Touch Screen Monitors

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A touchscreen is an electronic visual display that can detect the presence and location of a touch within the display area. The term generally refers to touching the display of the device with a finger or hand. T ouchscreens can also sense other passive objects, such as a stylus. Touchscreens are common in devices such as all-in-one computers, tablet computers, and smartphon es. The touchscreen has two main attributes. First, it enables one to interact directly with what is displayed, rather than indirectly with a pointer controlled by a mouse or touchpad. Secondly, it lets one do so without requiring any intermediate device that would need to be held in the hand. Such displays can be attached to computers, or to networks as terminals. They also play a prominent role in the design of digital

Transcript of Touch Screen Monitors

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A touchscreen is an electronic visual

display that can detect the presence and

location of a touch within the displayarea. The term generally refers to

touching the display of the device with a

finger or hand. Touchscreens can also

sense other passive objects, such as a

stylus. Touchscreens are common in

devices such as all-in-one computers,tablet computers, and smartphones.

The touchscreen has two main attributes.

First, it enables one to interact directlywith what is displayed, rather than

indirectly with a pointer controlled by a

mouse or touchpad. Secondly, it lets one

do so without requiring any

intermediate device that would need to

be held in the hand. Such displays canbe attached to computers, or to

networks as terminals. They also play a

prominent role in the design of digital

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appliances such as the personal digital

assistant (PDA), satellite navigation

devices, mobile phones, and videogames.Contents [hide]

1 History

2 Technologies

2.1 Resistive2.2 Surface acoustic wave

2.3 Capacitive

2.3.1 Surface capacitance

2.3.2 Projected capacitance

2.3.2.1 Mutual capacitance

2.3.2.2 Self-capacitance

2.4 Infrared

2.5 Optical imaging

2.6 Dispersive signal technology

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2.7 Acoustic pulse recognition

3 Construction

4 Development

5 Ergonomics and usage

5.1 Finger stress

5.2 Fingernail as stylus5.3 Fingerprints

5.4 Combined with haptics

5.5 Gorilla arm

6 Screen protectors

7 See also

8 Notes

9 References

10 External links

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[edit]

History

 

The prototype[1] x-y mutual capacitance

touchscreen (left) developed at

CERN[2][3] in 1977 by Bent Stumpe, a

Danish electronics engineer, for thecontrol room of CERN’s accelerator

SPS (Super Proton Synchrotron). This

was a further development of the self 

capacitance screen (right), also

developed by Stumpe at CERN[4] in

1972.

The first touch screen was a capacitive

touch screen developed by E.A.

Johnson at the Royal Radar

Establishment, Malvern, UK. The

inventor briefly described his work in a

short article published in 1965[5] and

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then more fully - along with

photographs and diagrams - in an

article published in 1967.[6] Adescription of the applicability of the

touch technology for air traffic control

was described in an article published in

1968.[7]

Note: Contrary to many accounts,[8]

while Dr. Sam Hurst played an

important role in the development of 

touch technologies, he neither invented

the first touch sensor, nor the firsttouch screen.

Touchscreens first gained some visibility

with the invention of the computer-

assisted learning terminal, which cameout in 1972 as part of the PLATO

project. Touchscreens have

subsequently become familiar in

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everyday life. Companies use

touchscreens for kiosk systems in retail

and tourist settings, point of salesystems, ATMs, and PDAs, where a

stylus is sometimes used to manipulate

the GUI and to enter data.

From 1979–1985, the Fairlight CMI (andFairlight CMI IIx) was a high-end

musical sampling and re-synthesis

workstation that utilized light pen

technology, with which the user could

allocate and manipulate sample andsynthesis data, as well as access

different menus within its OS by

touching the screen with the light pen.

The later Fairlight series III models

used a graphics tablet in place of the

light pen.

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The HP-150 from 1983 was one of the

world's earliest commercial touchscreen

computers. Similar to the PLATO IVsystem, the touch technology used

employed infrared transmitters and

receivers mounted around the bezel of 

its 9" Sony Cathode Ray Tube (CRT),

which detected the position of any non-

transparent object on the screen.

An early attempt at a handheld game

console with touchscreen controls was

Sega's intended successor to the GameGear, though the device was ultimately

shelved and never released due to the

expensive cost of touchscreen

technology in the early 1990s.

Touchscreens would not be popularly

used for video games until the release of the Nintendo DS in 2004.[9]

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Until recently, most consumer

touchscreens could only sense one point

of contact at a time, and few have hadthe capability to sense how hard one is

touching. This is starting to change with

the commercialization of multi-touch

technology.

 iPad tablet computer on a stand

The popularity of smart phones, PDAs

and tablet computers, portable videogame consoles and many types of 

information appliances is driving the

demand and acceptance of common

touchscreens, for portable and

functional electronics, with a display of 

a simple smooth surface and directinteraction without any hardware

(keyboard or mouse) between the user

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and content, fewer accessories are

required.

Touchscreens are popular in hospitality,

and in heavy industry, as well as kiosks

such as museum displays or room

automation, where keyboard and

mouse systems do not allow a suitablyintuitive, rapid, or accurate interaction

by the user with the display's content.

Historically, the touchscreen sensor andits accompanying controller-based

firmware have been made available by

a wide array of after-market system

integrators, and not by display, chip, or

motherboard manufacturers. Display

manufacturers and chip manufacturersworldwide have acknowledged the

trend toward acceptance of 

touchscreens as a highly desirable user

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interface component and have begun to

integrate touchscreen functionality into

the fundamental design of theirproducts.

[edit]

Technologies

There are a variety of touchscreen

technologies.

[edit]

ResistiveMain article: Resistive touchscreen

A resistive touchscreen panel is composed

of several layers, the most important of which are two thin, electrically

conductive layers separated by a

narrow gap. When an object, such as a

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finger, presses down on a point on the

panel's outer surface the two metallic

layers become connected at that point:the panel then behaves as a pair of 

voltage dividers with connected

outputs. This causes a change in the

electrical current, which is registered as

a touch event and sent to the controller

for processing.

[edit]

Surface acoustic wave

Main article: Surface acoustic wave

Surface acoustic wave (SAW) technology

uses ultrasonic waves that pass over the

touchscreen panel. When the panel is

touched, a portion of the wave is

absorbed. This change in the ultrasonic

waves registers the position of the touch

event and sends this information to the

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controller for processing. Surface wave

touchscreen panels can be damaged by

outside elements. Contaminants on thesurface can also interfere with the

functionality of the touchscreen.[10]

[edit]

Capacitive

 

Capacitive touchscreen of a mobile phone

Main article: Capacitive sensing

A capacitive touchscreen panel is one

which consists of an insulator such as

glass, coated with a transparent

conductor such as indium tin oxide

(ITO).[11][12] As the human body isalso an electrical conductor, touching

the surface of the screen results in a

distortion of the screen's electrostatic

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field, measurable as a change in

capacitance. Different technologies may

be used to determine the location of thetouch. The location is then sent to the

controller for processing. Unlike a

resistive touchscreen, one cannot use a

capacitive touchscreen through most

types of electrically insulating material,

such as gloves; one requires a specialcapacitive stylus, or a special-

application glove with finger tips that

generate static electricity. This

disadvantage especially affects usability

in consumer electronics, such as touch

tablet PCs and capacitive smartphones.

[edit]

Surface capacitance

In this basic technology, only one side of 

the insulator is coated with a conductive

layer. A small voltage is applied to the

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layer, resulting in a uniform

electrostatic field. When a conductor,

such as a human finger, touches theuncoated surface, a capacitor is

dynamically formed. The sensor's

controller can determine the location of 

the touch indirectly from the change in

the capacitance as measured from the

four corners of the panel. As it has nomoving parts, it is moderately durable

but has limited resolution, is prone to

false signals from parasitic capacitive

coupling, and needs calibration during

manufacture. It is therefore most often

used in simple applications such as

industrial controls and kiosks.[13]

[edit]

Projected capacitance

Projected Capacitive Touch (PCT)

technology is a capacitive technology

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which permits more accurate and

flexible operation, by etching the

conductive layer. An X-Y grid is formedeither by etching a single layer to form

a grid pattern of electrodes, or by

etching two separate, perpendicular

layers of conductive material with

parallel lines or tracks to form the grid

(comparable to the pixel grid found inmany LCD displays).

The greater resolution of PCT allows

operation without direct contact, suchthat the conducting layers can be

coated with further protective

insulating layers, and operate even

under screen protectors, or behind

weather and vandal-proof glass. Due to

the top layer of a PCT being glass, PCTis a more robust solution versus

resistive touch technology. Depending

on the implementation, an active or

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passive stylus can be used instead of or

in addition to a finger. This is common

with point of sale devices that requiresignature capture. Gloved fingers may

or may not be sensed, depending on the

implementation and gain settings.

Conductive smudges and similar

interference on the panel surface can

interfere with the performance. Suchconductive smudges come mostly from

sticky or sweaty finger tips, especially

in high humidity environments.

Collected dust, which adheres to the

screen due to the moisture from

fingertips can also be a problem. There

are two types of PCT: Self Capacitance

and Mutual Capacitance.

A PCT screen consists of an insulatorsuch as glass or foil, coated with a

transparent conductor – sensing

(Copper, ATO, Nanocarbon or ITO). As

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the human finger (is also a conductor)

touching the surface of the screen

results in a distortion of the localelectrostatic field, measurable as a

change in capacitance.Now PCT used

mutual capacitance, which is the more

common projected capacitive approach

and makes use of the fact that most

conductive objects are able to hold acharge if they are very close together. If 

another conductive object, in this case a

finger, bridges the gap, the charge field

is interrupted and detected by the

controller. All PCT touch screens are

made up of an electrode - a matrix of 

rows and columns. The capacitance can

be changed at every individual point on

the grid (intersection). It can be

measured to accurately determine the

exactly touch location. All projectedcapacitive touch (PCT) solutions have

three key features in common: • Sensor

as matrix of rows and columns• Sensor

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lies behind the touch surface • Sensor

does not use any moving parts.[14]

[edit]

Mutual capacitance

In mutual capacitive sensors, there is a

capacitor at every intersection of eachrow and each column. A 16-by-14 array,

for example, would have 224

independent capacitors. A voltage is

applied to the rows or columns.

Bringing a finger or conductive stylusclose to the surface of the sensor

changes the local electrostatic field

which reduces the mutual capacitance.

The capacitance change at every

individual point on the grid can be

measured to accurately determine thetouch location by measuring the voltage

in the other axis. Mutual capacitance

allows multi-touch operation where

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multiple fingers, palms or styli can be

accurately tracked at the same time.

[edit]

Self-capacitance

Self-capacitance sensors can have the

same X-Y grid as mutual capacitancesensors, but the columns and rows

operate independently. With self-

capacitance, the capacitive load of a

finger is measured on each column or

row electrode by a current meter. Thismethod produces a stronger signal than

mutual capacitance, but it is unable to

resolve accurately more than one finger,

which results in "ghosting", or

misplaced location sensing.

[edit]

Infrared

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Infrared sensors mounted around the

display watch for a user's touchscreeninput on this PLATO V terminal in

1981. The monochromatic plasma

display's characteristic orange glow is

illustrated.

An infrared touchscreen uses an array of 

X-Y infrared LED and photodetector

pairs around the edges of the screen to

detect a disruption in the pattern of 

LED beams. These LED beams crosseach other in vertical and horizontal

patterns. This helps the sensors pick up

the exact location of the touch. A major

benefit of such a system is that it can

detect essentially any input including a

finger, gloved finger, stylus or pen. It is

generally used in outdoor applications

and point of sale systems which can't

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rely on a conductor (such as a bare

finger) to activate the touchscreen.

Unlike capacitive touchscreens,infrared touchscreens do not require

any patterning on the glass which

increases durability and optical clarity

of the overall system.

[edit]Optical imaging

This is a relatively modern development

in touchscreen technology, in which twoor more image sensors are placed

around the edges (mostly the corners)

of the screen. Infrared back lights are

placed in the camera's field of view on

the other side of the screen. A touch

shows up as a shadow and each pair of cameras can then be pinpointed to

locate the touch or even measure the

size of the touching object (see visual

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hull). This technology is growing in

popularity, due to its scalability,

versatility, and affordability, especiallyfor larger units.

[edit]

Dispersive signal technology

Introduced in 2002 by 3M, this system

uses sensors to detect the mechanical

energy in the glass that occurs due to a

touch. Complex algorithms then

interpret this information and providethe actual location of the touch.[15] The

technology claims to be unaffected by

dust and other outside elements,

including scratches. Since there is no

need for additional elements on screen,

it also claims to provide excellentoptical clarity. Also, since mechanical

vibrations are used to detect a touch

event, any object can be used to

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generate these events, including fingers

and stylus. A downside is that after the

initial touch the system cannot detect amotionless finger.

[edit]

Acoustic pulse recognition

This system, introduced by Tyco

International's Elo division in 2006,

uses piezoelectric transducers located at

various positions around the screen to

turn the mechanical energy of a touch(vibration) into an electronic signal.[16]

The screen hardware then uses an

algorithm to determine the location of 

the touch based on the transducer

signals. The touchscreen itself is made

of ordinary glass, giving it gooddurability and optical clarity. It is

usually able to function with scratches

and dust on the screen with good

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accuracy. The technology is also well

suited to displays that are physically

larger. As with the Dispersive SignalTechnology system, after the initial

touch, a motionless finger cannot be

detected. However, for the same reason,

the touch recognition is not disrupted

by any resting objects.

[edit]

Construction

There are several principal ways to builda touchscreen. The key goals are to

recognize one or more fingers touching

a display, to interpret the command

that this represents, and to

communicate the command to the

appropriate application.

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In the most popular techniques, the

capacitive or resistive approach, there

are typically four layers;Top polyester coated with a transparent

metallic conductive coating on the

bottom

Adhesive spacer

Glass layer coated with a transparent

metallic conductive coating on the top

Adhesive layer on the backside of the

glass for mounting.

When a user touches the surface, the

system records the change in the

electrical current that flows through the

display.

Dispersive-signal technology which 3M

created in 2002, measures the

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piezoelectric effect — the voltage

generated when mechanical force is

applied to a material — that occurschemically when a strengthened glass

substrate is touched.

There are two infrared-based approaches.

In one, an array of sensors detects afinger touching or almost touching the

display, thereby interrupting light

beams projected over the screen. In the

other, bottom-mounted infrared

cameras record screen touches.

In each case, the system determines the

intended command based on the

controls showing on the screen at the

time and the location of the touch.

[edit]

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Development

Most touchscreen technology patents

were filed during the 1970s and 1980s

and have expired. Touchscreen

component manufacturing and product

design are no longer encumbered by

royalties or legalities with regard topatents and the use of touchscreen-

enabled displays is widespread.

The development of multipointtouchscreens facilitated the tracking of 

more than one finger on the screen;

thus, operations that require more than

one finger are possible. These devices

also allow multiple users to interact

with the touchscreen simultaneously.

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With the growing use of touchscreens, the

marginal cost of touchscreen technology

is routinely absorbed into the productsthat incorporate it and is nearly

eliminated. Touchscreens now have

proven reliability. Thus, touchscreen

displays are found today in airplanes,

automobiles, gaming consoles, machine

control systems, appliances, andhandheld display devices including the

Nintendo DS and the later multi-touch

enabled iPhones; the touchscreen

market for mobile devices is projected

to produce US$5 billion in 2009.[17]

The ability to accurately point on the

screen itself is also advancing with the

emerging graphics tablet/screen

hybrids.

[edit]

Ergonomics and usage

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[edit]

Finger stress

An ergonomic problem of certain types of 

(resistive) touchscreens is their stress on

human fingers when used for more than

a few minutes at a time, as significantpressure can be required, depending

upon the technologies involved. This

can be alleviated for some users with

the use of a pen or other device to add

leverage and more accurate pointing.

The introduction of such items cansometimes be problematic, depending

on the desired use (e.g., public kiosks

such as ATMs). Also, more accurate

control is achieved with a stylus,

because a finger is a rather broad and

ambiguous point of contact with the

screen itself, but requires the user to

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possess fine motor skills to hold such a

stylus.

[edit]

Fingernail as stylus

 

Pointed nail for easier typing. The

concept of using a fingernail trimmedto form a point, to be specifically used

as a stylus on a writing tablet for

communication, appeared in the 1950

science fiction short story Scanners

Live in Vain.

These ergonomic issues of direct touch

can be bypassed by using a different

technique, provided that the user's

fingernails are either short orsufficiently long.[citation needed]

Rather than pressing with the soft skin

of an outstretched fingertip, the finger

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is curled over, so that the tip of a

fingernail can be used instead. This

method does not work on capacitivetouchscreens.

The fingernail's hard, curved surface

contacts the touchscreen at one very

small point. Therefore, much less fingerpressure is needed, much greater

precision is possible (approaching that

of a stylus, with a little experience),

much less skin oil is smeared onto the

screen, and the fingernail can besilently moved across the screen with

very little resistance,[citation needed]

allowing for selecting text, moving

windows, or drawing lines.

The human fingernail consists of keratin

which has a hardness and smoothness

similar to the tip of a stylus (and so will

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not typically scratch a touchscreen).

Alternatively, very short stylus tips are

available, which slip right onto the endof a finger; this increases visibility of 

the contact point with the screen.

[edit]

Fingerprints

Touchscreens can suffer from the problem

of fingerprints on the display. This can

be mitigated by the use of materials

with optical coatings designed to reducethe visible effects of fingerprint oils, or

oleophobic coatings as used in the

iPhone 3G S, which lessen the actual

amount of oil residue, or by reducing

skin contact by using a fingernail or

stylus.

[edit]

Combined with haptics

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The user experience with touchscreens

without tactile feedback or haptics canbe difficult due to latency or other

factors. Research from the University of 

Glasgow Scotland [Brewster, Chohan,

and Brown 2007] demonstrates that

sample users reduce input errors(20%), increase input speed (20%), and

lower their cognitive load (40%) when

touchscreens are combined with haptics

or tactile feedback [vs. non-haptic

touchscreens].

[edit]

Gorilla arm

The Jargon File dictionary of hacker

slang defined "gorilla arm" as the

failure to understand the ergonomics of 

vertically mounted touchscreens for

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prolonged use. The proposition is that

the human arm held in an unsupported

horizontal position rapidly becomesfatigued and painful, the so-called

"gorilla arm".[18] It is often cited as a

prima facie example of what not to do

in ergonomics. Vertical touchscreens

still dominate in applications such as

ATMs and data kiosks in which theusage is too brief to be an ergonomic

problem.[citation needed]

Discomfort might be caused by previouspoor posture and atrophied muscular

systems caused by limited physical

exercise.[19] Fine art painters are also

often subject to neck and shoulder

pains due to their posture and the

repetitiveness of their movements whilepainting.[citation needed][20]

TOUCH SCREEN MONITORS

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Posted on January 28, 2009  by jerome 

SEMINAR ON TOUCH SCREEN MONITORS

Introduction

A touch screen is an easy to use input device that allows users to control PC software andDVD video by touching the display screen. A touch screen can be used with most PC

systems as easily as other input devices such as track balls or touch pads.

Why Touch Technology?

Touch screens enable people to use ν computers instantly, without any training

whatsoever.

Touch screens virtually eliminate ν operator errors because users select from clearly

defined menus.Touch screens eliminate keyboards and mice, which many find intimidating and

cumbersome to use. ν

Touch screens are rugged enough to stand up to harsh environments where keyboardsand mice often get damaged. ν  

Touch screens provide fast access to any and all types of digital media, with no text-

 bound interface getting in the way. ν  

 ν Touch screens ensure that no space – on the desktop or elsewhere – is wasted, as the

input device is completely integrated in to the monitors.

How Does a Touch Screen Works?

Touch Screen Sensor: It is a♣ clear glass panel with a touch responsive surface. Thetouch sensor/panel is placed over a display screen so that the responsive area of the panel

covers the viewable area of the video screen.

♣ Controller: I t is a small PC card that connects between the touch sensor and the PC. Ittakes information from the touch sensor and translates it into information that PC can

understand.

♣ Software Driver: The driver is a software update for the PC system that allows thetouch screen and computer to work together. It tells the computer’s operating system how

to interpret the touch event information that is sent from the controller.

Types of Touch Screen Technology

Resistive ν

Capacitive ν

Surface acoustic wave ν

Infrared ν

Resistive

Two types:

4 wire resistive type ν

5 wire resistive type ν

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Advantages

High touch resolution ν  

Pressure sensitive, works with any stylus ν  

 Not affected by dirt, dust, water, or light ν  

Affordable touch screen technology ν

Disadvantages75 % clarity ν  

Resistive layers can be damaged by a sharp object ν  

 ν Less durable then 5-Wire Resistive technology

Captive

Two types

Capacitive technology♣

Pentouch Capacitive♣

Advantages

High touch resolution♣

High image clarity♣

Not affected by dirt ,grease, moisture♣ 

Disadvantages

Must be touched by finger, will not work with any non conductive input.♣

Surface Wave

Advantages

High touch resolution♣

Highest image clarity♣

All glass panel, no coatings♣Disadvantages

Must be touched by finger, gloved hand, or soft-tip stylus.♣ Something hard like a penwon’t work.

Not completely scalable, can be affected by large amounts of dirt, dust and water in the

environment.♣

Infrared Touch ScreenThis is the only type of touch technology that is available for large displays such as

Plasma screens. It is a durable technology that offers high image clarity. Responds to any

input device or stylus.

AdvantagesBest image quality as there is no overlay ν

Impervious to scratching νDisadvantages

Low resolution♣

♣ May cause unintended activation of target proir to finger contact with CRT caused by

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IR light beam location above surface of CRT.

Dust, oil or grease buildup on frame that impedes light beam may cause malfunction♣

Applications

Public Information Displays ν

Tourism displays, trade show displays, and other electronic displays are used by many people that have little or no computing experience.

♣ Customer self-service

Customers can quickly place their own orders or check themselves in or out, saving them

time, and decreasing wait times for other customers. Example: ATM

Computer Based Training νSince the touch screen interface is more user-friendly than other input devices, overall

training time for computer novices and therefore training expense can be reduced. Also

make learning more interactive and fun.Other applications include computerized gaming, student registration systems, financial

and scientific applications.♣

Benefits

Fast, faster, fastest ν  

Touch makes everyone an expert ν

Reduced cost ν

Compact ν & handy

Durable and easy to clean ν

When ease of use is required ν

ConclusionA touch screen is the simplest, most direct way for a person to interact with a computer.

The basic way users interact with a touch screen is age-old. You point to what you want.

It’s intuitive for virtually every child and adult in the world today.