Triump & Despair - Starship Layout (VSD)
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Transcript of Triump & Despair - Starship Layout (VSD)
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PILOTING&NAVIGATION
Max.Speed:1 Silhouette:8 Handling: SensorRange:Long
PlotCourseAverageAstrogationorHardPilotorHardPerceptioncheck.Reducethepenaltyforflyingthroughnavigationalhazardsbypers.
CopilotAveragePilotingcheck.DowngradethedifficultyofthePilotsnextPilotingcheckby1pers.
Maneuvers
Fly/Driveyourshipandrotateupto60degrees.Accelerate/DeceleratespeeduporslowdowntheshipSpeedby1.
FLIGHTDECK
Four(4)FlightGroupsofTIE/LNFighters
Two(2)FlightGroupsofTIE/INInterceptors
Two(2)FlightGroupofTIE/SABombers
FourLambdaClassLongRangeShuttles
COMMUNICATIONS&SCIENCE
JammingAverageComputerscheck.Ifsuccessful,oneenemyshipmustmakeanAverageComputerschecktousetheircommunicationssystems.IncreasetheDifficultyforeveryadditionalssandincreasethenumberofshipsaffectedbyeverya.
FireDisciplineHardLeadershiporDisciplinecheck.Ifsuccessful,thenextCrewMembertofireoneoftheshipsweaponsgains.EachadditionalssaffectsonemoreCrewMember.Additionalaaaallowsshipsweaponstodealanadditional1Strainonahit,untilthebeginningofthenextround.
ScantheEnemyHardPerceptioncheck.Ifsuccessful,learnthebasestatsoftheenemyvehicle.CanspendaatolearncurrentHullDamageandSystemStrainsuffered.
SliceEnemySystemsHardComputerscheck.Ifsuccessful,reducethedefenseofoneshieldzoneonanenemyvehicleby1for1roundpers.Spendxtodisableweaponssystemsfor1Round.Spendaatoinflict1SystemStrain.
SpoofMissilesAverageComputerscheckorHardVigilancecheck.Ifsuccessful,thedifficultyofattacksagainstshipbyGuidedweaponsincreasesby1,plusanadditionalupgradeperadditionalss,untilbeginningofnextturn.
ENGINEERING
AngleDeflectorShieldstransferShieldsbetweenshieldzones.ThisshouldnotbedoneiftheenemystarshiphasGainedtheAdvantage.
BoostShieldsHardMechanicscheck.Ifsuccessful,shiptakes1SystemStrainandincreases1shieldzoneby1for1round,plusanadditionalshieldzoneperadditionals.
DamageControlOnceperEncounter,MechanicscheckoraHardAthleticstorepair1HullTrauma,plus1additionalHullTraumaperadditionalss.HullTrauma59orlessEasyHullTrauma60to119AverageHullTrauma120orgreaterHard
Forward/Port/Starboard/AftShields: 2/2/2/2Armor:9 Massive:1
HullTraumaThreshold:120HullTrauma:
SystemStrainThreshold:50SystemStrain:
GUNNERYTURRETS
Silhouette79:Silhouette6:Silhouette5:Silhouette4:Silhouette3:Silhouette2:ConcentratedBarrage:Makeanattackwithaweapongroup.Onahit,spendaatodealadditionaldamagetothetargetequaltothenumberofweaponsintheweapongroup.
OverwhelmingBarrage:Makeanattackwithaweapongroup.Onahit,spendatodealweaponbasedamagetoanadditionaltargetofthesameattackrolldifficulty.
BlanketBarrage:MakeanAverage()Gunnerycheckandtreataweapongroupasifithadfired.Onasuccess,smallershipsupgradetheirattacksagainstyourshipfromtheweapongroupsfiringarcandtakehalftheweapongroupsbasedamageontt.aa:Upgradetheattacksanadditionaltime.
MEDIUMRANGE(5hex)WEAPONRY
(10)PortQuadLightTurbolasers:DCFireArcForward/PortDamage9+,Breach2;CritaaaLinked3,Slowfiring1
(10)StarboardQuadLightTurbolasers:DCFireArcForward/StarboardDamage9+,Breach2;CritaaaLinked3,Slowfiring1
SHORTRANGE(2hex)WEAPONRY
(10)TractorBeamEmplacements:DCRangeShort;FireArcForward/Port/StarboardDamage;Tractor6
(20)ConcussionMissileLaunchers:DCbRangeShort;FireArcForwardDamage6+,Breach4;Critaaa,Blast4,Guided3,Slowfiring1
LONGRANGE(10hex)WEAPONRY
(10)MediumTwinTurbolasers:DCFireArcForwardDamage10+,Breach3;CritaaaLinked1,Slowfiring1