Trees. 2 Definition of a tree A tree is like a binary tree, except that a node may have any number...
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Transcript of Trees. 2 Definition of a tree A tree is like a binary tree, except that a node may have any number...
2
Definition of a tree
A tree is like a binary tree, except that a node may have any number of children
Depending on the needs of the program, the children may or may not be ordered
Like a binary tree, a tree has a root, internal nodes, and leaves
Each node contains an element and has branches leading to other nodes (its children)
Each node (other than the root) has a parent
Each node has a depth (distance from the root)
A
CB D E
GF H J KI
L M N
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More definitions
An empty tree has no nodes The descendents of a node are its children and the descendents
of its children The ancestors of a node are its parent (if any) and the
ancestors of its parent The subtree rooted at a node consists of the given node and all
its descendents An ordered tree is one in which the order of the children is
important; an unordered tree is one in which the children of a node can be thought of as a set
The branching factor of a node is the number of children it has The branching factor of a tree is the average branching factor
of its nodes
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Data structure for a tree A node in a binary tree can be represented as follows:
class BinaryTreeNode { Object value; BinaryTreeNode leftChild, rightChild;}
However, each node in a tree has an arbitrary number of children, so we need something that will hold an arbitrary number of nodes, such as a Vector or an ArrayList or a LinkedList
class TreeNode { Object element; Vector<TreeNode> children;}
We can use an array, but that’s expensive if we need to add or delete children If the order of children is irrelevant, we may use a Set instead of a Vector If order of children matters, we cannot use a Set
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General requirements for an ADT
The constructors and transformers must together be able to create all legal values of the ADT A constructor or transformer should never create an illegal
value It’s nice if the constructors alone can create all legal values,
but sometimes this results in constructors with too many parameters for reasonable convenience
The accessors must be able to extract any data needed by the application
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ADT for a tree
It must be possible to: Construct a new tree
If a tree can be empty, this may require a header node Add a child to a node Get (iterate through) the children of a node Access (get and set) the value in a node
It should probably be possible to: Remove a child (and the subtree rooted at that child) Get the parent of a node
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A Tree ADT, I: Parents and values
Constructor: public Tree(Object value)
Values: public Object getValue() public void setValue(Object value)
Parents and ancestors: public Tree getParent() public boolean hasAncestor(Tree ancestor)
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A Tree ADT, II: children and siblings
Children: public void addChild(Tree newChild) public void addChildren(ArrayList newChildren) public void detachFromParent()
public boolean hasChildren() public ArrayList getChildren() public Tree GetFirstChild() public Tree getLastChild()
Siblings: public boolean hasNextSibling() public Tree getNextSibling() public boolean hasPreviousSibling() public Tree getPreviousSibling()
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A Tree ADT, III: Iterator, other methods
Iterator (preorder traversal of the Tree): public Iterator iterator() public boolean hasNext() public Object next() public void remove()
Convenience methods: public boolean isRoot() public boolean isLeaf() public int depth()
Standard methods: public boolean equals(Object o) public String toString() public void print()
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Traversing a tree You can traverse a tree in preorder:
void preorderPrint(node) { // doesn’t use Tree.iterator() System.out.println(node); Iterator iter = node.children.iterator(); while (iter.hasNext()) { preorderPrint(iter.next()); }}
You can traverse a tree in postorder: void postorderPrint(node) {
Iterator iter = node.children.iterator(); while (iter.hasNext()) { postorderPrint(iter.next()); } System.out.println(node);}
You can’t usually traverse a tree in inorder Why not?
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Other tree manipulations
There’s really nothing new to talk about; you’ve seen it all with binary trees
A tree consists of nodes, each node has references to some other nodes—you know how to do all this stuff
There are some useful algorithms for searching trees, and with some modifications they also apply to searching graphs
Let’s move on to some applications of trees
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File systems
File systems are almost always implemented as a tree structure The nodes in the tree are of (at least) two types: folders (or
directories), and plain files A folder typically has children—subfolders and plain files
A folder also contains a link to its parent—in both Windows and
UNIX, this link is denoted by .. In UNIX, the root of the tree is denoted by /
A plain file is typically a leaf
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Family trees
It turns out that a tree is not a good way to represent a family tree Every child has two parents, a mother and a father Parents frequently remarry
An “upside down” binary tree almost works Since it is a biological fact (so far) that every child has
exactly two parents, we can use left child = mother and right child = father
The terminology gets a bit confusing If you could go back far enough, it becomes a
mathematical certainty that the mother and father have some ancestors in common
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Part of a genealogy
Isaac
DavidPaul
a
Steven Danielle
Winfred Carol
Chester Elaine Eugene Pauline
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Game trees Trees are used heavily in implementing games, particularly
board games A node represents a position on the board The children of a node represent all the possible moves from
that position More precisely, the branches from a node represent the possible
moves; the children represent the new positions Planning ahead (in a game) means choosing a path through the
tree However—
You can’t have a cycle in a tree If you can return to a previous position in a game, you have a cycle Graphs can have cycles
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Binary trees for expressions
Ordered trees can be used to represent arithmetic expressions
To evaluate an expression (given as a node): If it is a leaf, the element in it specifies the value
If the element is a number, that number is the value If the element is a variable, look up its value in a table
If it is not a leaf, Evaluate the children and combine them according to the operation
specified by the element
+
2 2The expression 2+2
+
2 *
3 4The expression 2+3*4
*
4+
2 3The expression (2+3)*4
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(General) trees for expressions
You can use binary trees for expressions if you have only unary and binary operators
Java has a ternary operator
Trees can be used to represent statements as well as expressions
Statements can be evaluated as easily as expressions
The expression x > y ? x : y
?:
> x
x
y
y
The statement if (x > y) max = x; else max = y;
y
if
>
xx y max max
= =
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More trees for statements
while (n >= 1) { exp = x * exp; n--;}
for (int i = 0; i < n; i++) a[i] = 0;
while
>=
n 1
exp
exp
*
=
n
--
x
;
for
i
int
=
0
a
[ ]ii n 0
++
=<
i
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Writing compilers and interpreters
A compiler does three things: Parses the input program (converts it into an abstract syntax tree) (Optionally) optimizes the abstract syntax tree Traverses the tree and outputs assembly language or machine code
to do the same operations An interpreter does three things:
Parses the input program (converts it into an abstract syntax tree) (Optionally) optimizes the abstract syntax tree Traverses the tree in an order controlled by the node contents, and
performs the operations as it goes Parsing is usually the hard part, but there is a very simple
technique (called recursive descent parsing) that can be used if the language is carefully designed and you don’t care too much about efficiency or good error messages
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I’ll never need to write a compiler... Are you sure? If you can’t parse text inputs, you are limited to reading simple
things like numbers and Strings If you can parse text input, you can make sense of:
tell Mary "Meet me at noon" fire phasers at 3, 7 17.25, 0.203 + 8.97i, 0.95i 28°12"48' 3:30pm-5pm
Parsing is less important in these days of GUIs, but it’s still pretty important
Java provides basic support for parsing with its StringTokenizer and StreamTokenizer classes