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Trieste, October 19, 2006
Time Scales in Evolutionary Dynamics Angel Sánchez
Grupo Interdisciplinar de Sistemas Complejos (GISC)Departamento de Matemáticas – Universidad Carlos III de Madrid
Instituto de Biocomputación y Física de Sistemas Complejos (BIFI)Universidad de Zaragoza
with Carlos P. Roca and José A. Cuesta
Time Scales in Evolution 2
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Trieste, October 19, 2006
Cooperation: the basis of human societies
• Occurs between genetically unrelated individuals
Anomaly in the animal world:
Time Scales in Evolution 3
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Trieste, October 19, 2006
Cooperation: the basis of human societies
• Shows high division of labor
Anomaly in the animal world:
Time Scales in Evolution 4
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Cooperation: the basis of human societies
• Valid for large scale organizations…
Anomaly in the animal world:
…as well as hunter-gatherer groups
Time Scales in Evolution 5
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Cooperation: the basis of human societies
Some animals form complex societies…
…but their individuals are genetically related
Time Scales in Evolution 6
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Altruism: key to cooperation
Altruism:
fitness-reducing act that benefits others
Pure altruism is ruled out by natural selection acting on individuals á la Darwin
Time Scales in Evolution 7
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He who was ready to sacrifice his life (…), rather than betray his comrades, would often leave no offspring to inherit his noble nature… Therefore, it seems scarcely possible (…) that the number of men gifted with such virtues (…) would be increased by natural selection, that is, by the survival of the fittest.
Charles Darwin (Descent of Man, 1871)
How did altruism arise?
Time Scales in Evolution 8
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Altruism is an evolutionary puzzle
Time Scales in Evolution 9
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A man who was not impelled by any deep, instinctive feeling, to sacrifice his life for the good of others, yet was roused to such actions by a sense of glory, would by his example excite the same wish for glory in other men, and would strengthen by exercise the noble feeling of admiration. He might thus do far more good to his tribe than by begetting offsprings with a tendency to inherit his own high character.
Charles Darwin (Descent of Man, 1871)
Group selection? Cultural evolution?
Time Scales in Evolution 10
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Answers to the puzzle… Kin cooperation (Hamilton, 1964)
common to animals and humans alike Reciprocal altruism in repeated interactions
(Trivers, 1973; Axelrod & Hamilton, 1981)
primates, specially humans Indirect reciprocity (reputation gain)
(Nowak & Sigmund, 1998)
primates, specially humans
None true altruism: individual benefits in the long run
Time Scales in Evolution 11
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… but only partial! Strong reciprocity (Gintis, 2000; Fehr, Fischbacher & Gächter,
2002) typically human (primates?)
altruistic rewarding: predisposition to reward others for cooperative behavior
altruistic punishment: propensity to impose sanctions on non-cooperators
Strong reciprocators bear the cost of altruistic acts even if they gain no benefitsHammerstein (ed.), Genetic and cultural evolution of cooperation (Dahlem Workshop Report 90, MIT, 2003)
Time Scales in Evolution 12
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One of the 25 problems for the XXI century:
E. Pennisi, Science 309, 93 (2005)“Others with a more mathematical bent are applying evolutionary game theory, a modeling approach developed for economics, to quantify cooperation and predict behavioral outcomes under different circumstances.”
Time Scales in Evolution 13
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Evolution• There are populations of reproducing
individuals• Reproduction includes mutation• Some individuals reproduce faster than
other (fitness). This results in selectionGame theory
• Formal way to analyze interactions between agents who behave strategically (mathematics of decision making in conflict situations)
• Usual to assume players are “rational”• Widely applied to the study of economics, warfare,
politics, animal behaviour, sociology, business, ecology and evolutionary biology
Time Scales in Evolution 14
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• Everyone starts with a random strategy• Everyone in population plays game against everyone
else• Population is infinite• Payoffs are added up• Total payoff determines the number of offspring:
Selection• Offspring inherit approximately the strategy of their
parents: Mutation
John Maynard Smith 1972(J.B.S. Haldane, R. A. Fisher, W. Hamilton, G. Price)
Evolutionary Game TheorySuccessful strategies spread by natural selectionPayoff = fitness
Time Scales in Evolution 15
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replicator-mutator Price equationreplicator-mutator Price equation
QuasispeciesequationQuasispeciesequation
Lotka-VolterraequationLotka-Volterraequation
Adaptive dynamicsAdaptive dynamics
Game dynamical equationGame dynamical equation
replicatorPrice equationreplicatorPrice equation
Replicator-mutator equationReplicator-mutator equation
Price equationPrice equation
Equations for evolutionary dynamics
Time Scales in Evolution 16
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Case study on strong reciprocity and altruistic
behavior:
Ultimatum Games, altruism and individual
selection
Time Scales in Evolution 17
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The Ultimatum Game(Güth, Schmittberger & Schwarze, 1982)
experimenter
proposerresponder
M euros
M-u uOK
uM-u
NO
0 0
Time Scales in Evolution 18
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Experimental resultsExtraordinary amount of dataCamerer, Behavioral Game Theory (Princeton University Press, 2003)
Henrich et al. (eds.), Foundations of Human Sociality : Economic Experiments and Ethnographic Evidence from Fifteen Small-Scale Societies (Oxford University Press, 2004)
“At this point, we should declare a moratorium on creating ultimatum game data and shift attention towards new games and new theories.”
Time Scales in Evolution 19
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What would you offer?
Time Scales in Evolution 20
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Experimental results• Proposers offer substantial amounts
(50% is a typical modal offer)• Responders reject offers below 25% with high
probability• Universal behavior throughout the world• Large degree of variability of offers among
societies (26 - 58%)
Rational responder’s optimal strategy: accept anything
Rational proposer’s optimal strategy: offer minimum
Time Scales in Evolution 21
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Model
...... N players
player i
ti , oi : thresholds (minimum share
player i accepts / offers)
fi : fitness (accumulated capital)M monetary units (M=100)
A.S. & J. A. Cuesta, J. Theor. Biol. 235, 233 (2005)
Time Scales in Evolution 22
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op tr <
Game event
...... N players
proposer responder
op
fp
tr
fr
op
tr
≥
+M-op
+op
Time Scales in Evolution 23
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t, omin
fmin
t’, o’max
fmax
new player
Reproduction event (after s games)
...... N players
minimum fitness
maximum fitness
t, omax
fmax
mutation: t’, o’max= t, omax ± 1
(prob.=1/3)
Time Scales in Evolution 24
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N =1000, 109 games, s = 105, ti = oi =1 initial condition
accept
offer
Slow evolution (large s)
Time Scales in Evolution 25
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N =1000, 106 games, s =1, uniform initial condition
accept
offer
Fast evolution (small s)
Time Scales in Evolution 26
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Adaptive dynamics (“mean-field”) results
• Results for small s (fast selection) differ qualitatively
• Implications in behavioral economics and evolutionary ideas on human behavior!
Time Scales in Evolution 27
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Selection/reproduction interplay in simpler
settings:
Equilibrium selection in
2x2 games
Time Scales in Evolution 28
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Select one, proportional to fitnessSubstitute a randomly chosen individual
Moran Process
Game eventChoose s pairs of agents to play the game between reproduction events
Reset fitness after reproduction
2x2 game
P. A. P. Moran, The statistical processes of evolutionary theory(Clarendon, 1962)
P. A. P. Moran, The statistical processes of evolutionary theory(Clarendon, 1962)
C. P. Roca, J. A. Cuesta, A. Sánchez, Phys. Rev. Lett. 97, 158701 (2006)
Time Scales in Evolution 29
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Fixation probabilityProbability to reach state N when starting from state i =1
0i Ni 1i
Absorbing states
1-x11-x1 x1x1
Time Scales in Evolution 30
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Fixation probabilityProbability to reach state N when starting from state n
Time Scales in Evolution 31
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Fixation probabilityProbability to reach state N when starting from state n
Time Scales in Evolution 32
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Fixation probabilityProbability to reach state N when starting from state n
Number of games s enters through transition probabilities
Time Scales in Evolution 33
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Fixation probabilityProbability to reach state N when starting from state n
Fitness: possible game sequences times corresponding payoffs per population
Time Scales in Evolution 34
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Example 1: Harmony game
Payoff matrix:
Unique Nash equilibrium in pure strategies: (C,C)(C,C) is the only reasonable behavior anyway
Time Scales in Evolution 35
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Example 1: Harmony games infinite (round-robin, “mean-field”)
Time Scales in Evolution 36
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Example 1: Harmony games = 1 (reproduction following every game)
Time Scales in Evolution 37
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Example 1: Harmony gameConsequences
•Round-robin: cooperators are selected•One game only: defectors are selected!•Result holds for any population size
•In general: for any s, numerical evaluation of exact expressions
•Round-robin: cooperators are selected•One game only: defectors are selected!•Result holds for any population size
•In general: for any s, numerical evaluation of exact expressions
Time Scales in Evolution 38
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Example 1: Harmony gameNumerical evaluation of exact expressionsNumerical evaluation of exact expressions
Time Scales in Evolution 39
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Example 2: Stag-hunt game
Payoff matrix:
Two Nash equilibria in pure strategies: (C,C), (D,D)Equilibrium selection depends on initial condition
Time Scales in Evolution 40
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Example 2: Stag-hunt gameNumerical evaluation of exact expressionsNumerical evaluation of exact expressions
Time Scales in Evolution 41
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Example 3: Snowdrift game
Payoff matrix:
One mixed equilibrium
Replicator dynamics goes always to mixed equilibriumMoran dynamics does not allow for mixed equilibria
Time Scales in Evolution 42
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Example 3: Snowdrift gameNumerical evaluation of exact expressionsNumerical evaluation of exact expressions
Time Scales in Evolution 43
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Example 3: Snowdrift gameNumerical evaluation of exact expressionsNumerical evaluation of exact expressions
s = 5
s = 100
Time Scales in Evolution 44
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Example 4: Prisoner’s dilemma
Payoff matrix:
Paradigm of the emergence of cooperation problem
Unique Nash equilibrium in pure strategies: (C,C)
Time Scales in Evolution 45
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Example : Prisoner’s dilemmaNumerical evaluation of exact expressionsNumerical evaluation of exact expressions
Time Scales in Evolution 46
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Results are robust
Increasing system size does not changes basins of attrractions, only sharpens the transitionsSmall s is like an effective small population, because inviduals that do not play do not get fitnessIntroduce background of fitness: add fb to all payoffs
Time Scales in Evolution 47
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Background of fitness: Stag-hunt gameNumerical evaluation of exact expressionsNumerical evaluation of exact expressions
fb = 0.1
fb = 1
Time Scales in Evolution 48
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• In general, evolutionary game theory studies a limit situation: s infinite! (every player plays every other one before selection)
• Number of games per player may be finite, even Poisson distributed
• Fluctuations may keep players with smaller ‘mean-field’ fitness alive
• Changes to equilibrium selection are non trivial and crucial
Conclusions
New perspective on evolutionary game theory: more general dynamics, dictated by the specific application (change focus from equilibrium selection problems)
Time Scales in Evolution 49
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C. P. Roca, J. A. Cuesta, A. Sánchez, arXiv:q-bio/0512045(submitted to European Physical Journal Special Topics)
A. Sánchez & J. A. Cuesta, J. Theor. Biol. 235, 233 (2005)
A. Sánchez, J. A. Cuesta & C. P. Roca, in “Modeling Cooperative Behavior in the Social Sciences”, eds. P. Garrido, J. Marro & M. A. Muñoz, 142–148. AIP Proceedings Series (2005).
C. P. Roca, J. A. Cuesta, A. Sánchez, Phys. Rev. Lett. 97, 158701 (2006)
Time Scales in Evolutionary Dynamics