Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

download Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

of 52

Transcript of Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    1/130

    D u n e o n s L a o n s 2 2 1

    /

    ~ : ~ , ~.

    .t

    y r a

    , ' , : :

    .

    t a ;

    i i > ~ . . : ,~' , , ~ ' ' " "-~ ~ : : : ' . . " " ~ l : '~ g ~ " ~ , ~ . ' D ' :" ~ " '~ b'-

    i ' :,"~11} 7 ~ : ' so ur ce b o o k> ~ , , : tllW,'+ in fo rm at io n ne .

    w,Lr--~"::l:~" ~ c a m p a ig n in g in th e w ,

    ~ ~. a n d ~ h

    , , \ '

    \

    w o r l d ot he D R A G O N L A N C E | s

    P r o v i d e s a l l - n e w i n f o r m a t i;~ o n t h e c h a r a c t e r c l a s s er a c e s , a r t if a c t s , a n d p o w e

    t h a t a r e u n i q u e t o t hf a s c i n a t in g w o r l d o f K r y n

    % 9

    ~ 1 . ^ t l o n . . . . . . .. .

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    2/130

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    3/130

    e tcattonTo Laura Curtis H ickm an, my wife , for wh om worlds were created.

    CRe/ ttSC o n t i n u i t y S t o r y : Tr a c y H i c k m a n a n d M a rg a r e t We is

    G a m e S y s te m s D e si g n : Tr a c y H i c k m a n

    E d i ti n g : M i k e B r e a u l t , w i t h J o n P i c k e n s

    Proof re ad ing : Jo n P ickens , Warren Spec tor, and Marga re t Weis

    T h e D R A G O N L A N C E S e ri es D e s i g n Tea m : Tr a cy H i c k m a n ( S er ie s C o n c e p t) , H a r o l d J o h n s o n(Direc tor o f Des ign), Ma rgare t Weis, Do uglas Ni les , Je ff Gru bb , Lar ry E lmore , BruceN e s m i t h , M i k e B r e a n l t, R o g e r M o o r e , L a u r a H i c k m a n , L i n d a B a k k , M i c h a e l D o b s o n , C a r lSmi th , Ga r ry Spieg le .

    Cov er Ar t : Je ff Eas ley

    I n t e r i o r I l lu s t r a ti o n s : G e o rg e B a r r

    C a r t o g r a p h y : K a r e n Wy n n F o n s t ad , a n d D e n n i s K a u t h

    Grap hic Des ign : S tephanie Taba t

    Ty p o g r a p h y : K i m J a n k e a n d B e t ty E l m o r e

    Key l ine : S tephan ie Taba t and Susan Myers

    Spec ia l hanks toDav e Coo k for adv ice on the AD D gam e sys tem rev is ions and par t i cu la r ly the c le rics sys tem.

    J e f f G r u b b f o r h is s p e ll c o n s t r u c t io n s , l o n g s u p p o r t i n t h e D R A G O N L A N C E s a ga , a n d t h e G o d so f K r y n n .

    D o u g N i l e s f o r h i s o r i g i n a l c o m p i l i n g o f th e D R A G O N L A N C E s a g a s o u r c e b o o k a n d f o r w r i t i n ga l m o st a s m a n y D R A G O N L A N C E m o d u l e s a s I d id .

    A n d t h a n k s t o a l l t h r e e f o r b a i li n g m e o u t w h e n t i m e s g o t t o u g h . T h e w o r k o f y o u r h a n d s s h o w son e very page .

    Dis t r ibu ted to the book t rade by Random House , Inc . , and in Canada by Random House of Canada , L td .

    Dis t r ibu ted to th e toy and ho bby t rade by reg iona l d i s t ribu tors .

    Dis t r ibu ted in the U ni ted Kingdom by TSR UK Ltd .

    9 TSR, Inc. All Righ ts Reserved.

    0-88038-452-2

    This work is protected unde r the copyright laws of the U nite d States of America. Any reprod uction or unauth orize d use of the material orartwork presen ted herein is prohibited wi thout th e express writ ten consent of TSR, Inc.

    Pr in ted in the U.S .A.

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    4/130

    p

    At l a s t . . . t he wor ld o f Krynn

    H ere you ho ld a s mu ch o f Kry nn a s can be t o ld i n one book . The wor ldo f t he DR AG ON LA NC E saga i s a vas t and complex one . Th i s book a lonecanno t hope to cove r a l l o f t he wonde r an d m ag ic o f t ha t f ab l ed l and . W ehave compres sed a s m uch in fo rm a t ion a s we cou ld in to t h i s vo lume , bu t i ts t i ll p roved to be too la rge a task .

    To fu l ly r ec rea te t he wor ld o f Kryn n , we r ecom men d tha t you r ead morea b o u t th is w o r l d - - t h e D R A G O N L A N C E m o d u l es , t h eChroniclestrilogy,the Legendst ri logy, and the an tho logy se r ie s o f DRA GO NL AN CE Tale s.These n o t on ly g ive you a comp rehens ive p i c tu re o f t he w or ld and i tsinhab i t an t s , bu t t hey a l so p rov ide r i ch desc r ip t ions w i th w h ich to co lo ryour campa ign . Fo r more de t a i l ed map s o f Krynn and m any o f i ts speci fi cenv i ronm en t s , w e d i r ec t you to Karen Fons t ad ' sAtlas os

    You can ce r t a in ly en joy th is book w i thou t p l ay ing the ga me . . , bu t w ha ta game i t is Those o f you who a re p l ay ing the DR AG ON LA NC E se ri es i nthe AD &D game sys t em wi l l, as u sua l , need those ru le books to p l ay theser ies as the epic ro le-p laying game tha t i t i s . We have t r ied to avoiddup l i ca t ing m a te r i a l t ha t i s foun d in t hose o the r works so a s t o make roomfor a l l the de ta i l of Kr yn n th a t w e poss ib ly can . T his mean s for y.ou garnerstha t you wi ll need to r ef e r t o o the r AD &D books f rom t im e to t ime . Weassume tha t you have theDun geon Master s Guidea n d t h e Player sHandbook i n o rde r t o p lay the game . O th e r works , howeve r, you may no thave , such as theDun geone er s Surv ival Gu ide, Wildern ess SurvivalGuide, a n d Unearthed Arcana.We have m ade ex t ens ive u se o f the sere ference books in de t a i l i ng the wor ld o f t he DR AG ON LA NC E saga .However, i f you do n o t ha pp en to have these l a tt e r works you shou ld n o t

    worry. Th e ser ies sho uld p lay jus t f ine wi th jus t yo urDungeon Master sGuide a n d Player s Handbook.

    Thi s book is wr i t t en i n a d i f f e r en t fo rma t t ha n the o the r A D& Dhardback books . The ma te r i a l t ha t i s spec if i ca l ly r e l a t ed to t he A D& Dg a m e s y s t em o r t o r u n n i n g a D R A G O N L A N C E c a m p a i g n .i s p l a ce d i n gr e yboxes t h roug hou t t he t ex t. Th i s means t h a t t he t ex t is ea smr to r ead andthe game references are readi ly avai lab le .

    You, in a l l your le t te rs , have b ecko ned us back to the w or ld of Tanis ,Lauran a , K i t ia ra , Rais t l in and a l l the res t . M ay we now walk tha t roadtoge the r fo r a t ime once m ore , w i th o ld f r i ends and new.

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    5/130

    tC o f o n t e n t s. ~ . - - W ~ ~

    l ~ h E I ~ E a l m s ~ . B O V E . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

    T h e U n i v e r s e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8O r d e r s o f t h e U n i v e r s e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8T h e P l a ce o f M o r t a l s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8T h e L a w o f C o n s e q u e n c e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

    L o t i n L i fe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11C h a r a c t e r s i n K r y n n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1T r a ve l er s f r o m t h e B e y o n d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2A c c e p t a b l e C h a r a c t e r C l a s s es . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2G e n e r a l L i m i t a t i o n s i n K r y n n . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3

    W h a t ' s Yo u r A l i g n m e n t ? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3K n i g h t s o f S o l a m n i a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4

    T h e O r i g i n o f t h e K n i g h t s . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4C a t a c l y s m t o P r e s e n t . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4T h e O r g a n i z a t i o n o f t h e K n i g h t h o o d . . . . . . . . . . . . . . . . . 1 5T h e O a t h a n d t h e M e a s u r e . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6

    K n i g h t s o f t h e C r o w n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6K n i g h t s o f t h e S w o r d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7K n i g h t s o f t h e R o s e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9K n i g h t s i n B a t t l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 0T h e K n i g h t l y C o u n c i l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 0

    T i n k e r s ( G n o m e s ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1G a m e S t a ti s ti c s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1D e v i c e C r e a t i o n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2

    D e v i ce C o m p o n e n t s a n d T h e i r C o s t s . . . . . . . . . . . . . . . . 2 3H a l l o f G n o m e s I n v e n t i o n s . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5

    W i z a r d s o f H i g h S o r ce r y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7T h e M o o n s o f M a g i c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7

    L o c a t i o n s o f t h e M o o n s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7Moon Tracking Chart 28

    T h e C o n c l a v e o f W i z a r d s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9T h e S p h e r e s o f M a g i c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9T h e To w e rs o f H i g h S o rc e ry . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9

    T h e To w e r o f Wa y r e t h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 0T h e S h o i k a n G r o v e o f t h e To w e r o f P a l a n t h u s . . . . . . . . . . 3 1T h e To w e r o f H i g h S o r ce r y a t P a l a n t h u s . . . . . . . . . . . . . . . 3 1Map of the Tower a t Palanthus 32G u a r d i a n G r o v e s o f t h e D e s t r o y e d To w e rs . . . . . . . . . . . . . . 3 3

    E a rl y L i fe o f a W i z a r d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4S t u d e n t M a g i c - U s e r s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4

    Te s t o f H i g h S o r ce ry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4C h a n g i n g O r d e r s A f t e r t h e Te s t . . . . . . . . . . . . . . . . . . . . . . 3 4

    W i z a r d s o f t h e W h i t e R o b e s . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5W i z a r d s o f t h e R e d R o b e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5W i z a r d s o f t h e B l a ck R o b e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6R e n e g a d e W i z a r d s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6

    I l l u s io n a n d K r y n n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7S p e ll s o f H i g h S o r ce r y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7

    K i s s o f N i g h t ' s G u a r d i a n . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7M i n d s p i n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7T i m e h e a l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8T i m e r e a v e r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8

    M e s s e n g er s o f t h e H e a v e n s 3 9G e n d e r a n d t h e G o d s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9O b l i g a t i o n s o f C l e ri c s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 0G o d l y S p h e r e s o f I n f l u e n c e . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1D e i t y D e s c r i p t i o n s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1

    H o l y O r d e r s o f t h e S t ar s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1C l e ri c s o f G o o d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1

    C l e ri c s o f N e u t r a l i t y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2C l e ri c s o f E v il . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2

    T h e G o d s o f G o o d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2P a l a d i n e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2M a j e r e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3K i r i -J o l i th . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3M i s h a k a l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3H a b b a k u k . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4B r a n c h a l a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4S o l in a r i . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4

    T h e G o d s o f N e u t r a l i t y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4G i l e a n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4S i r ri o n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5R e o r x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5C h i s l e v . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5

    Z i v i l y n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5S h i n a r e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5L u n i t a r i . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6

    T h e G o d s o f E v il . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6Ta k h is i s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6S a r g o n n a s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6M o r g i o n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6C h e m o s h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7Z e b o i m . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7H i d d u k e l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7N u i t a r i . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7

    T h e H e a t h e n s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7

    T h e R a c e s o f K r y n n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9T h e A g e o f Tw i l i g h t . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9K e n d e r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1

    K e n d e r P o c k e ts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3K e n d e r Ta u n t a n d F e a r le s s n es s . . . . . . . . . . . . . . . . . . . . . . . 5 4

    G n o m e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4M a d G n o m e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6

    E l v e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7S i l v an e s t i ( H i g h E l v e s) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8Q u a l i n e s t i . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9K a g o n e s t i ( W i l d E l v es ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 0D a r g o n e s t i a n d D i m e r n e s t i ( S e a E l v es ) . . . . . . . . . . . . . . . . 6 1D a r k E l v es . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2H a l f -E l v e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3

    D w a r v e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 5H i l l D w a r v e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6M o u n t a i n D w a r v e s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6G u l l y D w a r v e s ( A g h a r ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 7

    I r d a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 8K r y n n M i n o t a u r s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9

    C h a r a c t e r P r o f ic i e n c ie s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ~ . . . 7 1

    C r e a t u r e s o f K r y n n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3C o m m o n C r e a tu r e s o f K r y n n . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3U n i q u e C r e a tu r e s o f K r y n n . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3

    D r a c o n i a n s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3A u r a k s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3B a a z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4B o z a k s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4K a p a k s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4

    4

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    6/130

    Ta Le OF on t n s

    S iv ak s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75D r e a m s h a d o ws . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75

    D r e a mw r a i t hs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75F et c h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6Ice Bea r s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Mino tau r s (B loodsea ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76S h a d o wp e o p l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7Spec t ra l Min ions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77T h a n o i ( Wal r us M e n) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8K r y n n D r a g o n s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8

    Background and Hi s tory . . . . . . . . . . . . . . . . . . . . . . . . . . 78T h e E vi l D r a g o n s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8T h e G o o d D r a g on s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 9The Gods a s Dragons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80D r a g o n R ul es . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 0

    1 ; h e W o R l O 1 ; h a t W a s s2Tal es o f L o ng A g o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3

    T h e A g es o f K r y n n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83M a p o f P r e - C a t a c l y s m A n s a l o n . . . . . . . . . . . . . . . . . . 8 4 8 5As t inus ' s Scrol l (Par t I ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86

    N P C s o f L o n g A g o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8

    H u m a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8The S ilve r Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88M a gi u s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8F i s ta n d an t i lu s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9A s ti n u s o f P a l an t h us . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9R eo rx ( D o u g a n R e d h a m m e r ) . . . . . . . . . . . . . . . . . . . . . . . . 8 9The Kingpr i e st o f I s t ar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89Arack , Mas te r o f t he Games . . . . . . . . . . . . . . . . . . . . . . . . . 90R aa g . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 0

    S teel toe , t he Ha l f -Ogre Band i t . . . . . . . . . . . . . . . . . . . . . . . 90M ag ic al I t e m s o f K r y n n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1

    P o t io n s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91S cr ol ls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91Rods , S t aves, and Wands . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91Crys t al s and Gems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92Misce l l aneous Mag ic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92A r m o r a n d S hi el d s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3We a p o n s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4Spec ia l Mag ica l I t ems o f Krynn . . . . . . . . . . . . . . . . . . . . . . 95

    W a R o f 1 ;h c l a n c e 1o0A s ti nu s s S c ro ll ( P a rt I I ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 01M a p o f P o s t - Wa r A n s a l o n . . . . . . . . . . . . . . . . . . . . . . . . 1 0 2 1 0 3

    Ansa lon Af te r t he War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105Areas o f Con t ro l . . . . . . . . . . . . . . . . . . . : . . . . . . . . . . . . . . . . 105

    F a ct i on s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105Genera l Cond i t ions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105C l im a te . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105Beyond the Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106The Lands o f Ansa lon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106M a p o f A n s a l o n ' s C l i m a t e - - P o s t- C a t a c l y s m . . . . . . . . . . . . . 1 0 7

    Personal i t ie s o f t he Age o f Dragons . . . . . . . . . . . . . . . . . . . . . . 1 8

    Takh is is . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108

    F izban the Fabu lous . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108P yr it e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 08Ra is t li n Maje re . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108L or d S ot h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 08K i ti a ra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 09D u n c a n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 09K h ar a s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 09Reghar F i re fo rge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109A m o t h u s P a l an t h u s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110Elistan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110Par-Sal i an . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110J u s ta r i us . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110L a d o nn a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111Maques t a Kar-Thon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111B a s - Oh n K o r af . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

    PCs f rom the DRAGONLAN CE L e g e n d s Books . . . . . . . . 111D a l a ma r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111C r ys a ni a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112Caramon Maje re . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112Tassl ehoff Bur ffoot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 3

    Tika Waylan Maje re . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113Tan i s Ha l f-E lven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113

    C h a R t s a n 6 T a B l e SRaces o f Krynn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114Charac te r A l ignmen t Track ing Char t . . . . . . . . . . . . . . . . . . . . . 114Uni f i ed Ansa lon Mons ter Char t . . . . . . . . . . . . . . . . . . . . . 115-116Character Class Master Statistics Range Table .. . . . . . . . . . . . . 117Character Racial Min imu m Maximu m Table . . . . . . . . . . . . . 117Gno me Device Complexi ty Level Table . . . . . . . . . . . . . . . . . . . 118

    Gnom e Mishap Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119Spheres o f In f lue nce - -T he Gods o f Good . . . . . . . . . . . . . 120-121Spheres o f In f lue nce - -T he Gods o f Neu t ra l i ty . . . . . . . . . 122-123Spheres o f In f lue nce - -T he Gods o f Evi l . . . . . . . . . . . . . . 124-125Spell Summa ry Table (Magical) . . . . . . . . . . . . . . . . . . . . . . 126-127Knigh t s C ircl e Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128Knigh t s C ircl e Modi f ie r s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    7/130

    ~ ~ii~i~ ~i i-I.I I

    i~ ~i~i~i~ " ~ " ~ ~

    !;~ ~:.~ ,iii!~i~ ;~.~: .: ! ~ i 8 4 . i ~ ~ ~ . ~ / - 8 4

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    8/130

    ~ h c t~c a lm s 3 BOVCI n t h e r a d l e o f t h e S k y,

    O n S i l k e n S t ar s h i n e l a yWe w ho soon upon the Face oF Kryn n

    w o u l d a s n ( a n t m o r t a l s p la y.'

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    9/130

    ;hE u n I v r s

    From the chaos born you come ...the glori-ous brilliance of the heavens surrounds you.And the first glorious being you e ncounter is awizard f umbl ing abou t in his grey cloak.

    "Eh? Well I don 't seem to recall seeing youwandering about the realms of the godsbefore Never had much of a memory fornames. I suppose that it doesn't much mattersince you don' t have one yet. Oh, not to wor-ry, not to worry, that will come in time. Every-one gets a name you know. Hard to keep ourrecords straight here without it

    "I 'm Fizban, Fizban the Fabulous, but youcan call me...er, well, whatever. I guess somewould call me the big guy around here, butthe truth of it is a bit more complicated thanthat. Still, I am here to help you get on yourway into the fabulous world that we have pre-pared for you. Tragedy and comedy, honorand mystery await you there

    "I suppose you will want to get your bear-ings first, eh? Not easy stepping out of thechaos and trying to make sense of the new uni-verse, is it? Well neve r you fear, for you haveFizbur the Feverles...er, Fasbar theFlaver...well, I am at your side every step ofthe way.

    "So let's...hmmmm. This crazy wizard ismy favorite aspect, but I see that it is a bit dif-ficult for you just now. Let's try something abit more like what you would expect."

    The old man's robes flare suddenly withstriking rays of light. His form rises before you

    transformed into the sh ining brilliance of thegreatest of benevole nt dragons: Pa ladine.

    I c BeG insO O c s o f t h e U m v c R s c

    In the beg inni ng were the gods fromBeyond.

    There, before the be ginni ng, they dwelt injoy in the presence of the High God whosechild ren they were. It was there decreed that anew time and place would come to be. Timewould there begin again, spirits would liveand, in the course of time, new power wouldcome to be.

    Three were the pillars upon which this uni-verse was forged: Goo d, Evil, and Neutrality.This was the great triangle up on which all theuniverse was brought to be.

    Reorx, the Forging God, struck his hammeramidst the Chaos. Chaos slowed and thesparks from his hammer became the stars.From their light came diverse spirits of alltypes: some disposed to good, some to evil,and some to neutrality.

    The gods began to quarrel over these spir-its. The Gods of Good wanted to nur ture thespirits in the paths o f righteousness and sharewith them dominion over the universe. TheGods of Evil sought to make the spirits theirslaves to do their every bidding. The Gods ofNeut rali ty sought a balance: to give the spiritsfreedom to choose for themselves whetherthey would serve Good or Evil.

    And so the All-Saints War raged a mong theheavens. The Good an d Neutra l Gods com-bin ed forces to keep Evil from a final victory.Then spoke the High God from Beyond,decreeing the Balance of the World. The Godsof Good, Evil, and Neutra lity would each beallowed to bestow one gift upon the spirits.

    The Gods of Good gave the spirits life andphysical form. Thus, the spirits gained control

    over the material world and became more likethe Gods themselves. The Gods of Goodhoped the spirits would bring peace and orderto the worlds and lead them along the path tOrighteousness.

    The Gods of Evil decreed that these physi-cal beings would hun ger and thirst and haveto work to satisfy their needs. The Gods of Evilhoped that through hung er and suffering theycould subjugate the races.

    The Gods of Neutrality gave the spirits thegift of free will, to choose freely betweenGood and Evil. Thus did they preserve theBalance.

    And so the Gods created the world of

    Krynn as a dwelling place for the spirits. TheHigh God decreed that each spirit couldchoose his own way through life. Then wouldcome death, the passage from Krynn to thenext state of existence.

    1;hc 3 11cinmcnts o f t h eioOsAll of the universe stands upon the Great

    Triangle. This fou nda tion has always existedand will exist down through the ages of timeand u ntil the e nd of the world.

    At the apexes of the triangles stand the

    three anchors upon which the universe isbuilt. These are known among men as Good,Evil, and Neutrality. It is into these positionsthat the gods align themselves in their effortto ma int ain progress in the universe they havebrought into being.

    l h c p l a c e o f m o r t a l sMany races came int o be ing from the spirits

    that awoke. First were the elves, most favoredby the Gods of Good . Elves are the Shapers ofthe world, possessing good magic to b end nat.ure to their will. They have the longest lifespan of all the spirits; although they changethe wor ld, t hey themselves change very little.

    The h uman race is most favored by theGods of Neutrality, although the souls of menare coveted by the Gods of both Good andEvil. Men can choose freely between good andevil. Their shorter time in the world is spent instriving for power and knowledge. They arequick to think and to act --of ten withou t con-sidering the consequences. Thus me n give theworld motion.

    The race of ogres is most favored by theGods of Evil. In the beg inn ing , the ogres werethe most bea utiful of the races, but they couldthink only of their hungers. They were easilyenslaved by their needs, a nd the ir beau ty van-ished as their hungers devoured them. Ogresare selfish and cruel; they de light i n inflictingpain an d suffering upon the weak.

    The High God created the fourth class ofbeings: the animals. He created them with abalance of Good, Evil, and Neutrality, andth .y were bor n of the world itself. Dragons arethe lords of the animal kingdom. They arefree to choose among the alignments of thegods.

    Whe n the spirits awoke at the soundi ng ofReorx's hammer, many of them found theirway into the alignments of the gods throughtheir i nhere nt natures. The elves were drawnnaturally toward the Good a lignm ent whilethe ogres were drawn to that of Evil. The ani-mals of the world were Neu tral in the ir aspeciand came silently under the domain of theNeutral gods.

    However, most wondrous were the spiritscalled the Maran, meaning "Free-willed."These were men who possessed the ability tochoose their destinies. Not placed at any ofthe three poles of the gods' triangle , humansswing in the m iddle o f the triangle from pole

    to pole to pole. This choice and free agencygives mot ion to the universe and propels itforward.

    Not only does man give motion to the uni-verse, but he also inspires the other races toaction. Thus these are the most prized of allthe souls that awakened.

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    10/130

    1;hc I aw Of con se qu en ce

    l he ~W Of

    o n s e q u e n c eEach o f t he th ree a l ignmen t s i n t he un ive r se

    of Kryn n espouses i t s own phi losophy. Theseph i lo soph ie s a r e t he roo t s o f a l l m ora l ac t ionin the w or ld o f Krynn .

    1 . Goo d Redeems i ts Own: Al so known asthe Law o f Pa l ad ine , t h i s s t a t emen t r e f l ec t sthe approach o f a l l t he gods o f G ood in, t he i reffor ts to advance t ruth a nd kn ow ledge in theuniverse a t large . Good seeks to forward i t sgoal s and a ims by r edee ming and r eca l li ng thelos t mem bers o f i t s f lock and b r ing abou t t headvancemen t o f t he un ive r se by compass ionand jus t ice .

    2 . Evi l Feeds Upon I tse l f : Also known asthe Law o f t he Dark Queen , t h i s r e fl ec ts ev il sbe l i e f in na tu ra l s e l ec tion th rough the e l imi -nat io n o f weaker beings . Chaot ic Evi l s objec-t i ve in t he un ive rse i s t he sup remacy o f m igh twithout any moral considerat ions whatsoever.Lawful Evi l s object ives are s imilar, but i t seeksto a t t a in sup remacy th rough the r ig id app l i ca -t i on o f a m ora l i t y o f s tr eng th .

    3 . Both Good and Evi l Must Exis t in Con-t ras t : This i s known as the Law of Gi lean orthe D oc t r ine o f Shadow. Th i s i s t he p r im arypos i t i on o f t he Neu t r a l gods who see thed ive r s ity o f bo th v i ew po in t s a s ba l anc ing oneanoth er on a universal scale . Should e i th ers ide domina te , Neu t r a l s ma in t a in , t hen theun ive rse wou ld be e i the r a l l l i gh t o r a l l da rkwi thou t any con t r as t s t o b r ing focus o r pu t -

    pose . N eutra l s object ive is uni ty in divers i ty.4 . The Law o f Consequence : Th i s f i nal l aw

    was g iven by the High Go d h im se l f to ru l eover a l l o ther laws. For every law and rule tha tis obeyed there is a reward and bless ing; forevery law t ransgressed there is a punis hm ent .B le s s ings and pun i shmen t s may no t comeabou t immed ia t e ly, bu t t hey occu r even tua lly.

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    11/130

    u ~

    i . . ~ . ,~ ,

    ~ , ]. l~ O [ - l~ l l ~ t ~ z ~ ~ ~ D / , / ~

    .,_,-~:"~,~ i/7 ~ , ~,~ i ,~ ~ ,

    ~ , ~ , , k i : ' ' - ' ; ~ \ ~-, ' ~ ~ ~ ' :

    . - X T : Y

    , ~ ~ : . . . . ~ :.

    " - ~ ~ - : ~ ' - ~ ~ . ~ L " 7. .~ , . .. ..

    ,Ii,~i_ .. .. ~ s ~- ..; , '~ - -, %. Xi 1~ r,/

    l ; h r c o n s l ; C [ [ & 1 ; l O n So i k Ry n n

    ~ ~ ~ ; D 84

    1 0

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    12/130

    o t fc

    h R c l cRs

    k ynnThose who find their way from the heavens

    to their mortal existences upon the face ofKrynn receive their lots in life. This is not tosay that this is all that a soul may become inthe world--far from it. Because of the gift ofthe High God to all humanity, free will bringsto the circles of the world an i nfini te numbe rof people and viewpoints. It is up to you todetermine who you become and what you do.

    Yet in the be ginning you start with a certainlot in life--a classification as to who you areand what you may become. These classifica-

    tions have existed since the beginning of time.Some of these character types are universa land exist not only in Kry nn, bu t also on otherworlds far from the sight and knowledge ofthe True Gods. Still others are unique to thisworld of Krynn and exist nowhere else in allthe universes.

    S] anOa O C lasse sWhile there are many more classes than are

    given here, these are the ones you are now free

    to choose. Of those classes tha t are common toman y differen t universes, t he following are

    possible for you in your sojourn in Krynn.These are types that are truly universal. Alsolisted are those types that are unique to therealms of K ryn n-- the se appear in italic type.

    Clerics hea then ): Clerics who worshipgods other than the True Gods are consideredheathe n clerics in the world of Kr ynn. Theyare powerless and receive no blessings fromthe gods. This class of characters includes cler-ics from other universes who have somehowcome to K rynn by chance or design from thoseother realms.

    Druids heathen): As with heathen clerics,this refers to that class of druid that has comefrom beyond Krynn. They also lose their

    powers upon co ming to Krynn.Holy Orders of the StarsThis title refers tothe three general categories of cler ics thatserve the gods of this universe. These followthe lines of Good, Evil, or Neutrality. W ithinthese three divisions are fou nd the clerics andorders of each of the gods individually. Eachorder does service to its god a nd ga ins itspowers dependent upon the spheres of influ-ence which that god holds. As there are sixseparate gods in each of these divisions notcount ing the gods of magic), there are nofewer than 18 separate True Gods who main-

    tai n a variety of orders each. Each has its ownpower and sphere of influence that deter-

    mines the powers that its priests have.Fighters: Those of might and weapons.

    These do bat tle for others or for their own pur-poses.

    Barbarians: Savages of the wilds. Th oughundisci plined in the ways of civilized nations ,they are fierce warriors and have empathy withnature. Barbarians in K rynn generally comefrom the no rther n reaches of Ergoth and thebadlands of Khur.

    Rangers: Wilde rness masters. These folktravel the plains of Kr ynn far and wide an d arewell versed in wilderness lore. They generallycome from Nordmaar regions as well as theplains areas about Tarsis and Abanasinia .

    Cavaliers: Noble Knights of kingdoms.These are always foun d i n service of indiv idualkingdoms and may be considered candidatesfor the Knights of Sotamnia.

    Paladins: Knights in the cause of good.Like cavaliers, these m en are in single servicerather than to the greater Knighthood of theSolamnic Orders. Their obedience and fealtyis sworn not to a monarch but to a deity ofgood.

    Knights of SolamniaThese are really threedistinct orders grouped into one. The ordersare the Knights of the Crown, Knights of the

    11

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    13/130

    ;R avctcRs ~Rorn;hc B c y o n O

    Sword, an d K nights of the Rose. A candidatefor the Ord er of the Sword m ust f i rs t haveat ta ined cer ta in fame as a Knight o f the

    Crown in order to be accepted. A candidatefor Knight of the Rose must have done l ike-wise as a Knight of the Sword before beingaccepted. These Knights and their Orders ofHonor have been al ternately praised andreviled thro ug ho ut history. They maintain ed asteadfast code of ho nor and enforced i t wi thboth m ight an d justice through out their longhistory.

    Magic-Users (renegade): There are thosemagic-users who at tempt to ut i l ize theirpowers outs ide the moderat ing inf luence ofthe Orders of H igh Sorcery. Those who d o arecal led magic-users by the common folk butare referred to as renegad e wizards b y those of

    the Ord er of Hig h Sorcery. These are earnestlyhunted down by the order to ent ice them tojoin the order or destroy them if they refuse.Ren egade wizards have a short life expectancyon K rynn .

    Illusionists (reneg ade): R ene gad e illusion-ists are those whose powers lie outside thespheres of the three m oons (see page 27) .They are t reated the same way as renegademagic-users.

    Wizards of High Sorcery:There are threetypes of High Sorcery Wizards: White Robewizards, Red Robe wizards, and Black Rob ewizards. They control all magic on Krynn.

    h i e v e s (Handlers): Here is a fellow whowill steal from anyone. In most Krynn soci-eties, this type of behavior is not only con-demned but punished severely. The onlyexceptions to this rule are the kender. Thesed iminu t ive peop le , whi le embodying thetraits an d abilities of thieves, call themselves"hand lers" s ince the term thie f denotes onewho s teals for gain. Handlers , on the otherhand, do not s teal for personal gain, but s im-ply ou t o f an outrageous curiosi ty about every-thing and~everyone at a l l t imes. Kenderhandlers are just as likely to leave somethingbehind as to take something new. SeeKender(page 51) for a more complete descr ipt ion ofthis race.

    Thie f/Ac roba ts: T hese characters not onlyhave certain sleigh t-of-hand skills of thievesbu t also the additional capabilities of acrobat-ic movement .

    l RaveleRs from

    B c y o n OOne of the m any wonders in the universe is

    the quest ion o f where the inhabi tants ofKrynn com e from. A re some not of Reork 'sforging at the beg inning of t ime? M any havebeen the rumors of travelers who h ave crossedthe void of the night sky or come by hiddenpaths f rom worlds no t of Krynn.

    If you f ind yourself face to face with onewho is not of Krynn, be wary Strangers maynot understand your customs or your think-ing.

    Those who come to Krynn f rom o the rworlds may f ind more than they bargained

    for. The gods of Krynn have secured theirworld ag ainst such incursions fo r fear of upset-ting the balance of the world. T here is a 1%per d ay cumulative c hance that a character vis-i t ing Krynn from other worlds cannot re~ ' fnacross the void to his home world. This per-centage is checked any t ime an at tempt ismade. Those failing this check remain onKrynn. This percentage never gets any higherthan 98 %.

    Anothe r problem is that K rynn's systems ofgovernment and f inance are different f rommost o f those in the k nown universes . W hatmay be great wealth in other worlds is worthlittle here. T he gods of Krynn are unlike thosein other realms and do not readily recognizeworshipers from other worlds. Ren egade wiz-ards who demonstrate power without havingfirst passed the Test of Hig h Sorcery (see page34) a te hun ted by all members of that order inKrynn an d brough t before the counci l for jus-tice.

    Thieves who may find easy pickings else-wh ere discover that law and justice in the citiesof Krynn are swirl and complete . Those fewvoyagers who have traveled from Krynn intothe wor lds beyond repor t s t r ange th ingsindeed. Gnomes f ind that there is a 105%chance o f failure for their devices when everthe gods of that realm take a dislike to the m.

    cceptaBleChal ac cR C l a s s e s

    The following character classes are accept-ab le in a DRA GON LAN CE game campa ign .

    cleric (Hea then) * iDruid (Heathen)*Holy Order of the Stars(Kry nn Cle r i

    Fighter ]BarbarianRanger

    Cavalier *Paladin *Knigh t o f Solamnia

    Magic-User *Illusionist * 'Wizard o f High Sorcery

    Thie fTh ie f /Acroba t

    * These classes have the following speciail imitat ions and rules in Krynn. .

    Cler ics and D ruids: A ny cler ic 6r druid w hoenters Kry nn from anoth er world has lost con- itact with his original deity. In so doin g, he has~becom e a heath en cleric, i

    Hea then clerics cannot cast spells o r acquir~ Ithem as they normally might do. The Seekersin the Have n an d Solace regions o f Abanasiniawere clerics of this type . i

    Only by f inding a True God who is reasona ' lbly compat ible with the teachings of his form-]er deity can a heath en cleric hope to regain his Ispell-casting abilities; in effect, he is convert-ied to one of the Holy Orders of the Stars :~Wh ile this may be no problem for him whileihe is still in Krynn (seeMesseng ers from the iHeavens page 39, for details on conversion)ihis original deity may be upset at his actionswh en (and if) he returns to his original uni- iverse. This will not h app en, of course, if theKrynn O rder he worships is compat ible wit hhis origin al deit y's beliefs, j

    Cava l i e r s /Pa lad ins : These represen tknights who are operat ing un der the direction Iof an organizat ion other than the Knights of iSolamnia. Paladins who do n ot convert to one iof the True Gods (as with h eathe n clerics) losetheir special abilities and powers until they doS O . i

    On e of these characters m ay wish to join the lSolamnic Knights while he is in Krynn, but heis no t required to d o so. If he joins, he mu st

    first enter th e O rder o f the Crow n as if a first, ilevel character. He then starts a second record Iof his experience points f or determ ining his ilevel. The cavalier or paladin who joins tbelKnights retains his hit points, level, AC, and iproficiencies at the level he ha d before joiningthe Knigh thood , bu t these s t a t s do no tincrease u nt i l h is Sol amn ic Kn igh t level iequals his previous ler He then progresses

    They are divided into classes and subclasses , normally as a Knig ht of Solamnia. Note that Character classes that are uniqu e to Krynn are

    . . . . . . . . i s far easier for such an experienced Kn igh t to inote d in i ta licS . . . . . . . . . . .. .. .. .. .

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    14/130

    eneRa[ l im i t a t i o ns In kRynn

    gain experience points and go up in levelsthan it is for those who are tru ly first level.

    If the cavalier or palad in returns to his origi-

    nal world, he can assume either his previousexperience points and level or use those heacquired as a Knight of Solamnia (whicheveris higher).

    Magic-Users/lllusionists: No determina-tion of which order the magic-user will followis made before he reaches 3d level (see Wizards of H igh SocceR page 27). The Wizardsof High Sorcery make no clear-cut distinctionbetween magic-users and illusionists, asopposed to the situation in many AD&Dgames. What wizards are or believe is prettymuch left up to th em prior to 3d level.

    Magic-users and illusionists from othercampaigns and who are over 3d level are

    immedia tely bra nde d as renegades. The rulesfor renegade wizards are f oun d in the Wizardsof High Sorce~They must either join theorder or be hunted by them. It is almostalways a quick and tragic end for renegadesunlessthey join the orders.

    Characters of othe r classes revert the irmajor classes when they enter Krynn, withexperience points equal to the mid-point oftheir current level. Monks, for example,become heath en clerics of equa l level. Thereare no assassin characters in Krynn. These_would become thieves.

    f ,

    W h a t s yo ur l nrnenl:?This question comes up often in AD&D

    games. A lignm ent in Krynn has importa nteffects that are very different from a standardAD&D campaign. The types of spells availa-ble to a magic-user or cleric and the abilities ofa Kn ight of Solamnia are all affected by thecharacter's alignm ent. In most AD&D cam-paigns, the player chooses the alignment ofhis PC and th en tries to act accordingly. Align-men t in Krynn is handled differently. Thealignment of a PC is determined by hisactions, not the other way around.

    Characters in Krynn declare their mora/alignmenrs (good, neut ral, or evil) at thebegi nnin g of the game, thoug h sometimescharacter class determines the starting align-

    ment . For example, Knigh ts of Solamnia whobegin as Knights of the Crown have their mor-al a lignm ent set for them initially as good.

    DMs can use the Character AlignmentTracking chart at the back of the book (page114) to keep track of each PC's moral align-ment as it changes according to the PC'sactions, Each PC's moral al ignmen t starts atthe midpoint of his chosen alignment on thechart. Each time the PC performs an actionthat the DM decides is outside the bounds ofthe PC's current align ment, the DM marks thePC's new alignment position on the chartfrom 1 to 3 points in the direction of theaction performed.

    As a character shifts alignment, he passesinto a grey area between the a lignments. Thisarea warns the PC that his actions are not inline with the beliefs of his alignme nt. A char-acter who ente rs a grey area incurs the follow-ing effects:

    eneRa l bmmta w o n sm k ynn

    Player characters in. other worlds canadvance to unlimited levels, but not inKrynn. Once a player character advancesbeyond 18th level, the gods of Krynn feel tha tit is time to reassign h im to some othe r world.Fortunately for the lovers of Kryn n, advance-ment beyond 18th level is not mandatory.Your PC has the uni que ability to refuse suchadvancement (and thereby stay within theworld of Krynn). It is up to you.

    Those few ind ividuals who remain in the9world beyond 18th level do so either by specialpermission of the gods or by unnat ural means.The priviledged few include such beings asthe Dragon Highlords of the Queen of Dark-hess or Raistlin . Takhisis is always out todestroy the balance of the world. This is not tosay that she grants such boons without greatreason. The rule is that PCs who wish toremain in Krynn must forfeit any advance-ment beyond 18th level regardless of clas s;ifthey advance beyond that, the gods removethem from Krynn.

    AttackDefenseWizard SpellsCleric Spells

    When a PC's alig nment passes from thegrey area into another alignment, shift thecharacter's al ignme nt to the mi dpoi nt of the

    new alignment. (The penalties for being inthe transition area between alignments goaway, but now the PC is subject to the stric-tures of his new align ment. ) For example, if acharacter's a lig nme nt just passed from thegrey area between good and neutral into thearea of neutral, mark his alignment in themiddle of the neutra l area. This prevents a PCfrom bounc ing back and forth betw een align-ment s too easily. It also makes him work hardif he wants to regain his old alig nment. Wh ena change in align ment occurs, do not informthe player that his PC has ustchanged align-ment . Wait until he tries to perform an actionthat depends on his alignment, then tell himit doe sn't work. It's up to the player to realizewhat happen ed and how to fix it.

    Changes of al ignme nt can have drastic con-sequences for ce rtain character classes. Clericswho change their alignment are consideredlosr and immediately lose two levels and allthei r spell-casting abilit ies unt il they eitherrepent or find ano ther god to serve. Wizardswho gain their magic by the grace of themoons of magic and who then become rene-gades(see page 36) also lose two levels. In thecase of wizards, however, they revert to therobes of their new alignme nt and do no t haveto seek out new powers as do clerics. Knightsof Solamnia lose position an d abilities by fall-ing from grace they become fighters unt ilthey redeem themselves.

    Of course, d oing deeds that are in line withtheir old alignments tend to shift t hem back.

    The special abilities and aids that each ofthe Orders of Knights bestows upon its mem-bers are directly d epen dent upo n how' welleach Knigh t follows the laws of his organiza-- 1 to hit opponent .

    + 1 to own armor class ~ [ion.10% fails to recall *10% fails to recall

    * When a wizard attempts to use any sp el lroll ldlO0. If the result is 10 or less, then thespell simply cannot be recalled and does notfunction. Note that the player would notknow about this until the PC fails to cast aspell.

    Clerics can also fail to recall a spell in thesame way. In addition, clerical spells that arespecial to the god the cleric serves (e.g., heal-ing spells to Mishakal) have a 20% chance ofnot being acquired for the day. Knights ofSolamnia who have clerical spell-casting abili-ties are also subject to this penalty.

    13

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    15/130

    k m G h l ;s o :s o t m m

    knw hts

    So l rnn laThe Kn igh t s o f So lamnia were once the

    g rea t e s t o rde r o f ch iva l ry in a l l t he h i s to ry o fKrynn . Now the i r en t i r e way o f l i f e sh i f ts i np reca r ious ba l ance be tween the C ode o f Hon-o r a n d t h e t r u t h o f w h a t t h e w o r l d h asbecome .

    ;he ORIGino l ; ; h e k n I G h l ;s

    The Kn igh t s came in to be ing nea r ly 2 ,000yea rs be fo re the War o f t he Lance, du r ing the

    Ag e o f Dreams , r i s ing l i ke a phoen ix f rom theashes o f t he em pi re o f E rgo th .Vi n a s S ol a m n u s , c o m m a n d e r o f t h e

    Ergo th i an Em pero r s Pa l ace Guard , s e t fo r thf rom the cap i t a l c i t y o f Da l t i go th to squash arebe l l i on b rewing in t he no r theas t e rn r eacheso f t he emp i re . However, So lamnus , a t rue andhonorab le man , fou nd tha t t he r ebe l l i on waswel l jus t i f ied . Solamnus cal led his t roopstoge the r and p re sen ted the case o f t he peop le .Any kn igh t s who be l i eved in t he cause o f t herebels were entreated to s tay. Those who didno t were g iven l eave to r e tu rn to Da l t i go th .Even though h i s men knew tha t do ing somea n t ex i l e and poss ib ly dea th , mos t chose tos t ay wi th So lamnus .

    Thus began the War o f I ce Tear s. A l thou ghEtgo th was in t he g r ip o f t he m os t t e r r ib l ewin te r eve r ch ron ic l ed , So lamnus and h i s ded -i ca t ed a rmy o f kn igh t s an d f ron t i e r nob le smarched on D a l t igo th and l a id s i ege to i t .So lamnus pe r sona l ly l ed da r ing r a ids i n to theci ty. W ithi n two m onth s , the cap i ta l fe l l as ar evo l t o f t he peo p le fo rced the em pero r t o suefo r peace . As a r e su l t , t he no r theas t e rn p l a inso f E rgo th , f rom the Vingaa rd M oun ta ins t othe Es twi ld , ga ined i t s i ndependence . Thegra t e fu l peop le o f t ha t r eg ion chose Vinas a st h e i r k i n g a n d n a m e d t h e i r n e w c o u n t r ySo lamnia in h i s honor. A l though i t neve ra t t a ined any g rea t power du r ing the r e s t o ftha t Ag e , So lamnia became synonymous wi thhonesty, in tegr i ty, and f ierce determinat ion.

    Vinas knew tha t t hose who fo l lowed h im asru l e r s o f So lamnia migh t no t be a s honorab leas he . Thus he o rgan ized the Kn igh t s o fSo lamnia .

    The t a l e o f the i r o r igins is bound up in t hes to ry o f t he Ques t o f Ho nor tha t t e l l s o f VinasSo lamnus s j ou rney in s ea rch o f t r ee honor.

    The s to ry wen t som e th ing a long these l ines .

    In the year 1225 PC, fol lowing his corona t ionas the k ing o f So lamnia , Vinas So lamnus wasbeseeched by the Lords o f t he Nor the rn

    Reaches . They had r ecen t ly b roken f rom thety ranny o f E rgo th and now looked to So lam-nus to un i t e t hem. So lamnus cou ld no t s eehow th i s cou ld be done in t he l i gh t o f t he i rconf l ic t ing ideals and c ustoms. So i t was thathe se t o ff on a ques t t o f i nd the answer to h i sd i l emm a. He l e f t the un i t ed k ingdom s in thehands o f h is l i eu t enan t s and jou rneyed in tothe wi ld .

    Af t e r many weeks o f s earch ing and t r i a l, hecame at las t to Sancr is t Is le . There in tha t wi ldp lace he found a g l ade and o ff e red supp l i ca -t i on to t he gods on a b l ack g ran i t e s tone in t hecen te r o f t he c l ea r ing . Three o f t he gods o fgood soon came to h im: Pa lad ine , t he god o f

    balance, jus t ice , and defense; K ir i~Jol ith , thegod o f j u st warfa re; and H abbaku k , god o fgood na tu re , l oyal ty, and the e l emen t s .

    In tha t g l ade d id they ou t l i ne fo r Vinas them o d e l o f a K n i g h t h o o d t h a t w o u l d l a st d o w nthe centur ies . Three separate Orders wouldba lance one ano the r w i th h igh idea l s , eachpa t t e rne d a f t e r t he idea l s o f t he gods whocame to Vinas s a id that day. Som e vers ions ofthe ta le say that Vinas was a lso shown thedownfa l l o f t he Kn igh t s ; o the r ve r s ions t e l l o fthe K n igh tho od r i s ing aga in and aga in int ime o f need .

    As a f inal b less ing, the gods t ransformedthe s tone be fo re So lamnus in to a p i l l a r o ft ranslucent whi te crys ta l . This sanct i f ied theg lade and sea l ed the un i ty o f t hese th ree godsi n t h e i r c o m m i t m e n t t o u p h o l d t h e K n i g h t -hood so long a s the Kn igh t s wa lked in honorand worthiness .

    Two o the r l egends r e l a t ing to So lam nia andthe K n igh t s come f rom th i s pe r iod o f t ime .Bedal Br ightblade was a hero sa id to havefough t t he dese r t nomads to a s t ands ti l l , ho ld -ing a pas s i n to So lamn ia s ing lehanded ly un t i lhe lp came . H i s sword Br igh tb l ade was said tobe o f dwarven make and neve r ru s t ed o rdu l l ed d esp i t e v igo rous use . H i s t om b i ssomewhere in t he f a r sou the rn moun ta ins i nan unknow n loca t ion . I t is rumored tha t Beda lwi l l r e tu rn to a id So lamnia in i t s t ime o f need .S ru rm B r igh tb l ade , o f g rea t r enown dur ingthe W ar of the Lance is sa id to be a d is tan tdescendan t o f t h i s l egenda ry f igu re .

    H u m a D r a g o n b a n e , k n o w n a s t h e m o s tpe r f ec t o f t he K n igh t s , ga the red toge the r ag roup o f he roes to des t roy the d ragons anddr ive them f rom the l ands o f So lamnia .Hum a s l egend , com pi l ed by the g rea t e lvenba rd Queva len So th , i s f r agmen ted now.Many do ub t t ha t H um a eve r r ea l ly ex i s ted .Bu t t he s to ry o f the l a s t ba t t l e be tween Hu ma

    and the Q ueen o f Darkness is s ti l l t o ld , a longwi th the t r ag ic love Hum a bore fo r a s i lve rd ragon .

    Hu ma man aged to s lay the ev i l d ragon-l eade r w i th the s i lve r d ragon s he lp , bu t i ndo ing so he sus t a ined a mor t a l wound . Bysome accoun ts , Hum a d ie d on the f i e ld o f ba t -t le ; o thers , however, say that he l ingered fordays in such pa in tha t t he gods themse lves suf -f e red in sympa thy, i n f l i c t i ng te r r ib l e t hunde r-s torms upon th~ land. To th is day, you f indp e o p l e w h o c l a i m t h a t l i g h t n i n g a n d t h u n d e rs t r ike the l and in m emory o f Hum a s agony.

    Hu ma was bu r i ed wi th g rea t r eve rence , andfo r many yea rs those who a sp i r ed to j o in theK n i g h t s m a d e p i l g r i m a g es t o t h e t o m b o fH u m a , w h i c h - - s o l e g e n d h a d i t - - w a s c a r v edin the shape o f a s i lve r d ragon . As the wor ld

    d e s c e n d ed i n t o e v il , th e r o a d t o H u m a s t o m bbecame da rk and dange rous to t r ave l . Soon ,peop le began to q ues t ion H uma s ve ry ex i st -ence ; t he loca t ion o f t he tom b an d h i s bodywere fo rgo t t en . D ur ing the War o f t he Lance ,the Tom b was aga in d i scove red and wi th i t t hesour- o f t he spec i a l me ta l u sed to fo rge thefab led Dragon lances . Though the tomb wasfound , Hum a s r ema ins were no t d i scove red .

    Through wars w i th bo rde r ing s t a te s , t heTh i rd Dragon War, and So lamnia s subse-quen t r i se t o power du r ing the A ge o f Migh t ,t he Kn igh t s o f So lamnia rema ined t r ee to t hemode l e s t ab l i shed by the i r g rea t and long-dead k ing .

    ataclysmt o p r s n t

    The K ingpr i e s t o f I s t ar b rough t down thewra th o f t he gods upon K rynn , and the godspun i she d the peop le fo r t he i r p r ide by cas t inga f i e ry mo un ta in down on the l and . Thedes t ruc t ion and deso la t ion caused by thed i sa s t er d i s rup ted the w or ld fo r mon ths .

    A l t h o u g h t h e i r l a n d h a d b e e n s p a r e d t h ewors t o f the b low, t he peop le o f So lam nia s ti l lsuffered great ly dur ing th is t ime. Evi l crea-tu re s , long ban i shed f rom Krynn , r e tu rne d tothe l and . M any o f t he K n igh t s pe r i shed f igh t -ing the unknown and unspeakab le ho r ro r stha t r avaged the coun t rys ide .

    I n t h e e n d , i t w a s th e c o m m o n p e o p l e o fSo lamnia who cast t he Kn igh t s i n to d i sg race.For cen tu r ie s , t he K n igh t s had ke p t t he peaceand sa fe ty o f t he r ea lm. Now , in t he ho ur o fthe i r mos t despe ra t e need , i t s eemed tha t t heKnigh t s were power l e s s . Rumors began tosp read tha t t he Kn igh t s had fo re seen the com-i n g o f t h e C a t a cl y sm a n d h a d d o n e n o t h i n g t o

    14

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    16/130

    kn loh l ; s so t mm a

    s top i t . Some Knigh t s , i t was sa id , ac tua l lyin t end ed to p ro f i t by the d i sa s t e r and inc reasethe i r l and ho ld ings .

    Indeed , t he re was some t ru th to t hese t a l e sbu t i t was no t t he So lam nic Orde r ' s do ing .Lord So th , a Kn igh t o f t he Rose who ru l ed inthe f a r no r theas t r eaches o f So lamnia a t D ar-gaa rd Keep had , i n f ac t , been warned by h i se lven wi fe o f t he ca l ami ty tha t was coming .

    Bu t So th had da rk secre ts t o keep . H e hadwed the e l f wom an in sec re t though he wasa l r ea d y m a r ri e d t o a b a r r e n w o m a n o f h u m a nroya l ty. Hav ing f a the red a ch i ld by the e l fwoman , he then murde red h i s f i r s t w i fe andc la imed tha t she d i ed in ch i ldb i r th . The ch i ldo f t h e e l f w o m a n b e c a m e h i s h ei r a n d h ec l a imed the e l f woman a s hi s l awfu l w i fe .W h e n w a r n e d o f t h e i m p e n d i n g d o o m o f t h e

    wor ld , Lord So th rode fo r th wi th h i s l oya lKn igh t s beh ind h im. Ye t wa i t i ng fo r h ima long the way was a t roop o f e lven c l e r i ca lw o m e n w h o s t o p p e d h i m . T h e y k n e w o f hi sda rk deeds and pe r su aded So th to t u rn back inexchange for thei r s i lence.

    So th tu rned back and the Ca tac lysm tookp lace . The e l f woman and h i s ch i ld were con-sume d in a t e r r ib l e f i re be fo re So th ' s ve ryth rone . He r e tu rned to t he keep to f i nd theimage o f t he i r bod ie s bu rned in to the s tone .No rug wou ld cove r i t w i thou t be ing con-sumed . No b rush wou ld r em ove i ts s t a in .Thus d id So th s i t on h i s t h rone un t i l he , t oo ,d i e d b u t e v e n t h e n t h e g o d s w o u l d n o t g r a n t

    h im re l i e f f rom h i s t o rmen t . H i s Kn igh t s ,b l ind in t he i r obed ience to h i s w i l l , r ema inwi th h im s t i l l a s ske l e ton war r io rs , r ' he e lvenc ler i cs re s ide the re a s w e l l - -ban shees w ho s ingeach n igh t t o t he f a l l en Kn igh t o f So lamnia ,t e l l i ng o f hi s f a l len and neve r-end ing pun i sh -m e n t .

    The t e r r ib l e deeds o f t h i s Kn igh t d id g rea tin jus t i ce t o t he Kn ig h thoo d a s a who le . Be fo relong , Kn ig h t s were j ee red in pub l i c and ope n-ly r ev il ed . Darke r ac ts were a l so comm i t t ed :Kn igh t s were fou l ly murde red , t he i r ca s t l e sand homes invaded , and the i r f ami l ie s sl a in o rd r iven in to ex i l e . So i t was tha t t h e K n igh t ss i l en t ly d i sappea red f rom the know ledge o fm e n . T h e K n i g h t s w h o r e m a i n e d f o u n dthemse lves fo rced to roam the coun t rys ide insecret and und er fa lse na/nes , les t they be dis-cove red . S t i ll , t hey kep t t he i r i dea l s and the i rhonor, and d id wha t t hey cou ld to f i gh t t heg rowing ev i l i n t he w or ld . A f ew Knigh t s whofound the i r l o s s o f s t a tu s i n to l e rab le l e f t t he i rhomeland and se t t l ed ac ros s t he wa te r s onSancr is t Is le . To th is day, a s t rong group ofKn ights exis ts there , w hi le only cover t organi-za t ions su rvive wi th in So lamnia .

    [;he , OR G nlZ l;IOno : ;he km qh hoo O

    The o rgan iza t ion o f t he Kn igh thood hasc h a n g e d l i t t le f r o m t h e A g e o f M i g h t. T h eGrea t C i r c l e o f t he K n igh tho od has long s incebeen moved f rom Vingaa rd Keep to i t s cu r-r en t ' home a t Whi t e s tone Glade on Sanc r i s t ,w i th Cas t l e Wis t an nea rby.

    The Kn igh thood i s ru l ed by the Lord o fKn ights . This posi t ion , however, has been lef tvacan t s ince the t ime o f t he Ca tac lysm duepr ima r i ly t o t he d i f f i cu l t i e s i n ca l l i ng a GrandCi rc le o f Kn igh t s t oge the r i n su ff i c i en t num-be r s t o e l ec t a Kn ig h t f ro m e l ig ib l e cand i -d a t e s . Wi t h t h e r e e s t a b l i s h m e n t o f o r d e r

    th rough ou t t he con t inen t o f Ansa lon , t he dayo f a p p o i n t m e n t w i l l s o o n b e a t h a n d . T h epos i t i on mus t be f i l l ed by one o f t he HighKnigh t s : e i t he r t he High War r io r, t he HighCle r i s t, o r t he High Jus t ice . A t l ea s t 75 % o fthe e s t ab l i shed C irc le s o f Kn igh t s mu s t s endtwo r ep resen ta t ives to vo te a t t he Gran d C i r-c l e . Once appo in t ed , t he Lord o f Kn igh t sserves for l i fe unless he is found gui l ty of ab reach o f honor by a Kn igh t ly Counc i l .

    The wi l l o f t he Lord o f K n igh t s i s ca rr i edou t by the H igh Kn igh t s t h rough the i r re spec-t ive Order s . The H igh War r io r comm ands theOrde r o f t he Rose; t he High C le r i st com-m a n d s t h e O r d e r o f t h e S w o r d; a n d t h e H i g h

    G u a r d i a n c o m m a n d s t h e O r d e r o f t h e C r ow n .These a re nom ina ted and e l ec t ed by memberso f t he i r own Orde r s w i thou t i n f luence f romthe o the r two o rde r s. A l l Kn igh t ly Counc i l s,however, mus t be l ed by a con t ingen t o f t h reerank ing kn igh t s , one f rom each o f the O rde r so f K n i g h t h o o d .

    Ind iv idua l ce l l s o f kn igh t s ex i st t h rougho u tAnsa lon . Some o f t hese a re i n t ouch wi th theGra nd C i rc le in Sanc t is t , bu t many s t i ll a reno t . These g roups o f Kn igh t s ex i s t pe rma-n e n t l y i n m o s t t o w n s h i p s a n d a l l c i t ie sth roughou t t he con t inen t . They a re t he re t og ive a id and r ece ive the p l ed ge o f any loca lKn igh t s o f So lamnia . Some o f t hese C i rc l e sexis t open ly and are easy to f ind. Such Circ lesa re found in Sanc r i s t , Pa l an thus , and o the rp l aces where the Kn ig h thood has a lways beenwe lcome . In p l aces where the K n igh tho od i ss t i l l v iewed suspic iously (such as Nord m aar orTarsis) or even ban ned (as in any lands und erDra gon Hig hlord control ) , these Circ les exis tc l andes t ine ly and the i r mee t ings a re he ld insecret.

    OR c|e.S o1: knlqh hoo bMost Kn igh t s o f So lamnia a re r equ i r ed to

    fo r f e i t much o f t he i r mone ta ry ga ins t o t heg rea t e r Kn igh tho od and then d raw acco rd ingto the i r needs f rom the gene ra l coffe rs o f t heKnigh t s o f So lam nia . Th i s is done a t any o fthe e s t ab l i shed C irc l es o f Kn igh thoo d .

    This i s not to say that such ass is tance is verygreat . In dee d, in the case of a Circ le that i s inthe s t i f f g ra sp o f t he Drago n H igh lo rds , t heCirc le may require m ore ass is tance f rom a vis-i t i n g K n i g h t t h a n i t c a n o f f e r h i m i n r e t u m .

    W h a t k i n d o f a i d a w a it s a K n i g h t d e p e n d sg rea t ly upon the s i ze o f t he town tha t he i s v i s-i t i ng and the cond i t i ons the re . De te rm ine themod i f i e r s fo r s ize o f t he town and o the r cond i -t i ons us ing the Kn igh t s ' C i r c le Mod i f i e rs t ab l eon pag e 128. Add these ~to the rol l of ld lO .Then r e fe r to t he K n igh t s ' C i r c le tab l e onpage 128 to de t e rmine the amoun t and typeof a id th a t i s ava il ab l e a t t ha t p a r t i cu l a r C i r c l eo f K n i g h t h o o d .

    The r e su lt s o f t h i s ro l l have the fo l lowingeffects.

    Co in : Th i s is a mod i f i e r to t he am oun t o fco inage a Kn igh t i s en t i t l ed to d raw. As aKnight grows in power, he is able to drawm o r e a n d m o r e f r o m t h e c o f f e r s o f t h eKnigh tho od fo r t he pu rposes o f fu r the r ing thegoa l s o f t he Orde r s . (Bu t u s ing such funds fo rpu rposes coun te r t o t he idea l s o f honor and

    the Measu re i s cause fo r ques t ion ing th e h onoro f a kn igh t . )

    Equ ipm en t : Th i s g ives t he types o f weap-ons and a rmor ava i l ab l e at t ha t C i r c le .

    Hea l ing : The re a re t h ree numbers l i s t ed .These r ep resen t the nu mb er o f cu rel ightwounds cu m se r ious woundsa n d hea l spel lstha t a r e ava i lab l e a s po t ions . Once used a t aloca t ion , t hey a re gone u n t i l r ep l aced . Nor-ma l ly these a re r ep l aced up to t hese max i -m u m s a t t h e r a te o f o n e p e r w e e k , m o n t h , a n dyear, respectively.

    Rank ing Au thor i ty : Th i s l i st s t he h ighes t -r ank ing au tho r i ty who gove rns tha t pa r t i cu l a rC i rc l e . Th i s may be impor t an t shou ld a

    Knigh t ly Counc i l have to be ca l l ed .No te tha t a Kn igh t ly Counc i l can be he ldanywhere , i nc lud ing the wi ld , and does no tr equ i r e a C i r c le o f Kn igh thood to be b ind in gor o ff i c ia l . The C i rcl e s o f K n igh th ood p rov ideonly an off ic ia l p lace for such counci ls to be

    5

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    17/130

    kntcjhl;so f so t m n w

    C h E O M ;ha n r hE

    m e a s u R EThe organ izat ion of the K nights has not

    changed substantially in the last 1,800 years.The Knights subscribe to two codes: the Oathand the Measure. The Oath is s imply: "EstSularus ot h M ithas" (literally, "M y Hon or isMy Life").

    The Measure is an extensive set of laws,ma ny volumes in length, that def ines whathon or actually means. The M easure is comp li-cated an d exacting; only a brief sum mar y of its

    9 aws are given here . I t i s importan t to remem -ber that exact and unquest ione d adherence tothe law is the goal of the K night . T he greatest

    problem facing the Knights a t the t ime of theWar of the Lance was that the spir i t of theOath had lef t them. Only the r igid, unbend-ing shel l of the Measure remained. TheKnights learned that h onor does not l ie in theaged and d usty codes of the Measure, b ut inthe hear t of the t rue Knight . Tho ugh this les-son was hard an d costly and learned only slow-ly, i t even tua l ly p romises to make theKnighthood a shining example and power inthe world again.

    The Oath and the Measure were compiledfrom th e writings o f Vinas Solamnus and hissuccessors. The who le of the M easure ev entu-ally consisted of thirty-seven 300-page vol-umes. The fol lowing are some excerpts f romthe Measure.

    "Th e O ath governs al l a Knight is and does.It is his life's blood, more sacred to him thanlife itself."

    "Th e M easure of a Knight is taken by howwell he upholds the Oath. W e judge a Knightagainst the Measure and by the Measure. TheMeasure of the Rose deals with holy wisdomamo ng the K nigh t s. T he Measure o f theSword deals with the discipline of Hon oramo ng Knights . The Measure of the Crowndeals w ith th e disciplines of Loyalty and Obe -dience."

    "N o Kn ight found wan t ing in the Measureof any Order shal l command Knights on thef ie ld of bat t le nor counci l with them unt i lrepented o f his unknigh t ly deeds."

    l ;hc kn tqh l ;so f t h e C R o w na n O I; h ct R m e s u R e

    The O rder of the Cro wn exemplifies theideals of Loyalty and O bedien ce in all that a

    Kn ight is and does. Loyalty is the u nque stion-ed promise of a Knight to a higher power andauthority. Loyalty is a treasure valued only

    whe n it is justly given.Those to whom loyalty is due includes the

    fol lowing: the just before Habbakuk and al lthat is good, those oppressed by evil, andthose monarchs who by decree and commonconsent of the Kn ight ly Councils are in g oodstanding with the K nightho od and deservingof i ts honorable loyalty and protect ion.

    Ac t s be fi t ting a K nigh t o f the Crowninclude these: unquest ioned obedience tothose whose authority is righteously main-tained in the Knigh tly Councils, d edication tothe ideals of the M easure, loy alty to broth erKnig hts of all orders, and all other acts thatcause the s t rengthening o f loyal ty amo ng the

    Knights .Responsibilities of a Knigh t of the Crow n:forfeiture of 10% of all wealth accrued by theKnight, service and aid to any fellow Knightwho is about the business o f his order andrequires assistance, service to the kingdoms onthe List of Loyalty as compiled by the Gra ndCircle of Knigh ts.

    l ;he kntqhl ;so f t h e S w o R OanO lShctR m suRe

    The O rder of the Sword combines the pur-est ideals of heroism a nd courag e with thepow er of the god s of good . C ourage is sacrificeto the,ideals of hono r; it is the w ell from w hichtrue honor draws its life. Heroism includesacts of mi ght in defense o f sacrifice and ho nor.

    Those to whom heroism is due include thefol lowing: the weak and the oppressed, theenslaved, the poor, the falsely imprisoned,fellow Kn ights in need , a nd the defenseless.

    Acts befitting a Kn ight of the Sword: fac-ing evil without concern for personal suffer-ing, accept ing the chal lenge of combat for thehonor o f the Knigh thood , de fend ing the hon-or o f the Knigh thood , de fend ing the honor o fa fel low K night in good s tanding, protect ing

    the defenseless and weak.Responsibilities of a Kni ght o f the Sword:

    forfeiture to the coffers of the K nighthoo d o fall wealth save that req uired for upkeep , pa yhom age to the gods each day ( thoug h in t imesof great hardship, once in a qu artermonth isstill a seemly practice), never decline combatwith an evi l opponen t no r f lee f rom such com-bat regardless o f the strength o f the enemy,protect th e weak an d th e defenseless whereverthe n eed arises, abstain forever from the use o f

    Knig htly powers for unrighteous reasons.

    1 ;he kn t qh t so f t h e l o s ea n O l -hetR suR e

    The Order o f the Rose exemplif ies hon orguided by wisdom and just ice .

    Wisdo m is the s t rength of honor and abi l ityapplied in the service of just causes. Justice isthe hear t o f the Measure a nd the soul of a RoseKnight .

    All beings regardless of their stations, posi-tions, or beliefs have equal claim to compas-sion under the Measure. Deeds befitting aKnight of the Rose include the fol lowing: tak-

    ing comz dssion on the less fortunate, sacrific-ing on e's life for the sake of others, giving n othoug ht to one 's own safety in defense of theKnigh thood, protect ing the l ives of fe llowKnig hts, seeing that no life is wasted or sacri-ficed in vain.

    Responsibilities of a Kn ight o f the Rose:forfeiture of all wealth accrued as a Knightsave for that needed for the upkeep of anyprincipalities und er the protection o f theKnig hthood , to hon or the gods of goo d at a lltimes an d in all acts, to fight f or justice with-out regard to personal safety or comfort, tonever subm it t o an y evil foe, to sacrifice all inthe nam e o f honor.

    k n i g h t so f t h e C R o w n

    All those who wish to become SolamnicKnights must f i rs t enter into the Knig hthoo das squires of the Kn ights of the C rown. This ist rue regardless o f what Kn ighthoo d they willeventually serve. All Knights begin here withtraining in the v irtue of loyalty.

    Candidates for the Solamnic K nighth oodmu st be presented to a Knight ly Counci l andbe sponsored by a Knight in good s tandingfrom any of the Orders of Knigh thood. Afterthe ent i re gro up o f candidates is presented,the group swears an oath to the ho nor o f theKnigh thood and to the causes of the Crown.All swear allegiance to the Order and theideals o f the Kn ights o f Solamnia.

    If there is no dissent fro m the K nights, andno quest ion o f honor regarding the candidatesis brough t for th , then all are accepted into theKnigh thood as squires . Any quest ion of honorof an individual requires that the ind ividualbe removed from the group of candidates and

    6

  • 8/20/2019 Tsr02021 - Dragonlance - Accessory - DragonLance Adventures

    18/130

    km ihts of so amma

    be ques t ioned sepa ra t e ly a f te r t he r e s t o f t hecand ida t e s a r e accep ted . I f t he ques t ion o fhonor i s d i smis sed , t hen the cand ida t e i s

    accep ted no rma l ly. I f t he ques t ion i s foundva lid in t he Counc i l , t hen the ca nd ida t e i s d i s-missed unt i l the q uest io n of hono r is sa t is f ied .

    Kn igh t s o f t he Crown advance in powermore qu ick ly than the o the r Kn igh t s , pa r t l ydue to t he f ac t t ha t t he i r o rde r i s l es s dem and-ing than the o the r s . W hi l e t h i s bene f i t i s ce r-ta inly a good on e, i t i s a lso t rue that thei rspeci a l powers a r e qu i t e l imi t ed

    Knigh t s o f t he C rown a re sworn to p ro t ec t ,serve , and give a id to any king dom on the Lis tof Loyalty. This l i s t i s m aint a ine d by the threeHigh Kn igh t s and i s upda ted pe r iod ica l ly.The K n igh t s a r e no t r equ i t ed to fo l low thecommands o r l aws o f t hese k ingdoms shou ldt h ey b e o u t o f h a r m o n y w i t h t h e C o d e o r t h eMeasu re . T h i s ru l e ho lds t rue fo r membe rs o fa l l t he K n igh thood s .

    The Orde r o f t he Crown t akes i ts Measu ref rom m a t t e r s o f l oya l ty and obed ience toau tho r i ty o f t he g rea t e r Kn igh thood th roughi ts H igh Counc i l s and com mander s . Exampleso f ac ts be f i t t i ng the Measu re o f the Crown:u n q u e s t i o n e d o b e d i e n c e t o t h o s e w h o s eau tho r i ty i s r i gh teous ly ma in ta ined in t heKnigh t ly Counc i l s. ded ica t ion to t he idea l s o fthe M easu re , l oyal ty t o b ro the r K n igh t s o f a l lOrders , and a l l o ther acts that cause thes t r eng then ing o f l oya l ty amo ng the Kn igh t s .

    knights o f th R o w nGame Oata

    Knigh t s o f t he Crown a re va r i an ts o f cava -l ie r s a s desc r ibed in Un ea~h edArcana.W h i l ethe i r expe ri ence po in t advancem en t i s i den t i -ca l t o t ha t c l a s s , t he re a r e many imp or t an t d i f -ferences . Read the fol low ing sect ion careful lyto be su re you und e r s t and those d i ff e rences,

    Crown Knigh t M in imum Scores

    S t r eng th 10Inte l l igence 7Wi s d o m 1 0Dexter i ty 8Cons t i t u t ion 10C h a r i s m a N o n 6

    Crown Kn igh t Leve l Tab le

    HitExpe r i ence Dice

    Level Points1 2 ,5002 5 ,0003 10,000 44 18,500 55 37,000 66 85,000 77 140,000 88 220.000 99 300,000 1010 600 ,000 10+ 211 900,00012 1,200.00013 1 ,500,000 10+814 1 ,800 ,000 10+10

    15 2 ,100 ,000 10+1216 2 ,400,000 10+ 1417 2 ,700 ,000 10+1618 3 ,000 ,000 10+18

    dl0s] Ti t le2 Squ i r e o f Crown3 D e f e n d e r o f C r ow n

    K n i g h t o f C r o w nScep te r Kn igh tSh ie ld Kn ig h tSh ie ld o f CrownLord o f Sh ie ldsLord o f CrownMas te r War r io rLord Warr ior

    * The re i s on ly one H igh W ar r io r i n eachOrde r and he i s chosen acco rd ing to t he M ea-sure . Al l o ther K nights who have suff ic ientexper ience points to a t ta in th is level ma y do sobu t r e t a in the t i t l e o f Lord War r io r un t i l sucht ime a s they a re e l ec t ed to t ake the pos i t i on o fHigh War r ior.

    Prof ic iencies W eapon /N o n w e a p o nInitia l 3 / 2

    Ad ded 1 1 pe r 2 l evel s

    Spec ia l Ab i l i t i e s : Un l ike the cava li e r o rpalad in , th is character can use weap on specia l -iza t ion.

    Expe r i ence Po in t s : As fo r a l l Kn igh t s o fSo lamnia , expe r i ence is no t awarded s imp lyfo r k i l l i ng mons te r s and t ak ing t r ea su re .These Kn igh t s a r e r ewarded acco rd ing to howwel l t he i r deeds exempl i fy the c reed o f t heKnigh thood . Any Kn igh t who pe r fo rms h i sdu t i e s t o t he ends de f ined by the Code andthe Measu re wi l l be r ewarded wi th a 10e x p e r i e n c e p o i n t b o n u s a b o v e a n y o t h e rbon use s he no rma l ly receives .

    km ihts of

    S w o R bUpon comple t ing h i s squ i r e du t i e s i n t he

    Orde r o f t he Crown ( r each ing 2d l eve l) , e achKnigh t cand ida t e has t he op t ion o f e i t he ren te r ing tha t Orde r and con t inu ing h i s a l l e -g i ance to t ha t g roup and i t s i dea l s o r o f en t e r-i n g i n t o t h e O r d e r o f t h e S w o r d . T h eambi t ious Kn igh t who wi shes some day toenter the Order of the Rose must f i rs t r i seth rough the Orde r o f t he Sword be fo re app ly -ing to t he Orde r o f t he Rose.

    In ad d i t i on , eve ry cand ida t e who wi shes tojo in the O rde r o f t he Sword mus t f i r s t com-plete a quest . A ccording to the Measure , th ist e s t mus t be a w i tnes sed deed o f he ro i sm andva lo r t ha t upho lds the v i r tues o f Kn igh t lyhonor and good .

    W hen such a deed i s done , t he K n igh t mu s tthen be p re sen ted be fo re a Kn igh t ly Counc i land the re t he t a l e o f h i s deed i s t o ld . The can -d ida t e i s accep ted a s a Kn igh t o f t he O rde r i ft he t a l e and deed a re accep tab le to t he p re s id -ing Lord Kn ig h t f rom the Orde r o f t he Sw ord .I f no Lord Kn igh t i s p re sen t , t hen the h ighes t -r ank ing Kn ig h t o f t he Sword can ad jud ica t e solong as i t i s a lawful counci l of Knights . I f nolawfu l counc i l can be convened , t hen the m a t -ter i s to b e se t as ide unt i l such coun ci l can beconvened . Any Kn igh t cand ida t e who f ee l stha t he has been un jus t ly found w an t ing in h i sdeed and t a l e may t ake the ma t t e r up be fo rethe p re s id ing counc i l o f t he K n igh t s .

    W hi l e K n igh t s o f t h i s o rde r have p rev ious lyl ea rned the i r sk i l ls du r ing the i r t r a in ing wi ththe O rde r o f t he Crown , t hey now beg in the i rs tudies in the basics of heroic honor a nd w or-sh ip o f t he True Gods . The f i r s t du t i e s andta sks o f t he accep ted Kn igh t cand ida t e a r elearning th e bas ic d isc ipl ines of the c ler ics andthe r equ i r emen t s o f t he gods o f good . N oKnigh t w ho e spouses any th ing bu t t he v i r tuesof goo d over evi l or chaos is ever accepted in tothese ranks .

    Al tho ugh K n igh t s o f t he Sword do no ta t t a in power, wea l th , o r pos i t i on in t he wor ld

    as qu ick ly a s those o f t he Orde r o f t he Crown ,they ach ieve these th ings f a s t e r t han theKnig hts of the Rose.

    Af t e r t ak ing the i r i n i t i a l t r a in ing and dem-ons t r a t ing ab i l i ti e s and com mi tm en t s t o t hegods o f good and the i r i dea ls , a Kn igh t o f t heSword who i s o f r