Triump & Despair - Starship Layout (VSD)

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Transcript of Triump & Despair - Starship Layout (VSD)

  • PILOTING&NAVIGATION

    Max.Speed:1 Silhouette:8 Handling: SensorRange:Long

    PlotCourseAverageAstrogationorHardPilotorHardPerceptioncheck.Reducethepenaltyforflyingthroughnavigationalhazardsbypers.

    CopilotAveragePilotingcheck.DowngradethedifficultyofthePilotsnextPilotingcheckby1pers.

    Maneuvers

    Fly/Driveyourshipandrotateupto60degrees.Accelerate/DeceleratespeeduporslowdowntheshipSpeedby1.

    FLIGHTDECK

    Four(4)FlightGroupsofTIE/LNFighters

    Two(2)FlightGroupsofTIE/INInterceptors

    Two(2)FlightGroupofTIE/SABombers

    FourLambdaClassLongRangeShuttles

    COMMUNICATIONS&SCIENCE

    JammingAverageComputerscheck.Ifsuccessful,oneenemyshipmustmakeanAverageComputerschecktousetheircommunicationssystems.IncreasetheDifficultyforeveryadditionalssandincreasethenumberofshipsaffectedbyeverya.

    FireDisciplineHardLeadershiporDisciplinecheck.Ifsuccessful,thenextCrewMembertofireoneoftheshipsweaponsgains.EachadditionalssaffectsonemoreCrewMember.Additionalaaaallowsshipsweaponstodealanadditional1Strainonahit,untilthebeginningofthenextround.

    ScantheEnemyHardPerceptioncheck.Ifsuccessful,learnthebasestatsoftheenemyvehicle.CanspendaatolearncurrentHullDamageandSystemStrainsuffered.

    SliceEnemySystemsHardComputerscheck.Ifsuccessful,reducethedefenseofoneshieldzoneonanenemyvehicleby1for1roundpers.Spendxtodisableweaponssystemsfor1Round.Spendaatoinflict1SystemStrain.

    SpoofMissilesAverageComputerscheckorHardVigilancecheck.Ifsuccessful,thedifficultyofattacksagainstshipbyGuidedweaponsincreasesby1,plusanadditionalupgradeperadditionalss,untilbeginningofnextturn.

    ENGINEERING

    AngleDeflectorShieldstransferShieldsbetweenshieldzones.ThisshouldnotbedoneiftheenemystarshiphasGainedtheAdvantage.

    BoostShieldsHardMechanicscheck.Ifsuccessful,shiptakes1SystemStrainandincreases1shieldzoneby1for1round,plusanadditionalshieldzoneperadditionals.

    DamageControlOnceperEncounter,MechanicscheckoraHardAthleticstorepair1HullTrauma,plus1additionalHullTraumaperadditionalss.HullTrauma59orlessEasyHullTrauma60to119AverageHullTrauma120orgreaterHard

    Forward/Port/Starboard/AftShields: 2/2/2/2Armor:9 Massive:1

    HullTraumaThreshold:120HullTrauma:

    SystemStrainThreshold:50SystemStrain:

    GUNNERYTURRETS

    Silhouette79:Silhouette6:Silhouette5:Silhouette4:Silhouette3:Silhouette2:ConcentratedBarrage:Makeanattackwithaweapongroup.Onahit,spendaatodealadditionaldamagetothetargetequaltothenumberofweaponsintheweapongroup.

    OverwhelmingBarrage:Makeanattackwithaweapongroup.Onahit,spendatodealweaponbasedamagetoanadditionaltargetofthesameattackrolldifficulty.

    BlanketBarrage:MakeanAverage()Gunnerycheckandtreataweapongroupasifithadfired.Onasuccess,smallershipsupgradetheirattacksagainstyourshipfromtheweapongroupsfiringarcandtakehalftheweapongroupsbasedamageontt.aa:Upgradetheattacksanadditionaltime.

    MEDIUMRANGE(5hex)WEAPONRY

    (10)PortQuadLightTurbolasers:DCFireArcForward/PortDamage9+,Breach2;CritaaaLinked3,Slowfiring1

    (10)StarboardQuadLightTurbolasers:DCFireArcForward/StarboardDamage9+,Breach2;CritaaaLinked3,Slowfiring1

    SHORTRANGE(2hex)WEAPONRY

    (10)TractorBeamEmplacements:DCRangeShort;FireArcForward/Port/StarboardDamage;Tractor6

    (20)ConcussionMissileLaunchers:DCbRangeShort;FireArcForwardDamage6+,Breach4;Critaaa,Blast4,Guided3,Slowfiring1

    LONGRANGE(10hex)WEAPONRY

    (10)MediumTwinTurbolasers:DCFireArcForwardDamage10+,Breach3;CritaaaLinked1,Slowfiring1