Tools, methods and processesdspace.mit.edu/bitstream/handle/1721.1/58743/esd-84-fall...Systems...
Transcript of Tools, methods and processesdspace.mit.edu/bitstream/handle/1721.1/58743/esd-84-fall...Systems...
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Systems Engineering
• Tools, methods and processes (enablers) for dealing
with complexity (and uncertainty) in engineering design
projects.
- The integrative aspect of systems engineering is problem and
domain dependent but USUALLY involves some TOP-DOWN
analysis, decomposition efforts, requirements analysis, etc.
- Systems engineering attempts to enable COMMUNICATION
among specialties necessary for the effective design of complex
systems (it involves focus on interactions and interfaces and on
social as well as technical aspects of projects
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Elements of Systems Engineering 1
• Specifications, Function and Design arerepresented at several linked levels ofabstraction (multi-level SE)
• Linking and traceability of detailed requirementsbefore design begins
• Functional analysis follow specifications andalso precedes design
• Quantitative requirements available atcomponent level
• Integrated analytical results often guidesubsystem and component requirements(functional analysis precedes embodiment)
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Elements of Systems Engineering 2
• Integrative analytical simulations helpunderstand emergent behavior and helpdetermine verification (and validation) procedure
• Systems engineering has an essential management or leadership aspect.
• Systems engineering emphasizes processdiscipline
• A disciplined process is used for doing tradestudies/decisions thus achieving balancedsystem solutions
• Status of design vs. requirements first trackedand reported by analysis and other tools ratherthan just “testing”
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The “V” Model General
R equirem ents
F unction
Embodiment/Code
System VVTSystem Requirements
Subsystem VVTSubsystem Requirements
Component VVTComponent Requirements
VVT
VVT Time
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• When is engineering not “Systems Engineering”?
• What is the opposite of “Systems Engineering”?
• Is there really an “Opposite”?
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Systems Engineering “Definition”
• Systems Engineering Opposites – Component – Bottom-up – F, R, A; F, A, R
• Hybrids (It All Depends)
• Thoughtful Analysis/Synthesis vs. Fast Integrated Physical Prototype
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Factors Influencing Application• Scale • Number of attributes / “ilities” • Attribute refinement • complex interactions and attribute tradeoffs • User understanding and predictability • Lack of radical technology • Partitioning clarity – known interactions • Operand and process mix • Integration simulation capability • Prototype and testing cost and timing • Re-Use • Long use life • Focused or single customer • Commercial vs. Government customer • System component supplier strength
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Factors - 1
• Scale • Number of attributes / “illities” • Attribute refinement • Complex interactions • Attribute tradeoffs
All of these increase complexity as they increase in “value” or number and SE application becomes essential
Cases: Vary significantly in these measures, but all benefited by “SE thinking and methods.” Need for linked representation methods at different levels of abstraction most important at highest levels of complexity
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Factors - 2
• Lack of radical technology • User understanding and predictability
Both of these factors must be at “high values” to facilitate efficient “requirements before design”approach. SE application where user needs arenot deeply understood or where technology isuncertain is extremely ineffective
Cases: • New materials processing • Surgeon “feel” (human interfaces in general) • Aesthetic appeal (all consumer goods)
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Factors - 3
• Operand /process mix • Partitioning clarity • Re-Use • Long life cycle Cases: • Energy vs. information fundamental differences, SE
most valuable at high information flows in system • Re-use increases need for SE and drives need for
“system of systems” analysis. • Possible interactions should be monitored. • Separate “modules” according to “clockspeed” using
standards/protocols
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Factors - 4
• Integration simulation capability • Prototype and testing cost and timing As these increase, SE becomes possible and then
necessary
Cases/Lessons: • Simulation must be integrated fully into process (and
organization) • Consideration of validation before design can increase
testing effectiveness significantly • Distinguish between overall customer needs and
technical requirements
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Factors - 5
• Focused or single customer • Governmental vs. commercial customer • System/component supplier strength All of these move towards requiring SE
Cases/Lessons • Breadth of appeal • Government implies political process • Clear target understanding necessary with
multiple strong suppliers
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Elements “Extending” Systems Engineering
• Fundamental concepts apply broadly (TUV, BSI,SEI,FDA)
• Variable terminology and organization • Early, rapid and multiple prototypes (before specifications) for
human perception factors
• Multiple loosely linked “V’s” early
• Decouple Technology Development from Systems Engineering,
OR keep the other complexity drivers small
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REFERENCES
Michael Schrage, SERIOUS PLAY-HOW THE WORLD’S BEST COMPANIES SIMULATE TO INNOVATE, Boston, Harvard Business School Press, 2000
Robert A. Lutz, GUTS-THE SEVEN LAWS OF BUSINESS.. 2000
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Systems Architecture
• SA is Systems Design at the next higher level of abstraction and is performed before detailed design at each level of abstraction in formal SE.
• SA for level n is SE/SD for level n+1 • At the level where major societal impact
occurs, SA usually involves design of standards/codes/protocols/laws
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GAP GoalGlobal Architecture Process Charter
Ford will lead the industry in balancing the achievement of product integrity and customer satisfaction while maximizing the economies of complexity reduction and shared components.
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Customers
Vehicle Architecture ProcessClimateControl
Instrument Panels
E/ESE
Closures
Seats
Fuel Systems
GCA
GBSA
Powertrain Architecture
Transmission
Generic Vehicle Architectures
Catalytic Converter
Exhaust
System Architectures
Best Manufacturing
Processes
Chassis Architectures
Body Architectures Powertrain Envelopes
P/F#1
P/F#2
P/F#3
P/F#1
P/F#2
P/F#3
P/F#1
P/F#2
P/F#3
Vehicle Architecture #1
Vehicle Architecture #3
Vehicle Architecture #2
V1
V2
V3
V1
V2
V1
V1
V1
V1
V2
V1
V2
V1
V1
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Underbody Platform Total Cost
Underbody Platform Body Width and Length Flexibility
Front Structure
Front Floor Rear Structure5-10%
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The Generic Body Architecture is an optimized design based upon DFA, NVH, crash, durability and Best Practices for Manufacturing and Engineering
Generic Body Architecture (GBA)
Locations Sealing
Joints Sections
Closures Hanging Closures
Framing Bodysides
Underbody Front Structure Definitions
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Reuse Principles/ Heuristics - 1• Reuse occurs on many “layers” and reuse in
each layer brings significant benefits and risks • From a corporate standpoint, reuse decisions
attempt to maximize long-term profitability (SHV) • Optimizing program level reuse decisions can be
negative for overall corporate optimization • Programs should first explore broad design
options and then attempt to achieve as much as possible with the highest possible reuse
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Reuse Principles/Heuristics - 2
• Reuse decisions (as most design decisions) are not usually optimizing but satisficing (H. A. Simon)
• Effective reuse architectures are fundamental to better profitability for companies/industries
• System interaction structures (DSM) determine breakpoints
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Reuse/flexibility Tradeoff
Increasing Effectiveness of Reuse Architecture
Reuse
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Breakpoint Distributions
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Reuse Principles/Heuristics - 3
• Effective reuse architectures require developing the right standards at multiple levels
• The right standards involve minimal standards on only the most highly interactive design parameters (DSM)
• Disciplined adherence to rapidly evolving standards is essential to effective reuse process/practice
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Reuse Principles/Heuristics -4• Implementation of a more effective reuse
architecture must occur incrementally from existing architectures (for mechanical systems)
• Development of a more effective reuse architecture starts with in-depth analysis of the existing/implicit reuse architecture
• Study of existing “reuse standards” at multiple levels and their evolution are the critical tasks for the “reuse systems architect”