on "OK". Do the samethe right part of the dirt, select it, feather it and motion blur it.

    Do it for the upper part of the dirt as well, but with a motion blur angle of 0 degrees and distance of 15 pixels.

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    Make a selection just like I did here:

    Feather it by 4 pixels and hit the delete key.

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    Set the opacity of this layer to 50% and name it "Jetway dirt 1". If you like, you can sharpen the layer a bit. To do that, click on "Filter"on "Sharpen" and finally on "Sharpen More". Do the same again for the second passenger door. After that, the paint should look a bit lik

    The jetway dirt is only for the left side, leave the doors on the right side clean.

    Now let's add some dirt effects to the whole fuselage and tail. First, make the foreground color white and the background black. the layer "outline" and use the Magic Wand Tool to make a selection of the outline. To do that, activate the Magic Wand Tool anonce inside the fuselage, so the outline becomes selected. Create a new layer, name it "fusedirt 1" and keep the selection active.the menu on top and click on "Filter" then on "Render" and finally on "Clouds". Change the blending mode of this layer to "Overlaand the opacity to 25%. Create another new layer, while you still keep the selection. Name this layer "fusedirt 2" Now create clo

    again and after that click again on "Filter" then on "Render", but this time on "Fibers...". Choose a variance of 15,0 and a strength of 1,Change the blending mode of this layer to "Multiply" and the opacity to 5%. You can deselect now.

    Go to the layer group "left detail" and select the layer "Layer 28". Set the opacity to 80%. Use the Magic Wand Tool to select all the 'do

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    Inverse the selection. Select layer "fusedirt 1" and hit the delete key. Do the same for layer "fusedirt 2". Deselect. Now you have a bit ofon the fuselage. You can adjust the opacity of both dirt layers to increase or decrease the amount of dirt.

    Lets make some window dirt. Again, make the foreground color white and the background black. Make selections for all windows like this

    Use the Polygonal Lasso Tool and hold the shift key to keep the previous selection each time. After you made all the selections, feather itpixels (Select > Modify > Feather...). Render clouds (Filter > Render > Clouds) and then render difference clouds (Filter > Render >Difference Clouds). After that, render Fibers (Filter > Render > Fibers...) and set the variance to 29,0 and the strength to 1,0.

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    Deselect and change the blending mode to "Multiply". Rename the layer to "Window dirt" and put the layer in the layer group "Windows"the Eraser Tool to adjust the dirt around the windows. Set the opacity of the layer around 10%, or anything you like. Finally, use the Pol

    Lasso Tool to select the wing part and feather to selection by 2 pixels. Then, delete the selection.

    The tail is next. First, lets make it look a bit older. First you have to duplicate the layer "Tail logo left". Name the duplicate "Tail logo rigFlip the logo horizontal (Edit > Transform > Flip Horizontal). Make the layer invisible.

    Select layer "Layer 26" in the layer group "tail". Use the Magic Wand Tool to select the dots and then inverse the selection.

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    Select the layer "Tail logo left", while you keep the selection. Hit the delete key. Do the same for the layer "Tail logo right".

    Now you are going to add some dirt to the belly of the aircraft. Select the layer "Layer 15", which is inside the layer group "left fairing". the Magic Wand Tool to select the lines and then inverse the selection. Create a new layer and name it "Belly dirt left". Expand the selec2 pixels (Select > Modify > Expand...). Then, feather the selection by 4 pixels (Select > Modify > Feather...). Render clouds (Filter > Re> Clouds) and then render Fibers (Filter > Render > Fibers...) and set the variance to 20,0 and the strength to 1,0. Sharpen the selectio(Filter > Sharpen > Sharpen More). Deselect and change the blending mode to "Multiply". Set the opacity to 15%, or any value you like

    Do the same with the right side. The layer you need for the selection is "Layer 67" for the right side. Name the dirt layer for the right sid"Belly dirt right".

    Now, you are going to add some dirt to the air inlet and gear bay doors. Create a new layer in the layer group "left fairing" and name it inlet dirt left". Make a selection with the Polygonal Lasso Tool like this:

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    Feather the selection by 2 pixels. Render clouds. Feather again, 4 pixels this time. Render fibers with a variance of 38,0 and strength of

    Deselect and click on "Edit", then "Transform", and then on "Rotate 90 degrees CW". Now use the Free Transform function to shrink the layer to this:

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    Go to the Filters and "Sharpen More" this layer. Then, change the blending mode to "Multiply" and set the opacity to 50%, or anything ylike. Use the same method for the right side, or just duplicate this layer for the right side. With this method, you can also add dirt to thbay doors. I ended up with this:

    Time to make the rear fuselage dirty. Select "Layer 27" in the layer group "left detail". Use the Magic Wand Tool to select the dots and tinverse the selection. Create a new layer and name it "APU dirt left". Expand the selection by 1 pixel. Feather the selection by 1 pixels. Rclouds and then render fibers with a variance of 38,0 and strength of 1,0. Deselect and set the blending mode to "Multiply". Set the opac20 %.

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    Do the same with the right side, or use a duplicate of this layer.

    Lets add more dirt. Create a new layer in the layer group "left detail" and name it "rear dirt left". Make a selection with the Lasso Tool likthis:

    Feather the selection by 12 pixels. Render clouds and Sharpen More 2 times. Deselect and change the blending mode to "Multiply". Set topacity to 30%. Then, adjust the position of the layer a bit and use the Polygonal Lasso Tool to cut off the part that covers a bit of the

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    Do the same for the right side, or use a duplicate of this layer.

    The right side

    It is time to create the layers for the right side. Start with the layer "Main logo left". Duplicate the layer and rename it to "Main logo righDrag the layer to the layer group "RIGHT PAINT HERE" and make that group visible. Make the layer group "LEFT PAINT HERE" invisible. the duplicate "Main logo right" and click on "Edit", then "Transform" and then on "Flip Horizontal". Reposition the logo by using a photo oright side of a Korean Air 777-200.

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    Go back to the layer group "LEFT PAINT HERE". Drag the layers "Blue" and "Grey" out of that layer group and drop them between "LEFTHERE" and "Layer 5". Change the color of those layers to orange.

    Duplicate and edit the other layers in the group "LEFT PAINT HERE", just like you did with the main logo.

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    Since you are working on the right side of the fuselage, it is time to add the cargo doors. There are 4 different layer groups for 4 differencargo doors. The cargo doors are only on the right side of the aircraft, that is why the layer group colors are green. You need to make thgroups "BULK CG DR", "SML AFT CG DR" and "FWD CG DR" visible. The layer group "LG AFT CG DR" should stay invisible, because this does not have a large aft cargo door, it does have a small one instead (which is the layer group "SML AFT CG DR").

    Before you can export the right fuselage and tail to the right side textures, you have to make all right layers and layer groups visible andleft ones invisible. Make sure that these layer groups are visible: "RIGHT PAINT HERE", "right detail" and "right fairing". Make sure that thlayer groups are invisible: "LEFT PAINT HERE", "left detail" and "left fairing". Open the layer group "Windows" and make the layer "RIGHvisible and the layer "LEFT" invisible. Also, make the layers "Jetway dirt 1" and "Jetway dirt 2" invisible.

    Now you are ready to export the right fuselage to the right side textures. Use the same method as you did for the left side textures in th

    chapter Export the textures for the first time.

    Export the left side textures as well, so you can check how the aircraft looks in FS. It should look like this:

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    Perhaps you are not happy with the color tone of the blue and grey main colors. It is quite easy to adjust them. Lets adjust the blue maicolor. Select the layer "Blue" and click on "Image" at the menu on top. Then click on "Adjustments" and then on "Hue/Saturation...". I dithe saturation to +20 and the lightness to -5.

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    For the grey color, I changed the saturation to -50 to make it more grey. With this method, you can change the color tint of every layer.

    Alpha channels

    You are done with the fuselage, at least with the visible part. Now you are going to create alpha channels. Open the file"OS772_LFuse_FRONT_T.psd". In the layers window, select the white background layer. Click in the red area with the Magic Wand Tool. Hthe shift key and click on the pink cross inside the cockpit windows which will deselect that part.

    While holding the shift key, make a selection around the copyright text by using the Polygonal Lasso Tool. Do the same with other parts,you only have both fuselage parts selected. Create a new layer and place it on top in the layers window. Fill the selected area with whiteusing the Paint Bucket Tool. Now set the front color to a very light grey (I used #f7f7f7). Inverse the selection. Fill the selections with thgrey. Deselect and name the layer "Alpha channel". Now save the file as photoshop (.psd) file. Go to the menu on top and click on "Layethen on "Flatten Image". Now save the file as bitmap (.bmp) with the filename "OS772_LFuse_FRONT_T_alpha.bmp" in the folder "Whitelayout".

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    IMPORTANT! When you have saved the file as bitmap, you can close it. Click "NO"when asked to save the file.

    Create alpha channels for the other 2 textures (OS772_LFuse_MID_T.BMP and OS772_LFuse_REAR_T.BMP) by using the same method. Tis no need to create separate alpha channel textures for the right side textures, because those are identical to the left side textures.

    When you are done, start Dxtbmp. Open the file OS772_LFuse_FRONT_T.BMP which is in the folder fuselage/White layout inside the painfolder. When the texture has been loaded, click on the alpha channel import button and select the file "OS772_LFuse_FRONT_T_alpha.bmwhich is also in the fuselage/White layout folder.

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    Now you can save the texture to the texture folder of the Korean Air Boeing 777-200 like before. Do this for the remaining 5 textures asYou have to import the alpha channel each time when you export textures.

    Light textures

    No, you are not done yet with the fuselage! You have to create the light- (or night-) textures that are used from dusk 'till dawn for the libehind the windows, landing light shine on the fuselage and the tail light.

    The night textures are included in the paintkit, ready to use. However, you changed the window layout a bit and on top of that, you chanthe look of every window, except the door windows. So that's why you have to edit those night textures, every one of them.

    First, you have to export the alpha channels of all the night textures. Start Dxtbmp. Open the file "OS772_LFuse_FRONT_L.bmp", which the folder fuselage/Night Textures. Click on the "Export Alpha Channel as Bmp" button. Then, browse to the paintkit folder and then tofuselage/Night Textures. Save this file as "OS772_LFuse_FRONT_L_alpha.bmp".

    Do the same with OS772_LFuse_MID_L.bmp and OS772_LFuse_REAR_L.bmp. There is no need to export the alpha channels for the righbecause those are basically the same as the left side.

    After all alpha channels are exported, go to Photoshop and open the file "OS772_LFuse_FRONT_T.psd". Then, open the file"OS772_LFuse_FRONT_L.bmp", which is in the folder fuselage/Night Textures. Once open, select all and copy. Close the window. Go to t"OS772_LFuse_FRONT_T.psd" and paste. Place the night texture layer on top in the layer window. Name the layer "Night texture".

    Go to the paintkit in Photoshop and select the layer "LEFT", inside the layer group "Windows". Use the Rectangular Marquee Tool to selecthe windows like this:

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    Copy the selection and paste it as new layer into window with the file "OS772_LFuse_FRONT_T.psd". The layer should be on top of all otlayers. Make the layer "Night texture" invisible, so you can align the windows you just pasted with the windows on the background. Aftermake the layer "Night texture" visible again. Make sure you select the layer with the windows and go to the menu on top, click on "Imagthen on "Adjustments" and then on "Hue/Saturation...". Move the "Hue" slider all the way to the left, so it says "-180" and click on "OK"

    Use the Rectangular Marquee Tool to cut off the part of the right window that sticks out. Paste the windows as new layer again and do thsame with the lower-left part of the fuselage. After you placed and adjusted the windows for the lower-left fuselage part, there is one mothing to do. The window right to the door should not be there. To remove it, select the layer "Night texture", set the foreground color to and use the Brush Tool to remove it. The end result should look like this:

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    Do to same with the other 5 texture files for the fuselage. When you are done, export the normal textures as well. You need to do that,because you changed the color tone. After that, you are finally done with the fuselage! If you do not want your livery paint to be that diryou can adjust the opacity of the dirt layers until you are happy with the way it looks. You can also export textures with and without dirtmake a dirty and a clean version.

    The engines

    The engines are next. In photoshop, open the file "Os777_pw4090_t.psd" which is located here: OS772V2_public_paintkit\Engines\PW\

    Use photos of the left and right side of a Korean Air 777-200 with the engines visible. Import the "O" of the Korean Air logo like you did chapter Placing the tail logoand paste it in the engines paintkit, like this:

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    Use the Free Transform funtion to resize and position the logo. After that, add a 2 pixel stroke, like you did before with the main logo alogo.

    Name the layer "logo 1left" and put it in the layer group "2LEFT". Duplicate the layer and name it "logo 2right". Put that layer in the layegroup "2RIGHT". On the menu on top, click on "Edit", then "Transform" and then on "Flip Vertical". Position this duplicate on the lower enpart.

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    Now select the background layer and click on the create new layer button. Then, make a selection like this:

    Fill the selection with black. With that, you are done with the engines. Creating the alpha channel is the only thing left to do. Select laye"Layer 1". use the Magic Wand Tool to make a selection. Inverse the selection. Also select the rectangle in the middle. Hold the shift keyyou select the rectangular area, so the rest will remain selected. The selection should look like this:

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    Then, create a new layer and place it above the other layers. Fill the selected area with light grey (#f7f7f7). Inverse the selection and filarea with white. Save the file (as photoshop file, .psd). Select all and copy merged. Now open the file "Os777_pw4090_t.bmp". Paste in image, so the white/grey layer is added as new layer. Flatten image and save as "Os777_pw4090_t_alpha.bmp" toOS772V2_public_paintkit\Engines\PW\ . Close the file. Go back to the engines paintkit (Os777_pw4090_t.psd) and make the white/grey invisible. Select any other layer. Select all and copy merged. Open the file "Os777_pw4090_t.bmp" and paste again. Then, flatten the imand save it (as Os777_pw4090_t.bmp).

    Use Dxtbmp to export the texture to the texture folder of the Korean Air 777-200. Do not forget to import the alpha channel texture(Os777_pw4090_t_alpha.bmp).

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    The wings

    The only textures left to paint are the wings. Add some dirt effects and the tail- or registration-number. Open the file "os772v2_WINGL_which is located here: OS772V2_public_paintkit\Wings\Standard\ . First, make the layer "Shape 19" invisible, because you do not need iselect the layer "Layer 40". Click on the create new layer button. Make a selection like this:

    Then, feather the selection by 12 pixels. Render clouds. Render fibers with a variance of 3,0 and a strength of 10,0.

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    Deselect and set the blending mode to "Multiply". Use the Free Transform function to resize and place the layer like this:

    Use the Polygonal Lasso Tool to select the parts you do not want (outside the flap area in this case) and hit the delete key:

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    Set the opacity as desired. You can also sharpen the dirt to make it look less blurry.

    Another way to make dirt effects is to use the Brush Tool and the Smudge Tool. To do that, create a new layer. Select the Brush Tool anselect a brush size of 13 pixels (on top of the screen). Set the foreground color to black and draw something like this:

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    Select the Smudge Tool and set the brush size to 19 pixels. With the Smudge Tool activated, click in the black you just painted and hold left mouse button while you move up and down. It should start to look like this:

    Use the Rectangular Marquee Tool to select the part you do not need, the lower part in this case. Hit the delete key to get rid of it. Use tFree Transform function to resize and position it, like this for example:

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    Again, use the Rectangular Marquee Tool to select the part you do not need and delete it. Set the opacity as desired.

    You can use this method to add some more dirt to the flaps and other parts of the wing. I added a bit more dirt:

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    Now you need to place the registration number on both sides of the wing. First, place the reg. number on the bottom of the left wing. Seblue as foreground color (I used #171d25). Use the Horizontal Type Tool to create the reg. number (Arial, bold). Then, mirror the layer > Transform > Flip Horizontal). Use the Free Transform function to resize and position the reg. number so it looks like this:

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    The reg. number on top of the right wing is next. Duplicate the reg. number layer you just created and change the text color to a lighter(I used #1c416f). Use the Free Transform function to resize and position it like this:

    That was it for the wings. Now save the texture for the left wing. Make the layer with the reg. number on top of the right wing (the lightone) invisible. Select all and copy merged. Open the file "os772v2_WINGL_T.bmp" and paste in that file. Flatten the image and save. Clowindow. Go back to the wings paintkit and make the layer with the reg. number on top of the right wing (the lighter blue one) visible another one invisible. Select all and copy merged. Open the file "os772v2_WINGR_T.bmp" and paste in that file. Flatten the image and savClose the window.

    You are almost done, but you still need to create the alpha channels for both wing textures. Go back to the wings paintkit and create a layer. place that layer on top in the layers window. Use the Rectangular Marquee Tool and Polygonal Lasso Tool to make a selection like

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    Select the new layer on top and use the Paint Bucket Tool to fill the selected areas with light grey (#f7f7f7). Inverse the selection and fil

    area with white. Name the layer "alpha channel". Select all and copy merged. Create a new image (File > New... > click on "OK") and paFlatten the image and save it as bitmap with filename "os772v2_WINGL_T_alpha" into folder OS772V2_public_paintkit\Wings\Standard\

    Use Dxtbmp to create the extended bitmaps for both wings, including the alpha channel.

    You are finally done painting. All relevant textures are painted, there is no need to paint the other textures. If you have followed this tutfrom the begin to the end, you have learned a lot (assuming that you are painting aircraft liveries for the first time) about textures andPhotoshop.

    If you decide to upload your repaints to download websites like the AVSIM Library, there is one more thing to learn. You have to create file with all the textures and the right flightsim entry. In this case, you have downloaded an existing livery from the Project Opensky webIt is their general policy that you may not include the model or panel files in livery packages, so you only need to include the textures.

    In order to create a .zip archive, you need a program. The founder, Winzip, is not free, but there are many freeware zip programs. One

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    them is JustZIPit. You can download it for free here: http://free-backup-software.net/free-zip-program.htm

    I will explain how to create a zip file that contains your livery paint and needed text files. There are many ways to do it, but this methodwhat we use here at FSG. Create a folder (at any place you like) that contains the airline code and registration number. For the Korean Alivery it is: "kal_hl7531". Now go to the paintkit folder and copy the file "Readme_template.txt" to the new folder "kal_hl7531" and thenrename it to "Readme.txt". Open the file with notepad. At "****Put your paint title here****" you can put the title of your paint, which "Boeing 777-200ER Korean Air HL7531" in this case. Put your name at " Livery: Put your name here". After that, save the file.

    Go to the aircraft folder of the Korean Air Boeing 777-200 (e.g. for FS2004: C:\Program Files\Microsoft Games\Flight Simulator9\Aircraft\OS772V2_PW4000_KAL\or for FSX: C:\Program Files\Microsoft Games\Microsoft Flight SimulatorX\SimObjects\Airplanes\OS772V2_PW4000_KAL\) and open the file "Aircraft.cfg" with notepad. Select and copy this part of text:

    [ f l t s i m. 0]t i t l e=Proj ect Opensky - - Boei ng 777- 200 - KEsi m=Boei ng 777- 200ER- PW4090model =panel =

    sound=t extur e=KALcheckl i sts=

    atc_ai rl i ne=Korean Ai ratc_ i d=HL7721atc_ f l i ght _number =7721at c_ heavy=1at c_ parki ng_t ypes=GATE, RAMP, CARGOatc_parki ng_code=KAL

    ui _manufact urer =Proj ect Openskyui _t ype=777- 2B5ERui _vari ati on=Korean Ai rvi sual _damage=1descr i pti on=Proj ect Opensky Boei ng 777- 200\ nVers i on 2- 2008. 1. 0\ n\ nModel Desi gners\ n Hi r oshi I gami \ n Yosuke Ube\ n\ nMText ures\ n Yosuke Ube\ n\ nFl i ght Dynami cs, Ef f ect s and Sound Desi gner \ n Brandon D. Henry\ n War r en C. Dani el \ n\ nTechnResour ce\ n Aaron Seymour \ n\ nTest Pi l ot s\ n Pr oj ect Opensky Member s\ n\ nMaxi mun Range: \ n 5, 235 nauti cal mi l es ( 9, 965km) \ n\nTypi cal ci t y pai r s: \ n New Yor k- London\n Denver - Honol ul u\n Tokyo- San Franci sco

    Click on "File" and then on "New". If done right, all text is gone. Now click on "Edit" and then on "Paste". Edit the pasted text with this re

    [ f l t s i m. x]t i t l e=Proj ect Opensky - - Boei ng 777- 200ER Korean Ai rsi m=Boei ng 777- 200ER- PW4090

    model =panel =sound=t extur e=KALatc_ai rl i ne=Koreanai ratc_ i d=HL7531atc_ f l i ght _number =5275at c_ heavy=1atc_parki ng_t ypes=GATE, RAMPatc_parki ng_code=KALui _manufact urer =Proj ect Openskyui _t ype=777- 200ERui _vari ati on=Korean Ai r HL7531vi sual _damage=1descr i pti on=Proj ect Opensky Boei ng 777- 200\ nVers i on 2- 2008. 1. 0\ n\ nModel Desi gners\ n Hi r oshi I gami \ n Yosuke Ube\ n\ nMText ures\ n Yosuke Ube\ n\ nFl i ght Dynami cs, Ef f ect s and Sound Desi gner \ n Brandon D. Henry\ n War r en C. Dani el \ n\ nTechnResour ce\ n Aaron Seymour \ n\ nTest Pi l ot s\ n Pr oj ect Opensky Member s\ n\ nMaxi mun Range: \ n 5, 235 nauti cal mi l es ( 9, 965km) \ n\nTypi cal ci t y pai r s: \ n New Yor k- London\n Denver - Honol ul u\n Tokyo- San Franci sco

    Save the file to the new folder "kal_hl7531" and name it "[fltsim.x].txt".

    Start notepad again. Copy this text to the clipboard:

    I nst al l i nstr ucti ons f or t he Proj ect OpenSky Boei ng 777- 200ER Korean Ai r

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Devel oper . . . . . . . . . . . . . . . . . : Pro ject Open SkyModel you need. . . . . . . . . . . . : Boei ng 777- 200 PW4000 model ( OS772V2_PW4000)Devel oper' s websi te. . . . . . . : htt p: / / www. proj ectopensky. comCompati bl e wi t h. . . . . . . . . . . : FS2004 ( FS9) and FSX ( FS10)Li ver y. . . . . . . . . . . . . . . . . . . . : Kor ean Ai rRegi s t r at i on. . . . . . . . . . . . . . : HL7531Rel ease date. . . . . . . . . . . . . . : [ THE DATE OF YOUR RELEASE]Rel eased by. . . . . . . . . . . . . . . : [YOUR NAME]I nstal l ati on i nstr ucti ons. : Read i nstr ucti ons bel ow

    For t hi s r epai nt , you need t he Proj ect OpenSky Boei ng 777- 200 PW4000 model ( OS772V2_PW4000) whi ch i s t he model wi tsmal l cargo door. Downl oad t he model f r om t he of f i ci al Proj ect OpenSky websi t e: htt p: / / www. proj ectopensky. com .

    Copy the f ol der "t exture. KAL" i nto t he ai rcraf t f ol der. I n that f ol der, open the f i l e Ai rcr af t. cfg and add the l i nef rom the "[ f l tsi m. x]. txt" to i t , bel ow the l ast [f l tsi m. x] entr y. I ncrement the "x" of the new entr y wi th one.So i f there i s al ready one [f l tsi m. x] entr y cal l ed "[f l tsi m. 0]" , you need to change the new entr y t o "[ f l tsi m. 1]" .

    The new r epai nt shoul d now s how up i n t he ai r cr af t sel ect i on menu when you st ar t Fl i ght Si mul at or . You wi l l f i nd iunder t he cat egory:

    Proj ect Opensky > 777- 200ER > Korean Ai r HL7531

    And then paste it in notepad. Adjust the text as required and save the file to the new folder "kal_hl7531" and name it "Install.txt".

    Go to the aircraft folder of the Korean Air Boeing 777-200 (e.g. for FS2004: C:\Program Files\Microsoft Games\Flight Simulator9\Aircraft\OS772V2_PW4000_KAL\or for FSX: C:\Program Files\Microsoft Games\Microsoft Flight SimulatorX\SimObjects\Airplanes\OS772V2_PW4000_KAL\) and copy the folder "texture.KAL" to the new folder "kal_hl7531".

    Assuming that you have installed JustZIPit, right-click on the new folder "kal_hl7531" and choose "JustZIPit - Create a ZIP File". JustZIPinow create a zip file that contains the folder "kal_hl7531".

    Well that's it...this is one way of painting aircraft liveries. You can download the Photoshop files of the Korean Air livery that I have creatduring the time that I wrote this tutorial: Korean Air B777-200 PSD files(63.4 Mb). Other than Project Opensky's copyright on the mastetextures (the textures that are already in the paintkit, so the ones not created by the painter), you can do anything you want with themthe end product, the Korean Air livery, is available for download in our file library, you are allowed to modify and use any layer for anypurpose (as long as it are not textures made by Project Opensky).

    You can download the end-product here

    http://free-backup-software.net/free-zip-program.htmhttp://www.flightsimulatorguide.com/files/misc/kal-posky-paintkit.ziphttp://www.flightsimulatorguide.com/downloads/details.php?file=52http://www.flightsimulatorguide.com/downloads/details.php?file=52http://www.flightsimulatorguide.com/files/misc/kal-posky-paintkit.ziphttp://free-backup-software.net/free-zip-program.htm
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    Simulator Guide :: Tutorials :: Repainting aircraft in MSFS

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