Tokyo Citybook

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Tokyo Sourcebook for Torg RPG

Transcript of Tokyo Citybook

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T o K v o

CIT Y BOO K

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<** )""i!f~~t~ ToKyo

CITYBOOK

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ToKvo

BRIAN S. PERRY

Design

GENICHI NISHIO, SHIGEO NAKAGIRI,

JONATHAN REESE, Eo STARK

Additional Material

GREG FARSHTEY

Development and Editing

CA THLEEN HUNTER

Graphics

ROBERT BURGER

Cover illustration

T,,,, ELDRED

Interior illustration

JAIME LOIIBARooIRON HILL, AARON MCCLELLAN

Additional Illustration

c I T v B o o KPublished by

~"'J1IfTl..JCiAMES~RR 3, Box 234S

Honesdale. PA 18431

20523

First Printing: January, 1993

Publisher. D.lIniel Scott railer' Associate Publishel'"/Treilsurcr: Denise D. P.lIltrr • AMociatc Publisher/Sales Manager: Ric:hard Haw••nEditors: Greg Farshlty, Bill Smith., Ed Sluk • Art Director. Stephen Crilne • Graphic Artists; Dlhlnn Hunter, John P,1 ... 1 Lona

Sales Assistant Bill Olmud.hl • licensing Manager. Ron Seiden' Warehouse Manager. Ed Hill

A~r Uthonor\. A~. e.nak~'"c.- E.orth. Calm. COlImYft$<'. Cybnpapacy. Darl<nes~.Or Mobous, Gilunl M&n, Gospos. Hon of the Coyote. Hig, Lord,InfinIVen",_ K.n.llW., Lm"" und, M.istmm.~romBndsr. Nik' EmP'~. p,;,ppon T«h. Occulted\, Omlnh.~An:I~y. ru.Jibility R.o~ f'oMibilrty 5lonn.

PoMibihty WafS, R.II~SUI. Splwre SklnneB. Storm KIlighb. TharbJld, Torg. "net tIw T015 kJso"~~rbai W$ End G..me,.

'S, TM ilnet C 1992 Wt"SI End Gilmes. AU Rights ResfTved.

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"Introductio 11( ..{ 4

VIPLAYER SECTION • )"

fi7:-:!d--------Chapter One: TheChapter Two: CityChapter Three: ThChapter Four: R.6'N..6rChapter Five: T O{~Jf'

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Chapter 85Chapt 97Chap~1'E 103Mini-Ad~Id1 106

Mini-A ~~r!rTh;~S.4~~~~~~. : 113TEMPLAl'r'I:iR 118

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INTRODUCTIONWelcome to Tokyo, the major megalopolis of Japan.

Here you will find a concrete jungle of Westem-styleglass and steel lowers, with little or no evidence of thecity's rich past.

It is also a city of great danger, home to the mono­lithic Kanawa Corporation, which seeks to use its vastfortune and advanced technology as a weapon againstthis world. It is for this reason that we, the members ofthe Rauru Block, have prepared this volume as a guidefor those Storm Knights willing to take up arms againstthe High Lord calling himself "Ryuchi Kanawa"

We have been struggling against an unknown foe fornearly three years now. Until recently, we never real­ized that our homeland of Japan had been invaded. Wewitnessed the arrival of dinosaurs in the United Statesand archaic pulp heroes and villians in Nile, but werecompletely unaware of the Nippon invasion. By thetime we could confirm the presence of a High Lord inJapan, he had already set his plans in motion.

Now, we request your aid. We cannot win this waralone. Our funds are limited and his power is seem­ingly limitless. He has subverted every level of societyby bribing and corrupting anyone who stood in hisway.

Oursociety is rapidly fragmenting. with many, manymore people on the bottom of the scale than enjoy thetop. Hopes and dreams run low these days, and web.:,dly need the inspiration that only Storm Knights canprovide to rekindle our spirit.

If you choose to heed our plea, read on. Inside wedetail much about Tokyo that has heretofore remainedsecret. Conspiracies are revealed and weaknessesshown. If only you can pick out a few to exploit, thentogether we can drive off one of the most malignantHigh Lords.

May your gods be with you and ours with us. Onlyby standing united may we free our land from thepredations of 3327 and Nippon Tech.

This report has been compiled by the following:

McKendrick SmithOne of the first Americans to join with the Rauru

Block, Smith is a former member of the Delphi Council.He resigned from that body shortly after discoveringthe true extent of their dealings with the Kanawa Cor­poration. He has been employed by our OperationsArm for the past year.

Ikuo ShigetaShigeta joined the Rauru Operations Arm after his

corporation (Shawa Fisheries) was bankrupted by in·sider trading. Discovering Kanawa's role in his ruin, hevowed revenge and now works with Smith.

Keitarou IshikuraKeitarou is the current governor of Yokohama, a port

city just south of Tokyo. Ishikura's first dealings withKanawa came in the Diet Oapan's national assembly).Since then, Ishikura has resisted bribery and survivedthree attempts on his life

Today, Yokohama is one of the major strongholdS ofthe Rauru Blockand its proximity to Tokyo is more thana gentle reminder to "Kanawa" that his war is far fromover.

Kazuo KojimaOperations Arm director, Kojima is a former mem­

ber of the Japanese Secret Service. He currently is incharge of the non-eorporate section of the Rauru Block.The Operations Arm (as well as the Services Branch)operate with Rauru-friendly corporations to sabotageKanawa projects. They also work with Shiki revolution­aries to drive off the corrupted Yakuza.

Ise SamayuraCurrent director of the Rauru Block. Even at age 70,

he has slowed down little in his effort to stop 3327. Hehas realized the threat that the Kanawa Corporation'smarket strategies pose to Japan. If 3327 is not soondriven off, even his defeat will not save the world'seconomy. At some point, his defeat - depriving theworld of his fortune and manipulation of the financialmarkets - will devastate fiscal structures of the West.Samayura has joined with Marketplace resistants toprevent this from happening.

JekaraA Tharkoldu alpha, Jekara has agreed to supply

some information on his kind's movements in Tokyo.He is quite willing to help Storm Knights slaughterKanawa executives.

THE POSSIBILITY WARSEarth has been invaded. Alien beings called "High

Lords" from other universes, other realities, havebrought their worlds to ours, seeking to drain Earth ofits possibility energy.

Each High Lord rulesa section of Earth, reshaping itsnatural laws to fit those of his home reality. That is thesituation on Earth in the Near Now of Torg: Roleplayingtile Possibility Wars.

The High Lordsareopposed byStorm Knights, thosewho are able to retain their own reality in the face of thesweeping changes taking place around the globe. TheStorm Knights have received aid from a number ofdifferent organizations that have appeared since thewar's outset, among them the Rauru Block in Japan. TheBlock is a collection of mega-corporations that haveunited to fight 3327 and his massive Kanawa Corp.

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IMPORTANT!This supplement is a companion volume to Torg:

Roleplaying the Possibility Wars. You will need the boxedgame to play. The Nippon Tech sourcebook is also rec­ommended for use with this product.

Additional supplements that touch in some wayupon the realm of high-tech espionage and corporatemaneuvering are the Kanowa Personal Weapons Guide,the Kal/awQ HNvy WealK'''s Guide. the Knnawa LJmdVehiciesCllideand Nigel Findley'snovel,OulofNippon.All of these products lend navar to adventures in therealm, but they are not required for enjoyment of thisproduct.

THIS SOURCEBOOKThis supplement deals with the realm of Nippon

Tech, domain of the High Lord known as 3327, aliasNRyuchi Kanawa." He has brought the reality of hishome cosm, Marketplace, to Earth in order to plunderwealth and possibility energy, and thus increase hispersonal profits.

This sourcebook details the city of Tokyo, capital of3327'5 realm. From his penthouse office, he plots the

acquisition of vast sums of wealth that will further hisown position in Marketplace.

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THE FALTERING GIANTONE

Before Storm Knights can truly understand a city ascomplex as Tokyo under the domination of 3327, it isimportant that they understand someof its history andbackground. Manyof the problems afflicting theTokyoof the Possibility Wars grew from seeds planted longbefore - the Kanawa Corporation was only the cala*Iyst that caused the weeds to grow.

THE BIRTH OF AMETROPOLISTokyo was not always the center of Japan and, in

fact, was not even called Tokyo until 1868. The firstmajorcapital ofJapan was founded in Heian·kyo in 794AD. It was herethallhe Imperial families finally settledand built a permanent Imperia) Palace.

Heian-kyo served as the official capita) until 1868,but its power was no more than ~ymboli.c after 1192.Minamoto Yoritomo led a rebelhon agamst the em­peroT and seized control of Japan. This rebellion wasthe bej;!;inning of the military govemment that wouldreign for the next 700 years. .

Yoritomo set up his government, the Shogunate, In

Kamakura. He chose Kamakura because it was farremoved from Heian-kyo and easily defended.

With the creation ofa military government,civil warbecame the accepted mode of political change for thenext 400 years. During this time, the city that wouldcome to be called Tokyo began its existence as a 1itt~e

fishing village, Edo. It was founded on the Kant~ plainby Dokan Ota in 1457, near where he had bUilt EdoCastle.

Edo Castle and the fertile plains upon which it sateventually attracted the eye of a young soldier namedTokugawa leyasu. He captured the .castle ~n 1590 andused it as a stepping stone to power In the fmal days ofthe civil wars. From there, he united his forces andeventually gained control of the Shogunate.

In 1603, he became Shogun and moved the capitalfrom Kamakura to his home in Edo. Far from safe,Tokugawa instituted a hostage syste~ to protect h.isgovernment. This system caused the fIrst bIg boom In

Tokyo's population and led to its development as aneconomic center.

Under this new policy, which was intended to.pre­vent rebellion, all daimyo (proVincial leaders akin toEuropean princes and barons; many were related byblood toTokugawa) were forced to maintain a palace inEdo in addition to the one on their own lands. Thesepalaces were built because the daimyo (along with asizableescort group) were ordered to spend six monthsof every year in Edo. In the months when the daimyo

were not in Edo, other family members were requiredto reside there (leading to the "hostage" portion of thesystem).

Tokugawa saw this as both a means to keep personalwealth under control (the travel costs were quite high)and prevent unfavorable alliances from ~orming. ~e

system made it very difficult for his enemies to keep mclose contact. The ring of palaces that wcreformed alsoprotected Edo Castle from invasion. . .

With this innux of travellers and Iflcrease In trade,wealth and population rose dramatically in the formerfishing village. By 1680, Edo's population already ex·ceeded one million permanent residents.

But capitalism had still to see its heyday. Priests andSDmurai Oapanese feudal knights) dominated the ~asssystem. Behind them were the fanners, who were givenfavorable status because of their role as the producersin society. Merchants were ranked last in the socialorder. Their status was so low because they were con­sidered "leeches upon society" who produced nothingand made their living upon the production of others.

Nonetheless, the merchants would one day rise tothe top. As time wore on, more and more of t~e upperclasses (including the government), became mdebtedto the merchant class. The merchants maintained thehuge storehouses of rice that were the basis of japanesecurrency, and by the end of the Shogunate, over halfofthe samurai were reduced to begging in order to feedthemselves because of debts they had incurred to thericemerchants. Thesystem finallycamecrashingdownwith the arrival of Commodore Perry in 1854.

His gunships forced open the Shogunate's po~s

(which had been closed since Tokugawa took powerm1600) and ushered in a new age for the merchant class.Acorrupt and impoverished government lost the battleagainst the West and could not prevent the erasure oftheir trade restrictions. The final blows came when themerchants began calling in their debts. In 1868, the lastof the Shogunate was swept away when Emperor Meijimoved to Edo and reassumed minimal control of thegovernment.

It was during the Meiji Restoration .tha~ Edo ~vas

officially renamed Tokyoor "eastern capllal, as Helan­kyo had been renamed Kyoto which meant "westerncapital." With the emperor backing the move to Tokyo,even those that had previously opposed theShogunateaccepted it as japan's new capital.

Tokyo became the governmental, spiritual and eco­nomic center of japan. Today, in an area less tha~ ~OOkilomete~ longand 25 ki1omete~wide, over 12 mJihonpeople work and strive under the ha~h yoke of 3327.

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TOKYO OVERVIEW

TOKYO CtrfIlOOlC 8

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TOKYO TODAYTokyo enjoyed a resurgence after World War II

which has never ceased. Even the Possibility Wars havebeen a boon of sorts to the city.

When 3327 joined the other High Lords in the con­quest of Earth, he planned for his assault to be on theeconomic battlefield rather than the military. Theshort­tenn result of this has been a financial boom for Japanwhile other nations surfer through bloody <and costly)invasions.

"Ryuchi Kanawa" has used his position as head ofthe Kanawa Corporation and the advanced technologyof Marketplace tocreatejobs in new fields supported byhis realm'saxioms. Arms contracts have been manipu­lated to sweep away the outdated military restrictionsand make Tokyo the world's leading manufacturer ofhigh·tech weaponry, and it is attempting to make in­roads into Iheeybemetic and biotechnology industries.

Trade embargos and import/export fees of othercountries have also been circumvented SO that every­one looks first to Japan, and Tokyo, for everyday goodsand products.

However, 3327 is far from a philanthropic SantaClaus. He has but one single--minded purpose: exploi­tation of the masses to make a profit. This is combinedwith his Darkness [)evice'sgoal of draining possibilityenergy from this cosmo Once both of these areachiev~,the High Lord will move on to another cosm and begm

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the cycle anew. Heedless of the damage being done tothe environment or the social structure of Japan, 3327continues to plunder the financial markets.

The result is a Tokyo that has begun to fall apartdespite its apparent economic gains. Anti-pollutionlaws have been cleanly picked away and Kanawa­controlled corporations spew toxic waste into the wa­ters, deadly gases into the air and usesectionsof theatyas dumping grounds for everything else. Kanawa'stower dominates the skyline while its foul wastes domi­nate the streets.

People came to Tokyo in the first days of the inva­sions seeking safety and new jobs, but eventually de­mand outgrew supplyand therewerenomorejobs. Butstill they came, because that is how Nippon Tech func­tions. The rich get richer and the poor get poorer, andthe distance between the two widens rapidly.

EntiresectionsofTokyo have fulfilled WilliamGibson'sand Ridley Scott's propheciesof urban decay in a techno­logical wonderland. Ho~el~line the streets, preyingo~ead.other tosatisfy dommeenngYakuzaoverlords. l1leirIivesaremeaninglesstoa man whostandsa thousand feetabove them. He looks down from behind the giant "K"that blemishes the heavens, seeing nothing more thanants fighting over scraps of food.

The clippings that follow offer a briefglimpse at thehavoc that 3327s presence has wrought upon a once­great city.

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- Dr. Masamoto

Dr. Todaro,Wearecontinuing on theexperiment as planned. We

expect to get the results of the water purification systemwithin the next week or two. However, we are stillhaving problems with the chemical mixture that hasbeen developed.

Although the purification process is working well,side effects continue to plague us. Over half of thelaboratory test subjects have become violently ill afterdrinking the "clean" water. Weareunabletodiscem thecause of this problem.

Also, local sea life has been interfering with ourreadings. Is there any of the extermination solution leftin stock? It shouldn't affect our end results too drasti­cally.

From: Maru MasamotoTo: Dr. Todaro, Project CoordinatorRe: Progress on Experiment #123A54

Irigawa LaboratoriesShinagawa Research Division

This research report from lrigawa Laboratories, aKanawa subsidiary, was obtained for us by an Opera­tions Arm agent:

(TV news tran . .SOCiafjon) smlSSlon from NiPpOn B

Violence br k roadCasfing As·repOrtfhaf 'chi ~a e out tonight in Ao a .was visiting his mada,arepUfedYa/ mao WJtnessesWhen heandh' mother's grave in Auzaunderdaimyoists. IS guards were assault~~ama qe.mete,y

Yamada esca .. by Shrkt te"or-were slain. Por;cePed InJUry, but two of h'the rest escaped repOrt six of the Shik' IS bod.yguards

. rwere killed, but

McKendrickI believe they are referri

sUbject~, not lab animals. Sh~~I~On~ttuabelhdu~ansomething about this? we olng

I have a Iso been not" . .ofsea creatures under ~chlng at" In.creasing numberbe e ex enSlon They t

attracted to it, rather than repelled· A seedm 0. ny leas?

-Ikuo

The following is it transcript of anintercepted telephone call. The callwas placed by Ichimura of IchimuraBooks to a local Yakuza underdaimyonamed Toseda:

Ichimura: Toseda, I want Konomi-saneliminated today.

Toseda: Has this been cleared fromabove?

Ichimura: I don't give a (expletivedeletedl ! That old man is ruining me!And if I go down, you know who I'lltake with me.

Toseda: Okay. Okay. Don't get emo­tional on me. It's just that it's abit more complicated than that. Youknow, with his ... abilities and all.

Ichimura: Yeah, but that's what Ipay you guys to handle. Just do it.

<click>

NEWS BULLETINCitizens are • NEWS BULLE

pollution Wat ~arned that there' TINthee-ity who ch In effect for too IsyetanotherCladvised ilTe unable to . ay. WOrke ass 4Ciall to wear full air gam passage () rs enteringad .y eye masks. TIl pollution {ill n JR rails aTe

Vised to . 0Se with . ers tOOaand 10 it m remam indoors bc:esPITatory probt' espe..

Those'al~ and again betweeween the hours o~~s areboil water be~gthebaysidearea~3 p.m. and 7 p rn a.m.

OTe USe in COOkjng~warned to fiite;and

Man Mauled in JimbochoTOKYO _ A man identifi~ as.a Y~kuz.., :~~~

was brutally slain by an animal 10 limbo<:

night: rted that the man had ventured. Wltnes~ ='kstore the Ookii-na-Neko, and1O~~/~~afew moments later, screaming. He :a~~urs~cd by w~tahs apPhar~~;lrr~~;a;~~~~:f ~~eallegedly lumr-~ t roug .store and tore the man to p~ecpoe:ts that animal clawS

Although the coroner r 'd th theanimalmost likely accoundted fO~.~~~:~o:e':~i~dOW sufferhasnotbeenfoun ,nor I

any apparen.t da~d~g~ave been armed at the time ofThe man IS sat ,0 , sed nding

his death. His name has not been relea penotification of his family.

TOKYO CfTY800K 10

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TWOCITY OF SHADOWS

In order to truly understand Tokyo and the effects3327 has had upon it, one must walk its streets and seehis work.

Tokyo is not a model of urban planning. It was builtaround a small fishing village and produced streetsthat were convenient at the time, but inadequate forfuture needs. Then the bombings of World War IImoved Tokyo a step closer to chaos. Neighborhoodswere bombed and people rebuilt upon the ashes. Afaltering central government had to resurrect itselfbefore it could resurrect the cities. But the metropolisesdid notwaitand rebuilt themselves without any thoughtabout the future.,

Even today, city planners have taken a vacation withregard to fixing Tokyo. The costs of redesign are soprohibitive that there is no longer much point to deny­ing the chaos. Even the postal department marks eachbuilding by age and district rather than actual streetlocation.

They say that if one merely waits, the entire worldwill pass them by. In Tokyo, under the economic dicta­torship of Kanawa, if one merely waits, he can watchthe entire city pass him by. With land costing as muchas one million dollars per square foot, the only optionis to teardown and rebuild constantly. Entire neighbor·hoods have been known to disappear overnight.

The following is a report on the districts that makeup Tokyo, as compiled by the Operations Arm:

IKEBUKUROI MEJIROIOTSUKAThe northwestern section of Tokyo consists of three

districts, lkebukuro, Mejiro and Otsuka. Located wellaway from the center of the city, this area is home tomany blue-collar workers.

Servicing this group of people is Ikebukuro Station.From the station, the working class population can ridethe Marunouchi line into the Palace district or thejapanese Rail (JR) into Shinjuku. It also serves as a hubfor several other rail lines, both public and privatelyowned.

Drawing people into Ikebukuro is Sunshine City,which conta ins Seibu, japa n's la rgest department store,and Sunshine 60. This is the second largest building injapan, the o.nly larger being the Kanawa Building inNlhombashl (eastern Tokyo). Contained within Sun­shine 60 are several mega-corporation offices.

To protect customers from rapidly increasing pollu­tion, Ikebukuro has a subterranean network that con­nects Sunshine 60, Sunshine City and lkebukuro sta­tion. Several of the residence complexes also offer en~

TOKYO CfTYBOOK

trances below the surface. These tunnels have alsobecome refuges for the homeless, despite the best ef­forts of the Tokyo police (backed by Marketplace Secu­rity) to keep them out.

Tunnel PersonDEXTERITY 8Dodge 9, melee weapons 9, unarmed combat 9STRENGTH 9TOUGHNESS 9PERCEPTION 8Find 9, trick 10MIND 7Survival 10, test 8, willpower 9CHARISMA 7Taunt 8SPIRIT 8Intimidation 9Additional Skills: one at +2 addsPossibility Potential: some (65)Equipment: knife, damage value STR+3/12

. Description: While their livingconditionsarenot asdismal as those of east side residents, the tunnel peoplehave still dropped quite far. At one time, they hadstable jobs, comfortable warm apartments and com­fortable lives. But as Kanawa moved in, many lost theirjobs to "progress" and now are reduced to begging.

PLACES OF NOTESunshine 60: Tokyo's second largest office building.Seibu Department Store: Japan's largest storeserves

the needs of over 12 million people. "If you can't find ithere, it doesn't exist," has become a popular catch·phrase among the Storm Knight tourist traffic. Andwith the large import/export trade and possible ties toHantu Ltd., this is more fact than fiction.

YAKUZA ACTlVmESThe Yakuza are safe from persecution in the north·

western districts. They have long been accepted as apart of society, many of their ranks being filled fromamong the working class. The Yakuza do not causetrouble here, despite the more profit-oriented nature oft~eiractivities under3327. The Yakuza provideprotec·tlon for the people from "radical elements" such as theShiki and Storm Knights. Those who fight for japan'sf~~om are advised to tread carefully here - manycItizens are blind to the true nature of the threat to theirliberty and will shield the Yakuza if necessary.

Suggestions on how we could change this situation

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METROPOLITAN TOKYO

KANAGAWA PREFECTURE

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SAITAMA PREFECTURE

D

KEY

I 1. Chiyoda Ward2. Chuo Ward3. Minato Ward4. Shinjuku Ward5. Bunkyo Ward6. Taito Ward7. Sumida Ward8. Koto Ward

9. Shinagawa Ward10. Mcguro Ward11. Shibuya Ward12. Nakano Ward13. Toshima Ward14. Ota Ward15. Setagaya Ward16. Suginami Ward

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17. Nerima Ward18. Itabashi Ward19. Kita Ward20. Arakawa Ward21. Adachi Ward22. Kasai Ward23. Edogawa Ward

-0- JNR Train Lines

CHAPTER TWO

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would be most welcome. We would prefer that allnihonjin Oapanese persons) fight together against theKanawa Corporation and its pawns.

MEGA-eORPORATIOHSIkebukuroand the other districts supply a great deal

of the common labor force for the mega-corporations.However, there are no major corporate headquarterslocated here. The Sunshine 60 building houses severalmega-corporation subsidiary offices but no major op­erations.

SHINJUKUThe central point of Shinjuku is Shinjuku Station.

which services the largest number of passengers inTokyo. early two million people pass through thisstation everyday. Momingsaresocrowded that stationworkers must push commuters into the trains. Thelargedemand at this station is because it isa junction forfour railway lines and two subway lines.

With Shinjuku Station in the center, Shinjuku isdivided into two sections. Nishi Shinjuku, which is on

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the west side of the station, is a business area. Situatedthereare theTokyoMunidpalOffices, theTokyo HiltonInternational and the head offices of Asahi SeimeiInsurance.

On the east side of the station is Higashi Shinjuku, alarge downtown shopping area. Hisgashi ShinjukucontainsTokyo'slargest underground mall. The maze­like maD is filled with a variety of shops, ranging fromdepartment stores to restaurants, snack bars, theaters,taverns, Karaokesaloonsand arcades. Its subterraneansite helps protect shoppers from the pollution of high­traffic Shinjuku.

On the north side lie several entertainment housesand brothels. This area has drawn the criminal classesindroves,and isa frequentsiteof clashes between localgangs and Yakuza enforcers quarreling over hotel pf'O-"tection rackets.

The most famous of these sites is the Kabukicho, aformer shrine that became the home to many freedcourtesans in the 18705. Kabukicho is now a collectionof bars, movie theaters and strip pints.

The violence and depravity of the north side is instark contrast to the quiet of the south side. The south­ern sections of Shinjuku are home to many of Tokyo'shigh class and upwardly mobile business executives.Regularpatrols ofcity police, MarSee agents and mega­corporate security prevent gang wars from spillingover into this area.

PLACES OF NOTETogo Seiji Museum: Art museum featuring Van

Gogh'S SUllflowers.Shinjuku Sumitomo Building: A six-sided build­

ing that appears to have only three. This 52-story gianthas a hollow center that extends upward the full lengthand contains several restaurants along its perimeterthat overlook the descent.

Shinjuku History Museum: Contains exhibits de­picting Shinjuku's history since the tuT1\.of the century.

Shinjuku Gyoen Garden:The formefestateofNaito,a daimyo in the Tokugawa period.

YAKUZA ACTIVITYThisdistrict has been hard·hit in the war between the

Yakuza and the locals. While they are not members oftheShiki, the neighborhood gangsofShinjuku refuse tobow down before Kanawa and his thugs. It is quitepossiblethatsomeofthelocalgangmembersareYakuzawho escaped the purges of "Bloody September'" andare now trying to regain power. If someone needed torecruit forces to useagainst the Yakuza,Shinjuku gangswould gladly volunteer.

Note: many of these gangs have worked with Rauruagents (particularly with the Operations Arm) and areaware of Kanawa's role as a High Lord. A buddingnationalist movement is forming here that might beuseful to us.

MEGA-<:ORPORATIONSShinjuku supports more of the blue-collar corpora·

tions than any other district. Its proximity to lkebukuromeans there is a substantial work force near at hand

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SHINJUKU

KEY1. Keio Plaza Inter..continental Holel2. Century Hyatl Hotel3. Tokyo Hilton Hotel4. Togo Seiji Museum5. Shinjuku Sumitomo Building6. Shinjuku NS Building (computers)7. Shinjuku Chua Koen Park8. Shinjuku Center Building9. Shinjuku Nomura Building

10. Yodobashi Camera11. Doi Cameras12 Studio Alia

13. Kinokuniya Bookstore14. lselan Fashion15. Mitsukoshi16. Marui Fashion17. Shinjuku Historical Museum18. Hanazono Shrine19. Kame Theater20. Shinjuku Gyoen Garden21. Boruzai Construction22. Tatomi Tool and Die23. Kokuro Automotive24. Kyogo Railways

that can work longer hours.Headquartered in Shinjuku are: Boruzai Construe·

tion (Kanawa). Tatomi Tool & Die(Kanawa), a KokuroAutomotive plant (Rauru) and a Kyogo Railways plant(independent or Kanawa, we have yet to detennine).

See Chapler Five for a corporate report on KokuraAutomotive.

Shinjuku Station GuardDEXTERITY 9Dodge 10, fire combat 10, unarmed combat 10STRENGTH 9TOUGHNESS 10PERCEPTIO 8Find 9MINDSWillpower 9CHARISMA 7

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Persuasion 8, taunt 7SPIRIT 7Intimidate 9Additional Skills: two at +1 addsPossibility Pote.ntial: some (85)Equ.ipment: Yamaguchi improved taser, damage

value 27, stun only. ammo 5, range 2·5/8/16; Kevlarcoal, annor value TOU+3/13; radio headset

De.scription: In addition to the presence of Tokyopolicemen, Shinjuku station maintains its own privatesecurity force. With over two million people passingthrough, there is bound to be some violence from timeto time. TheShinjuku guards move quickly and call forbackup. If any trouble arises, a guard force of ten willarrive in under 90 seconds.

Shinjuku station maintains three shifts of 50 guardseach.

CHAPTER TWO

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Daisuke Someya, Tokyo Prefecture GovernorDEXTERITY 8fire combat 9, unarmed combat 9STRENGTH 7TOUGHNESS.PERCEPTION 12Evidence analysis IS, find 13, language (English) 13,scholar (politics) 13, trick 16MINDIOBusiness 12, test IS, willpower 15CHARISMA 11Charm 17, persuasion 14SPIRIT •Intimidation 12, reality (Nippon Tech) 11Possibilities: 10Description: The governor of Tokyo works in the

Tokyo Municipal Office located in Shinjuku. He isrelatively young (51) for a politician. Someya recentlyreceived the position after the death of the formergovernor, Sat<rsan.

This man is an obvious pawn of Kanawa and hasbeen blindly following the directives of Foreign Minis­terOda.

HARAJUKUHarajuku is the fashion center of Tokyo. Omote

Sando and Meiji Dari streets are lined with boutiquesranging from the conservative but fashionable to theextremely exotic. All fashions are sold at prices four tofive times that of normal wear. Such is the sacrifice onemust make to keep in style.

Its relationship with pop culture has also drawn theyounger crowd to Harajuku. Most afternoons, the walk­ways are filled with young men and women looking forfashion accessories. And oneverySunday,OrnoteSa ndobecomes a vehicle-free promenade for street perform­ers and impromptu concerts.

The residences in Harajuku are filled with hot fash~

ion models, popular media stars and wealthy mega­corporate executives. The Meiji Shrine, dedicated toEmperor Meiji, is also located in Harajuku. This shrineis considered by many to be the most important inTokyo.

Harajuku is also home to many foreigners, amongthemsome well-ronnected stormersand Storm Knights.Gaijin (foreigners) are made more welcome here thanthey are in most of the rest of the city.

PLACES OF NOTEYoyogi-Koen Park: This park just south of the Meiji

Shrine was the site of part of the 1964 Summer Olym­pics. It is frequently used as an information drop site bythe Shiki.

Ota Memorial Museum of Art: The most notable ofthis museum'sexhibits are the displays of ukiyoe (woodblock) prints. Efforts by Kanawa representatives topurchase the collection have thus far been thwarted­we feel certain that they wish to destroy the artwork, asit serves as a reminder of Japan's rich culture.

Meiji Shrinenris GardenfTreasure House: A col~

lection ofelaborategardensand museums dedicated toEmperor and Empress Meiji. This shrine is a Core Earth

TOKYO CtTYBOOK

hardpoint.Japanese Sword Museum: An extensive collection

of pre-gunpowder weapons along with military histo­ries and fine arts displays.

Togo Shrine: This shrine is the site of a large fleamarket. A variety of interesting knick-knacks can befound here. The flea market also serves these days as ablack market for illegal goods and weapons. for theright price, one can find just about anything here.

YAKUZA ACTIVITIESAs in Shinjuku, there is a growing nationalist move­

ment here which has targeted the Yakuza as tools of theKanawa Corporation. Many more former Yakuza arerising up against Kanawa to keep him from destroyingthe glory of Japan. Some of the largest battles areoccurring in clubs frequented by the more "fashion­able" gangsters.

MEGA-cORPORATIONSLocated in the heart of the pop culture district is

Manga International. MI holds the distinction of beingthe first mango (Japanese comic) publishing house to berun primarily by Americans. MI is detailed further inChapter Five. It is an independent corporation.

Yamato TV, a Rauru-aligned television network, isalso located in Harajuku.

Kimiko YoshidaDEXTERITY 9Acrobatics 12,dodge 10, firecombat9, maneuver 10,running 11, swimming 16, unarmed combat 10STRENGTHl.TOUGHNESS 9PERCEPTION 10Disguise IS, find 12, language (English) 12, landvehicles 12, scholar (art history) 13, trick 14MIND 9Willpower 11CHARISMA 13Artist (acting) 20, charm 18, persuasion 16, taunt 16SPIRIT 9Faith <Buddhism) 11, reality (Core Earth) 13Possibilities: 11Equipment: HK 4, damage value IS, ammo 8, range

3-10/25/40; make-up kit (+2 to disguise attempts); SonyTalkman

Description:Starof the recent smash film "CordanraRising," Yoshida is a popular figure in this section ofTokyo. Recently, she has thrown in her lot with thenationalists and is using herstarstatus to recruit others.She is making Kanawa very nervous and he may beplanning to eliminate her in the near future.

HARAJUKU ADVENTURE HOOKWhile the Storm Knights are relaxing one night in a

Harajuku nightclub, Kimiko Yoshida enters. She isimmediately surrounding by dozens of her fans, manyof them young teenage boys. Ifoneof theStorm Knightsmanages a find or Perception roll of 10, he spots a younggirl draWing a holdout weapon that she got past theguards.

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.. , ' N1. Tokyo Plaza2. Statue of Hachiko3. Kujiraya4. Furusato5. Seibu Department

Store6. Parco7. Tobacco and Salt

Museum8. NHK Broadcasting

Center9. NHK Hall

10. National YoyogiSports Center

11. Ota Memorial Museumof Art

12. La Foret13. Oriental Bazaar14. Meiji Jingu Shrine

Inner Carden15. Meiji Jingu Shrine16. Iris Garden17. Treasure House18. Japanese Sword

Museum19. Nippon Broadcasting

Association20. !chi Studios21. Manga International22. Yamato Television

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SHIBUYA AND HARAJUKU

17

Thegirl shouts, "You've ruined my relationship!" atYoshida and then fires. If the Storm Knights failed thePerceptioll check, they can act after she shoots. The firstshot will go wild and the crowd will scatter, making itdifficult to reach either Yoshida or the girl. A body­guard is also present to try and intercept.

If the girl, named Saeko, is prevented from killingYoshida, she will attempt suicide. If the Knights stopher, she will claim that her life was ruined by the se­called screen goddess and this was the only solutionshe could see. While partially true (her boyfriend isenamored of Yoshida), she is actually being manipu­lated. by Kanawa agents who were aware of her plight.They reasoned that the assasination of Yoshida at thehands of a crazed. fan would attract no undue StormKnight attention.

Saeko has attributes of8and fire combat at 9. She is notpossibility-rated. She is armed with a KomatsuWakizashi holdout pistol (damage value 14, ammo 6,

i

range 3-5/15/25).Ifsuccessfully interrogated,shewill reveal the name

Harumitsu Noro as the man who convinced her thatkilling Yoshida would solve her problems. Storm Knightinvestigation will eventually lead to the discovery thatNoro is a low-level employee of a Kanawa subsidiary.He is scheduled to be smuggled out of the country andinto CyberFrance within a day or so.

SHIBUYAShibuya, just south of Harajuku, marks the border

between commercial and residential Tokyo. ShibuyaStation, while not as busy as Shinjuku, sees over onemillion passengerson their way from thesouthwestemresidential areas into the heart of Tokyo.

Northwest of the station liesa largecommercial area.As in Shinjuku, there is an underground mall andseveral department stores. Marui, Tokyu, and 109 Fash-

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ion aU have stores in Ihis district. These stores tend tocater more to a younger audience, as the leenagecrowdspills over from Harajuku. Therearealso several clubsand fast food shops todraw them down intoShibuya'smalls.

PlACES OF NOTENippon Broadcasting Association: (see below)Statue of Hac.hiko: This statue is a popular meeting

place for members of both the corporate and criminalclasses. "Meet you by Hachiko" has become a commonphrase among Yakuza gangsters in need of neutralterri lOry for meets.

The statue depicts a dog waiting for his master, andis based ana story about a pet that returned every nighttoShibuya station to wait for his owner, who had longsincedied. A landmark to honor and loyalty, the statueis one of the few in this sprawling city that has neverbeen the target of vandalism.

YAKUZA AC11VITlESYet another district seemingly bent on defying the

Yakuza, Shibuya is currently under Ihe control of localgangs (not believed lobeaffiliated with IheShiki). Thusfar, 3327 has left the matter for the Yakuza to resolve,but he may have to take action in the near future if thesituation is not brought under control.

The Hachikostatue is considered by both sides to beoff·limits to violence.

MEGA-eORPORATIONSShibuya is the location of the Nippon Broadcasting

Association headquarters and the main studios of khiEntertainment (which controls 1V Nippon).

Television in Tokyo is detailed in Chapter Three andkhi is listed in the corporate reports (seeChapter Five).

"Ashita"DEXTERITY 11Dodge 12, fire oombat 14, martial arts (Red Lotus,Akido) 16, stealth 14STRENGTH 10TOUGHNESS 10PERCEPTION 10Find 14, land vehicles 12, scholar (religion) 13, trick 13MIND 9Medicine 10, meditation 13, test 12, willpower 12CHARISMA 9Persuasion 10SPIRIT 8Faith (Shinto) 13, focus 13, reality ( ippon Tech) 11Possibilities: 15Miracles: dt:'foct deception, sword masterMartial ArtsStyles: Ashita isa full masterofthe Red

Lotus School and knows all of the maneuvers of thestyle. He is also an initiate in the Akido school and canutilize all of the minor maneuvers of the style.

Equipment:Chiang67,damagevalue 16,amm08,J..10/25/50; shimsi sword, damage value STR+5/15;Niyoki camouflage suit (white)

Description: "Ashita," whose name is Japanese for"tomorrow," is an underground nationalist leader. He

TOfO'O etrYtJOOI(

has been regularly supplying the local gangs with armsand has numerous oontacts in the Yakuza.

If the Storm Knights wish to arrange a meeting withAshita, they can oontact the local street gangs, who willrelay the message to him. Before the meeting. Ashitawill have invoked the detect deception miracle.

He can get his hands on most legal arms and manyillegal ones, and can sometimes supply the StonnKnights with inside informationon the KanawaCo~ration or its afmates. His primary interest is the tibera·tion ofJapan-theactivitiesofother High Lords do notconcern rum.

hi for our ServicesI tried recruiting t s guy He claims he

Branch, b~t he wa\a~t~~ word, but v:eworks smctly solo. hi He'd deal Withhad best keep ane

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devils to get 332 '. a,,:

tainly fit that descnpbon. K" a_ O)ltn

AOYAMABefore the invasion of Earth by the Possibility Raiders,

Aoyama was oneof the most beautiful and safest residen­tial areas in Tokyo. Nestled between Harajuku and theImperial Palace, it was filled with sophisticated boutiquesand people. It was also the home to a large portion ofTokyo's foreign residents. ~

But it has declined drastically in the last few years.After the "Bloody September" killings and the Yakuzareorganization,AoyamabecamehometomanyofTokyo'stopgangstCfS.TheirarrivaJdamaged lhedistrict's reputa·ticn and frightened residents fled from the area.

'Those unfortunate enough to have to stay were forcedto deal with increased violence, fewer police patrols, anda surge in d rug trafficking. 11le worst area is in thesoutheasternsectionofthedistrict, the locationofAoyamaCemetery. 11le street that runs through theeemetery andthe neighborhood surrounding it has gained the name«blUlIIi, or "danger," becauseof the frequent violence thatoccurs there between the Yakuza and Shiki. Many peoplesuspect that thisarea iswhere theShiki plan to gather theirforces against the Yakuza.

The only relatively safe area in Aoyama is JinguStadium and its environs. Atsuo Hutimi, a Yakuzaunderdaimyo, resides here and has kept the parlcsfreeofnon·Yakuza drug dealers and street gangs.

PlACES OF NOTEJingu Baseban Stadium: Home of the Yakult Swal·

lows. Baseball in Japan continues to enjoy tremendouspopularity, particularly with the uncertaintyoftheAmeri­can major league schedule.

National Stadium: On the other side of Jingu GaienPark stands National Stadium, the central arena for the1964 Summer Olympics.

Nezu Institute of Fine Arts: This museum housessevernl priceless piecesofOrientaJ art. Repeated attemptshave been made by Orrorshan agents to break into thisbuilding. but vampyric ninja underthecommand of3327

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19

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Page 21: Tokyo Citybook

have fought them off. As yet, the High Lord is unsure justwhat the Gaunt Man's lieutenants are seeking here.

YAKUZA ACTMTIESAtsuo Hutimi is Haragawa's primary underdaimyo

in the Yakuza. Haragawa, whose syndicate operatesthroughout Tokyo, has assigned Hutimi the task ofclearing out the Shiki in Aoyama, but Rauru assistanceto that group has made this a difficult task. Thus far,Hutimi has been able to do little more than keep hisown block under control.

Hutimi is constantly threatened by ShOO hit squadsand some of the gangs from the west side have spilledover toaid theShiki. The underdaimyo is quickly losingface and may resort to drastic measures to stop thecriticism that he is receiving from olher Yakuza.

Atsuo HutimiDEXTERITY 10Dodge 14, fire combal17, maneuver 13, ~rtial arts(Atemi-Waza) 12, melee weapons 12STRENGTH 9TOUGHNESS 9PERCEPTION 11Evidence analysis 16, find 15, forgery 13, land ve­hicles 13. trick 15MIND 10Business 15. test 17, willpower 16CHARlsMA9Charm 14, persuasion 14, taunt 12SPIRIT 9Intimidation 16, reality (Nippon Tech) 18Possibilities: 17Martial Arts Styles: Hutimi is an initiate in the

Atemi-Waza style. He can perform the first three ma·

TOKYO ctTY800K

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neuvers (strike, crushing block, and stop thrust).Equipment: Lt. gray suit. sunglasses. SC Kyogo 144,

damage value 18. ammo 15, rangeJ..15/4O/150; 13mmChunyokai, damage 18, ammo 9, range 3-10/40/50;bulletproof vest, armor value TOU+6/15; ¥14O.ooo

Description.: Hutimi works as a branch manager atthe Bank of Tokyo, cover for his role in the Yalcuza.

AKASAKAJust behind the government buildings on the west·

em side of the Imperial Palace is the Akasaka district.This Yakuza-<:ontrolled area contains mainly corporateand commercial office buildings.

AI night, the area is filled with politicians, Yakuzaexecutives and other crimelords. Ryotei (very expen­sive traditional restaurants) cater to their clientele'sneeds. While Diet members discuss governmentissues,well-groomed geisha. dressed in kimono, dance andentertain.

Besides entertainment. the ryotei are renowned forthe fact that words spoken within their walls will neverbe repealed. Owners, managers and employees take agreat deal of pride in this reputation and will neverdivulge the identities of their guests or the topics ofconversations that went on. Quite often, governmentofficials openly receive bribes in these restaurants, con·fident that no one will report the incident.

One can always tell how quickly the government ismovingby watching the trafficthroughAkasaka. Whenan important issue is up for vote, the area fills withpoliticians who lobby one another during expensivedinners. In recent years, the ryotei have been the scenesof heated clashes between pro-Kanawa Diet membersand those opposed to the High lord's doings. StormKnights who are lucky enough to get a table in one of

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these restaurants and know how to listen can learnmuch from the experience.

Standard Ryotei OwnerDEXTERITY 8Dodge 9, fire combat 9, unarmed combat 10STRENGTH'TOUGHNESS 8PERCEPTION 8Find 10. language (English) 9. trick 11MIND 8Business 10, test 10, willpower 12CHARlSMAlOCharm 13, persuasion 13, taunt 13SPIRIT'Intimidation (13)Additional Skills: two at +1 addsPossibility Potential: some (65)EquipmentManyryoteiownerskeepaweaponwithin

easy reach, in the event of trouble, usuaUy a KanawaKMll (damage value IS, ammo 12, range 3-20/?IJ/50) ora ZlIP7z (damage value 16, ammo 12, range3-10/25/40);ZamItech pe=nal fax; Misalci XE laptop

Description: A ryotei manager's first reaction toStormKnight trouble is to call the Yakuza, not the police. Asmentionedabove, they pride themselveson keeping "open.restaurants," and do not want any trouble from StormKnights. A ryotei manager's loyalty is to yen- notJapan,not 3327, just yen.

PLACES OF NOTEHie Jinga Shrine: An ancient-style shrine mingled

amongst skyscrapers and concrete streets. A large torii(arc.hway) marks the shrine that is dedicated toOyamakuni·n~Kami,a spirit of learning. One com­mon practice here is the blessing of modem objects(such as vehicles) by Shinto priests. It is said that a

number of priests of Palan have found refuge here.Gehinkan (Akasaka Palace): Palace of the Taisho

Emperor (1912·1926).

YAKUZA ACTIVITIESThe Yakuza control of Akasaka is a thing of beauty.

They dominate this area so thoroughly that they fearnothing in Akasaka. They regularly hold publicgather·ings and dine with politicians in the ryotei. Police arebribed to keep quiet and politicians are bribed to talk(and vote) in favor of the Yakuza.

The ryotei are where 3327 has made most of hispolitical allies. He uses the Yakuza to intimidate thepoliticians into protecting his interests. Nearly half ofthe politicians in Japan either work directly for theKanawa Corporation or are too frightened to openlyoppose it.

MEGA~RPORAnoNS

Located in Akasaka are divisions of Mitsuyana M~tors (Kanawa), Borubokan Textile (Kanawa), Masters&: Field Co. (Kanawa) and Shori Banking (Nippon).There are no Rauru Block companies in Akasaka.

ROPPONGIIn contrast to the conservative businessmen that

frequent Akasaka, Roppongi is visited by the fashion­ableand socially well·to-do. Located between Harajukuand the Ginza, this is where fashion meets finance tocreate Tokyo's nightlife hub.

During the day, Roppongi isquite sedate, the major­ity of the traffic being delivery truc.ks and wanderingtourists. In the north are the main offices of Tozai TVand many foreign embassies, including the UnitedStates (under Delphi Council contra)), Austria, Ger-

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many, Spain,and Sweden. Austria,Germanyand Spainare the most active these days, negotiating contractsand trade JX'licies to keep the supply of weaJX'ns flow·ing into their lands for use against the Cyberpapacy.

Activity in the USembassy generally revolves aroundconflicts in Los Angeles between NipJX'n corporationsand the Tharkoldu.

The benefit of the embassiesand TozaiTV being here

ROPPONGI, AKASAKA AND AOYAMA

o 1 •

KEY

is that 3327 plays a cooler hand in RopJX'ngi thanelsewhere. Tozai continues to elude his grasp and theHigh lord must avoid any direct confrontations thatcould expose him. Instead, he relies uJX'n the Yakuza.

The Yakuza arrive as night descends uJX'n RopJX'ngi.The gray, dusty appearance of daytime is replaced bythe brilliance of thousands of neon signs and automo­bile lights. The pulse of Tokyo can be measured by the

I 1. Almond Cafe2. Wave Electronics3. Asahi Kogaku Gallery4. Square BuildingS. Roppongi Prince Hotel6. Axis Building7. Capitol Tokyu Hotel8. Hie Jinga Shrine9. Suntory Museum

10. Akasaka Prince Hotel

11. New Otani Hotel12. Geinhinkan Palace13. Canadian Embassy14. Sogetsu Kaikan School15. Jingu Baseball Stadium16. Meiji Jingu Shrine Outer Garden17. National Stadium18. Kaigakan Museum19. Japan Traditional Crafts Center20. Brooks Brothers

22

21. Nezu Institute of Fine Arts22. National Children's Castle23. Goto Planetarium24. Hachiman Jinga Shrine25. Tozai TV26. US Embassy27. Swedish Embassy28. Gennan Embassy29. Spanish Embassy30. Austrian Embassy

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23

tempo of the music emanating from the clubs, includ­ing the Hard Rock Cafe's Tokyo site. Everyone, includ­ing the Yakuza, puts on their hottest fashions (whichhave been known to change overnight) and try andbring Roppongi to its knees with sheerenergy. Visitorshad best be prepared, because neither Roppongi northe Yakuza in the district take prisoners.

Standard Club BouncerDEXTERITY 8Dodge 10, maneuver 11, unarmed combat 12STRENGTH 11lifting 12TOUGHNESS 9PERCEPTION 7Find 10, trick toMIND 7Test 9, willpower 9CHARISMA 7Persuasion 10SPIRIT 7Intimidation 10Additional Skills: two at +1 addsPossibility Potential: some (l0)Equipment: ZIIP77z, damage value 18, ammo 9,

range 3-10/40/50; brass knuckles, damage valueSTR+3/14

Description: Since the Yakuza mainly come toRoppongi to relax, the muscle comes from the nightclub bouncers. Troublemakers can expect to be es­corted out none too gently.

PLACES OF NOTEHachimom Jinp Shrine: This minor shrine is not

connected with the Hachiman Arms division of theKanawa Corporation.

YAKUZA ACTlVmESYakuza involvement in Roppongi is at a low to

medium level. It is more just "business as usual" thanthe overt control they have over other districts. Theyown several of the clubs in Roppongi and maintain theusual protection and gambling operations.

MEGAoCORPORATIONSTozai TV is the only independently funded televi­

sion network in Japan. All of the others are govern­ment-run, owned by Kanawa or owned by the RauruBlock. Despite numerous attempts, we have been un­able to get any inside information on TIV, but rumorstrace ownership to the same shadows behind HantuUd. in Yokohama.

Their broadcast editorials haveattacked both Raurumega-corporations and those run by Kanawa.

NAGATACHOI KASUMIGASEKIOff the southwest comer of the Imperial Palace lies

Tokyo's government section. Located within walkingdistance of each other are: the National Diet Building,Kasumigaseki Carden, the National Ubrary, the Su­preme Court and the National Theater. The Prime

Minister also lives in Nagatacho.The luxury hotels in the district service many foreign

dignitaries. They tend to be well-kept, high priced(expect to pay five to ten times as much here), and veryexclusive. Manyofthe hotel managers will refuse roomsto edeinos, dwarves, elves. giants, and any other obvi­ous troublemakers. Stann Knights that do not attemptto hide their identity are also requested to find lodgingelsewhere. The managers pride themselves on vio­lence-free hotels and will call in police if even a conver­sation gets too loud.

Uthey're looking for a fight, Stonn Knightscan headto the southeastern end of Nagatacho. Closer to Cinzaand further from the Imperial Palace, this area hasbecome overrun with Yakuza, street gangs, drug deal­ers and other violent criminals. Office workers thatmust stay late often prefer to spend the night in theirbuildings rather than venture outside.

.You monkey scum want to kee IthiS mez pit. for. a while? We Wis~~e~~i~~pense SOme Justice" for few time cycles.

- Jekara

PLACES OF NOTECanadian Embassy: TheCanadian PrimeMinister is

currently attempting to recruit Japan's aid againstCyberpapal invaders in Quebec, with limited success.

Commonwealth (formerly USSR) Embassy: TheCommonwealth has been working very closely withJapan these days given the return of the Tharkoldu. notto mention the Ayslish incursions into Russia. It is evenspeculated that Project: Omen has opened a branchsomewhere in Tokyo, but this is thus far unconfirmed.

Egyptian Embassy: One of the main reasons thatlocal hotel managers have shut out Stonn Knights isbecauseofvisitors from the Nile Empire. A few monthsafter the invasion began, one of the hotels became thesite of a battle between Nile heroes and villains. Onemanager was tied to the front of a JR train and spent

CHAPTER TWO

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several harrowing hours in this fashion while it madeits circuit around Japan. Needless to say, he was notamused when the villians claimed diplomatic immu·nity and were let go unpunished.

YAKUZA ACT1VmESWhen the Yakuza were driven out of Hibiya and the

imperial Park district by Storm Knights and Shiki, theycame here. The area is especially violent after darkwhen most of the police patrols stop. The area also"boasts" a thriving black market and lucrative drugtrade.

MEGA-eORPORATIONSThere are no major mega-rorporations based in this

district.

Genki Tanuma, Diet MemberDEXTERITY 8Fire combat 9, unarmed combat 9STRENGTH 8TOUGHNESS 8

PERCEPTION 11Evidence analysis 15, language (English) 12, Ian·guage (French) 13, scholar (computers) 13, scholarOapanese history) 16, trick 14MIND 11Business 14, test 15, willpower 14CHARISMA]2Charm 17, persuasion 18, taunt 15SPIRIT 9Faith (Shinto) II, intimidation 10, reality (NipponTech) 12Possibilities: 6Description: These days, nearly half of the politi­

cians are in some way tied to Kanawa and his corpora­tion. Becauseofthis, he has been able to get several lawspassed or rescinded, ranging from trade restrictions tosocial reforms. If a Storm Knight deals with any of theDiet members, he had better investigate whose pocketthai member is reaching into for support. One wrongmove could get the Knight handed over to 3327.

Tanuma did not even havetobebribed-hewassirnplyintimidated into backing the Kanawa Corporation. It isthe beliefof theOperations Arm thai Tanuma's wife mayhavebeen kidnapped and is being held somewhere in thecountryside against his good behavior.

Hiram Adel, Egyptian AmbassadorDEXTERITY 9Beast riding 11, dodge 12, fire combat 13, lock pick·ing 14, prestidigitation 15, stealth 16, unarmed com·bat 14STRENGTH 9TOUGHNESS 9PERCEPTION ]0Evidence analysis 13, find 17, land vehicles 12, trick19MlNDIOStreetwise 13, test 14, willpower 14CHARISMA 11Charm 16, persuasion 17, taunt 16SPIRIT 9Faith (Sebek) 12, intimidate 14, reality (Nile Empire)13Possibilities: 15Powers: mind reading, value 15, adventure cost 5Equipment: Colt .45, damage value 16, ammo 7,

range 3-10/15/40Description: Adel, Mobius' ambassador/spy in To­

kyo, has had to do more than his share of political tapdancing. Every time a Nile villain (oroneclaiming to besuch) walks intoTokyo, the Egyptian embassy takes theblame.

Adel is a former street thief who was taken in by theRed Hand and trained in the arts of deception that areso integral a part of an ambassador's duties. A StormKnight forced todeal with Adel would be wise to "lookboth ways, twice, before crossing the street." He canrarely be trusted for more than 60 seconds at a time.

IIDABASHI·KORAKUENlidabashi is mainly a tourist section of Tokyo. After

visiting the Imperial Palace and the buildings sur·rounding it, Knights may wish to swing northward into

24

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lidabashi. Located here is the Korakuen AmusementPark, CosmicLand East and Tokyo Dome (home to theYomiuri Giants and Nippon-Ham Fighters).

The other major attraction for Storm Knights is theheadquarters of Japan's Self-Defense Force (SDF). L0­cated just west of lidahashi is the Ichigaya Garrison,which is an armored division with heavy weapons andtanks. Since the Possibility Wars began, the UnitedNations passed a resolution releasing Japan from manyof its post-WWII restrictions and the SDF forces haveincreased rapidly. The Japanese government is said tobe preparing for a possible attack by Cyberpapal orTharkoldu forces, but it is far more likely that Orrorshwill be the aggressor realm, in which case militaryhardware will be largely useless.

Storm Knights are free to view military maneuvers,but are not allowed access to the weaponry stored here.

PLACES OF NOTETokyo Dome: Besides the YakultSwalJows (located

in Aoyama), the Giants and the Fighters are Tokyo'shome teams. Storm Knights wishing to use the stadiumasa meeting place with a nervous contact should arriveearly, as nearly every game sells out. Knights are alsoadvised to leave weapons that cannot be easily con­cealed at home.

YAKUZA ACnVmESlidabashi is another vulnerable spot for the Yakuza.

With the presence of the SDF base and the large num­bers ofStorm Knightsassociated with it, the Yakuza hasdecided to take much of their business into other quar­ters.

IIEGA-cORPORAnoNSLocated just a short walk away from the SDF base is

a Hachiman Anns plant. Although officers publiclydeny it, the SDF base has been known to special orderweaponry from this plant. Closeobservation has shownsoldiers ranging from low-level tank drivers to high­ranking officers entering the Hachiman building afterhours. Dealings with Hachiman will most likely ceaseonce the general public becomes aware of its connec­tions to the Nippon Tech High Lord.

Standard SOF TrooperDEXTERITY 10Dodge 11,energy weapons 11·, fi.recombat 13, heavyweapons 11·, maneuver 11, martial arts (specialunits only) 11, melee weapons 11·, missile weapons11·, running 11, stealth 11, unarmed combat 12STRENGTH 10Oimbing 11TOUGHNESS 10PERCEPTION 8First aid lO,land vehicles 11, tracking 10MIND 7Survival 10, test 9, willpower 10CHARISMA 7SPIRIT 7• Increase by 1·2 adds for special·unit trainingAdditional Skills.: two at +1 adds

Possibility Potential: some (65)Equipment: Regular unit- Militech Hornet SMC,

damage value lS,ammo 10, range3-15/40/80; MilitechA-35 medium assault rifle, damage value 22, ammo 25,range 3-50/250/500; Kevlar, armor value TOU+S/15;personal communicator (helmet mount)

Specialunit-advanced weaponsbyunit type; Kevlar,armor value TOU+5/15; personal communicator

Description: The SDF force in lidabashi is a groundunit. Individuals are trained in infantry assault. ar­mored combat, tank combat, hovercraft and a variety ofheavy weapons and ground support weapons.

Martial artists will be trained in the minor disci·plines ofone style. Their instructors will have one of themajor disciplines.

MARUNOUCHI-oTEMACHIBefore the west overthrew the Shogunate,

Marunouchi was home to many of the daimyos' resi­dences in Tokyo. They sat behind protective wallswhile the rest of Tokyo went about its daily business.

When the west arrived and the govemment fell, sodid many of their palaces. And in their place (both inpower and in physical location) came the merchants.On the remains of a military power were built thetrappings ofan economicone. Palaces were replaced byoffices and warehouses. Criminal courts were replacedby banks and the new Home Ministry and Treasurywere built in Marunouchi. Even barracks were con­verted into hotels for the newly arriving westerners.

Today, Marunouchi remains a corporate area, al­though many of the businesses have moved eastwardinto ihombashi. Skyscrapers which tower over theImperial Palace just a few blocks to the west hold busyexecutives working twelve to fifteen hour days, strug­gling to meet the demands of a rapidly growingeconomy.

For tourists, there is little tobeoffered byManmouchi.But for enterprising Storm Knightsand corporate saoo.teurs, there is a motherlode ofopportunities. Under theshadow of the Kanawa building in Nagatacho, many ofKanawa's subsidiaries have made this district the cen-

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THE IMPERIAL PALACE DISTRICT

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@

@

@

@

KEY

TOKYO crrrSOOK

I 1. Tokyo Stalion2. Otemon Gale3. Tatsumi Yagura4. Kikyomon Cate5. Sakashitamon Gate6. Imperial Palace

OuteT Garden7. ijubashi8. Fushimi Yagura9. Sakuradamon Cate

10. Metropolitan Police Department11. ational Diet Building12. Supreme Court13. aHonal Theater14. Hanzomon Gale15. Ayslish Embassy16. Yasukuni Jinja Shrine17. Chidori-ga-fuji·Koen Park18. Tayasumon Gale19. Kitanomaru·Koen Park

26

20. Budokan21. Crafts Gallery22. Inuimon Gale23. Kila Hanebashi24. Takebashi25. National Museum of

Modem Art26. Hirakawamon Gate27. alianal Police

Training Facility

Page 28: Tokyo Citybook

ter for their operations. Corporate laboratories, storagefacilities and executives aU provide ample targets forthose wishing to deal blows to Kanawa's finances.

PLACES OF NOTEAside from Tokyo Station, which contains remnants

ofpre--WWII architecture, there is littleofcultural inter­est here. The streets and sidewalks are filled with thehustle and bustle of an economic district rather thanwith leisure and entertainment.

YAKUZA ACTIVITIESSince this is primarily a financial district which is

under Kanawa's control, the Yakuza have only a smaUrole in this area. The Yakuza activity here is restricted to'1eg-breaking" and minor corporate sabotage.

MEGA-CORPORATIONSL, T & M Finance, Soto Investments and Chi Real

Estate U(anawa) are all located in Marunouchi. Rauruestablishments include a division of the Bank ofYokohama, Leco Investments and Daisho Publishing.

HIBIYAAt the heart of Tokyo ties the Imperial Palace.

Tokugawa leyasu chose Edo Castle for its prime loca­tion, and aher capturing it in 1590, he qUickly builtinnerand outerdefensive walls and a network ofcanalsto bring water up from the Sumida River and TokyoBay.

Today, it serves as a nexus for tourists and StonnKnights. The historic relationship between the Em­peror and Japan has made Edo Castle a hardpoint ofCore Earth's reality. The parks surrounding the palaceoften act as a refuge for Sons of the Wind or Shiki whoare fleeing 3327's agents. The heavy media concentra­tion in thearea prevents the High Lord's servants fromtaking action in this area without risking it being cap­tured on camera, something 3327 has thus far beenreluctant to allow.

PLACES OF NOTENational Police Training Facility: Located on the

edge of the East Garden is the Martial Arts hall forpolice trainees. Visitors can look on as new agents arerun through a vigorous exercise routine, includingdemonstrations of karate, judo, akido, kendo (fencing)and various other styles of self·defense and attack.

Hibiya-Koen Puk: As with much of Hibiya, thispark has escaped the urban decay that has overcomeTokyo. While the rest of the city descends into squalorunder the aegis of Kanawa, this park remains pictur­esque and pleasant. It is a frequent gathering spot forShiki, Rauru operatives and Stonn Knights.

YAKUZA ACTIVmESThe Yakuza were once strong in this area, but have

been pulled out. Conflicts between them and Rallruagents forced Kanawa to withdraw his puppets or else

27

see their actions broadcast on the independent media.Privately, most Yakuza were happy to bereassigned, astheSonsof the Wind had been inflicting heavy losses onthem.

However, now that so many of his secrets are bub­bling to the surface,3327rnay throw caution to the windand attempt to retake Hibiya. The presenceofso promi­nent a hardpoint as Edo Castle has made this district athom in his side.

MEGA-eORPORATIONSThere are no major mega-eorporations located here.

AKIHABARAIJIMBOCHO/KANDAWhile corporate executives design their lives away

in other sections of Tokyo, Akihabara is where theircreations are sold. This district is the east side's shop­ping district and the most commonly sold good istechnology. Also known as the "sound and light dis­trict," approximately ten percent of all the electronicmerchandise in use in Japan is sold through Akihabara.

With over 600 shops specialiZing in high tech, itemscan be found here sometimes as much as two yearsbefore they appear anywhere else in the world. Thelargest growth area has been in cybernetics. With Japanfunding much of the war against CyberFrance, manyyoung soldiers come here to get augmented beforeshipping out.

eed1ess to say, Jean Malraux has tried to block thisby sending agents here. But strong Storm Knight (whouse thearea as an equipping station) and Yakuza pres­ence have kept interference to a minimum.

On Akihabara's west side lies Jimbocho. This isanother specialized shoppingdistrict, but this one is farfrom technological in nature. Jimboc.ho is the nation'sbookstoreand a Storm Knight who peruses thedistrict'sstacks should be able to find just about anything. Themost popular subjects are religion and magic, withbooks ranging from arcane lore to Zen philosophy.

And who shops in Akihabara and Jimbocho? BesidesStorm Knights, students coming from Kanda do themajority of the buying. Kanda is home to three ofJapan's premiere universities: Meiji University, TokyoElectric Universityand Nippon University. Thosestoresthat don't deal in electronics or books gear their salestoward the students, canying compact discs, musicalinstruments, sporting goods, and clothes.

Isamu Konomi, Book Shop OwnerDEXTERITY 8Fire combat 9, prestidigitation 9STRENGTH 8TOUGHNESS 8PERCEPTION 11Alteration magic 14, divination magic 12, evidenceanalysis 12, find 13, scholar (arcane lore) 17, trick 14MIND12Apportation magic 15, conjuration magic 16, medi­cine 14CHARISMA 11Chann 12, persuasion 14, taunt 12SPIRIT 10

CHAPTER TWO

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I

AKIHABARA AND JIMBOCHO

KEY1. LAOX building

(discount store)2. Yamagiwa Department Store3. Kanda Myojin Shrine4. Yushima Seido Shrine5. Nikolai Cathedral6. Bookstores of Jirnbocho7. Omi Electronics8. Konban Electronics9. Brookgreen Publishing

10. Perrier Publications

Intimidation 13, reality (Nippon Tech) 14Possibilities: 11Arcane Knowledges: folk 3, living forces 3, magic 2,

metal 2, true knowledge 1Spells: bullet, chann person, detect magic, disguise self,

weaknessDescription: Konomi isa strangeold man whoowns

a bookstore in Jimbocho called Ookii-na Neko Honya.He specializes in rare and out-of'print books, particu­larly those dealing with the occult. Thus far, he hasbeen largely left alone by the Yakuza, who state that heis not worth the effort of intimidating. The truth is thatthey have some trepidation about things smacking ofthe occult.

TOKYO CtTYBOOK

PLACES OF NOTERyogoku Kokugikan: Slightly east of Akihabara is

the National Sumo Arena. It, along with several othersclustered on the banks of theSumida River, play host tothe Grand Tournament of Sumo. It is held here everyyear (since the Sumo Association is located in Tokyo) inJanuary, May and September. Contestants, who can tipthe scales at over 500 pounds, come here to test theirabilities against each other. Sumo is detailed further inChapter Three.

Kandu Myojin Shrine: Aside from technology,Kanawa has one other interest in this district. Thisshrine is dedicated to Daikoku, one of the gods oEGoodLuck and the identity assumed by the Nippon Dark­ness Device. It is also dedicated to Ebisu, the god ofsuccess and business.

YAKUZA AcnvmEsThese districts are a medium-level area for the

Yakuza. They primarily are involved in protectionrackets and some black marketeering. The remainder ofthe duties are left to Kanawa-eontrolled police.

MEGA-eORPORATIONSBrookgreen Publishing (Kanawa) and Perrier Publi­

cations (Rauru) are both located in Jimbocho. InAkihaba ra, electronicsgiantsOmi Electronics (Kanawa)and Konban Electronics (Rauru) cut down on transpor­tation costs by locating their plants a short distaneefrom the retailers.

JIMBOCHO ADVENTURE HOOKA book dealer named Ichimura has a problem with

Konomi and his store. Although both men deal in rarevolumes, Ichimura does not have the contacts Konomidoes. He wants Konomi eliminated, but the Yakuzaenforcers he hired have bungled the job.

Ichimura will contact theStorm Knights and misleadthem into belieVing that Konomi is a Kanawa agent,hoping to provoke them into attacking the store.

If theStorm Knightspuy hisstory and attack, Konomiwill try to clear himseif and then resort to spells whenthat fails.

After the fight, orH Konomi can convince them of hisinnocence, the Storm Knights should head back tolchimura's for some fast explaining. UtheStorm Knightsend up siding with Konomi, he can be used as a contactin the future.

NIHOMBASHI·KYOBASHINihombashi is one of the few districts that is more

activeduring the day than at night. And it isveryactive.Nihombashi is the heartofTokyo's financial world. Hisso much the center that all of the nation' highwaysbegin their measurements from the black pole thatstands on Nihombashi bridge.

When Edo was initially forming, Tokugawa madeNihombashi (which sat next to his palace, Edo Castle)the center of the country. The five major roads leadingfrom Tokyo into the rest of Japan originate here.

28

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Due to its role as a nexus, Nihombashi became awarehouse district and trading center. Stored goodssuch as rice and fish were kept here and eventually,~henmoney overtook rice as the commodity ofchoice,d too was stored here. Thus began Nihombashi'semer­gence as a financial power.

Today, aU of the major japanesebanks(induding theBank of Japan) and many foreign banks have officeslocated in Nihombashi. It is also home to the ikkeiStock Exchange and thousands ofstock companies andbrokerage houses. More money changes hands herethan anywhereelse in the world. Daily electronic trans­actions easily slide up into the billions, and occasion­ally even hit a trillion or two.

At night, this district becomes a ghost town, as itsworkers disburse throughout the city to enjoy thenightlife.

PLACES OF NOTEBank of Japan: The wealth that passes through the

doors of the Bank of japan is second only to the banksofSwitzerland. The Bankofjapan's chief headquartersare located in Nihombashi. Be warned: the bank isfinnly under 3327's control, and its resources are vast.

Nikkei Stock Exchange: Much of the wealth depos­ited into the Bankofjapan is generated in this building.The Nikkei Stock Exchange is the world's largest andhas been slowed very little by the outbreak of Possibil·ity Wars.

Here, traders keep the heart of the financial worldbeating. lbeir power is so great that their actions candetermine whether or not an entire country lives ordies.

NIHOMBASHI, GINZA, AND YURAKUCHO

KEY

11. Nihombashi Building2. Nikkei Stock Exchange3. Mitsukoshi

Department Store4. Bank of Japan5. Kabuto Jinja Shrine6. Yamalane

Museum of Art7. Kite Museum8. Takashimaya

Department Store9. Maruzcn Bookseller

10. Yaesu UndergroundArcade

11. BridgestoneMuseum of Art

12. Wako Dep.1rtment Store13. Mikimoto Pearls14. Kyukyodo Paper15. Matsuzakaya

Department Store16.Sukiyabashi17. Mullion Building18. Riccar Art Museum19. International Shopping

Arcade20. Takarazuka Theater21. Imperial Hotel22. Hibiya·Koen Park23. Kanawa Mutual

life Insurance24. Imperial Theater25. Idemitsu

Museum of Art26. Kanawa Corporation21. Zamftech Computers28. Allied Technologies29. Minolla Building

29 CHAPTER TWO

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Standard Nikkei Commodities TraderDEXTERITY 8Maneuver 9, running 11STRENGTH 7TOUGHNESS 7PERCEPTION 9Evidence analysis 11, find 11, scholar (economics)11, trick 11MIND9WiUpower 10CHARISMA 8Charm 9, persuasion 9, taunt 10SPIRIT 1Intimidation 9Additional Skills: two at +2 addsPossibility Potential: some (60)

Description: Nikkei traders are some of the best in theworld. Any Storm Knight wishing to make it in thebusiness world would be wise to make friends with twoor three traders. But they had best be wary, formanyofthe traders moonlight as spies for Kanawa.

Kanawa Corporation Building: Nihombashi is thelocationof3327's monstrosity. His glassand steelgoliathtowers above all the other build ings in Nihombashiandis the largest building in Tokyo (second being theSunshine 60 building in northwest Tokyo). From be­hind the giant crimson uK,'" 3327 plots the destructionof our world.

YAKUZA AcnvmEsAs in Marunouchi, the Yakuza maintain a relatively

small presence in the financial district. Instead,Nihombashi is patrolled regularly by the police andMarSee agents.

TOle YO ClTYBOOK

Standard MarSee AgentDEXTERITY 9Dodge 10, firecombat 11, maneuver 10, melee weap­ons 10, stealth 10, unarmed combat 10STRENGTH 8TOUGHNESS 8PERCEPTION 8Find 9, Iradcing 10, trick 9MIND8Test 9CHARISMA 8Charm 10, persuasion 9SPIRIT 1Intimidation 9Additional Skills: two at +1 addsPossibility Potential: some (55)Equipment: Kyoto Police RKD,armorvalueTOU+7/

15; nunchaka, damage value STR+S/13; Impala chaingun, damage value 23, ammo 600 range 3-40/150/400

MEGA-eORPORATIONSAs noted above, the Bank of Japan and the Kanawa

Corporation are both headquartered in Nihombashi.Located alongside them are Korruki Investments(Kanawa), Komco'sand Konicki lnc:scorporateoffices(Kanawa), as well as Shodan Metal's financial depart­ment (Rauru).

GINZAGinza was once the largest downtown area inTokyo.

This area once flourished from the trade between thehigh-class northern part of Tokyo and the merchantsand fishing trade generated by Tokyo Bay. Ginza itselfmeans "silver gathering."

Today, there are four large department stores lo­cated here, Matsuya, Mitsukoshi, Matsuzakaya and

30

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Hankyu, along with numerous other shops, restau·rants, and nightclubs.

Due to the highdaytimepoUution levelsancl itsdepen·dence on the entertainment industry, the majority of theCinza's trafficdoesn't arrive until after the sunsets. Manymega-<orporationsentertain theirclientsat barsand night­dubs in the Cinza. Besides mega-rorporate executives,Diet members, mid-level government officials, and me­dia stars all pass through the dubs on any given night.Weekend nights are so busy that it is nearly impossible toget into many clubs without knowing someone.

The dubs have maintained their popularity OVe!' theyears throughenterprising "bargirls."Sincemany womencannot get an edge in the business world, they haveutilized their talents in theCinza clubs. Most arebeautifuJ.,moderately wealthy and looking to get wealthier. "Theyrely on large tips from their patrons to keep moving up thesocial scale. And many desire to open their own clubs,often supplying anything their patron wants to gainfavors.

ThisaUcombinestomakethebargirlsattractivesourcesof information. Quite often an over-worked corporateexecutivewillseemoreofhisbargirl than his family.Theywill lavish the girls with affection, gifts, and sometimescorporate secrets.. These secrets are then quickly turnedaround to the highest bidder.

For the less mercenary·at·heart and more art~riented,

the Kabuki Theater is also located in Cinza.

KumikoDEXTERITY 9Acrobatics II, dodge 10, fire combat 10, maneuver1L stealth 10, unarmed combat 10STRENGTH 8TOUGHNESS 8PERCEPTION 10

Evidence analysis 11, find 12, land vehicles 11, trick11MIND9Business 11, willpower 10CHARISMA 12Charm 15, persuasion 13, taunt 14SPIRIT 8Intimidation 9, reality (Nippon Tech) 10Possibilities: 12Equipment: Komatsu Wazizashi, damage value 14,

ammo 6, range 3-5/15/25Description: Kumiko is the owner and hostess of

Miyabi's, a bar in Cinza. She is a striking beauty about30 years old. Her smile hides a calculating mind. It isapparent that she has a powerful patron behind her, buthis identity remains unknown. Miyabi's is freeof Yakuzainfluence.

PLACES OF NOTEThe Kabuki Theater: One of Japan's favorite enter­

tainments, the Kabuki, has a major theater in Cinza.Kabuki is further detailed in Chapter Three.

YAKUZA ACTIVmESThe Yakuza are fairly active here. Their businesses in

Cinza include protection,gambling, prostitution,drugs,and muggings. Mega"COrporate executives that aren'tproducing fast enough are often "liquidated" in theback alleys of Cinza.

IIEGA-<:ORPORATIONSThere are no major mega-eorporations headquar­

tered in this area.

31 CHAPn

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I

UENO

UENOVena's modemexistence began when Emperor Meiji

overthrew the Shogunate and massacred dose to 2000Tokugawa loyalists. Vena was built as the northe~

gate to keep evil from the area. When Emperor Mel)1came to Edo, the wardens allowed him to pass freely inexchange for their lives. Buta few days later, peoplestillloyal to the Shogunate used Uenoas a gathering point.They prepared to retake Edo Castle, but when met by

TOKYO CfTYBOOK

KEY1. Ruins of Tokyo Metropolitan

Festival Hall2. National Museum of

Western Art3. National Science Museum4. Tokyo National Museum5. Jigendo6. Kaneiji Temple7. Tokyo University of Arts

Exhibition Hall8. Ruins of Tokyo Metropolitan

Art Musuem9. UenoZoo

10. Shinobazu Pond11. Pagoda of the Kaneiji Temple/

Shiki Headquarters12. Toshogu Shrine13. Kuromon Gate14. Kiyomizu Kannon Hall15. Ruins of Vena no Mori

Musuem16. Shogitai Memorial17. Statue of Takarnori Saigo18. Suzumoto19. Jusanya20. Shitamachi Museum21. Shrine to Benten22. Tokudaiji Temple23. Ameya Yokocho Market

the opposition, who were now armed with Westernguns, they wereslaughtered. Those that were not killedoutright committed suicide rather than be taken pris­oner.

Today, trapped between urban Tokyo and the resi~

dences to the north, Ueno remains a battlefield. Thosewithout the resources to make it into the countrysideare forced to live in poverty and decay. Kanawa'shigher prices have created a gulf ~tween the upperand lower classes that is rapidly J..idening. Already,

32

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under this system, many of the residents of Veno havelost their identity, becoming Nippon's version ofMarketplace's nameless burakumin.

And the direct result of poverty is an increase inviolence. Daily, people must physically fight to getfood or the money to buy food. Any visitors to Vena arewarned not tocarry large sumsof money. And in Veno,1000 yen ($7) is considered a large sum of money. Ifyoumust venture into this area, make sure you are well­armed.

PLACES OF NOTETokyo University: The university is the only thing

that draws any positive attention in Ueno anymore,and even it is losing popularity. Many of its studentshave enrolled in the universities located in Kanda toavoid the violence of Vena. Those that do stay mirrorVena's citizens: they simply can't afford to go any­where else. Also, becauseof the troubles outside,TokyoUniversity is now a closed campus guarded by ananned security force

Veno Park: Before 3327's arrival, Vena Park was agood place to take your family. A zoo located on itsedge and a pleasant atmosphere made Vena muchmore enjoyable than it is today.

But as Vena slipped into turmoil, so did the park. Itis now filled with homeless living in the open or inhaphazard shelters. The zoo is now deserted and someof the animals that were housed here broke free intoVena before they could all be transferred.

The park is currently the home of a large number ofShiki, as well as other gang members.

Standard ShikiDEXTERITY 9Dodge 10, fire combat 12, martial arts 10, melee

weapons 10, stealth 10STRENGTH 8TOUGHNESS 8PERCEPTION 8Find 9, trick 9MIND?SurvivalSCHARISMA 8Charisma 9, persuasion 9, taunt 9SPIRIT 8Intimidation 9Additional Skills: three at +1 addsPossibility Potential: some (45)Equipment: varies

YAKUZA ACTIVmESThis area has been the cause of most of the Yakuza's

troubles in eastern Tokyo. The Shiki movement hasspread like wildfire among the impoverished and theYakuza are unable to maintain any order in Vena. TheYakuza regularly attempt to recapture this territoryfrom Shiki rebels, but can never manage to kill morethan a few at a time.

The battle isn't getting any easier, either. As thepublic becomes more and more aware of Kanawa'scontrol and his role with the Yakuza, more of the poorin Vena are joining forces with the Shiki to wipeout thegangsters. Any lieutenant would have a guaranteedunderdairnyo position ifhecould break theShiki's holdon this area.

MEGA-CORPORATIONSNone. Mega-corporations have long since fled from

Veno. The only corporate presence in the area is whenan "acquisition squad" kidnaps one of the poor off the

33 CHAPTER TWO

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I

street for use in an industrial experiment.

"BurakuminH

DEXTERITY 8Dodge 9, fire combat 10, melee weapons 11, un­armed combat 11STRENGTH 9TOUGHNESS 8PERCEPTION 9Disguise 9, find 9, tracking 9, trick 9MIND7Survival 10, test 8, willpower 8CHARISMA 7Taunt 8SPIRIT 8lntimidation 9Additional Skills: one at +1 addsPossibility Potential: some (55)

KEY1. Kaminarimon Gate2. Na.kamise-dori3. Hozomon Gate4. Carden of the Denbo-in

Temple5. Five-story pagoda6. Main hall of Sensoji Temple7. Asakusa Jinja Shrine8. Nitenmon Gate9. Bentenyama

10. Nimi Building11. KappabaslU

Equipment: chain, damage STR+3/12; knife, dam­age STR+3/12; baseball bat, damage value STR+4/13

Description: They lost their jobs last year. They losttheir apartments six months ago. They havebeen livingout of garbage cans for too long and they are strikingback. Anyone with signs of wealth will be attacked.These are desperate people with nothing more to lose.

ASAKUSAWhen Veno began to decay, some of the residents

fled into Asakusa. But Asakusa then followed suit,because it was Tokyo that was changing, not simplyindividual districts. Asakusa is a sister district of Venosharing many of the same traits.

Street crime increased rapidly and Asakusa's origi­nal residents fled as Veno's refuges arrived. Jobs werelost and Asakusa plunged into poverty. Then, at 3327surging, the Tokyo prefectural govemment began cut­ting costs. Asakusa lost social programs, garbage col­lection and eventually even basic water service.

Asakusa has become a dumping ground. Corporatetrucks regularly bring their waste products (some quiteunheathly and definitely illegal) and leave it inAsakusa.One such garbage mound caught fire a year ago, andsincethe fire department is no longeractive inAsalcusa,it still bumstoday.ltchumsouta foul black smoke thatkeeps the district in perpetual darkness.

PLACES OF NOTESen50ji Temple: The only shining light in Asakusa'

is this temple, which withstood even bombings ofTokyo in World War II. Its presence helps keep somehope alive in Asakusa, and it is a known refuge for thepriests of Patan.

Hozomon Galr: On Asakusa's eastern edge liesHozomon Gate. It leads away from the district andholds an immense incense burner. Ironically, it is be­lieved that those that breathe the smoke generated bythe burner are endowed with good. luck.

YAKUZA ACTlVmESAsakusa has lost almost all hope. It has become a

breeding ground for Yakuza gang members. People inAsakusa are willing to do nearly anything to get out.

Police have dropped their patrols in this district toaminimum, concentrating moreon keeping the violencecontained rather than trying to stop it. Therefore, theYakuza use Asakusa as a base from which they canoperate with impunity and retreat with confidence thatnone will pursue.

MEGA-CORPORATIONSAs in Veno, the mega-corporations have abandoned

Asakusa. Empty warehouses have become new homesfor the poor and training facilities for Yakuza recruits.Mega-corporations only venture into Asakusa to getrid of their waste products.

The Robotic BeastDEXTERITY 8Dodge 9, melee weapons 9, unarmed combat 11

TOKYO ClTYIJOOK 34

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I

STRENGTH 12Climbing 14, lifting 14TOUGHNESS 12PERCEPTION 8Tracking 9MIND6Test (15), wiUpower (15)CHARISMA 6Charm (8). persuasion (25), taunt (9)SPIRIT'Intimidation 16Possibility Potenti.u: noneEquipment: club, damage value SfR+3/15; Spar­

row equalizer, damage value 18, ammo 6. range 3-15/25/60; skin armor, value TOU+4/16

Description: The Robotic Beast is a mutant who wasdumped off in Asakusa. He has been rampagingthroughout the district in search of food and has be­come misunderstood and hated

The beast was a human guinea pig for HachimanArms' cyberweapons division. When jean Malraux'sCyberchurch developed the Sparrow Equalizer,Hachiman stole a ropy of the blueprints. The beast wasa test subject for their first model.

But theexpe:riment was a failure and cyberpsychosiscaused the subject's mind to snap. Hachiman decided.to experiment further on him beforeabandoning him inAsakusa. As a result, he now sports prototype skinarmor in addition to the gun.

As in a Beauty and the Beast story, he can indeed becalmed temporarily by beauty, as it reminds him of hishuman days. But with the slightest provocation, mad­ness will reclaim him and he will tear into the nearestper.iOn.

ASAKUSA ADVENTURE HOOK

Robotic Beast Sighted AgainTOKYO - The bizarre creature dubbed the

"Robotic ,Be?St" bya fearful public has beensightedana: agam m the Asakusa district,

FIrst spotted only two months ago the beasthas killed a dozen people and terroriZed hun­dreds. Though police are uncertain where thismon.s~er came from, they strongly deny reportsthat It IS somehow related to the Tharkoldu techno­demons who have attacked Earth.

If theStorm Knights decide to foDow upon this newsclip, they must first head into Asakusa. Unless carefullydisguised, they will be plagued by various homelessand poor who beg or offer anything for food andmoney. They can exchange food for information aboutthe beast.

After some investigation, the Storm Knights cannarrow the search down to a deserted section of therailroad yards in Asakusa. Once there, they will see themonster, probably finishing off the remains of anothervictim. Unless they approach quietly, the beast will fleefrom them as quickly as possible, but will defend itselfif attacked. Should the Knightscapture him, he will ask

35

TSUKIJI

KEY1. Tsukiji Honganji Temple2.. Central Wholesale Market3. International Trade Center4. Maeno and Genpaku Sugita5. Saint Luke's International

Hospital6. Tsukudajirna7. Tsukugen8. Sumiyoshi Myojin Shrine9. Hama Rikyu Detatched

Garden10. Shimbashi Embujo Theater11. Kabuki-za Theater12. Asuga Hovercraft

to be put out of his misery. He will regale them with histale of sorrow and misunderstanding and sink intodespair. If the Knights kill him, he whispers '1'hankyou" as he dies.

TSUKIJIISHIMBASHV SHIBAKOENSouthwest of Ginza lies the northern bay districts of

Tsukiji, Shimbashi and Shibakoen. This area thrivesprimarily on the failing fishing industry and is trying toconvert into a seaside corporate section. As rorporatepollution kiDs off the fish in the bay, many fisherieshave tried to sell out their properties to the highestbidder. What remains are struggling independent mer­chants and vacant warehouses.

CHAPTfRT'WO

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However, Tsukiji is not in jeopardy of turning intosomething similar to the slums of northern Tokyo.Although the marine industry is declining, the bay areamaintains its profitability through increased export/import trade. Fish, as well as many other goods neededin Tokyo, are brought in from other ports, both foreignand domestic.·ln return, electronic goods and conven·tional armaments are exported. Many of the old fishwarehouses have beenconverted intoarms storehouses.

The only other major items of note lie in Shimbashi.Shimbashi is a toned-down version ofCinza, a pleasuredistrict for the blue-collar dock workers. Most of thebars in Shimbashi tend to be harsher and less trendythan their Cinza counterparts. Barroom brawls erupthere because of drunk workers and not gang warfare.

PLACES OF NOTESt. Luke's International Hospital: An oddity in a

realm devoted to profit, St. Luke's provides free medi·cal treatment to those who cannot afford to pay. Nopatient is ever forced to pay for their treatment (al·though payment is accepted happily) and many of thepoor suffering from pollution sickness and overworkutilize its facilities. Even more amazing, no one hasbeen able to determine the source of St. Luke's re­sources. Rumors abound, ranging from Rauru supportto Storm Knight donations to divine intervention. Wecan stale with certainty that the former plays some partin the hospital's continued observation, and we wouldnot rule out the other two options as possibilities.

YAKUZA ACTIVmESAs one would expect, Yakuza soldiers on the water­

front operate out of the warehouses. They store cachesof various imported illegal weapons and assorted elec­tronic goods. It is from here that many of the blackmarkets in Akihabara, Nagatacho and Shinjuku aresupplied with their goods.

MEGA·CORPORATIONSWe have had minor contact with some Marketplace

corporations that have arrived in Nippon. AsugaHovercraft has opened a division of their pollutioncontrol subsidiary and Shori Petroleum owns somewarehouses along the bay. Theirintents (as we perceivethem) are outlined in the "Power Croups" section (seeChapter Four).

Standard Dock WorkerDEXTERITY 9Dodge 10, melee weapons 10, swimming 10, un­armed combat 11STRENGTH 10Climbing 11, lifting 12TOUGHNESS 10PERCEPTION'Find 8, trick 8, water vehicles 9MIND'Test 9, willpower 9CHARISMA 7Taunt 9

TOKYO CfTYBOOK

SPIRIT 7Intimidation 9Additional Skills: one at +2 addsPossibility Potential: some (65)Equipment: club, damage value STR+3/13Description: Dock workers are potential allies. They

have not been overly pleased with 3327's "reforms"and could be turned against him with little trouble. Astrong union and national pride link the workers to­gether.If a charismatic Storm Knight were to organizethem and gain access to the Yakuza warehouses, hecould arm the workers against Kanawa. The RauruBlock. has been attempting todo just this, but in theeyesof the workers, we are simply one more untrustworthybusiness concern.

SHINAGAWAThe west bay area of Shinagawa is a bit more upbeat

than that of Tsukiji. Shinagawa has never relied veryheavily upon the fishing industry and subquently hasnot felt the effects of its decline. Instead, Shinagawaprofited from a large technological base and an upperclass residential section.

Shinagawa is conveniently located between south­ern and central Tokyo and receives traffic from bothsides. Southern Tokyo residents (many of them mega­corporate executives) often stop in Shinagawa beforeheading up to the nightlife districts of Ginza orRoppongL Northern Tokyo residents come toShinagawa to dine along the bay. And finally, mid­level executives that cannot yet escape into southernresidences make their homes in Shinagawa.

Shinagawa also gains attention from its extensioninto Tokyo Bay. Kanawa is attempting to solve some ofthe problems of overcrowding in the corporate sectorsby extending a platform into the bay and building newstorage facilities and laboratories on it. Many travelersfrom Marketplace have noticed that this is quicklyconverting Tokyo into a minor version of themegaplexes. However, the extension is not without itsproblems. All of the monster rumors cited later in thisbook stem from sightings in Shinagawa.

PLACES OF NOTEThere are no major locations of note in Shinagawa

other than the Takanawa Prince Hotel. It is a very upperclass hotel that extends several stories, giving a beauti­ful (?) view of Tokyo.

YAKUZA ACTIVITIESThe Yakuza do not play much ofa role in Shinagawa.

This is primarily a corporate and research area forKanawa. Therefore, their presence is not needed here.

MEGA-eORPORATIONSMost of the corporations in Shinagawa are related to

research in some way or another. Kanawa--owned labo­ratories include Toranaga Chemical, lrigawa Labs andKorubishi Plastics. Other notable corporationsareShoriHydroponics, Daisho Laboratories (Rauru) and Tokyo

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I

Bay Research (Rauru). The remaining companies aretied to the construction or shipyard industries.

Standard Corporate ResearcherDEXTERITY 7DodgeSSTRENGTH 7TOUGHNESS 7PERCEPTION 10Evidence analysis 13, find 12, trick 11MIND 11Science (biology, chemistry, or other) 14CHARISMA 8Persuasion 10SPIRIT 8Additional Skills: three at +1 addsPossibility Potential: some (SO)Description: These researchers are loyal to whoever

provides them with grants. They will attempt to flee iftheir research center is under attack.

YOKOHAMAWhile not technically part of Tokyo, the southern

bay area of Yokohama can be considered here.Yokohama City is the port into which CommodorePerry and his fleet sailed, so long ago. Their powerfulnaval vessels forced open Japan's ports for trade andallowed the West access to the treasures of the East.Yokohama was, at the time, the largest of the port citiesthat the Westerners ~ealt with. Yokohama prosperedfrom the new trade and continues to today

Since Yokohama is outside of the Tokyo prefecture,it is free from many of the problems that 3327 has beenable to cause for non~Kanawa trade companies in To­kyo. Also, the southern bay iscleaner than the northern,and as a result, several of the northern fisheries haverelocated to Yokohama to maintain their profitability.

Besides the marine business, Yokohama supportsYokohamaStation,a largecomplexofdepartment stores,office buildingsand rail line terminals. Yokohama pridesitselfon its se1f~sufficiency and has become the primarylocation of many Rauru business headquarters.

PLACES OF NOTEMM21: The Minato Mimi 21 was the site of the

World Exposition in 1989. Minato translates to "port"and Mirai to "future," which has proven more or lesstrue. The once vacant portion of Yokohama became alarge commercial zone after the expo and a touristsection was developed just south of MM21.

Yokohama Park and Yokohama Stadium:This well·kept park is home to the Yokohama Taiyo Whalesbaseball team.

YAKUZA ACTIVITIESThe Yakuza control of Yokohama is limited to the

immediate bay area. Rauru Block agents have kepttheir influence from spreading any farther into the city.The Yakuza maintain a presence along the bay withprotection rackets and the largest smuggling industryin Japan. Fisheries that relocated from Tsukiji haveoften been fronts for Yakuza smuggling operations.

YOKOHAMA

KEY1. Molomachi Shopping Street2. International Cemetery3. Yamate MuseulTl4. Minato-No-Micru-Oka Park5. Yamashita-Koen Park6. Yokohama Doll Museum7. Marine Tower8. Hikuwa-muru liner9. Silk Museum

10. Yokohama Archivcsof History11. Kanagawa Prefectural Museum12. Chinatown13. Sankeien Garden14. lseyama Shrine15. Nippon Memorial Park16. Sojiji Temple17. Hantu, Limited18. Shodan Metals19. Kokoru Automotive

Since the Yakuza's hold is relatively weak here,Rauru agents hope to drive themoutand use Yokohamaas a weapon against Kanawa.

MEGA·CORPORATlONSAlthough there are no Kanawa corporations head~

quartered in Yokohama, Rauru operations do share

37 CHAPT£RTWO

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space with Yakuza warehouses and Hantu Ltd. InYokohama, the Rauru Block maintains the chief plantofShodan Metals, a large division of Kokoru Automotiveand several small subsidiaries.

Kesao Majima, Yokohama GovernorDEXTERITY 8Dodge 9, unarmed combat 9STRENGTH 8TOUGHNESS 8PERCEPTION 8Find 9, scholar (politics) 13MJNDtOTest 12, willpower 13CHARISMA 11Charm 13, persuasion 14SPIRIT 8Intimidation 10, reality (Nippon Tech) 10Possibilities: 10Description: Majima has proven a valuable ally.

When we first approached him with proof that "RyuchiKanawa" was a High Lord, it confirmed many of hisprivately-held suspicions. He is now one of an ever­increasing number of govemment officials trying toundo what 3327 has done in the past few years.

MEGURO/EBISUI MTANDADuring the initial years of the Tokugawa Shogunate,

the first line in the defense of Edo was a series of fivetemples dedicated to the Buddhist god Fudo. He wasenvisioned asa fierce warrior, pureand holy, who heldsword and rope in his hands while flames rose uparound him. Each of the temples was dedicated to adifferent aspect of Fudo and were named as differentcolored eyes. Meguro is the sight of the Black EyesFudo, the only one active today.

The Sons of the Wind presence in Tokyo is primarilylocated in and around the Black Eyes Fudo. From here,they quietly continue their fight to preserve Japan.They lead small raids from the shrine into the sur­rounding districts of Tokyo and then vanish into theshadows.

Perhaps even more telling than the injuries theycause 3327's interests is the fact that the shrine is locatedin the middle of his most secure area. Southwest Tokyois home to many of Kanawa's top executives and morethan a few Yakuza bosses. The inhabitants of Meguroeam an averageof30 to.50 times the incomeofany otherresident of Japan.

Kanawa keeps the area clear of violence (from hisend at least), maintaining both large Yakuza and policepatrols in the area. The homes in Meguro containsurveillancedevices more sophisticated than those thatthe once-proud Pentagon owned. But despite thesemeasures, 3327 has been unable to catch Sons of theWind members or even determine where they areattacking from.

PLACES OF NOTEBlackEyes Fudo:SonsoftheWind controlled temple.

It would require a tremendous effort on the part ofeither Kanawa or Rauru Block forces to penetrate theshrine.

YAKUZA ACTIVITIESThe Yakuza bosses are trying to determine the origin

point of the Sons of the Wind raid. Aside from this, theYakuza try to keepa low profile in Meguro. It would bevery unpleasant for too much violence to erupt rightnext to their residences.

MEGA-eORPORAnONSThere are no mega-corporations located in this district.

Jyun Orihara, Sons of the Wind LeaderDEXTERITY 13Acrobatics 14, dodge 15, martial arts 16, stealth 15STRENGTH 11TOUGHNESS 11PERCEPTION 9DisgUise 10, find II, scholar (Buddhist philosophy)II, tracking 11MIND 10Meditation 12, test 12, willpower 12CHARISMA 9Chann 10, persuasion 10SPIRIT 9Faith (Buddhism) 10, focus 10, reality (Core Earth) 16Possibilities: 20Skill Notes: Orihara is a master of the erys Flower

and Ancient Shao-Lin diSCiplines, and knows the mi­nor maneuvers of the Sed.a Chen style.

Equipment: ceremonial robe; nunchaka, damagevalue SfR+S/16

Miracles: bltsS, dtllth of sound, detect deception, ghostwalk, healing, purify poison, true vision, ward many

Description: Jyun is the head of the Black Fudo sectof the Sons of the Wind. From here, he directs the mostorganized effort of the Sons in Japan. While many of theSons have maintained their individuality in the effortagainst Kanawa, the Black Fudo have joined forcesunder his leadership.

CRYSFLO~RSTYLE

MnleuversI. Minor - Block/Strike (training: Pebble Snatch)2. Minor - Dragon Flight (training: Log Run)3. Minor - Spring Attack (training: Cheny Blossom)4. Minor - Lightning Fist (training: Rabbit Chase5. Minor - Heart Punch (training: Memory)

6. Major - Hail of Blows (training: Catch Pigeon)7. Majo'- WhiJ'ling Attack (trnining' Blind Log Run)

8. Master - Cyclone Attack (training: AppreciateSunrise)

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THE DAILY GRINDTHREE

Thus far, Tokyo has been portrayed in basic blackand white. This is because there is little left to the colorthat theotyonce had. 3327'5 manipulations have turnedTokyo into a city of grays, with the only color beingpnxluced by the brilliant neons of the Roppongi, Ginzaand the ather nightlife districts. There is a constant hazehanging over the city now - pollution reports aregiven on an hourly basis and when the wind blows infrom the bay, everyone seeks shelter

Nonetheless, life goes on in the city. Tokyo hasdreams and despair. Tokyo has decay and dangers.Over twelve million people inhabit her mazes, strug­gling to survive in a world growing colder and morebrutal with each day.

CLIMATETokyo is most pleasant in the spring and fall. Spring

is marked by a return to warmth <Tokyo winters hoveraround the freezing mark from late November to earlyMarch) and bring gentle rains that clean the air. Sum­mers are frequented by the "three Hs:" hot (mid to high80s), very humid, and hazy, the sort of weathe.ronIy anedemos could love. Summer is also the rainy season,when it has been known to rain everyday for a fullmonth. In mid-July, after the rains stop, the tempera­tures soar, as does the humidity. Fall brings back thecooler temperatures once the typhoons pass. The hu­midity is washed away and the trees change colors inpreparation for winter's chill. Tokyo's basic climate isthat of a city along the United States' Atlantic Coast(prior to the arrival of Living Land).

Earthquakes are also a frequent occurrence in To­kyo. The islands that fonn Japan were pushed up bytectonic shifts and volcanoes which still tend to rumblea bit. Earthquakes (of a minor level) hit with suchfrequency that after a few weeks. most people fail tonotice them anymore. Some tremors are smaller thanthose caused by large trucks moving through down­town.

However, scientists believe that sometime withinthe next decade a major earthquake wiU hit Japan. TheTokai earthquake is predicted to begin in Suruga Bay(about 62.5 kilometers southwest of Tokyo Bay) andspread outwards. Should it reach the city, its forcewould devastate Tokyo.

The last major earthquake to hit Tokyo was in 1923,where 74,000 people lost their lives and nearly 50percent of the brick structures were destroyed. Thereare regular earthquake training classes for evacuationand first-aid. But despite these measures, it is still

39

expected that over two million people will lose theirlives when the earthquake hits.

POLLUTIONAs the Kanawa Corporation has successfully engi­

neered the elimination of almost all of the major envi­ronmental regulations in Jaran, Tokyo is now sufferingfrom intense pollution 0 both the air and water.Mitsuyana Motors recently released a new line of carswhich were devoid of exhaust reduction componentsand many factories are discharging waste fluids with­out prior treatment. Sulfur oxide, carbon monoxideand nitrogen levels in the atmosphere have drasticallyrisen and the waters of Tokyo Bay have gained a veryunpleasant aroma during the recent wanning trend.

In addition to the damage done directly to Tokyo,the ozone has begun to decay above the city and higherlevels of ultraviolet light are reaching the surface. Dete­rioration is occurring at a much faster rate than normaldue to the nature ofthechemical fumesdischarged into

SHINAGAWA REPORTSource: Suruga Earthquake InstituteDate: January 9, 1993Researcher: Dr. Ito Ogawa

Recent measurements in the Tokyo Bay area haveshowna Significant increase in the number and magnitude ofseismic tremors, The incidence of tremors measuring be­tween 0.0 and 4.0 have nearly doubled within the lastmonth, rising up to a total of nine versus the five recordedin November. They havealso been increasing in strength.The last levelS.Oquake was registered in early April of lastyear, but there were a total of three tremors that exceededthat level in December, one approaching 5.6.

These build-ups in pressure may be connected to theextension built onto Tokyo Bay last year. The majority ofthe quakes appear to have epicenters directly beneath theextension.

In addition, water temperatures have risen in the im­mediate bay area. Average temperaturesare four tosevendegrees higher than normal for this time of year. It is quitepossible that the construction in the bayarea has looseneda volcanic pocket, from which gas is escaping.

I would like to recommend at this time a more detailedinvestigation of the sea floor off the Shinagawa district.

CHAf'TER THREE

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the air by Kanawa factories.Skin cancer ison the riseamong Tokyo'scitizens and

many have reported irritation of the eyes, nose andthroat caused by a new type of smog. It is worst rightafter a rain shower (since the water reflects the ultravitrlet rays back into the air) and less just before (sincecloud rover reduces the ultraviolet that reaches thesurface).

The Tokyo Weather Bureau has recently opened anew division to investigate and monitor the pollutionproblems. Most newscasts now include a feed. from thebureau to detail the day's pollution class. Pollution inTokyo is divided into five classes:

Class 1 - The lowest classification. This generallyoccurs right after heavy rain showers when the pollu-

THE KANAWA ALE

tion is suppressed momentarily. This is the safest cat­egory and no protection is really required. Unfortu­nately, these levels are rarely enjoyed these days.

Oass 2 - Standard pollution levels for a large city.Most urban sprawls have this degree of pollution,which clouds vision and may cause some breathingdifficulty but is otherwise harmless.

Oass 3 - Heavier smog and air pollution at thislevel causes problems for those with respiratory condi­tions. During rush traffic periods (early/mid-morningand late afternoon), those people are advised to wearbreathers. Eye irritation is also a common complaint.

(Gamemaster Note: Characters with a Toughness of7 or less suffer a +1 to the difficulty of all Dexterity andStrength-related actions while outdoors in a Class 3

The following is a computer dossier compiled by Rauru Blocksecurity specialists, detailing what we know of3327,alias ""Ryuchi Kanawa," at this point.

ENTER SECURITY CODE 3327-R2361H7J2

SCANNING RETINA PAlTERN_ PLEASE STAND BY ...

RETINA SCAN COMPLETE. GOOD EVENING, KOKORU-SAN. ENTER COMMAND.

Access File: 3327.TXT

ACCESSING ...

Subject Name: 3327, aka "Ryuchi Kanawa"

Distinguishing Physical Characteristics: Facial scar, right cheek

Place of Birth: Donglin Megaplex, Marketplace

Current Place of Residence: Tokyo, Japan; Osaka, Japan; others, yet to to be discovered

Status: High Lord, Nippon Tech realm; owner/chief executive officer, Ursan Industries, Marketplace; KanawaCorporation, Earth; for further holdings, reference file 3327-28H9014

Biography: Kashi sources state that 3327 was born to 1901, then executive vice-president, Ursan Industries, and5416, marketing associate, Ursan Industries.

Subject educated at Ursan Industries Educational Facility. Age 21 ,subject employed by Ursan lndustries as juniormarketing executive. Promoted 22, senior marketing executive; promoted 23, junior vice-president of operations;promoted, 24, executive vice-president of operations.

Cross-reference, Ursan Industries: Subjectand employer, 2174, involved in Donglin riot. Riotersattacked vehicle,subject injured while protecting employer, suffering knife wound to face. Refused treatment.

Subject worked closely with 2174 on Soru acquisition. Computer records altered by 3327, so that loss to Ursan ondeal exceeds 5 billion credits. 2174 commits suicide.

3327 is promoted to chief executive officer, Ursan lndustries, as well as membership on Marketplace governingbody, Triad.

Cross-reference, Triad: Group composed ofCEOs of Ursan Industries, Misaki Computers and Shori Petroleum.Subject authors Triad's First Article of Incorporation, stripping non-property owners of all rights under Market­

place law. Subject promotes accord with priests of Palan, then orders Marketplace Security to eliminate same. Over5000 clerics killed in action.

At some point, 3327 discovers Darkness Device and begins invading other cosms. Nature of Darkness Deviceunknown.

Progress to Date: Japan, Taiwan known to be under 3327's domination. Portions of China, South Korea andCalifornia believed to be contained in the realm as well.

Close file.FILE CLOSED.

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alert. Thisappliesonly tocharacters not wearing breath­ers.)

Class 4 - People with respiratory difficulties areadvised to wear breathers at all times, and to remainindoors during rush periods. It is suggested thatevery·one wear breathers during rush periods.

(Game-master Note: Characters with a Toughness of9orbelow suffera +2 to the difficultyofall DexftrityandSfrength·related actions performed during a Class 4alert. This applies only to characters who are not wear·ing breathers.)

Class 5 - The worst pollution level. Air pollutionand ultraviolet levels are so high that no one shouldventure outdoors, and if they do, they must havesomesort of protection.

(Gamemaster Note: All characters not wearingbreathers suffera +5 to the difficulty ofall DexterityandStrength-related actions performed outdoors.>

CRIMEIn addition to deteriorating physical conditions,

Tokyo is faced with a declining social environment.Mostofthe problems involve Yakuza members. Beforethe days of the invasion, the Yakuza was a well-re­speeted organization. They were loved as much as theywere feared. Many citizens saw them as a necessaryalternative to the police force. One could approachthem with problems that required extralegal solutions.

The Yakuza were known for theircodeofhonorandwillingness to stand by their word. They rewardedloyalty and severely punished deception. Under theiraegis, Tokyo was virtually devoid of random, violentstreet crime - the Yakuza did not allow non-Yakuzacriminals to ply their trade in the city.

However, after the majority of the honorable Yakuzadaimyos were purged in the period now known as"BlocxIySeptember," the system changed. The Yakuzaturned their backs on the people and became 3327'5paid enforcers. Gone were the days of the dependableprotection organization - in its stead came a group ofthugs and murderers who killed for pleasureand profit.Uke3327, Yakuza daimyos became concerned for littlebut the bottom line.

As a result, violence has soared. In the first monthafter 3327's takeover of the Yakuza, there were 54 gang­related murders and another 12 unrelated ones. Thesedays, the Yakuza is heavily involved incorporatesabo­tage, assassination and extortion.

Protecting Tokyo against them now are large num·bersof independent gangs (previously unheard 00 andShilci revolutionaries. They have turned Tokyo's dis­tricts into battlefields and harass Yakuza gangs on aregular basis. They wage a war of salvation for Tolcyo.

Their domain is the west side. The districts ofShinjuku, Harajulc.uand Shibuya haveall openly defiedYakuza influences and many independent gangs areuniting in a nationalist movement directed against thepredations of the Yakuza.

The northeastern section of Tokyo, which has fallenprey to poverty, has been the site of the bloodiestbattles. There the Shiki have joined with the burakuminto try and drive the Yakuza out.

Tokyo police havecompletelyabandoned the north·

ern wards and expect the turmoil to continue for manymonths. The response that came to their minds whenRauru agents questioned them was, "What will happenwhen it's all over? Before we worked in a loose har­mony with the Yakuza. Yes, they worked outside thelaw and we pursued them, but they also helped us bykeeping everyone else in line. Now, that barrier hasbeen removed. No one trusts the Yakuza anymore."

POLITICS AND GOVERNMENTAfter pollution and crime, politics has the most

impact on Tokyo'sday today living. Japan is governedby a Prime Minister and the ational Diet (very similarto the President and the United States Congress). Bothare located in Tokyo.

THE DIETThe primary legislativebody inJapan is the National

Diet. There are 467 members in the House of Represen­tatives and 250 members in the House of Councilors.Together, they make up the policies and laws of Japan.At the head of the Diet is the Prime Minister.

41 CHAPTERTJ

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At present, 3327 controls a significant number oflegislators in both houses. In the House of Representa·tives, a total of 224 members either work directly for orare financed by the Kanawa Corporation. Ninety mem·be:rsof the HouseofCouncilors also voteconsistentJy in3327's favor, giving him roughly 44 percent of the votesin both houses. With this large of a block, 3327 can getmost of his legislation passed with few problems.

The Rauru Block controls approximately 23 percentof the vote with 45Councilorsand 120 Representatives.The remaining third of the Houses represent otherspecial interest groups.

The Diet consists of six major parties, the largestbeing the Liberal Democratic Party. The LOP is respon­sible for 95 percent of the legislation that gets passedbecause they have not held less than.50 percent of thechairs since WW 11. Most of the officials that 3327 hasbribed are members of the LOP, which is why he haslittle trouble with the government.

The other political parties all generally oppose theLOP. They are (in decreasing size): the Socialist Party(Soc.), the Clean Government Party (CGP), the Com­munist Party (Com.), the Democratic Socialist Party('OOP) and the Social Democratic Association (SOA).These opposition groups receive most of their supportfrom labor unions and special interest groups.

THE CABINETThe Prime Minister is elected by the Diet, and his

duties includes the selection of the ministers and direc·tors that fonn his cabinet. japan's constitution statesthat half of the cabinet members must come from theDiet and half may be selected from elsewhere. Gener·ally, the entire cabinet consists of Diet members, manyof whom are members of the LOP.

Each minister has a great deal of power, being thehead of an entire division of government. Their p:>stsallow them to assign supervisors to special depart·ments and thus place them in p:>sitions to receive favorsfrom powerful groups and corporations who want agreater degreeof influence over the government. In all,there are twelve posts:

PRIME MINISTERNominal head ofthejap.1.nesegovernment, the Prime

Minister enjoys a position akin to the US President.Unfortunately, the current Prime Minister, TensakuMinato, has very little control over the government.

Minato received the post after a real estate scandalsurrounding the previous PrimeMinister forced him toresign. Minato has no strong faction backing him, butwas plaCed at the head by the LOP on orders of 3327.This way, instead of controlling the Prime Ministerdirectly and drawing attention to himself, 3327 wasableto reduce thep:>sition toa puppet seat. The KanawaCorporation instead relies on Foreign Minister Ito Odato carry out its will.

Prime Minister MinatoDEXTERITY 8Dodge 9STRENGTH 8TOUGHNESS 8

TOKYO ClTY8001C

PERCEPTION 9Evidence analysis 10, find 10, language (English) 10,scholar (law) II, scholar (politics) 13, trick 10MINOllTest 12, willpower 13CHARISMA 9Chann 12, persuasion 11SPIRIT 8Faith (Shinto) 9, reality ( ippon Tech) 10Possibilities: 1Oescription: Minato is an unremarkable politician

who knows full well that the security of his positiondependson hiscompliancewith Oda. Should he openlyoppose the Foreign Minister, 3327 will have him re­placed by another puppet.

MINISTER OF FINANCEWith the coming of Nippon Tech, this became the

most important position in the government. FinanceMinisterOaikichi Koiwa is responsible for the nationalbudget and financial policies. He alsoadministratesallof the banks and other financial institutions in japan.Although we do not believe he works for 3327, he hashelped implement many changes called for by theKanawa Corporation. He generally makes a weeklyappearanceat the Nikkei Stock Exchangeand is presentat the Diet Building every Monday.

MINISTER OF INTERNATIONAL TRADE AND INDUSTRYAnother important post in3327'seyes.This minister,

MakotoShimane, oversees the regulations dealing withindustry, especially manufacturers and distributors.He has a great deal of influence over japan's mega­corporations, and it's unknown whether he is currentlyunder the control of 3327. His office is located in theNikkei Stock Exchange building.

MINISTER OF FOREIGN AFFAIRSIto Oda, the current head of this department, is the

highest cabinet member that we know of who is in theservice of 3327. Rauru agents have witnessed Odaentering Kanawa Corporation vehicles and receivingpayments. Through him, Kanawa can control othercabinet members. Oda is responsible for all diplomaticcontacts with other nations.

Ito OdaDEXTERITY 8DOOge 9, fire combat 10, maneuver 9, stealth 10,unanned combat 10STRENGTH 7TOUGHNESS 8PERCEPTION 11Evidence analysis 14, find IS, forgery 14, language(English) 12, language (French) 12, language (Ger·man) 13, scholar Oapanese history) 15, scholar (poll·tics) 17, trick 18MlND12Test 17, willpower 16CHARISMAllChann 14, persuasion 15, taunt 14SPIRIT 9

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Intimidation 13, reality (Nippon Tech) 14Possibilities: 12Description: Foreign Minister ItoOda is the spokes­

man for the bribed Diet Members and the true head ofthe LOP. Ito is a 64 year old, heavy-set man, with a wife,three children and six grandchildren. In addition to hiscabinet post, he works secretly as one of Kanawa'scorporate heads. He enjoys th~ power that 3327 hasgiven him, but does not trust him fully.

MINISTER OF CONSTRUCTlONMinister Izu Sato is the highest official that the Rauro

Block has been able to influence. Through him, we havebeen able to stalemate Kanawa on legislation and slowdown some of his building projects. The minister has alarge budget which is divided among treasury invest­ments, public utilities and building projects.

Izu SatoReality: Nippon TechDEXTERITY 8Dodge 9, fire combat 9, unarmed combat 9STRENGTH 10TOUGHNESS 10PERCEPTION 9Evidence analysis 10, find 11, scholar (architecture)13, scholar (politics) 11, trick 11MIND 9Test 12, willpower 12CHARISMA 9Chann 10, persuasion 11, taunt 12SPIRIT 8lntimidation 13Description: Sato isa burly man who wasa war hero

and a construction worker. He is stubborn and hasgotten in several loud fights with the other cabi~et

members. In one incident, he nearly came to blows WIthIto Oda, but was pulled off by bodyguards.

The other ministers are: Minister of PostaJ Services;Minister of Justice; Minister of Argriculture, Forestryand Fisheries; MinisterofHealth and Welfare; Ministerof Education; Minister of Labor and the Minister ofHome Affairs.

THE EMPERORUnder the current constitution, the emperor has no

power over the Japanese govemment. This has been ineffect since World War 11

Japan's previous emperor, Hirohito, was forced torenounce his claims of divinity and power to preventthe Japanese from rallying around him aIte! the war.Tooay, the emperor is expected only to soule and becheerful during pubUc addresses. The speeches arecarefully written for him by the Imperial HouseholdOffice and he is not permitted any free speech.

The current emperor, Akihito (Hirohito's son), ruJesin the Imperial PaJace in Hibiya. He has not been ~complacent about his role as his father. Although mpublic he does what he is told, he ha~ been workingsecretly against many of the changes In govemme~t.His father's interests led Akihito to become involved In

environmental movements. When 3327's laws began to

harm Japan, he began contacting rival corporationsthrough his sister. . .

But his efforts to stop 3327 are moving slowly. He IS

aware of a Kanawa operative in his Household Officeand must be careful about his plans. He recently hascircumvented thespy in order to contact us. Working inconjunction with Rauru-friendly Diet members, Akihitomay be able to effect some changes in Japan.

CLASS STRUCTUREJapan's class structure is very similar to that ~fother

industrialized nations, the only difference bemg thespeed at which the gulf between the upper and lowerclasses is Widening.

UpperClass:The upper classes in Japa nare made upof the Kazoku and the corporateCEOs. The Kazoku area social class descended from the noble houses of thelate Tokugawa and Meiji eras. Long family historiesand feudal estates have kept this class abundantlywealthy and surrounded with prestige. It is impossibleto be "moved" into this rank; one must be a memberfrom birth. Emperor Akihito isa member of the Kazoku.

The corporate CEOs have just recently (in the last

43 CHAPTER THREE

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Tokyo ShimbunJanuary 19

THOUSANDS OF JAPANESE BEINGKILLED BY OVERWORK

~~O(-J Recent studies have shown that tens o( thou-n s 0 apanese workers are Succumbing to kIlroshi a

stress-related condition related to the pram ( ,

=:~~~~~~ce.l?tce: The.study, conducted~y~ea~~~;25 000 eIp ruverslty, Tokyo,claims that nearlth'. l·col'J'C?rateand other white coUar workers wiU I~

.ar IVes m the next year as a result of ~.. ,- , IdISOrder. um; men a

JExperts place the blame for the deaths upon the stress

apanese workers experience by su rtinaggressive trade market. PIXl g an overly

"Ouworld t~a;Uy~,t'6rh~becomyehthe m~jor w~rk force in the

. .' . mu a ata saId. "WIth many otherCountnes m the midst of war w,"h 'hese b' 'd't h (II lzarre mva ersI .as a en upon Japan to keep industry moving. And a~a d,'hrect result, our peopleare dying justas quickly as thoseIn e war zones."

JYahata went ~n to state that the average work week of

a apanese saranman consists of 65 t 75 hwor~ and an additional 10 to 20 hoursoat ho~~rs~oJ::not mclude the hour-long train rides . .lake to and from work. many executives

fu~hala finished: "If a solution is not found in the near: even we will not be able to meet the demand th

world s economy has placed upon us." s e

fifty years) been considered part of the upper class. Asmany people shifted away from traditional views ofpower and politics, sheer monetary wealth became anew mark of success. This class makes up less than 5percent of the population, but earns well overone-thirdof the money.

Middle Class: Producing the goods and overseeingthe companies through which the wealthy make theirmoney is the middle class worker. Most of the popula­tion of Tokyo (and Japan) falls somewhere within thiscategory. But over time, the definition of this phrase hasshifted from "comfortably employed" to "still em·ployed." "Middle class" has become the term used todescribe those people who have been lucky enough tohold on to their jobs and a place to live.

The majority of the middle class is made up of theSQrarimm (orsalarymen), the whitecoUarexecutives.lnTokyo, the division between upper and lower middleclass is denoted by where a sarariman lives and howmuch he spends on his housing. The lesser executivesspend their lives huddled insmallcondominium apart­ments, rarely more than ten to fifteen minutes fromTokyo's downtown. The wealthier corporates haveescaped (for the moment) the urban chaos and spendnearly hall their incomeon small houses in theoutlyingprefectures of Chiba and Saitama.

Near the bottom of the scale are the independentshopkeepers. Once, they stood fully secure within themiddle class, but under 3327's ultra-eapitalism, they

TOKYO CtTYBOOK

have begun to lose both shops and homes. Small busi·nesses, such as independent hardware shops, clothingstores and computer stores are losing ground to thegiant underground malls that have been built since theinvasion began. Many consumers are no longer willingto risk travelling above ground where pollution andviolence reign. Instead they shop at the more conve­nient subway complexes or else remain at home wherecomputer shopping can be done in a matter of mo­ments. The result is store owners who are losing vastsums of money and can no longer afford the high rent(and extortion payments to the Yakuza) that Tokyodemands.

LowerClass:Sowheredothosewhodropoutofthemiddle class end up? The lower class. Once, peoplecould ignore the poor and the homeless-they simplystared straightahead as the man in rags held out a handfor a few yen. They shutout the horrors and refused tobelieve that povertry might someday claim them, too.

But today, the poor can no longer be ignored. Unem­ployment figures are at an all time high of 13 percentand an additional seven percent barely make the mini­mum to support food and shelter in Tokyo. Those coldfigures translate into almost two and a half mimonpeople and these numbers are growing at an incrediblerate. Entire districts, suc.h as Veno and Asakusa, havealready been consumed by homelessnessand violence.

We may want to include these views ofpeople in Tokyo. It will give them a betterunderstanding of what 3327 has done.

-lkuo

UPPER CLASS UFESTYLE CASE STUDY: MR. KANEDAMr. Kaneda is the current CEO of Murano Trust

Investment (located in Nihombashi). He is a relativelyyoung chief executive, at 53. He nets a yearly salary of"350 million and supports a mansion in Meguro and apenthouseinNihombashi. Healsoownscountryhousesin Karuizawa and Okutama.

His primary hobby is collecting rare art from foreigncountries. Beneath his Meguro mansion is a large gal·lery of items purchased from France, England and theUnited States. He has also recently acquired (quiteillegally) some Buddhist statues from India.

MIDDLE CLASS UFESTYLE CASE STUDY: MR. TAIRAHitoshi Taira is a 33 year old sarariman. He is the

chief clerk in Sakai Bussan, one of the larger tradingcompanies in Japan. His annual income is less than YlOmillion and most of it goes to supporta small apartmentin Chofu. He lives in the two bedroom apartment withhis wife and two children. His wife was also a minorclerk at Sakai Bussan, but quit when she became amother.

Every morning he goes to work by train, travellingwith several other executives to Tokyo, almost twohours away. He must catch the train at6:OOa.m. and heworks from 8:00 a.m. until 7:00 p.m. After work, heusually remains in Tokyo, going to client receptions

44

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held in Ginza. He usually does not arrive back in Chofuuntil midnight or 1:00 a.m. Mr. Taira works between300 and 350 hours a month.

LOWER CLASS LIFESTYLE CASE STUDY:TAIICHI UEMATSU

Every morning at dawn, Taiichi Uematsu goes toVena Station. There, along with many others, he waitsfor executives to pass by. Taiichi has been out of workfor over 18 months now and must beg to feed his wifeand child.

Afterwards, he returns to the deserted rki Ware­house where they live. In a typical day, he will receivejust enough money to get two meals of rice.

ADVENTURE HOOKThe Buddhist statues that Mr. Kaneda has obtained

were stolen from a temple in lndia. One of the priestshas contacted the Storm Knights through a temple inTokyo. They claim that one of the statues has healingpowers and should be returned to their temple.

TheStorm Knights can attempt to break into Kaneda'smansion and retrieve the statues. The grounds of theestatesare patrolled bya pairofNurarihyon robots (seeChapter Seven). The mansion itself has guards andwatchdogs at the entrances along with motion detec­tors at each window. There are a total of five guards atanyone time.

Guards (S)DEXTERITY 9Dodge 10, fire combat 10, melee weapons 10, stealth12, unarmed combat 10STRENGTH 8TOUGHNESS 9

45

PERCEPTION 8Disguise 10, find 9, tracking 9, trick 9MINOSTest 9CHARISMA 8Charm 9, persuasion 9SPIRIT 8Intimidation 10Possibility Potential: noneEquipment: SC Kyago 144, damage value 18, ammo

15, range 3-15/40/150; bullet-proof vest, armor valueTOU+6/22

Once the Knights defeat the guards (or if they cancircumvent them), they can make their way to themuseum. It is also equipped with motion sensors andalarms. One is a silent alarm that is linked to the localpolice station.

If the Knights return the statues, the priests thankthem for their efforts and bless them. The statues haveno special properties.

CURRENCYThe basic monetary unit of japan is the yen, symbol­

ized by \t. There are¥I, V5,VI 0, V50, VI 00, and ¥500coins.There are ¥1000, V5000, and ¥lO,OOO bills.

The ''Yen-Dollar Conversion Chart" provides arough conversion of yen to dollar, for those StonnKnights familiar with American currency only.

TRAVELThe predominant means of transportation in Tokyo

is the extensive rail system. Railroads radiate out fromthe circular Yamanote line,connecting the heart and therim of Tokyo, downtowns and residential districts.

CHAPTER THREE

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- Yen-Dollar Conversion Charty $ y $

SO .36 4000 28.57100 .71 4500 32.14200 1.43 5000 35.713()() _214 . 6000 42.86400 2.86 7000 SO.OO500 3.57 8000 57.16600 4.29 9000 64.297()() 5.00 10,000 71.43800 5.71 11 ,000 78.57900 6.43 12,000

8~~1000 7.14 13,000 92.1500 10.71 14,000 100.002000 14.29 15,000 107.142500 17.86 20,000 142.863000 21.43 25,000 178.573500 2S.00 30,000 214.28

Japan Rails OR) is the largest railway company,running the Yamanote, Keihin·Tohoku, Chua, Sobu,Keio, Yokosuka line and the Bullet Train (Shinkansen).Fares on the rail run roughly ¥50 per mile, the maxi­mum being ¥120 yen.

The rails are an excellent way of travelling in Tokyosince all of the major downtown areas are connected tothem, but they can be a bit crowded. The capacity of thetrains cannot keep up with the rapid growth of Tokyoand everyone uses the rail. The worst times to use themare in the morning when the office rush is on. Eveningsare a bit better with executives leaving throughout thenight rather than all at one time.

THE MONORAILOne of the problems with travel by railroad is the

number ofaccidents. Demand has forced the municipaldepartment to schedule more trains closer together,and consequently accidents are occuring more often.

The Kanawa Corporation is attempting to alleviatethis problem by building a computer-eontrolled mono-­rail system, similar to the ones said to be found inMarketplace. Their departure and arrival times wouldbe carefully monitored to prevent accidents.

SHINKANSENThe bullet train, known as shinkansetl, connects ma­

jorcitiesthroughoutJapan. The nameshinkansen means ."the new trunk line" in Japanese. Prior to the invasion,its top speed had been about 300 kph (speed value 12).But the new technology brought by Kanawa has in­creased its maximum speed to 600 kph (value 14).

The only downside to riding this train is its noise. Atthis speed, it generates a high-pitched whine that haswarranted several complaints by residents along theline.

The bullet train's only stop in Tokyo is at TokyoStation (in Nihombashi). The station links three sepa­rate train lines. TheTokaido--Sanyoextends to the south­west and connectsTokyo to Yokohama, Nagoya, Kyoto,

Osaka, Hiroshima and Hakata in Kyushu. The north­west line, Jyoetsu, connects Omiya, Takasaki, andNiigata. The final line is the Tohoku line which runs toOmiya, UtsUJ1omiya, Sendai and Morioka, all north ofTokyo.

The bullet train is a convenient mode of travel forpeople who work in Tokyo but are forced to live as faras 300 kilometers away due to housing costs.

SUBWAYSBelow thecity liesanother large network of rail lines,

many of which service areas that the surface lines donot. There are currently 10 subway lines in Tokyo andmore are under construction. Fares run between V140and \1'270 and the lines are open between 5:00 a.m. andmidnight.

Besides the public service they provide, the subwaysare important to the government. The Yurakucho linehas been rebuilt with a secret tunnel that leads to anuclear fallout shelter. The line connects the Kanawabuilding, the National Diet Building and the Metropoli­tan Police to the shelter. Although we have learned ofthe tunnel's existence, we have not yet been able todetennine its location.

ROAD TRAFFICRoad traffic (buses and taxis) is a bit easier than rail

traffic because you can ride to more specific locations,but it is also a bit more unreliable. The major problemsare in waiting for the transportation and the travel time.Road traffic is much slower due to the congestionpresent in Tokyo.

At rush hour, peoplecan easily walk faster than a carcan move through Tokyo'S streets. Illegal parking hasbecome rampant because there are very few lots leftand rush hour expressways are jammed with thou­sands of cars coming in and out of the city. At peaktimes, it may take as much as an hour to travel a singlekilometer or two.

Theother problem is just navigating through Tokyo'sstreets. The city is laid out is such a way that one wrongturn can force you to spend hours trying to get back onto your original. Foreign drivers are notorious for get­ting lost, ending up in a backalleyand then calling a taxidriver to help them escape. Storm Knights are advisedto find a taxi driver who knows the city well and puthim on retainer for the duration of their visit.

(The streets of Tokyo provide substantial modifiersin chase scenes. Any Storm Knight who is unfamiliarwith Tokyo suffers a +2 to the difficulty of /alld vehicleschecks dUring a chase. A driver who knows his wayaround receives a +2 bonus to land vehicles totals.)

THE DRAINSThere is a fourth means of travel other than the

railways, subways, or roads: the drains. Along thesubways, there is an equally complex system of sewerdrains and water pipes that can allow someone toescape pursuit.

The drains are large enough to allow a man-sized.person (or creature) to move through them easily. And

TOKYO CfTYBOOK 46

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LANGUAGE

umbers

IchiNiSanShiGoJlo~

ShichiHachiKyuuJuuJuuichiJuuniNijuuSanjuuShijuuGojuuRokujuu

illHachijuuKyuujuHyakuSen

AsaYoruCogoDoyoobiNichiyoobiCetsuyoobi

--'<>yootiSuiyoobiMokuyoobiKinyoobiIc:hi-gatsuNi-gatsuSan--gatsuShi-gatsuCo-gatsuRoku-gatsuShichi-gatsuHachi-gatsuKyuu·gatsuJuu-gatsuJuuichi-gatsuJuuni-gatsu

Japanese

I234567891011122030405060

80901001000

gusttemberobervember

December

hu MoNig

i Aft

JSaSunMoTuW

lThFridJan

.;, FebMaAp

?•

MaJunJuly

~ AuSepOct

~ LNo

~

ka?AsatteNon nichi desuHiruma

WalearimasenDoko desu ka?Itsu desu lea?Ikura desu ka?EkiKuukooChika-tetsuBus-uTakushiHilcookiDenshaShinkansenKitaMinamiHigashiNishiHidariMigiMassuguToiChikaiDori!rnaAtodeKyoo

GoodmomingGood afternoonGood nightHelloGoodbyeI'm sorryThanJC:youPleaseYesNoForeignerJ~nese personJapanese languageDo you under-

stand?I don't under-

standWhere?When?How much?Train stationAirportSubwayBusTax;AirplaneTrainBullet trainNorthSouthEastWes'Lef,RightStraight aheadFarNearStreetNowLaterTodayTomo wDay after

tomorrowWhich day?Day

The language of Japan is, of course, Japanese. We do not know what the native language of Marketplace is called,although it does not seem too dissimilar from ow own. Japanese characters are called kanji, and their unique appearancecan make it difficult for foreigners to learn the language.

Presented below are some common tenns Storm J<njghts should know if they are planning to visit the realm of Nippon:

Japanese Words and Phrases

Ohaya gozaimas mingKon-nichi-wa htOyasumi-nasa emoonHaro turdaySayonara daySumimasen ndayDomo arigatoo esaDoozo ednesdayHai ursdaI-ie ayGaijin uary

ihonJin maryihongo reh

rilWakarimasu ka y-

e

unless there wasa recent rainstorm, water levels will beunder a third of a meter. If a Stonn Knight makes theright contacts, there are detailed maps of the drainsavailable. But they aren't always reliable or necessary.A street map will also give some minor help in navigat­ing the labyrinth.

The drawback to the drains is that humans are not theonly ones that use them. Thereare a variety ofcreaturesthat have either been let loose or just stumbled into thed rains. Somesay tha t they are by- productsofcorporateexperiments, bizarre reactions to waste products orOrrorshan beasts that have flown in from Indonesia.

47 CHAPT£Jf THREE

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TOKYO SUBWAY SYSTEM C Junction stations to subways

JR railways

:

:I

•d·

••.0•

K.y.bIlcho

•Voyoglue ...,

....... .."",

TOZAI LINENI,hl-Funabaahl 0 .11() •••0 ••• 0- •• ()I • -0.

~~"O"""""O''''''''o()'''''''''O'CJ •TOEI SHINJUKU LINE O· C>

(J0' •..- e••0.'p

.'J:)'.'.'.0.'....•

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•••••

O·'o()l.I·O·",cJ

···

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cJ'o···\'·o

wo~ ..... :>!6 w.zo •2 : :::l. •wQ 00 0o . :I:... : u·· :::l

\' ".· ~O·9 :::l.>-0· •·0 0···0

TOKYO CfTYBOOK 48

Page 50: Tokyo Citybook

Regardless of their origins, they are all dangerous, andthose using the drains should beware of them.

Giant RatsReality: Nippon TechDEXTERITY 11Dodge 13, maneuver (12), stealth 14, swimming 12,unarmed combat 12STRENGTH 8Climbmg 10TOUGHNESS 8PERCEPTION 9FInd 13, tracking 12MIN06Test (15)CHARISMA.Charm (25), persuasion (25), taunt (11)SPIRIT 7Intimidation 15Possibility Potential: noneNatural Tools: teeth, damage value STR+2/1O

Sewer TendrilsReality: OrrorshDEXTERITY 13Dodge 16,maneuver 15, stealth 14, unarmed combat17STRENGTH 15TOUGHNESS 12PERCEPTION 12Find 12, tracking 15, trick 15MINOtTest 16, willpower 15CHARISMA 5Charm (10), persuasion (0), taunt(15)SPIRIT 9Faith (Orrorsh) 10, intimidation17Possibility Potential: noneNote: Ignore multi·action penalties for the first four

attacks against a single enemy.Weakness: noneTrue Death: immersion in saltDescription:Sewer tendrils were unknowingly trans­

ported to Tokyo on a cargo vessel from Orrorsh. Sewertendrils are creaturescomprised of four to eight strands,each topped with a red eye, which attack by entanglingprey and strangling it. They may also attempt to drownprey in the drains, and have been known to reach intohousing pipes and emerge from plumbing fixtures.

U they cause a UIOIlnd orbetter with an unarmed annbatattack. they have hold of their victim and can attemptslranguJaton.Theywill dodamageequa1 totherrStrengtheach round until removed. A Strmgth total of 15 is re­qu.ired to free oneself from sewer tendrils.

MEDIAAfter the government, the most powerful organiza·

tion inJapan is the mass media. Most would even arguethat it is more powerful than the government. WhiletheDiet can pass laws, it is the media that determines to agreat extent how they are presented to the people and

whether they will ultimately be accepted as just.The media in Tokyo has been a tool of both 3327 and

the Rauru Block. Both factions haveused it to wage waragainst the other. 3327 utilizes his contacts to quietrumors of his invasion and tum the public against hisenemies. We in the Rauru Block have been using it forthe opposite means, sponsoring programming on inde­pendent networks that point out some of the obvioussignsof invasion, without attempting to promotea full·scale panic.

The insidious subtlety of3327's invasion has made itextremely difficult to prove that one has actually oc·curred. Technological growth is attributed to Japanesetalent, and any questions are lost in a surge of nationalpride. PoUution is blamed upon the population growthand the boom in industry as a result of the othercountries' invasions. Sabotaging 3327's assault on Ja·pan was relatively easy compared to trying to proveone was actually taking place.

TELEVISIONTelevision is by far the most popular mass medium.

Nearly every member of the middle and upper classes,80 percent of the population, has at least one televisionin their apartment or home, and even some among thelower classes have managed to keep theirs. The JRtrains are equipped with a public access and commer·cial television network. For those that can't bear to misstheir favorite shows or news reports, there are hun·dreds of brands of portable televisions on the market.

Thereare six major television corporations in Tokyo:Nippon Broadcast Association (NBA): The NBA is

the state-run broadcasting company inJapan,as weU asthe country's largest television organization. Everycable service must include NBA as part of its basicpackage and the government receives a ¥3,OOO sub-­scription fee from each viewer every month. Since thereareover40 million televisions in use inJapan, this alonegenerates dose to Yt20 billion in revenue every month.And this figure does not take into account the advertis·ing revenue generated by NBA.

NEWS BRIEF"Good afternoon, this is NBA at Noon. Among the headlines

this morning are several reported sightings of a giant sea crea·ture along the Shinagawa bay district. We take you downtownlive to Mefuo Yamashita. Mefuo ...r'

"Thank.you, Jan. Iam reporting here live from theShinagawadistrict where there have been numerous 'monster' sightingsyesterday and this morning. Apparently, residents began call·ing sometimeafter 6:00 p.m. last night after supposedly witnes,s.ing a large sea creature emerge from the waves. People I'vetalked with have described it as 'a giant sea turtle spoutingflames from its limbs,' 'a nine meter long sea serpent' and a 'sixmeter tall lizard walking upright:

"Jan, I personally haveseen nothing in the hour that I've beenhere. I think these people have just been watching too many oldGordanra movies."

"Tha~ you, Mefuo. And now to Akira with our medicalreport ...

49 CHAPTER THREE

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TOKYO ClTYBOOK 50

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The Rauru Block's majorconcernabout the NBA is inregard to its programming. Since it is state-run, webelieve that it also has strong ties to the Kanawa Corpo­ration. News reports tend to be skewed in favor of"'Ryuchi Kanawa," and editorials run daily deayingthe hardships caused mega-corporations by environ­mental regulations, deploring the violence of the Shikiand other gangs, and strongly protesting the actions of"foreign vigilantes" (i.e., Storm Knights).

The NBA is located in Shibuya.Nippon Broadcasting Company: Also known as

NBCorTV Nippon, this is another large nehvork whichwe know to be Kanawa-affliated. It is also carried bymost systems and is a subsidiary of lehl Entertainment.

Fortunately,TV Nippon isnotasheavily pro-Kanawa(despite Ichi's ownership) as NBA. TV Nippon is pri­marilya sports and entertainment network with onlytwo news programs, one in the morning and one late inthe evening. However, it does generate a good deal ofrevenue that goes into 3327s coffers.

TV ippon operates out of the Ichi Entertainmentstudios in Shibuya.

Yamato Television: This is the largest network cur­rently affliated with the Rauru Block. It is privatelyowned by the Nichi Shinbun newspaper and receivesfinancial support from Rauru Block companies. Itsmore serious programming is aimed at an adult audi­ence with drama shows predominating.

Yamato TV is located in Harajuku.Tokyo Television: Tokyo TV is another privately

TYPICAL TELEVISIONNBA Tuesday

0,00 - 6,00 Off-Air6:00 - 8:15 NBA Morning Wide

(news, features)8:15·8:30 What Your Name is (drama)8:30 - 9:30 Good Morning Journal (financial news)9:30·10:00 With Your Mother (children)10:00 - 10:05 Weather Report10:05 - 10:30 Cooking For Today10:30 - 11:30 The Woman's Report (talk show)11:30-12:30 NBA at Noon12:30 - 13:00 What Your Name Is (repeat)13:00 - 13:50 The Hotline <telephone caU-in)13:50 - 14:00 Afternoon Weather14:00·14:50 Corporate Commentary (news)14:50·15:00 Tuesday Today (news briefs)15,00 - lS,JO Saio-Ga-Umo (dramalIS,JO - 16,00 Sumo (relayed)16:00·17:00 Sports Forum17:00 • 17:30 Little House (American drama)17:30 - 18:00 Horry the Ghost (animation)18:00 -18:30 District News18:30 - 19:00 Tokyo Night News19:00 -19:30 National News19:30 - 20:00 The Hotline20:00 • 21:00 NBA Special

"Japan Under Siege: Violence in Los Angeles"21:00·22:00 News 21 (news, commentary)

51

owned network. It runs fourth in the ratings and fea­tures light comedies, action movies, talk shows andgame shows. However, its attempts at raising its rat·ings by exposing government corruption have metwith resistance.

TokyoTV is now under financial siege by 3327, whoplans to take over the network and dismantle it. RauruBlock agents have infiltrated the executive ranks andare attempting to block the takeover.

Tokyo TV is located in Shinjuku.Tozai Television: Tozai Television, located in

Roppongi, is the most hostile to both the Kanawa andRauru Block companies. Tozai has a very aggressiveprogrammingstructure that supportsanti-governmentand anti-eorporate broadcasting. Angry editorials bla­tantly name names in saying who is responsible foreverything from global warming to increased violenceto government corruption. Tozai has very few friendsamong the upper echelons of Tokyo and they havemade no attempts to rectify this..

What they have done instead is persistently resistattempts at infiltration or intimidation. Tozai TV sup""ports its own security force which has, on numerousoccasions, blocked Yakuza and Service Branch opera­tions against the station. Spies sent undercover aregeneraUyexposed within a week. At the moment, wehave no positive leads to the network's ownership, butwe suspect that it is somehow connected to Hantu Ltd.

Nikkei Broadcasting Station: Nikkei (NBS) is thenewest and smallest of the networks headquartered in

22:00 - 22:45 NBA Documentary,"A Refugee From the United States"

22:45 - 23:59 Open Forum (public editorials)

YamatoTV

0:00 - 6:00 Off·Air6:00·6:45 Morning Information (news, weather,

events)6:45 - 8:00 Zoom In (news talk show)8:00 - 8:30 The Skippy the Edeinos Show

(children)8:30 - 9:00 Look, Look (variety show)9:00·9:30 Red Destiny (soap drama)9:30 • 11:30 The Samwai (movie/drama)11:30·12:30 Tokyo Today (news)12:30 - 12:45 Weather12:45 - 13:00 Editorial13:00·15:00 Speak Your Mind (call-in show)15:00 - 17:00 World Ski Cup (sports)17:00 -17;30 My Mummy is 14 (children)17:30 - 18:00 Lupin III (animation)18:00 - 19:00 News Plus One19:00·21:00 Yakult Swallows Baseball Report21:00·22:00 Do You Know Him? (historical

documentary)22:00 - 22:30 The Dangerous Cops (drama)22:30 - 23:59 GoodNight Tokyo (news)

Page 53: Tokyo Citybook

Tokyo. The NBS is a subsidiary of the Nikkei Shinbun(the Japanese Wall Street Journal) and operated by th.eNikkei Stock Exchange. NBS is primarily a financialand news-oriented station, a combination of the Finan­cial News Network and the Cable News Network. Itwill also occasionally present information on fashionand entertainment, usually on the weekends when theexchange is closed..

The NBS broadcasts out of the Nikkei Stock Ex­change Building in Nihombashi.

NEWSPAPERSAlthough TV is by far the more powerful medium,

the newspaper is still quite popular. Since most execu­tives ride the trains into work each day, the newspaperfills that time with needed information.

There are two major types of newspaper in Japan.First, there are the national newspapers, which relatemost of the important world and national events thathave occurred recently. These are text-intensive papersthat contain features, editorials, politics and financialnews.

The other papers in Japan fall into the local newscategory. These tend to be lighter, more human inte.r­est-oriented papers. The local papers generally contamonly news on the prefecture they are produced in andcontain special events, sports and other daily life new~.

Most families subscribe to one national paper and therrlocal paper.

In Tokyo, there are seven major newspa~r, orshinbun, companies. Maiasa Shinbun and Tokyo Shmbunare the local papers and the remainder are national.

Nikkei Shinbun: The Nikkei Shinbun is a nationalfinancial paper with circulation that spans the globe.Nikkei's computers contain a huge database with tre­mendous numbers of statistics on every major andmost minor corporations around the world. Nikkeiemploys more than a thousand reporters that are as­signed to monitor eachcompany'sstock market values,market strategies and product development. They gar­ner a great deal of respect, often getting exclusiveinterviews with corporate CEOs.

The newspaper's reports remain mostly unbiased,despite the fact that both3327and the Rauru Block havepeople working within the newspaper's offices. Fromthere, they have access to the database and can use theinside information to beginorpreventvarious financialmanuevers.

COMPUTER INFORMATION SERVICES ANDBULLETIN BOARDS

One of the most frequently-used resources in Japanis the personal computer. Gigabytes of information areentered into computers everyday and the people thatcontrol them rule the world, for all intents and pur­poses. Since Tokyo is the information capital, there areliterally hundreds of computer services and computerbulletin boards in operation. Each bulletin board islinked to thousands of users that keep track of mail,news, and data libraries. Corporate bulletin boardsoften contain news on recent products.

Oimachi Net: The Oimachi Net is a non-profit BBSrun by a single private person. The BBS originallystarted with people living in the Shinagawa area andwas intended to be a base of conversation for localnews.

However, as its popularity increased, it began toserve all of Tokyo. The net currently services close to20,000 active users and produces upwardS of 250,000messages per day.

Recently, a Storm Knights' discussion group openedup on Oimachi. Storm Knights were given a free forumto discuss the events of the Possibility Wars. OneStormKnight group recently used the net to spread a gloryseed. As a result, the Oimachi Net has gone under­ground and is constantly on the move. Every few day:s,it shuts down for about an hour and then resurfaces In

a new location. The new phone number is distributedthrough other BBSs and calls restart. Kanawa agentshave been unable to catch the operator known only as"Uncle Lem" and has assigned a special task force toseek him out. Rumors abound that Uncle Lem is amember of the Kashi group opposing 3327 in Nippon.

Uyou wish to join the net, watch other local ~rds,as his number generally appears three to four timesevery week.

Kawara-VAN: Kawara-VAN, oneof the largestcom­mercial nets in Japan, is run by the Omi Electronicscorporation. It has about two million users scattered allacross Tokyo. The Kawara·VAN provides for its usersnews services, several database services, a hugeon-Iineshopping mall, multi-player on-line games and hun­dreds of special interest discussion groups (SIGs).

The SIGs range from motor sports, animation, sci­ence fiction, role-playing and technology. News on thesystem is provided by the Tokyo Shinb.un and th~NikkeiShinbun. Since Kanawa controls Om. ElectroOlCS, ad­ministrators on the Kawara-VAN censor all messagesbefore they are released to the board. .

We suggest joining this Bulletin Board only if youwish to be recognized by Kanawa.

Maj in Net: Another privatecomputernetwork is theMajin Net. This BBS is devoted to the downfall of thePossibility Raiders and is frequented by large numbers

OKya CfTYBOOK 52

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53

of hackers, many from the Cyberpapacy. The termMajin means "demon." which is an accurate descrip­tion of the computer group.

We have been unable to determine the origin of thisboard. We are even uncertain as to the truth or fa1se­hood of its existence. Our only proof comes from mes­sages we have received from people claiming to havecontact with the net, messages which include data owown hackers have been unable to gather from Kanawa·aligned companies.

ENTERTAINMENTClosely linked to the media, especially television, is

the entertainment industry. Entertainment in Tokyowears many guises. The fine arts include the traditionalones of Haiku, flower arrangement, the tea ceremony,Kabuki, Noh and many others. Contemporary arts aremade up of the trappings of popular culture. Rockmusic, karoake, movies, and animation all fall withinthe contemporary arts.

TRAomONAL ARTSFor the culturally elite Storm Knight, Tokyo offers

several diversions. Haiku, a Japanese poetry form,came out of the late Tokugawa and Meiji periods. Theverses produce emotions very similar to those evokedby Victorian Romantic poetry.

Each poem is very short, containingonly 17syllableswritten in a ~7-5 or similar meter. The language of thehaiku is not important. They are capable of beingwritten in any language, because what is important isthe invocation ofan imageoremotion throughsimplic­ity. The words are Simply the means to that end. AnyStorm Knight who is proficient in haiku would receive

a great deal of respect from the Japanese.An exampleofgood haiku (as determined by Basho,

the master of haiku poets):Rtd ptppU pods/Addwings to thnnland they are dragon·

flits.AnotherJapaneseartfonn that is familiar to Western

Stonn Knights is Ukiyo-e or Japanese painting. TheIIlO5t famous examples of these are Hokusai's views ofMt. Fuji and Hiroshige's 53 Stages on the Tokaido High·way. While most Japanese arts remain subtle, Ukiyo-erevels in its beauty, color and gaudiness. Many ofTokyo's museums house examples of Ukiyo-e

Another flamboyant Japanese art is the Kabuki The­atre. It is one of three forms of classical theatre in Japan(the others being Noh and Bunraku) and is by far themost popular. The Kabuki is a colorful combination ofacting, dancing, singing, and spectacle, representingscenes from the three major styles of playacting: Jidai­mono (historical), Sewamono (domestic tragedy), andShosagoto (dance).

The scenery and props are elaborate and the cos-­tumesare richand bright. Stageassistants called Kurogo(hooded and dressed in black) and Koleen (dressed intraditional fonnal wear) are employed to help the ac­tors. While they are present on the stage, they areconsidered to be invisible, human props to the mainactors.

The main actors are the center of th~ play. The rolesarealmost always filled by male actors (even the femaleroles) and require intense physical training and abili·ties. A Kabuki actor must stamp, pose and show off hissplendor to epitomize the physicality of the theater.Kabuki is even more emotionally draining than West·em Opera.

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Futabatei, Kabuki ActorDEXTERITY 10Acrobatics 12, dodge 12, long jumping 11, maneuver13, melee weapons 11, missile weapons 11, running12,. unarmed combat 11STRENGTH toClimbing 11, lifting 12TOUGHNESS 8PERCEPTION 9Language (English) 11, scholar (classic literature) 11,scholar (Japanese art) 12MIND 9Artist (kabuki) 14, artist (song) 12CHARISMA 11Charm 14, persuasion 12, taunt 12SPlRlTIOReality (Nippon Tech) 11PossibHties: 10Description: Futabatei is the current star of the

Kabuki. His performances in reenactments of StormKnight struggles have won him tremendous honorsand a place in theatre history. Futabatei is alsea StormKnight, who utilizes his powers to spread the tales ofglory brought to him by other Knights. Because of hispopularity with the public, 3327 dares not strike out athim.

MOVIESThis modem wonder hasquickJyovercomethe more

traditional Kabuki as Tokyo has Westernized. Movieshave a much larger appeal, with their special effectsand ability to portray life more "realistically" thanstage-bound theatre can.

In the '60s and '70s, Japan's filmland churned outhund reds ofB-grade martial arts movies, rubber-suitedmonsters and assorted cheap action flicks. Japan'smovies mostly hit the United States as weekend kung·fu marathons. Only a handful of directors, like AkiraKurosawa, ever received any serious acclaim.

In the '80s, japan tried to take itsell more seriously.Animation houses in Tokyo began producing some ofthe most beautiful combinations of cell animation andcomputer technology ever seen. Many of these, likeAkira and the Dirty Pair, were as popular with Ameri­can comic readers as they were with japanese audi­ences.

The '90s has seen another golden age for Japanesemovies. When Hollywood wasall butshutdownbytheappearance of the Uving Land in the Western UnitedStates, Tokyo movie companies picked up the slack.Out-of-work movie directors and writers fled Califor­nia and sought out jobs in Tokyo. Soon, the industrywas rolling once again.

The Kanawa Corporation also had a hand in aidingHOUywood. Afterabridgewasdropped intoSacramento,Kanawa agents helped Delphi Council soldiers driveedeinos out of HoUywood. Afterwards, 3327 bought upIargepiotsofthecityalV"'J'Iowprice;.IchiEn~rs

movie studi06 were set up in Los Angeles and 3327financed the next wave in motion pictures.

The most popular movies these days are ones based

'OKro CtTYSOOK

upon the Possibility Wars. Some of the more popularefforts have included 'TheSpaceGods Must BeCrazy,"1"h.e Spectre of Fauchat" "Net Wars2013," 'TheSaarsare All Right'" "Dr. Zap Strikes Back," "Fortress of theDead." and "1 Was a Teenage TechrwrDemon."

COSMICLAND EASTThe new year saw the opening of Cosmicland's

second theme park. The new park, under the nameCosmicland East, opened its doors in lidabashi onJanuary 4th.

Visitors entering the eastern gate begin their excur­sion in TechWorld. This section is filled with witharcades and other high-tech toys for the children. Par­ents can watch movies in the Ichi Theater Complex.TechWorld also features a Mitsuyana Motors Monorailstation, who generously donated the prototype Tri-Mmonorail that extends throughout the park.

Moving westward, visitors cross the stream thatcircles the theme park and enter World of the AncientOrient. The stream is filled with koi (Japanese fish) andthe remainder of this section is filled with old imperialhouses, recreations of junk boats and reminders ofwhat beauty the Far East held before industrialization.

To thesouth of the Ancient Orient is CreatureWorld.This area houses many of the amusement rides ofCosmicland East, the most popular being the WerewollWheel, which apparently changes visitors into an ac­tual werecreature on the ride up and then back to theiroriginal sell on the ride down. CreatureWorld also ~

features the Puppeteer Playhouse and Kenlaur Keep, afrighteningly real haunted house.

West of CreatureWorld is PulpWorld. Visitors aretreated to spectacular displays of weird science andpyrotechnics performed by actual Nile heroes. Prof&­sor Furiouso's air shows begin hourly and should notbe missed.

In the center of Cosmicland East is the CyberWorldlearning facility. Educational groups may book tours ofCyberWorld, where researchers from the Cyberpapacycan show children the wonders of modem medicaltechnology. CyberWorld also features one of the firstvirtual reality network systems. Children can selectfrom a variety of program options and enter fantasyworlds of their own design.

Back in the north, across the Cosmicland streamfromCyberWorld, is FantasyWorld. FantasyWorld fea­tures a variety of underground tunnels that containgiants, trolls and orcs. Above the dungeons, Ayslishknights perlormdailymocktoumaments in theQueen'sCourt. Kids can also enjoy water fun in recreations ofViking longships on the "Fjords of Norway" ride.

On the far western edge of the park is the liVingLand Zoo. Visitors are advised to stay on the monorailas it passes through the zoo, showing them a variety ofdinosaurs and other beasts from the living Land andthe Land Below.

Akashanscan visit their homeland in the final exhib­its located south of the zoo. A recreation of the SouthAmerican rain forests and Aztec temples make upjungleWorld.

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NIGHTLIFEAmusement parks and movies are pleasant diver­

sions in between missions, but the true attractions ofTokyo are found after dark. Brilliant neon signs lightsup the night once the sun sets and dirty gray bUildingstake on whole new personalities. The dull roar of day·time traffic is replaced by the heavyback beatofTOkyO'5

dub scene.

HARAJUKUFashion slaves start the night off early in Harajuku.

Stars like Kiria Yoshida draw the young crowd in rightafter dark. The most popular of the clubs in Harajuku isClub Nair, where rock sensation Motohiko Sakanosings.

Motohiko SaunaDEXTERITY 9Acrobat 10, dodge II, nmning 10STRENGTH 8TOUGHNESS 9PERCEPTION 11Language 12, land vehicles 13, scholar (pop culture)13MIND 13Artist (musician) 16, test 14, willpower 14CHARISMA 8Chann 12, persuasion 10, taunt 9SPIRIT 9Intimidation 10, reality (Nippon Tech) 11Possibilities: 7Description: Motohiko is one of the top stars in the

Japanese rock scene. He is known ti dislike televisionand other visual media and relies on live appearancedto bolster his CD sales. Huge numbers of fans flock towherever he may be playing.

Motohiko is alsoan agentofthe Kashi, w hooftenslipcoded messages into the lyrics of his songs. It was hewho first passed the news to us that IdU's Los Angelesoperation was in serious trouble.

ROPPONGIRoppongi's nightclubs are both more violent and

more popular than those in Harajuku. Tokyo'S punkmovement is based here, best represented by the ClubBerlin's headliners, Instruments of Sterilization.

GINZAGinza is mellow compared to Roppongi, but it is still

very energetic. The majority of the patrons in Ginzatend to be older than those in Harajuku or Roppongiand they are generally either corporate executives,government officials, or Yaku7.a members partying justas much for business as for pleasure. The current starsin Ginza are the Five Stars and Howling Steve.

Tak UprettDEXTERITY 9Flight 12, manuever 10, unanned combat 11STRENGTH 8TOUGHNESS 8

PERCEPTION 9Find 10, scholar (US pop culture) 10, trick 11MlNDUArtist (musician) 14, survival 14, test 13CHARISMA 9Charm 11, persuasion 10, taunt 10SPIRIT 8Reality (Nippon Tech) 10Possibilities: 4Natural Tools: tentacles, damage value STR+4/12;

flying pump, speed value 11Equipment: Yamaha synthesizer keyboardDescription.: Tak Uprett is the leader of the FiveStars,

a stalenger rock band. They have dubbed their particularstyle of play "floating metal." Percussion and guitarpositions arealso filled bystalengers.l1le lead singer andsax player is an edeinos biker named Eddie. On back-upis a trioofbenthethat really play tothecrowds' emotions.

TheFiveStarswereagaragebandplayingtheLAsceneuntil the invasion by the Tharkoldu. About the same timeas the violence broke out in LA., the Five Stars made anappearance at a battle of the bands and signed a contractwith Ichi Ra:onIs. Ichi then brought their new recmdingstars toTokyo where they successfullystonned thecharts.Their first album, which contains the current '1 song,"Ride The Dinosaur," has sold over 15 million records inless than six months. 1bey are wrrently on a goodwilltour raising money for LA.'s homeless.

Howling SteveDEXTERITY 12Dodge 13, maneuver 14, running 14, stealth 13, un·armed combat 16STRENGTH 12TOUGHNESS 14PERCEPTION 11Scholar (US pop culture) 13. lest 9. tracJdng 12MlND6Arnst (disc jockey) 12. willpower 12CHARlSMASTauntSSPIRIT 10Intimidation 12, shapeshifting 13, reality (Orrorsh)11Possibilities: 7Natural Tools: claws,damage valueSTR+2/14; teeth,

damage value STR+3/15Equipment: Omi Electronics laser karoake and st~

reo sound systemDesaiption:HowlingSteveisanotherpopularStonn

Knight club artist. He specializes as a D.J. and runs oneof the most spectacular karoake set·ups. It is accompa·rued by a magica1light show performed by his Ayslishcompanion, Sorcerous Stan.

SPORTSNo discussion of Japanese culture would be com·

plete without touching upon sports, and no discussionofsports would be complete without mentioning base­ball. Although it is America's national pastime, it hasbeen absorbed completely into Japanese culture, ashave so many other Western icons.

Tokyo's current home teams are the Yakult Swal·

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MARTIAL ARTS

MARINERS RECEIVEAN INTENTIONAL WALK

SEATILE, WA - The Seattle Mariners baseball team willbe moving to Japan for next season, the club's new ownersannounced today.

Telko Corporation had given American baseball offi·dais until October 31st to include the Mariners in theirproposed schedule for next season. When the deadlinepassed without comment from the American League,Telko went ahead with its plans to bring the Mariners toJapan.

Reached forcomment, AL president BanyLewisstated,"At this time, we cannot in good conscience include theSeattle Mariners in our schedule for next season. ThePacific Northwest remains under the domination of BarukKaah, and sadly there is little hope that the franchise willbe able to play in their home park this year.

"It is unfortunate that Telko has decided to move theteam, but they must act in what they perceive to be theirbest interests. Given the circumstances, I will recommendthat the commissioner's office take no action to stop themove."

Telko has announced that they will relocate the Mari­ners to the Tsukiji district in Tokyo. Plans are alreadyunder way for the development of a new domed. stadiumthat will beconstructed in time for theirspring opener nextyear. The team, who will now be called the Tsukiji Mari·ners, will sport white and sea blue home jerseys and seablue and gray away unifonns.

November}Tokyo Shinbun

lows and the Yomiuri Giants of the Central League andthe Nippon Ham Fighters of the Pacific League. Nextseason, the Tsukiji Mariners will be added to the PacificLeague.

The Swallows play their home games at Jingu Sta­dium in Shinjuku. The home field for both the Giantsand the Fighters is Tokyo Dome in lidabashi. TheTsukiji Mariners' home field will be in the Tokyo BayDome, which iscurrentlyunder construction in Tsukiji.

Other teams relatively nearby are the Lotte Orions,the Seibu Lions, and the Yokohama Taiyo Whales. TheLotte Orions play in Kawasaki Stadium, located inKawasaki City between Tokyo and Yokohama. TheSeibu Lions' homestands are in Seibu Lions Stadium,Tokorozawa City. Tokyo fans of the Lions can ride theSeibu Sayama rail line to Tokorozawa just northwest ofTokyo. And the Whales call Yokohama Stadium home.

SUMOAs a sport, sumo wrestling has proven extremely

attractive to Tokyo's gamblers. The game has relativelysimple rules: two contestants square off in a five--meterdirt ring and attempt to push, grapple, throw, or insome way force their opponent out of the ring.

National toumaments often pit opponents whosecombined weight is inexcessofhalfa ton. Toumamentsin Tokyo are held at the Kokugikan arena in Ryogokuin January, May and September. Each wrestler's abili­ties are gauged by the thirty sanctioned sumo stablesand then match-ups of similar wrestlers are arranged.

The Yakuza use these wrestling reports to post odds.LastSeptember's tournament, which featured theSurnoGrand Champion match, netted over Y700 million forthe Yakuza. If you can determine which wrestler theYakuza is backing, your bet is relatively safe.

This examination of daily life in Tokyo is concludedwith a look at the martial arts. Nearly every fonn inexistence is perfonned in at least one dojo (martial artsschool) in Tokyo. More of a cultural heritage than asport, thousands of practitioners study for years tomaster maneuvers associated with the various disci·pHnes. Some of the more popular styles include Shao­Lin, Tai Chi, Aikido, Karate, Jujutsu (unarmed combatstyles) and Kendo Uapanese sword fighting).

Any Storm Knightwho wishes to train in these stylescan find several well·reputed schools through scan·ning newspapers and phone directories. Other, moreprivate, schools can be found with a bit of research andinvestigation. The best place to start such a search is inHibiya Park, where Sons of the Wind gather.

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POWER GROUPSFOUR

Included in thischapteraredetailson what agents ofthe oth~ realms are doing in Tokyo at present. It isimportant to note that the war in Tokyo is not restrictedto the Rauru Block vs. the Kanawa Corporation. Manyother groups are involved with the battle, includingstenners loyal to other High Lords.

We have attempted, in each entry, to provide asmuch information as possible on extrarealmactivity inJapan. In some cases, we were unable to gather verymuch data. But we would like to take this opportunityto thank Jekara, our Tharkoldu liaison, for communi·eating with his fellow techno-demonsand getting themto share their knowledge and ally with us against 3327.

(Gnn~masterNote:Statistics for the charactersmen­tioned below can be found in Chapter Six,"Gamemastering in Tokyo:')

AYSLE: LIGHT AND DARKPURPOSE

Refugees from the war in what was once GreatBritain, battered remnants of the Army of the Light,make up the majority of the magic realm's citizenscurrently in Tokyo. They have been working withPalanic priests and other spiritual leaders to determinea means to drive the Dark from their land.

Although we are uncertain just who is running DarkAysle at the moment, trade agreements between thatregime and the Kanawa Corporation remain in effect.

SIZEThe Ayslish Embassy reports that therearesome ten

to fifteen thousand lJght refugees living in Tokyo. Thenumber of Dark Ayslish in the city is unknown.

HISTORY AND RESOURCESHaving little need for technology (save for some

dwarven tinkerers) and little aptitude for industrialespionage that does not involve fireballs and lightningbolts, there has been only very minor contact betweenAysle and Nippon. Prior to his downfall, Uthorion hadnegotiated a deal with 3327, trading North Sea oil

TCM'YO CfTYeooK

drilling rights for weaponry. The Kanawa Corporationwas also known to have made an arrangement withPella Ardinay, but the status of that contract is un­known at present.

ALLIES/ENEMIESThe A yslish embassy is closely aligned with theSons

of the Wind and the priests of Palan. This has, predict­ably, made for chilly relations with 3327. The DarkAyslish maintain a strong relationship with the HighLord, particularly since hostilities have erupted be­tween them and theCyberpapaey. The Dark agents arebelieved to be headquartered among the rubble ofAsakusa.

CONTACTSStorm Knights may contact the forces of lJght at the

Ayslish Embassy, located in Roppongi. Theirambassa­dor is Bran MacReady, and he is believed to be a StormKrugh!.

THE DELPHI COUNCILPURPOSE

The Delphi Council primarily deals with 3327 for aidagainst the forces of the Living Land. Their statedpurpose is victory in the POSSibility Wars, but their loveof subterfuge and the brutality of their methods hasdone more harm than good.

SIZEConc:ret:efiguresare not available, but we believe the

Delphi Council employs tens of thousands of espi~nage agents and may well control large portions of theUS military. They are known to be active in everynation hit by the wars.

HISTORY AND RESOURCESDelphi Council Director Ellen Connors began neg<r

tiations with representatives of the Kanawa Corpora­tion shortly after the war began. It is unclear whetherthe Council knew at that point that 3327 was a HighLord, though we have reason to suspect that they did.Baruk Kaah was seen as the more immediate threat atthe time, so Delphi made a deal with the Devil.

Since that time, the alliance has remained in place

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despite Nippon's incursion intoCaliIomia. Again, 3327benefits from the presence of a more easily identifiableenemy in the Tharkoldu and an unwillingness of theAmericans to reject any potential ally, no matter howuntrustworthy.

Storm Knights who work with us are advised not tomake trouble with the Council. It is simply a complica­tion we do not need at the moment.

ALUESIENEMIESThe Delphi Council is known to be allied with the

Kanawa Corporation. They have not begun any talkswith Rauru companies because Kanawa's support hasbeen more than adequate up to now. The Council hascome into conflict with agents of Baruk Kaah, JeanMalraux, Dr. Mobius and the Tharkoldu. Their currentrelationship with the Akashans can best bedescribed asstrained.

CONTACTSThe Delphi Council's chiefadministrator in Japan is

Maj. Charles Moreland. His offices in the US Embasssyare open between the hours of 8:00 a.m. and 3:00 p.m.,Tuesday through Friday. The embassy is Icxated inNagatacho.

BLACK LOTUSPURPOSE

Harassment of the Yakuza. Members of the BlackLotus gangalsosupport the Japanese nationalist move­ment.

SIZEAt last count, there were 36 members of this gang,

but they get new recruits at a rate of three to four perweek. Their base is lcxated in Shinjuku Chuo KeenP...k, Shinjuku.

HISTORY AND RESOURCESThe Black Lotus gang formed around the Black

Lotus karate doja lcxated next to the park. When theirleader, Taizou Mishima, became a Stann Knight, theywere given an opportunity to battle the forces of 3327.Mishima has led his students to numerous victoriesagainst the Yakuza.

As far as we can tell, the Black Lotus has no majorfinancial backer. Their activities require little in the wayof funding and they do not actively seek it. But theyhave accepted small donations from outsiders whoshare their desire that 3327 be toppled.

ALUESIENEMIESThe Rauru Block has a non-aggression pact in place

with the Black Lotus. While we strike out at corporatetargets in the financial markets. they strike at them inthe rea) world. Their primary opponent remains theYakuza.

CONTACTSThe Black Lotus is led by Taizou Mishima. He is

willing to accept new members into its ranks if theyhave demonstrated a true love for Japan as it once was.

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THE KATANAPURPOSE

The Katana are an independent gang enjoying theirfirst taste of freedom from Yakuza domination. ThePossibility Wars, to them, are simply an excuse forsenseless violence.

SIZEThe Katana full combat strength is 75 members,

although at anyone time there are generally only 40active. Theirchosen territories are thedubs in Roppongi.

HISTORY AND RESOURCESThe Katana surfaced after the incidents of "Bloody

September." They are indicative of the sort ofgang thatthe Yakuza was able to control before the days of theinvasion. Independent punks were either inducted intothe ranks of the Yakuza or they were intimidated. intosubmission. But when leadership changed among theYakuza, severalsmallergangssuddenlyappeared.Theycruise the streets committing assaults, robberies andmurders, with little concern for the Kanawa Corpora­tion, the Rauru Block, or anything else.

ALLIES/ENEMIESThese sort of gangs have no allies and are their own

worst enemies. Street toughs are just as likely to betaken out by other toughs as they are by the Yakuzabecause of their lack of leadership. However, theKatana's principal enemies are the Tokyo Liberators,who are attempting to unite the independent gangsinto one force, as the Posse did in Los Angeles. As ananti-establishment gang, the Katana go outof their wayto mess with the Liberator's plans.

CONTACTSWe do not recommend contact with the Katana.

They are little better than juvenile delinquents out for afew thrills. But if you must, check out the Hard RockCafe in Roppongi. They can be found there wearingtheustreetcolors, a leather jacket witha black sword setagainst a red rising sun.

TOKYO LIBERATORSPURPOSE

In contrast to the disdain the Katana have for thesystem, the Tokyo Liberators are attempting to winover the masses and lead them in an effort to retrieveTokyo hom 3327.

SIZEThe Tokyo Liberatorsconsistofseveral smallergangs

and enjoy some corporate support. Some ofour Opera­tions Ann and Service Branch members serve as lib­erator volunteers. Their total strength is roughly 3000members.

HISTORY AND RESOURCESThe Tokyo Liberators began as a small group of

independent executives who had lost their jobs, casual­ties to 3327's overhaul of the Japanese economy. Theywanted to gain some degree of revenge, so they beganto mimic the Kashi and set-up a computer network tosabotage their fonner companies. After a few months,they were contacted by a fonner Yakuza leader whohad escaped "Bloody September." He also wished toget back at his old organization, but lacked the re­sources to do so.

Thus was born a strange alliance between saraimenand gangster. The latter would supply the troops thatthe organization needed and the executives wouldmanipulate bank databases to provide it with initialcapital. Once they got started, they would attack theYakuza and Kanawa affliates for additional funds.

This system has worked marvelously. The execu­tives now make more than they did previously and it allcomes from the coffers of the man who fired them. Thecrimelord has struck back at those who have tarnishedthe Yakuza name. Slowly but surely, this group hasbegun to gamer public support.

We estimate that the Liberators' activities generateas much money as a small corporation, roughly ¥70million per month. All of it is poured back into theiroperations to reclaim Tokyo.

ALLIES/ENEMIESThe Liberators have many allies. Their muscle 15

supplied by independent gangs who wish to see theYakuza fall. Their brains are supplied by corporateexecutives, many of whom work for Rauru companiesas well. We do not object to this since both ofourgroupsare working toward a common goal.

CONTACTSAny contact with this group must first come through

one of the smaller gangs. Only when a Stonn Knightconvinces them of his honorable intentions does he getan audience with the Yakuza chieftain. The Liberatorshave never divulged the identities of their corporateexecutives or sponsors, nor shall we do so.

HANTU, LTD.PURPOSE

Continual exercise of free trade with bothCore Earthgroups and invasion forces throughout the world.

SIZEWe cannot accurately determine Hantu's numbers.

We do know that their Yokohama warehouses employclose to 75 black marketeers and guards. We do notknow how many agents they employoutsideJapan, butwe expect the total is quite high (several hundred, atleast).

TOfCYO ClTYBOOK 60

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61 CHAPTER FOUR

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HISTORY AND RESOURCESHantu Ltd. is a mysterious organization. They ap­

peared shortly after the formation of our own group,and while we aimed to halt the predations of theKanawa Corporation, Hantu seemed in it only for theprofit. They are one of the world's largest dealers iniUegal arms, and it is even rumored that they havegotten into the Race slave trade.

The most troubling aspect of all this is that we havebeen unable to discover the source of their wealth. Asfar as we know, 3327 has been no more successful thanwe at penetrating this mega-rorporation.

ALLIESIENEMIESHantu does not have any real allies or particular

enemies - everyone basically despises them. CoreEarth groups areop~ to them because they sell tothe High Lords. High Lords are attacking them becausethey sell to the Core Earth groups. Nevertheless. thebottom line is that their goods sell. and that is whatcounts to them. Despite the efforts made by numerousfactions, they seem in no danger of going out of busi·ness.

CONTACTHaving been unable to infiltrateourselves. wedonot

know who a Storm Knight would contact within thisgroup.

roKYO CiTYBOOK

THE RAURU BLOCKPURPOSE

Our organization has been formed for the sole pur­pose of seeing 3327 driven from Japan.

SIZEAt present, the Rauru Block is led by two mega­

corporations, Shodan Metals and Kokoru Automotive,along with two score of subsidiaries. Other notablesponsors include various Storm Knight liberationgroups and Japanese loyalists. We do not accept aidfrom any group associated with a High Lord.

Shodan and Kokoru employ over 100,000 peopleand their subsidiaries employ another 300,000. Most ofthese sararirnen are not active combatants in our war,beyond the fact that they contribute to our revenue.

The Operations Arm has grown from 150 membersto about 250 and the Services Branch now has 75 inde­pendent agents. We do not wish to add too many tothese key groups because of the risk of betrayal fromwithin. Money is quite a powerful commodity and cansway many people from the righteous path.

HISTORY AND RESOURCESThe early days of the Rauru Block were relatively

uneventful. Without any conclusive evidence that aninvasion had taken place, we confined our activities tothe floor of the Nikkei. We were certain that some sortof intrigues were taking place in the government, asvariouscompanies were beingarbitrarily released fromrestrictive trade agreements. Our organization wasformed after extensive research traced. many of these

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changes to the Kanawa Corporation, which itself usedto be the relatively small Hechiro Electronics.

lse Samayura, one of our founders, was the drivingforce behind this investigation. Prior to the invasion, hehad been planning the purchase of a small electronicsfirm that also dabbled in munitions. He planned to buythe company and, with the Cold War winding down.sell off the munitions division.

Events conspired to delay this deal, and when helooked again at the firm after thestart of the PossibilityWars began, he found that it had undergone a transfor·mation. Now itwasknown as the Kanawa Corporation,and the arms division had become Hachiman Arms.Both factories put themselves out of buyout reach byincreasing their market values tenfold, so Samayurawithdrew his offer to purchase the companies.

But the Kanawa Corporation drew attention to itselfagain a short while later. Hama Kokonl, CEOof KokonlAutomotive, encountered the skyrocketing firm whenKanawa acquired and reshaped the rival MitsuyanaMotors Corporation. This greatly annoyed Kokonl,who began an investigation into Kanawa. What hedisrovered was a minute trail of potentially illegal andcertainly unethical business practices on the part of theKanawa Corporation. Kokonl had been able to deter­mine that Kanawa wassomehow involved in the recentturmoil among the Yakuza and the bribing of severalDiet members.

He reacted to this by sharing his information withSamayura. Together, they noticed several other factorsthat seemed to indicate Kanawa was hidingsomething.Hachiman Arms had been able to secure every majormunitions contract with Egypt, France and the UnitedStates, the three largest arms buyers in the POSSibilityWars. They also noticed that previously undiscoveredtechnologies were being incorporated into Kanawa

products. It became clear that, whether he was aninvader or simply the tool of one, Ryuchi Kanawa hadto be stopped.

They contacted a few other corporate CEOs andformed the Rauru Block, with the intention of keepingJapan's from being irreparably damaged by Kanawa'sactions.

Things changed radically when the CEO of a previ·ously unheard of mega-eorporation, claiming to belocated in "Marketplace," contacted us. He passed toour agents a computer file that revealed "RyuchiKanawa" tobe a High Lord who planning to "drain thismaelstrom market of its capital before heading to thenext."

Suddenly, many things madesense.Today, the RauruBlock has become more open in its resistance efforts.We no longer need wony about the justice of ouractions and have gained a surprising amount of sup­port from the general public. It appears that we werenot the only group to suspect an invasion from the first.

ALLIESIENEMIESWe prefer not to name our allies here, as it might

unduly jeopardize their lives. Suffice it to say, they aremany, and their loyalty fills us with gratitude.

Our enemies, unfortunately, arealso numerous. Thebiggest threats come from Kanawa and the Yakuza, butwe havealso had disturbing encounters with the DelphiCouncil, the Cyberpapacy and Hantu, Ltd.

CONTACTStorm Knights seeking employment are advised to

go through Kazuo Kojima, our Operations head. ThoseKnights with corporate ties are encouraged to contactthe offices of either Mr. Samayura or Mr. Kokoru.

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SCARLET DRAGON SOCIETYPURPOSE

A fiercely nationalistic societydedicated to the eradi·cation of all things not Japanese.

SIZEThe exact size of this organization is unknown, but

its strength is unquestioned. Members have demon­strated great skill in the martial arts.

HISTORY AND RESOURCESThe Scarlet Dragon Society is an ultra-radical orga­

nization devoted to the preservation of Japan. They aretied directly to the old Tokugawa leaders, having beena secretassassination guild employed by theShogunate.When the government fell, they went into hiding toprevent their execution at the hands of Western impe­rialists.

folate April, theseet resurfaced with themassacreofseveral Brazilian dignitaries. initially, we believed thatthey were Kanawan assassins, but a few weeks laterthey led another violent attack against someof the HighLord's operatives.

The sect is built around the idea that the Japanesespirit is in need of purification. They are fiercely patri­otic and are attacking anyone with ties to groups ornations outside ofJapan. We do not know how they arefundedbutitmaybethattheyhaveacacheofTokugawaperiod artifacts and have sold some to support them­selves. All of the Scarlet Dragons have an identifyingdragon tattoo across their body and use Tokugawa-eraweaponry.

ALLIES/ENEMIESThe Scarlet Dragons do not have any allies at this

point other than a few JapaneseStorm Knights. Beforean individual is allowed. into their inner sanctum, he isrequired to take part in a ritual that verifies that hisheritage is entirely Japanese. Anyone who is not anihonjin Oapanese person) is considered the enemy.

CONTACTThe Scarlet Dragon Society has no set contacts, but

we haveseen them most often in the vicinity of theSonsof the Wind temples in Hibiya.

SONS OF THE WINDPURPOSE

Continual resistance to 3327 and his machinations.Support of other Japanese nationalist organizations.

SIZEWe have had contact with members of their organi·

zation who claim there are less than 1500 total membersin Japan. Of those, between 200 and 250 are in Tokyo.

TOKYO CfTYSOOK

HISTORY AND RESOURCESThe Sons of the Wind are another Core Earth group

that has come to the defense of their reality. Theydescended from their mountaintop retreats at the startof theinvasion and have joined forces with usand othernationalists against 3327.

Their resources are supplied by shrines that supporttheir actions. Many of the shrines also serve as refugesfor group members.

ALLIES/ENEMIESTheSonsof the Wind are currentlyallied with us and

theTokyo Liberators. They have additional allies amongStorm. Knights and other anti-Kanawa groups. Amongtheir primary enemies are the legions of ninja whoserve the High Lord.

CONTACTThe Sons of the Wind in Tokyo often gather in

Hibiya. Visitors are advised not to attempt to steal upon their meetings, but to announce their presence im­mediately upon arrival, lest misunderstandings andviolence ensue.

YAKUZAPURPOSE

Provide assistance to 3327 in his efforts to dominate ~

Japan and the world, through their iron grip on theunderworld of this and other nations.

SIZEWithin Tokyo, the Yakuza consists of over 2000 high

officials, mid·level lieutenants and street gangsters.Note that this figure is Significantly higher than thatreported elsewhere, which did not include many of thelow·level gangs loosely allied with the Yakuza.

HISTORY AND RESOURCESThe Yakuza have been controlling the Japanese un·

derworld since the time of the Shogunate. Each majorarea (in this case, Tokyo) is ruled by a daimyo. Beneathhim are several underdaimyos, and beneath them are theremainder of the gangsters. In Tokyo, Haragawa-san isthe daimyo. His primary underdaimyos (and their associ­ated districts) are: lchi Yamada (Aoyama-eentral To­kyo), Ni Yamada (Asakusa and Ryogoku-NortheasternTokyo), Asami Santo (lkebukuro-Northwestern To­kyo), Yoshio Tokai (Meguro-Southern Tokyo).Haragawa directly oversees activity in the financialand government districts of Nihombashi, Marunouchiand Nagatacho (Eastern Tokyo).

Each underdaimyo is responsible for various actionsin their districts:

Drugs: Ever since the Dutch and English began theopium trade in the Orient, drugs have been abused bymembers of all classes. The narcotics trade is currentlythe largest source of revenue for the Yakuza.

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65

Sokaiya:The Yakuza maintains a strong connectionto the mega<orporations through the stockholders'meetings. Japanese corporate law requires that everycompany holds a stockholders' meeting within threemonths of settling their annual accounts. These areusually held in late spring since accounts are cleared inMarch.

The Yakuza plays a large role at these meetings assokaiya, a term for people that threaten corporate policythrough their shares. And since intimidation is theYakuza's normal stock in trade, corporations often findthemselves forced. to follow their lead.

Blackmail: With the extent of telecommunicationstoday, noexecutivecan completelyavoid leavinga trailif he is involved in illegal actions. The Yakuza, with3327's help, then use these records to extort enormoussums of money from the executives. Failure to pay canresult in exposure, forced corporate slavery (they mustwork for 3327 for little or nothing), or death.

Illegal Gambling: After narcotics trafficking. this isthe most profitable business for the Yakuza. Theirgambling operations include high stakes card gamesand fixing national sports. A very frequent victim ofevent-fixing is sumo wrestling. Many of the wrestlers'stables are now owned or co-owned by Yakuza inter·ests. This is a multi-billion yen operation for the orga­nization.

Protedion Rackets: The Yakuza still continue theirtraditional protection rackets. Originally, the Yakuzawere paid protection money by business and homeowners to keep the streets free of violence that mightcause damage ordecrease property values. Thesedays,store owners pay protection to keep the Yakuza fromdestroying their establishments.

]iage:The jiage are the Yakuza's real estate ventures.When Kanawa or Yakuza companies require space forexpansion, they send in the street gangs to increaseviolence, cause property damage and scare the ownersinto selling for ridiculously cheap prices.

AlliES/ENEMIESThe Yakuza maintain an alliance with 3327 in return

for generous cdmpensation. It is unknown whether therank and file of the mobs know that their de facto leaderis a High Lord, but siding with him has made enemiesof many groups that previously supported the Yakuza.

CONTACTThe easiest way to contact the Yakuza is to destroy

one of their properties. Afterwards, you can expect avisit withinaday. Uyou wish to be slightly more subtle(and safer), most of the nightclubs in Tokyo are fre­quented by Yakuza members.

TOKAI STRONGHOLOThe Yakuza stronghold in Meguro is run by Yoshio

Tokai as a training facility for new recruits and olderones requiring reeducation.

Tokai'sown houseand anofficebuilding from whichhe conducts business are included on the grounds,

We refer interested Storm Knigh~ to the descriF:tion of Tokai's training stronghold m M~guro. If Itcould be destroyed, it would severely Impact theYakuza in a number a ways:

1. They will lose a fairly large cache of weapons;

2. This is their primary tra~ning facility. If severalyoung recruits could be kIlled or captured, theYakuza's ranks would be lessened;

3. Lastly. it may cause som~ degree of infighting.Since Meguro is more luxw:ou~ than the rest ~fTokyo, there is bound to be fighting over the tem·

tory.kill Yamada was stuck in Aoyama f~r some tra~s­

gressions in the reformation. He was gtven the chi~funderdaimyo position out of respect, but A~y?ma ISnot exactly good territory. His broth~r, ~I, IS alsolikely to fight him over the Me~o district. ~erewill alsobe some fighting over the fifth underdatmyoposition should Tokai be killed. .

Storm Knights who wish to pursue thiS matter areadvised to contact the Tokyo Liberators for more

information.-Kazuo

along with a live-indormitory for the new recruits anda separate training facility.Armaments arestored in thehouse itself. A small waterway encircles the entirecomplex insidea wire fence on the perimeter. The fencesits between two hedge lines (one interior and oneexterior), which makes visibility and access difficult.

Aside from the active guard patrols (placed at mul­tiple random intervals to prevent a a detectable pat­tern), the complex maintains several robot defenders.There are a total of eight Kappa water robots thatprovide the first line of defense in the waterway. Twoare assigned to each side. Just inside the water ring onboth sides is a Nurikabe wall robot to prevent directheavy weapons attacks. Finally, aerial protection isprovided by five Ittanmomen, one for each buildingexcept the dormitory, which has two.

There are additional motion sensors and high techsurveillance devices throughout the complex. (Stealthtotals of 18 are required to get past these.)

Training takes place constantly, much like on a mili­tary base. Trainees are put through rigorous courses inhand to hand fighting, street tactics, and fire combat,along with classroom training in the basics of business.After training, each candidate accompanies an olderYakuza on actual missions, generally against Shikimembers or other gangs where deadly force will berequired. If they pass, they are presented to their newunderdaimyo, who then determines their assignment.Failure means death.

Note: Yakuza training has become much more mili­taristic in tone because of constant fighting with StormKnights and other resistance forces. Gone are the daysof independent punks vying with each other to sport

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KEY

YOSHIO TAKAI'S STRONGHOLD

I 1. Yoshio's home2. Offices/meeting

center3. Training facility4. Dormitory5. Exterior training

grounds (targetsand obstaclecourse)

6. Protective moat(2 Kappa perside)

o Nurikabe robots

o Ittanomen robots

the Yakuza's "colors." Today, the Yakuza demandscomplete obedience from all members.

SERVICE 7PURPOSE

Corporate espionage against non-French firms - in]apan, this includes both Kanawa and Rauru Blockcompanies.

SIZEService 7 utilizes a handful of trained saboteurs to

infiltrate Japanese companies. Our best estimate placestheir strength in Tokya at 35 agents.

HISTORY AND RESOURCESService 7was a division of the French Secret Service

prior to the Possibility Wars. It was resurrected by theCyberpope after a series ofcorporate moves against hisrealm depleted his finances. He has placed most of theblame on Kanawa and his allies, but trusts no one.

ALLIES/ENEMIESService 7 requires no allies. It is an autonomous

espionage group with spies in both our plants andthose of the Kanawa Corporation. We have discoveredtwo of these agents and have tried to rectify the situa­tion with the CyberFrench Consulate, but they havestonewalled us. They refuse to confirm or deny theexistence ofService 7. We assume that 3327 has discov·ered as little as we have.

CONTACTThe only contact we can give Storm Knights is the

CyberFrench Consulate. However, it is doubtful thatanything will be learned. directly from them - moresubtle and devious means may be required if onewishes to gather any information of worth.

THE NILE EMPIREPURPOSE

Subversion oEother High Lords' efforts and destruc­tion of Storm Knight groups.

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SIZEThe numbers of people from the Tenth Empire varies

from month to month, but there are believed to be ap­proximately 12)XX) expatriates from that realm in Tokyo.

HISTORY AND RESOURCESWhen all is said and done, Dr. Mobius believes that

3327 is a fool and 3327 feels likewise about Mobius. Theyonly work together when it suits their respective needs,which has not been for some time. Prospects for analliance collapsed shortlyafter Mobiusseized Mecca, andnow both work to subtly undermine each other.

Independent Nile villians vary in their levels of re­sources. There are several Egyptian gangsters workingwith the Yakuza and some villains have schemes of theirown. The most notorious is the evil Dr. Tzin, who hasfollowed his adversary Prof. Furiouso to the newCosmidand East park

ALLIESIENEMIESWe have both allies and enemies among the Nile

population. Many of our research facilities utilize thewisdom and bizarre "weird science" abilities of Nilescientists. But their efforts often draw the attention of Nilevillains set on disrupting their work and ruining theirreputations.

It isgenerally quiteeasy todetenninethe good from thebad among the Nile denizens. Villains wear their twistedways as a badge of honor. They are not known for theirsubtlety.

CONTACTMost Nile heroes work independently in Tokyo. They

are just as likely to contact you as you are to contact them.

But likely places to catch them are at the Egyptian night­clubs and the Egyptian embassy. The most popularnightSpot is The Dark Continent bar in Roppongi.

THE KANAWA CORPORATIONPURPOSE

Subversion of the Japaneseculture and exploitation ofthe world's economy.

SIZEThe High Lord currently maintains the Kanawa Corp.

holding company, which has nine known subsidiariesand 20 additional undersubsidiaries. He most likelyownsorcontrolsone ortw"o additional holding companies. Hisgovernmental influence includes 45 percent of the Japa­nese governmentand a substantial majority on the DelphiCouncil Board of Directors.

3327 also provides support to several European gov­ernments, including Gennany, in their fight against theCybeqx>pe.

HISTORY AND RESOURCESThe history of the Kanawa Corporation, in so far as we

know it, has already been detailed in this volume. Hisresources are vast, to be sure, but the key to our eventualvictory is that they are not limitless. If we can mustersufficient resistance that his invasion of our world ceasesto be profitable, we may yet defeat him.

ALLIES/ENEMIES''Ryuchi Kanawa" has no true allies, only partners in

profit or out of convenience. His most powerful cocon-

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spirators are the Yakuza and the Delphi Council.By contrast, he has many enemies, foremost amons

them ourselves, the Cyberpope, Baruk Kaah, theTharkoldu, and whatever it is that governs the horriblethings that dweU in Indonesia.

CONTACTWe have a number of agents inside the Kanawa

Corporation. To keep their identities secure, we askthat you contact us directly ifyou wish to get inside thecorporation through them.

THEKASHIPURPOSE

The complete and utter destruction of Kanawa'scorporate structure from within.

SIZEThe precise number of Kashi executives currently

employed in Tokyo is unknown. But it is ow under­standing that their numbers are growing daily throughan aggressive recruiting program, both in Marketplaceand Japan.

HISTORY AND RESOURCESThe Kashi were formed in much the same way as the

Tokyo Uberators. Unemployed executives in Market­place blamed many of their woes on 3327 and vowed toget revenge. Therefore, they used their talents andcontacts in the computer world to disrupt the opera­tions of Ursan Industries. They regularly tamper withdocuments, bank accounts and corporate research toslow his progress.

They are entirely funded by stolen money from thecredit accounts of Kanawa-affiliated companies.

ALLIES/ENEMIESThe Kashi are closely allied with the Rauru Block

and the Tokyo Liberators. All three of these organiza­tions rely upon corporate sabotage in one form oranother to destroy Kanawa.

CONTACTThe Kashi operate a smaU electronics company, KE

Electronics, in Akihabara. The company serves as afront for their computer hackers' network. Anotherplace the Kashi can be found is in the Storm Knightareas of the Oimachi Net.

MARKETPLACEMEGA·CORPORATIONS

PURPOSETo prevent 3327 from making a profit on Earth, and

thus damage his operations on Marketplace.

SIZETwo major Marketplace mega-corporations have

gained access to Earth: Asuga Hovercraft and ShoriPetroleum. &th are only of slightly smaller size than3327's Ursan Industries on Marketplace, but they onlyown a few warehouses and factories at this point onEarth.

HISTORY AND RESOURCESShori Petroleum's appearance on Earth is part of a

greater power play back on Marketplace. Last spring.Storm Knight resistance factions successfully crossed33275 bridge back to Marketplare and discovered the_ mega-<O<pO<ations there. They also Ieamed aboutthe ,"",kings of the Triad that NIes Marketplare.

The _ member.; of the Triad, 636S and 9012. weremost interested to learn of 3327's operations on Earth­partkularly since they had long believed him to be sli1Ipresenton Marketplace. Learning that he wasencounter­ing problems in his new maelstrom market, they dEridedto push the issue. hoping that he would. overextendenough on Earth for them to tear his company apart inMarketplace:. Therefore, 6365 convinced 9012 to send adivision of Shari Petroleum down to Tokyo. AsugaHoveraaft, already present in the reaJm. has been pe<­suaded to cooperate with Shari for now.

ALLIESIENEMIESFor the moment, the ather Marketplacecompanies are

our allies. They are working to strip 3327 of power andpledge that they will leave when they are done. While wedo not believe that they will honor their promise, we willdeal with them when 3327 is no more.

CONTACTBoth Shori Petroleum and Asuga Hovercraft can be

contacted through their offices in Tsukiji.

PRIESTS OF PALANPURPOSE

Destruction of 3327 and his financial empire, alongwith all theothermega-oorporations making useof "mael­strom markets."

SIZEThe Palanic sect is gradually growing throughout

Japan. It is active in over 75 shrines with over 500 priests.Their follow~number into the thousands.

HISTORY AND RESOURCESThe priests of Palan crossed the maelstrom bridge

unnoticed by Kanawa. They have been working againsthis efforts in every realm that he has attacked and havecoUapsed more than ten bridges thus far. They get !herrresources from_ reIigioos fa_ns in the realms theyencounter. We also supply them with equipment as theyneedil

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ALUESIENEMIESAmong the Palanicpriesis' principalallieson Earthare

theSons of the Wind. Theyoftensharespace inShintoandBuddhist temples aO'OSS Japan. They are most active inTokyo in Hibiya park.

CONTACTTIle Palank priests can be reached through any shrine

inJapan.Theyhaveanextensivecontactnetwork throughotherJapanese priests and word can be passed quickly.

THESHIKIPURPOSE

The overthrow of aU those who would exploit andoppress the lower classes. The ShOO believe that all em­ployers are, at heart, greedy opportunistsand that only inthe hearts of the poor does virtue lie.

SIZEThe strength of the ShOO resistance cannot be caIro­

lated. The movement rises and falls depending on howdesperate the lower classes are at any given moment. Atits peal<. all of Venn and parts of Asakusa and Roppongiwere under ShOO control, and the group is on the riseagain.

HISTORY AND RESOURCESThe ShiId revolutioo began in Marketplare. The ero­

I\OII\ic wars oost hundreds of thousands of people theirlivelihoods as they slipped through the cracks ofsociety.When they finished their falL they were left as the name-

less class of bunzkllmin, the lowest of the system.Butsome weresodesperate that theydecided torise up

againsttheirtaskmast....Theyhadalreadyl06ttheirjobs,their hornes, their security and their identity. The worstthe mega~rporat:ionsrould do was kill them, and thatwas no longer a threat. Life had become a meaninglesssymbol to themso they had absolutely nothing to lD6e andeverything to gain. Todie for the cause was expected andsometimes welcomed.

Eventually, the same attitude began to appear in To­kyo. The first occurrences of ShOO violence took place inUenoand Roppongi, which were being stifled by the newYakuza overlords. Once Ueno was taken, other districtsbegan to support the movement as well.

ALLIESIENEMIESThe allies and enemies of the ShOO are simple. Anti­

Kanawa forces support the ShOO. Pro-Kanawa forcesattack the ShOO. The only middle ground is made up ofthose who believe theShiki too violent-but in this case,wecannot help but feel that theendsdojustify themeans.

CONTACTShiki revolutionaries can be found wherever poverty

exists. The largest factions are in Vena, Asakusa andRoppongi. Minor factions have begun to appearin lowerNagatacho and Ginza.

ORRORSHPURPOSE

Of late, something has changed arout 33Z7s attitudetoward Indonesia. We have heatdsnatchesofnunorsthat

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thelegendary"GauntMan"hasmumed-whateverthetruth of this, something seems to have sent a thrill of fearthrough parts of the Kanawa Corporation.

SIZEAn uncounted number of honors have appeared in

Tokyo in recent weeks. Storm Knights have reportedthat they are led by a Nightmare called the Djinni, butthis has yet to be confirmed.

HISTORY AND RESOURCESTension has long existed between 3327 and the hor­

ror realm of Orrorsh. The Kanawa Corporation hasworked to prevent any lnCUISions into Southeast Asiaand any number of instances of sabotage in Orrorshhave reportedly been attributed to Nippon agents.

ALLIESIENEMIESAlthough we are not allies with Orrorsh (and do not

recommend that anyone should become such), the

honor realm does share our goal, it seems. Perhaps theadded might of the honors will push3327 past his limit.

CONTACTThe Djinni is said to be a computer-based Night­

mare. Its spirit has supposedly possessed the electronicmarket and the phones and comput~attached to itthroughout Tokyo. It can be contacted by leaving it adirect: message on any network.

THE AKASHANS ANDSOUTH AMERICANS

PURPOSEWe have had little contact with the Akashans. We

believe their primary purpose in visiting Tokyo is totrack down carriers of the Comaghaz plague.

We have no reason to view them as either for oragainst us. They have thus far resisted all of our effortsto form an alliance, fearful that their biotechnology willbe stolen or misused.

SIZEThere are relatively few Akashans in Tokyo at this

point. but there are many hundreds of South Ameri­cans of Japanese descent, and there is no telling howmany of these brought the Comaghaz plague to ourshores when they arrived last year.

HISTORY AND RESOURCESMastof theSouthAmerican/Japanese that currently

live in Tokyo came as the result of company transfers.Corporations that had divisions near the rain forests ofthe Amazon have retreated within the last year, due tothe presence of the Comaghaz infection and variousstrange creatures.

Currently, these transplanted expatriates have in·comes comparable to those ofTokyo's bluecollar work­ers' roughly ¥4 million. Many face prejudice becausethey are not considered to be "true Japanese."

ALLIESIENEMIESThe Akashans are known to be allied with tight

Aysle and those edemas who do not follow BarukKaah. They have clashed with both Nippon and theCyberpapaey, and war may be brewing between themand the Tharkoldu.

CONTACTWe have no reliable means of contacting the

Alcashans. A few Monitors have been in touch with usand assorted Storm Knights in ouremploy, attemptingto track the spread of the Comaghaz, but they have leftno information on how to contact them.

TOKYO ClTYBOOK 70

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71 CHAPTER FOUR

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THARKOLDUPURPOSE

Revenge. Nothing more, nothing less.Thelbarkoldublame3327 for the fallureof their attempted invasion ofthe then Soviet Union, and intend to pay him back inblood.

SIZEJekara has informed us that the Tharkoldu will be

heading into Tokyo, as well as the rest of Japan, inmassive numbers in the months to rome. Currently,there are over 500 techno-demons, many of them magi­cally disguised as humans, wandering the streets ofTokyo.

HISTORY AND RESOURCESWhen the Tharkoldu first attempted to set down in

Russia, Nippon agents supplied Soviet psychics withcrucial information that led to the uprooting of a stelaeand the collapse of their bridge. The resultant backlashcost thousands of techJlo..demon livesand set back theirinvasion timetable by years.

Therefore, when they touched down in Los Angeles.their primary goa] was to get revenge. They began ahorrific campaign of murders and carnage against

TOKYO ClTYBOOK

Kanawaemployeesandanyonee1sethatgotintheway.How much they care about conquering Earth's cosm isunknown - they seem more concemed with seeing3327 fail.

Once their bridgehead in Los Angeles was secured,it became time for them to knock directly on 3327'5door. Expect major skirmishes to occur between themand Kanawa in the very near future.

ALLIES/ENEMIESThe Tharkoldu have no real ames, but have worked

with edeinas inCalifornia against Nippon facilities. Wehave formed a very loose treaty with them to preventourowncorporations frombeingcaught in thecrossfire.As longas we provide them with information, they willleave us alone.

We know that manyof you must disapprove ofsuchaction on our part, essentially making a deal with thedevil. We can only say that, in a war, one gathers alliesfrom wherever one can find them.

CONTACTOur contact is the demon alpha Jekara. He can be

contacted through us. We do not advise attempting toapproach the Tharkoldu directly, as they have littlepatience with humans and will kill you for the sport ofit.

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THE CORPORATE WORLDF I V E

What follows is perhaps the most important sectionof this book for those Storm Knights who wish to strikea blow against 33275 financial fortress. Detailed beloware the corporate reports for many of the major mega­corporations inTokyaand several up-and-comingones.Each report contains:

BACKGROUNDA brief synopsis of the corporation's general struc­

ture, including their purpose or goals in industry.

LAST YEARA listing of the significant events which occurred to

that corporation or were caused by it ill the past year.

MARKET SHARE NALUEThis is the corporation's estimated worth versus

other companies in the same market.

PREOICTlONSOur predictions of what the future holds for each

corporation.

PRODUCT UNESThe corporation's most recent products or research.

POINTS OF INTERESTEach non-Rauru corporation has a listing of poten­

tial targets for sabotage. Also included are their knownsecurity measures.

KANAWA·CONTROLLEDCORPORATIONS

THE KANAWA CORPORATIONCorporate Headquarters: NihombashiCorporate CEO: Ryuchi Kanawa (3327)

BACKGROUNDThe Kanawa Corporation is the primary holding

company for all of3327's corporations and subsidiariesin this reality. Directly or indirectly, his mega-corpora­tion operates over 30 sub-corporations, ranging from

investment firms to entertainment companies to armsmanufacturers. His smaller businesses include con­struction, real estate and even book publishing firms.

The Kanawa Corporation controlssuch a large blockof companies that it can also influence other non­Kanawa corporations by its ability to manipulate mar­ket trends, forcing them to proceed in more favorabledirections. Consequently, the smaller companies arealso forced to go with the current trend. They must doso to ensure their own profitability and, more impor­tantly, survival.

LASTYEARThe Kanawa Corporation continued its assault on the

world'seconomy last year. Its secondary holding compa­nies are at their strongest points ever (with the exceptionof lchi), but this does not mean 3327 is unstoppable.

The Kanawa Corporation was forced to grant ussome leeway in the early going to prevent his exposureas a High Lord. Now that his facade of normality iscrumbling,. we will have to work that much harder tocounteract his more overt manipulations. He believesthat he isnow too well entrenched in thesystem foreasyextraction, and he is utilizing the knowledge he hasgained over the past two and a haU years to keep usfrom gaining any ground.

MARKET SHARENALUEThe Kanawa Corporation and its subsidiaries ac­

count for approximately 62 percent of the businessdone in Japan and 30 percent of that done world-wide.Despite our reluctance to say so, his mega-corporationis one of the safest investments in the market tcday.Due to the symbiotic nature of his linkage to Japan'seconomy, our actions must be carefully considered asdamagedonetoKanawa could harmour nation aswell.

Our only hope of success is to slowly chip away atsome of the weaker subsidiaries, then move on until weare in a position to challenge the holding companyitself. Fortunately, the appearance of the Tharkolduand some hostile Marketplace mega<orporations mayaid us in our struggle.

PREDICTIONSWe truly hope that 3327 can be defeated by year's

end, but realistically, we cannot believe that. However,at the very least, we hope to be able to stop the KanawaCorporation from gaining any more power. The inter-

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nalstruggles between the High Lordsseem to be divert­ing 3327'sconcentration, which has allowed us to gain~ ~ater r:narket ~ha~ and more Storm Knights toinfiltrate his orgarnzations.

PRODUCT UNES. The Kanawa Corporation itself is primarily a hold­mg company and brokerage house, therefore it has noproduct lines.

POINTS OF INTERESTCorporate Storm Knights are encouraged to chip

away at Kanawa's financial base by whatever meanspossible. Since most independent corporations are notthat powerful yet, Knights can only expect to weakenlower rungs of the structure at this point. Once the~ubles for Kanawa have begun, larger companies,hk~ our own, can move up the ladder and begin takingsohd market share from the holding companies.

Non-corporate Storm Knights are also encouragedto attack the Kanawa Corporation whereverand when­ever possible. The more fronts upon which Kanawamust battle, the greater the chance that he will bedefeated. Since the damage that you can cause forces:n27.to invest m~re into each company's upkeep thanI~to Its growth, Investors may shift to other corpora­tions that are Rauru-eontrolled or independent.

BANK OF JAPANCorporate He<1dquuters: NihombashiCorporate CEO: Bunzou Hayashida

BACKGROUNDThe Bank of Japan is the nation's largest banking

firm. It maintains at least one branch office in everydistrict throughout Tokyo and dozens of AutomaticTeller Machines in shopping areas. It has similar set­ups in othercities across Japan and has recently openedbranches in China and Korea. Its chief subsidiaries areChi Real Estate and Soto Investments.

LASTYEARThe financial market was very good to the Bank of

Japan last year. Their annual earnings nearly tripledand the trend will probably continue.

With the increased markets on the mainland, thebank services over 75 million clients. Their mutualbonds are yielding an all-time high of 10.2 percent upfrom the previous year's 95 percent. Savings accountsreturn a 7.2 percent increase on investments.

MARKET SHAREIVALUECurrently, two out of every three Tokyo households

has at least one account with the Bank of Japan, al­though many haveadditional accounts with otherbanksas well. The BankofJapan's income is at the top amonglending institutions and their market share is over 60percent. Money market accounts yield a 4.2 percentreturn.

TOKYO CfTY.OOK

PREDICTIONSWe expect the Bank of Japan's value to continue to

rise U;t'less the Kanawa Corporation is severely dam­aged In the near future. Were Kanawa to withdraw itssupport, the Bank would be in for brutal times. Weadvise investors to look to the short term investment(six month CDs) and not extended policies. Take yourmoney and run.

PRODUCT UNESThe BankofJapan has plans to expand further in the

mainland market and perhaps on to Taiwan.

POINTS OF INTERESTThe most Significant problem that the Bank of Japan

currently faces is from Storm Knights. With our aid,Storm Knights have discovered that 3327 utilizes thebank's ATM machines as his stelae. Luckily for him,there are enough of them thatStorm Knights areunableto destroy enough crucial ATMs beforemorearemovedinto their place. As a side note, in rural sections, 3327'sstelae often are in the form of telephone pole serviceboxes.

Anotherfactor that Storm Knightsshould be warnedof is that the Bank of Japan is protected by the Metro­politan police. Each ATM machine (and bank) is wiredto an alarm system that notifies the nearest policestation and the prefectural authorities. U you intend tova~dalize the machines in hopes of uprooting stelae,q~lCk action is required. Police usually arrive withinmInutes.

HACHIMAN ARMSCorporate Headquuters: lidabashiCorporate CEO: Kinichi Misono

BACKGROUNDThe Hachiman Arms corporation continues its mete­

oric rise since repositioning as a separate subsidiary.The corporation continues to grow as the POSSibilityWars rage and their weaponsare required. Advances intechnology have also allowed them to increase produc·lion on better, more expensive weapons.

LAST YEARHachiman released two new catalogs to the general

public last year. 1ltis has resulted in a large increase insales of lower line weapons to Victorian and NileEmpiretroopsand higher techweaponstoCyberpapistsand many Storm Knights. Their prices remain reason·able despite an increase in the number of competitors.Storm Knight interference does not appear to havecaused any major setbacks.

MARKET SHAREIVALUEHachiman Arms currently accounts for 40 percent of

the wholesale weapon sales across the globe. Theirmajor contracts include an exclusive deal with the

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Delphi Council in the United States and a contract withthegovemmentofGennany. Both use Hachiman·madeweapons against invaders positioned in oraround theircountries. Hachiman alsosupplies the Commonwealthof Independent States and forces in both Dark andLight Aysle. Their earnings last year ran over ¥24billion, but this is an imprecise figure. A stock ofHachiman Arms costs ¥10,500, down from last year'sY20.ooo, but the stock split two for one in early Juneandmaintained a steady rise.

PREDICTIONSAs long as the POSSibility Wars create a demand for

many and varied types of weaponry, Hachim~n saleswill remain high. Man seems to have an inherent needfor violence and Hachiman willingly sells to anyone.

PRODUCT UNESFor a complete list of Hacruman's more recent prod­

ucts, see the KJma'Wll Pusonol Weapons and the IVlnllWQHtaVY Wt'Qpons guides. One new weapon that wasdeveloped too late for inclusion in those guides is listedbelow.

HACHIMAN STUN BOLADescription: The stun bola is a missile weapon that

utilizes the same technology as the Hachiman StunGlove. It can travel as far as a person can throw a twokilogram ball (STR·1 meters).

When the user releases the ball, the grapple cordsextend and discharge an electrical pulse when the unitstrikes its target. The storage capacitor in the center ofthe bola discharges a jolt of 30 kilovolts, which can

cause disorientation and loss of consciousness in man·sized or smaller creatures.

Historical Background:Thestun bola was created foran independent rancher who required the effects of thestun glove in a throwable form. This way, cowhandswould be capable of bringing down stray or chargingcattle without actually injuring the beast or harming itsmeat. The stun bola keeps the animal passive until thecowhand can get close enough to tie it up.

Hachiman Stun BoloTech 25,damage value 20(stundamage only), ammo

8, range 2·(STR·1) meters. The stun bola must travel aminimum of two meters to build up the charge. Price(value): 10,000 (20).

POINTS OF INTERESTThe main Hachiman Arms plant is located in

Iidabashi. There are several other plants in variouslocationsaround Japan, mainly port cities. Each plant isprotected by a security foreeof 10 daytime guards and20 nighttime guards. Their robot forces are 10 Kanawa8-5 Combat Robots and fOUT L-l Aying Defense Ro­bots. ..

ICHI ENTERTAINMENTCorporate Headquarters: ShibuyaCorporate CEO: Etsuko Maruyama

BACKGROUNDIchi is the Kanawa-eontrolled media conglomerate.

Ichi Entertainment currently owns or operates TVNippon, fchi Records, Ichi Pictures and Iehi Publishing.

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LASTYEARLast year was a disastrous one for Ichi Entertain­

ment. With the appearance of the Tharkoldu in LosAngeles came the destruction of their downtown of­fices, forcing the company to relocate to Ichi Burbank.In addition, the property damage and box office losseshad many wondering if the company would make it tothe end of the year.

But with a relatively quick recovery (aided by UStroops, who provided protection during filming) andthe blockbuster Gordanra movie released at Christmas,lehi has made a rapid comeback. Another boost forstockholders came with the year-end signing by theFive Stars for two more albums, one this year and onenext.

MARKET SHAREIVALUElehi Entertainment stockholders were taken for a

terrifying ride last year. Stock prices dropped to a11­time lows and many saw the loss of millions of yen. Butlast quarter earnings were up slightly and with tchibeginning to produce again, both at home and abroad,stockholders are optimistic.

However, we suggest that Storm Knights find saferplaces for investment. The Gordanra line of moviesappears to be at an end, with his death in the last. andthe FiveStarsmay be a one-album wonder. Thesuddenappearance of the Tharkoldu in Tokyo also has manyworried. They seem to target Ichi just for pleasure andcould cause more problems in the coming year.

PREDICTIONS!chi Entertainment will do no better this year than

last despite the slated new releases. Questions stillremain about the company's ability to fully recoverfrom last year's losses and other companies are usingevery opportunity to steal the spotlight. Already, sev·eral stars have fled to other studios and record labels.

PRODUCT LINESThe newest releases out of !chi Studios are the Five

Stars' debut albumand the much raved about "GordanraRising" movie. The early news on releases for this yearfeature a movie about the newly transferred TsukijiMariners entitled "Summer in the East" and thesecondFive Stars album. Rumors abound about the possiblerelease of an "Eddie Paragon: The Lost Tapes" set onCD, but these still remain rumors.

POINTS OF INTERESTIt should be interesting to see what happens over at

TV Nippon. With its broadcast headquarters located on!chi's lots and the presence of the Tharkoldu, 3327'snumberonemedia tool may be hit hard this year. StormKnights may find it easier to pull off raids (both physi­cally and financially) against both TV Nippon and Ichistudios because guards will be focused on potentialtechno-demon attacks.

TOKYO CfTY800K

TORANAGA CHEMICALA Division of Omi ElectronicsCorporate Headquarters: ShinagawaCorporate CEO: Jirou Kazaki

BACKGROUNDToranaga Chemical is one of several research firms

that the Kanawa Corporation maintains in Tokyo. Itsareas ofexperimentation concern pollution control andissues relating to the environment (safer, more ecologi·cally sound pesticides and similar chemicals).

LASTYEARToranaga opened the doors of its Tokyo plant in

early July of last year. Since then, many of Kanawa'sleading researchers have developed chemicals thatmight have gone at least a short distance toward con·trolling air and water pollution. However, 3327 steeredthe company in that direction primarily to silenceenvi·ronmentalist critics, and the improvements these newproducts can make are as nothing compared to thedamage that has already been done to the air and water.

In addition, we suspect that many these so-called"environmentally safe" chemicals being produced areriddled with side effects that have not yet been de­tected.

MARKET SHAREIVALUEStock in Toranaga, like that of many Kanawa firms,

is moving upward. This company has received moremedia attention than it deserves, which has served tobolster consumer confidence in the corporation. Salesof its over~the-counter pollution control devices andenviro-safe aerosols are steady and Toranaga has beenable to secure several government anti·pollution con·tacts.

The only complication has been the recent appear·ance of a Marketplace-based firm, Asuga Aerosols,which has begun to steal some of the direct consumermarket. However, as it does not compete directly withToranaga in the research field, its overall impact isminimal.

One share of Toranaga Chemical stock currentlyruns in the neighborhood of¥15,OOO. This is well aboveits initial opening price of Y6,875, but its growth hasslowed some lately.

PREDICTIONSToranaga Chemical stock should level off some time

in early 1993. If we are successful in pushing futurecontracts toward Asuga orourselves, this may hurt thefledgling corporation. If so, this would be another areawhere Kanawa would be forced to spend money toshore up his operations. Our best advice is to hold offuntil the March financial reports before entering thechemical research market.

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PRODUCT UNESThe newest product in development is the MD-80

chemical. It is being developed for the city ofTokyo asa water purification chemical. It appears to be func­tional, but thanks to an inside agent, several "mysteri­ous" problems with both research lots and test resultshave delayed its activation. The longer we can delay itsrelease, the more money it will cost Toranaga.

POINTS OF INTERESTToranaga Chemical is a single research facility 1~

caled in Shinagawa, on the extension over Tokyo Bay,and three others located outside of other major cities,including Osaka. We do not believe the Tokyo facilityis protected by defense robots, but instead maintains asmall security squad.

THE RAURU BLOCK

SHODAN METALSCorporate Headquarters: YokohamaCorporate CEO: lse Samayur3

BACKGROUNDShodan Metals is one of the foundation corporations

of the Rauru Block. It becameembroiled in the Possibil­ity Wars because of its interest in obtaining the rom­pany that eventually became the Kanawa Corporation.lse Samaywa, the current CEO ofShodan Metals, is c0­

chairman of the Rauru Block.

LASTYEARLast year was trying for the Shodan Metals corpora­

tion, but it has withstood the worst and still remainsintact. Under Samayura-san's brilliant leadership, hiscompany has not only survived corporate assaults buthas kept more than a few key contracts from falling intothe hands of Kanawa-affiliated companies.

The most notable of these was the raw materialscontract put out to bid by Kubaichio Construction forthe development of the Tokyo Bayextension. Althoughwe were opposed to the extension's creation, we wereable to cut into the profitability of the project by secur­ing the contract and then inflating our costs.

MARKET SHARENALUEShodan Metals has not done as well as we would

like, in terms of market share. Although we gainedsome profitable contracts, direct confrontations withKanawa have been costlyand have offset the gains. Butwe are content to allow the financial status quo tocontinue, if it means we wiD finally be able to destroy3327.

PREDICTIONSSimply put, we expect victory. We believe we have

withstood the worstof3327's manipulationsand things

can only improve. As it becomes harder for him to hidehis identity as a High Lord, we are looking for resis­tance to him to grow day by day. Shodan has alreadybeen approached by several other groups for contractsand expansion may become necessary as more arefreed from 3327's grasp.

PRODUCT LINESShodan Metals is responsible for the Konban con­

structor robot (seeChapterSeven) but, as a whole, doesnot produce much for the direct consumer market. Thecorporation provides more in the wayof raw materials(iron ore, etc.) and little is developed for mass marketusage. Konban Electronics has been formed to fill muchof that void.

KOKORU AUTOMOTIVECorporate Headquuters: ShinagawaCorpor,lte CEO: Hama Kokoru

BACKGROUNDKokoru Automotive is the other co-founder of the

Rauru Block. Its primary interests revolve around theautomotive industry and it has also begun to invest inarms manufacture.

LAST YEARWhile Samayura took on the Kanawa Corporation,

Kokoru dealt with the lesser companies of MitsuyanaMotorsand Ama-Tsu-Mara Transportation. While3327looked overseas for his markets, he overlooked thesurge in local population as refugees fled the wars.Mitsuyana and Ama-Tsu- Mara produced highamountsof exports but mistakenly allowed Kokoru to gaincontrol of the growing domestic market.

Taking advantage of its link to Shodan's construc­tioncompanies, Kokoru has had more parking facilitiesbuilt and sold over500,000 cars in Tokyoalone. Nation­wide, sales run into the tensof millions, making Kokoruthe number one automotive dealer in Japan.

MARKET SHARENALUEKokoru has inadvertenUy benefitted greaUy from the

Possibility Wars. It hasbeenable to capitalizeon mistakesthat the Kanawa Corporation has made and increase itsown net worth. Its stock has risen from around VlO,lXX) ashare early last year to its to its current ¥22,500 mark, andit holds 63 percent of the Japanese market.

However, unlike 3327, it is not exploitingJapan. Whileit could sell cars without pollution devices now, sellingthe pollution devices later for greater profit (as anti­pollution laws return), Kokoru does not. The companyworks as much for Japan's gain as it does for its own.Much of its profitsarealready working toward thedown­fall of 3327 and security funds are being set aside to helpthose who will be victimized by his absence. Shares ofKokoru Automotive can be purchased with a clean con­science.

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PREDICTIONSKokoru may lose some ground at home in the auto­

motive industry now that 3327 has noticed its growthand countered by allowing his companies to gain ac·cess to Marketplace technologies. The Tri·M (ChapterThree) is one example of this. But Kokoru will continueto hold its own.

PRODUCT UNESIn continuing its policy to aid Japan. not harm it,

Karoru has justsecured an important contract. Inorderto replace a rapidly aging public transportation systemwhich will need tocompetewith theTri-M, Kokoru hassigned deals to supply the city with a new fleet o(busesthatcontinuetocontainemission-rontroldevices.Hope­fully, the promise of environmentally safe mass trans­portation will offset the losses that may result from theTri·M.

KONBAN ELECTRONICSCorporate Headquuters: YokohamaCorporate CEQ: Yukimasa Adekawa

BACKGROUNDKonban Electronics isournewest subsidiary. A child

of Shodan Metals, it services the direct consumer mar­ket with a variety of personal electronics.

LAST YEARKonban Electronics was opened early last year, with

the intention of moving inon the Omi Electronics market.It was designed to supply oollege students and youngadults with their pop culture toys. Their full line includesa variety of stereos, personal computers, portable CDplayers and other low to mid-range electronics.

MARKET SHARENALUEKonban has a decent market share, holding close to

25 percent of the Tokyo market and around 17 percentof Japan as a whole. This is acceptable, considering thesize of the target audience and the relative youth ofKonban. It still equates to several billion yen on lowcost, high mark-up items.

But despite its profitablity, its actual market value isstill quite low, which has prompted 3327 to ignore it upuntil now. Stockbrokers havesome degree ofcontemptfor consumer electronics these days because of thefaithlessness of the consumers and the number ofsimi­lar companies in existence. We suggest purchasingstock (but not too much) while it remains at an ex­tremely low \'4,500. Its investment potential is limitlessbecause, when 3327 is overthrown, Konban's positionas a native corporation can only be of help to it.

PREDICTIONSYet another high profit year is in store for Konban.

1bere should be no major changes in the market prefer­ences since the advanced technology has not, and prob-

TOKYO aTYlIOOK

ably will not, filter down to this low level. Konbanshould do quite well and remain relatively free of theviolence that surrounds research companies and armsmanufacturers.

If first quarter profits are high enough, Konban mayexpand into the entertainment industry and take ontchi. That mega-<:orporation's troubled times make itvery vulnerable to this sort of maneuver. U successful,the expansion should send stocks soaring.

PRODUCT UNESThecommunications gear, personal and desk setup,

listed inehapterSeven are the two latest products fromKonban Electronics. For the time being.. its productlines will continue to revolve around the entertainmentand low-end computer industries, but as noted in thepredictions, Konban may soon start producing moviesand music as well.

MARKETPLACE MEGA·CORPORATIONS

SHORI PETROLEUMCorporate Headquarters: MarketplaceTokyo Offices: TsuJcijiCorporate CEO: 9012 (alias unknown)

BACKGROUNDShori Petroleum is one of the "Big Three" Market­

placecompanies. Its CEO, 9012, sitson the Marketplaceruling committee, the Triad, with 3327. 9012'scompanyis another mega-<:orporation that acts as a holdingcompany for smaller subsidiaries. The Shori subsidiar­ies include firms with ties 10 processed food, hydropon­ics and banking. But unlike Kanawa, the main corpora­tion is more than just a holding company, it also worksas an energy research and production company.

LASTYEARShori was not invited to enter the Core Earth mar­

kets. As mentioned in Chapter Four, the companymoved across the maelstrom bridge and opened thedivision before Kanawa noticed and could prevent itsbeing done.

Shori was actually sent into our market by the thirdTriad member, 6365, who is trying to wrest control ofthe group from 3327. She has been manipulating theShori mega-rorporation as a front for her own ambi­tions. By doing this, any backlash that may result willharm 9012 and not herseU. Although this means lowerprofits for the time being, it is a setback 6365 is willingto take if it results in the planned power gain.

Shori itself has not gained much from its invasion ofEarth. The lack of active hostilities between the NileEmpire and Nippon means that Japan is supplied withmost of the petroleum it needs. The United Statesprovides any more that might be needed.

Shori's primary gains have been made in Chinawhere its actions have somewhat slowed 3327's

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progress. Shori has supplied goods and services to themainland, which, in turn, has made that audience morefavorable to Shori's subsidiaries than Kanawa's.

MARKET SHARENALUEIn the research field, Shori hasa five percent shareof

the available contracts and that figure does not appearlikely to change in the near future. It is quite possiblethat the only reason that the mega-rorporation hasbeenable to gain any of these is the relatively slow pace atwhich native Japanese finns are adapting to the ad·vanced technology introduced by 3327.

PREDICTIONSAs othercompanies in Tokyo (and Japanasa whole)

catch up technologically with Shori, it is our hope theMarketplace firm will be driven out. Thus far, timeshave been tough for the mega-rorporation and we donot expect them to last out the year.

PRODUCT UNESShori iscurrentiy workingona lineof more efficient

batteries and generators. By combining the newestfusion advances and solar technologies, Shori is at­tempting to bolster its image by introducing a cleanenergy alternative. The eco-friendly device below isdue out sometime in late spring.

FUSUNN POWER GENERATORTech: 24The FuSun is the cleaner, more powerful alternative

to electrical generators. By eliminating bulky chemicalbatteries, the FuSun is both lighter and cleaner. Each

unit comes equipped with a core rod that lasts up to 12months (8, if under constant usage) and weighs as littleas one-third that of the competition's product

Let it charge during the day'with sunlight and whenthe last rays are gone, the fusion reaction continues oninto the night. Even in rainy Tokyo, the generator canrun without the solar recharge for up to twelve days.The base unit (which includes a single core rod), dueout this June, will cost ¥2O,OOO. Additional rods can beobtained for ¥3,0CK>.

POINTS OF INTERESTWe do not see any great need to attack Shori, as they

are doing a fine job of ruining themselves. But for thoseStorm Knights interested, their headquarters are alongthe bay in Tsukiji. As far as we can tell, their defensesinclude a few Nagara Security 44TS robots. This is inaddition to a guard force of 24 (three shifts of eight>.

ASUGA AEROSOLSA Division of Asuga HovercnftCorporate Headquarters: SmnagawaCorporate CEO: Genzaburou Uekl (4534)

BACKGROUNDAsuga came to Tokyo some time before Shori PetrQ-.

leum, and has established offices in Los Angelesas wellas Tokyo. When Asuga arrived, they set up an aerosoldivision to make money off the increasing pollutionproblem in industrial cities.

When 3327 realized that other mega-rorporationshad made it to his maelstrom market, he tightenedsecurity and limited the communications between the

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Japanese subsidiariesand their respective Marketplacemega-eorporations. He has not required that the Ma.r­ketplace corporations withdraw because it would cre­ate yet another front in his economic war.

LAST YEARThe aerosol division's production has increased

steadily over the past year. The first product theyreleased, the anti-pollution spray (see Chapter Seven),has been their biggest~sellingitem. Additional items,such as deodorants and cleansers, are also consistentsellers.

MARKET SHARENALUEAsuga Aerosol currently maintains a large (45 per­

cent) share of the anti·pollutant industry. The chemicalformulas that causecontamination levels to drop whilenotreleasingotherpoUutantsareapparentlyoutgrowthsof Marketplace's high technology. Core Earth research­ers have been unable to duplicate the spray withoutproducing harmful side effects as welt so corporationswith links to Marketplace (like Asuga and Toranaga)have cleaned up, as it were. In addition to the anti­pollution field, Asuga also has a sizeable 10 percent ofthe cleaning products market.

A share of Asuga stock costs ¥11,OOO. It first openedat ¥9,900.

PREDICTIONSAsuga will continue to grow as long as we are unable

to duplicate the anti·pollution formula, but they arelosing some of their profits to high tariffs imposed by3327. Wemaybeabletousethistoouradvantage. Uouroperatives can convince Asuga'sexecutives that 3327 isout to crush them, they may side with us against theKanawa Corporation.

PRODUCT UNESAsuga plans to release a series of additional chemi·

cal products for use in water purification. They hope torelease them to the market before Toranaga Chemicalcan put out something similar. If they can successfullyrelease their product earlier than Toranaga's MD-BO, itcould mean big first quarter profits. Snatch up some oftheir stock while it is still relatively low.

POINTS OF INTEREST,We do not advise attacks against the Asuga Corpo­

ration. They are secretly supporting efforts to defeat theHigh Lord and their product lines do help our world.Although much of the monies that they make do notremain in our realm, we are still benefitting. There willbe time enough to deal with them later, if necessary.

Their plants utilize Kanawa's Nagara 5ecurity44TSrobots to prevent intrusion by unfriendly factions.

KUBAICHO CONSTRUCTIONA Division of Kubaicho EntertainmentCorporate Headquarters: Marketplace

TOKYO CfTYBOOK

Tokyo Offices: ShinagawaCorporate CEO: 5eiji Enomoto

BACKGROUNDKubaicho opened shop in Tokyo just last year. Un·

like Shari and Asuga, they were invited by 3327 to enterthe Core Earth market and build the extension into theTokyo Bay. They are a subsidiary of Kubaicho Enter·tainment. one of the five major mega-eorporations inMarketplace.

LAST YEARKubaicho was granted several lucrative contracts

last year. Their first was the construction of the exten·sion. It was completed from design to construction inunder six months. The construction was concluded inearly June just prior to the start of the rainy season.

Another task that was completed a short time agowere the support structures for Cosmidand East. Theyalso built many of attractions at the amusement park.Their most recent contract, which should be completedby mid-March, is the Tsukiji Mariners Dome in Tsukiji.

MARKET SHARENALUEKubaicho Construction has a relatively small per·

centage of the overall market share in Japan. Since theyonly operate in Tokyo, they stand eighth with fivepercent of the market

Look for this figure to rise if3327 gives the go-ahea-dfor expansion. They opened theirstocksat¥6,250 whichhas slowly increased to its current lJ6,750.

PREDICTIONSKubaicho will probably remain fairly small in the

market. The Yakuza wasveryupsetwhen3327broughtin a foreign constructioncompany for the extension job.Daimyo Haragawa has lemg.maintained control of theconstruction industry~Tokyo and felt betrayed by theappearance of Kubaic~~

"Kanawa" will probat;>ly appease the Yakuza bylimiting Kubaicho's activities to Tokyo, so Kubaicho'sstock is unlikely to rise unless they can break away.

PRODUCT LINESAside from the Tsukiji Dome, we do not know what

projects Kubaicho is currently bidding on. Many realestate deals remain dosed until the final bids. This iswhat has allowed Kanawa and the Yakuza to grabseveral contracts from Core Earth firms.

POINTS OF INTERESTThus far, Kubaicho has maintained a peaceful rela­

tionship with both sides in the Possibility Wars. Theyseemto havenodesire to get into a bidding war with theKanawa Corporation, nor are they going out of theirway to initiate hostilities with us.

If you should attack a Kubaicho site, they are pro­tected by ourown Konban Auto-Constructors. We soldover 65 units to them when they first arrived. Kubaicho

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CHAPTER FIVE81==-Ll_-

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has not purchased any additional units since the origi­nal deal. Theyareprobablyplanningon replacing themwith a customized version of the robot.

INDEPENDENT FIRMS

HAHTU UlIITEDCorporate ea lII"'Ui' YokohamaCorporate CEO: Unknown

BACKGROUNDHantu's ownership still remains a mystery to all of

its adversaries. While Originally believed to be tied to aMarketplace mega-corporation, the recent appearanceof all but Misald Computers has led us to believeotherwise. Misald is still a possibility, but with 6365backing SOOri Petroleum, it is doubtful Remainingsuspects include other Nippon Tech organizations likethe Kashi (also doubtful because of their alliance withourselves) or rogue Yakuza, but they should havelacked the funds necessary to start the firm.

lAST YEARRegardless of the identity of their owner(s), Hantu

has not chosen any side but their own in the PossibilityWars. Defiantly, their black marketeers set up opera­tions in every realm throughout the world. Last year,they leapt at the opportunities presented to them by theappearance: of the Akashans and the Tharkoldu. Bothprovided an ample newsupply ofboth technology andconsumers to exploit.

Despite our best efforts, Hantu remains a mystery tous. Perhaps it is the creation of some ultra-mercenaryNile villain.

MARKET SHAREIVALUEAs ~ntuUd. is~ a publicly~wned company, no

stock pnces are available. However, we estimate thatthey control between 33 and 50 percent of the world'sblack-market trade,

PREDICT10NSBarringtheunveilingoftheownenhipbehindHantu,

thecoming year will remain basically businessas usual.No faction has been able to break their hold and even iftht;Y did, black markets are notorious for Vanishing asquickly as they were set up and then appearing some­where else another day.

PRODUCT UNESWe have no official word on their product lines. We

know as much as average Storm Knights do: theyprobably carry one of everything, and if they do nothave it, they can get it.

POINTS Of INTEREST. ~eRa~ Blockhasgiven up trying to defeat Hantu

Umited..lt IS too~tly and too frustrating. Since weare

primarily located in Japan. we can only hope to forcethem out of here - but as soon as pressure was lifted,they would probablyretum. Ourtime isbetterspe:nt onfighting3327 and trying to bring these POSSibilityWarstoan end -forwilhout a war, Hantu willceasetoexist.

Theirprinw'ymanufacturinganddistribution plantsare in the former warehouses of Kantu SteeL TaitoPetrochemicalsand Archu Pharmaceuticals, all locatedin Yokohama. Expect to run into Yakuza in the ware­house district, who may mistake your presence in the

~as t to Kanawan holdings.Each w se is operated by between 15 and 30

workers, all of w ~trained in fire combat andmelee fighting. As far as we can tell, they do not utilizerobotic forces.

MANGA INTERNATIONALCorporate Headquutus: HarajulcuCorporateOwners: Daniel Davis,StevenBrownand

R;chanI Catanzaro

BACKGROUNDManga International was~ by three American

artists when the comic industrylargely collapsed in theUnited States immediately after the fall of New York. Ithas been chosen for inclusion in the market reportsbecause of its uniqueness in being a Japanese companyowned and operated entirely by Americans withoutoutside support. They are currently the sole producersof POSSibility War-related comics, including the maga­zine based on theF~Rl'llims game.

lAST YEAR. Manga Oapanese comics) are enormously popularIn Japan. Everyone, regardless of age or occupation.reads ~em and circulations rival those of Ti~ or Lifemagazmes. Manga International has capitalized on~th the wa~ and. the desire for the unique perspec­tiv~ that. theU' artists. were able to bring to Japaneseconucs. Flnally, longtime American pop superheroeshave garnered worldwide acceptance beyond just theyoung.

lIARKET SHAREIVALUEDue to the popularity of comics, Manga Interna­

tio~ has had ~m~ ~trong competition in the earlygomgs, but their willingness to break long-standingtaboos and people's suprising acceptance of gaijin­produced comicshas made them quite successful..Theyonly hold about nine percent of the comics market, butManga International is happy with that and remainsconfident that it will grow in time.

However, they remain a privately owned corpora­tion without any outside stock and we are unable toshare in their growth. If they ever do provide commonshares of stock, grab them.

PREDlC110NSManga should do well in the next year. With the

increasing popularity of Possibility Wars-based enter-

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tainment, their new line of comics should be quitesuccessful.

PRODUCTUNESAsmentioned above, Manga International is launch·

inga new line, the Rmlm Worlds. Therewill beeight newcomics, all relating to the Possibility Wars and featur­ing a different realm. They will be prologued by aHistoryoftheCOSlIlwt20ne-shot, then introduced weeklvone by one, as they arrived on Earth, sta~tIliheLiving land and ending with thelbarloldu. Each willbear a Y500 cover price.

In addition to the comics, Manga International willbe entering the gaming industry by becoming the Japa­nese disbibution point for the Fj~Ralms roleplayinggame.

POINTS OF INTERESTManga International is located in the heart of cul­

tural Harajuku. Their offices provide tours of the facil­ity (again another twist for the company) and theysupport three art galleries: an amateur art gallery, agallerydevoted to traditional art,and a gallery devotedto Japanese and American comics.

PACIFIC LUMBERCorporate Headquarten: Seattle, Washington, USATokyo Headquarters: TsukijiCorporate CEOs: William Burnett, Charles Moore

and Jesse VanValkenburg

BACKGROUNDPacific lumber is a Canadian/American firm that

supplies Japanese construction companies with lum­ber. 'They have madea greatdea10f money dealing withJapan. When their competitors fled the Pacific North­west because of Baruk Kaah, Pacific remained behindand expanded.

LASTYEARLast year, Pacific signed three four-year lumber con­

tracts with each of the major construction firms in

Tokyo (Rauru Block, Kanawa and Kubaicho). This is anexclusive contract for Tokyo, but not the rest of Japan.

lIARKET SHARENAlUEPacific lumber has become the largest exporter in

the Pacific Northwest. Their Dow Jones stock has in­creased from a pathetic 25-1/4 to 75-1/2 in just t'>ncyear. But their growth for this year wHl Dl~w becauseotbp"coucpedtOi51'Wl"verrlUrned-:-Rumorsoftroublesinthe Living Land have people returning to thenorthwestwaiting for the return of Core Earth.

PREDICTIONSPacific Lumberwill remain the numberoneexporter

for at least the duration of their current contracts.Japan's dependence upon imported natural resourceshas been one of Kanawa's biggest problems and it wasexploited by Pacific.

The Rauru Block signed their contract to increaseovera1llumber prices, hurting Kanawa. It also helpedincrease the value of the stock, which the Block pur­chased in great quantities around the 35 1/2 mark.Another fador that will continue to prevent competi­tors from dropping the company's market share is themedia attention Pacific Lumber has received over theirrecycling and environmental efforts.

PRODUCT UNESPacific Lumberdoes not have any intentionofchang·

ing their product lines in the near future. Their line hasstabilized and consists of raw lumber, pre-cut woodand paper rolls.

POINTS OF IKTERESTKanawa receives his lumber shipments monthly,

generally during the second week of each month. Thelumber is stored in Tsukiji warehouses while it passesthrough customs and is moved to construction compa­nies across town.

The warehouses are protected by Yakuza gangsters,but no robots.

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GAM E MAS T ER5 E C T ION

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S I XGAMEMASTERI GlN TOKYO

Tokyo is an interesting mixture of the ultra-modemand the "ancientOrient." Individually artogether, eachcan lend itself to many different adventures in the city.

Espionage missions will, of course, be the mostcommon, but mystical excursions can occur in andaround the vicinity of shrines and temples. In onesection of the city, Storm Knights can be ron throughthe mazes of corporate sabotage, police pursuit andgun fights. In another, bizarre mythological demonsrun rampant in the countryside.

It is your job as the gamemaster to find the propermix to keep the Storm Knights interested. in Nippon.The Rauru Block needs your help just as much as theyneed the help of the Storm Knights. It is your creativityand imagination that decides who the ultimate victorshall be.

THE GAMEMASTER'S ROLEYour role as a gamemaster inNipponTech is to keep

the players in the dark. The world of espionage is asilent, secretive one. Power struggles occur in boardmeetings which the Knights (unless they own a com­pany> are not privy to. Mega-rorporations hire theKnights to wage waron each other and rarely give theirrationales. Any Knight who asks too many questionswill be passed over in favor of other mercenaries.

YOUR TOOLSOne very important thing for a character to keep in

mind in a world of espionage, spies and secrets is,"Never let them know who you are." Unfortunately,this is far more difficult than it seems. 3327 is a verydeadly foe, far more powerful than any Stonn Knight.Any Knight daring a direct attack on the High Lord willlikely be found somewhere in the rubbage heaps ofAsakusa.

Theproblem of detection begins with 3327's lieuten­ants. Every lieutenant, though not as deadly as 3327,should prove very troublesome for Stonn Knights.They are all acting on 3327's behalf and are trying tomove up in the power structure. Therefore, it is theirduty to keep Storm Knight interference to a minimum.The more damage a Knight causes to a J<anawa prop­erty, the greater the chance 3327himselfwill noticeandstep in. Should thatoccur, the lieutenant inquestioncanexpect a visit by the gentlemen of MarSee.

How does one determine just when a Stonn Knighthas crossed that border between daring and insanity?The optional rules below can help the gamemaster

determine just when the player characters have caused.enoughofa stir to warrant the attention ofa High Lord.(Note that slightly modified versions of these rules canbe used in other realms as well.)

FAME POINTSAlthough the Storm Knights may be fighting a

shadow war in Nippon Tech, it is important for them togain glory because it provides a greater chance forEarth to force off the invading the High Lords.

Unfortunately, glory is a double-edged sword. The'greater the fame accrued, the better the chance theKnights will earn the attention of the High Lords.

At the start of a Stonn Knight's first adventure inNippon, the gamemastershould begin keeping track ofthe character's Fame Rating. As the hero's escapadescontinue, his Fame should grow accordingly. FamePoints can be gained as shown on the chart on page 86.

All characters starts with Fame of O. Fame pointsrepresent the following:

0- 5 3327 is not yet aware of the Knights'presence

6 -10 3327 is not aware, but a medium officialhas noticed

11-15 Medium official considers the StonnKnights an obstacle to his plans andmay act to remove them. Higherofficials have noticed at this point, but3327 has not

16-20 Higher official considers the Knight anobstacle and moves to stop him. 3327still may not be aware

21-25 The higher official wants the Storm Knightkilled. 3327 is well aware of hisactivities at this point, but leaves thematter to his executives

26-30 3327 has begun to consider the Knight anobstacle and moves to have himremoved

31+ 3327 desires the Knight's death along withproof thatthe deed has been done

LAW AND pOLincsFame is not the only force working against a charac­

ter in Nippon. The legal system is well in 3327's handsat this point as well. Adventurers that get too daring

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- FAME POIKTS CHARTFune Point Gains

, of Points Event

+1 1be Storm Knighfs actions are witnessed or interrupted by minor Kanawa chane-;i(Yakuzioa02 membenl and reported

I - IActions are Wltn~by higher~~ dalmyo, 7710)+5

+10 Actions witnessed by Kanawa himself ___r C.3·-+' .~.:..,- -r ,~

I+1 Knights upset the plans of a mid·level official+3 Knights upset the plans of a IUgher official

r ..~~......:~ .... I+1

el)+3 Knights caused medium·Jevel damage to Kanawa property (still operable, but

r - """"" I I+5 .lCaJIawa 1UCh•• -..:hIab""warehouoe+1 Kmghts torm a nunor sUbSidiary company+3 Knights form a holding company or engineer the takeover of a Kanawa subsidiarv

r +S- . ""_ ........ I+10 tUe0Y8. ~+r ~~ts attacxa niiQ-]eVeI 0+3 Knights kill a mid-level official

r ;.'" - 1..~ .... I

+1 Knights receIve mass media coverage+2 Knights achieve a Glory result

r •• :-:--l. ,., _. m, I+5 ! to ....+ro -lCiugnfs uproot a stelae

Fame Point 1.osHJ

'of Points Event

-21month Knights leave Japan and Nippon Tech-5 Kni;;~ove a vital witness to their actions before it is reported.

Ir -..~ : "7""'- ~..=- I.,;,

·20 Storm Knight's death is witnessed by high official or 3327 himself (note: this doesnot always dear the Fame points as 3327 knows better than to always believe in acharacter's death).

rnay find themselves sitting behind bars in a short time.From here, they have two options: roll with the legalsystem or escape.

If the Knights remain in jail and they have proven tobe an annoyance in the past, Kanawa may leave themthere for a long time or simply have them killed. If theKnights try to escape, it works against them as well.Since many Japanese are still unaware of the invasion,it will look like the Knight is simply breaking out of jail.This will do quite a bit to tarnish one's reputation.

GETIING BYThe best way for the Storm Knights to get past these

hindrances is to fight 3327 silently, subtly, and quickly.

TOKYO arfSOOK.

If a Knight moves fast and does not mind spendingevery few months out ofJapan. no fame ever builds up,no police become involved, higher officials may forgetabout their actions and 3327 may remain unaware ofthe Knight.

TheRauruBlockhasmanyagentswithintheKanawaCorporation that can provide quick access to infonna­Han on potential targets for sabotage, internal docu·ments and other damaging goods. Scandals that erupt&om within a Kanawa corporation can do far moredamage than direct attack.. After all, 33275 funds arenearly limitless and buildings can always be rebuilt.

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GOOD GUYS AND BETIER VILLAINSWe close the gamemaster's section with a glance at

many of the common and a few of the unique person­alities that Storm Knights are liable to ron across inTokyo.

AYSUSH EIIBASSY

Bran MacReady, Ayslish AmbassadorDEXTERITY 10Dodge 11, maneuver 12, melee weapons 14, swim­ming 11, unarmed combat 12STRENGTH 11TOUGHNESS 12PERCEPTION 9Divination magic 11, find 10MIND 8CHARISMA 11Charm 13, persuasion 15, taunt 13SPIRIT 8Faith (Dunad) 12, mtimidation 13. reality (Aysle) 12Possibilities: 11Arcan~ Knowledges.: fire 1S~lls:none

Equipment: Hides, furs and helmet, armor valueTOU+3/15; battle axe, damage value STR+5/16

Desaiption: MacReady is a member of Ardinay'sKnights of Light. He is a Viking who turned againstUthorion. Not ideally suited to be a diplomat due to atendency to act before he thinks, MacReady is servingas ambassador while he recovers from battle wounds.

THE DELPHI COIJNCIL

Major Charles Moreland, Chief Administrator,Tokyo Branch

DEXTERITY 11Dodge 12, fire combat 14, maneuver 13, unarmedcombat 13STRENGTH 10TOUGHNESS 11PERCEPTION 11Evidence analysis 13, find 12,language Oapanese) 13, tracking 14MIND 10Survival 14, test 12CHARISMA 9Charm 12, persuasion 12, taunt 12SPIRIT 8Intimidation 14, reality (Core Earth) 12Possibilities: 15Equipment:Militeeh HometSMG,damage IS,ammo

10, range 3--15/40/80Description: Major Moreland is a middle-aged~

former military man who now works for the DelphiCouncil. He is extremely loyal to the Council andsupports its ties to the Kanawa Corporation.

BLACK LOTUS

Taizou Mishima, Black Lotus LeaderDEXTERITY 12Acrobatics 14, maneuver 13, martial arts (Shao-Un)16, melee weapons 14, stealth 14STRENGTH 12TOUGHNESS 9PERCEPTION 9Fmd 11, tracking 11, trick 10

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MIND 10Medicine 12, meditation 13, test 13CHARISMA 9Charm 11, persuasion 10, taunt 11SPIRIT 9Faith (Buddhist> 10, reality (Nippon Tech) 14Possibilities: 19Equipment: claws, melee weapon held like an ice

pick and raked across an opponent. damage value+517 -

THE KATANA

Misato Yoshihiro, Gang MemberReality: Nippon Tech (transformed)DEXTERITY 10Dodge 13, fire combat 11, lock picking 13, meleeweapons12,running II,stealth 11, unannedcombat11STRENGTH 9TOUGHNESS 9PERCEPTION 9Fmd 11, trick 12MIND 1Streetwise 10, survival 9, test 9CHARISMA 8Persuasion 9, taunt 10SPlRIT 8Intimidation 9Possibilities: noneEquipment: 13mm Chunyokai, damage value 18,

ammo 9, range 3-10/40/50

TOKYO UBERATORS

Standard Tokyo Liberator ExecutiveReality: Core Earth/Nippon TechDEXTERITY 1Dodge 8, fire combat 8, unarmed combat 9STRENGTH 1TOUGHNESS 1PERCEPTION 9Evidence analysis 12, find 11, language 10, trick 11MIND 10Business 15" science (computers) 13CHARISMA 9Persuasion 10SPIRIT 7Additional Skills: two at +1 addsPossibility Potential: some (45)Equipment: Misaki XE laptop computer, executive

ledger.;

HANTlJ LTD.

Standard Black MarketeerReality: UnknownDEXTERITY 8Dodge 10, fire combat 9, maneuver 9, melee weap­ons 9, stealth 9, unarmed combat 9STRENGTH 8TOUGHNESS 8PERCEPTION 9Evidence analysis 11, find 10, forgery 10, trick 11

TOKYO aTl'8OOK

MIND 1Business 8, test 9CHARISMA 9Charm 11, persuasion 10, taunt 10SPIRIT 1Additional Skills: two at +1 addsPossibility Potential: some (35)Equipment: ZIIP'nz, damage value 16, ammo 12,

r.mgel-IO/1S/40;SonyTalkman;SonyTalkmanSaam­bier; Sony Talkman Descrambler

THE RAURU BLOCK

Standard Operations Arm MemberReality: Core Earth/Nippon TechDEXTERITY 9Dodge 10, fire combat 10, melee weapons 10, stealth12, unarmed combat 10STRENGTH 8TOUGHNESS 9PERCEPTION 8Disguise 10, lind 9, tracking 9, trick 9MIND8Test 9CHARISMA 1Charm 8, persuasion 8SPIRIT 7Intimidation 8Additional Skills: three at +1 addsPossibility Potential: some (35)Equipment: Varies. Usually includes an automatic

pistol, camera, radio and lockpicks

THE SCARlET DRAGON SOCIETY

Scarlet Dragon AssassinDEXTERITY 13Acrobatics 14,dodge 15, long jumping 14, maneuver16, martial arts (Red Lotus) 17, melee weapons 16,missile weapons 14, running 14, stealth 16STRENGTH 10Climbing 12TOUGHNESS 10PERCEPTION 10Find 12, scholar Qapanese history) 12, tracking 13MIND9Medicine 10, survival 12, test 11CHARISMA 8SPlRIT 8Faith (Shinto) 11, reality (Nippon Tech) 10Possibilities: 14Equipment: Katana, damage value STR+6/16;

wakizashi, damage value STR+4/14; samurai armor,value TOU+7/17; great bow, damage valueSTR+7/17,range 3-10/60/250

THE SONS OF THE WIND

Standard Sons of the Wind MemberRnlity: Core Earth or Nippon TechDEXTERITY 10Acrobatics 13, maneuver 13, martial arts (various)15, melee weapons 13, stealth 14, unarmed combat13

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STRENGTHSTOUGHNESSSPERCEPTION 7Find 9, tracking 8MIND7Test 9CHARISMASCharm 9, persuasion 9SPIRIT 9Intimidation 10Possibility Potenti.u: some (25)Equipment: Ceremonial robes, weapon appropriate

to martial arts style

THEYAKUZA

Standard Yakuza SoldierReality: Nippon TechDEXTERITY 9Dodge 10, fire combat 13, melee weapons 10, un­armed combat 11STRENGTHSTOUGHNESS 9PERCEPTION SDisguise 9, find 9, trick 9MlND7Test 8CHARlSMASTaunt 9SPIRIT 7Intimidation 9AdditionaJ Skills: three at +1 addsPossibility Polentid: some (SO)Equipment: SC Kyogo 144, damage value 18, ammo

15. range ~15/40/150;electronic lockpick

SERVICE 7

Jean-Francois Tourmonti Service 7 AgentDEXTERITY 11Dodge14,energy weapons 13, lock picking 12, meleeweapons 12, stealth 14, unarmed combat 12STRENGTH 9Climbing 11TOUGHNESS 9PERCEPTION 9Disguise 12, evidence analysis 12, first aid 11, fOTg­ery 10, land vehicles 10, langauge 10, scholar (busi­ness) 13, tracking 11MIND 11Business 12, science (computers) 12CHARISMA 9Persuasion 11SPIRIT SIntimidation 9, ....lity (Cybeq>apacy) 10Possibilities: 13Equipment:GWI God. Ught,damagevaJue24,ammo

50, range 3-10/25/40; disguise kit; first aid kit; minia­ture camera, GWl HaUomesh, annor value TOU+S/14;C~beTWare: NeuraCal, Trigon HeTCUle cyber arm +4WIth Integral Weapons unit, BeUeScan. Cyber value: 11

THE NILE EMPIRE

Professor FuriousoDEXTERITY 12Dodge 13, firecombat 15, manuever 13, melee weap­ons 13, stealth 14, swimming 13, unarmed combat 16STRENGTH 11TOUGHNESS 10 (16)PERCEPTION 10AirvehicJes 13,evidenceanalysis13, find 11, first aid11, trick 12MIND 11Artist (actor) 12, medicine 14, science 13, weird sci­ence 16, willpower 12CHARISMA 9SPIRIT 10Reality (Nile Empire) 13Possibilities: 8Equipment: Leatherjacket, armor value TOU+2I20·

.45 Automati~, da~ge value 16, ammo 7, range 3-10;15/40; detective kit, pocket watch, radio detector &:bugs, black bag (medical supplies); Furiouso plane,

89 CHAPTER SIX

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speed value 6000/4000/21Powers: super attribute (2), value TOU +6, adven·

tore cost 6Description: Prof. Furiouso is a semi-retired Terran

hero, best known for his exploits involving the ~urious

Plane, a supersonic rocket plane of his own design. Heis currently an entertainer at the newly openedC06micland East's Nile Empire shows.

Hisgreatest nemesis is the former Nile villain Dr.Tzin(see below).

OodorTzinDEXTERITY 9Dodge 10, fire combat 12, lock picking 11, stealth 12,unarmed combat 10STRENGTH 9TOUGHNESS 9PERCEPTION 11Air vehicles 13, disguise 14, evidence analysis 14,land vehicles 12, mathematics 13, scholar (mastercriminal) 16, trick 14MIND 13 (19)Engineering 14 (20), medicine 14 (20) science (rom­puters) 14 (20), weird science 17 (23)CHARISMA 8Persuasion 10. taunt 11SPIRIT 10Intimidation 14, reality (Nippon Tech) 12Possibilitie.: 24Equipment: Whatever he can get ~ hands ?n.

Unless it is super-secret or under VERY tight secunty,you can assume Tzin is able to get hold of it

Powers: super attribute (2) value MIND +6, adven·turerost 6

Description: Doctor Tzin (pronounced "Zin" - theT is silent) was once one of the most brilliant Terranheroes. Together with his childhood friend, ProfessorFuriouso, they thwarted evil at every tum. Then Mo­bius came to the Tenth Empire and they followed. Onthe joumey here, Furiouso and Tzin were separated.When they next met, Furiouso discovered .t~t .hislongtimecompanion had been swayed to MobiUS Side.

Today, Tzin continues to work his evil throughoutthe world, but now it is primarily for his own en~s, notMobius'. Despite having losta reality storm toa NipponTech Storm Knight, Tzin remains a brilliant a~d d~n­gerous villain. Storm Knights doing baule With himhad best be ready for the fight of their lives.

THE KANAWA CORPORATION

Standard Kanawa ExecutiveReality: Nippon TechDEXTERITY 7STRENGTH 8TOUGHNESS 8PERCEPTION 9Land vehicle 11, scholar (business) 12, trick 10MIND 10Business 15, science (electronics) 12, test 11CHARISMA 8Charm 9, persuasion 9SPIRIT 8Intimidation 10

Additional Skills: two at +1 addsPossibility Potential: some (50)Equipment: Office supplies, computer, cordless

phone, briefcase

KASHI

Standard Kashi AgentReality: Nippon Tech/MarketplaceDEXTERITY 8Dodge, 9, stealth 9, one combat form (fire, melee orunarmed) 10STRENGTH 7TOUGHNESS 8PERCEPTION 9Disguise 10,evidenceanalysis10, find 10,scholar10,trick 10MJND9Business 11, science (computers or electronics) 12,test 10CHARISMA 8Persuasion 9SPIRIT 7Additional Skills: three at +1 addsPossibility Potential: some (35)Equipment: Communications: personal briefcase,

computer software, electronic tools

PRIESTS OF PAW

Standard Priest of PalanReality: Nippon Tech/MarketplaceDEXTERITY 8Martial arts (various) 9, melee weapons 9, stealth 10STRENGTH 8TOUGHNESS 7PERCEmON8Find 9, scholar (religion) 9MIND 7Meditation 9, science (various) 8CHARISMA 9Persuasion 10SPIRIT 9Faith (Palan) 12, focus 12Additional Skills: three at +1 addsPossibility Potential: some (45)Miracles: Detect deception, spirit flight, spirit qlaSt,

bless and common ground are all acceptable miracles.TheStaff of Palan miracle is ~uired (see page 105 of theNippon Tech sourcebook.)

Equipment: Staff of Palan, damage valueSfR+3/11

THESHIKI

Standard Shoo RevolutionaryRealm: Nippon TechDEXTERITY 9Dodge 10, fire combat 12, martial arts (various) 10,melee weapons 11, stealth 10STRENGTH 8TOUGHNESS 8PERCEmON8Fmd 9, first aid 9, trick 9MIND 7

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Survival 8CHARISMA 8Chann 9, persuasion 9, taunt 9SPIRIT 8Intimidation 9Additional Skills: three at +1 addsPossibility Potential: some (45)Equipment Varies, nothing more expensive than

Y14,ooo unless stolen.

ORRORSH

DjinniDEXTERITY 13Dodge 14, flight 16, stealth 14, unarmed combat 16STRENGTH 12TOUGHNESS 17PERCEPTION 14Tracking 15, trick 15MIND ISTest (6), willpower (6)CHARISMA 8Taunt 15SPIRIT 13Faith (Orrorshan evil) 16, intimidation 14, reality(Orrorsh) 15Possibilities: 10Natural Tools: electricshock, damagevalueSfR+5/

17; supernatural flight, speed value 15Powus: animote,~ion ofelectronicsCorruption Value 19Fear R.1ting: 2Perseverance ON: 14Wukness: MagnetsTrue Death: EM pulseDescription.:The Djinni isa technologicaUy-oriented

Orrorshan Nightmare that can manipulate or possesselectronics. It manipulates them through the animatepower (seeCrmtures ofOrrorsh). It can possess comput­ers through the possession power.

To enter a computer and manipulate its centralprocesses, Djinni must generate a Spirit total of 10 03,if the computer is shielded against EMP). If the com­puter is connected to a phone line, it can move alongthose at light speed to other phones, faxes or comput­er.l.

Djinni was created by the Gaunt Man to wreak havocin 3327'09 computers, a task which it has found exceed­ingly easy to accomplish.

THARKOLD

Tedtno--DemonRealiIy. TharkoldDEXTERITY 10Dodge 14, energy weapons 14, fire combat 12, flight15(I8),melee weapons 12(15defense), missile weap­ons 12,. stealth 11, unarmed combat 15 (18)STRENGTH 16Lifting 18TOUGHNESS 16 (21)PERCEPTION 10Alteration magic 13, divination magic 13, find 14(17), first aid 11, land vehicles 12, tracking 14, trick 12

91

MIND 11Apportation magic 14, conjuration magic 14, test 15,willpower 15CHARISMA 9Persuasion 11, taunt 13SPIRIT 11Faith (Cult of the Dominant) 16, intimidation 16Additional Skills: two at +1 addsSkill Notes; Most techno-demons have the arcane

knowledges folk 3, Cltity 3, i,umimate foras 2 and living{was 2. Some have additional arcane know1edges, butonly magical specialists have greater than +3.

Possibility Potential: some (45)Natural Tools: teeth, damage value STR+2/18; tal­

ons, non~beredlimb, damagevalueSTR+3/19; wingstrike, un/Inned combat to hit, damage value SfR+7/23;wings, speed value 10

Equipment: Res-14/Alph laser, damage value 25,ammo 30, range 3·150/400/2000. Cyberware:Nanocord, windsniffer (+3 to PtTception or find skillsusing smell, as noted above); balance-wires (+3 toskillsusing agility, noted in parentheses above); interdermalplate, armor value TOU+5/21; talon, enhance normaltalons to STR+5/21; cyberwings (+3 to push for flight,lifting while flying); lifecyber; 3-5lot chipholder. Cyhervalue: 16.

LOCATIONS

THE KANAWA BUILDINGThe Kanawa Corporation has its headquarters on

the Etai dori in Tokyo, only a few blocks from the mainoffices of the Bank of Japan. The corporate headquar­ters is 75stories talland houses the main offices not onlyof the parent company, but also of a number of itssubsidiaries. Also included in the skyscraper are ashopping arcade, a nightclub and 12 floors of privateapartments.

The building's elevator only travels as high as thennd floor for most riders. To continue to the top threestories, the rider must submit toa retina scan.lfhe isnotcleared for access, the elevator will jam between thefloors and automatically notify security. 3327 aloneknows the access code which causes the the car tocontinue on to the indoor heliport. When the propercontrols are manipulated, the slanted roof of the build­ing opens, allowing the Kanawa Corporation helicop­ter to take off.

3327'5 office and penthouse are located on the 75thfloor of the building. A large desk sits at onesideoftheroom, facing a huge picture window that looksout overTokyo. Behind thedesk isa bankoftelevision monitors,which broadcasts images of the other rooms in thepenthouse, the corporate board rooms of Kanawa'ssubsidiaries, and the living quarters of 33275 lieuten­ants. Secuirty cameras are mounted in the High Lord'soffice and every room of his living quarters.

The monitor screens are controlled by a console on3327's desk. Also on the desk are a telephone and apersonal computer linked to the mainframe.

Theother major features of the officeare four trophycases, containing some of the great works of art and

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antiques 3327 has plundered from this cosm. He takescare not to include in thosecases any artifact taken fromanother realm.

3327"5 livingquarters consistofa Iiving room, diningroom, kitchen, bathroom and master bedroom. Thekitchen is fully automated, the microwave pre-pro­gr.muned with the settings for the High Lord's favoritedishes. The centerpiece of the living room is a large,sunken heated pool in which 3327 relaxes while watch­ing monitor banks.

3327 spends a great deal of time in the penthouse,only occasionally traveling to his Osaka and Kyotoresidences (see below). His corporate office is usedmost often fOT "Ryuchi Kanawa's" business meetings.

Security in the Kanawa Building is tight.lnadditionto 3327'5 omnipresent security cameras, a uniformedsecurity force of 90 roams the building's corridors anda number of heavily armed "undercover" Yakuza op­eratives are stationed inside as well as (the exact num­ber varies, but usually ranges between 10 and 30).Often, Yakuza gangsters posing as winos and bumswill loiter on the sidewalk and in the alleys near thebuilding, prepared to challenge anyone who attemptsa break-in. There are no accurate estimates of the num­berofcorporate ninja who may stalk theedificeas well.

The building is also protected by a highly-sensitivealarm system, consisting of infrared beams CJ'iss.-cross­ing at varying heights in front of the doors and win­dows on the lower floors. Inside, random corridors areequipped with pressure-senstive tiles: anyone walkingdown those corridorsafter working hours without firstpassing a retina scan will cause that section of thebuilding to be sealed off and flooded with a powerfulsleeping gas (damage value 16).

KANAWA BUILDING ADVENTURE HOOK

Recent stock assaults mounted by Windigo, Inc.have revealed tremendous amounts of liquid capital,far more than would be expected based on their annualearnings report. Checks of major banks have uncov­ered no signs of any bond issues or other types offinancing, but the Rauru Block is facing a fierce struggleto hold on to its smaller subsidiaries in the face ofWindigo's maneuvers.

The truth of the matter is that Windigo is shoring upits financial position using Yakuza funds which havebeen sent through the Kanawa money-laundering net­work. Documents on the Windigo computers mightexpose the firm's ties to the Yakuza, but they are toowell-protected for hackers to penetrate and steal them.The Knights will have to break into the heavily-pro­tected Kanawa Building and make their way to theWindigo offices to get the appropriate files. If none ofthe Knights have thescience(computersJ skill, it might bewise to bring a Kashi hacker along with them.

NIJOCASTLEAlthough located in Kyoto, rather than Tokyo,

Knights trailing 3327's lieutenants out of the city couldwell wind up here. Nijo Castle was built in the 17th

century and in the distant past served as the site of keyimperial proclamations. Now it serves a more sinisterpurpose - as a private residence for 3327.

Thecastle was purchasedby thecityin 1939,but3327was able to pour enough yen into the municipal coffersshortly after the invasion to be able to convince them tosell it. The conditions of the sale were that 3327 wouldbe unable to make modifications to any of the build­ings. This has prevented him from adding obvioussecurity devices, although he has made some alter­ations to the ancient landmark.

The castle is actually two palaces, Ninomara andKatsura. The entire estate is surrounded by a 3.5 meterstone wall and a moat, which 3327 has had spiked withacid (damage value 16 per round that a Knight spendsin the water). The water is two meters deep and 10meters across. Beyond the moat there is another stonewall. There are two entrances which allow the moat tobe crossed, the East Gate and the North Gate. Bothfeature wooden bridges, which are rigged to collapse attimes when 3327 is not expecting visitors. Thereare twoadditional gates in the interior wall, on the south andwest sides, but these do not have bridges.

Once inside the East Gate, the building immediatelyto the right is the former Kyoto administration build·ing, which 3327 has converted into a guardhouse. Ap­proximately 30 corporate ninja reside here, while 10Nagara Security 441'5 robots patrol the grounds at alltimes. In addition, concealed "tiger pits" filled withsharp stakes await the unwary in various places.

Passing through two more gates, the visitor findshimseUbefore Ninomaru Palace, which consists of fourbUildings linked. together by corridors and a fifth setapart and surrounded by its own stone wall. The firstbuilding is the Samurai Hall, which features a collec­tion ofancient weapons and armor; the second, a largeReception Hall for formal banquets; the third, an Audi­ence Hall where petitioners once met with representa­tives of the Emperor; and the fourth, guest apartmentsfor visitors. The corridors are wooden and set up ahorrifying creak at any footfall. Only adept ninja whohave passed the rice-paper test can travel to these hallswithout alerting others to their presence.

Thefifth building isShiro-shoin (privateapartments),and contains the elaborate Jodan-no-ma (Hall of theImperial Emissary).

To the west of Ninomaru Palace is another set ofstonewalisand another, smallermoat.Thewaterin thispool is pure and only about 1.5 meters deep, though 10meters across. However, the floor of the moat is fittedwith shackles (StTtngth 14) which automatically grabthe ankles of anyone who breaks the sensor beam builtinto the stones that line the sides. This allows 3327 tohold captives there until he grows weary of them andhas them shot.

Katsura Palace is a huge, ornate building which 3327makes home on the infrequent occasions when hevisits. The palace features over 100 rooms,and is linkedby computer with the High Lord's Tokyo penthouse.The building is protected by 25 MaJSec agents whomake up an elite bodyguard for 3327.

TOKYO ClTYBOOIC 92

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NIJOCASTLE

o

KEY

11. East Gate2. Administration

building/guardhouse3. Gate4. SouthgateS. Samurai hall6. Reception hall7. Audience hall

93

8. Art gallery9. Private apartments

10. Kitchens11. Katsura Palace12. West gate13. North gate14. Tiger pit

@

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NIJO CASTlE ADVENTURE HOOKBreaking into Nijo Castle without an army to sup­

port you isnot a wise maneuver. But thisisexactlywhata Storm Knight has attempted, and he was capturedwith relative ease by MarSee agents. 3327 is in Tokyoatthe momentand he has reportedly sent MarSecinstruc­lions to torture what information they can out of theprisoner and then dispose of him.

The situation is serious enough, but the Knight inquestion is aware of plans to stage a hostile takeover ofa Kanawa undersubsidiary, a move that could beblocked by3327and cause thecollapseofa Rauru Blockfirm. The Knight must be rescued by his comradesbeforehe isbrokenand gives this information to MarSee.With the absence of electronic security devices such asretina scanners on the grounds, the Knights may wishto use the human element against 3327, relying on theirdisguise skills to get into Katsura Palace and break theirfriend out.

NEW SKILLS

TRAININGOn page 20 of the Torg Rulebook, the cost is given for

acquiring newskills. Oneaf the major factors in thecostis whether the personacquiring the skill is being taughtthe skill or learning it on their own.

The optional training skill (Charisma·based') is usedto teach another person the first add of a skill. Theperson doing the training must have the skill in ques­tion, with at least one add. This skill is a macro skill­a single roll covers an entire training session.

At the beginning of a training session. several deci­sions must be made. First off, the duration of thetraining must be decided, with a base time ofone weekbeing most common. Second, both the trainer and thetrainee must decide if they are training to theexclusionof all other activity. If not, they are considered dis­tracted.

Finally, the trainee must decide if he is committed tothe training. Being committed indicates that the traineewill purchase the skill at the end of the training period,

regardless of whether or not said training was success­ful A committed trainee must purchase the skill add atthe end of the training period, regardless of the cost.

At the end of the training period, a training total isgenerated by the person who has been acting as theteacher. Possibilities may be spent on this roll, but onlyby the trainer-thestudent may not spend on this roll,nor can Supporter cards be played. If the training totalequals or exceeds the difficulty number, the training issuccessful and the student may acquire the initial addof the skill for two Possibilities (see page 20 of the TorgRulebook).

If the training is unsuccessful, a committed studentmust acquire the skill at the standard cost for the initialadd, five Possibilities. If he is not committed to learningthe skill, he may choose not to purchase the add at all.

The base difficulty of a training attempt is 8, adjust­ing using the Training Modifiers Chart below.

_ TRAINING MODiAERS CHARTDN Condition

+2 Trainer has skill at only one add

+3 Trainer or student is distrdcted+3 Student is not committed

+4 Skill being taught cannot be usedunskilled

+5 Skill not native to trainer's orstudent's reality

Training may also be used to lessen the cost ofimproving skills beyond the initial add as per the TorgRulebook.

A trainer may teach multiple students using theOne-On-Many table. Several trainers may combinetheir efforts - use a coordimltion difficulty of 8.

A character with the trQining skill may specialize inskills related to a single attribute, such as Perceptionskills, and may trademark specialize in a single skill.

Training cannot be used unskilled.

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THE KANAWA CORPORATION"HDWINC COMPANY TO Tlf(w~..

RrucHi KANAWA., CEO

SHODAN "SQUD AS STEEL"ISE SAMAYURA, CEO

CHAPT£RS/X

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GAMEMASTER PROPSThe letterheads on the previous page can be used as

gamemaster props. Simply photocopy the letterheadon to a piece of paper and then write or type the noteyou wish beneath it. Then you can present it to theplayers as instructions from the Rauru Block or inter­cepted Kanawa Corporation communications.

There are a number of other things that can be usedas props when running Nippon Techarlventllres. Manymajor newspapers carry daily reports on the Nikkeistock market index, which can be used to help craft andmanage yow own mega-corporations.

Keep in mind that Nippon Tech is a realm heavywith espionage. Many common things can be used asprops in theseadventures-rollsof film, tapecassetles,videotapes, etc., could contain secret information ormessages from informants. If you have them available,cellular phones, battery packs and TV/VCR remotecontrols can all be used as Kanawan gadgets.

A neat thing you can do with a tape recorder is tapethe player characters' "private conversations." Posi­tion the recorder behind your gamemaster screen, andafter making the Knights an offer, give them a chance todiscuss it among themselves. When they begin, hit the"record'" button. When they go back to their prospec·tive employer, he has all their voiced suspicions abouthim on tape to play back for them.

You can also use photographs, either newly taken orclipped from a newspaper, to good effect. A photo of aperson could be the missing corporate executive theKnights are seeking. A picture of an office building

could be the Knights' target for the evening. Perhaps aphotograph of one of your players arm-in-arm withsomeone proves he is unwittingly involved with aKanawa spy, and the other players should beware ofwhat they say around him.

Another interesting example of things you can dowhen running a Nippon adventure is the "soda gam­bit.'" Say you are playing a mega-corporation executiveinterviewing the Storm Knights. At some point, youstand and ask them if they would like a beverage. Thenpour them all some soda, and after they drink. it, call fora Toughness roll. It seems the drink was drugged ­those Knights who fail the roll will wake upat a murderscene with blood on their clothes, perfectly framed.

There are, of course, other props you can manufac­ture yourself. Perhaps a dead corporate ninja has beenfound, with train tickets to Osaka on his person. TheKnights can get on the train, not knowing where theymight end up or who might be waiting for them. Or hemight havebeencarrying financial reportsona Kanawasubsidiary that would allow a Knight with a mega­corporation to strike a devastating blow in the markets.

Above all else, be imaginative. Remember that eventhe smallest of props can aid immeasurably in yourplayers' efforts to get into your adventure. Give themsomething they can look at or use and suddenly they'llfeel like they truly are a part of the world you'redescribing. And players who feel that link with thegame universe roleplay better and make for more excit­ing game sessions for everyone.

TOKYO ClTYBOOK 96

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S EVE NNEW EQUIPMENT

Majordevelopments have been made recently in thefield of robotics. Mitsuyana Motors, Omi Electronicsand Konban Electronics have all released new modelscapable of protecting home or office.

Gamemaster Note: Robots have no possibility ptrtential.. nor can they be chnrmed or persuaded.

KANAWA 8-5 COMBAT ROBOT "ONI"This unit was originally designed for use on the

battlefield. When mechanicals proved inadequate forsuch uses, the Oni became popular in the private sectoras a deadly guardian robot.

The Oni is equipped with an Impala chain gun on itsright arm and a hand-laser on its left. Its massive figure(three meters in height) makes it worthy of the name"Oni," a horrific demon that lives in the hell ofJapanesemythology.

In addition to its arm-mounted weapons, the omsports four lethal Kanawa Sprite missiles for anti·ve­hide capabilities. Another advanced feature is its neu­ral net computer brain that can record and "learn"intrusion techniques from assailants.

The drawback to the Oni is its cost, a prohibitive ¥500million.

History: Originally developed for combat situationsin the West, the Oni was unable to handle the stress ofbattle. It became "confused" when surrounded by largenumbers of enemies and constant explosions over~

loaded its sensors. It was finally recalled after a unitaccidentally opened fire upon the purchaser's owntroops. Now it is used primarily for factory or large lotdefense.

Evaluator's Comments: Much too expensive for thepackage. Although it outdoes just about anything formassive fire power, its unreliability in tense situationsmake it too much of a risk.

Kanawa 8-5 Combat Robot "Oni"DEXTERITY 12Dodge 14, fire combat 18, unarmed combat 15STRENGTH 10TOUGHNESS 17PERCEPTION 12Find 15, trick (20)MIND 10Test (20)CHARISMA 3Taunt (20)SPIRIT 3Intimidation (20)

Equipment: Impala chain gun, damage value 23,ammo 600, range 3-40/150/400; hand laser, damagevalue 17, amrno20, range3-30/1OO/200; KanawaSpritemissiles (4), damage value 29, range 10-100/250/400

Note: When surrounded by more than four targets,a Mind check must be made against a difficulty numberofl0 +one peropponent. This check must be made each.combat round. A failure indicates the robot has becomeconfused and will fire randomly on all available targetsuntil it recovers <successful check or targets reduced tofour or less).

NAGARA SECURITY 58BR, "NURIKABE"In a field crowded with heavy combat robots, Nagara

Security's Nurikabe is the true monster. It was based onthe concept ofa "moving wall" to protect facilities fromfierce assault with heavy weapons. The robot is a rein­forced metallic wall three meters square and a fullmeter thick. It is equipped with a mounted chain gun,four Kanawa Sprite missiles, a pair of powered ma­nipulators (for arms) and caterpillar tracks for move­ment. Its cost is set at ¥200 million.

History: The Nurikabe was designed for both thefield and home protection. An infantry unit can use theNurikabe as a movable shield as they enter into combatand private clients can use it for protection of researchfacilities.

Evaluator's Comments: The Nurikabe is an interest­ing model, but it has its share of problems, the primarybeing its mobility. Its weight and the caterpillar tracksystem have slowed the robot to a speed of 15 kilome­ters per hour. Another flaw is the radiator, which islocated in the rear of the robot. A vital blow that pen­etrates the back and does a heavy wound or more to theradiator (TaU 12) causes the robot's motive system tooverheat within three rounds. The machine will thenstop moving, but it can still fire its weapons.

The major advantage of the Nurikabe is its stabilityand armor, which allows it to ignore knockdown and KOresults.

Nagara Security 58BR "Nurikabe"DEXTERITY 6Energy weapons 12, fire combat 12, unarmed com·bat 10STRENGTHlSTOUGHNESS 22PERCEPTION 7Trick (10)MINDS

97 CHAPTER SEVEN

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Test (20)CHARISMA 3Taunt (20)SPIRIT 3Intimidation (20)Equipment:manipu!ators(2),damagevalueSTR+3/

21; mounted Impalachain gun,damagevalue23, ammo600, range 3-40/150/400; Kanawa Sprite missiles (4),damage value 29, range 10·100/250/400; armor, valueTOU+7/29; caterpiller tracks, speed value 4/15/25

NAGARA SECURITY 168T "NURARIHYON"The Nurarihyon is a small, fast and inexpensive

robot. It was designed to handle corporate break-insand can quickly run through hallways and up or downstairwells. This bipedal robot is lightly armored and isarmed with two hand lasers.

This model is very affordable at only ¥9OO,OOO, butbuyer beware, see the history below.

History: 3327 ordered some very interesting fea­tures included in this product. All units of theNurarihyon line are equipped with a voice-recognitionpassword feature. The model sold well due to the lowprice, unaware that Kanawa's corporate ninja coulddeactivate the robot through use of the password andcarry out sabotage to their heart's content.

The Nurarihyon comes with an "as is" contract thatrelieves Kanawa of any liabilities associated with therobot. You get what you pay for.

Evaluator's Comments: 3327 almost had us fooledwith this one. Fortunately, the offer seemed too good tobe true, so I did a little investigation. After I checked itout, I found the microprocessor that held the passwordfeature. With some more work, I found that it can alsobe reprogrammed to attack on the same password. Itmakes a nice surprise for those corporate ninja. Ifyou've got a decent computer technician, I suggestpicking up a few of these beauties.

Nagara Security 168T "Nurarihyon"DEXTERITY 8Fire combat 13, running 12, stealth 9, unarmed com­bat 12STRENGTH 14TOUGHNESS ISPERCEPTION 7Find 12, trick (12)MIND7Test (20)CHARISMA 5Taunt (20)SPIRIT 3Intimidation (20)Equipment: hand lasers (2), damage value 17,ammo

20, range 3-30/100/200

NAGARA SECURITY 132UW AMPHIBIOUS "KAPPA"The Kappa is an amphibious robot designed for

guarding waterfronts, named for a mythological crea·ture that did the same. Its entire body has been water·proofed and is streamlined so as to handle activities

TOKYO crrrSOOK

underwater. It can see below the surface by using sonarand its mobility is provided by a high·pressure waterjet. Weaponry consists of a spear gun and a torpedolauncher.

The Kappa runs in the neighborhood of¥50 million.

History: In Japanese mythology, the Kappa weremalicious spirits that lurked in rivers and streams,often near bridges. They had the body of a tortoise,limbs of a frog and head of a monkey. Like the trolls ofthe West, they waited beneath bridges and draggedunwary travellers to their deaths in the water. Theywould also sneak uR on swimmers and devour them.

The Kappa robot w:as designed to protect the drain­age pipes of corporations along a waterfront. All toooften, saboteurs utilize the pipes to gain entrance to afacility and damage vital equipment, without guardsbeing aware of their presence. The Kappa has also beenused occasionally by Metro police to clear out thesewers.

Evaluator's Comments: This specialiZed robot iswell~esigned and fairly quick underwater. Unfortu·nate1y, because it is intended for that environment, ithas had to work without some of the heavier armorsthat other defense robots enjoy.

Theonly major problem with the Kappa is if the waterseals break, it can short-circuit its computer controls. Ithas a tendency to go berserk when this happens.

Nagara Security 132UW Amphibious "Kappa"DEXTERITY 10Fire combat 15, swimming 15STRENGTH 12TOUGHNESS 15PERCEPTION 8Find (sonar) 13, trick (15)MINDSTest (IS)CHARISMA 3Taunt (15)SPIRIT 3Intimidation (15)Equipment: spear gun, damage value 14, ammo 10,

range 5/10/25; mini· torpedo, damage value 21, ammo5, range 30/100/250; sonar, use find value; waterjet,speed value 12/1000/60

MITSUYANA ROBOT ESCORT "IZUNA"The only robot made by the Mitsuyana Motors Cor­

poration is the Izuna, a small unmanned armored car.Itwas designed as an escort vehicle for transport trucks.It comes equipped with a grenade launcher and anImpala chain gun.

Its method of stopping an enemy is to disable theirvehicle with grenades, then proceed to destroy theenemy with the chain gun. It is capable of firing bothwithout taking a multi~action penalty. Its appearance isthat of a miniature tank, complete with tracks for off­road performance.

The Izuna has just become available to other corpora·tions for V75 million per unit.

History: 3327 was becoming more than a little an­noyed at Storm Knight interference with his truck

98

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convoys, so he ordered Mitsuyana to develop thisvehicle/robot. Three or four can be expected toaccom­pany future convoys.

Evaluator's Comments: Acute toy, but nothing more.It suffers from the same problem as other robot ve­hicles, remove its mobility and you've removed itspower. A successful vital blow at the treads can prettymuch disable an lzuna and then it's merely a waitinggame until the transport vehicles abandon their protec­tion.

Mistuyana Robot Escort "]zuna"DEXTERITY 10Fire combat 15, maneuver 15, missile weapon 15STRENGTH 11TOUGHNESS 17PERCEPTION 10Find 12, land vehicles 15. trick (18)MINDSTest (15)CHARJSMA3Taunt (15)SPIRIT 3Intimidation (15)Equipment: grenade launcher, damage value 22,

ammo 20, range 1-10/40/100; Impala chain gun, dam­age value 23, ammo 600, range3-40/150/400; tracked­wheel, speed value 13/1500/1000

KANAWA L·1 FLYING DEFENSE ROBOT "ITIANMOMEN"The Ittanmomen is a miniature robot helicopter de­

signed to prevent intrusion above the ground floor. Ithas no limbs, instead relying upon turret-mountedlasers to bring its victims down. The lttanmomen nor­mally remains attached to a small charging unit on a

building rooftop. It is notified ofapproaching intrudersthrough a series of sensors placed along the edge of therooftop which are capable of detecting flying itemswithin a quarter mile. When it lifts off, its bottom turretdrops down and locks on to the target it was warnedabout.

The basic robot package, complete with sensor arraycosts ¥120 million.

History: Shortly after 3327 arrived on Earth, he wasplagued by numerous flight-eapable Storm Knights.Ayslish mages and priests used spells to fly, Nile heroeshad jump jets and flight belts and others came up witha variety ofways to attack from thesky.The Ittanmomenwas designed to protect roof entrances and side win­dows and requires very little in the way of storage.

Evaluator's Comments: I am impressed by the effi­ciency of this robot. It has made rooftop espionagemuch harder. The helicopter is quick, manueverableand deadly. It is not easily fooled by random targets,ignoring creatures that are less than .33 meters in sizeunless they actually land on the rooftop.

Its only noticeable weakness is the small battery sup­ply. In order to remain small and quick, its batteryfunctions for only fifteen minutes before requiring arecharge. Designers insist that this is more than ad­equate for the required duties, and ragree.

Kanawa L·l Flying Defense Robot"Ittanmomen"

DEXTERITY 12Energy weapons 15, flight 15STRENGTH ISTOUGHNESS 10PERCEPTION 8Find 13, trick (20)MINDS

99 CHAPTER SEVEN

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standard

Tes. (15)CHARISMA 3Taunt (5)SPIRIT 3Intimidation (15)Equipment: hand lasers. damage value 17, ammo

20, range 3-30/100/200; rotors, speed value 16/6000/4000

HAHTU JK7 ASSAULT ROBOTTheJK7 is designed for one thing and one thing only:

combat. One of the few robots on the market whosestructure is that of a humanoid, the JK7 may walk likea man, but it fights like a platoon. Armed with twin­mounted Komatsu highbeam lasers and a chest­mounted grenade launcher loaded with CF-9improveds, theJK7isa force to be reckoned with in anybattle situation.

What makes these models even more dangerous isthat they are sold in groups of three. It is rare toencounter a lone JK7 on duty, unless for some reasonthe other two have been disabled. Armor plating isgood, better than the HOllin and able to stand up tosmall arms fire for long enough to tum a few attackersinto red mist.

History: Not much is known about the ]K7's back­ground (understandable, given its manufacturer), Butit has scored a number of impressive victories againstintruders in Hantu warehouses, even having been in­troduced only weeks ago. Thetwo meter tall mechanoidsare enough to give the average industrial saboteur fatalpause.

NEW GADGETSPrices given are listed in yen. The current price in dollars can

be determined by dividing by the amount listed by 125.Hem Price (Value)

35mm Camera 12,500 (0)Lens, Magnification 12,500 (10)

r-_--iiLe~in~s:;,Friis:iihTE~eC- -51m=0'000 (0),_-..lie' ap ,000 1 )

Pollution DetectionDevice 28,125 (12)

Ilriekase Conun.

Decontamination Spray 3,125 (7)Electric Generator 10,000 (10)Flash PeUets,,. ..,;3,750 (8) __

.. 2;5Cll Ill­25.000 (12)

ILaser Torch 31,250(12)Personal Newsfinder 250,000 (17)

r__Photo Enlarger ~ 1;,;25;;';;,000;;,;,;(,;;15;:,)__.,

TiiCIW\g ObiOiVallOnSystem 3,750,000 (23)

Voice Recorderl'87.sOI)(16\

Evaluator's Comments: Impressive. Powerful.Deadly. You name it, the adjective applies. You don'twant to run into a JK7 in a dark alley. Pay no attentionto those rumors that the robot is just a guy in a tin suit- I've seen them in combat, and they read faster thanany human being I've ever seen.

Hantu JK7 Assault RobotDEXTERIrr' 13Dodge 14, fire combat 21, heavy weapons 17, un­armed combat 16STRENGTH 12TOUGHNESS 21PERCEPTION 13Find 17, trick (25)MIND 9Test (21)CHARlSMASTaunt (22)SPIRIT SIntimidation (23)Equipment: Komatsu highbeam laser (2), damage

value 23, ammo 10, range 1()-4()/80/150; grenadelauncher, ammo 12,range 10-201301100;CF-9 improvedgrenades, damage value 22,explosive burst radius0-215/10

KONBAN AUTO-CONSTRUCTOR KIlO-MK2 "HIDA"The Hida robot is a second generation construction

robot that has been enhanced for defense. It is a man­sized robot with hydraulics that are capable of liftingsteel I-heams. It is also equipped with a rivet gun andlaser welding torch that can be used as weapons. As amulti-purpose robot, the Hida costs Y75 million.

History: The first model of Hida was used as aconstruction robot for Rauru Block companies. Butafter numerous incidents of sabotage by the Yakuza,the robot was redesigned to defend the buildings aswell as build them.

When human construction workers leave, the Hidacan continue to work into the night and serve as adefense robot. Anything that enters a construction siteafter they are armed will be attacked.

Evaluator's Comments: The Hida is slightly belowaverage for a combat robot. Its size and alternativefunctions make the Hida slower than many other r0­

bots, but it is very tough in close quarters. Melee andmartial arts expertsare strongly warned against gettingin physical combat with these robots. They are almostunfailingly accurate with their weapons and can crushsteel girders with their hands. If you are in the marketfor a good, multi-purpose robot. this is it.

Konban Auto-Constructor K80-Mk2 UHida"DEXTERITY 10Fire combat 12, unarmed combat 13STRENGTH 20TOUGHNESS 18PERCEPTION 10Find 12, trick (12)MIND 7Science (construction) 12, test (20)CHARISMA 3

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Price (Value)

1;lOO,OOO (21)

Suit of clothes, blue collar 7,000 (9)Suit of clothes, executive 42,000 (3)Suit of clothes, fashion 70,000 (4)Television 30,000 (12)

The initial programming takes approximately tenminutes and severe changes are detected within fiveseconds. Its audio signal can be disabled for silentespionage missions.

Briefcase Comm. Gear: This is the briefcase that no

Bus fee 180 0)Compute, T ....;SOO=;,;;000:y;,;(;.:;I8:;:)_-.

ompulerl:Jlslchea 000 7

40 13Autoiilobile, used

For an idea of how the prices of the above itemscompare with other consumer goods, here is list ofcommon products and their prices in Tokyo.

All prices are in yen.

Item

Automobile new

PRICES IN TOKYO

Hotel, fair 10,000 (0)__;H~~~otel, ex nsive 70,000 0;:4):..._....

w,c p 380(3)

L.~~~ex~~!!v~e....._~-!.'i7ii'Xl (I,I!,j~---lParking at our y 2,000 'nParkin lot (monthl ) 40,000 0"3)..._..,

o era lop yer 20, l'I

35mm Camera: This standard, hand-held cameracan take normal photographs. Images in the pictureremain clear up to 35 meters.

Lens, Magnification: This separate lens can be at­tached in place of the standard lens on a camera. Itextends the range of the camera 100 times, up to a full3.Skrn.

Lens, Fish Eye: This lens, when used. instead of anormal one, provides a fulllBO-degree range instead ofthe normal 120- to 9O-degree arc. However, imagescaptured on the extra arc will be slightly blurry.

Wire-Tap Gear. This includes a variety of espio­nage--oriented devices. Various clamps, wires and lis­tening gear allows a spy to tap into most major styles ofcommunication. Phone lines can be tapped for conver­sations, modem communication and faxes.

Successful use of the gear requires a science (electron­ics) total of 12. A failed check may still work, but eitherthe sender or the receiver of the transmission maybecome aware of the tap.

Pollution Detection Device: This device is a smallhand·held item which reports changes in backgroundpollution levels. It must be programmed for the desiredcondition, and will then inform its operator ofenviron­mental changes.

ADVENTURING GEAR

Taunt (20)SPIRIT 3Intimidation (20)Equipment: rivet gun, damage value 14, ammo 200,

range 1·10/25/ 40; laser welder, damage value 15,ammoSO, range 3/5/10; speed value, 7/100/60

101 CHA~RSEVEN

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corporate executive should be without. It contains: a 6inch television monitor, a laptop computer, cordlesstelephone, modemand fax machines thatcan bepluggedinto standard phone lines and a tape recorder. There isalso space for a newspaper and two to three smallnotebooks.

Decontamination Spray: Asuga Aerosols hasbrought over a new spray from Marketplace. Thisproduct is capable of reducing pollution levels as highas class 3 in a standard room down to acceptable levels.

Electric Generator: This is a small, man-portablepower generator. It has a ten-liter gas tank that cansupply normal household power for a full day.

Flash Pellets: These small caplets contain a chemicalsolution that ignites in a blinding flash upon contactwith the air. It can be burst open by throwing it againstany hard surface. Unless safety goggles are being womoreyesare in someother way protected,a victim will beblinded for six rounds.

Flash Goggles: Due to the frequent use of flashpellets, flash goggles are a worthwhile purchase. Thesegoggles effectively eliminate the effects of the pellets. Acontact lens version can also be obtained, but they aregenerally scomed because they are a bit too dark fornormal vision.

Handcuffs, Standard: The standard pair of steelhandcuffs has a Toughness of 13. Lock picking tota!s of 10are required to escape these cuffs.

Handcuffs, Reinforced: A better stronger alloy isemployed in these handcuffs. It gives them a Toughnessof 16 and increases the 'ock picking difficulty to 15.

Laser Torch: This is the standard laser torch used inthe construction industry in Tokyo. It is capable of

welding a steel door shut in eight rounds and can bumthrough two meters of steel in only four.

Used as a weapon, the torch has a damage value of15 and ranges of 3/5/10. This is the same torch that isutilized by the Konban Auto-Constructor robot.

Personal Newsfinder: The Nikkei Stock Exchangeruns a short·wave news station for the Tokyo area. Anycorporate executive that must know the immediatenews, political or financial, can purchase a personalnewsfinder from Nikkei. It has a range of60 kilometers.A full world and financial news report is given everyhalf hour.

Photo Eninger: This device can enlarge any nega­tives or photographs and is often used by espionageagents. It can be fuUyset up from its briefcasecontainerin under ten minutes. The enlargement process takesabout five minutes and can reproduce photos up to 20times their original size.

Tracking Observation Syslem: The TOO (or R·TOOfor its remote capability) isa flying surveillance device.The.33 meter, globe-shaped video camera can be oper·ated from as far away as two kilometers. The transmis­sion is dear and is light sensitive to allow it to sendimages from unlit rooms. The images are received on a2.25 cm monitor which sits above the flight control pad.Its globe-shape allows for it to be rotated in any direc·tion and the battery pack lasts 12 hours. It has a Tough·ness of 12.

Voice RecorderlMasker: Occasionally, every spymust make a phone call to deceive unfriendly forces.TheVRMsystemiscapableofholding25separatevoicepatterns and can translate the user'sown voice intooneof those stored. It is undetectable unless the listenergenerates a Puaption or evidence QPUllysis total of 15.

TOKYO CfTYBOO« 102

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MARTIAL ARTSE I G H T

In the wake of the Possibility Wars, new martial artsmaneuvers and styles have been being developed aswell as rediscovered. Teachers of these new styles arecurrently employed at dojo throughout Japan, educat·ing Storm Knights and others in the sometimes lethalcombat skills of the Orient.

THE MANEUVERSAs in the Nippon Tech sourcebook, martial arts rna·

neuvers listed in this book are broken up into minor,major and master disciplines. Minor disciplines are theleast powerful of the three.

Game effects apply to both martial artists and noo­martial artists. All damage values listed below in­clude the base STR+2 bonus. Unless otherwise sped·fled in the maneuver description or with the benefit ofa flurry round, a charactercan never use two martialartsmaneuvers during the same round.

MINOR DISCIPLINESFade: this maneuver allows the martial artist to slip

away from an incoming blow. Fade can be used foreither active or passive defense, and provides a DEX+2bonus to sidestep an attack.

Fade can only be employed against unarmed combat,martial arts or melee weapons attacks. It cannot be usedagainst fire combat or missile weapons attacks (see missiledodge, page 76 of the Nippon Tech sourcebook).

Hip Toss: when performing this maneuver, the mar·tial artist grabs hold ofan oncoming opponentand useshis own force to send him flying. The maximum dis·tance the target can be thrown is four meters. (Distanceis determined by the attack's success level- MinimallAverage, one meter; Good, two meters; Superior, threemeters; Spectacular, four meters.)

Calculate the damage by adding the target character'sweight value to the value of the distance thrown. Roll abonus for the damage value and generate a damagetotal.

Example: Ito hip tosses a MarSec agent. The MarSeeagent weighs 150 kilos (weight value 11) and was thrownthree meters (distance value 3). The base damage value is 1401+3=14). The gamemaster rolls a 17 for a bonus of +4,making the final damage value 18.

The target of a successful hip toss must spend hisnext round getting up (unless he knows the instant upmaneuver). Hip toss cannot be used in consecutiverounds.

Palm Strike: the martial artist using this maneuvercan strikean opponent using the lower part of his palm.just above where the hand joins the wrist. This attackdoes STR+3 damage.

ShoulderThrow: the martial artist lifts his opponentinto the air and tosses him over his shoulder, ending themaneuver by slamming the target on to the ground.

Damage is equal to the target's weight value +3.

Spinning Kick: martial artists who have masteredthis discipline can make two marlial arts attacks in thesame round, on the same or different targets. Only onetotal need be generated if performed against a singletarget (the same bonus is applied to both strikes). Ifthere are twoseparate targets, a total mustbe generatedfor each attack.

Spinning kick may notbe used in consecutive rounds,and may never be used during flurry rounds.

THE MAJOR DISCIPLINESBow Master: this maneuver allows the martial artist

to specialize in the use of the bow. He receives a +3bonus to his acting value (martial arts) when using thebow. The martial artist must choose a particular type ofbow (compound, crossbow, etc.) in which to specialize.

Knife Hand: this maneuver allows the martial artistto plunge his hand into his opponent like a knife. Thisblow delivers a damage value of STR+6 to the target.This maneuver cannot be used in conjunction with ironfist or stone fist to gain a greater damage total- theycan only be used as separate and individual maneu·verso

Missile Master: this discipline allows the martialartist to select a particular type of missile weapon otherthan a bow (throwing stars, throwing daggers, etc.) andspecialize in its use. He receives a +3 bonus to his actingvalue (martial arts) when using this weapon.

Nerve Punch: this powerful strike is used against anarm or leg of an opponent, and should be treated as avital blow. The damage value is thus STR+6. On aSuperior success, the target's limb is numb and uselessfor two rounds. On a Spectacular success, the target'slimb is numb and useless for four rounds.

Resist Damage: the martial artist who masters thismaneuver can eliminate damage through his total con­trol of his body.

When he suffers damage, the martial artist mustspend an action performing this maneuver. Difficulty

103 CHAPTER EIGHT

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numbers are based on level of damage taken in theprevious round:

• DAMAGE RESISTANCE CHARTOutage ONShock/K/O 10Wound 12Heavy Wound 14Mortal Wound 16

If the martial artist's roll is successful, the damage iseliminated as if a possibility had been spent. ~istdamJJgt can be used once every five rounds, and canonly be applied to damage suffered in the previousround.

Sword Master: this discipline allows the martialartist toselect a particulartypeofsword (shimsi,katana,rapier, broadsword, etc.) and specialize in its use. Hereceivesa +3 to his acting value when using this weapon.

THE MASTER DlSCIPUNESEye of the Hawk: this discipline allows the martial

artist to apply his mJJrtial arts adds to a use of find ortvitknce IInDlysis. Thiscan beeithera skilled or unskilleduse of those skills. If the character has adds in find ortvitknce anDlysis, these are included in the final skillvalue.

Eye of the hawk costs one Possibility to use.Example: Miko is at tht scene ofa murder and wishes

to determine if the killer is still present, but concealed. Mikohas only add in find, for askill value of 11. He has six addsin martial arts,~,soheuses eye of the hawk to addhis martial arts adds to his find value. His final skill valueis 17.

Judge: this maneuver allows a martial artist to deter­mine just how skilled his opponent is in combat. As intheweakness probe, the martial artist mustspend a roundstudying her opponent (no actions other than dodgeare allowed in this round). At the end of the round, themartial artist generates a Perception total a difficultynumber equal to the target's unDnned combat or ItUlrtialarts skill values (if the target has neither of those skills,use his Dt:rterity instead).

If the attempt to judge is successful, the martial artistlearns the relevant skill value of his opponent.

Each use of judgt costs one Possibility.

SAMPLE MARTIAL ARTS STYLESSOKANTO STYLE

Maneuvers1. Minor- shoulder throw (training: pebble snatch)2. Minor - ki punch (training: riddle of the candles)

3. Minor - serpent's coils (training: log run)4. Minor - fade (training: memory)5. Minor - heart punch (training: cherry blossom)

6. Major - resist damage (training: brick break)7. Major - spirit shout (training: blind log ron)

8. Master - judge (training: appreciate sunrise)

AIKUCHI STYLEManeuvers1. Minor- felling the oak (training: cherry blossom)2. Minor - palm strike (training: board break)3. Minor - stone fist (training: bucket walk)4. Minor - hip toss (training: lure lark)5. Minor - spring attack (training: pebble snatch)

6. Major- whirling attack (training: rice paper test)7. Major - bow master (training: catch pigeon)

8. Master- eye of the hawk (training: conquer fear)

KONGORIKISHI STYLEManeuvers1. Minor - spinning kick (training: rabbit chase)2. Minor -leaping kick (training: bucket walk)3. Minor - sacrifice kick (training: water test)4. Minor - kick disarm (training: memory)5. Minor - sweeping kick (training: log ron)

6. Major - knife hand (training: arrow in the air)7. Major - jump (training: catch pigeon)

8. Master - cyclone attack (training: conquer fear)

MIKOTO STYLEManeuvers1. Minor - blocklstrike (training: board break)2. Minor-weakness probe (training: pebblesnatch)3. Minor -lightning fist (training: rabbit chase)4. Minor - drop kick (training: water test)S. Minor - dragon flight (training: memory)

6. Major - sword master (training: blind log ron)7. Major - seU·instruction (training: immobility

test)

8. Master - death touch (training: conquer death)

MIKAMI STYLEManeuvers1. Minor - entangle (training: rabbit chase)2. Minor - ki punch (training: riddle of the candles)3. Minor - missile dodge (training: pebble snatch)4. Minor - stunning attack (training: bucket walk)5. Minor- daggerdance (training: count thegrasses)

6. Major - missile master (training: arrow in theair)7. Major - healing (training: catch pigeon)

8. Master - power shout (training: appreciate sunrise)

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- MARTIAL ARTS MANEUVERS CHART

EffectManeuver Training

Block/Strike Block and attack in same round board breakCrushing Block DEX+3 rabbit chase

.....-iDa:mS8.,: Dance ManetlW'T count lhe grassesDragon,Right DEX +1 or ~2~-+·I:-----------';"""""Y;iii...r::;,;;;;;;;,,--,

...-t!~~~- --iT uc water testEntangle 13 tFade DEX+2 to avoid attack attempt memoryFeint Acts as trick rabbit chase.......g the..... STR+4 <bony bl"""""_Pu"", STR<6 <bony_Hip Toes Target's w~~~ value plus distance value thrown. count the grasses

Ki Punch STR+5 riddle of the candles

r_iil(;~·cki);til);sa~·flG=a, ~CaifRusesw.;w;;e;;apo!;;;;n;;t;;o.;d;;;m::!p;.. ,m~em~oryi.a ....

wall': -Ughtning Fist make two attacks per round rabbit chaseMissile Dod DEX+2 Ie snatch

a m i'Tlfe...----~:;'1+r---------------_{~:\f~;';"'~ar"----..Sacrifice Kick martial arts+3, SfR+3 water testSerpent's Coils DEX+3 Jog run

Spriiig AttaCKStone FIStSlopnuu.t

Target's weightv~3make two attacks in one roundacrueve normal surpnstSTR+4active defense

".-...tchrabbit~

~Iesnatcn

bucket walkpebble snatch

-..,...

n epebble snatchmemory

arrow in t e airbreak brickimmobili test

arrow In t e aircatch pigeonimmobility lest

bucket walk

• I [

-....

wn

-DEX+3STR+.TOU+3

mtJrtiid arts+2

Wei t ue p us istance)l uemarlitd arts+l, STR+3STR+2

5 e ourMIN+2Sttttlth+4

.., M

Missile MasterNerve PunchPoison lmmuni

Hailo BlowsHealingInvisibility

wWeakness ProbeWeapon Break

Slwuting Attack5

....~w "':----~+~-------------Weapon Master DEX+3Whirling Attack Attack anyone within four meters

105 CHAPTER EIGHT

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MINI·ADVENTURE

GORDANRA RISINGThe following mini-adventure should be read by

gamemasters only. It should be run as a standardNippon espionage adventure, until Gordanra makeshis appearance.

PROLOGUEIn the days before Man, there roamed giant mon­

sters, similar to dinosaurs but possessing of vastlydi fferent abilities. Giant apes ruled the junglesofcount·less South Pacific islands. Huge, flesh-eating bearsroamed the North American plains, devouring thehordes of herd animals wherever they encountered.them. And tremendous fire-breathing dragons flewabout the volcanoes that would one day fann Japan.This was the age of ...

CORDANRA!Gordanra dominated the other beasts for thousands

of years. In a society that respected might, Gordanrawas the most powerful of all. Any challengers to hisrule quickly discovered the horror of his fiery breath,and all too often, it was the last thing they ever discov­ered.

But like the dinosaurs, the great monsters mysteri­ously vanished. Some scientists believe a great asteroidstruck the earth, burying them beneath mounds of ashand debris that blotted out the sun for hundreds ofyears. Others believed that they simplyoutgrew Moth~r

Earth, and fled into the vast reaches of space. And stillothers believe that they merely went into hiding, fear­ing the terrible new monster that was evolving: Man.

But wherever they went, they were unable to stayhidden forever. Man, intent on destroying his ownkind, began the horrors of atomic testing. These testsrocked the Earth with such tremendous force that themonsters could not remain asleep. Mother Earth calledout to her children and pleaded for them to halt thedevastation that Man was causing. Thus, awoke theancient beasts.

Simians of great magnificence were roused by thetowers of black fumes that rose from rubber and plasticplants in China. The Cave Bears returned to the plainsof the Americas. From there, they sought out both theforces ofBarukKaah and Core Earth. Life-lovingedeinosbegan to bow before a new group of masters.

Huge dragons resurfaced in England to take on theforces of both Light and Dark. And lastly, Gordanrareassumed the mantle of leadership over them all. Herose out of the Bay of Tokyo, marking his birthrightwith a mighty roar. He had been summoned to cleansethe Earth and he was a willing servant. He began

quelling the poUution bysending his minions, fifty-footserpents and enormous reptilian birds to attack thefactories.

Truly, it was a magnificent Sight. I envy them havingbeen able towitness the rebirth ofa legend, having beenable to witness.

"GORDANRA RISING'"

- Opening narration by American news reporterRay Burmond in the 1992 lchi Entertainment film,"Gordanra Rising."

THE MAJOR BEAT"Gordanra Rising" is a one-act adventure for six to

eight Storm Knights. It pits Storm Knights against thefoul corruption of Kanawa and his pollution factories.The first scenes revolve around a mission of intrigueand sabotage. The Storm Knights are hired by RauruBlock agents to prevent Toranaga Chemical's releaseofa mind-altering substance into Tokyo's waters, a sub­stance that, if successful, would turn its consumers intomindless slaves of Kanawa.

At the start, the Storm Knights are contacted by aRauru agent who gives them a copyof the corporation'sblueprints and an access key to the laboratories. Fromthere, the Storm Knights must find a way into thebuilding without arousing suspicion and break into thelaboratory. Once inside, they must find a chemicallabeled MD-90 and destroy it and any correspondingresearch. Once successful, the Knights can rest easy,worrying only about the usual pollutants in the water.

Unfortunately, during their raid, another creaturehas targeted the Toranaga building for sabotage. But hedoes not havequitethegraceful hand thatStorm Knightshave. He wants to destroy the entire building, andperhaps a few of those around it. A huge, 2Q-meter tallmonster has arisen from Tokyo Bay to prove that some­times fact is far stranger - and more deadly - thanfiction.

The Storm Knights must escape from the crumblingbuilding before Gordanra destroys it. Afterwards, theStorm Knights can decide whether they wish to tacklethe beast or let it loose upon downtown Tokyo.

ADVENTURE BACKGROUNDResearchers at Toranaga Chemical, a Kanawa sub­

sidiary, have been working for the government to finda solution to the increasing JXlllution levels in Tokyo'swaters. They accidentally discovered that one of theirchemicals, MD-80, could be slightly altered to produce

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107 GORDANRA RISING

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the desired pollution-reducing effect as well as neutral­ize portions of the mind's free thought areasat the sametime. The new chemical, MD-90, is slated to be depos­ited in the Sumigadawa River, which feeds into theTokyo Bay and thus much of Tokyo's water supply.

The Storm Knights are contacted by a Rauru agentwho wishes tohire them for espionageagainst Toranaga.He arranges a time and place for their first meetingwhere he will give them a copy of the corporation'sblueprints and a pass key.

Unbeknownst to both the Rauru BlockandToranaga,the chemical company has another, much larger, threatheaded toward it. The extension that Kanawa built intoTokyo Bay opened up a large gas pocket beneath thewaters, the resting place of a beast right out of theGordanra movies (actually, a creature from the LandBelow who found his way to this cosm and has beenhibernating eversince). This monster emerges from thebay dUring the Knights' raid on Toranaga.

SCENE ONE:MEETING MISCHIEF

THE SITUATIONStandard. The Knights (who should be brought to

Tokyo prior to the adventure) are summoned to theClub Berlin in Roppongi. The punk thrashings of theInstruments of Sterilization fill the background whileRauru agent Machiko fills them in on the events atToranaga.

Read aloud or paraphrase:

U A few weeks ago, our agent inside Toranaga dis­covered that scientists there are developing a newchemical called MD-90. They have been working forthe city on a solution to the water pollution problem,but the results of their labors will be used to chemi·cally brainwash Tokyo's residents. Combined withthe rumors that we have been hearing about sublimi­nal programming being broadcast by 3327's televi­sion stations, this could be disastrous. Members ofthe nationalist movement would suddenly becomebrain-dead, Kanawa-controlled zombies.

"We would like to hire you to break into Toranagaand destroy the new chemical. Our man was regretta­bly transferred to Osaka before he could do the jobhimself. He has, however, supplied us with a blue­print of the lower level of the building where thechemical is kept. Do you accept?"

THE ACTIONJust before theStorm Knights give their answer, one of

the punk rockers that is slam-dancing bounces into theirtable. In the confusion, he whips out a switchblade andattempts to stab Machiko. The punk is actually a Yakuzagang member, and when the fray begins, four others joinin.

Yakuza Soldiers (4)DEXTERlTY9Dodge 10, fire combat 13, maneuver 12, melee weap-

ons 10, unarmed combat 11STRENGTH 8TOUGHNESS 9PERCEYfION 8Find 9, trick 9MIND 7Test 8CHARISMA 8Taunt 9SPIRIT 7Intimidation 9Possibilities: noneEquipment SC Kyogo 144, damage value 18, ammo

IS, range 3-15/40/150; spring-loaded stilleto, damagevalue STR+6/14

MachikoDEXTERlTY9Dodge la, fire combat 10, melee weapons 10, stealth12, unarmed combat 10STRENGTH 9TOUGHNESS 9PERCEPTION 8Disguise 10, find 9, backing 9, trick 9MIND 8Test 9CHARISMA 9Charm 10, persuasion 10SPIRIT 8Intimidation 9, reality (Nippon Tech), 10Possibilities: 1Equipment: 13mm Chunyokai, damage value 18,

ammo 9, range 3-10/40/50; armor vest, TOU+6/15

The spy that the Rauru Block had in Toranaga was notreassigned as Machiko believes. He was discovered ear­lier that week and terminated. A substitute has beensending the recent transmissions to the Rauru Block andthe Yakuza gurunen were sent to recover the blueprints.

They will center their attacks against Machika, believ­ing that he has yet to pass the planson.Theywillalso openfire upon the Storm Knights if those worthies get in­volved. A riot breaksout in the club when the fight begins.Punk rockers gladly pull knives and small pistols to livenup the action.

FLAGSIfa Personal Stakecard is played, Machiko is a friend or

relative of a Storm Knight. To make the subplot moredramatic, have him killed or captured.

Or perhaps Kanawa intends to use the chemical inother tities if successful. Machiko lists some additionaltargets for brainwashing.. which includes the Knighfshometown.

If a Romance card is played, Machiko falls for a femaleStorm Knight.

VARIABLESIf the Knights are setback during the fight, have the

blueprints get stolen out ofMachiko's car. Ifa Suspicion orMistaken Identitysubplotwasplayed, have Machikoblamethe Storm Knights for the theft. Lead them through an adlib chase scene to recover the plans and clear their names.

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TORANAGA CHEMICAL

~ ® I ® M<P? KEY

0 (~T

I 1. Main entrance2. Front desk

-(j) 3. Corporate offices4. Elevator

CD[} 5. Conference room6. Stairs7. Bathroom

CD - 8. Supply room-W 9. Lab10. Main lab

mr E

II'~ 11A. Chemical vatB. Lab tables

(2) C. Cabinet

0 D. Closet

a ....:i., 0E. Waste/dump hatch

~

UMachikaisslainduring thecombat. havehim tosshisau keys '0one01 the Knights before he perishes. 5<1_can interfere with this as well by either having the plansstolen or the keys inte:o:pted byoneof the punk rockers.who subsequently is engulfed by the crowd and lost.

CUT TO ...Once the Storm Knights have the blueprints, cut to

SceneTwo.lf they wish to, they may proceed without theblueprints- they simply will not know which areas aresecured or in which laboratory the MD-9O is stored.

SCENE TWO:ENTRANCE TO ESPIONAGE

THE SITUATIONStandard. The Storm Knights must make their way

through the building and reach the laboratory on the firstsub-level. Machiko suggested that the Knights make anighttime raid to minimize interference by civilians.

Read aloud or paraphrase:

The Toranaga building is still and silent this night.You can hear the lapping of the waves in Tokyo Bayand the cry of sea birds. They sound strangely am:·ious. OilS if sensing your presence and your intent For

a scientific facility in thoroughly modemJapan,. thereis something ominous about Tor.maga,. somethingthat sends a shiver down your spine.

Through the glass doors of the main entrance, youcan see uniformed security guards al work. Theyseem unaware of you, but watchful. These men knowthat they are guarding something of importance totheir masters.

You hear a metallic sound, a can crashing to theground nearby. Suddenly, a small creature darts pastyou, its fur shiningin the lightsof the factory. It mighthave once been an altey cat, but something- perhapseating the remains of the tainted fish of these waters- has caused it 10 mutale. It's a frightening reminderof what mighl happen to Tokyo ifTor.maga's experi­ments are allowed 10 progress unchecked.

In the distance, sirens wail. The Metropolitan Po­lice, no doubt,. summoned to break up a riot Not anuncommon occurrence in a place where, as one poetput it,. "'life isn't so sweet and someone gets the nerveto say so." You can delay no longer- it's lime 10 enlerToranaga and accomplish your mission.

THE ACTIONThe action in Scene Two will most likely be a series of

gun battles between the Knights and Toranagaguards.ltmay occur in any of the locations below:

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GROUND FLOORMain Desk: Twosecurity guards are stationed here. If

the Stonn Knights managed to get the pass key fromMachika, the guards will allow them to pass freely. Butthey will cause trouble if the Storm Knights act as if theydon't belong (i.e" are uncertain where to go, hassle theguards, etc.)

Toranaga Security OfficerDEXTERITY 9Dodge 10, fire combat 12, nmning 11STRENGTHSTOUGHNESS 9PERCEPTION 8Find 10, trick 9MIND 7Test 9OIARISMA7Taunt 9SPIRIT?Intimidation 10Additional Skills: two at +1 addsPossibility Potential: some (65)Equipment: Kanawa KMl1 pistol,damagevalue 18,

ammo 12, range 3-10/25/40

The Elevator: Storm Knights must punch in a codebefore the elevator opens its doors. The blueprints lista code, but it is a false one. If used, the doors will opento allow the Knight to enter. The doors then close andtheelevatorbegins to descend. Itdoesnotstopon the nextfloor, instead opening onto the second sub-level where agroup of six guards await the characters.

If the Knightsdecide to enter their own codeordid notreceive the blueprints, they can get proper access on ascience (computers) roll of 17 or better.

Corporate Offices: The ground floor as well as theupper floors are filled with office space. If the building isnot completely destroyed, you can use it asa backgroundfor later espionage missions. Various corporation notescan be found throughout the offices.

Stailwell: The stairs lead both up and down but thedoorways are locked. The pass key that Machikasuppliesthe Knights with will release the lock. Since the lock (andthe key) uses a magnetic strip, break-in attempts willrequire a science (electronics) total of 17 rather than a lockpicking total. If Knights force their way through the door(by ripping itoff the wall), a silent alarm will betriggered.

SUIl-LEVEL ONEElevator. See the description above.StaitweU: See the description above.Laboratories: A variety ofin-progress e.xperimentscan

be found in these labs. AU of the doors are outfitted withthe same magnetic lock system as the stairwell. If theKnights arrive at night, there will be no one down on thisfloor. Thescientists leave for the day between5 and 7 p.m..

Main Laboratory: This is the lab where the chemical isstored.

A. Large vat where a new batch of the chemical isincubating.

B. Various lab tables. Notes here give formulas formixing the chemical.

C. Metal cabinet where older batches of the chemicalare stored. It is locked, but can be broken into with a lock­picking total of 12 or more.

D. Storage closet. Various pieces of scientific equip­ment are stored successfully stolen and sold, the Knightscould get ¥625,(XX) for it.

E. Trap door. This door leads directly to the bay. TheToranaga building, which sits on the extension over thebay, was designed with a direct access chute.

BUT ITHOUGHT YOU GOT THE ALARM ...Whether or nottheStonn Knights used Machika's pass

key, the guards are informed of their presence by analarm. It is triggered as soon as the Iaborartory door isopened. A separatealarm was placed on the door after theRauru spy was found.

Give the Knights a few rounds to look about the labbefore a squad of guards, three per Knight, arrive. Theyhave been ordered to shoot to kill.

FLAGSIf a Personal Stake card is played, a Knight is acciden­

tally splashed by one of the chemicals in the lab. (Have aguard grab a beaker of some greenish, bubbling liquidand throw it at the Knight.) Asa result, he or she is horriblyburned (damage value 20) and contracts a contagiousdisease. Thecharacterwill need to try to find a cureforthisdisease after this adventure is completed. (Gamemaster'sdiscretion how long said character has to live.) ~

Ifasetbackoccurs during the fight, the beakeris brokenand the last of the chemical slides down a drain into thebay.

CUTTO ...Midway through the fight the building is rocked by a

tremendous impact. Lights flicker for several momentsbefore going out entirely. Cut to Scene Three.

SCENE THREE:CORPORATE COLLAPSE

THE SITUATIONStandard. The Storm Knights must flee from the col­

lapsing building after another tremendous jolt. WiseKnights will attempt to make a break for the access port,but will be disappointed since it has been blocked by afallen support beam.

THE ACTIONThe characters begin this scene in rounds. The scene

consists of an extended Dramatic Skill Resolution ofdodges, running and maneuvers. Forsimplicity (andsafety'ssake), allow the Knights to use the bestof those three skillsto escape from the building. The difficulty is set at 14.

Each character must separately attain the A through 0levels in order to escape from the building. They have tenrounds in which to escape. Below is the list of bad things

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-- o· o.~.

that can happen during theU flight.Failure If. Knigh. fails to make. check.'hey zigged

when theyshould have zagged. Theen<! resuI. isthaltheyare hit by some of the falling debris and suffer damagevalue 16.

PossibleSetback: Nurnerousevents can occur tocausea setback. The door to the lab is jammed. shut before theKnight can escape. The elevators or stairwell releaseshave ceased operation with the lights. The Knight losessome ground in avoiding debris. Any Knight hit by aSdbock loses one level 01 the D.-amatic Skill checks.

Compliation: As above, but they were also injured abit in the setback. The Knight suffers damage value 17.Difficulty for further skill checks is increased by +1.

Critical Problem: An entire portionof the escape routeisclosed offand the Knight must retreator betrapped.Tryanother escape route after suffering damage value 16.

Last Ditch Effort Eventually, one of the Knights willprobably need '0 do this. The diliiculty increase is thestandard +4.

FLAGSIf a Mistaken Identity card is played. a Knight looks

back at a nasty spot he just got through and notices oneof his buddies is still behind him. It also appears as ifthey are about to be eut-off by a falling ceiling. Theperson in the back is actually one of the guards that istrying to escape.

VARIABLESIf one of your Knights is still inside the building

when it collapses, you can be a nice gamemaster andsave him. Since the building is located right above the

bay, the Knight gets a second chance at escape throughthe muck-filled (yecchh) waters below the extension.

CUTTO ...When the Knights have finished evacuating from the

building, cut to Scene Four.

SCENE FOUR:MONSTER MASH

THE SITUATIONDramatic. The Knights that are able to escape the

building spot the cause of its destruction. Standing inthe water at the edge of the extension is an enormous,bipedal lizard. Its size, stature, and appearance areremarkably like that of the movie monsterGordanra­so much so, one could almost believe that the specialeffects men had witnessed this creature before creatingGordanra. It also appears to beslightlyupset and intenton causing a tremendous amount of damage.

THE ACTIONThe action in Scene Four can involve a fight with

Gordanra or an attempt to trick him into going away.He is a twenty-meter high lizard who is, ifnot invulner­able, very close.

The Knights can, if they wish, simply flee into thecity and not confront the monster. However, if notstopped, Gordanra will continue to destroy major por­tions of the extension and probably some ofShinagawabefore retreating back into the bay.

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GordanraDEXTERITY 14Maneuver 18, swimming 16, unarmed combat 20STRENGTH 42Climbing 43, Lifting 44TOUGHNESS 42PERCEPTION 8Trick OS)MINDSTest (20)CHARISMA 5Charm (35), persuasion (35), taunt (13)SPIRIT 5Intimidation (35), reality (Land Below) 9Possibilities: 2Natural Tools: ciaws,damagevalueSTR+2/44; teeth,

damage value STR+2/44; fire breath, damage value 37,range 125/250/500. Use of flame breath requires anunarmed combat skill check. Gordanra requires threerounds to "recharge" before firing a blast.

FLAGSIfaMilrtyr card isplayed,a Knight candraw Gordanra

away from Tokyo. If the Knight jumps into the waterand distracts Gardanra into following him, eventuallythe beast will lose interest in the extension. He willfollow the character back into his cavern beneath thebay.

ADVENTURE AWARDS!he final a~ard. should be determined by what

achons the Knights have taken during this adventure:If Machika survived the first scene, the Knights

receive one Possibility.If the Knights destroyed the MD-90 chemical and all

rel~ted notes before Gordanra trashed Toranaga, theKnights receive three Possibilities.

If t~e Knights manage to defeat Gordanra, they canget a fmal four Possibilities for the adventure.

If the Knights fail to save Machika, dispose of thechemical or defeat Gordanra, they had best leave townquickly and receive no Possibilities for this adventure.

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MINI·ADVENTURE

ELDER GODS ANDFAX MACHINES

The (oUawing is a mini-adventure set in Tokyo,Japan, within the realm of Nippon Tech. Theadventurereflects the growing tension between the realms ofNippon and Orrorsh, and combines elem~nts of se­crecy and deception with horror and the occult.

GAMEMASTER NOTESince this is a mini-adventure. it has not been de­

scribed in the detail normal for Torg adventures. Themini-adventure supplies a structure for an adventure,but many of the details need to be filled in or, as we sayin Orrorsh ...

Aeshed out.

INTRODUCTIONHento Hirosotosighed as he heard the familiar buzz

of his fax machine. Another distraction, he thought. Ah,well; it alnMt bt helped.

Feeling the cold plastic of the fax ma~hine whilekeeping his eyes on the computer morutor, Henloreached over and picked up the fax.

But even before Hirosoto looked at the paper. heknew something was ... wrong. As he tore it off, he feltthe paper turn brittle and old. He looked down. .

In his lap was an ancient piece of parchment m­scribed with red and black letters and symbols. As hestared, open-mouthed, the symbols began to move andswirl, JX>Oling in the center of the paper.

Gasping, Hento dropped the paper on!o ~he floorand stood up quickly. He felt a sh<;>ck as hIS nght~impacted with the computer momtor and knocked Itover. Glancing reflexively at the machine, Hento nearlymissed the large, dark shape that grew out of the paperand in the blink of an eye, towered over him.

As the creature from the fax machine grabbed him,the last thing that Hento Hirosoto. Senior Vice. Presi·dent of Morinaka Exports and father of two children,thought was:

Now"" never get t~ reports finished.

PROLOGUEEven before the bridgefrom Marketplacedescended

on japan, bringing with it the World Laws o~ thatcorporate realm, Kenji M0r.ma~, head of ~o~Exports, had differences WIth his son Kan,en. Kenp.(which means "second son Ken" in japanese) took overthe export company after his elder brother Cenichi

("first son Cen"'), betrayed the Morinaka Exports com-pany to a competitor. . .

While Genichi was proved guilty and exiled, theyounger Kanjen Morir.aka blamed his fathe~ Kenji forusurping his position. Indeed, when the bndge fromMarketplace dropped, the World Laws of Betrayal andVengeance only heightened emotions already there.Kanjen becameconvinced that his father hated him andwas only looking for a way to supplant him with one ofthe other vice presidents.

Then, one day, Kanjen was sent to Indonesia. Afterthe Possibility Wars began, many of Morinaka's hold·ingsabroad becameunreachable, including those in theOrrorshan realm. After the exile of the Gaunt Man andthe settling of the Victorians, Kenji decided he shouldtry to reestablish ties with the southern holdings. Hesent his only son.

Kan}en believed that his father was, by sending himto the Realm of Honor, trying to get rid of him, but.hewent nonetheless. In truth, Kenji believed that Kan,enwas the only one hecould trust to get the job,done..But,since neither ever spoke to the other of their feelmgs,this was unknown.

In the processof reestablishing theoffices inOrrorsh,Kanjen came under the eye of one of the OrrorshanNightmares-Skutharka, to bespecific. Skutharka sawgreat potential in the youn~ man'.s hate and ~ear, an?took great pains to allow thIS Kan,en to expenence hiS"moment of crisis." Eventually, Skutharka was suc­cessful, and Kanjen became an Orrorshan stormer- inthe service of the Nightmare.

Skutharka, eager to expand his influence into tech­nological areas, sent his protege back to Nippon withorders to take over Morinaka Exports - at any cost. Tohelp him, Skutharka taught the young man a series ofoccult rituals that would allow him to send demons­or "Elder Gods" as Kanjen insisted on calling them­over the phone lines.

Kanjen. not trusting his father, knew that he h:ad tokill off any potential heirs to the throne of MonnakaExports before he could kill his father and take over.Indeed, with the new, Marketplace-imposed laws, itwas unlikely that even killing his father with him beingthe unspoken heir would get him anything.

Plus, Kanjen wanted revenge.So. with Skutharka's aid and advice, he began a

series of betrayals and murders that has drawn theStorm Knights into the web of fear that ~ Orrorsh,tempered with the deceit and betrayal of NIppon.

113 ELDER GODS AND FAX IlACHtNES

Page 115: Tokyo Citybook

From the Desk of Kenji Morinaka, President ofMorinaka Exports

DATE,9/18/91TO: All senior and junior executivesRE: The unfortunate deaths of Henlo Hirosoto, Jinsen

Kawasaki, and Mirena Tenkinsen

While we regret the unfortunate incidents of the pastthree nights; we at Morinaka Exports have not made ahabit of panicking al the first sign of trouble. We willcontinue our operations as normally as possible. conti·dent in the security of our building and grounds.

All staffand employeesare advised that, becauseof theneed for solidarityand mutual support, requests for leavehave been indefinitely postponed. and sick calls will bescrutinized most thoroughly.

All questions about these killingsby staff membersandemployees will be brought to my attention or the atten­tion of the department heads immediately. All questionsfrom outside the company are to be answered, "no com­ment."

Thank you for your cooperation.

ACONTACT IN TOKYOTheStorm Knights havebeen contacted by Chen Low,

a ChineseStorm Knight currently employed as a trouble­shooter for Morinaka Exports. He has been contracted tosolve the mysteries of the three murders before anotherone occurs. He has hired the Storm Knights to help.

Chen Low is a martial artist of the Tai Chi school (sixlevels acquired) and has all the skills ofa private investi­gator. Hebecamea Storm Knight after survivingan attackby MarSee agentson his village in China. Currently, he isworking to get contacts within Tokyo so he can takerevenge on Kanawa eventually.

TliE MURDER SCENESEach of the three vice presidents was murdered in his

or her office on the twenty-forth floor of the MorinakaBuilding. Each was alone in the office, and the seruritycameras and monitors outside the offices showed nooneentering or exiting except the murder victim.

lnside theoffices,whichChen Lowwill helpthe Knightsinvestigate, is a gruesome scene. The murder vktimswere, apparently, tom or blasted apart, and the the furni­ture and machinery in each office was almost all de­stroyed. Ua Knight makesaneuidenceanalysisorPerceptiontotal of 14 or higher on the furniture or the walls, she seeslarge claw rnarksasifa wild beast had raked across them.

In addition, if the Knights ask, or if they make aPerception or evidence analysis of 15 or higher, they noticethat the sole surviving appliance in each office is the faxmachine. It is blocxl-and-gore-spattered, but otherwiseuntouched. ear each of the fax machines is a crumpledand bloodstained piece of ancient parchment, about thesize of a fax sheet, but brittle and. old. There is no writingon any of the papers.

THE VPSThe three vice presidents, Hento Hirosoto, Jinsen

Kawasaki, and Mirena Tenkinsen were killed on threeconsecutive nights. Hento was working late, Jinsen was,according to her notes, called inunexpectedly to the officeby Kenji Morinaka, and Mirena was waiting for thecompany security team to arrive and escort her home.

U the Knights ask Chen Low what the execs wereworking on, he will claim he doesn't know - and theirfiles are too destroyed to detennine anything. He willrefer them to the sole surviving vice president, KanjenMorinaka.

KANJEN MORINAKAWhether the Knights question Chen Low or not, they

willeventually meetwith Kanjen Morinaka. He is the soleremaining VPofthecompany,and it is he who they havebeen - effectively - hired to protect.

Kanjen is young, in his early nventies, but tall andstrong. He has a strong presence and gocxl businessintelligence. Underneath, however, there is a touch ofinsecurityand fear. Ofcourse, this can beattributed to theevents of the last three nights.

When the Knights meet with Kanjen, he will greetthem, but coldly. Kanjen does not like the idea ofoutsid­ers, especially Gaijin, if there are any westerners in theStonn Knights' party, prowling around the offices. ffisfather, however, has insisted that he be protected.

Kanjen, if asked, will reluctantly reveal that the threemurder victims were all working on counter-industrialespionage at the time of their demise, and he has beendoing the same. It seems that another company (ownedby the Kanawa Corporation, ifthe Knights make inquiriesoutside Morinaka) has been trying to leverage Morinakaintoa buyout. Kenji Morinaka has been. so far, successfulin resisting all takeover attempts, but this latest crisiscould cause the company to lose enough face to pushthem ""'" the edge.

KAHJEN AND CHEN LOW'S PLANAlthough Kanjen Morinaka isnotpleasedat the Knights'

presence, he is not one to waste resources. He has a planthat he and Chen developed to insure his safety. Duringthis afternoon, the Knights will, their businessapparentlyconcluded, leave the Morinaka building. Then, six hourslater, at seveno'clock, they will "break into" the MorinakaBuilding using Kanjen's pass key and !herr own stealthabilities to avoid detection.

The Knights will then sneak up to the twenty-fourthfloorand intoKanjen'soffice. wheretheywill hide. Kanjenhimself has volunteered to remain in the office as "hait"for the trap. They will wait and jump theattackerwhenhe(or it) arrives.

STORM KNIGHT VARIANTSBoth Low and Kanjen are the most comfortable with

this plan, and will resist any major changes. U theKnights ask why they must sneak back into the build­ing, they are answered that

• No one knows who the murderer is, so it could besecurity;

TOKYO C1TYBOOK 114

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• If they wait around, they may scareoff the attacker, ashe seems to know when the victim is alone;

• NoonebutChen Low and Kanjen will know they arereturning,. so none of the employees can talk.

Kanjen will arrange for cameras and monitors to be"directed" away from the stairs and landings, and forthe lights to bedimmed. He will also attempt to re-routethe human security forces to other parts of the buildingat this time.

INVESTIGATIONThe Knights should be allowed to investigate the

area, make contacts, and have encounters within thelower levels of Morinaka and the surrounding city ofTokyo. Thegamemastershould provide hints and cluesthat something "wrong" is happening at Morinaka;that people are getting very afraid; and that someone istrying to take over the company. Keep in mind, how­ever, Kenji's memo to his employees when answeringStorm Knights' questions.

THE TAKE-OVERThe take-over actually has nothing to do with this

adventure; it was just an auspicious time for Kanjen tobegin his plan. The take-over is a red herring Kanjenuses to detract attention from his activities.

THE "BREAK-IN"; GAMEMASTER NOTEThe difficulty for the Knights' stealth and other re­

lated maneuvers should average, for the purposes ofbreaking into the building,. about 14. This relatively lowdifficulty (comparatively speaking) reflects the helpthey get from Kanjen.

When the Knights "break in" (using Kanjen'scard toopen all the locks), they should not have to make morethan five skill checks to get to the twenty-third floor­Kanjen has been efficient in his "sabotage:'

AMBUSH!However, when the Knights reach the twenty·third

floor, there are a group of Morinaka security guardswaiting forthem. Theonly way to the separate stairwellthat leads to the executive level is, effectively, throughthem.

Thisshould appearodd to the Knights, as the guardsare, truly, waiting for them. There are two per StormKnighl, and two are possibility-rated. They are wellarmed and armored, and they have orders - fromKanjen himself-to "stoplhemurderers from reachingh· ",m.

THE VOICE FROM ABOVEShould the Knights get past the guards, they can

make their way to Kanjen's office, only to find he isgone. On a Perception total of 10 or higher, however,they notice that the intercom on his desk is "open,"apparently locked into another office. A Perception orevidenceanalysis or science(mechan ical) total of 13 revealsthat the button has been accidentallystuck down - Ihis

was not planned.The Knights, listening at the intercom, can hear

voices. One is obviously Kanjen Morinaka, low andthreatening, another is Chen Low's astounded andanxiety-ridden, while the third is a pain-soaked butdignified older voice that, presumably, belongs to KenjiMorinaka, Kanjen's father.

If anyone understands Japanese in the group, or ifthey can make a language total of 12 or higher, theydetermine that Kenji is claiming thai he set up the vicepresidents to be murdered and if he is not given com·plete control of the company, he will "let the creatureloose" on his father. Kenji is resisting,. but his voice isgrowing fainter, and Chen Low is both angry withKanjen and anxious about "the creature" threateninghim and his employer.

If the Knights wait around too long, they hear ascream and then static.

THE CREATURE FROM HELLUpstairs, in Kenji Morinaka's penthouse office, a hor­

ror from Orrorsh has been transported in. It is a third­planting Orrorshan gospog - a were-tiger. The creatureis being held in one comer of the room by Kanjen, who isholding a strange, multi-limbed amulet that glows asickly yellow color.

When the Knightsenter, thecreature is threatening (orhas killed, if they take too long) Chen Low. Kanjen is onthe othersideof thecreature and a bleedingbutalive Kenjiis sitting on the floor across the room.

When the Knights see the gospog, they have to makeaPerseverance ON of 12 or higher (see the Orrorshsourcebook for details), but, because they have made itthrough the previous scenes, they start with a Persever­ance rating of 10 (11 if Chen Low is still alive).

In order to deal with the gospog, the Knights must killit in its monster fonn-a fonn it is trapped in until it killsKenji Morinaka. When Kanjen sees the Knights, he willinstnJct it to kill them, and it will try, because he bears anamulet that keeps it from accomplishing its mission.

The amulet gives the bearer +15 to all attempts atintimidation versus this specific creature. When it killsKenji, it will vanish, the ritual completed.lfitcannot, thenit will stay until it dies. It will kill anyone Kanjen tells it tountil he loses the amulet. Then, ifit can, itwill tumonhim.

Gospog of the Third Planting (Were-Tiger>Human Form

DEXTERITY 11Dodge 13, fire combat 13, maneuver 12, melee weap­ons 15, running 16, stealth 15, unarmed combat 13STRENGTH 9TOUGHNESS 12PERCEPTION 9Find 15, first aid 12, language 12, tracking 13, trick 15MIND 10Test 15, willpower 12CHARISMA 10Charm 15, persuasion 12, taunt 12SPIRIT 9Faith (Orrorshan evil) 16, intimidation 14

Were-Tiger FormDEXTERITY 13

115 ELDER GODS AND FAX MACHINES

Page 117: Tokyo Citybook

Dodge 15, maneuver 20, running 16, stealth 15, un·armed combat 16STRENGTH 14TOUGHNESSUPERCEYnON 10T.-acking13MIND 1Test (8), willpower 15CHARJSMASTaunt (2)SPIRIT 9Faith (Orrorshan evil) 16, intimidation 14Possibility Potential: noneNatural Tools:c1aws, damagevalueSTR+3/17; teeth,

damage value STR+10/24Powers: shapechange, magical resistance, dark visionCorruption Value: 22Fear Rating: 1Weakness: noneTrue Death: Can only be killed while in animal form.

THE TRUE MONSTERKanjen is a true Orrorshan mo~. ~ has a.:r~

Death thai he must be killed by a relative (a job KenJi willreluctantly perform) - and he knows and fears this. Heis possibility rated but, ifhedisconnects, he loses the TrueDeath "benefir' and all other Orrorshan powers andabilities until he can reconnect. Kanjen will tend to fightusing Nippon weapons and abilities, however, as he wasnot long enough in Orrorsh to learn spells.

GAMEMASTER NOTEThe conflict with Kanjen and the were-tiger is ~he

DramaticConclusionof theadventure. flesh out Kan,ento fit your campaign and, by no means, resbict Y0':l~lfto killing him off immediately, o.r to mund~eab~ltiesand powers. Make him interesting and deVlous; if~cannot win, hewill flee, leaving the monster to coverhis""00.

AFTERMATHAfter the Knights deal with Kanjen and the mo~ter,

they will have to deal with the consequences. If Ken)1 or,at least Chen Low remain alive, they will be able to talkto the~rity force and convince them that they weren'tthe murderers that Kanjen said they were.

If Kanjen remains alive, he will, at the very least, tryto make We difficult for the heroes and, if he wasvictorious, he will probably try to kill or blackmailthem. Kenji. on the other hand, will be sad but gratefuland will reward successful Storm Knights.

AWARDSSaving Kenji from the were-tiger and killin~ it is a

success, worth eight possibilities. Killing Kan,en butallowing Kenji to be killed is a. partial success, worthfour possibilities. If Kanjen Wins or ge~ .a.",:,ay afterkilling Kenji, award the Knights no possibIlities.

TOKYO artBOOK116

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GAMEMASTER NOTES

---------------------'

117

Page 119: Tokyo Citybook

C H A RAe T E RT E M P L ATE S

Page 120: Tokyo Citybook

~J G~i:h~G~riECORD SHEET Player Name:

E A.

E

DC

"II.,. I, ,

Know.Know. Add

N.~

\" "" 10.,,,,,, I• .I..;.,,10Ponibllilin

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Blowllun

A_,

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"

I"lome MarketplaceC..m

K

Shock Oilmil8C IM,glc

2

DEXDEXDEXDEX~~PERPER.fEB..Mlli.MINCHACHA

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Woo""HvyWound

MOrioI0Nd

C"~

P......­Taunt

~Realil

Height

Chu;lctC'fName

Weighl

Ag'

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Meleewu'

~FondLangl

TrickArtistWilIoower

A.EE N.meDN.~

ManeuYlT.S""~"Mi:neuver.

Ito: Difficulty !l; &cklash £: Effect Ax: Axiom~l C: Community Rllln! CR: Cybn' Ralllll R: R.lnp

Page 121: Tokyo Citybook

iWM~CHARACTER RECORD SHEETGeisha Girl

Cosm: Marketplace

Background: You are part of a geishaheritage that extends for generations inyour family. You worked for one ofKanawa's corporations as a corporategeisha, serving as an entertainer, rom·panion, and artist.

You were brought over during theearly days of the invasion, in order todoyourparttokeepmoralehighamongthe corporate raiders, Once in Nippon,however, you stumbled upon textswhich describe this Earth's true spiritof ]apan, and you realized that this iswha t you have been seekiog for so long.

Using subtlety, you managed to con­tact people in the Rauru Block. Theywere delighted to find an "insider" loyalto the cause of the true Japan, and theyrecruited you immediately. Thoughyour main duties stiJIlie in the corpo­rate world, you manage to find time toaccompany Storm Knights on various"errands." But you must tread care­fully. fordiscoverywould mean death.

Personality: Shy. intelligent,and beau·tifut yours is a world of peace andharmony. which you try to share withall. You try to resolve problems by us-­ing your communication skills. Still,you will fight when it is absolutelynecessary.

Equipment: Miniature blowgun with24 drugged needles (damage value 18,stun only, range 3-10/25/50); 5-L sti·lettodamagevalueSTR+6/14; musical

n~_ '- ..,_ I .....0--<..1__ ",.

instrument of choice; book of haiku;kimono; V56,OOO

Quote: "We must not become 50 eagerto do violence that we forget our truepurpose: to bring peace and beautyback to the world."

Skill Notes: Your tag skill is c1umn.You must apply at least one add to anartist skill. Initial martial arts add coststhree skill points.

NOTES

Page 122: Tokyo Citybook

E

,,,,,,,11,,,,1,

Player Name

\,. "" h,,,,,, 10 .1',"

Know. Add I Know.

CR E Name

ii@'A4~~ CHARACTER RECORD SHEETHantu Black Marketeer

Chlueler Home . PoulblllllttN,lmt COlm Nippon Tech (trans.)

10A., Wound Level Shock Oolmage Magic Social

Woo"" 2 22Height Hvy Wound

Spiritual TKh.......,Weight o..d K 0 8 24

'"I'lIl. \ ,.h" -!2!l!!.OEX

Lock picking I I DEXDEXDEXDEX

Swimmin DEXUnarmed combat DE)(

T ;.Ai,vthida PER I ""J'm. ,N.~

F. , PERLand vmid" PERScholar PER A_T"" PER

""""'" MINScien« MIN T TWeilDOnl

T~' MIN -1-.45 Coil Auto. 1 161 2Q 13-101 IS I ~Persuasion 3 ellA 12Intimid.UOll ,PIRulitv SPI

AxERDN.~'Ie:M'ii\euver:

"0: Diffkully I: B.ddash E: Eff«t Ar Axiom~ C Community RalinA CI.: CybtT KalinA R: R.I.

\1 "".I \>1,

StyleManeuver:

"""(c~l

WorkdothelDresesult

GnpplegunElKtronk lock pickElectronic IIoIfecrKker35mm Mlc:nx.mt'l'.Tl1IrulPOrt vehicle

Page 123: Tokyo Citybook

~~CHARACTER RECORD SHEETHantu Black Marketeer

Cosm: Nippon Tech (transformed)

Background: Vou were employed as aTokyo dock worker when the silent in­vasion of Japan occurred. Thecompanyyou worked for was soon driven out ofbusiness by Yakuza gangsters, acting onbehalf of some largecorporalion whoseidentity was unknown to you.

Shortly after that, you were ap­proached by a man who asked if youwould like a chance to take revengeagainst the mega-corporations. Youagreed and were made an employee ofHanlu, Ltd. You were trained and put incharge of the transport of products totheir purchasers. This has given you theopportunity to travel the world, seeingthe changes that have taken place allover.

You have discovered you have a tal·ent for making deals, but more than themoney, you enjoy tuming the tables onthe people who have so disrupted yourbeloved Japan.

Personality: You take great pride inyour ability to get the best possible pricefor your goods, while still undercuttingthe Kanawa Corporation and others likeit. You long ago accepted that thosearound you see you as nothing but agreedy entrepeneur, and do not realizeyour commitment to the destruction of3327.Equipment: Transport vehicle, usedand battered (choice of air, land or wa-

ter); spare parts; $1,000 in various cur­rencies (French, Egyptian, Indonesia,Japanese); dirty work clothes, dresssuit;.45 Colt Auto, damage value 16,ammo 7, range 3·10/15/40

Quote: "Hantu Ltd. We are an oysterand the world is our pearl."

Skill Notes: Your tagskill ispersua­sion.

NOTES

Page 124: Tokyo Citybook

~~~~ CHARACTER RECORD SHEETIndustrial Saboteur

Player Name:

...

E

C 0 E A"

E

\1",,,1,-,

E Name•D

\" ''', "n"" I, ,I>:.,

N.~

CR E Name------------------------

Ie~ver.

\1,,11,,1 \rh

N.~

Style:.Maneuver:

16 I 11 1).101 2S I 40

Char,l(:ter II-Iome . IPossibilitiesName C08rn Nippon Tech (trans.)

Wound Level Shock Damol81! Social10 I N.~A., Magic

ww"" 2 22Height Hvy Wound

Spiritual T«hM....'

Weight ""'" K 0 8 24

Dod , DE)(

F~combal DE)(

Lock pKking DE)(

....~- DE)(

Mull... arts DEX....hh DE)( .... "'.Evidenceanal • "'.Fmd "'.Fors~1)' "'"Trick "'.Bu!lineJ5 MIScience MINTet MINWill W~ MIN W.. .,c..~ A ZiIP77~

Persuasion CI-IATaunl ellAIntimidation 51'1Ruli

"'0: Difficulty 8:~ E: Effft.1 Ax: Axiom~ C: Community Rating CR: Cyller RIoting R: 1la1l3e

Page 125: Tokyo Citybook

~~!CHARACTER RECORD SHEETIndustrial Saboteur

Cosm: Nippon Tech (transformed)

Background: Prior to the Invasion, youhad already established a reputation asthe best at what you did: industrialt:Spionage. You worked not only in Ja~

pan, but in the United States as well,taking on the most difficult jobs andalways emerging withouta scratch. Yousaw your work as aiding in the corpo­rate "suMvalofthefittest" -thestrongcompanies, the ones thai could afford10 hire you, would eliminate the weak.

After the Possibility Wars began,youfound a booming market for your lal­ents. You worked (or both the KanawaCorporation and the Rauru Block, butfound the methods of the former werenot yours. Kanawa's corporate spieswere killers, while you had always feltviolence was a good way to mess up anice,c1eanoperation. As more and moreRauru jobs came your way, you even­tually agreed to go on permanent re­tainer to Shodan Metals.

Now you work (or that firm and itssubsidiaries, while occasionallyfreelancing with Storm Knights. Thestakes are higher now, but you're stillthe best in the game-orso you think.

Personality: The war, as such, does notconcern you. You're doing this (or theyen. Rauru pays better and treats itspeople with a little more respect, soyouhave gone with them. But you don'tbelieve Kanawa isa High Lord, and arenot even sure you believe that Earth'sreality is imperiled. But you'll keep

working as long as the money keepscoming in.

Equipment: ZIIP77z, damage value 16,ammo 12, range 3-10/25/40; grapple­gun; electronic lockpick; electronicscrambler; 35mm microcamera

Quole: "Stelae areas? Possibility en­ergy beingdrained? Sure, friend, what­ever you say."

Skill Notes: Your tag skill is stealtll.

NOTES

Page 126: Tokyo Citybook

E

, ,I." 01 I " ..I,

\" "" ", .. ",1,.1""

Know. Add' I Know.

CR E NilII'leN.~

I'layer Name:CHARACTER RECORD SHEETPolice Officer

~)~

Character I tlome Nippon Tech (trans.) IPOSlibilitie.Name COlm

Wound Lent Shock Damage Magic Social10

Ag.W~"" 2 22

Htight HvyWoundSpirih>;1It TKhM....,

Weight ""'" K 0 8 24, \d,l \ Itt 01'"

DEX3 DEX 13

DEXManeuver DEX

~~Martial att. DEX 10 Trick

MII'~WN DEX Mind • TK'•Sleilth DEX CNris~ 10 Taunt

Unanned com"'t DEX Soirit g Infunicale

Evidel'la' ."..1 it PERp"", PERLand fttticin PER"""", PERTrKkin MIN K oIoRKD _1-::7/161 24Trick MINScience MIN We. n.TK' MIN 13rnm Chunvoka"t 18 124 13-10 I 40 I 50Intimidation 01" i hi f Ie •Persuasion CHAR.eality SPI

Maneuver.

1·0: Dif#irolty I: 8Kk1a$h £: EH.d Ax: AdDm~ C:Commlinity lUli". ell: Cy,,"" Rlotin& R: iWIge I

Page 127: Tokyo Citybook

~~! CHA;RACTER. RECORD SHEET'.'/0 .... Pohce OffIcer

Cosm: Nippon Tech (transformed)

Background: Before the War, your lifewas relatively normal. You went towork, walked your beat, and hit thedubs on the weekends. You maintaineda truce with the Yakuza, arresting gang­sters only when they crossed way overthe line. Many friends from your child­hood were Yakuza soldiers now, andyou respected the way they controlledstreet crime in the dty.

But when the Wars started, that allchanged. Some of those friends begantaking actions that put innocents in peril.Others were slain in the "Bloody Sep­tember" massacre. It was no longer pos·sible to ignoretheexcessesoftheYakuza,but yOUT sources on the street said orga­nized crime was now in the hands ofsomeone else - someone rich enoughand powerful enough to make thedaimyos dance to his tune.

You still do your job, but it has be­come infinitely more dangerous. Ironi­cally, you wish to see the High Lordbrought down so that the Yakuza ­nominally your enemy - can be re­stored to what it once was.

Personality: You owe Kanawa. Due tohis influence, the honorable Yakuza havebecome no better than than violent crimi­nals with no compunction about killingany who get in their way. You havebegun to wonder if perhaps the Metro­politan Police is in the hands ofKanawaas well.

Equipment: Kyoto Police RKD, armor

TOU+7/16; 13mm Chunyokai, dam­age value 18, ammo9, range3-10/40/50; nightstick, damage value STR+3/13; flash goggles, walkietalkie;JR Railspass; breather; ¥14,OOO

Quote: "You used to be someone Icould respect, even if I didn't agreewith your methods. But pull that trig­ger, and you'll be just one more mur­derer I'll have to bring in."

Skill Notes: Your tag skill is firecombat.

NOTES

Page 128: Tokyo Citybook

Enter a world of shadows, where nothing is as it

seems and death lurks around every corner.

Tokyo, including maps, new locations, new

game aster characttrs, new templates and two new

mini-advenh/res set in the heart of Japan. It is

designed for use by both players and gamemasters.

K

oo

voB

KyT

oc

Welcome to the city of Tokyo, seat of power for 3327

and the realm of Nippon Tech, where ninja haunt the

darkness and the fate of a reality is sealed beneath

the harsh lights of the Ginza. The Storm Knights of

the Rauru Block present a guide to the city, its dis­

tricts, strengths and weaknesses, and those who-­wield power within.

This supplement for Torg: Roleplaying the

Possibility Wars features detailed information on

T

For Ages U and Up

ISBN O-a7~1-3~9-X

IIIIo 1887420523

Fantasy/Games20523

_, TM &: ClI993 West End Games. All Rights Reserved.