Transferring an educational board game to a multi-user ...€¦ · Transferring an educational...

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Prof. Dr. Roland Klemke Page 1 Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness Roland Klemke 1 , Shalini Kurapati 2 , Heide Lukosch 2 , Marcus Specht 1 1 Welten Institute, Open University of the Netherlands 2 Faculty of Technology, Policy and Management, TU Delft Los Angeles, 06.08.2015 Setsail.com

Transcript of Transferring an educational board game to a multi-user ...€¦ · Transferring an educational...

Page 1: Transferring an educational board game to a multi-user ...€¦ · Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness

Prof. Dr. Roland Klemke Page 1

Transferring an educational board game to a multi-user mobile learning game to increase

shared situational awareness

Roland Klemke1, Shalini Kurapati2, Heide Lukosch2, Marcus Specht1 1Welten Institute, Open University of the Netherlands

2Faculty of Technology, Policy and Management, TU Delft

Los Angeles, 06.08.2015

Setsail.com

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PROBLEM SITUATION IN LOGISTICS

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Terminal operations are complex and vulnerable

Dobner et al,2001

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Internal disruptions

APP.com

www.portstrategy.com

External disruptions

The Huffington Post, 2002

usnews.nbc.com, 2012

TIB,Wa

Setsail.com

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Challenges in disruption mitigation

We need We have Relevant information sharing Insufficient or excessive

information Maintaining safe operating environment

Lack of overview on interdependencies in standalone departments

Satisfying customers and economics

Individualistic sense of urgency and action

Fast and good decisions Redundant and contradicting decisions

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SALOMO – Situational Awareness for LOgistic Multimodal Operations Mission:

•  Empower the terminals in the Port of Rotterdam and their hinterland connections by facilitating better decisions and planning through increased shared situational awareness as well as better trained staff able to flexibly deal with dynamic circumstances.

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SHARED SITUATIONAL AWARENESS

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Situation Awareness and Integrated Planning

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Gaming to train professionals to move towards Integrated Planning •  Platform to understand the importance of integrated

planning

•  Concepts of systems thinking and SSA embedded in game

•  Training towards systems thinking

•  Users can learn from experience

•  Training both for situational awareness as well as integrated planning

•  Gaming as tool for prediction of operator performance

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BOARD GAME Design and Experience

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SALOMO Board Game Game design •  Roles

–  Control tower: overview, permissions to other actions –  Vessel planner: plans the unloading and loading of the

ship –  Yard planner: decides the storage positions for

containers –  Sales: responsible for the bookings and financial

transactions between the clients and the terminal –  Resource planner: Assigns resources to each vessel

Different responsibilities, partly conflicting goals

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SALOMO Board Game Game design

•  Game goal

–  Generate situational awareness among different roles to improve their behaviour in disruption situations

•  Approach

–  Give increasing access to communication means during the game process

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Game pieces Boards •  Individual game boards •  Overall game boards Cards •  Information cards •  Decision cards •  Joker cards •  Game leader score cards Items •  Pawns •  Rolling dice •  Stopwatch •  Communication tokens

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SALOMO Board Game Game Play

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Benefits •  Game was experienced as well

balanced and fun to play •  Game was valued as an excellent

training tool to learn about challenges in container terminal operations (awareness)

Results for the board game

Results for “The game as a training tool”

Issues •  Human game master required to guide the game limits applicability

and scalability •  Game results are not automatically collected for debriefing •  Scenario unrealistic as all players are present in a single room

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MOBILE SERIOUS GAME Transfer of the board game into a

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Mobile game design requirements

•  Follow board game process

•  Multi-role design

•  Individualized event notifications

•  Individual decisions causing common effects

•  Cross-role dependencies

•  Communication means

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MOBILE GAME Design and Experience

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SALOMO ARLearn Game Game design – Level 1

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SALOMO ARLearn Game Game design – Level 2

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ARLearn – A platform for multi-user, multi-role mobile learning games

Core platform:

•  Event-based action model

•  Support for teams and multi-players

•  Dependency modelling

•  Game process automation

Additional benefits:

•  Authoring environment

•  Event tracking for later analysis

•  Available through standard app distribution chanels

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ARLearn: Platform for mobile serious games

•  Sensor enabled (location, camera, QR)

•  Multi-user, multi-role game play

•  Clients for Android and iOS

•  Open Source

•  http://ou.nl/arlearn

•  https://code.google.com/p/arlearn/

Ternier, S., & Klemke, R. (2011). ARLearn and StreetLearn software for virtual reality and augmented reality multi user learning games (Version 1.0) [Computer software]. Heerlen, The Netherlands: Open Universiteit in the Netherlands.

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SALOMO ARLearn Game

! !Version 1: Board game Version 2: Mobile game in ARLearn

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Mobile game results Dimension Board Game Mobile Game

Process / Scalability

Depends on educated master

Automated & Distributable

Location Played at one location Players can be distributed

Introduction Explained by game master Explained through in-game tutorial

Debriefing Game master collects data and gives feedback

Data collection automated. Debriefing guided by trainer

Group experience

Informal communication between local players

Lack of informal communication

Realism Game setting different from daily work situation

Isolated situation more realistic but direct feedback missing

Reusability & variability

Fixed number of scenarios, variations require new game

Authoring tool allows development of variants

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Rework mobile game to keep benefits but improve on weaknesses: -  Informal

communication -  Asynchronous

gameplay -  Better feedback for

consequences of decisions

Future Work

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THANK YOU!

@rklemke

[email protected]

www.linkedin.com/in/rolandklemke