Toolkit Presentation CAA Vlad Yankov

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Year 1 CG Artist’s Toolkit Vlad Yankov CAA UCA Rochester

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CG Artist Toolkit Final Presentation

Transcript of Toolkit Presentation CAA Vlad Yankov

  • Year 1 CG Artists ToolkitVlad Yankov

    CAA UCARochester

  • Maya 1: Intro to Autodesk Maya:

    ModellingCharacter Part 1: ModellingTexturing Part 1: Common ShadersTexturing Part 2: UV MapsCharacter Part 2: Texturing & ShadersLighting & RenderingCharacter Part 3: Lighting & RenderingAnimation Part 1: Using RigsAnimation Part 2: Using Motion PathsAnimation Part 3: Using MEL

  • Modelling 1: Digital Sets

    Part 1: ModellingPart 2: UV Layout & Texturing PreperationPart 3: LightingPart 4: Colour MapsPart 5: Bump & Specular MapsPart 6: Dirt Maps & Final Render

  • Animation 1: Intro to Character Animation

    The Bouncing Ball Part 1: On the SpotThe Bouncing Ball Part 2: With Travel & RotationSettle & Rest: PendulumSecondary Action & Overlap: Hanging ChainSquash & Stretch: JumpingAnticipation & Follow-through: Can SnatchWalk Cycles Part 1: Mechanics

  • Rigging 1: Intro to Rigging & Constraints

    Biped Rigging Part 1: Feet & LegsRigging Techniques 1: Leg PistonBiped Rigging Part 2: SpineRigging Techniques 2: EyesBiped Rigging Part 3: ArmsRigging Techniques 3: Object ExchangeBiped Rigging Part 4: Head, Neck, & Final GroupingRigging Techniques 4: Tails

  • Visual Effects 1: Deformers

    Deformers Part 1: Non-Linear DeformersDeformers Part 2: Blend Shapes with InbetweensDeformers Part 3: Creating Mirrored Blend ShapesDeformers Part 4: Wire DeformersDeformers Part 4: Sculpt Deformers

  • Lighting & Rendering 1: Intro to Lighting

    Part 1: Exterior Lighting - Mid DayPart 2: Exterior Lighting SunsetPart 3: Exterior Lighting RomanticPart 4: Exterior Lighting NightPart 5: Interior Lighting - Sunset

  • Pre-Viz 1: Intro to Pre-Visualisation

    Camera Control: Creating a Camera RigCamera Control: PanRollPitchCraneDollyDistance ShotsFocal Length (Contra-Zoom)CoverageCamera Shake

  • Texturing 1: Intro to Texturing

    Ulitlities & Shading Networks: Sampler Info Node (Double Sided Shader)Ulitlities & Shading Networks: Sampler Info Node (Xray's)Ulitlities & Shading Networks: Sampler Info Node (Faked Rim Lights)Ulitlities & Shading Networks: Sampler Info Node (Transparency)Surface Texturing Part 1: Maya Fur Presets & AttributesSurface Texturing Part 2: Fur Hat

  • Skinning 1: Intro to Skinning

    Smooth Bind Part 1: Creating Joints & Edit WeightsSmooth Bind Part 2: Painting WeightsSmooth Bind Part 3: Adding Influence ObjectsInteractive Bind & Painting Weights

  • Visual Effects 2: Render Layers & Compositing

    Stereo Camera Rigs in Photoshop & After EffectsRender Layers Part 1: Software RenderingRender Layers Part 2: Depth of Field Render Layers Part 3: Mental Ray & Matte Passes

  • Adobe After Effects:

    After Effects: Parallax EffectAE Particles ExperimentsAfter Effects: Basic Animation

    Adobe Premiere:

    Editing speech in Adobe PremierePractice Animatic: FSTS Adobe Premiere

    Adobe Illustrator:

    Adobe Illustrator LessonAdobe Illustrator Logo Exercise