Trinity Running Game

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    RUNNING GAME FAMILIESThe easiest way to learn the running game is to understand that all of our runs basicallyfall into one of 4 families, or schemes, or basic ways we assign people to block!

    These basic families are: Gap, Zone, Reach, and Base. If you know which ofthese familiesa play falls into, you have a pretty good idea how were going to get

    defenders blocked!In GAP family plays, frontside blockers block backone Gap, looking for the opportunity todouble team combo on defensive linemen back to linebackers. We will pull one or two blockersfrom the backside to kick out and/or lead through the hole frontside.

    46-47 Counter and 16-17 Counter Trey are our Gap plays

    In ZONE family plays, covered and uncovered linemen work together to get movement on adefensive lineman, working up to the nearest linebacker, stepping frontside to do so.

    42-43 and 18-19 Option are our Zone plays

    In REACHfamily plays, all linemen reach one gap to their frontside, looking to Reach andOvertake a down lineman in front of him, or Reach, Rip, and Run on a wide railroad track tointersect a flowing linebacker.

    44-45 Stretch, 28-29 Jet, and 48-49 Toss are our Reach plays

    On BASE blocked plays, linemen drive block the lineman or linebacker over them. It isgenerally a man on man scheme. Generally, the H-Back is assigned to block a linebackerfrontsidethe lineman whose LB is taken by H blocks backside, potentially using a Slam andSlide on his way.

    12-13 Draw, 21-22 Blast, 23-24 Blast, and 25-26 Lead are Base plays.

    - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

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    - C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

    RUN GAME Summary Table

    PLAYFS

    Tt End

    FS

    Tackle

    FS

    GuardCenter

    BS

    Guard

    BS

    TackleHB CALLS

    12-13

    DRAW

    Pass set/

    Base

    Pass set /

    Base

    Pass set /

    Base

    PS/Base

    Fold if unc

    PS/Base

    Fold 1tech

    PS/Base

    Poss T & GRec. rules

    Throw & GoFoldQB

    16-17

    TREY

    GAP: Arc if

    T unc.

    Gap Far

    LB

    Gap Far

    LB

    Gap Far B:

    Dead if uncLong Trap Pull & Lead Seal BS E

    Arc

    Dbl Lock

    18-19

    OPTION

    Rip down

    to FSLB

    FSLB or

    ZoneZone Zone Zone Zone Support

    BackZone Lock

    Reach

    21-22-23-24BLAST

    Base Base Base Base Base Base BlastFSLB

    Slam &Slide

    25-26

    LEAD

    Down orS/S toFSLB

    Base orDown to

    FSLBBase Base Base Base Kick EMOL

    Slam &

    Slide

    28-29

    JETReach Reach Reach Reach Reach Reach Support

    All Perimetercalls

    42-43

    ZONEZone Zone Zone Zone Zone Zone Seal BS E 79

    44-45

    STRETCHReach Reach Reach Reach Reach Reach Support

    46-47

    COUNTER

    Gap-Near

    LB

    Gap-Near

    LB

    Gap-Near

    LBDead Long Trap

    Punch

    Alert ChopSeal BS E Chop

    48-49

    TOSSReach Reach Reach Reach Reach Reach Support

    All Perimeter

    calls

    12-13

    DRAW

    16-17

    CTR TREY

    18-19

    OPTION

    21-22-23-24

    BLAST

    48-49

    TOSS

    25-26

    LEAD

    28-29

    JET

    42-43

    ZONE

    44-45

    STRETCH

    46-47

    COUNTER

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    12-13 DRAWBase Family

    12 & 13 Draw take advantage of linebackers who get intotheir pass drops too deep too quickly, opening up runninglanes in front of them!

    This is primarily a play we will run against 5 defenders inthe box, unless the 6th defender (a LB) really removeshimself quickly!

    The basic rule for all linemen is to show pass for one count by raising their chest andshowing their hands, then to go drive block the DL or LB over them in whateverdirection that defender wants to go.

    Any time we get a 1 technique or a heavy 2 technique, the Center and Guard willexecute a Fold block to handle that defender and the Middle or Frontside LB!

    The Draw will be a good 1st down or 2nd and long call against people who play heavy

    coverage on those downs!

    KEYS to a successful play:

    The QB does a GREAT job selling pass with his eyes on 1st 2 steps!

    FB stays low and does NOT raise up prior to taking ball!

    Linemen SHOW HANDS to help give LBs the wrong key!

    Linemen use wide splits and good drive blocks to create running

    lanes!

    CALLS/VARIATIONS

    Fold (C & G)Throw & Go (BST)Bob (H-B on BSLB)

    QB

    - t o t a b l e o f c o n t e n t s - - t o m a I n play d I a g r a m -

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    TE

    SSW SR

    12 DRAW v. Split

    CC

    Fold

    T E

    FS Outs: Release inside, Recognition Stalk. UseRoadrunner technique to get him upfield past you, thenreset your hips and stalk him.

    FS Ins: Release inside, Recognition Stalk. UseRoadrunner technique.

    FS TE: Pass set, then Base.

    FS T: Pass set, then Base.

    FS G: Pass set, then Base. MUST dig your man out of thehole!

    CENTER: Pass set, then Base. In an even defense, callFold with G covered by the 1 or 2 technique, Dead Stepback to seal the 1 while the G Folds around to the LB.

    BS G: Pass set, then Base. If covered by a 1 or 2technique, you should get a Fold call, which tells you tostep tightly around the Cs block on the DL, keeping yourshoulders square and blocking the first LB frontside .

    BS T: Pass set, then Base. If you get a Split call, make aThrow and Go call, telling other linemen that you willclub the E after pass-setting and work up to the extra LBon your side.

    BS TE: Pass set, then Base.

    BS Outs: Release inside, Recognition Stalk. UseRoadrunner technique.

    BASE RULES*Block the man on you whichever way he wants to go. Ifuncovered, release to the first LB over to inside you. Usehis leverage & movement against himblock becomes anA, B, or C DRIVE.*You cannot be wrong unless you LOSE CONTACT!

    Drive your feet and finish the block! This is true one-on-one blocking!!

    FB: Step backside, staying low, showing a pass set. As the QBturns to you, give him a good pocket and eye blocks on LBs.Take ball, press the block on the 1st down lineman, make 1 andonly 1 cut off blocks on LBs, then get North & South!.

    QB: Take two full pass drop steps, making eye contact with thebackside LB as you do. As you take your third step, turn to findthe FB, who will be sliding underneath you. Look ball into his

    stomach, follow with your eyes, then set up for passconvincingly.

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

    12-13 DRAW

    Step out low, show pass set

    Throw

    & Go

    BS Ins: Release inside, Recognition Stalk. UseRoadrunner technique.

    Roadrunner

    technique

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    16-17 Counter TreyGap Family

    16 & 17 Counter Trey is a meat and potatoes play thatgives us good blocking angles on the frontside and powerthrough the hole with two pullers from the backside at thepoint of attack!

    We generally like to run this play to a 3 technique side toallow us to get a strong double team to open up the hole!

    This play will always be successful if we do two things: Get MOVEMENT on frontsidedouble teams, and SHUT OFF backside penetration!

    We can and will use a variety of sets and motion to get different people in a positionto help SEAL the backside!

    This play should be very good on any down, at any spot on the field if we execute!

    KEYS to a successful play:

    Frontside blockers are patient on double teams and get movement.

    The C and backside Slot shut down penetration!

    Pulling linemen run full speed courses!

    The Fullback stays in the cheeks of the pulling tackle and makes

    a strong L cut!

    CALLS/VARIATIONS

    Double (FS)Double Lock (FS)

    Arc (TE)Solid

    - t o t a b l e o f c o n t e n t s - - t o m a In play d I a g r a m -

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    TE

    SSW SR

    16 COUNTER TREY v. Split

    CC

    Dead

    T E

    FS Outs: Inside stalk man on. Alert for Bomb call!

    FS Ins: Inside stalk man on.

    FS TE: Gap rulesfar LB. 6 or 9 doesnt count as covered.If T is uncovered call Arc (Arc to support player) or Lockto tell G & T to lock on Dbl b/c youre coming down to LB.

    FS T: Gap rulesfar LB. 4 or 5 doesnt count as covered.FS G: Gap rules far backer

    CENTER: Gap rules. If covered, can stay part of DblCombo unless A or B gap is threatened by a DT or DE. Ifgap isthreatened, make Down call to FSG & Dead block.

    BS G: Pull through hip of C,Long Trap E.M.O.L. frontside.Use inside-out head position & DIG HIM OUT of the hole.BS T: Pull and lead through first available hole on thefrontside to frontside LB. Should maintain a 1 x 1relationship with G to keep from being knocked off.

    Eyeball LB on your course for run-throughs. Keepshoulders on an angle through hole, do not square up!

    BS TE: Punch C gap to EMOL.

    BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block!

    BS Slot: By alignment or motion, seal off E.M.O.L. backside!

    GAP RULES: Far Backer*Frontside linemen responsible for the GAP inside them!First step will always be a 6 flat step to that gap!*If Im uncovered, I call Double and look to try to DoubleCombo with the lineman inside me to the 2nd LB insideus! We will stay on the combo until the LB threatens thehole vertically! If the DL over my man to the insidedisappears inside by alignment or movement, then myblock becomes a Down block to the 2nd LB.*If Im covered by an inside shade, I B Drive him down! If

    he slants away from me, I work up to a LB!*If Im covered by a head-up player or an outside shade, Iexpect a Double call from the man outside of me! Heand I will Double Combo to the first LB inside us! If myman slants inside, it becomes a B Drive block for me!**If I also have a DL on my inside gap, I must call B, B, B! tothe man behind m e to wave of f the Double and tell us both to BDr ive the man inside us!

    *The Center, if uncovered, will always DEAD block with aflat step back to Backside A gap. He must ensure that the1st DL backside does not get penetration!

    FB: Step laterally backside, gather on 2nd step, take handoffdeep over top of QB and get in phase with pulling tackle. L cutand explode off kickout, make final break if needed off Ts blockon LB, get North & South as quickly as possible.QB: Step 5 or 7 oclock opposite call, get depth, turn and hand

    ball to FB. Follow handoff with eyes 1-2 steps, boot out and findE.M.O.L. backside!

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

    16-17 TREY

    Gap

    Double

    L cut off outside foot!

    Gap

    Stay in the cheeks of the T...

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    18-19 OptionZone Family

    18-19 Option is an all-purpose, simple Option play thatallows us to improve our blocking angles by optioning adefender (the End Man On the Line of Scrimmage) insteadof blocking him!

    This is a very useful play against any type of man-undercoverage, and will be one of our #1 checks at the line ofscrimmage away from an overloaded sideit gives us an

    easy way to take advantage of defensive mistakes!

    We can use 18-19 in a number of situations depending on what were seeingdefensively, but it can certainly be an effective Red Zone play, Goal Line play, and is agreat tool on any blitz down!

    KEYS to a successful play:

    Penetration is shut off from the frontside guard back!

    The FS Tackle or TE gets a good rip & takes a good angle to seal

    the FS LB!

    The QB gets depth and takes a good attack angle at the DE!

    The Fullback stays in pitch phase on his Tether!

    CALLS/VARIATIONS

    CrackDoor

    Reach (Block just like 44-45,option support defender)

    - t o t a b l e o f c o n t e n t s - - t o m a I n play d I a g r a m -

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    TE

    SSW SR

    18 OPTION v. Split

    CC

    Team

    T E

    FS Outs: Outside stalk man on. Alert for Bomb call!

    FS Ins: Outside stalk man on. KEY block! Must maintain!

    FS TE: Rip inside E.M.O.L., waddle up, pick off 1st LB inside

    you. If you think youll have trouble cutting off his pursuit,call Back to tell FS T/G that youre going to the 2d LB back!

    FS T:If no TE is outside you, rip through DL over you, pickoff first flowing LB that shows insde you at the 2nd level.Alert BACK call v. wide or fast 1st LB (see TE rules).

    FS G: Zone rules. Alert BACK call!CENTER: Zone rules. If TEAMING w/BSG, call LOCK ifno LB to combo back to and stay on the double team!

    BS G: Zone rules, alert to make or receive a LOCK call.

    BS T: Zone rules, alert to receive LOCK call.

    BS TE: Zone rules, alert to receive LOCK call.

    BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!BS Slot: Inside cut off the man over you..

    ZONE RULES*If Im covered, and the next man back is covered, I callSOLO and drive block the man over me. My first stepwill be 6 inches!

    *If Im covered, and the next man back is uncovered, I callTEAM... he & I work together to block the down linemanon me and the nearest LB. My first step will be 6 inches!

    *If Im uncovered, I expect a TEAM call from the man infront of me! My first step will be 12 inches!*TEAM blocks stop penetration!

    *Frontside TEAM blockers must combo to the first LB behindthe one the TE is blocking! Be alert for a BACK call which putsyou on the frontside most LB!

    FB: Pause, get in and stay in option phase with QB, as if tied tohim on a 5 yard tether, slightly out in front. Upon getting pitch,think hash-numbers-sideline off the block on the CB. If youdont get it early, stay in pitch phase until the whistle blows.

    QB: Pre-read E.M.O.L to know where your option key is.Check step back, getting depth on 1st step, then attackdownhill to outside shoulder of E.M.O.L. We WANT to pitchthe ball! If you get him pinned or drawn to you, step off theimpact line, make a good pitch with eyes and wrist snap. Ifhe feathers, turn N/S decisively, cover ball, drop shoulders.

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

    18-19 OPTION

    Team

    H (BF/Wing/Slot): Get on the next RR track outside the T /TEand block support. Attack his outside shoulder, maintain

    contact, drive to sideline if he widens .Crack tells you toblock the CB.

    4-5 yd

    TETHER

    If you have a TE outside you, use Zone rules , alert BACK.

    Lock

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    21-22-23-24 BLAST

    25-26 LEADBase Family

    21-22, 23-24, and 25-26 are all hardball plays that employman-on-man drive blocking, and allow us to control thegame physically! They are run from 2-back sets or single-back sets where a man in motion acts as the second back!

    21-22 and 23-24are referred to as Blast plays because the H-Back leads up on thefrontside Linebacker; 25-26is known as aLead play because H kicks out the EndMan on the Line of scrimmage.

    We will run 21-22 to a 3 technique; 23-24 to a 1 technique; 25-26 anytime we feel aDef. End is playing too wide and/or upfield and giving us a good kick out angle.

    Anyone whose normal Base assignment is taken by a Blasting or Leading H-Backworks back to the first LB backside!

    Anyone working back to a LB can Slam a DL on his way back to help his buddy!This is NOT a combo as he Slides off to the LB after one good punch!

    KEYS to a successful play:

    The offensive line makes this play a very personal matter and

    drives each of their men downfield until the whistle blows!

    The leading H-Back takes the proper course, plays with a low pad

    level, and gets movement with his Lead or Blast block.

    The Fullback picks his hole, lowers his pads, and finishes the run!

    CALLS/VARIATIONS

    FoldSlam & Slide

    Wham (Y takes on Hs job)

    - t o t a b l e o f c o n t e n t s - - t o 25-26 LEAD d I a g r a m -- t o 21-22-23-24 BLAST d I a g r a m -

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    T TE E R

    W SSS

    FS Outs: Inside stalk man on. Alert for Bomb call!

    C

    FS Ins: Inside stalk man on.

    FS TE: Base.

    FS T: Base.

    FS G: Base.

    CENTER: Base. Can call Fold to a Backside 1technique if you think the angle is better.

    BS G: Base. Can request a Fold from the Center ifyoure having a tough time digging the 1 technique out.

    BS T: Base.

    BS TE: Base.

    BS Outs: Convoy middle 1/3. Alert for BOMB situations.

    BS Ins: Inside stalk the man over you. Cut him off.

    FB: Deepen as much as your speed allows. Follow the courseof the H-B into the hole, make one cut off his block on the LB,drop your pads and finish the run North & South. Do NOT getcute. Steps for 23-24 are exactly like 43-42. First step for 21-22is a drop step in place with your frontside foot.

    QB: Get the ball to the FB as deep as possible, look it intohis pocket, follow for 1-2 steps, boot out. Steps on 23-24 arethe same 5oclock/7 oclock steps you use on 43-42; on 21-22, step almost straight behind you to 7:30 or 5:30 to clear a

    path along the midline for the H-B and FB.

    C

    BASE RULES*Block the man on you whichever way he wants to go. Ifuncovered, release to the first LB over to inside you. Usehis leverage & movement against himblock becomes anA, B, or C DRIVE.*If the man in your Base rule happens to be the man theH-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 25-26), work back to the next LB backside!*Any blocker working back to a LB should take a 6 stepinside first! If the lineman inside you has a head-up or

    outside down lineman on him, Slam that lineman andSlide off to your LB! This is NOT a Combo for movement!*You cannot be wrong unless you LOSE CONTACT!Drive your feet and finish the block! This is true one-on-one blocking!!

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

    21-22 23-24 BLAST

    21 & 23 BLAST v. Split

    ONE cut,

    DROP your pads,

    FINISH the run North & South!

    H: BLAST the FS LB out of the hole! Course on 21-22 isright off Cs hip; off Gs outside hip in 23 -24. Lower pads,deliver a blow through your hips, finish with your feet!

    Possible

    Slam &

    Slide

    LEGEND

    Courses for 21-22

    Courses for 23-24

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    T TE E R

    W SSS

    FS Outs: Inside stalk man on. Alert for Bomb call!

    C

    FS Ins: Inside stalk man on.

    FS TE: Base. Your man could well be the H-Bs.

    FS T: Base. Your man could well be the H-Bs.

    FS G: Base.

    CENTER: Base. Can call Fold to a Backside 1technique if you think the angle is better.

    BS G: Base. Can request a Fold from the Center ifyoure having a tough time digging the 1 technique out.

    BS T: Base.

    BS TE: Base.

    BS Outs: Convoy middle 1/3. Alert for BOMB situations.

    BS Ins: Inside stalk the man over you. Cut him off.

    FB: Deepen as much as your speed allows. Lateral step,crossover, attack Hs inside leg, eye block on FSLB as you do.Make a strong L cut off Hs block up into the hole, cuttingstraight up if no one crosses your face, or back one lane ifFSLB crosses you. Explode through the hole & finish the play!

    QB: Get the ball to the FB as deep as possible, look it intohis pocket, follow for 1-2 steps, boot out. Steps on 23-24 arethe same 5oclock/7 oclock steps you use on 43-42; on 21-22, step almost straight behind you to 7:30 or 5:30 to clear a

    path along the midline for the H-B and FB.

    C

    BASE RULES*Block the man on you whichever way he wants to go. Ifuncovered, release to the first LB over to inside you. Usehis leverage & movement against himblock becomes anA, B, or C DRIVE.*If the man in your Base rule happens to be the man theH-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 25-26), work back to the next LB backside!*Any blocker working back to a LB should take a 6 stepinside first! If the lineman inside you has a head-up or

    outside down lineman on him, Slam that lineman andSlide off to your LB! This is NOT a Combo for movement!*You cannot be wrong unless you LOSE CONTACT!Drive your feet and finish the block! This is true one-on-one blocking!!

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

    25-26 LEAD

    25 LEAD v. Split

    L cut off Hs block just

    as you would on 46-47!

    H: LEAD the play through the inside earhole of the E.M.O.L!Take a tight course right off FST/TEs outside hip, keep

    inside leverage on EMOL, kick him out, finish with feet, workyour butt out of the hole!

    Possible

    Slam &

    Slide

    Man in baserule is Hs!

    Possible

    Slam &

    Slide

    Go to LB!

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    T TE E

    R

    S WMC C

    J

    T TS

    W

    R

    Z M

    N

    C C

    J

    N TT E

    RW S

    E

    C C

    J

    Right Wide Y5 25 Wham v. Bear

    T TE EW

    M SR

    C C

    J

    Slot Rt Split (Gun) 26 Lead v. Split

    I Larry 21 Blast v. EvenLex Under 23 Alley v. Odd

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    28-29 JetReach Family

    28-29 Jet is a FAST way to attack the perimeter and get anathlete running in open space! The pace of the play makesblocking for frontside linemen much easier! The anglesinvolved make pursuit for enemy linebackers much harder!

    Ball carriers must recognize that, while blocked like otherReach family plays, this is different for them because it isa true SPRINT to the corner! We do not want to cut up on

    this play until weve reached the edge of the field!We can use a number of formation variations and perimeter blocking adjustments toshorten the defensive edge and help the outside blockers do their jobs moreeffectively! Crack, Door, and Ed schemes are examples of this, as are differenttypes of Squeeze sets.

    Anytime we face a team that relies on interior blitzes, doesnt pursue well, or haslimited team speed, we will run this play heavily. It can be used from Goalline to

    Goalline, and on virtually any down and distance up to 3rd and Long!

    KEYS to a successful play:

    The FS Tackle or TE takes a GREAT 1st step and shuts off any

    upfield push by the E.M.O.L.!

    Perimeter blockers time blocks and maintain contact!

    The QB times his motion and snap effectively!

    The ball carrier trusts his speed and doesnt try to cut up early!

    CALLS/VARIATIONSCrackDoorEd

    Cross48-49 (Jet to F)

    - t o t a b l e o f c o n t e n t s - - t o m a I n play d I a g r a m -

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    SSR

    29 JET v. Split

    CC

    BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!

    Ball Carrier: Jet motion on QBs heel, get to full speed bythe snap. Take handoff and SPRINT for the cornerTRUSTYOUR SPEED! Read block on CB. May use dip to set up.

    FB: Run a 42-43 course right through the inside leg of theoffensive tackle. Roll over the ball HARD as the QB passesyou, get tackled. YOU must adjust your course to the QB, notthe other way around. If Offset to playside in Strong, Soft,or Split, use Hs Backfield arc blocking rules!

    QB: Give BS slot the heel, time up snap so that hes gettingto the BST as the ball is snapped. Step to 6 oclock withbackside foot, look ball into Slots stomach, step tight to FBthen set up behind FS guard exactly as you would for play

    action, eyeing the Dig and Post area.

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

    28-29 JET

    H (Backfield): Cheat alignment up & outside; arc to blocksupport. On Crack call, arc to block Cornerback

    FS Outs: Outside stalk man on. Alert for Bomb call!

    FS Ins: Outside stalk man on. KEY block! Must maintain!

    FS TE: Reach rules!

    FS T: Reach rules!

    FS G: Reach rules!

    CENTER: Reach rules!

    BS G: Reach rules!

    BS T: Reach rules! 5 tech doesnt count as covered!BS TE: Reach rules! 9 tech doesnt count ascovered. Get downfield!

    REACH RULES*Basic premise is to REACH one gap in front of us!

    *If Im uncovered, I plan to REACH and OVERTAKE the down

    lineman in front of me. If that man slants away to the railroad

    track of the blocker in front of me, I stay on MY wide railroad

    track and RUN up to a linebacker.

    *If Im covered, I first identify whether theres a down lineman

    the gap in front of meif he is, then I plan REACH and

    OVERTAKE him. If not, then I will REACH, RIP through the man

    over me, and RUN on my railroad track up to any 2nd or 3d level

    player that first shows up on my course!

    *COVERED linemen should cut their split if possible!

    *All linemen: LOSE ground to GAIN an angle!

    *Stay on your RAILROAD track on a wide angle!

    TE

    W S

    T E

    *Bal l Carr ier is the inside mos t receiver off the bal l by form ation.

    Jet mot ion is understoodand doesnt need to be called!

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    42-43Zone Family

    42-43 is a true Inside Zone play in which covered anduncovered linemen team to double and get movement ona down defensive man, and step off to a linebacker late!This allows us to push the line of scrimmage back and givethe ball carrier running lanes!

    This is a persistenceplayit forces the linebackers to beperfect every time. Many times it will go for 3, 4, and 5

    yards a number of times in a row, then suddenly start tobreak for big chunks as we wear people down!

    The ball carrier must be patient initially to let the play develop! The longer he canpress the play into the L.O.S., the longer the double teams have to get movement,and the more the LBs will move and create running lanes! However, once he makeshis cut the running back must explode into another gear and get through the hole!.

    The simplicity of the blocking rules allows us to run this play against any front we

    see with minimal adjustmentsit also means we can run it from anyformation!

    KEYS to a successful play:

    OL talksat the L.O.S. & gets married up to defenders properly!

    Linemen get movement on down linemen and dont step off double

    teams too early!

    FB presses the L.O.S., has great vision, is patient to the L.O.S.,

    then explodes through the hole!

    CALLS/VARIATIONS

    TeamSolo79

    - t o t a b l e o f c o n t e n t s - - t o m a I n play d I a g r a m -

  • 7/28/2019 Trinity Running Game

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    T TE E

    SSW SR

    FS Outs: Inside stalk man on. Alert for Bomb call!

    C

    FS Ins: Inside stalk man on.

    FS TE: Zone rules.

    Alert to 79 call: Block out to the 9, bring T to 7

    FS T: Zone rules. Alert 79 call by TE, telling you toinside drive block the 7 technique.

    FS G: Zone rules.

    CENTER: Zone rules. If covered, maintaining contact isthe keydrive man past hole if you cannot reach him!

    BS G: Zone rules. Backside blocks are a BIG deal!They can be the difference between 4 yards and 20!

    BS T: Zone rules. 5 tech doesnt count as covered.

    BS TE: Zone rules: 9 tech doesnt count as covered.

    BS Outs: Convoy middle 1/3. Alert for BOMB situations.

    BS Ins: Inside stalk the man over you. Cut him off.

    FB: Align at 6 1/2 yds. Lateral step with your frontside foot,crossover, then step and attack the inside leg of the offensivetackle. Slow to the hole, explode through the hole. Cut backone lane for each man that crosses your face, but dont cutuntil youre up into the line of scrimmage.

    QB: Front out to 7 or 5 oclock, get ball to FB DEEP. Lookthe ball in, you are responsible for the mesh. Hesitate &follow ball with your eyes, then boot out hard, snap head to

    find EMLOS as you do for possible Boot/Naked.

    SoloTeam

    C

    ZONE RULES*If Im covered, and the next man back is covered, I callSOLO and drive block the man over me. My first stepwill be 6 inches!

    *If Im covered, and the next man back is uncovered, I callTEAM... he & I work together to block the down linemanon me and the nearest LB. My first step will be 6 inches!

    *If Im uncovered, I expect a TEAM call from the man infront of me! My first step will be 12 inches!

    *COVERED linemen: Reduce split! Aiming point is outsidearmpit! MUST maintain contact!

    *TEAM blocks get movement, stay on double team until LBsthreaten the window vertically up into the hole!

    *BACKSIDE linemen must WALL down defenders & not let themcross your face!

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

    42-43

    43 v. Split

    Team

    S L O W

    to the hole...

    EXPLODE through it!

    H (Backfield/Slot): Hard fill in backside C gap right off OTscheek; Seal the end defender on the L.O.S. inside out

  • 7/28/2019 Trinity Running Game

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    44-45 StretchReach Family

    44-45 is one of our core or bread and butter plays! Itgets us to the edge of the field with a lot of power!

    The basic premise of the play is to get our entire backfieldand line on a wide railroad track, force the defense tostretch quickly, then either beat them to a corner with ashow of force or cut up into a lane that they create whenthey pursue incorrectly!

    We can use a number of formation variations and perimeter blocking adjustments toshorten the defensive edge and help the outside blockers do their jobs moreeffectively! Crack, Door, and Alley schemes are examples of this, as aredifferent types of Squeeze sets. We can also use special Wing calls with the H-Back to help secure the End Man on he Line to get the play started (Clamp, Chip)

    44-45 is effective to wide field or the boundary, and if we find a DE or perimeter force

    player thats weak, we will pound him with this ball play over and over!

    KEYS to a successful play:

    Uncovered linemen overlap their partner in front of them to

    keep from being split by penetrating defenders!

    Linemen stay on WIDE railroad tracks!

    The FB SPRINTS to his sprint spot and stretches the defense!

    Wide blockers make good use of different calls, maintain contact!

    CALLS/VARIATIONS

    Perimeter calls: Door, Crack,Alley, Bomb, etc.

    - t o t a b l e o f c o n t e n t s - - t o m a I n play d I a g r a m -

  • 7/28/2019 Trinity Running Game

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    TE

    SSW SR

    45 STRETCH v. Split

    CC

    T E

    FS Outs: Outside stalk man on. Alert for Bomb call!

    FS Ins: Outside stalk man on. KEY block! Must maintain!

    FS TE: Reach rules!

    FS T: Reach rules!

    FS G: Reach rules!

    CENTER: Reach rules!

    BS G: Reach rules!

    BS T: Reach rules! 5 tech doesnt count as covered!

    BS TE: Reach rules! 9 tech doesnt count ascovered. Get downfield!

    BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!

    BS Slot: Inside cut off the man over you..

    REACH RULES*Basic premise is to REACH one gap in front of us!

    *If Im uncovered, I plan to REACH and OVERTAKE the down

    lineman in front of me. If that man slants away to the railroad

    track of the blocker in front of me, I stay on MY wide railroad

    track and RUN up to a linebacker.

    *If Im covered, I first identify whether theres a down lineman

    over the man in front of meif he is, then I plan REACH and

    OVERTAKE him. If not, then I will REACH, RIP through the man

    over me, and RUN on my railroad track up to any 2nd or 3d level

    player that first shows up on my course! I only run once mybuddy from behind takes over and yells GO!

    *COVERED linemen should cut their split if possible!

    *All linemen: LOSE ground to GAIN an angle!

    *Stay on your RAILROAD track on a wide angle!

    FB: Lateral step & sprint to a spot 2 yds outside where the TEis or would bekey the blocks on E.M.O.L & support. Stay on asprint to the sidelines unless he skates across your face. Ifhe crosses face, plant sharply on outside foot and cut up North& South. This is a cut up play, not a cut back play!

    QB: Depart at approximately 4 oclock or 8 oclock, sprint tomeet the FB, ball extended. YOU are responsible for theexchange so he can eye his readlook it in and follow hispath 1-2 steps before you set up behind the OT as you would

    on play action.

    - C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -

    44-45 STRETCH

    H (BF/Wing/Slot): Get on the next RR track outside the T /TEand block support. Attack his outside shoulder, maintaincontact, drive to sideline if he widens .Can act as a lineman &use zone rules at times from Wing & Slot. Crack tells you toblock the CB. Clamp tells you to double with T/TE on theoutside shoulder of the E.M.O.L.

    2 yds

    outside TE

  • 7/28/2019 Trinity Running Game

    20/23

    46-47 CounterGap Family

    46-47 Counter is our ATTITUDE play! It is the run that wewill establish against any defense each game no matter

    what they try and do to us! We will be so good at this playthat we can impose it on any defense!

    The basic idea of the play is to block down one gap on thefrontside to get good angles and create a wall, and pullfrom the backside to kick out the defensive end to divide

    the defense! The running back must set up the block onthe end, use the down blocks on linebackers, and make astrong cut North and South through the hole!

    Because of the angles involved, we prefer to run this play to the 1 technique!

    This is a goalline to goalline play! It is most effective against LBs who overreact totheir initial key, and D Ends who play too far upfield. We can run it from virtually anyof our sets, 1- or 2-back!

    KEYS to a successful play:

    Frontside linemen take a GREAT 1st STEP to their gap to shut off

    penetration!

    The pulling guard runs a full-speed course INTO THE LINE and

    digs out the E.M.O.L.!

    The FB sets up the trap block, sees lanes, & makes a great L cut!

    CALLS/VARIATIONS

    HBobChop

    - t o t a b l e o f c o n t e n t s - - t o m a I n play d I a g r a m -

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  • 7/28/2019 Trinity Running Game

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    48-49 TossReach Family

    The Toss is an effective companion to the 44-45 Stretchplay. The blocking is exactly the same up front, but the

    method of delivering the ball different! It allows us tochallenge the edge of the defensive front just a bit quicker!

    This play is an excellent way to attack LBs who do not fastflow and/or read keys well!

    Like 28-29 Jet, Toss can use a number of formation variations and perimeter blockingadjustments to shorten the defensive edge and help the outside blockers do their

    jobs more effectively! Crack, Door, Cross, and Ed schemes are examples ofthis, as are different types of Squeeze sets. Receivers must make use of these forthe play to be successful!

    KEYS to a successful play:

    RB gets ON THE EDGE in a hurry!

    Linemen stay on a wide railroad track and get to flowing

    linebackers!

    Receivers match the best perimeter blocking scheme to what they

    see and EXECUTE it!

    CALLS/VARIATIONS

    ExpressEd/Eddie

    CrackDoor

    - t o t a b l e o f c o n t e n t s - - t o m a I n play d I a g r a m -

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    TE

    SSW SR

    48 TOSS v. Split

    CC

    T E

    FS Outs: Outside stalk man on. Alert for Bomb call!

    FS Ins: Outside stalk man on. KEY block! Must maintain!

    FS TE: Reach rules!

    FS T: Reach rules!

    FS G: Reach rules!

    CENTER: Reach rules!

    BS G: Reach rules!

    BS T: Reach rules! 5 tech doesnt count as covered!

    BS TE: Reach rules! 9 tech doesnt count ascovered. Get downfield!

    BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block!

    BS Ins: Inside cut off the man over you..

    REACH RULES*Basic premise is to REACH one gap in front of us!

    *If Im uncovered, I plan to REACH and OVERTAKE the down

    lineman in front of me. If that man slants away to the railroad

    track of the blocker in front of me, I stay on MY wide railroad

    track and RUN up to a linebacker.

    *If Im covered, I first identify whether theres a down lineman

    over the man in front of meif he is, then I plan REACH and

    OVERTAKE him. If not, then I will REACH, RIP through the man

    over me, and RUN on my railroad track up to any 2nd or 3d level

    player that first shows up on my course! I only run once my

    buddy from behind takes over and yells GO!

    *COVERED linemen should cut their split if possible!

    *All linemen: LOSE ground to GAIN an angle!

    *Stay on your RAILROAD track on a wide angle!

    FB: Pre-read alignment of E.M.O.L. and support. trappersarc, look toss in & sprint to a spot 2 yds outside where the TEis or would bekey the blocks on E.M.O.L & support. Stay on asprint to the sidelines unless he skates across your face. Ifhe crosses face, plant sharply on outside foot and cut up North& South. This is a cut up play, not a cut back play!

    QB: Reverse out tightly and make a soft, end-over-end tossinto the FBs outside armpit, following the toss with youreyes until the back has secured it and taken a step. Boot out

    deep, find E.M.O.L.

    48-49 TOSS

    H (BF/Wing/Slot): Get on the next RR track outside the T /TEand block support. Attack his outside shoulder, maintaincontact, drive to sideline if he widens .Can act as a lineman &use zone rules at times from Wing & Slot. Crack tells you toblock the CB. Clamp tells you to double with T/TE on the

    outside shoulder of the E.M.O.L.

    2 yds

    outside TE