ToEE Game Guide - Circle of 8 Walkthrough

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM] Circle of Eight Forum > Discussion > The Temple of Elemental Evil Game Guide & Walkthrough For The Circle of Eight Modpack NC Welcome, sirchet. You last visited: 5 Hours Ago at 12:57 PM Private Messages : Unread 0, Total 17. User CP FAQ Community Calendar Chat New Posts Search Quick Links Log Out The Temple of Elemental Evil Discuss Troika's Greyhawk game here! Thread Tools Search this Thread Rate Thread January 12th, 2011 #1 gazra_1971 Knights of Legend Join Date: Aug 2010 Location: Adelaide, Australia Posts: 302 Game Guide & Walkthrough For The Circle of Eight Modpack NC Do not post replies in this thread! If you have any questions and/or comments, then post them elsewhere in the Temple of Elemental Evil forum. Before you install or play the Circle of Eight Modpack, read The Circle of Eight Modpack Explained thread at the following link: http://www.co8.org/forum/showthread.php?t=7743 Before you begin playing the game, disable the following preferences in the options menu (because these options are enabled by default and ruin the game when enabled. You now end a character's turn during combat by pressing the space bar): Concurrent Turns End Turn after Default Action This game guide is a work-in-progress. I will continually update it. Check the date at the bottom of the post to see the last time that I edited this game guide to see if you have the latest version of this game guide. If you wish to submit any corrections/information/tips to add to this game guide, then send me a private message containing any corrections/information/tips and I will include your information/tips in this game guide as well as a reference that you are the author of the information/tips. Table of Contents 1. Circle of Eight Modpack 7.0.0 NC and bug fixes 2. How to uninstall obsolete versions of the Circle of Eight Modpack 3. Optional portraits 4. Optional cutscenes 5. Things that cause the game to crash to desktop or lock up or that cause jerkstop 6. Minimizing problems with the game 7. How to increase the non-combat running speed of your party 8. Game saves 9. The order that you should do things in the game 10. Where to get the most money when selling items 11. How to access the new content

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A guide to Circle of 8's enhanced version of The Temple of Elemental Evil for PC.

Transcript of ToEE Game Guide - Circle of 8 Walkthrough

Page 1: ToEE Game Guide - Circle of 8 Walkthrough

Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

Circle of Eight Forum > Discussion > The Temple of Elemental Evil Game Guide & Walkthrough For The Circle of Eight Modpack

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Welcome, sirchet.You last visited: 5 Hours Ago at 12:57 PMPrivate Messages: Unread 0, Total 17.

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The Temple of Elemental Evil Discuss Troika's Greyhawk game here!

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January 12th, 2011 #1

gazra_1971Knights of Legend

Join Date: Aug2010Location: Adelaide,AustraliaPosts: 302

Game Guide & Walkthrough For The Circle of Eight Modpack NC

Do not post replies in this thread! If you have any questions and/or comments, thenpost them elsewhere in the Temple of Elemental Evil forum.

Before you install or play the Circle of Eight Modpack, readThe Circle of Eight Modpack Explained thread at thefollowing link:http://www.co8.org/forum/showthread.php?t=7743

Before you begin playing the game, disable the following preferences in the options menu (because these options are enabledby default and ruin the game when enabled. You now end a character's turn during combat by pressing the space bar):

Concurrent Turns

End Turn after Default Action

This game guide is a work-in-progress. I will continually update it. Check the date at the bottom of the post to see the lasttime that I edited this game guide to see if you have the latest version of this game guide. If you wish to submit anycorrections/information/tips to add to this game guide, then send me a private message containing anycorrections/information/tips and I will include your information/tips in this game guide as well as a reference that you are theauthor of the information/tips.

Table of Contents

1. Circle of Eight Modpack 7.0.0 NC and bug fixes

2. How to uninstall obsolete versions of the Circle of Eight Modpack

3. Optional portraits

4. Optional cutscenes

5. Things that cause the game to crash to desktop or lock up or that cause jerkstop

6. Minimizing problems with the game

7. How to increase the non-combat running speed of your party

8. Game saves

9. The order that you should do things in the game

10. Where to get the most money when selling items

11. How to access the new content

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12. Weapons that you can't use

13. Safe resting places

14. Arcane (wizard) spell scrolls that you can find/loot/steal

15. Holy weapons that you can find/loot/steal/buy

16. Locks that are difficult to open

17. Location of the slave traders, the 3 fugitives, the body parts for the castle ghosts, and the Hextor cell

18. Items/spells/feats that don't work

19. Useless items

20. Rules differences between D&D 3.5 and this computer game

21. Items that you can enchant

22. Enchantment prerequisites for crafting arms and armour

23. To-hit modifiers

24. Weapon Focus starting weapons

25. How to initiate all of the quests in Verbobonc

26. Notable items that NPC vendors sell

27. Notable items that you can find/loot

28. Useful information about the game

29. Secret game content

30. Tips on successful gaming

31. In-game tips

32. List of reputations

33. Recruitable NPCs

34. The most difficult opponents in the game

35. Cheat codes

36. List of quests for use with the cheat codes

37. List of items for use with the cheat codes

38. Modding the game

1. Circle of Eight Modpack 7.0.0 NC and bugfixesThe Circle of Eight Modpack 7.0.0 NC is available to download from the following link:

http://www.moddb.com/mods/circle-of-eight-modpack/downloads/circle-of-eight-modpack-700-nc

Originally posted by Gaear:Quote:

There's a bug with the ghosts but you can fix it in-game. Open the console (press shift ~ ), then type

game.global_vars[765] = 1

and press enter. Press shift ~ again to close the console.

The third floor ghost should now appear.

What the problem is specifically is that only one of the three possible Moathouse Ambush locations (the back doorone) is having a variable set properly. So if you go out to the courtyard or the cave exit, the ghosts won't appear atyour castle.

Hostile Old Man bug fix

This bug fix prevents the Old Man from attacking you (he's not supposed to), which was causing the War of theGolden Skull not to start, and was causing you to get the 'Butcher of Hommlet' reputation.

Install the attached .rar (extract contents to ToEE root directory and overwrite). If loading a game save after

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installing this bug fix, preferably use a save where you haven't yet been to the town elder's to see Ariakas and co.(before WotGS starts).

As far as the can't activate WotGS issue goes, to make sure it happens I would go back to a pre-WotGS save, thentalk to Ariakas, then wait two days, then revisit him at night. The requirements are that it only happens atnight, and that it doesn't kick in for two days (to avoid the 'zOMG, we just heard about teh Hextors and nowhere they are!' effect).

http://www.co8.org/forum/attachment.php?attachmentid=5803&d=1325555118

The Gremlich quest bug fix

To get the guards outside city hall (in Verbobonc) to talk to you about the Gremlich, you probably need the followingflag fix in the console:

game.global_flags[984] = 0

Attached Thumbnails

Last edited by gazra_1971; 1 Day Ago at 09:13 AM.

January 12th, 2011 #2

gazra_1971Knights of Legend

Join Date: Aug2010Location: Adelaide,AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

2. How to uninstall obsolete versions of theCircle of Eight ModpackOriginally posted by Gaear:

Quote:

Just navigate to your ToEE root directory, find the names of the modpacks there you want to get rid of, and deletethem.Each modpack has three files associated with it: a .tfm file, a jpg file, and a .txt file. Delete all three.Using Co8 5.9.3 as an example, they'll look like this:Circle of Eight Modpack 5.9.3 BETA.jpgCircle of Eight Modpack 5.9.3 BETA.tfmCircle of Eight Modpack 5.9.3 BETA.txtMake sure any modpacks you delete in this fashion are not active.You can delete the related 'docs' folder and its contents for each modpack the same way if you want to.

3. Optional portraitsFor additional portraits and the instructions on how to install them, click on the following link:

http://www.co8.org/forum/showthread.php?t=7735

Originally posted by Gaear:Quote:

you can only have one portrait pack installed at a time. If you wanted BG and IWD portraits, for example, you'd needto use the 'portraits made easy' pack and make a custom setup of your own.

4. Optional cutscenesOriginally posted by Gaear:

Quote:

There are 6 optional videos in total, ranging in duration from 20 - 40 seconds each and providing introduction to firstarrivals at various locales throughout the game that up until now have been strangely void of such formalities.

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If you're using Co8 6.X, simply extract to your ToEE root directory. The control files should already be installed withthe Co8 mod.

Note that this is a 72 MB download.

http://files.co8.org/video/Gaear's_New_Movies_v2.rar

5. Things that cause the game to crash todesktop or lock up or that cause jerkstopOriginally posted by The Royal Canadian:

Quote:

NEVER rest on a random encounter map! (it causes the game to crash to desktop).

DO NOT under any circumstances select Weapon Focus: Hand Crossbow for a starting character! The first time youaccess the character's inventory screen your game will CTD.

Saving the game during combat may cause the game to crash to desktop. But don't worry, the game will save the gamesuccessfully before the game crashes to desktop.

The game will crash to desktop if the name is too long for an item that you attempt to craft. When crafting items,always keep item names relatively short.

Opening the Logbook interface and then left-clicking on a different tab (e.g. "Hommlet & Verbobonc", "Nulb", or"Temple") than the tab that is currently active in the Quests interface may cause the game to crash to desktop.

When quitting the game from the game's main menu, the game may crash to desktop. I believe that this does not haveany adverse effect on your game.

The game may crash to desktop the instant that you kill the Balor Guardian. If this happens, then you will just have toredo the combat until the game doesn't crash during the combat.

The game may sometimes lock up in the Fire Node, Air Node, and Earth Node. The game may sometimes temporarilylock up or slow down in the Fire Temple, the large corridor above and to the left of the Water/Air/Fire Temples, and theGreater Temple (i.e. the Temple of Elemental Evil dungeon level 4).

It has been reported by 2 players that the game may crash when changing maps or getting random encounters while thespell Mordenkainen's Faithful Hound is in effect.

Repeatedly using the Hommlet signpost may cause jerkstop.

Jerkstop may happen when your party exits the Inn of the Welcome Wench in Hommlet, or when you use the world mapto travel to South Hommlet.

6. Minimizing problems with the gameKeep a LOT of game saves in case this computer game corrupts all of your game saves from a certain point in the gameonwards. That way, you can roll back to a game save that isn't corrupt and continue playing the game without having to redotoo much of the game, and without having to reactivate the game and start the game all over again.

As soon as you experience a malfunction while playing this game, it is advisable to immediately quit the game, then eitherreboot your computer (for added safety) or just run the game (making sure that you have the option Clean Game Cache OnStartup activated in the Options menu of the ToEE Front-End X), and then load your last game save before you experienced themalfunction.

Originally posted by Skittles:Quote:

If my latest save file gets corrupted, and I try to load a previously fine save, the game tells me that the prior savesare now corrupt. However, if I quit and restart the game and load one of the older files first, it takes.

If any of the characters in your party come under a permanent effect of a spell (e.g. Hezrou Stench) or permanently have theirspeed reduced when it shouldn't be, then have such affected characters talk to Jaroo Ashstaff (Druid) (in the tree-house whichis building #9 in Hommlet) and talk to Jaroo about "spell permanency". Jaroo will then kill your character and resurrect yourcharacter (which will hopefully cure your character from the spell permanency or speed reduction).

If you have a stack of spell scrolls (that are all the same spell) and use one of those spell scrolls, then the entire stack of scrollswill most likely disappear.

Originally posted by Gaear:Quote:

Having an NPC in the left-most position in the party order along the bottom of the screen causes quests not to appearor get updated in the logbook.

Players don't follow the general guidelines and do things like save during combat (which is one of the few things thatcan make your game go bad).

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The black-robed undead wizard spawns when either the blue-robed undead wizard or the red-robed undead wizard hasbeen killed. If you command the blue-robed undead wizard and/or the red-robed undead wizard and don't kill them,the black-robed undead wizard will never spawn.

If the Master of the Arena doesn't reappear automatically, first try walking around the map where he normally stands.If that doesn't work, save and reload and he should pop back up.

The only known issue that isn't in vanilla as well is jerkstop.

The only basic things I can recommend for as trouble-free play as possible are:

- don't use the console.- make sure that when you activate a module, it is completely activated before you do anything else (TFE-X will tellyou).- don't goof around with anything else while a module is being activated (don't browse the internet, play games, runother apps, etc.).- don't save during battles (and then reload from those saves, more importantly). If something goes wrong in the saveroutine (much more likely during combat for whatever reason), then all it takes to screw you over permanently is onesave and one reload that you then go on to re-use with subsequent saves, etc.- don't self-mod unless you know what you're doing.

The combat stance is actually the default stance for an inactive mob, so that's normal. You don't normally notice itexcept in towns, where fog of war has been disabled. (You wouldn't be able to see inactive mobs otherwise.)

The AI can only handle 32 combatants (including your party) at a time. In battles where there are more, the excessenemies wait around until a spot opens up in the queue from a death.

When some spells are cast, they create a 'spell object' to execute scripts associated with the spell. They're normallyinvisible and just lie on the ground, then get turned off. (The crash problem is probably arising from the object beingturned off but your inventory thinking it's still there.) Don't pick anything like that up off the ground if you can avoidit.

Shiningted's fix for removing permanent "spell objects" from PCs' inventories:

Originally posted by Shiningted:Quote:

Extract to data folder (it has a dlg and py folder & file) or install them manually. Then go and talk to the cowherd (theguy who sells cheese) and follow the conversation: this should get rid of the spell object. This [fix] only works on PCs.If the [Hezrou] Stench persists after that, see Jaroo [to have the spell permanency removed].

http://www.co8.org/forum/attachment.php?attachmentid=5074&d=1288530654

Originally posted by Groo the Ambler:Quote:

Once jerk stop appears it tends to get progressively worse.

1. Save frequently, of course. When you get to level 4-5 (about the time you clear the moathouse) start saving beforeyou enter the south Hommlet area. If jerk stop appears, revert immediately to your previous save. Don't "playthrough" the jerk stop.

2. If it keeps happening when you revert to save, then leave Hommlet for a while and return later. (This also worksfor CTDs in Nulb that sometimes occur in mid-game.)

3. Move your base of operations to Nulb as soon as you can.

Regarding the signpost, using it hasn't been a problem in my experience. I just completed a full game in 6.0.1 NC withno jerk stop at all, except for one instance where I exited the inn and the party was frozen in combat pose and couldnot move. I reverted to save and had no more problems at all, even though I did a LOT of running around Hommlet,even in the late game, and used the signpost frequently as well.

Originally posted by Skittles:Quote:

When I experience jerkstop on exiting the inn, I can revert to a save from immediately before exiting the inn, visit adifferent level of the inn (basement or second floor) and then exit without a problem.

If you experience lockups while in the Earth Node, Air Node, and Fire Node, then you can avoid these lockups altogether byhaving all of your characters become invisible (one way that you can do this is by using the cheat code give 6088 to give eachof your characters a Ring of Invisibility) and then have your characters run all around the Earth Node, Air Node, and Fire Noderespectively, completely exploring all of the land on these maps respectively. Once you've done this for each of those nodesrespectively, you can make your characters become visible and start attacking the mobs in each of these nodes respectively andyou won't experience ANY lockups in these nodes thereafter.

Originally posted by Oakheart:Quote:

To optimize game integrity following the (basically inevitable) use of console, do everything you can that you want toaccomplish with your console at the start of a completely fresh game start (one that is started with newly createdcharacters, and with -no- saved games). Then once you've changed your party speed, or started your rogue withmasterwork tools or your bard with an elvish shield, then make -one- saved game BEFORE you leave the startingshop, and even before you buy anything, quit the game completely, then start it up with an fresh empty cache (you'llwant the 'clear game cache' option on the front-end enabled). Then do your best to not use the console again. If you -do- use the console once into your game, make your changes, then completely quit out of the game, then reload the

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game. It takes a little extra time when you do this, but I have found with the endless repeated playing of this gamethat regular restarts (with console use or not) dramatically decrease CTD's or other bugs. The game just seems to likea clean cache. Starting each new game with no prior saved games also seems to help dramatically. Every now andthen in the game you may come across a minor graphics anomaly or some other strange little bug that does not seemto effect your game play at all, and go away when you go through the little blue door or staircase, but these are theperfect times to restart your game then proceed, as these little bugs may start to 'add up' until you have biggerproblems.

Originally posted by biobaba:Quote:

After I killed the Balor Guardian, I was unable to pick up the gem or exit the area. But after I rested in the area, theproblems were resolved.

Originally posted by chano:Quote:

I have had the same problem, but I solved it by inciting combat [by pressing the C key] and then just end it [bypressing the C key again] and I could pick up the gem.

Originally posted by Sitra Achara:Quote:

[Regarding the random encounters where you receive rewards for rescuing Sargen, Prince Thrommel, & CountessTillahi:]

Re. reward encounters, it's generally 2-3 weeks. Sargen's encounter takes place after 3 weeks, and the others 10 daysor 14 days. You must visit the place where they ran off, for the timed event to trigger. If you've rested for over amonth and still haven't gotten them:1. Try going back to the place where they were set free / first encountered.2. It's possible the timed event failed (that happens sometimes). In that case the only way is to trigger it manually.

The Combat Queue has a limit of 30 participants. Meaning, if there are more than 30 people engaged in combat, yourparty included, the ones who are 'outside' the queue will just stand there until the queue has space.

If you discover a secret door icon but don't use the secret door to travel to another map, then you can't find and use the secretdoor on the other map that the secret door that you found leads to.

7. How to increase the non-combat runningspeed of your partyWhile in the game (not the game's main menu, but when your character(s) are in an area in the game world), open the consoleby pressing Shift ~

Type the following lines (press the Enter key after you've typed each line):

from Co8 import *

speedup()

Close the console by pressing Shift ~

Originally posted by Sitra Achara:Quote:

I've set the function to read user preference from a file -

speedup.ini, located in modules\ToEE.

The file should contain a single number between 1 and 6 - 1 being the old speedup() value, 6 being even faster than what I posted before ("don't blink or you'll miss it"). 2-5 are inbetween.

8. Game savesOriginally posted by Gaear:

Quote:

There should be six files in each save. Here's an example of a save in my game called "Worldmap."

slot0014.co8slot0014.tfafslot0014.tfaislot0014l.jpg (this is an image file)slot0014s.jpg (this is an image file)slot0014worldmap.gsi

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Note that the internal 'name' ("slot0014" above) has to be the same for each.

Originally posted by Dreddnawt:Quote:

I can tell you what I experienced when moving the game from my PC to Laptop and back. I found not all saved gameinfo is in the "Saves" folder. Specifically, the Extraplanar Chest contents wouldnt transfer for me. And some of mySaves would load to a Black Screen with plenty of sound but nothing else.

I tried copying a few more files but found that to insure my saves and all content transferred correctly I ended upcopying nearly the whole game directory. This takes way too long to download and transfer from XP to USB to Vistaso I found another solution:

Get yourself a nice 4GB USB jump drive. I had a handy little key chain one I used for work. These can be found for$10 at Wally stores. Copy the ENTIRE Temple of Elemental Evil folder over to your USB drive AFTER you haveinstalled, patched, and modded it then activated the Front End and begun the game. You may have to do it piece bypiece (being copy all the files but not Folders under the main directory then copy over each folder separately). Themain thing is to be sure you got it all. Right click the main folders and select "Properties" then compare the "Size onDisk" for both.

Now when you want to play, insert your USB drive and navigate to the Temple folder and click on toee.exe and youare set.

You can even set shortcuts for the USB drive files on your desktops. I recommend removing the original shortcuts andany Start menu items to avoid confusion. And be sure to regularly backup your USB to prevent total loss just in caseyou lose or damage the usb stick.

The point is that the game doesnt need to be locally installed to work on any XP or newer computer. All you need isthe files contained in the "Temple of Elemental Evil" directory and you can play using any rewritable memory stick.

The game will play without issues right from your flash drive and when you move from one comp to the next its assimple as popping your memory stick out of one and into the other. No copy/paste and no game losing errors. Yoursaves and all game data move with you.

Attached Thumbnails

Last edited by gazra_1971; 1 Week Ago at 09:26 PM.

January 12th, 2011 #3

gazra_1971Knights of Legend

Join Date: Aug2010Location: Adelaide,AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

9. The order that you should do things in thegameWelkwood Bog is designed to replace the FedEx quests in Hommlet. Completing Welkwood Bog will give a party of 5 (level 1)characters (starting with 0 XP) just about enough XP to reach level 2. Welkwood Bog is designed for level 1 characters.

The following is a guide for an approximate order to play the game in (you can go to Nulb and Verbobonc any time that you want- some of the quests in Nulb and Verbobonc are easy, others are extremely difficult):

1. any quests in Hommlet that you can be bothered doing2. Welkwood Bog3. Deklo Grove (talk to Tarim (Woodcutter) at building #3 in Hommlet)4. Moathouse (if you are finding the gnolls, bugbears, or Lareth & his guards too difficult, then clear out all of the skeletons atEmridy Meadows first)5. Nulb (leave the Nulb house ambush until later if you don't have an uber party; leave the duel with Tolub until your character isat least level 6)6. Emridy Meadows (talk to Terjon in the Church of St. Cuthbert in Hommlet) (leave the Hill Giant until your characters are level6)7. Hickory Branch (leave Lord Hungous and the Fiendish Minotaur until later)8. Arena of Heroes (leave the second & third contests until later if you don't have an uber party)9. The Temple of Elemental Evil (broken tower & dungeon levels 1-4)10. Imeryds Run (talk to Grud Squinteye in Nulb)11. Moathouse Respawn12. Verbobonc (leave the 'Contract on Canon Thaddeus' quest, 'Monster Mash' quest, and 'The Slave Traders' quest until later)13. Earth Node (brown teleporter) & Air Node (white teleporter)14. Water Node (aqua (green/blue) teleporter)15. Fire Node (red teleporter)16 'Contract on Canon Thaddeus' quest (for evil parties only)17 'Monster Mash' quest18 'The Slave Traders' quest

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19. Zuggtmoy's prison20. War of the Golden Skull (talk to Wilfrick about Verbobonc)

Originally posted by The Royal Canadian:Quote:

Here is the order I have done so far, including the PC levels. I should point out that I started with a party of 5 PCs.

Hommlet Quests (including the Deklo Grove) ........ Level 1Welkwood Bog (with Meleny) ................................ Level 2 (Meleny was Level 1)Moathouse (with Meleny and Elmo) ...................... Level 3 (Meleny was Level 2)Emridy Meadow (with Mel and Elmo) ..................... Level 4 (Mel was Lvl 2, Elmo Lvl 5)Nulb (excluding "Eye.." and "Assassination")......... Level 4 (with Mel and Elmo)Hickory Branch (except Cave and Minotaur)........... Level 4 (with Mel and Elmo)Hickory Branch (cave and Minotaur) ...................... Level 5 (with Mel and Elmo)Arena of Heroes and Nulb Ambush ....................... Level 6 - 7 (the Fighter died in the Arena)Earth Temple .................................................. ...... Level 7 - 8 (with Mel and Elmo)Verbobonc ( except Slavers, Assassin quests )..... Level 9 (with Mel and Elmo)Temple Levels 2 and 3 .......................................... Level 10 (with Mel and Elmo)Temple Level 4 (except for OMG !! Fight ) ............. Level 11 (with Mel and Elmo)

I should point out that I cleared the Broken Tower at the Temple either at 4th or 5th Level, definitely no higher than 6thLevel. As has been pointed out there are some fights early on that can be challenging, unless you are either properlyprepared, or lucky, or both. The Deklo Grove for instance can be done at first Level (it helps to have either a Wizard ora Sorcerer with 2 "Sleep" spells), but it's tricky (especially if the bad guys get the initiative). Some of the fights in theMoathouse can be challenging too, and one of the toughest fights in the game (at least in my opinion) is at Imeryd'sRun (you get that quest in Nulb).

Originally posted by Gaear:Quote:

Go to Verbobonc after fighting Hedrack. Leave the Balor and Zuggtmoy til after Verbobonc. Level 10 is probably aboutright for starting Verbobonc, although your mileage may vary.

When you first arrive in Verbobonc, there are two buildings with enterable doors nearby. Go into them. I guess I sort ofassumed that the first thing most players would do is go into City Hall, and the first thing they would do there is talk toCaptain Absalom, who among other things will tell you all about the city, as well as how to navigate it via the signpost,and the signpost's location.

As it stands right now, your best path is probably to do all the pre-Verbobonc NC as it comes, and finish everything invanilla as it comes except the Fire Node and Zuggtmoy's lair, then do Verbobonc, and work in the Fire Node somewhere,and do Zuggtmoy last (because the game ends at that point).

As of the NC version of v7, the game no longer ends when you kill or banish Zuggtmoy. The game instead goeson. This was done so that you don't have to front-load all the NC content before fighting Zugg (which usually results ina desultory affair in dealing with her).

To end the game now, do like you always do when wondering about something: talk to Brother Smyth about it. Ifthe story state has advanced to where you have learned of Zugg (the final state), you will be able to tell Smyth thatyou want to end the game. He will oblige, and then all the usual stuff will happen - endslides et al.

Also note that as of now this means that if you kill Brother Smyth, you won't be able to end the game. Thisprocess will most likely be refined in the future.

The standard version of the game/modpack still ends when Zugg is killed or banished.

Starting with Co8 v7 NC, the game no longer ends when Zuggtmoy is killed or banished. This is so that you can go onto play higher level new content and not artificially wait on Zuggtmoy until later when she is no longer a challenge.Following is a list of all of the possible vanilla Zuggtmoy endings and what will happen in your NC game for each. Beforewarned and play accordingly!

You kill Zuggtmoy

Outcome: The Zuggtmoy death movie plays and you are left standing there to continue the game.

You banish Zuggtmoy

Outcome: The Zuggtmoy banishment movie plays and you are left standing there to continue the game.

You join forces with Zuggtmoy (you are evil)

Outcome: THE GAME ENDS. You can't add Zuggtmoy as a follower and expect the game to be at all normal after that,so that's it.

You give Zuggtmoy the Orb of Golden Death willingly and become her thrall and you are a one man party

Outcome: THE GAME ENDS. (Parties of two or more fight her - this is vanilla.)

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You take the gems in the throne

Outcome: The Zuggtmoy banishment movie plays and you are left standing there to continue the game. If you steal thegems without talking to the old crone first, she will disappear.

Zuggtmoy submits to you (you are evil)

Outcome: THE GAME ENDS. You can't add Zuggtmoy as a follower and expect the game to be at all normal after that,so that's it.

Zuggtmoy surrenders to you, gives you a bunch of treasure, and runs off

Outcome: Not sure yet ... much of the treasure mentioned doesn't actually exist ("ring of feather falling"), but there'sno reason not to go on. We'll proabably do a cash dump and continue.

10. Where to get the most money whenselling itemsOriginally posted by mmonagle:

Quote:

As far as Hommlet vendors go, I pulled the following list from the InvenSourceBuy.mes file:

1 Buy nothing2 Buy anything (but at reduced price)3 Buy magic4 Buy cloth armors5 Buy leather armors6 Buy gems and jewelry7 Buy metal armor and weapons8 Buy wooden shields and weapons

When you pair it up with the InvenSource.mes file, you get the following:

Burne's assistant = 3Calmert = 3 Tailor's store (Jinnerth) = 4 Leatherworker's store (Jakk Borton & Bing) = 5Moneychanger's store (Nira Melub) = 6 Blacksmith's store (Brother Smyth)= 7 Trader's Store (Rannos Davl & Gremag) = 2Cabinet maker's store (Armario) = 8 Lareth = 2

In Hommlet, you get the best prices when you:

* sell metallic weapons and metallic armour and metallic shields to Brother Smyth (blacksmith at building #10). (see map above)

* sell wooden weapons (bow, club, crossbow, greatclub, heavy flail, javelin, longspear, maul, quarterstaff, spear) and woodenshields to Armario (cabinet maker in building just to the north of building #29).

* sell leather armour and bone armour and lamellar armour to either Jakk Borton (leatherworker) or Bing (brother-in-law) inbuilding #6.

* sell gems and jewellery to either Nira Melubb (jeweller in building #28) or Maurice the banker in Verbobonc (who doubles as ajeweller).

* sell magical metallic armour to either Brother Smyth or Calmert (cleric in the Church of St. Cuthbert in building #33) or Burne'sassistant (in keep) (in building #15).

* sell magical wooden shields to either Armario or Calmert or Burne's assistant.

* sell magical rings to either Nira Melubb or Burne's assistant or Calmert.

If you have Darley, Oohlgrist, or Scorpp in your party, then the only NPC vendors that you will be able to buy items from & sellitems to are:

Calmert

Lareth (tower outside Temple of Elemental Evil)

Mother (Swamp Denizen) (Moathouse Respawn)

Mother Screng (Herbmonger) (Nulb)

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11. How to access the new contentOriginally posted by Gaear:

Quote:

Always talk to Brother Smyth when you want to do new content and ask for "something different."

You have to have talked to the leads Brother Smyth gives you for each expansion before the next can be available,assuming the story state condition is also met.

Welkwood Bog - talk to Captain RentonHickory Branch - talk to Kenter NevetsBrother Smyth's chest appears on the ground when story state 3 is reached (i.e. you've learned of Nulb) and KenterNevets has been spoken to regarding Hickory Branch. You need to open the chest and read the book inside it to startArena of Heroes.Arena of Heroes - talk to Master of the ArenaMoathouse Respawn - talk to KentVerboboncWar of the Golden Skull - talk to Wilfrick about Verbobonc

Welkwood Bog availability: story state 0 - the start of the gameHickory Branch availability: story state 2 - after you've cleared the MoathouseArena of Heroes availability: story state 3 - after you've started exploring NulbMoathouse Respawn availability: story state 4 - after you've started exploring the Temple of Elemental EvilVerbobonc availability: story state 5 - after you've found out about the Temple factionsWar of the Golden Skull availability: story state 6 - after you've learned of the existence of Zuggtmoy

The only way story state 5 ever gets triggered is through dialog with Romag, Alrrem, Kelno, Belsornig, Feldrin,Wonnilon, or Hedrack, or by reading Romag's diary.

The only requirements for moving onto the next available new content segment are that the game's story state be at acertain point, you have not already asked Smyth about it (so he won't tell you the same thing over and over), and youhave checked in with the lead he gave you (in the case of the Moathouse Respawn, Kent). It is not required that youcomplete one NC segment before getting the next. In this fashion, you can stockpile the NC stuff and not be pinned todoing it at rigidly specific times, if you so desire.

As far as the Arena itself goes, you only had to talk to the Master guy, not finish all the battles. People tend to get hungup on that one because they don't go to the Arena at all.

If you killed Kenter Nevets, then you can still open up Hickory Branch on your world map by talking to Brother Smyth.

You don't have to complete each area before you can progress to the next area in the sequence - you only have to initiate the"quest" for the area (which you do by first talking to Brother Smyth and then talking to the person that Brother Smyth directsyou to) and then you can initiate the "quest" for the next area in the sequence (provided that you meet the story stateprerequisite for that area).

Captain Renton is in building #2 (see Hommlet map above).

Kenter Nevets is in building #12.

The Master of the Arena is in the Arena of Heroes. You don't have to do any of the arena fights before you can progress to theMoathouse Respawn - you just have to talk to the Master of the Arena first.

Kent is the boy who walks around to the left of building #4 during the day, and I believe that he is inside building #4 at night.

Wilfrick (Lord Viscount) is in city hall in Verbobonc during the day, and in the Lord Viscount's Manor in Verbobonc at night.

Brother Smyth adds Verbobonc to the bottom of the list of areas that you can travel to while looking at the World Map interface(the list is on the right side of the interface). You click on the text Passage to Verbobonc in the list to travel there.

If for some reason you lose the witch's letter before you read it (you need it to complete the Moathouse Respawn), then you canuse the following cheat code to get the letter back in your inventory:

give 11098

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January 14th, 2011 #4

gazra_1971Knights of Legend

Join Date: Aug2010Location: Adelaide,AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

12. Weapons that you can't useDwarven UrgroshHand CrossbowLight PickOrc Double Axe (there's only 1 Orc Double Axe in the game and it is an unholy weapon)Punching Dagger

13. Safe resting placesThe following areas are safe to rest in (i.e. they are "green tent" areas):

Moathouse tower

Lord Hungous' cave at Hickory Branch

The secret spiral staircase in the Temple of Elemental Evil

Wonnilon's hideout (Temple of Elemental Evil dungeon level 1)

14. Arcane (wizard) spell scrolls that youcan find/loot/steal* these scrolls are only available if you steal from or kill Burne.

Animate Dead (Lareth's Dresser in moathouse dungeon)Animate Dead (Romag's Chest in Temple of Elemental Evil dungeon level 1)Burning Hands (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)Cause Fear (Mathel's Chest in Welkwood Bog)Chill Touch (Mathel's Chest in Welkwood Bog)Detect Magic (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)Dimension Door (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)Dimension Door (Banshee Chest in Temple of Elemental Evil dungeon level 3)Disintegrate (Darlia's corpse/inventory)Dispel Magic (Alrrem's corpse/inventory in Temple of Elemental Evil dungeon level 2)Dispel Magic (on table in room where Dazed Concubine & Exotic Concubine are in Temple of Elemental Evil dungeon level4)* Dominate Monster (Burne's corpse/inventory)Extraplanar Chest (Lareth's Dresser in moathouse dungeon)Extraplanar Chest (Lareth's Dresser in moathouse dungeon)Fireball (reward for completing Burne's puzzles)Fire Shield (Falrinth's corpse/inventory in Temple of Elemental Evil dungeon level 3)Glitterdust (reward for completing Burne's puzzles)Globe of Invulnerability, Lesser (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)Gust of Wind (Banshee Chest in Temple of Elemental Evil dungeon level 3)* Hold Monster (Burne's corpse/inventory)Hold Person (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)* Ice Storm (Burne's corpse/inventory)Identify (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)Knock (crayfish's loot in moathouse dungeon)* Mirror Image (Burne's corpse/inventory)Mirror Image (Falrinth's Second Chest in Temple of Elemental Evil dungeon level 3)Otiluke's Resilient Sphere (Werewolves' Chest in Temple of Elemental Evil dungeon level 2)Protection from Evil (Ivory Chest in moathouse tower)Ray of Enfeeblement (Mathel's Chest in Welkwood Bog)Ray of Enfeeblement (Ivory Chest in moathouse tower)* Read Magic (Burne's corpse/inventory)Remove Curse (Banshee Chest in Temple of Elemental Evil dungeon level 3)Resist Energy (Priest's corpse/inventory in Water Temple)Shield (Feldrin's Chest in Temple of Elemental Evil dungeon level 2)Shocking Grasp (Ghasts' Chest in Temple of Elemental Evil dungeon level 1)Stinking Cloud (crayfish's loot in moathouse dungeon)Teleport (Banshee Chest in Temple of Elemental Evil dungeon level 3)* Web (Burne's corpse/inventory)* Web (Burne's corpse/inventory)

15. Holy weapons that you canfind/loot/steal/buyHoly Longsword +1 (given to you by Filliken once you have convinced his daughter Meleny to marry you and once youhave gotten Filliken's other daughter married to the Hommlet carpenter's brother)

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Holy Mace +1 (heavy mace) (there is a 10% chance that Calmert has this weapon for sale)

Holy Mace +1 (heavy mace) (Calmert's corpse/inventory)

Holy Ranseur +1 (secret room adjacent to Air Temple)

Fragarach (+4 Holy Anarchic bastard sword) (Prince Thrommel's corpse/inventory)

Scather (+4 Holy Anarchic bastard sword) (given to you by Prince Thrommel's envoy as reward for rescuing PrinceThrommel)

Thorned Chains of Love +1 (Holy Spiked Chain +1) (Banshee Chest in Temple of Elemental Evil dungeon level 3)

Holy Mace +1 (heavy mace) (Canon Ramses' corpse/inventory)

Holy Bastard Sword +1 (Wilfrick's corpse/inventory)

Holy Mace +1 (heavy mace) (Canon Thaddeus' corpse/inventory)

Moradin's Soul Hammer +1 (Holy Axiomatic Defending greathammer) (uses the warhammer weapon proficiency) (Chestin Earth Node)

Holy Greataxe +1 (Chest in Fire Node)

16. Locks that are difficult to openBrother Smyth's Treasure Chest (Open Lock DC: 34)

Chest in Fire Node (Open Lock DC: 40)

Q: I have no rogue in my current party and cannot open the chest to get the AoH book - is there any other way to getinto the chest?

Originally posted by General Ghoul:Quote:

Open the Rolls History tab and click on the blue text of your Open Lock attempt to see how you did vs thelock's DC. That way you will know if it's even possible for your rogue to open the lock or if he/she just missedthe roll and can try again. Casting Guidance (+1), using potion or spell of Cat's Grace (+4 in DEX, or +2 inskill), bard's Inspire Competence music (+2), even check your armor DEX rating, you may need to take offheavier armor so you get full use of your DEX bonus (especially if Cat's Graced), equip masterwork thieves'tools (+2), use lockslip grease (+1), & have a cleric cast Prayer (+1).

17. Location of the slave traders, the 3fugitives, the body parts for the castleghosts, and the Hextor cellThe slave traders are in the bottom right corner of Emridy Meadows.

Gunter Gladstone is in the Spruce Goose Inn in Verbobonc.Kendrew Commonworth is in the Snake Pit (brothel/whorehouse) in Nulb.Quintus Corpus is in the Inn of the Welcome Wench in Hommlet.

The body parts are inside a large Water Snake that is in a pool of water outside the secret entrance to the moathouse.

The Hextor cell is on the ground floor of the Temple of Elemental Evil.

18. Items/spells/feats that don't workItems:

Hand CrossbowNecklace of Adaption (immunity to the first Cloudkill spell, then item becomes useless)

Spells:

Warp WoodHeroes' Feast (Circle of Eight forum members stage and acemcjack claim that this spell doesn't provide immunity tofear effects. The spell is supposed to provide immunity to fear effects for 12 hours)

Feats:

The special rogue feat 'Opportunist' seems to not always work when it is supposed to.

Originally posted by Ausdoerrt:Quote:

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Manyshot only triggers on a single attack, meaning that if you have more than 1 attack per round, manyshotwon't trigger. Also, for some reason, the penalty applied is -2 instead of the listed -4.

19. Useless itemsThe following items have no function in this computer game:

Gold Crown Badge of FuryondySilver Star Badge of VelunaUnicorn RingVial of Orc Blood

Antonio's Mace is a nonmagical mace that is worth approximately 1000 Gold. It is (or used to be?) a quest item.

20. Rules differences between D&D 3.5and this computer game* when a tower shield is wielded, the -2 penalty to Attack rolls is not implemented in this computer game.

* when both a buckler and a 2-handed weapon are wielded, the 1.5x Strength Modifier bonus to damage is notimplemented in this computer game.

* glaives, longspears & ranseurs can hit opponents only 5 feet away in this computer game (which makes themoverpowered).

* trolls don't have the special attack Rend in this computer game.

* druids are able to cast druidic spells while wielding metallic shields in this computer game.

* you can critically hit and sneak attack Will-o'-Wisps and Seahags in this computer game.

* you can recover half of the XP that a character loses due to death by casting Restoration on a character brought backto life in this computer game.

* Circle of Eight forum member sirchet claims that using a scroll does not provoke an attack of opportunity in thiscomputer game.

* Circle of Eight forum member Metathiax claims that the Knock spell also appears to disarm any traps.

* Circle of Eight forum member Metathiax claims that the Whirlwind Attack feat allowed him to Cleave and Great Cleave(which he doesn't think should be allowed according to the 3.5E rules).

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Last edited by gazra_1971; 9 Hours Ago at 08:32 AM.

January 16th, 2011 #5

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

21. Items that you can enchantAll masterwork weapons/armour can be enchanted to +1 or +2 or +3 weapons/armour. AllMithral armour/shields are also considered masterwork armour/shields. All Darkwood shields arealso considered masterwork shields. The following items are also considered masterwork items(and can therefore be enchanted):

Adamantium BreatplateBlack PlateBlue Elven Chain (elven chain +3)Bugbear Iuz ShieldBugbear Spiked Air ShieldBugbear Spiked Earth ShieldBugbear Spiked Fire ShieldBugbear Spiked Temple Shield

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Bugbear Spiked Water ShieldDarkwood BucklerDragonhide PlateGreen Elven Chain (elven chain +1)Hero's Shield (Metal Tower Shield +1)Large Darkwood ShieldLarge Mithral ShieldMithral BucklerMithral PlateMithral ShirtPurple Elven Chain (elven chain +2)Red Forge PlateSilver Light MaceTroll Bone ArmorWooden Elvish Shield

22. Enchantment prerequisitesfor crafting arms and armourOriginally posted by florian1:

Quote:

enhancement values: holy, axiomatic, and the bursting effects are +2 each, keen is+1, and +3 for the regular enhancement of a +3 weapon. The limit for non-epicweapons is +10.

These are the requirements to be able to enchant weapons with the following special abilities:

Holy: creator must have a caster level of at least 7 and good alignment and Good domain, +1weapon or better.

Axiomatic: creator must have a caster level of at least 7 and lawful alignment and Law domain,+2 weapon or better.

Unholy: creator must have a caster level of at least 7 and have evil alignment and Evil domain,+2 weapon or better.

Anarchic: creator must have a caster level of at least 7 and have chaotic alignment and Chaosdomain, +2 weapon or better.

Flaming Burst: creator must have a caster level of at least 12 and know the Flame Blade orFlame Strike or Fireball spell, +2 weapon or better.

Icy Burst: creator must have a caster level of at least 10 and know the Chill Metal or Ice Stormspell, +2 weapon or better.

Shocking Burst: creator must have a caster level of at least 10 and know the Call Lightning orLightning Bolt spell, +2 weapon or better.

Defending: creator must have a caster level of at least 8 and know the Shield or Shield of Faithspell, +1 weapon or better.

Keen: creator must have a caster level of at least 10 and know the Keen Edge spell, +1 weaponor better.

Mighty Cleaving: creator must have a caster level of at least 8 and know the Divine Power spell(Cleric 4, War 4), +1 weapon or better. Wielder of the weapon must have the Cleave feat.

Armour:

Spell Resistance (13): creator must have a caster level of at least 15 and know the SpellResistance spell, +2 armour or better.

Silent Moves: creator must have a caster level of at least 5 and know the Silence spell.

For a list of the requirements to make all of the craftable items in the game, download thefollowing Excel spreadsheet made by The Royal Canadian & taltamir from the following link:

http://www.co8.org/forum/attachment.php?attachmentid=4777&d=1271992234

For all of the information on Crafting Wondrous Items, you can download an Excel spreadsheetfrom the following link:

http://www.co8.org/forum/showpost.php?p=105820&postcount=19

Note: If you don't have Microsoft Office, then you can use the free application OpenOffice.orgto view the Excel spreadsheets.

23. To-hit modifiersMelee-only attack modifiers:

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+2 Charging+2 Flanking+4 Target Prone-# Two-Weapon Fighting-1 Buckler equipped while using 2-handed or off-hand weapon+# Belt of Giant Strength+1 Gauntlets of Ogre Power (bonus does not stack with Belt of Giant Strength or Pale Blue IounStone)+1 Pale Blue Ioun Stone (bonus does not stack with Belt of Giant Strength or Gauntlets of OgrePower)-1 Rusty Weapon

Ranged-only attack modifiers:+1 Point Blank Shot (feat)-4 Firing Into Melee-2 Rapid Shot (feat)-4 Target Prone+1 Lesser Bracers of Archery+2 Greater Bracers of Archery+# Gloves of Dexterity+1 Deep Red Ioun Stone (bonus does not stack with Gloves of Dexterity)-2 Insufficient Strength: Masterwork Composite Longbow (Str #)

General attack modifiers:+1 Weapon Focus (feat)+1 Greater Weapon Focus (feat) (Fighters only)-5 Second Attack-10 Third Attack-15 Fourth Attack+4 Target Helpless-1 Dodge (feat) (opponent has this feat)+2 Attacker Not Visible+#/-# Size Adjustment+1 Prayer (spell)-1 Bane (spell)+1 Haste (spell)+1 Bless (spell)-2 Fear (spell)-4 Cover (i.e. somebody else is between you and your target)-4 Weapon Nonproficiency Penalty-1 Temporary Negative Level while weapon (or Hedrack's Shield) that has an opposite alignmentto your character is equipped

24. Weapon Focus startingweaponsAny characters that start the game with the Weapon Focus feat will start the game with anormal weapon of the type that they have Weapon Focus in with the following exceptions:

Originally posted by The Royal Canadian:Quote:

If you select Weapon Focus for any of the following weapons, your character (I testedthis using Human Fighters) will NOT start a new game with the weapon in his/herinventory:Gauntlet, Punching Dagger, Sickle, Scimitar (kinda sucks for Druids), Light Pick,Longsword, Butterfly Sword, Monk Spade, War Fan, Kama, Siangham, Tonfa

DO NOT under any circumstances select Weapon Focus: Hand Crossbow for a startingcharacter !! The first time you access the character's inventory screen your game willCTD.

Other odd notes on starting weapons:1.) Any character that selects "Weapon Finesse" as a starting feat, will start with adagger.2.) Any character that selects "Weapon Focus: Orc Double Axe", will start with a BattleAxe.3.) Any Fighter can select "Weapon Focus: Bastard Sword" and "Weapon Focus:Dwarven War Axe" without first selecting "Exotic Weapon Proficiency" with thoseweapons and start with the "focused" weapon.4.) Unlike Gnome Fighters that can select "Weapon Focus: Gnome Hooked Hammer"without taking the EWP first, Halfling Fighters have to select "E.W.P. Siangham" beforeselecting "W. F. Siangham" (and they still won't start with the Siangham in their kit).

25. How to initiate all of thequests in VerboboncNote: In order for Darlia to appear on the top floor of Zeebel's Maroon Moon in Verbobonc, youhave to talk to the Maitre'd on the ground floor of Zeebel's Maroon Moon and choose the correctdialogue options (the PC talking needs a high enough skill). Then talk to the Maitre'd again, pay100 Gold, and Darlia (Manager) will now be on the top floor of Zeebel's Maroon Moon.

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Verbobonc quests:

Building Credit (talk to Maurice (Banker) in the Silver Consortium) (you can only get this questif you buy the Castle of the Lords but don't pay for it in one payment)

Catching the 'Cousin' (during the day, talk to Wilfrick (Lord Viscount) in the Lord Viscount'schambers in City Hall after Darlia has offered you the 'Removing Wilfrick' quest)

Contract on Canon Thaddeus (talk to the "Priest of Pelor" in the cellar of the Cathedral of Pelorruins)

Demons and Demigods (Has to do with Lady Asherah. She's in the house by the old church. Youdon't get access to her until after WotGS)

Family Turmoil (talk to Elysia in the Lord Viscount's Manor)

Originally posted by Gaear:Quote:

You have to have set Elysia free from her cell in the Temple [of Elemental Evil] alreadyin order for her to show up in Verbobonc.

Fear of Ghosts (when it is night, go up to the third floor of the Castle of the Lords and attackthe ghost. The ghost won't be there if you didn't get ambushed by Turuko, Zert, and Kobortoutside the Moathouse earlier on)

Framework of a Murder (talk to Darlia (Manager) in Zeebel's Maroon Moon) (Darlia's quest #2)

Frozen Assets (talk to Wilfrick (Lord Viscount) in the Lord Viscount's chambers in City Hall duringthe day) (Wilfrick's quest #1)

Lords and Ladies (Has to do with Lady Asherah. She's in the house by the old church. You don'tget access to her until after WotGS)

Monster Mash (talk to the "Priest of Pelor" in the cellar of the Cathedral of Pelor ruins and thentalk to Canon Ramses (Priest of Pelor) on the top floor of the new Cathedral of Pelor andmention the Hextorites)

Narcing on the Scarlet Brotherhood

Ratting out the Hextorites

Removing Wilfrick (talk to Darlia (Manager) on the top floor of Zeebel's Maroon Moon) (Darlia'squest #3)

Robbery at the Hostel (talk to Darlia (Manager) on the top floor of Zeebel's Maroon Moon)(Darlia's quest #1)

Snitching on the Scarlet Brotherhood

The Gremlich (this quest will only trigger after you complete the 'Monster Mash' quest) (talk toone of the guards outside city hall. Then talk to Mona (her home is the building next to AhFong's shop in Nulb). Then talk to Uncle Orrengaard III in the Rabbit Hole to find out how to killthe Gremlich)

The Rabbit Hole (I believe that you talk to Prince Zook IV (Gnome Prince) in the GnomeQuarter)

The Slave Traders (talk to Wilfrick (Lord Viscount) in the Lord Viscount's chambers in City Hallduring the day) (Wilfrick's quest #2)

Under Attack from Underground (talk to Prince Zook IV (Gnome Prince) in the Gnome Quarter)

Under Surveillance (after you see a mysterious scarlet-robed person run to the exit anddisappear (you need a high enough Spot skill) when your party appears on either the top floor ofthe Castle of the Lords, or the top floor of The Spruce Goose Inn (after you've rented the roomto rest in), or the top floor of Jylee's Inn (after you buy the room upstairs from Jylee(Proprietor) in Jylee's Inn), talk to Darlia (Manager) on the top floor of Zeebel's Maroon Moonand question him about being followed)

Originally posted by Gaear:Quote:

You can talk to both Lerrik and Darlia about it. If you have high enough skills withDarlia, he will eventually admit it and the quest will be 'completed'. Lerrik will neveradmit it, but he will insult you creatively.

Wanted: Guntur Gladstone (talk to Captain Achan (Verbobonc Officer) in the Verbobonccorrections facility (i.e. the dungeon of the Town Constabulary)

Wanted: Kendrew Commonworth (talk to Captain Achan (Verbobonc Officer) in the Verbobonccorrections facility (i.e. the dungeon of the Town Constabulary)

Wanted: Quintus Corpus (talk to Captain Achan (Verbobonc Officer) in the Verbobonc correctionsfacility (i.e. the dungeon of the Town Constabulary)

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War of the Golden Skull quests:

Of Castles and Quarries

Tools of the Trade (once Dwarf Fireforge has travelled to Verbobonc, he is in Verbo during theday, outside your castle by that small outbuilding that's right next to the ledge over the river)

War of the Golden Skull: Attacker

War of the Golden Skull: Defender

Last edited by gazra_1971; 16 Hours Ago at 02:25 AM.

January 16th, 2011 #6

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

26. Notable items that NPCvendors sellOriginally posted by Gaear:

Quote:

Everybody has been scripted to refresh, according to these parameters:

Refresh every day: they are busy, get restocked and offload frequently

All Verbobonc merchants

Hommlet*:Burne's assistantCalmertRannos and GremagNira Melubb

Refresh every week: they are not as busy, because they are smaller operations and/orthey live in places where trade is dangerous

All Nulb merchants*

Hommlet*Jakk Borton (leather)Bing (leather)Jinnerth (tailor)Armario (cabinet maker)

Refresh every hour: they supply drinks. Yay!

HommletGlora Gundigoot

VerboboncJenna

* Brother Smyth in Hommlet and Otis in Nulb refresh whenever they want to, becausethey are unaltered, because they are the only two merchants who do so unfailinglyvanilla.

As Ted has already pointed out, Mother will probably auto-refresh too, because she'son an outdoor map. She's unaltered like Smyth and Otis.

I didn't fiddle Lareth, mainly because I didn't feel inclined to reverse engineerLivonya's scripting (he's spawned in the tower somehow) and because that locationmight actually be one where there is zero traffic in terms of 'merchant caravans' andthe like coming by to take your stuff off your hands and give you new stuff anyway.

If you hate being forced to wait a week for some merchants to refresh, remember thattime means nothing in ToEE and you can just stand there and pass time for a week ifyou want to. You don't even have to leave the map. The delays are for those whoappreciate the RP.

Hommlet

Originally posted by mmonagle:Quote:

I pulled Burne's assistant's merchant inventory and percentage from theInvenSource.mes file. You can find it below. The percentage after each item shows thechance of an item being there on each day. At least I think that his merchantinventory refreshes each day (instead of each week). I do know that if you save yourgame just before you enter the tower in Hommlet and then enter and review Burne'sassistant's inventory, you can reload, enter and find that his inventory is different. I

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have done this when I have wanted a spell or two from his inventory to complete mywizard's spell list. Note that once you have reviewed his inventory, it will not changeuntil it has been refreshed the next day (24 hours).

Scroll of Magic Missile (90%)Potion of Haste (90%)Potion of Enlarge Person (90%)Potion of Invisibility (90%)Potion of Bull's Strength (90%)Potion of Heroism (90%)Scroll of Blink (90%)Scroll of Blur (90%)Scroll of Charm Monster (90%)Scroll of Chill Touch (90%)Scroll of Cloudkill (90%)Scroll of Color Spray (90%)Scroll of Cone of Cold (90%)Scroll of Detect Magic (90%)Scroll of Dimension Door (90%)Scroll of Dispel Magic (90%)Scroll of Fear (90%)Scroll of Feeblemind (90%)Scroll of Fireball (90%)Scroll of Fire Shield (90%)Scroll of Hold Monster (90%)Scroll of Grease (90%)Scroll of Ice Storm (90%)Scroll of Identify (90%)Scroll of Invisibility, Greater (90%)Scroll of Invisibility (90%)Scroll of Keen Edge (50%)Scroll of Knock (50%)Scroll of Lightning Bolt (50%)Scroll of Mage Armor (50%)Scroll of Melf's Acid Arrow (50%)Scroll of Globe of Invulnerability, Lesser (50%)Scroll of Mirror Image (50%)Scroll of Protection From Arrows (50%)Scroll of Ray of Enfeeblement (50%)Scroll of Ray of Frost (50%)Scroll of Read Magic (50%)Scroll of Remove Curse (50%)Scroll of Resist Energy (50%)Scroll of See Invisibility (50%)Scroll of Shield (50%)Scroll of Shocking Grasp (50%)Scroll of Sleep (50%)Scroll of Slow (50%)Scroll of Summon Monster I (50%)Scroll of Summon Monster II (50%)Scroll of Summon Monster III (50%)Scroll of Teleport (50%)Scroll of True Strike (50%)Scroll of Web (50%)Scroll of Rage (50%)

Brother Smyth (Blacksmith) (incomplete list)

Masterwork Small QuarterstaffMasterwork Halfling SianghamMasterwork Halfling Siangham60 arrows30 bulletsMithral Buckler

Once you've completed Brother Smyth's quest to give him a hill giant's head, he will have thefollowing notable items for sale:

Large Masterwork Steel Shield (80%)Small Masterwork Steel Shield (80%)Masterwork Metal Tower Shield (80%)Masterwork Full Plate Armor (80%)Masterwork Scale Mail (80%)Masterwork Chain Shirt (80%)Masterwork Red Chainmail (80%)Masterwork Silver Breastplate (80%)Masterwork Splint Mail (80%)Masterwork Silver Banded Armor (80%)Masterwork Half-Plate (80%)Masterwork Full Plate Armor (80%)Masterwork Buckler (80%)Large Mithral Shield (80%)Masterwork Gladiator Armor (80%)Masterwork Marauder Armor (80%)Masterwork Greatsword (80%)Masterwork Katana (80%)Masterwork Scimitar (80%)Masterwork Greataxe (80%)

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Masterwork Longsword (80%)Masterwork Dagger (80%)Masterwork Rapier (80%)Masterwork Bastard SwordMasterwork Falchion (80%)Masterwork Shortsword (80%)Masterwork Throwing Dagger (80%)Masterwork Dwarven War Axe (80%)Masterwork Greatclub (80%)Masterwork Handaxe (80%)Masterwork Heavy Mace (80%)Masterwork Heavy Pick (80%)Masterwork Morningstar (80%)Masterwork Light Mace (80%)Masterwork Scythe (80%)Masterwork Single Axe (80%)Masterwork Gnome Hooked Hammer (80%)Masterwork Light Mammer (80%)Masterwork Warhammer (80%)Masterwork Light Crossbow (80%)Masterwork Heavy Crossbow (80%)Masterwork Guisarme (80%)Masterwork Battleaxe (80%)Masterwork Shortspear (80%)Masterwork Spear (80%)Masterwork Glaive (80%)Masterwork Ranseur (80%)Masterwork Javelin (80%)Masterwork Dart (80%)Masterwork Cutlass (80%)Masterwork Longspear (80%)Masterwork Greathammer (80%)Masterwork Maul (80%)Masterwork Heavy Flail (80%)Masterwork Spiked Chain (80%)Masterwork Shuriken (80%)Masterwork Great Cleaver (80%)Masterwork Halfling Siangham (80%)Masterwork Kukri (80%)Masterwork Sickle (80%)Masterwork Flail (80%)Masterwork Main Gauche (80%)Masterwork Tiny Rapier (80%)Masterwork Small Quarterstaff (75%)Masterwork Halfling Siangham (75%)Masterwork Halfling Siangham (75%)Great Helm (75%)60 Arrows30 BulletsMithral Buckler (25%)Masterwork Spiked GauntletsMasterwork TridentMasterwork Halberd

Once you've cleared Deklo Grove, Armario (cabinet maker) will have the following notable itemsfor sale:

360 arrows100 boltsmasterwork greatclubmasterwork clubmasterwork longbowmasterwork light crossbowmasterwork heavy crossbowmasterwork quarterstaffcomposite longbowmasterwork shortbowmasterwork small quarterstaffcomposite longbow (Str 12)composite longbow (Str 16)composite shortbow (Str 12)composite shortbow (Str 14)masterwork composite longbow (Str 12)masterwork composite longbow (Str 14)masterwork composite longbow (Str 16)masterwork composite shortbow (Str 12)masterwork composite shortbow (Str 12)masterwork composite shortbow (Str 14)composite longbow (Str 18)masterwork composite longbow (Str 18)large masterwork wooden shieldwooden elvish shieldwooden tower shieldmasterwork bark armourdarkwood bucklerlarge darkwood shield

Rannos Davl & Gremag (Trading Post)

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Plumed Helm (90%)Druidic Helm (90%)Barbarian Helm (90%)10 Bullets (90%)10 Bullets (90%)10 Bullets (90%)30 Arrows (90%)Quarrel of Bolts (90%)Masterwork MaulSmokestick (90%)Spyglass (90%) (doubles Spot skill during random encounter Spot checks)Antitoxin (90%) (+5 luck bonus to saves vs Poison for 1 hour)Lockslip Grease (90%) (+1 bonus to Open Lock checks; 2 uses only)Healer's Kit (90%) (+2 circumstance bonus to Heal checks)Scholar's Kit (90%) (+2 circumstance bonus to Spellcraft checks)Eyeglasses (90%) (+2 circumstance bonus to Appraise skill)Flask of Oil (90%)Bottle of Eruptive Acid (90%)Bottle of Acid (90%)Bottle of Distilled Acid (90%)Bottle of Purified Acid (90%)Armour Oil (90%) (permanent +1 to Armor Check Penalty of any metallic armour; 1 use only)Merchant's Scale (90%) (+2 circumstance bonus to Appraise skill)

Bing (Brother-In-Law) (incomplete list)

Masterwork Padded Armor (80%)Masterwork Hide Armor (80%)Small Masterwork Leather Armor (80%)Small Masterwork Studded Leather (80%)Masterwork Leather Scale Armor (80%)Masterwork Leather Armor (80%)Masterwork Sling (80%)

Calmert (Church of St. Cuthbert)

Holy Mace +1 (10%)Holy Water (x2)Potion of Cure Light Wounds (x3)Potion of Cure Light Wounds (50%)Potion of Cure Light Wounds (50%)Potion of Cure Moderate WoundsPotion of Cure Moderate Wounds (50%)Scroll of Cure Minor Wounds (x2)Scroll of Cure Moderate Wounds (x2)Scroll of Cure Moderate Wounds (50%)Scroll of Cure Serious WoundsScroll of Cure Serious Wounds (50%)Scroll of Remove Disease (20%)Scroll of BlessScroll of Restoration (20%)Silver Light Mace (10%)

Jakk Borton (Leather Worker) (incomplete list)

Masterwork Leather ArmorMasterwork Studded Leather30 Bullets

Jinnerth (Tailor)

Masterwork Padded Armor

Nulb

Otis' assistant (blacksmith's assistant) (incomplete list)

Small Masterwork Steel Shield (50%)Masterwork Red Chainmail (50%)Masterwork Chain Shirt (50%)Masterwork Splint Mail (50%)Masterwork Silver Breastplate (50%)Masterwork Silver Banded Armor (50%)Masterwork Scale Mail (50%)Masterwork Half-Plate (50%)Masterwork Greatsword (50%)Masterwork Bastard Sword (50%)Masterwork Cutlas (50%)Masterwork LongswordMasterwork Scimitar (50%)Masterwork Shortsword (50%)Masterwork DaggerMasterwork Throwing Dagger (50%)Masterwork Greataxe (50%)

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Masterwork Handaxe (50%)Masterwork Heavy Mace (50%)Masterwork Morningstar (50%)Masterwork Light Mace (50%)Masterwork Scythe (50%)Masterwork Single Axe (50%)Masterwork Light Hammer (50%)Masterwork Warhammer (50%)Masterwork Glaive (50%)Masterwork Ranseur (50%)Masterwork Buckler (50%)30 BulletsMithral Buckler (25%)

Ah Fong

Masterwork Wakizashi (1d6, 19-20x2)Masterwork Monk Spade (1d10, 18-20x2)Masterwork Rake (1d8, 20x3)Masterwork Shovel (1d8, 20x3)Masterwork War Fan (1d6, 20x3)Masterwork Tonfa (1d6, 20x2)Masterwork Dao (1d8, 19-20x2)Masterwork Butterfly Sword (1d6, 19-20x2)Masterwork Katar (1d4, 20x3)Masterwork Tanto (1d4, 19-20x2)Masterwork Kama (1d6, 20x2)Masterwork Main Gauche (1d4, 20x2)Masterwork Tiny Rapier (1d3, 18-20x2)Masterwork TridentMasterwork HalberdDragonhide Plate (20%)Darkwood Buckler (50%)Large Mithral Shield (50%)Large Darkwood Shield (50%)Dwarven PlateRoyal Armor (50%)Masterwork Gladiator ArmorMasterwork Marauder ArmorBlack PlateSmall Masterwork Padded ArmorSmall Masterwork Studded LeatherAdamantium Breastplate (20%)Mithral Shirt (20%)Mithral PlateMithral BucklerMasterwork Fine ChainmailMasterwork Moon-Ivy ArmorMasterwork Dwarven Stone ArmorMasterwork Bark ArmorMasterwork Shell ArmorBondleaf

Skole (barkeeper in Boatmen's Tavern)

Masterwork Thieves' ToolsCloak of Resistance +1Scarab of Proof against PoisonGloves of Dexterity +4Scroll of InvisibilityScroll of KnockScroll of Fox's CunningHoly Water

Lodriss (barmaid in Boatmen's Tavern)

Masterwork Thieves' ToolsBracers of Armor +3Bracers of Archery, LesserWand of Cure Light WoundsScroll of KnockScroll of Lightning BoltShortsword +1Dagger of VenomDagger +2Ring of Protection +1Gloves of Dexterity +2

Mother Screng (Herbmonger)

Staff of LifeKeoghtom's OintmentPotion of Cure Light Wounds (x3)Potion of Cure Light Wounds (50%)Potion of Cure Light Wounds (50%)Potion of Cure Moderate Wounds

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Potion of Cure Moderate Wounds (50%)Scroll of Raise Dead (x2)Scroll of Cure Moderate Wounds (x2)Scroll of Cure Moderate Wounds (50%)Scroll of Cure Serious WoundsScroll of Cure Serious Wounds (50%)Scroll of Remove Curse (30%)Scroll of Remove Disease (30%)Scroll of Raise Dead (10%)Scroll of Heal (10%)

Last edited by gazra_1971; 11 Hours Ago at 06:38 AM.

January 21st, 2011 #7

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

Tower outside the Temple of Elemental Evil

Lareth (note: Lareth will only appear as a vendor in the tower outside the Temple of ElementalEvil if you encounter him in the Moathouse dungeon first and spare his life and have him joinyour party, then travel to Hommlet, and then free him from jail)

Quiver of Arrows (75%)Quarrel of Bolts (75%)Pouch of Bullets (75%)Pouch of Bullets (75%)Pouch of Bullets (75%)Masterwork Katana (25%)Masterwork Scimitar (25%)Masterwork Throwing Dagger (25%)Masterwork Greataxe (25%)Masterwork Dagger (25%)Masterwork Rapier (25%)Masterwork Bastard Sword (25%)Masterwork Gnome Hooked Hammer (25%)Masterwork Light Hammer (25%)Masterwork Warhammer (25%)Masterwork Longbow (25%)Masterwork Light Crossbow (25%)Masterwork Heavy Crossbow (25%)Masterwork Quarterstaff (25%)Masterwork Guisarme (25%)Masterwork Battleaxe (25%)Masterwork Sling (25%)Masterwork Shortspear (25%)Masterwork Spear (25%)Masterwork Glaive (25%)Masterwork Ranseur (25%)Masterwork Javelin (25%)Masterwork Dart (25%)Masterwork Cutlass (25%)Masterwork Shortbow (25%)Masterwork Greathammer (25%)Masterwork Maul (25%)Masterwork Heavy Flail (25%)Masterwork Flail (25%)Masterwork Spiked Chain (25%)Masterwork Shuriken (25%)Masterwork Metal Tower Shield (25%)Masterwork Padded Armor (25%)Masterwork Leather Armor (25%)Masterwork Studded Leather (25%)Masterwork Chain Shirt (25%)Masterwork Hide Armor (25%)Masterwork Red Chainmail (25%)Masterwork Silver Breastplate (25%)Masterwork Splint Mail (25%)Masterwork Silver Banded Armor (25%)Masterwork Half-Plate (25%)Masterwork Full Plate Armor (25%)Masterwork Buckler (25%)Small Masterwork Wooden Shield (25%)Black Cloak (25%)White Cloak (25%)Blue Bandana (25%)Red Bandana (25%)Bicorne (25%)Simple Circlet (25%)Masterwork Light Mace (25%)Masterwork Scythe (25%)Masterwork Single Axe (25%)Masterwork Club (25%)Masterwork Heavy Mace (25%)Masterwork Heavy Pick (25%)Masterwork Morningstar (25%)Masterwork Falchion (25%)

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Masterwork Shortsword (25%)Masterwork Throwing Dagger (25%)Masterwork Dwarven War Axe (25%)Masterwork Greatclub (25%)Masterwork Handaxe (25%)Masterwork Flute (25%)Masterwork Drum (25%)Masterwork Horn (25%)Masterwork Mandolin (25%)

Moathouse Respawn

Mother (Swamp Denizen)

Potion of Freedom of MovementPotion of Cure Critical WoundsPotion of Death WardPotion of Repel VerminPotion of Discern LiesPotion of Lesser Globe of InvulnerabilityPotion of Dimesion DoorPotion of Fire ShieldPotion of Remove CursePotion of RestorationPotion of Protection From ArrowsPotion of BarkskinPotion of BlurPotion of Cat's GracePotion of Owl's WisdomPotion of Delay PoisonPotion of Remove DiseasePotion of Greater Magic FangPotion of RagePotion of Displacement

Verbobonc

Gregor (Armor Merchant) (The Archer's Eye)

Large Masterwork Steel Shield (50%)Large Masterwork Wooden Shield (50%)Small Masterwork Steel Shield (50%)Masterwork Metal Tower Shield (50%)Masterwork Full Plate Armor (50%)Masterwork Scale Armor (50%)Masterwork Padded Armor (50%)Masterwork Leather Armor (50%)Masterwork Studded Leather (50%)Masterwork Chain Shirt (50%)Masterwork Hide Armor (50%)Masterwork Red Chainmail (50%)Masterwork Silver Breastplate (50%)Masterwork Splint Mail (50%)Masterwork Silver Banded Armor (50%)Masterwork Half-Plate (50%)Masterwork Full Plate Armor (50%)Masterwork Buckler (50%)Small Masterwork Wooden Shield (50%)Darkwood Buckler (50%)Large Darkwood Shield (50%)Large Mithral Shield (50%)Adamantium Breastplate (50%)Mithral Shirt (50%)Dragonhide Plate (50%)Dwarven Plate (50%)Masterwork Gladiator Armor (50%)Masterwork Marauder Armor (50%)Masterwork Fine Chainmail (50%)

Victor (Weapons Merchant) (The Archer's Eye)

Masterwork Greataxe (50%)Masterwork Greatsword (50%)Masterwork Katana (50%)Masterwork Scimitar (50%)Masterwork Greataxe (50%)Masterwork Longsword (50%)Masterwork Dagger (50%)Masterwork Rapier (50%)Masterwork Bastard Sword (50%)Masterwork Falchion (50%)Masterwork Shortsword (50%)Masterwork Throwing Dagger (50%)Masterwork Dwarven War Axe (50%)Masterwork Greatclub (50%)Masterwork Handaxe (50%)Masterwork Heavy Mace (50%)

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Masterwork Heavy Pick (50%)Masterwork Morningstar (50%)Masterwork Light Mace (50%)Masterwork Scythe (50%)Masterwork Single Axe (50%)Masterwork Club (50%)Masterwork Gnome Hooked Hammer (50%)Masterwork Light Hammer (50%)Masterwork Warhammer (50%)120 arrowsMasterwork Longbow (50%)20 boltsMasterwork Light Crossbow (50%)Masterwork Heavy Crossbow (50%)Masterwork Quarterstaff (50%)Masterwork Guisarme (50%)Masterwork Battleaxe (50%)20 bulletsMasterwork Sling (50%)Masterwork Shortspear (50%)Masterwork Spear (50%)Masterwork Glaive (50%)Masterwork Heavy Flail (50%)Masterwork Spiked Chain (50%)Masterwork Shuriken (50%)Masterwork Great Cleaver (50%)Masterwork Small Quarterstaff (50%)Masterwork Halfling Siangham (50%)Masterwork Kukri (50%)Masterwork Sickle (50%)Masterwork Longbow (Str 12) (50%)Masterwork Longbow (Str 14) (50%)Masterwork Composite Longbow (Str 16) (50%)Masterwork Composite Shortbow (Str 12) (50%)Masterwork Composite Shortbow (Str 14) (50%)Masterwork Wakizashi (50%)Masterwork Composite Longbow (Str 18) (50%)Masterwork Tanto (50%)Masterwork Kama (50%)Masterwork Main Gauche (50%)Masterwork Tiny Rapier (50%)Masterwork Spiked Gauntlets (50%)Masterwork Trident (50%)Masterwork Halberd (50%)

Senshock (Magic Merchant) (Bazaar of the Bizarre) (note: Senshock will only appear as a vendorin Verbobonc if you encounter him in the Greater Temple of Elemental Evil first and allow him toescape)

Staff of Striking (80%)Staff of Fire (80%)Staff of Size Alteration (80%)Staff of Charming (80%)Staff of Frost (80%)Cloak of Resistance +1 (80%)Cloak of Resistance +2 (80%)Cloak of Resistance +3 (80%)Necklace of Adaptation (80%) (doesn't work)Bracers of Armor +5 (80%)Bracers of Armor +3 (80%)Boots of Speed (80%)Gloves of Dexterity +2 (80%)Gloves of Dexterity +4 (80%)Gloves of Dexterity +6 (80%)Amulet of Health +2 (80%)Amulet of Health +4 (80%)Amulet of Health +6 (80%)Belt of Giant Strength +4 (80%)Belt of Giant Strength +6 (80%)Gauntlets of Ogre Power (80%)Headband of Intellect +2 (80%)Headband of Intellect +4 (80%)Headband of Intellect +6 (80%)Amulet of Wisdom +2 (80%)Amulet of Wisdom +4 (80%)Amulet of Wisdom +6 (80%)Cloak of Charisma +2 (80%)Cloak of Charisma +4 (80%)Cloak of Charisma +6 (80%)Circlet of Persuasion (80%)Necklace of Detection (80%)Bracers of Armor +1 (80%)Bracers of Armor +2 (80%)Bracers of Armor +4 (80%)Cloak of Arachnida (80%)Hands of Fire (80%)Hands of Ice (80%)Hands of Electricity (80%)Helm of Teleportation (80%)

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Vest of Escape (80%)Goggles of Minute Seeing (80%)Helm of Telepathy (80%)Boots of the Winterlands (80%)Eyes of the Eagle (80%)Helm of Reading Magic (80%)Cape of the Mountebank (80%)Cloak of Resistance +4 (80%)Robe of Eyes (80%)Robe of Blending (80%)Elixir of Hiding (80%)Elixir of Vision (80%)Chime of Opening (80%)Dust of Disappearance (80%)Monk's Belt (80%)Horn of Blasting (80%)Horn of Fog (80%)Drums of Panic (80%)Dusty Rose Ioun Stone (80%)Pale Blue Ioun Stone (80%)Scarlet and Red Ioun Stone (80%)Incandescent Blue Ioun Stone (80%)Deep Red Ioun Stone (80%)Pink Ioun Stone (80%)Pink and Green Ioun Stone (80%)Horn of Evil (80%)Dust of Appearance (80%)Pipe of Haunting (80%)Mandolin of Charming (80%)

Ariel (Magic Merchant) (Bazaar of the Bizarre) (incomplete list)

Scroll of Animate Growth (80%)Scroll of Animate Dead (80%)Scroll of Bestow Curse (80%)Scroll of Blindness/Deafness (80%)Scroll of Blink (80%)Scroll of Blur (80%)Scroll of Bull's Strength (80%)Scroll of Burning Hands (80%)Scroll of Cat's Grace (80%)Scroll of Cause Fear (80%)Scroll of Chain Lightning (80%)Scroll of Charm Monster (80%)Scroll of Charm Person (80%)Scroll of Chill Touch (80%)Scroll of Clairaudience/Clairvoyance (80%)Scroll of Cloudkill (80%)Scroll of Color Spray (80%)Scroll of Cone of Cold (80%)Scroll of Confusion (80%)Scroll of Contagion (80%)Scroll of Daze (80%)Scroll of Detect Magic (80%)Scroll of Detect Secret Doors (80%)Scroll of Detect Undead (80%)Scroll of Dimension Door (80%)Scroll of Dismissal (80%)Scroll of Dispel Magic (80%)Scroll of Displacement (80%)Scroll of Disrupt Undead (80%)Scroll of Dominate Person (80%)Scroll of Emotion (80%)Scroll of Bear's Endurance (80%)Scroll of Endure Elements (80%)Scroll of Enlarge Person (80%)Scroll of Expeditious Retreat (80%)Scroll of Fear (80%)Scroll of Feeblemind (80%)Scroll of Fireball (80%)Scroll of Flare (80%)Scroll of Fog Cloud (80%)Scroll of Gaseous Form (80%)Scroll of Glitterdust (80%)Scroll of Grease (80%)Scroll of Magic Weapon, Greater (80%)Scroll of Gust of Wind (80%)Scroll of Halt Undead (80%)Scroll of Haste (80%)Scroll of Hold Monster (80%)Scroll of Hold Person (80%)Scroll of Ice Storm (80%)Scroll of Identify (80%)Scroll of Invisibility (80%)Scroll of Invisibility Sphere (80%)Scroll of Keen Edge (80%)Scroll of Knock (80%)Scroll of Extraplanar Chest (80%)Scroll of Lightning Bolt (80%)

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Scroll of Mage Armor (80%)Scroll of Magic Missile (80%)Scroll of Magic Weapon (80%)Scroll of Melf's Acid Arrow (80%)Scroll of Mind Fog (80%)Scroll of Globe of Invulnerability, Lesser (80%)Scroll of Mirror Image (80%)Scroll of Obscuring Mist (80%)Scroll of Open/Close (80%)Scroll of Otiluke's Resilient Sphere (80%)Scroll of Phantasmal Killer (80%)Scroll of Protection From Arrows (80%)Scroll of Protection From Chaos (80%)Scroll of Protection From Energy (80%)Scroll of Protection From Evil (80%)Scroll of Protection From Good (80%)Scroll of Protection From Law (80%)Scroll of Ray of Enfeeblement (80%)Scroll of Ray of Frost (80%)Scroll of Read Magic (80%)Scroll of Ray of Clumsiness (80%)Scroll of Reduce Person (80%)Scroll of Remove Curse (80%)Scroll of Resistance (80%)Scroll of Resist Energy (80%)Scroll of Scare (80%)Scroll of See Invisibility (80%)Scroll of Shatter (80%)Scroll of Shield (80%)Scroll of Shocking Grasp (80%)Scroll of Shout (80%)Scroll of Sleep (80%)Scroll of Sleet Storm (80%)Scroll of Slow (80%)Scroll of Solid Fog (80%)Scroll of Stinking Cloud (80%)Scroll of Stoneskin (80%)Scroll of Dominate Monster (80%)Scroll of Summon Monster I (80%)Scroll of Summon Monster II (80%)Scroll of Summon Monster III (80%)Scroll of Summon Monster IV (80%)Scroll of Summon Monster V (80%)Scroll of Tasha's Hideous Laughter (80%)Scroll of Teleport (80%)Scroll of True Seeing (80%)Scroll of True Strike (80%)Scroll of Vampiric Touch (80%)Scroll of Web (80%)Scroll of Wind Wall (80%)Scroll of Acid Splash (80%)Scroll of Heroism, Greater (80%)Scroll of Disintigrate (80%)Scroll of Analyze Dweomer (80%)Scroll of Tenser's Transformation (80%)Scroll of Bear's Endurance, Mass (80%)Scroll of Bull's Strength, Mass (80%)Scroll of Cat's Grace, Mass (80%)Scroll of Eagle's Splendor, Mass (80%)Scroll of Fox's Cunning, Mass (80%)Scroll of Owl's Wisdom, Mass (80%)

Bella (Magic Merchant) (Bazaar of the Bizarre) (incomplete list)

Bella always initially has the exact same following grey-coloured wands for sale. The first timethat Bella refreshes her items for sale, she has an 80% chance of selling the following green-coloured wands as well:

Wand of Fear (80%)Wand of Fireball (5th) (80%)Wand of Magic Missiles (5th) (80%)Wand of Charm Monster (80%)Wand of Charm Person (80%)Wand of Chill Touch (80%)Wand of Clairaudience/Clairvoyance (80%)Wand of Color Spray (80%)Wand of Confusion (80%)Wand of Contagion (80%)Wand of Daze (80%)Wand of Detect Magic (80%)Wand of Detect Secret Doors (80%)Wand of Detect Undead (80%)Wand of Dimensional Anchor (80%)Wand of Dimensional Door (80%)Wand of Dismissal (80%)Wand of Disrupt Undead (80%)Wand of Bear's Endurance (80%)Wand of Endure Elements (80%)Wand of Enlarge Person (80%)

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

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Wand of Expeditious Retreat (80%)Wand of Fire Shield (80%)Wand of Flare (80%)Wand of Fog Cloud (80%)Wand of Gaseous Form (80%)Wand of Ghoul Touch (80%)Wand of Glitterdust (80%)Wand of Grease (80%)Wand of Magic Weapon, Greater (80%)Wand of Gust of Wind (80%)Wand of Halt Undead (80%)Wand of Haste (80%)Wand of Hold Person (80%)Wand of Ice Storm (80%)Wand of Identify (80%)Wand of Invisibility, Greater (80%)Wand of Invisibility (80%)Wand of Invisibility Sphere (80%)Wand of Keen Edge (80%)Wand of Knock (80%)Wand of Lightning Bolt (80%)Wand of Mage Armor (80%)Wand of Magic Circle Against Chaos (80%)Wand of Magic Circle Againt Evil (80%)Wand of Good (80%)Wand of Magic Circle Against Law (80%)Wand of Magic Weapon (80%)Wand of Melf's Acid Arrow (80%)Wand of Globe of Invulnerability, Lesser (80%)Wand of Mirror Image (80%)Wand of Obscuring Mist (80%)Wand of Open/Close (80%)Wand of Otiluke's Resilient Sphere (80%)Wand of Phantasmal Killer (80%)Wand of Protection From Arrows (80%)Wand of Protection From Chaos (80%)Wand of Protection From Energy (80%)Wand of Protection From Evil (80%)Wand of Protection From Good (80%)Wand of Protection From Law (80%)Wand of Ray of Enfeeblement (80%)Wand of Read Magic (80%)Wand of Reduce Person (80%)Wand of Remove Curse (80%)Wand of Resistance (80%)Wand of Scare (80%)Wand of See Invisibility (80%)Wand of Shatter (80%)Wand of Shield (80%)Wand of Shocking Grasp (80%)Wand of Shout (80%)Wand of Sleep (80%)Wand of Sleet Storm (80%)Wand of Slow (80%)Wand of Solid Fog (80%)Wand of Stinking Cloud (80%)Wand of Stoneskin (80%)Wand of Dominate Monster (80%)Wand of Summon Monster I (80%)Wand of Summon Monster II (80%)Wand of Summon Monster III (80%)Wand of Summon Monster IV (80%)Wand of Tasha's Hideous Laughter (80%)Wand of True Strike (80%)Wand of Vampiric Touch (80%)Wand of Web (80%)Wand of Acid Splash (80%)Wand of Bestow Curse (80%)Wand of Blindness/Deafness (80%)Wand of Blink (80%)Wand of Blur (80%)Wand of Break Enchantment (80%)Wand of Bull's Strength (80%)Wand of Burning Hands (80%)Wand of Cat's Grace (80%)Wand of Cause Fear (80%)Wand of Wind Wall (80%)Wand of Blight (80%)Wand of Fox's Cunning (80%)Wand of Heroism (80%)Wand of Owl's Wisdom (80%)Wand of Crushing Despair (80%)Wand of Daze Monster (80%)Wand of Deep Slumber (80%)Wand of Eagle's Splendor (80%)Wand of False Life (80%)Wand of Magic Missiles (2nd) (80%)Wand of Magic Missiles (3rd) (80%)Wand of Magic Missiles (1st) (80%)Wand of Magic Missiles (4th) (80%)

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Wand of Animate Dead (80%)Wand of Good Hope (80%)Wand of Negative Energy Protection (80%)Wand of Fireball (7th) (80%)Wand of Fireball (9th) (80%)Wand of Fireball (10th) (80%)Wand of Lightning Bolt (7th) (80%)Wand of Lightning Bolt (9th) (80%)Wand of Lightning Bolt (10th) (80%)

Cleric Rastes (Cleric of Pelor) (Cathedral of Pelor)

4x Potion of Cure Light Wounds4x Potion of Cure Moderate Wounds4x Potion of Cure Serious Wounds4x Potion of Cure Critical Wounds4x Potion of Remove Disease4x Potion of Neutralize Poison4x Scroll of Cure Light Wounds4x Scroll of Cure Moderate Wounds4x Scroll of Cure Serious Wounds4x Scroll of Cure Critical Wounds4x Scroll of Remove Disease4x Scroll of Neutralize PoisonWand of Cure Light WoundsWand of Cure Moderate WoundsWand of Cure Serious WoundsWand of Cure Critical WoundsWand of Remove DiseaseWand of Neutralize Poison

Last edited by gazra_1971; 1 Week Ago at 10:24 PM.

January 24th, 2011 #8

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

27. Notable items that you canfind/lootWelkwood Bog

2x Chain Shirt (Kobold Sergeant)2x Small Masterwork Studded Leather (Goblin Leader)Masterwork Shortsword (Mathel's Chest)

Moathouse

Thieves' Tools (moathouse courtyard)Steel Shield +1 (Giant Lizard)Masterwork Light Crossbow (Fine Chest)48 Silver Bolts (Fine Chest)10x Eye of Flame Cloak (Chest)Cloak of Elvenkind (Lubash (Ogre)) (+10 competence bonus to Hide checks)Extraplanar Chest Miniature (Zombie)Lareth's Breastplate +1Lareth's Ring of Freedom of MovementLareth's Staff of Striking (Club +2)

random encounter

Assassin:Gloves of Dexterity +2Rapier +2Wakizashi +1Mithral Shirt

Emridy Meadows

Cloak of ElvenkindGreen Elven ChainWooden Elvish Shield

Hickory Branch

Masterwork Hide Armor (Orc Murderer)Masterwork Shortsword (Half-Orc Assassin)Troll Bone Armor (Orc Shaman)Unholy Orc Double Axe +1 (Lord Hungous (Orc Commander) (144 HP))Bone Armor (Lord Ruff (Orc Lieutenant) (46 HP))Troll Bone Armor ((Half-Orc Shaman) (60 HP))10 Bolts +1 ((Half-Orc Witch) (36 HP))

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Small Masterwork Studded Leather (Noblig (Goblin Leader) (25 HP))

Lord Krunch (Orc Captain) (70 HP):Warhammer +1Bone Armor

Large Chest (in Lord Hungous' cave):Mithral PlateMasterwork GreathammerMasterwork Heavy SaberBrown Leather Armor +1Cloak of Charisma +220 Arrows +1

Fine Chest (in crypt):Silver Sword of Chaos (Silver Anarchic Bastard Sword +1; Freedom of Movement)Helm of Midnight (+2 Spot & Listen)Robes of Midnight (+2 deflection bonus to AC; +2 Intimidate & Hide & Move Silently; Invisibilityas a Ring of Invisibility)

Hommlet

Horn of Fog (Brother Smyth's Treasure Chest) (+3 Perform skill; casts Fog Cloud once per day)

Arena of Heroes

Hero's Shield (Metal Tower Shield +1; Weight: 15)

Nulb

Waterside Hostel

Rentsch:Dagger +1Battleaxe +1Steel Shield +1Red Chainmail +1

Wat:Boots of ElvenkindDagger of VenomSteel Shield +1

Boatmen's Tavern

Spear +1 (Skole)Masterwork Bastard Sword (Skole's Goon)

Your house

Rannos Davl (58 HP):Amulet of Proof Against Detection & LocationShortsword +1Ring of Protection +1Dagger +1Brown Leather Armor +1

Gremag (46 HP) (60 HP during combat):Dust of DisappearanceDagger of VenomRed Chainmail +3Shortsword +1

Thug Leader (104 HP) (120 HP Barbarian Rage):Masterwork Spiked ChainRing of Protection +2Barbarian HelmGloves of Dexterity +2

Hired Thug (96 HP):Masterwork Heavy FlailFull Plate +1

Hired Thug (78 HP):Masterwork WarhammerMasterwork Metal Tower ShieldMasterwork Half-Plate

Zuggtmoy Priest (65 HP):Red Chainmail +2Steel Shield +2Morningstar +12x Scroll of Death Knell

Enchantress (26 HP), DR Points: 80, Invisible:Masterwork Sling

random encounter

4x Skole's Goon:

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

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4x Masterwork Bastard Sword

Tower outside Temple of Elemental Evil

10 Bolts +1 (Wizard)10 Bolts +1 (Witch)10 Bolts +1 (Witch)

Brigand Leader:Chain Shirt +1Steel Shield +2Longsword +1

Temple of Elemental Evil interior

8x Earth Temple Brown Robes (Chest) (bottom left)8x Air Temple Ivory Robes (Chest) (mid left)8x Fire Temple Crimson Robes (Chest) (top left)8x Water Temple Moss-Green Robes (Chest) (top right)

Temple of Elemental Evil dungeon level 1

Barrel:2x Spear +1Masterwork MaulMasterwork GlaiveMasterwork RanseurMasterwork Warhammer120 Silver Arrows

Potion of Protection from Undead (Ghasts' Chest)2x Javelin of Lightning (Earth Temple Fighter)Masterwork Battleaxe (Turnkey)

Treasure Chest:Dagger +2Wonnilon's Leather Armor +2Wonnilon's Backpack

Earth Temple Troop Commander (130 HP):Chain Shirt +1Steel Shield +2Battleaxe +1

Romag (High Priest):Mace +1 (Light Mace)Red Chainmail +2

Romag's Chest:Scroll of PrayerScroll of Animate Dead

Potion of Reduce Person (Earth Temple Chest 1)Morningstar +1 (Earth Temple Chest 3)

Earth Temple Chest 4:Ring of Protection +1Wand of Hold PersonKeoghtom's Ointment

Temple of Elemental Evil dungeon level 2

2x Greater Temple Robes (Footlocker)40 Silver Arrows (Barrel)Ring of Protection +2 (Lieutenant (80 HP) level 8 fighter/rogue)Potion of Invisibility (Feldrin's Chest)2x Masterwork Great Cleaver (Female Bugbear)Javelin of Lightning (Ogre Shaman)Darkwood Buckler (Alrrem's Chest)Ring of Fire Resistance, Minor (Troll Hydra Keeper (84 HP))Holy Ranseur +1 (secret room adjacent to Air Temple)

Feldrin (Commander) (56 HP):Longsword +2Brown Leather Armor +1Cloak of Resistance +2

Kelno (High Priest) (45 HP) Protection from Energy: 60:Dagger of VenomMace +1 (light mace)Air Temple Ivory RobesRed Chainmail +1Kelno's Vial of Unholy WaterCloak of Resistance +1

Belsornig (72 HP) (88 HP during combat) Protection from Energy: 96:Full Plate +1Water Temple Moss-Green RobesRing of Freedom of MovementBelsornig's Poison Vial

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Rod of Smiting (light mace +3)

Priest (27 HP):Full Plate ArmorWater Temple Moss-Green RobesScroll of True Seeing

Priest (25 HP):Full Plate ArmorScroll of Resist EnergyWater Temple Moss-Green RobesScroll of Neutralize Poison

Alrrem:Red Chainmail +2Warhammer +2Steel Shield +1Scroll of Flame StrikeScroll of Discern LiesScroll of Dispel Magic

Ring of Protection +1 (Priest (60 HP))

Antonio's Mace (Priest (33 HP)) (normal mace worth ~1000 GP)

Bassanio (Troop Commander) (52 HP) Protection from Energy: 120:Rope of EntanglementFlaming Longsword +1 (+1d6 fire damage)Silver Banded Mail +1

Fire Temple Chest:Frost Brand (Greatsword +3; +1d6 cold damage; absorbs the first 10 points of any fire damageto its wielder)Ring of Fire Resistance, Minor

Temple of Elemental Evil dungeon level 3

Longsword +3 (Lamia)Small Masterwork Studded Leather (Goblin Leader)2x Bugbear Iuz Shield4x Bugbear Spiked Temple Shield

2x Ogre Shaman:2x Javelin of Lightning

3x Greater Temple Bugbear (163 HP):3x Black Plate3x Bugbear Iuz Shield

Banshee Chest:Thorned Chains of Love +1 (Holy Spiked Chain +1)Longbow +1Green Elven ChainCloak of ElvenkindScarab of Proof against Poison (+4 to all saving throws against poison)

Smigmal Redhand (Woman) (130 HP):Shortsword +1Ring of InvisibilityWooden Elvish ShieldBlue Elven Chain

2x Smigmal Assassin Henchman (90 HP):2x Mithral Shirt2x Rapier +22x Wakizashi +1

Falrinth (80 HP), DR Points: 100, Fire Shield:Bracers of Armor +3Masterwork Quarterstaff

Falrinth's Second Chest:Wand of Chain LightningOrb of Golden Death

Temple of Elemental Evil dungeon level 4 (the Greater Temple)

Barkinar (Commander of the Temple Troops):Steel Shield +2Staff of Striking (Quaterstaff +3)Full Plate +1Boots of Speed (once per day, acts as Haste spell for 10 rounds)Potion of Haste

Deggum (Commander of the Temple Guards) (45 HP):Ring of Fire Resistance, MinorMasterwork Quarterstaff2x Potion of Enlarge Person

Senshock (Wizard) (66 HP), SR[16], DR Points: 110, Temp HP: 14:

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Bracers of Armor +3Ring of Protection +2Wand of Fireball (5th)Senshock's Robes (+3 AC; SR[15])

7x Bugbear Iuz Shield2x Bugbear Spiked Temple Shield

Greater Temple Bugbear Leader (163 HP):Black PlateBugbear Iuz Shield

10 Bolts +1 (Wizard)10 Bolts +1 (Wizard)

Hedrack (108 HP):Hedrack's Greathammer +2 (Unholy) (uses Warhammer weapon proficiency)Hedrack's Full Plate Armor +3Hedrack's Shield +3 (Unholy)Hedrack's Plate Gloves (+6 enhancement bonus to Strength)Hedrack's Plate Helmet (+5 resistance bonus to Will saves)Hedrack's Plate Boots (+5 resistance bonus to Reflex saves)Ring of Freedom of Movement2x Wand of FearScroll of Dispel MagicScroll of Flame StrikeScroll of SilenceScroll of Slay Living

Hedrack's Greater Temple Chest 1:5000 Gold1000 Platinum6x Earth Temple Brown RobesWand of Heat Metal

Hedrack's Greater Temple Chest 2:5000 Gold1000 Platinum6x Fire Temple Crimson RobesWand of Lightning Bolt

Hedrack's Greater Temple Chest 3:5000 Gold1000 Platinum6x Water Temple Moss-Green Robes

Hedrack's Greater Temple Chest 4:5000 Gold1000 Platinum6x Air Temple Ivory RobesRope of Entanglement

Imeryds Run

Lamia Figurine (Child's Toy)

Behemoth Kingfrog:Purple Elven ChainWooden Elvish ShieldRing of Protection +1Gloves of Dexterity +2Longbow +120 Arrows +1Boots of Elvenkind (+5 competence bonus to Move Silently checks)Longsword +2

Moathouse Respawn

Witch (70 HP):Iolo's Joy (Repeating Crossbow +2; +1d6 sonic damage)Amulet of Natural Armor +2Dagger +2Bracers of Armor +2

Gnarley Forest

Drow Leader (132 HP) SR[20]:Longsword +2Boots of Elvenkind

Drow Fighter (96 HP) SR[18]:Masterwork GreatswordBoots of Elvenkind

Drow Cleric (72 HP) SR[18]:Masterwork Heavy FlailBoots of Elvenkind

Drow Rogue (56 HP) SR[18]:Masterwork Longsword

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Boots of ElvenkindMasterwork Chain Shirt

Drow Wizard (40 HP) SR[18]:Masterwork Light CrossbowBoots of Elvenkind24 Silver Bolts

Witch (you can only choose 1 of the following):Ring of Resonance (once per day, restores all used Wizard spells that wearer had memorized)Ring of Force Shield (+2 shield bonus to AC)Morningstar +1Periapt of Wound Closure (Regeneration like a troll)Scroll of Disintegrate (Wizard Spell Level 6)Diamond & Black Pearl

Last edited by gazra_1971; 1 Week Ago at 08:57 AM.

February 11th, 2011 #9

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

Verbobonc

Gnome Living Quarters Cellars

Drow Matriarch (126 HP) SR[22]:Rod of the Viper (Quarterstaff +2)Steel Shield +2

3x Drow Fighter (120 HP) SR[19]:3x Black Plate3x Longsword +1

Staff of Frost (Drow Wizard (50 HP) SR[19]) (Masterwork Quarterstaff)Staff of Fire (Drow Wizard (50 HP) SR[19]) (Masterwork Quarterstaff)Morningstar +1 (Drow Cleric (90 HP) SR[19])30 Bolts +1 (Drow Wizard (50 HP) SR[19])

5x Drow Rogue (70 HP) SR[19]:5x Masterwork Chain Shirt5x Wooden Elvish Shield

2x Drow Fighter (120 HP) SR[19]:2x Black Plate2x Longsword +22x Cloak of Arachnida2x Masterwork Buckler

The Slave Traders

Abaddon:Incandescent Blue Ioun Stone (+2 Wisdom)Amulet of Natural Armor +2Chilled Light MaceRing of Protection +2Steel Shield +2Ring of Freedom of MovementFine Chainmail +1

Gadham:Pink Ioun Stone (+2 Constitution)Amulet of Natural Armor +2 (enhancement bonus)Conductive Bastard SwordRing of Protection +2Masterwork Metal Tower ShieldGauntlets of Ogre PowerRing of Freedom of MovementBlack Banded Mail +1

Gershom:Gloves of Dexterity +2Tan Leather Armor +1Ring of Freedom of Movement40 Arrows +220 Arrows +3Bracers of Archery, GreaterFrozen LongbowAmulet of Natural Armor +2Ring of Protection +2

Kenan-Be'thuel:Pale Blue Ioun Stone (+2 Strength)Amulet of Natural Armor +2Voltaic BattleaxeRing of Protection +2Steel Shield +2

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Gauntlets of Ogre PowerRing of Freedom of MovementBlack Plate +1

Persis (Barbarian):Amulet of Natural Armor +2Scalded Spiked ChainRing of Protection +2Barbarian Armor +1Gauntlets of Ogre Power (+2 Strength)Ring of Freedom of Movement

Sharar-be-L'ial:Deep Red Ioun Stone (+2 Dexterity)Amulet of Natural Armor +2Kukri +2Black Leather Armor +1Ring of Freedom of MovementGloves of Dexterity +2Ring of Protection +2Shortsword +2

Tarah-ka-Turah:Scarlet & Red Ioun Stone (+2 Intelligence)Ring of Freedom of MovementBracers of Armor +5Smelted LongswordAmulet of Natural Armor +5Belt of Giant Strength +4Ring of Protection +4

3 Fugitives

Gunter Gladstone:Shortsword +2Shortsword +1Tan Leather Armor +1

Kendrew Commonworth:Silver Breastplate +1Masterwork Greathammer

Quintus Corpus:Masterwork Half-PlateBastard Sword +1

Zeebel's Maroon Moon (the Scarlet Brotherhood)

Darlia (120 HP):Wakizashi +1Mithral ShirtCloak of Resistance +1Katana +1Mithral BucklerBoots of Speed

Lerrik (72 HP):Staff of StrikingAmulet of Mighty Fists +3

2x Waiter (66 HP):2x Amulet of Mighty Fists +1 (+1 to attack & damage with unarmed attacks or naturalweapons)

'Monster Mash' quest (Hextor cell in the Temple of Elemental Evil)

2x Priest of Hextor (162 HP):2x Mace +1 (Light Mace)2x Black Plate +1

2x Cleric of Pelor (108 HP):2x Masterwork Light Mace2x Black Breastplate +1

2x Hextor Monk (110 HP):2x Amulet of Mighty Fists +14x Masterwork Kama2x Bracers of Armor +1

2x Hextor Monk (110 HP):2x Amulet of Mighty Fists +12x Masterwork Quarterstaff2x Bracers of Armor +1

2x Hextor Monk (110 HP):2x Amulet of Mighty Fists +12x Bracers of Armor +1

Cathedral of Pelor ruins (Hextorites)

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Priest of Pelor (81 HP):Mace +1 (light mace)Full Plate +1Wand of Cure Light WoundsWand of Hold Person

3x Cleric of Pelor (110 HP):3x Amulet of Mighty Fists +13x Bracers of Armor +1Masterwork Quarterstaff2x Masterwork Kama

Earth Node

Chest:Moradin's Soul Hammer +1 (holy axiomatic defending greathammer) (uses the warhammerweapon proficiency)Headband of Intellect +4

Earth Elemental Power Gem (Glabrezu Guardian)

Air Node

Air Elemental Power Gem (Vrock Guardian)

Water Node

7x Grank's Bandit:7x Masterwork Shortsword7x Masterwork Rapier

Water Elemental Power Gem (Hezrou Guardian)

Fire Node

Chest:Holy Greataxe +1Amulet of Wisdom +4Wand of Cure Moderate WoundsScroll of Raise Dead

Fire Elemental Power Gem (Balor Guardian)

Zuggtmoy's Prison

Wand of Searing Light (Violet Fungi Chest)

Notable items that you cansteal/loot when doing evil deedsHommlet

Black Jay (21 HP):Boots of ElvenkindCloak of ElvenkindWooden Elvish Shield

Calmert (Cleric) (54 HP):Holy Mace +1

Jaroo Ashstaff (101 HP):Rod of the Python (Quarterstaff +2)Ring of InvisibilityCloak of Resistance +2Dragonhide PlateScimitar +1Scroll of Wind Wall

Nira Melubb (Jeweler):Dagger +1Longsword +1

Terjon (263 HP):Rod of Smiting (Light Mace +3)Ring of Protection +3Red Chainmail +3Ring of Mammal ControlShield +5

Nulb

Grud Squinteye (62 HP):Dagger +1Red Chainmail +1

Tolub (Pirate) (70 HP):

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Brown Leather Armor +1Ring of Protection +3

random encounter

A band of adventurers:

Warhammer +1 (Ogavick (Dwarven Fighter) (65 HP))

Neukoln (Elven Ranger) (41 HP), Resist Energy: 10:Shortsword +1Brown Leather Armor +1

Non (Halfling Rogue) (35 HP):Brown Leather Armor +1Shortsword +1

Ikian (Human Cleric) (50 HP):Full Plate ArmorSteel Shield +1Mace +1 (Light Mace)

Vincent Visionmaker (Half-Elven Wizard) (25 HP), Mirror Image:Wand of Tasha's Hideous LaughterRing of Protection +1

random encounter

(You can only get this random encounter if you have rescued Countess Tillahi)

Elven Maiden (44 HP):Blue Elven ChainShortsword +1Longsword +1Green Elven ChainUnicorn Ring (worth 9215 Gold)Boots of ElvenkindCloak of Elvenkind

Verbobonc

Bella (Magic Merchant) (16 HP):Wand of Fireball (5th)Pale Blue Ioun Stone

Canon Ramses (Priest of Pelor) (263 HP):Scarab of Proof against PoisonHoly Mace +1Ring of Protection +3Silver Banded Mail +3

Prince Zook IV (Gnome Prince) (87 HP):Small Masterwork Steel ShieldMasterwork Gnome Hooked HammerRed Chainmail +2

'Framework of a Murder' (Darlia's quest #2)

Troll Bone Armor (Bodyguard (65 HP))Dwarven Plate (Bodyguard (65 HP))

'Removing Wilfrick' (Darlia's quest #3)

2x Cleric of Pelor (132 HP):2x Ring of Fire Resistnace, Minor2x Ring of Cold Resistance, MinorLarge Masterwork Wooden Shield

Guardian (317 HP) (Bathsheba):Masterwork Full Plate ArmorSteel Shield +3

Overseer (294 HP):Red Forge PlateAxiomatic Warhammer +2Steel Shield +2

Overseer (315 HP):Axiomatic Warhammer +2Steel Shield +1Troll Bone Armor

2x Verbobonc Mage (65 HP):2x Potion of Cure Serious Wounds2x Ring of Fire Resistance, Major2x Ring of Cold Resistance, Major

Wilfrick (Lord Viscount) (130 HP):Holy Bastard Sword +1Ring of Fire Resistance, Major (6.0.1 NC)

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Ring of Cold Resistance, Major (6.0.1 NC)Masterwork Verbobonc Shield

'Contract on Canon Thaddeus' quest

Canon Thaddeus (Priest of Pelor) (182 HP) SR[15]:Silver Banded Mail +1Ring of Protection +2Scarab of Protection (grants wearer Spell Resistance [15])Ring of Fire Resistance, MajorRing of Cold Resistance, MajorHoly Mace +1

2x Narwell Mage (50 HP):2x Ring of Fire Resistance, Major (6.0.1 NC)2x Ring of Cold Resistance, Major (6.0.1 NC)

4x Cleric of Pelor (44 HP):4x Ring of Fire Resistance, Minor4x Ring of Cold Resistance, Minor

18x Narwell Guard (120 HP):18x Ring of Fire Resistance, Minor (6.0.1 NC)18x Ring of Cold Resistance, Minor (6.0.1 NC)

Last edited by gazra_1971; September 4th, 2011 at 10:16 AM.

February 11th,2011

#10

gazra_1971Knights of Legend

Join Date: Aug2010Location: Adelaide,AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

28. Useful information about the gameTo add or remove PCs from your party once your PCs are in the game-world, click on the guestbook in either The Inn ofthe Welcome Wench (in Hommlet) or the Waterside Hostel (in Nulb).

Originally posted by florian1:Quote:

NPCs in your party can use weapons for which they don't have proficiency without the -4 penalty.

When copying scrolls, TOEE only remembers the most recent failed attempt. If you fail to copy a scroll, youcannot try again until you gain another rank in Spellcraft. However, if you fail on another scroll, you can tryagain on any scrolls on which you failed before the most recent failure. Thus, you will never have more than onespell for which TOEE remembers you failed a copy scroll check.

The Greathammer weapon uses the Warhammer weapon proficiency.

If you click on the Sign Post near where your party appears on the South Hommlet, Nulb, or Verbobonc map, then youcan travel quickly to any location on those maps respectively.

Casting the Read Magic spell on a scroll or potion will identify that scroll or potion. The Helm of Reading Magic allows itswearer to cast an unlimited number of Read Magic spells.

Your party alignment only affects the alignment of PCs that can join your party when you are putting a party togetherbefore you begin the game. Party alignment has no affect whatsoever on which recruitable NPCs can join your party.

NPCs in your party are unable to loot items from corpses or containers or that are on the ground. You will have to haveyour PCs loot items and then you can transfer items from your PCs to NPCs in your party.

The computer game's manual is in your game directory as the following file name:

ToEE_Manual_ENU.pdf

You will need a PDF viewing application in order to be able to view the file. If you aren't already using Adobe AcrobatReader, then install the free application Foxit Reader (it's MUCH faster than Adobe Acrobat Reader).

Colour of potion or ribbon around scroll - School of arcane magic:

dark blue - conjurationgrey - illusionlight blue - enchantmentlight green - transmutationorange - abjurationred - evocationviolet (purple) - necromancywhite - new content by the Circle of Eight teamyellow - divination

The ONLY way that you should navigate around Verbobonc is to click on the Verbobonc sign post (which is the huge darkmirror near the top right corner of one of the screenshots above) which is located on the outside front wall of theVerbobonc Constabulary (i.e. the building just to the right of Verbobonc City Hall, next to where your party first appears inVerbobonc).When your party exits a building, open the World Map, click on Passage to Verbobonc, then click on the Verbobonc sign

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post, then select the next building in Verbobonc that you want to travel to.

You don't have to have your character with the highest Appraise skill initiate dialogue with NPC vendors in order to get thebest prices when buying or selling items. The game automatically gives you buying/selling prices based on the characterin your party who has the highest Appraise skill, whether that character was the one who initiated dialogue with any NPCvendors or not.

Originally posted by Sitra Achara:Quote:

Terjon can Raise Dead [after you return his pendant to him] and Jaroo can cast Reincarnation (which, in ToEE,is identical to Raise Dead, except for the price).

Note that the XP table is capped at 10, due to a hard coded limitation. Meaning that characters above level 10will gain XP as though they were level 10.

Wonnilon's hideout is safe to rest in, even though the tent icon is yellow. The safe-resting hideout zone isdefined by the seam in the corridor leading to the actual hideout. See attached image (where the mouse cursoris).

Death Ward doesn't protect against Weird and Phantasmal Killer.

Only good aligned PCs are rewarded Scather.

For an appraise skill of 0, the sell modifier is 40% (meaning you sell at 40% price, assuming it's the right type ofshopkeeper). For every skill point above or below, add or subtract 3%, up to a maximum of 97% (requiresappraise skill of 19), and a minimum of 0% (for an appraise skill of less than -13 - at which point NPCs won'tbuy anything from you).

Royal Armor is masterwork full-plate, with the added benefit of a +6 bonus to Diplomacy, Gather Information,Sense Motive and Intimidate. Fairly ridiculous, considering it costs the same as ordinary MW full-plate. Thebonuses have also been given to Thrommel's armor.

In Verbobonc, Canon Ramses (in the Cathedral of Pelor) can cast Raise Dead on your dead characters.

You can charm/dominate/rebuke/summon a maximum of 10 creatures at a time.

The higher a character's Use Magic Device skill, the better the character's chance of being able to use (i.e. either equip oractivate) items that are normally only usable by another class.

Originally posted by EvilCatEars:Quote:

With the Use Magic Device skill you can use any wand and any scroll, with any level spell (both arcane anddivine schools).

How it works:

When using a wand - you roll DC 20 to determine if you can use wand, if succeded, wand is used (doesn'tmatter what level spell and what your wisdom/intelligence).

When using scroll of spell level 0, 1, and 2 - roll DC 20 (exactly the same as wands, doesn't matter what yourwisdom/inteligence is).

When using scroll of spell level 3 and higher - roll DC 20 first (determines whether you activated scroll or not),after that roll again; DC 30 to emulate ability score (wisdom/intelligence). You roll that DC 30 only when yourability is not enough (for example to cast Fireball you need at least 13 Intelligence).

Example: Rogue with 14 Int and 8 Wis, can cast Web, Fireball, Dimension Door, Improved Invisibility from scrollafter rolling DC 20. But to cast Teleport or Cone of Cold he rolls DC 20 and then DC 30.

Same rogue (14 Int 8 Wis) can cast Cure Light Wounds, Bless, Cure Moderate Wounds from scroll after rollingDC 20. But to cast Cure Serious Wounds or Prayer he rolls DC 20 then DC 30.

For a list of all of the domain spells implemented in this computer game, click on the following link:

http://www.co8.org/forum/showpost.php?p=104204&postcount=14

Exotic weapons in this computer game:

Butterfly SwordKukriWar FanMonk SpadeKamaTonfaSianghamBastard SwordDwarven WaraxeGnome Hooked HammerOrc Double AxeSpike ChainDire FlailTwo-bladed SwordDwarven UrgroshHand Crossbow (you can't use this weapon in the computer game)ShurikenWhip

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Repeating CrossbowNet

The right column in the table below shows the damage that a weapon will do if wielded by a character under the effect ofeither the Enlarge Person spell or the Righteous Might spell. The left column is the damage that the weapon normallydoes.

Code:

The following armour is in this computer game but not listed in the game manual (all of this armour can be worn bydruids except for the metallic armours (i.e. Adamantium Breastplate, Black Plate, Dwarven Plate, Elven Chain, MarauderArmor, Mithral Plate, Mithral Shirt, and Royal Armor):

Adamantium Breastplate (medium armour) (+5 AC, Max Dex Bonus: +3, ACP: -3, SF: 25%, Weight: 30) DR(2/-)Barbarian Armor (light armour) (+3 AC, Max Dex Bonus: +5, ACP: -1, SF: 15%, Weight: 20)Black Plate (heavy armour) (+8 AC, Max Dex Bonus: +1, ACP: -6, SF: 35%, Weight: 50)Blue Elven Chain (light armour) (+8 AC, Max Dex Bonus: +4, ACP: -3, SF: 5%, Weight: 15)Bondleaf (light armour) (+1 AC, Max Dex Bonus: - , ACP: 0, SF: 0%, Weight: 1)Bone Armor (medium armour) (+7 AC, Max Dex Bonus: +0, ACP: -2, SF: 40%, Weight: 25)Dragonhide Plate (heavy armour) (+8 AC, Max Dex Bonus: +1, ACP: -5, SF: 35%, Weight: 50)Dwarven Plate (heavy armour) (+8 AC, Max Dex Bonus: +1, ACP: -5, SF: 35%, Weight: 50) DR(3/-)Green Elven Chain (light armour) (+6 AC, Max Dex Bonus: +4, ACP: -3, SF: 15%, Weight: 25)Masterwork Bark Armour (light armour) (+3 AC, Max Dex Bonus: +5, ACP: -1, SF: 15%, Weight: 16)Masterwork Dwarven Stone Armor (heavy armour) (+9 AC, Max Dex Bonus: +0, ACP: -6, SF: 40%, Weight: 88)Masterwork Gladiator Armor (light armour) (+2 AC, Max Dex Bonus: +6, ACP: -1, SF: 10%, Weight: 20) (-1 Use MagicDevice, -1 Hide, -1 Move Silently, -1 Sleight of Hand)Masterwork Marauder Armor (light armour) (+2 AC, Max Dex Bonus: +7, ACP: -1, SF: 5%, Weight: 20)Masterwork Moon-Ivy Armor (light armour) (+4 AC, Max Dex Bonus: +6, ACP: 0, SF: 10%, Weight: 5) (+3 Charisma)(Stinking Cloud, Poison) (20 charges)Masterwork Shell Armor (medium armour) (+3 AC, Max Dex Bonus: +3, ACP: -1, SF: 20%, Weight: 39)Mithral Plate (medium armour) (+8 AC, Max Dex Bonus: +3, ACP: -4, SF: 25%, Weight: 25)Mithral Shirt (light armour) (+4 AC, Max Dex Bonus: +6, ACP: 0, SF: 10%, Weight: 10) (-1 Hide, -1 Move Silently, -1Sleight of Hand, -1 Use Magic Device)Purple Elven Chain (light armour) (+7 AC, Max Dex Bonus: +4, ACP: -3, SF: 10%, Weight: 20)Royal Armor (heavy armour) (+8 AC, Max Dex Bonus: +1, ACP: -6, SF: 35%, Weight: 50) (+6 Diplomacy, +6 Intimidate,+6 Gather Information, +6 Sense Motive)Troll Bone Armor (medium armour) (+8 AC, Max Dex Bonus: +1, ACP: -6, SF: 35%, Weight: 50)

How to flee during combat:

Originally posted by Ausdoerrt:Quote:

You have to be standing next to a door portal, right-click on it, select "Flee" Enemy will get free AoOs. If you'restill standing, you should be transported out of the area. Not sure if/how it works in open areas connected toworld-map. But basically, don't count on fleeing too much.

Originally posted by Gaear:Quote:

Proximity [of enemies at the start of a random encounter] is determined by your survival skill.

The goblin that was in Hommlet in the vanilla version of the computer game has been removed from the game in theCircle of Eight Modpack. You now find Black Jay's ring elsewhere in the game (I believe that the location depends on yourparty alignment).

For the statistics of animal companions that druids and rangers can have, see the following link:

http://www.co8.org/forum/showthread.php?t=5200

You can learn about the D&D 3.5 role-playing system by either:

* reading the online SRD at the following link:

http://www.d20srd.org/

Table: Tiny and Large Weapon Damage Medium Tiny LargeWeapon Weapon WeaponDamage Damage Damage 1d2 — 1d3 1d3 1 1d4 1d4 1d2 1d6 1d6 1d3 1d8 1d8 1d4 2d6 1d10 1d6 2d8 1d12 1d8 3d6 2d4 1d4 2d6 2d6 1d8 3d6 2d8 1d10 3d8 2d10 2d6 4d8

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* downloading the SRD (System Reference Document) from the following link:

http://www.wizards.com/d20/files/v35/SRD.zip

For a complete walkthrough of the vanilla version of this computer game, click on the following links:

http://www.sorcerers.net/Games/ToEE/index.php

http://www.gamebanshee.com/templeofelementalevil/walkthrough.php

Last edited by gazra_1971; 6 Hours Ago at 11:34 AM.

February 11th, 2011 #11

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide,AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

29. Secret game contentOriginally posted by DarkStorm:

Quote:

If you reroll your stats 100.000 times during char creation, you'll automatically get all 18s.If you reroll again after that, you'll get all 3s.

Actions that will make a paladin fall:

Originally posted by Gaear:Quote:

As near as I can tell, you fall when you drink in the contest at the Inn in Hommlet, havesex with Mary at the brothel in Nulb (though that may have been added by Ted), hit onLodriss too hard at the Boatmens' Tavern in Nulb or go out to the docks with her, agree tokill Lodriss for Skole, or try to rob the random encounter adventuring party.

In Verbobonc now, on the other hand, you fall for killing any good-aligned NPC that didn'thave it coming.

If your paladin becomes fallen:

Originally posted by cezmail:Quote:

You can have the fallen trait removed if you talk to Terjon or Canon Ramses and pay somegold to make your penance.

Hidden items:

There is some money and gems hidden in the well to the left of the jeweller's house in Hommlet.

The following items are hidden in the book in the bookcase on the top floor of the Church of St.Cuthbert in Hommlet:Potion of Protection from OutsidersPotion of HealScroll of Cure Light WoundsScroll of Cure Serious WoundsScroll of Raise DeadScroll of HealScroll of Cure Minor WoundsScroll of Cure Critical WoundsScroll of Cure Moderate WoundsScroll of Heal

There is a Lamia Figurine (Child's Toy) hidden amongst the leaves of a tree on the far right of theImeryds Run map.

There is a scroll of Dispel Magic hidden on the table in the room where the Dazed Concubine and theExotic Concubine are in the Greater Temple (i.e. the Temple of Elemental Evil dungeon level 4). Ifyou cast Dispel Magic on the Dazed Concubine, then she will reveal that she is Paida (Valden's wife).

If you complete the 'Unhappy Tailor' quest in Hommlet, then Jinerth the tailor will give you amasterwork repeating crossbow as a reward.

Black Jay's ring is in one of 3 possible locations in the game (I believe that the location depends onyour party alignment). 2 of the possible locations are: on one of the Giant Spider's corpses in DekloGrove; on one of the Giant Frog's corpses outside the Moathouse.

You cure Bing (Leatherworker's brother-in-law) by casting Heal on him (either from a scroll or amemorized spell).

If you talk to Ostler Gundigoot, then he will offer you a quest to catch Furnok cheating. If youcomplete the quest, then you can rest upstairs in the Inn of the Welcome Wench for free from thenon, and Furnok will offer to join your party for free.

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Rannos Davl or Gremag will give you a Shortsword +1 as a bribe in exchange for your silence afteryou confront them about the Courier (in the barn to the east of their trading post in Hommlet) andyou choose a magic weapon as the bribe.

If you rescue Countess Tillahi and her consort Sir Juffer from the Temple of Elemental Evil, thensome time later, her envoy (Elven Maiden) will give your party a ring worth more than 9000 gold andBlue Elven Chain, and give each character in your party 100 platinum.

If you rescue Prince Thrommel from the Temple of Elemental Evil, then some weeks later, his envoy(Lord Grundwell) will give each character in your party 2000 platinum and a Ring of Protection +1. Hewill also give the party the artifact bastard sword "Scather" (and a Ring of Freedom of Movement?).If you teleport from inside the Temple of Elemental Evil to Hommlet while Prince Thrommel is in yourparty, then rest for exactly 14 days in Hommlet, then the next time that you travel on the worldmap, you are guaranteed to get the random encounter with Prince Thrommel's envoy. If you don't dothis, then you will most likely never get the random encounter with Prince Thrommel's envoy.

There is a secret spiral staircase that leads from the huge circular hole in the ground floor of theTemple of Elemental Evil to dungeon level 1, as well as a one-way passage down directly into the AirTemple on dungeon level 2.

There is a secret passage that leads from the broken tower (which is outside the Temple of ElementalEvil) down to a secret section of the Temple of Elemental Evil dungeon level 3. The Orb of GoldenDeath is hidden in a secret room adjacent to this secret area.

As soon as you have the Orb of Golden Death, a hole opens up in front of the throne on the groundfloor of the Temple of Elemental Evil which leads to Zuggtmoy's prison within the Temple ofElemental Evil. This is the only portal that you can use to enter Zuggtmoy's prison.

Destroying the Orb of Golden Death will significantly weaken Zuggtmoy and give you a moresuccessful game ending. You destroy the Orb of Golden Death by talking to Burne (while you havethe Orb in your character's inventory) and then you must talk to and give Pishella the followingitems:Masterwork Maulscroll of Gust of Windscroll of FireballHoly Water

After you have cleared the moathouse, Burne will offer to tell you his puzzles. You won't get thechance to do his puzzles later on in the game so do his puzzles the first chance that you get to dothem. Burne will only offer to tell you his puzzles if the game's story state is 3 or less. The game'sstory state is set to 4 when The Temple of Elemental Evil appears as a possible destination on yourworld map.The answers to Burne's puzzles are:white bannerthe second (long) explanation for your answer above5Burne will give you a scroll of Fireball and a scroll of Glitterdust if you successfully solve his puzzles(a scroll of Fireball is needed to destroy the Orb of Golden Death).

The swamp lotus is always on the left side of a swamp random encounter map (see screenshotabove).

You can only get the quest from Skole to assassinate Lodriss if your party alignment isn't good, or ifyou have a good party alignment and the PC talking has an Intimidate skill of at least 9. You willonly have the dialogue option to demand a better payment than what Skole initially offers if youhave a Diplomacy skill of at least 10, in which case Skole will give you a Steel Shield +2 if you acceptthe quest to assassinate Lodriss. You don't have to then kill Lodriss. You can double-cross Skole ifyou want to by telling Lodriss about Skole's scheme.

Killing any of the high priests of the elemental temples (i.e. Romag, Belsornig, Kelno, or Alrrem)triggers the Reactive Temples mod. The Earth Temple never reacts and never goes on the defensive.Only the Water Temple, Air Temple, and Fire Temple are capable of reacting and going on thedefensive (in which case their best mobs will be grouped together within their respective temples).

It's best to talk to, attack and kill Romag (the high priest of the Earth Temple) so that the 3remaining elemental temples react and go on the defensive (assuming that you want to fight asmany of the reactive temples as possible).

For all of the possible conditions that trigger the Reactive Temples mod, see the following link:

http://www.co8.org/forum/showpost.php?p=109747&postcount=7

There is a secret room adjacent to the Air temple that contains a Holy Ranseur +1.

If you attack but don't kill Smigmal Redhand, then eventually Smigmal will summon 2 SmigmalAssassin Henchmen to aid her during the combat (who have excellent items to loot from theircorpses afterwards). It may take several rounds before Smigmal summons reinforcements.

If you choose the following dialogue options when talking with Falrinth, then he will escape. The nexttime that you enter his area, he will be there again, but he will now have reinforcements in the formof 3 Bugbears (one of which is a Greater Temple Bugbear with 163 HP) (note: your PC talking willneed high enough skills to be able to select the first and the last of the following dialogue options):1. Will you now? Hedrack himself has sent me, you fool.2. What have you learned so far?1. Enough talk, Falrinth! Give me the orb now, or I will take it by force!

You deactivate the electrical trap in the Greater Temple (Temple of Elemental Evil dungeon level 4)by either using a Black TGZY Scarab or by talking to a troll in the Greater Temple and getting thedeactivation secret password from a troll.

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If you allow Smigmal Redhand to escape and allow Falrinth to escape, then leave the Temple ofElemental Evil and rest, then when you return to the Temple of Elemental Evil, Senshock will now bewith Hedrack.

If you attack but don't kill Senshock, then he will escape and become a vendor of wondrous items inthe Bazaar of the Bizarre in Verbobonc. Any paladins in your party will cause you to have differentdialogue options when talking with Senshock in Verbobonc.

Originally posted by Gaear:Quote:

The worst-case scenario is when both Falrinth and Smigmal get away initially (Smigmalbluffs, Falrinth teleports), then you come back later and find Falrinth's bugbear guardsoutside, who go and get Falrinth and Smigmal, and then Smigmal's assassins appear.

[To complete the Fear of Ghosts quest, you must] attack the ghost on the third floor. Youcan see him and/or his shadow walking around outside of combat at night. Don't rest. Justattack.

[regarding the Framework of a Murder quest:]If you can kill the Verbobonc guard before his second turn, he won't be able to call for helpand the city won't be alerted. Otherwise, you'll just have to deal with the consequences.

If you attack and kill the slave traders without talking with them first, then the Verbobonc lawenforcers will consider you a murderer of the rescuers of the child slaves and arrest you when youreturn to Verbobonc, and then offer you the choice to buy your freedom.

Originally posted by Gaear:Quote:

Paying will eliminate the law repercussions for murdering them (e.g. no one will try toarrest you anymore), but it won't magically transform them into 'the slavers.' You won'tcomplete the slavers quest and (I think) you'll still have the rep that says you are therescuers' murderer. Also, it should be pretty straightforwad what options you have. Youeither pay up or get executed, and if you don't have the cash you can sell the gear youhave on you. There's no way to delay it lawfully, although I guess you can teleport out [ofjail] to try to grab more assets, but they'll always try to re-arrest you.

If you botch the Framework of a Murder quest, then an alternative ending to the quest will playout.

Your party will only obtain the Cop Killer reputation once your party has killed at least 2 VerboboncGuards.

Originally posted by Sitra Achara:Quote:

Fire spells now do double damage in the Fire Node (as per the module; and half damage inthe Water Node). Cold spells now do double damage in the Water Node. The damage dieare doubled or halved in the relevant nodes (x2 for fire on Fire Node, 1/2 for fire on WaterNode, and vice versa; rounded down for 1/2). Watch out for 20d6 Fireballs and 22d6 Conesof Cold!

Fire spells fizzle in the Water Temple Pool Chamber (as per the module, more or less). Firespells that don't work in Water Temple:

Burning Hands Delayed Blast Fireball Fireball Fire Shield Flame Strike Heat Metal Prismatic Spray Produce flame Scorching ray

[regarding the Skole's Goons ambush (after you've accepted the quest from Skole toassassinate Lodriss)] For it to trigger, you have to pass 3 days. Skole has to be alive too,IIRC. Then travel the worldmap, and you'll get the encounter.

Lareth joins his men in combat after two casualties. Spider reinforcement only happens if casualties are greater than 4. Initiating combat with Lareth without having talked to him first will trigger a series of floatmessage in which he speaks his lines.Injuring Lareth will halt the sequence, and elicit an appropriate response from him. If you somehow attack Lareth in his room without having fought his men, they will actuallyjoin the fight. Lareth will break up combat and offer his Necklace / Temple escort as usual. His dialoguehasn't been changed.This pacifies his troops as well.His Lieutenant, Seleucas, will also have some insights about the new situation Reactive Moathouse behavior -Triggered by eliminating 2 of the following:Ground floor brigand group, Lubash, Bugbear group, Gnoll group. A suitable amount of time later, a regroup will trigger.(it takes 12 hours for the killings to register for most of them, except for the ground floorbrigands, whose absence is felt only 48 hours later)

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The guardsmen at the corridor will join up with the other ones at the big room. A lone guardsman stands watch at the door, and he will act a little more aggressive thanthe Sergeant who is usually there. On that note, if you intimidate the Sergeant in the non-regroup scenario, his men will alsorun off to the back. Some AI tweaks also included. In particular, the guardsmen with spears will take a 5' stepaway if they are close to you.

You can avoid having one of your characters automatically killed before the combat with the slavetraders begins by choosing the dialogue option to attack as soon as you can while conversing withthe leader of the slave traders.

In order for Darlia to appear on the top floor of Zeebel's Maroon Moon in Verbobonc, you have to talkto the Maitre'd on the ground floor of Zeebel's Maroon Moon and choose the correct dialogue options(the PC talking needs a high enough skill). Then talk to the Maitre'd again, pay 100 Gold, and Darlia(Manager) will now be on the top floor of Zeebel's Maroon Moon.

If you accept the 'Removing Wilfrick' quest from Darlia and then attack but don't kill Wilfrick, thenduring the combat, Wilfrick will summon 2 Overseers (Samson and Goliath) during one round, then 4Verbobonc Guards during a later round, then the Guardian (Bathsheba) during a later round, andthen finally 2 Verbobonc Mages during a later round. If you don't kill the 2 Verbobonc Mages beforethey get to act in the round after they appeared during the combat, then Wilfrick will escape and youwill fail the 'Removing Wilfrick' quest.

If you rescue Sargen the wizard from the Earth Node, then after he leaves your party, you willeventually get a random encounter where you will receive a reward for rescuing Sargen.

Originally posted by taltamir:Quote:

The gems let you teleport to their respective nodes, the skull does not. There are 8summoning spells, 4 demons/devils, and 4 elementals. 7 of the 8 work correctly (summononce per week), the earth elemental summon is broken and lets you summon an infiniteamount. I noticed that every demon I summoned from the orb used AoE spells that harmedme and did practically nothing to my enemies... The elementals worked normally (since allthey can do is hit things)... although they tended to hit things immune to their owndamage instead of things not.

Sitra Achara 's FAQ:

Terjon is now Cleric 10 / Fighter 3 / Paladin 7, with appropriate feats, spells, skills, etc.

Amii and the lotus flower

The lotus flower is spawned in a random encounter on the world map. If you get a random encounteron a swamp map, look around. There are two variants of the swamp map, one with a (barely visible)road and one without the road. The one you seek is roadless.

The assassin

To get the assassin, you need to sell one of Lareth's items (Lareth's boots are the best choice) toRannos Davl or Gremag in the trading post. You can't barter with the Traders if you've revealed theiractivity to Burne and Rufus - this will prevent the assassin encounter from taking place.

The Nulb ambush

To get the Nulb ambush, you have to attack Rannos Davl and Gremag and let them escape. If youalready got the assassin encounter, you can confront them about it - this can lead to combat. Youmay also wish to consult Burne about this.

Buy the house in Nulb from Preston Wetz. They will be awaiting you there. Be visiting there for the 3rd time or more after gaining the Target of Revenge reputation.

Have an Effective Average Party Level >= 6.

Succeed on a random roll (25% chance), so if you're impatient, just repeatedly enter and exit thehouse.

Originally posted by mmonagle:Quote:

You must not reveal the traders to Burne to obtain this quest. If you do, it pretty muchshuts down the traders' line of conversation. Instead do the following:

Complete the Agent Revealed and The Traders' Courier quests but do not complete theTraders Revealed quest - this is the one where you reveal to Burne or Rufus that theTraders are behind the delays to their castle. Then go and clear out the moathouse and sellLareth's plate boots to the traders. After a day or more, a random encounter will be addedwhere an assassin will attack you. After defeating the assassin, go and tell Burne about it.Then go and confront the traders. Initiate a combat with them but do not kill them (excepttheir hired help). They will turn invisible after they have been damaged sufficiently andescape. After you have done all of this, you can finally go and complete The TradersRevealed quest by talking to Burne or Rufus. Later, when you get a house in Nulb, thetraders will try to ambush you with a group inside your house.

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Moathouse:

Lareth:

Q: How do I trigger his new subplot?

A: Don't kill him in the Moathouse, first of all. Attack him and let him escape when he surrenders.Then go to the Temple Tower (the backdoor entrance, the one with the brigands and witches),handle it diplomatically (this requires high enough speech skills), and go back to Hommlet. Youshould be able to ask around about it now.

Q: Where is he held then?

A: Lareth will be held in Burne's Tower basement.

Q: Okay, I've found him. How do I release him?

A: Free him from his bonds using Dispel Magic. If you want to ensure his safety, you need to escorthim out of the tower yourself.

Q: Is there a way to sneak him out without a fight?

A: Yes. Cast invisibility on him. If the guards can't see him, they won't attack. Or use teleport.

Big 3 Ambush:

Q: The ambush didn't trigger for me! What are the requirements?

A: The exact conditions are:Party alignment - not Lawful Evil.Lareth is dead.Kobort, Turuko and Zert are not dead.Kobort, Turuko and Zert are not in your party right now.

You have not been to another location on the worldmap after having killed Lareth.In case you exit to the Moathouse courtyard: the bandits are not in the courtyard.

Gnolls:

Q: What's the deal with letting the gnolls go?

A: If you let them go, they'll become a group of raiders and even slaughter a caravan.

Nulb:

Mother Screng and Hruda:

Q: What's the story behind Mother Screng and Hruda?

A: They're secret agents working for Furyondi.

Q: How do I find out about this in the game?

A: Your party must be good aligned.You need to recruit Otis for the second time;He should disband from your party after you return to Nulb from a Temple excursion with him. Forhim to join a second time, you also need to have learned of the Temple's factions, by talking to acleric for instance.Your party's effective average level has to be level 5 or below.

Bertram:

Q: How do I find the straight version of Bertram?

A: Don't talk to the gay version (the one standing outside the Tavern). The straight Bertram isstanding inside the Tavern next to Tolub. Talking to either the straight or gay Bertram makes theother one disappear.

Imeryds Run:

Having a large party means you get noticed by the lizards as well.

There is a hard to find item lying around. To the NE of the Kingfrog. You can make it flash bytapping the Tab key repeatedly. It's a summoning figure - summons a Lamia. Identify it first, andthen activate it from the radial menu.

Temple:

Wonnilon's hideout:

Q: Is it really safe to rest there?

A: In Co8 5.0.5 or later - you may rest there safely. Prior to that fix, sleep encounters were thesame there as anywhere else on that level.

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Raise Dead vs. Incarnate:

Q: Is there any disadvantage to raising my dead with the Druid Reincarnate spell instead of RaiseDead?

A: Nope, they are identical in ToEE.

Q:Isn't that an exploit then? Reincarnate is a level 4 spell, and furthermore Jaroo charges less for itthan Terjon does for Raise Dead.

A: Pretty much.

Attached Thumbnails

Last edited by gazra_1971; 16 Hours Ago at 02:00 AM.

February 11th, 2011 #12

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

30. Tips on successful gamingRead ALL of the in-game tips BEFORE you start playing the game! This is VITAL to your abilityto play this game effectively!

Always keep the Rolls History tab open. You will get maximum information about theenvironment around your party, and you can study all rolls that your characters and yourenemies make by clicking on any blue text within the Rolls History tab.

Use ToEE Front-End X to set the delay for the spell Delayed Blast Fireball to 0 seconds(otherwise the spell is useless).

The following places are the best places to rest in the game because each character heals anumber of HP equal to 2 times his/her character level when your party rests in any of thefollowing places (whereas each character only heals 1 times his/her character level everywhereelse in the game when resting):* upstairs in the Inn of the Welcome Wench in Hommlet* The Spruce Goose in Verbobonc* upper floor of Jylee's Inn in Verbobonc* floors 1 and 2 of the Verbobonc castle (i.e. The Castle of the Lords)

The best way to select dialogue options during conversations with NPCs is to press thenumerical key that corresponds to the dialogue option (e.g. 1, 2, 3, etc.) instead of clicking themouse on the dialogue option.

Any charmed creatures in your party will disappear when you travel elsewhere on the worldmap, so always kill any and all charmed creatures before you travel on the world map. Youattack a charmed creature by entering combat mode (by pressing C) and then selecting FullAttack from the radial menu.

I recommend that you have a single class rogue PC as your party leader (i.e. in the left-mostportrait slot), that you maximize this character's Appraise, Bluff, Diplomacy, Gather Information,Intimidate, and Sense Motive skills, that you always use this character to initiate dialogue withNPCs (so that you will have the most dialogue options to choose from when selecting yourresponses in conversations with NPCs), and that you have this character way out in the front ofyour party formation so that NPCs that initiate dialogue with your party will select your rogue toconverse with.

Originally posted by Gaear:Quote:

Many NPCs are now scripted to seek out the party leader, particularly in the NC.

If your spellcaster (who knows the Read Magic spell) chooses the Craft Wondrous Item feat,then he/she will be able to create a Helm of Reading Magic that grants its wearer the ability tocast the spell Read Magic an unlimited number of times. This is by far the most useful utilityitem in the game! Then it won't matter if you mistarget your Read Magic spell on an alreadyidentified scroll or potion.

If you are going to craft items, then your spellcasting artificer(s) is/are going to have to choosethe Craft Wondrous Items and Craft Magic Arms and Armor and Forge Rings feats.

I think that some of the most powerful spells in the game are:Charm PersonCloudkillCone of ColdDelayed Blast FireballDominate Monster

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Dominate PersonEnlarge PersonFireballHasteHealHold MonsterHold PersonMinor Globe of InvulnerabilityPrayerResist EnergyRighteous MightStinking CloudStoneskinTasha's Hideous Laughter

I think that the most powerful feats in the game are:Combat ReflexesCraft Magic Arms and ArmorCraft Wondrous ItemCrippling StrikeForge RingsGreat CleaveImproved TripImproved Two Weapon FightingTwo Weapon Fighting

My favourite tactic is to have my wizard cast Enlarge Person and Haste on all of my fighters androgue just before I go on a killing spree through a dungeon level, leaving a trail of corpses in mywake.

I think that the most effective character class kits are the following:

Party spokesperson: a single-class elf rogue with high Strength, Dexterity, and Intelligence. Ithink that rogues make the best party spokesperson because they get the most skill points andBluff, Diplomacy, Gather Information, Intimidate and Sense Motive are all class skills for arogue. Gets Weapon Focus in one of the following weapons:a. Longspearb. Longbowc. Two Weapon FightingChooses the Crippling Strike feat at 10th level.

Melee combatant: a single-class fighter with high Strength, Constitution and Dexterity, and anIntelligence of at least 13 so that he/she can get the Combat Expertise feat and the ImprovedTripping feat. Chooses feats in the following order:1. Power Attack2. Cleave3. Combat Expertise4. Improved Trip5. Combat Reflexes6. Great Cleave7. Weapon Focus (weapon)8. Weapon Specialization (weapon)9. Improved Critical (weapon)10. Greater Weapon Focus (weapon)11. Dodge12. Blind-Fight13. Iron Will14. Great Fortitude15. Lightning Reflexes

Originally posted by Ausdoerrt:Quote:

As for the fighter feat progression, I usually prefer to take the weaponfocus/specialization feats as soon as available, because those +1 bonuses matter a lotmore early on in the game than later.

Artificer: Lawful Good cleric/wizard with the Good and Law domains and the Craft WondrousItem and Forge Rings and Craft Magic Arms and Armor feats so that he/she is able to createHoly Axiomatic weapons that do an extra 4d6 damage to chaotic evil opponents (most of thebaddies in the game have a chaotic evil alignment).

Healer and undead hunter: Cleric of Pelor with the Sun and Healing domains and the ImprovedTurning and Extra Turning feats.

Druids benefit most from choosing the following feats:Spell Focus (Conjuration)Augment Summoning

If you are having difficulty killing Bodaks before they kill one or more of your characters withtheir death gaze, then the easiest way to kill them is to have a high-level cleric Turn Undead.The second easiest way would probably be casting Delayed Blast Fireball at them.

Originally posted by ithildur:Quote:

When I'm dealing with a tough trap, I often don't risk setting it off with a criticalfailure at all - if you can unlock or Knock it, the cantrip Open/Close will do the trick,from safe distance, without setting the trap off.

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There is a gap below the slave traders that allows the player to move his/her characters one ata time around behind the slave traders so that the player's party can attack the slave tradersfrom behind. This makes the archer in the slave traders incredibly vulnerable.

You don't have to kill the demon guardians in order to obtain the magic gems that they areguarding. It's possible for an invisible character to pickpocket the magic gem from each demonguardian in the elemental nodes.

When playing the game with just 1 character, the following items that you find are extremelyuseful:Potion of Immunity to UndeadPotion of Magic Immunity (use it against the slave traders)Potion of Immunity to Outsiders (use it against a demon guardian in an elemental node)Orb of Golden Death (keep using it to summon creatures during combat, then rest a week torecharge the orb's summoning abilities).

Originally posted by The Royal Canadian:Quote:

If you want the ultimate 1-2-3 punch for taking out large groups of monsters (like thathuge, troublesome group of Bugbears at the Northeast Corner of Level 2), myrecommendation is Stinking Cloud - Spiritual Weapon - Spike Stones . I just playedthat battle with 4 PCs (Fighter, Bard, Wizard and Cleric: all "Pure"), Meleny and Elmo.Only 4 Bugbears even managed to get within Melee range of my party, and two ofthose were sickened. Cast "Enlarge Person" on a front rank fighter with a Pole Arm(my fighter uses a crafted Holy Glaive) and it becomes a slaughterfest. Stinking Cloudworks wonders on Falrinth and Senshock (as long as you either cast it before they castLesser Globe of Invulnerability or cast it so that it effects them without being castdirectly on them). In my opinion Stinking Cloud is the most under appreciated spell inthe game.At lower levels (say 3rd - 6th Level) substitute "Grease" for "Spike Stones". Foroutdoor settings, you can also use Entangle, and Web works fairly well also.

I just discovered the best way to fight the Salamanders in the Fire Node (for once,having the system lock up in the Fire node was good for something: I got to replay thebig Salamander fight several times). The trick is to have a "Front Group" of heavyhitters (I use a fighter, a cleric, and Elmo) that is buffed out (Resist Elements,Protection From Elements, Barkskin, Stoneskin, Haste, etc.) and a "Back group" (in mycase a Wizard, a Bard and Meleny ) that is several feet (30 - 40' or about 1/4 thescreenwidth at a guess) away, protected by a Lesser Globe of Invulnerability. TheSalamanders will cast their fireballs at the Back Group, leaving your front group todeal with nothing but melee attacks (and few of those).

My favorite "persistent" ranged spell is Stinking Cloud. Combined with Web, Grease,and a Spiritual Weapon from your Cleric (a Cleric of either Heironeous or CorellonLarethian with the "War" and "Good" Domains is almost a "Must Have" for Good, CN orLN parties), and you can take out most big battles with minimal (if any) damage.

The ultimate spell is Stinking Cloud. This spell will take out just about everyone. It'sbeen a while since I last went at the slavers, but Stinking Cloud is my spell of choicefor dealing with just about anything that breathes: slavers, bugbears, drow, you nameit, Stinking Cloud can take them out. The nice thing about SC, is that it not onlyprevents spell casting (like the Silence spell you mentioned), it prevents everythingexcept some movement and Attacks of Opportunity, in other words that Rogue Archerwould be too busy puking his guts out to worry about shooting arrows at you.

Originally posted by Ausdoerrt:Quote:

Except undead. I do prefer Ghoul Touch though, since you get faultless paralysis (andCdG (coupe de grace)) on one target (except for spell resistance), plus a mini-stinkingcloud. Just gotta make sure the spellcaster doesn't die in one hit.

On higher-level encounters, there's much better spells to use than Stinking Cloud. LikeOrder's Wrath which both damages and dazes, Prismatic Spray, Mass Hold Person,Charm Monster, Power Words (Kill instantly disposes of the Sorceress in the slaversquest, and she's THE most trouble; Stun can disable the cleric, maybe even the roguefor the fight) etc etc.

[For a] double-wielder though, consider spending a feat on Exotic Weapon Profiency forDao, gives you a light offhand [weapon] with the stats of a longsword.

Originally posted by GuardianAngel82:Quote:

At lower levels, I like to throw Web with the wizard, move the druid up or down thesequence until just in front of the wizard, and then use the druid to burn the web usingProduce Flame, followed immediately by recasting Web with the wizard. It keeps thebad guys slowed down for 2 or 3 turns and whittles them down a bit. Low levelFireball!

Originally posted by General Ghoul:Quote:

One thing I would suggest for better game play is for wizards to take the "ability

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improvement" spells on level-ups, even taking the 2nd level spells when you could gethigher level spells, since only Cat's Grace is available on a scroll to find. Burne doesn'toffer them, and by the time you get to Verbobonc, you will have missed the chance tohelp the party by crafting +2, +4, or +6 items for STR, DEX, CON, etc. These typeitems make a huge difference, not just in combat, but giving extra spell slots tospellcasters, making spell DC's harder, or extending spell duration. I give everyone(except maybe the rogue who needs the tools or Vest of Escape) a Giant's Belt +6,even the wizard, so he/she can carry more stuff.

Copy Scroll requires a Spellcraft skill check (INT), with the spell level +10 as the DC.If you are having a hard time copying some spells, then using a scholar's kit helps(+2), as well Guidance spell (+1), bard's Competence (+2), Prayer (+1), or Fox'sCunning (+2) can help. Of course, saving before attempting is the easiest way to go.

In the fight with the bugbears where there are several females, plus about 20 males inone room is a killer, especially when the fight starts before you can get everyone inthe room. A wizard/sorcerer with Improved Initiative, throws out the Stinking Cloud,with some backup from bards and clerics, with a spiritual weapon and a grease or web,and you can stand back and pick them off with missile weapons, If any get through,they are so weak and sickened that your tank can finish them off easily.

I like the combo of a web, then fireball, for extra fire damage.

Late in the game I like to rest in the big round room near where the Hedrack fighthappens. I get giants, ettins, a dozen gargoyles, or oozes. All provide decent XP forhigh level parties, and the giants and ettins have lots of gems that can be converted tocash for crafting purposes.

Those druid Spike Stone spells are great AoE spells. I like it in the temple fight on the4th level, everyone runs towards the doorway and into the spikes, where I also lay offsome webs and grease, then pump in the fireballs. Disrupts the spellcasters everytime.

Originally posted by sradac:Quote:

I used to use wizards for damage, but I've noticed where they really shine is crowdcontrol. Deep Slumber, Charm, Hold Person, Tasha'a Hideous Laughter - all thosemake that fight relatively simple. Just make sure you also take Fox's Cunning so youcan buff up your DC even higher.

Originally posted by ithildur:Quote:

Ranged sneak attacks are more tricky to set up than simply flanking (you cannot flankwith ranged in Core 3.5e rules anyway as flanking requires you to THREATEN andranged weapons do not threaten without special feats/spells outside of Core books).Easiest way is to use Glitterdust or Blindness to blind your foes; they are effectivelydenied their dex bonus to ac under blindness condition which makes them eligible forsneak attacks regardless of whether you flank or not. In PnP Grease also sets targetsup to be considered flatfooted, but I've not tested this in TOEE. Attacking whileinvisible is similar to attacking a blinded target, their dex bonus is denied against yourattack which sets up for a sneak attack. However this works only on the first attackwith standard Invisibility as attacking immediately breaks your invisibility, unless youare Improved/Greater Invisible in which case you can sneak attack to your heart'scontent. There are other ways, but those are some of the more common.

Originall posted by stage:Quote:

It is when they lose the DEX bonus to AC. So you could get sneak attacks off whenthey are webbed, entangled, prone, by using Feint and so on.

Originally posted by Rocktoy:Quote:

Sneak attacking rogue with a (composite) longbow is a great sniper, with high dex andimproved initiative you get to shoot down those nasty enemy casters before they cando anything.

Originally posted by cezmail:Quote:

One other thing people might want to keep in mind is the use of slings. If you have acharacter who has a high strength, they get to add that bonus to damage and NOT belimited as a strength bow is. For example, if you somehow had a character with a 30strength, then they would add +10 to the damage for each shot. Also as it isconsidered a simple weapon, your sorcerers and druids can pelt away and not have toworry about using up a feat or dipping into another class to use them. Plus as they area blunt weapon, fighting skeletons and some oozes and puddings are bait while yourbolts and arrows do nada or even add to the number of your enemies. Add crafting,weapon focus and specialization and you can have even more damage as the bulletsfly.

If you summon Magma Mephits and have them show up far away from your group,

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when they die they explode for mega damage.

Originally posted by sirchet:Quote:

I like to have my bard cast "Glitterdust" on the baddies, then every attack is a sneakattack while they're under the effect of the spell.

Originally posted by WinstonShnozwick:Quote:

Break Enchantment is HUGELY HELPFUL! I can't stress this enough. Dispel magic neverdoes anything for me, but Break Enchantment is just SUPERB. I can choose a largenumber of targets, and it actually dispels spell effects. So helpful in battle, likeunbelievably helpful. Got rid of my whole party's negative spell ailments one time, andalso it can effect enemies, amazing for getting rid of their spell buffing.

Originally posted by florian1:Quote:

If you want longer lasting buffing spells, then you should take the appropriatemetamagic feats.

Originally posted by felixthm:Quote:

Many rings of invisibility easily available, as well as the robes of midnight. Great forscouting.I usually use it to sneak my wizard/sorcerer in for the first-cast of cone of cold. Haveto constantly resist the temptation to abuse Holy Word on an invisible cleric.

Holy Word can clear at least 4 or 5 slavers, what with its massive area of effect and its1600+ damage.

Charm Person works wonders on the Slavers. Fighters/Rogues have pretty weak willsaves. It can even help you to split up the exp allotment, letting you gain even moreexp overall.

Originally posted by GuJiaXian:Quote:

In the combat against the slave traders, I just cast Silence to deal with the enemycleric and sorceress.

When your melee characters are lower than level 5, you are better off charging your enemies(unless they are capable of making multiple attacks per round, in which case you shouldALWAYS wait for them to come to you so that they either don't get an attack or they can onlymake one attack against you in that round) (except for monks who use Flurry of Blows, andcharacters who use Two-Weapon Fighting) because:* you can move twice as far as normal and still get an attack* you gain a +2 bonus to Attack due to charging* you get to attack first (and hopefully kill your target before they get to act, whether it be inthe first round or a subsequent round)(Charging is a radial menu option)Melee characters that have multiple attacks (due to level, using Flurry of Blows, Two-WeaponFighting, and/or under the effect of a Haste spell) are better off delaying their action and lettingopponents come to them so that they can use their multiple attacks.

If you are finding a combat with multiple opponents too difficult, then you can use the followinggame exploit to make the combat easier. Hostile creatures will only be in combat with your partyif they are close enough to see any of your characters. Once combat with multiple opponentshas started, if you don't move any of your characters closer to the enemy but instead retreat orhave your characters maintain their position and wait for the enemy to come to your characters,then you will have the minimum number of opponents in combat against you at a time. Thenwhen you've killed the opponents that advanced to you, you can move your party a bit closer tothe next lot of hostile creatures and use the same tactic again. This way, you can break up anextremely difficult combat against a lot of opponents into multiple combats against a smallnumber of opponents at a time.

If you are having difficulty with any of the combats later on in the game, then the following areeffective tactics to use. The following example is against the Balor Guardian but you could adaptthe tactics for any high-level combat:

Position ALL of your characters JUST out of range of where the Balor Guardian triggers dialoguewith your party. Then cast the following buffing spells just before you enter combat (in thefollowing order):StoneskinDeath WardEnlarge PersonGreater Heroism (makes the recipient immune to fear)Prayer (make sure that you get everybody within the radius of the spell, including the BalorGuardian and the Efreet)Haste

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When the Balor Guardian summons a powerful creature, use the Orb of Golden Death (it's aradial menu option) to keep summoning powerful creatures adjacent to the enemy creature.

One of the most useful creatures to summon is a Bearded Devil (Summon Monster V?). BeardedDevils have DR(5/Holy), DR(5/Silver), DResistance (10/-), Immunity (Fire), so they can absorb alot of attacks before they die. They are great for summoning next to a high level enemy rogueso that the enemy rogue will hopefully sneak attack and perform Crippling Strike on the BeardedDevil instead of any of your characters.

When you are about to face an opponent that casts very damaging fire or cold or electricaldamage spells at your party, pre-buff your characters with the appropriate Resist Energy spellsbefore you enter combat with such opponents. Resist Energy is an amazing and extremelypowerful spell because it can absorb so much elemental damage and the spell lasts for a longtime. Of course, you won't need to cast Resist Energy if you already have or you forge theappropriate major rings of elemental resistance for your characters to wear.

Last edited by gazra_1971; 2 Weeks Ago at 02:33 AM.

February 11th, 2011 #13

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

31. In-game tipsPressing 'H' will put you in Help mode. Click on different interface elements while in thismode to get more information about the game.Clicking on the blue 20-sided die icon at the lower-right will open the rolls historywindow.Clicking on the blue text in the history window gives a detailed breakdown of your roll oradditional help for a topic.Hotkeys can be assigned to radial menu entries by pushing CTRL+ the key you wish toassign.Clerics can spontaneously cast Cure or Inflict spells by holding down SHIFT while clickingon the spell.Druids can spontaneously cast Summon Nature's Ally spells by holding down SHIFT whileclicking on the spell.Archers firing into combat without the Precise Shot feat incur a -4 to hit penalty.Firing a ranged weapon through a character incurs a -4 to hit penalty due to cover.Click on stats on the character screen to get a detailed breakdown of bonuses andpenalties.Party formations can be changed by clicking on the formations button on the mainscreen. Protect weaker characters by placing them in the rear.If you keep your off hand empty you gain 1.5x your strength bonus to damage with anyweapon in your primary hand.Wizards can use "Copy Scroll" from the radial menu to add spells to your spellbook. Youneed ranks in the Spellcraft skill in order to copy scrolls.You need to rest for at least 8 hours to gain spells. Don't forget to choose your newspells from the character screen after leveling up!The minimum requirement for spells is 10 + the spell level in the pertinent attribute. Forexample, clerics need a 14 wisdom to cast 4th level spells.The Coup De Grace action will kill regenerating monsters.Drag your character's portraits in the initiative bar if you want to delay action.You can place marker flags on your town map by click on the flag icon. Use flags to markimportant locations in the game.Holding down the ALT key while moving in combat lets you place waypoints. Double clickto move to that location. Holding down ALT also lets you see the exact path youcharacter is going to take.If your party members or followers are encumbered or overburdened, talk to a merchantto sell your excess equipment and treasure.Flanking (positioning your characters on either side of an opponent) is an excellent wayto get a bonus to hit as well as deal sneak attack damage with a rogue.Use the Five Foot Step option to get out of attack range of opponents so you can attackwith missile weapons or cast spells without incurring an attack of opportunity.Pressing the HOME key or left-clicking on a portrait will center the screen on thatcharacter.Clicking on the red hit point bars on any party member's portrait will toggle numerical HPdisplays on or off.You can select your party members by using the number keys 1-8.Holding SHIFT while selecting a character will add or remove to the current selection.To assign a selection to a grouping, press CTRL + F1-F8.To recall a group selection, press F1-F8.To quickload a savegame, press F9.To quicksave a savegame, press F12.To take a screenshot of the game, press PRINT-SCRN.Pressing the GRAVE (`) key will select all party members.Holding TAB down will highlight usable objects and containers.Right-clicking a player portrait along the bottom will open the Inventory screen.Right-clicking items in the Inventory screen will auto equip/unequip items.Clicking the tabs 1-5 at the top-left part of the Inventory screen will switch betweendifferent weapon combinations.Clicking on a skill or feat in the Inventory screen will bring up more detailed information.Right-click spells in the Spell Memorization screen in order to add/remove spells from theknown spells list.Clicking the blue icon to the left of a spell (when you have any of the metamagic feats)will bring up the Metamagic screen.

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To use or drop an item from the Inventory screen, drag the item onto the buttons nearthe bottom-right.After you have finished a random encounter battle, use the World Map to continue onyour journey.You must rest 8 full uninterrupted hours in order to completely memorize all spells.If your foes are not taking any damage, check the rolls history details and see if yourcharacters are dealing the appropriate type of damage.While the radial menu is open, right-click any portion (except the portrait) of the menu inorder to drag it around.To close the radial menu, click anywhere else on the screen or the portrait in the menu.Left click any icons that appear on or around the character portraits in order to learnmore.If you are having difficulty hitting foes in combat, make sure that you are proficient inyour wielded weapon(s).If you are having difficulty hitting foes in combat, try casting spells that boost your attackand damage bonuses, such as Bless, Prayer, Haste, etc.Although party members auto-stabilize after combat, in combat, if any character isbetween 0 and 10 HP, casting a Cure spell or successfully using the Heal skill will preventBleeding.If you are at exactly 0 HP, you are considered Disabled and anything but a move-equivalent action will drop you below 0 HP.Be aware that Disease can afflict your characters without you knowing. Methods toremove Disease include bed rest or a Cure Disease spell.Temporary ability score loss can be regained via bed rest or the appropriate spell, suchas Lesser Restoration or Restoration.If your AC or attack rolls seem unusually low, check your Rolls in the Rolls History, orclick on the appropriate stat in the Inventory to check your bonuses and penalties.Use group tactics to overcome troublesome foes, including the Ready actions. Readyversus Approach will allow you to strike incoming enemies before they can.Strong melee fighters should explore the Trip option, which will attempt to put an enemyinto the Prone position, allowing extra opportunities for attacks.Selecting Total defense from the radial menu will add +4 to a character's AC.Using Feint against an opponent, if successful, will deny the opponent any Dexteritybonuses to AC on your next attack (allowing Sneak attack damage, for example).Fight Defensively in order to increase your Armor Class, in exchange for a lower to-hitbonus.Deal non-lethal damage if you wish to subdue foe (or friend, in the case they may beCharmed).Cast Defensively when you are next to an enemy and unable to step out of threat range.Use Charge Attack when you have a clear path to a foe but it is out of standard range.Selecting Full Attack will allow you to singly target all of your attacks for that round.Use Charge Attack, Run, or Withdraw in order to quickly move around the battlefield.Some of these extended movement types come at the expense of Armor Class.Talk to followers currently in your party by selecting Talk from the radial menu.Toggling on Flurry of Blows will give your Monk extra attacks, albeit at a penalty.Remember to set and unset extra Combat options you may have from the radial menu,such as Expertise, Power Attack, etc.Select Sneak from the radial menu to make your character less likely to be noticed.Turning or Rebuking undead is a great way to quickly turn the battle against a group ofUndead.Unidentified potions can still be used from the radial menu.Miscellaneous Magic Items in most cases must be identified before they can be used.Ensure that you have a set of lockpicks or a bardic instrument equipped beforeattempting to pick locks or play a Bard song.Encumbrance and armor check penalties can reduce your chances of success whenperforming a Combat or skill action.Armor and shields will reduce your chances of successfully casting any spell that requiresa Somatic component.Touch attack spells are great way to affect enemies who have a high Armor Class.The Appraise skill influences market prices when bartering with townspeople.Before conversing with an NPC, make sure you are using the character with the mostappropriate dialog skills given the situation.Only resting in GREEN areas (denoted by a green tent icon in the bottom-right) iscompletely safe.High Survival skills will help you avoid random encounters while travelling on the WorldMap.The Tracking skill (usable from the radial menu) will help you determine where foes areon the map in relation to your current position.Use Coup De Grace on foes that are incapacitated, for example: Unconscious, Sleeping,Held, etc.Using Barbarian Rage greatly increases your chances of winning a battle, but be aware itputs your Barbarian in a reduced state afterwards.Use the Delay action (by dragging your Initiative portrait left and right while in battle) inorder to best position your characters.Increase the Difficulty Checks of your spells (so your foes are more apt to fail theirSaving Throws) by raising your relevant Ability Score or taking Spell Focus Feats.Take the Feats Spell Penetration and Greater Spell Penetration to increase your chancesof success when facing foes that have Spell Resistance.

32. List of reputationsReputation Titles

{1} Butcher of Hommlet{2} St. Cuthbert Disciple{3} Old Faith Donor{4} Master of the Crude Insult

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{5} Beggar Maker{6} Tatterdemalion Tutelary{7} Defiler of Women{8} Master Ravager{9} Purveyor of Swift Justice{10} Member of the Air Temple{11} Member of the Earth Temple{12} Member of the Water Temple{13} Member of the Fire Temple{14} Champion Brawler{15} Moathouse Cleaner{16} Prison Liberator{17} Liberator Extraordinaire{18} Friend of Lareth the Beautiful{19} Scarlet Assassin{20} Victor of the Drinking Contest{21} Assassin of Lodriss{22} Knight of Furyondy and Veluna{23} Target of Revenge{24} Initiate of Assassin's Group{25} Grud Buddy{26} Dragonslayer{27} Rabble-Rouser{28} Dominatrix{29} Lawbreaker{30} Convict{31} Ex-Convict{32} Banished From Hommlet{33} Exorcist{34} Slaughterer of Verbobonc{35} Constable Killer{36} Village Bicyclist{37} Lord of Verbobonc{38} Credit Risk{39} Coward of the County{40} Tarah-ka-Turah Slayer{41} Murderer of the Dyvers Rescuers{42} Refugee{43} Murderer of Lord Viscount Pro Tem Lerrik{44} Murderer of Lord Viscount Wilfrick{45} Murderer of Prince Zook IV{46} Murderer of Canon Ramses{47} Hextor Rat{48} Scarlet Brotherhood Snitch{49} Scarlet Brotherhood Narc{50} Scarlet Brotherhood Whistle-Blower{51} Hextor Whore{52} Savior of Hommlet{53} Hommlet Deserter{54} Disfunctional{55} Uptight{56} Consort of Lady Asherah{57} Associate of Lady Asherah{58} Slayer of Iuz{59} Slayer of St. Cuthbert{60} Slayer of Alzoll{61} Hommlet Destroyer

backgrounds

{1} {Satisfying your yearning to kill, you have slaughtered the innocents of Hommlet.}{2} {You have donated much to the cause of St. Cuthbert.}{3} {Feeling the warmth of Jaroo, you have generousely given to the cause of the Old Faith.}{4} {Your sly wit has insulted more than a few passersby.}{5} {Your unsympathetic choices have caused one of the fine citizens of Hommlet to bereduced to a beggar.}{6} {You have created a virtual skid row of beggars in front of the Inn of the Welcome Wench.}{7} {Succumbing to rage and your own bodily needs, you have cruelly taken a woman againsther will.}{8} {Clearly requiring psychological help, you have violated multiple women across the Oerth.}{9} {You have acted quickly to resolve a problem by executing the guilty party.}{10} {Wanting to help out Kelno, you have completed one of his tasks for him.}{11} {You have joined the Earth Temple by helping Romag complete a troublesome task forhim.}{12} {In awe of the clever Belsornig, you have joined the Water Temple by performing a taskfor him.}{13} {You've thrown your lot in with Alrrem of the Fire Temple by helping him out.}{14} {Everyone knows of your superior brawling skills after defeating Tolub.}{15} {With the death or capture of Lareth, you have shown your ability to make troublesomeareas safe again.}{16} {You have rescued a prisoner from the Temple of Elemental Evil.}{17} {You've opened up the doors on the prison cells, freeing many of the previous captives inthe Temple.}{18} {Lareth the Beautiful has joined your party as your guest.}{19} {By killing the Lord Viscount of Verbobonc, the Scarlet Brotherhood have given to you therank of Cousin.}{20} {You drank the good citizens of Hommlet under the table in a contest of alcoholtolerance.}{21} {Following the instructions of Skole, you have assassinated Lodriss.}

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{22} {For your heroic rescue of Prince Thrommel, you have been knighted.}{23} {You have failed to kill both Rannos and Gremag, and left yourself open for revenge. Theywere dangerous men with friends in dark places. You had better watch your back.}{24} {As part of your initation you have killed three innocents. Your mission completed, younow wait for further contact. But for how long? You know next to nothing about this guild, whichis not too surprising considering the nature of your profession.}{25} {You helped Grud out of a tight spot.}{26} {You have been heralded as the mightiest dragonslayers Verbobonc has seen since Burneand Rufus.}{27} {You have shown yourself to be an unrepentant troublemaker in your dealings withRannos and Gremag.}{28} {Using equal parts strength and femininity, you have cowed Burne into facile servitude.}{29} {You've violated a Badger's direct order and provoked a fight.}{30} {You have been incarcerated by Burne and his badgers.}{31} {You were incarcerated by Burne and his badgers in the past.}{32} {shunned}{33} {You have slain the undead commander of a humanoid band of raiders in Welkwood Bog.}{34} {Satisfying your yearning to kill, you have butchered the innocents of Verbobonc.Unfortunately you were seen, and word has since made it to the Verbobonc Constabulary.}{35} {You've refined your murderous ways and killed members of the Verbobonc Watch.Unfortunately you were seen, and word has since made it to the Constabulary.}{36} {You have had relations with Corporal Holly of the Verbobonc Watch.}{37} {You have purchased the Castle of the Lords in Verbobonc.}{38} {You have failed to pay off your mortgage with the Silver Consortium according to terms.}{39} {You had an opportunity to destroy the slave traders, but instead you ran away.}{40} {You slayed Tarah-ka-Turah and her band of evil slave traders, and you rescued severalchildren from their dismal fate.}{41} {You murdered the Dyvers party that had rescued the slave children.}{42} {You unsuccessfully attempted to assassinate Lord Viscount Wilfrick.}{43} {You have murdered Lerrik, the Lord Viscount Pro Tem in Verbobonc after Wilfrick'sdeath.}{44} {You have unsurreptitiously murdered Lord Viscount Wilfrick.}{45} {You have unsurreptitiously murdered Prince Zook IV.}{46} {You have unsurreptitiously murdered Canon Ramses of the Church of Pelor.}{47} {You have reported the Hextorites' assassination plans to Canon Ramses, allowing him tosend a warning to Canon Thaddeus and prevent his possible demise.}{48} {You have reported the Scarlet Brotherhood's robbery plans to the Verbobonc authorities,allowing them to arrest Darlia on charges of conspiracy to commit robbery.}{49} {You have reported the Scarlet Brotherhood's murder plans to the Verbobonc authorities,allowing them to arrest Darlia on charges of conspiracy to commit murder.}{50} {You have reported the Scarlet Brotherhood's assassination plans to the Verboboncauthorities, allowing them to arrest Darlia on charges of conspiracy to commit treason.}{51} {You have slept with the chief priest of Hextor in Verbobonc in order to acquireinformation about the Slavers' location.}{52} {Due to your successful defense of Hommlet from the Hextorites, the townspeopleconsider you to be their savior.}{53} {You have deserted the people of Hommlet in their hour of need and allowed theHextorites to capture the town.}{54} {You refused Lady Asherah's offer to entertain you.}{55} {You refused Lady Asherah's offer to entertain you.}{56} {You have become a lover of Lady Asherah.}{57} {You have become an associate of Lady Asherah.}{58} {You have slain the four avatars of Iuz.}{59} {You have slain the four avatars of St. Cuthbert.}{60} {You have slain the balor Alzoll and his cohorts Errtu, Ter-Soth, and Wendonai.}{61} {You have joined forces with Patriarch General Wakefield's army of Hextor to destroyHommlet.}

logs (effects)

{1} {Barring spectacular good deeds to save yourself, Burne's Badgers of Hommlet will attackyou on sight.}{2} {The worshippers of St. Cuthbert adore you, although the Old Faith members eye you withsuspicion.}{3} {You have pleased Beory and members of the Old Faith, although St. Cuthbert followers areno longer as kind to you.}{4} {The good people of Hommlet treat you with cautious optimism so as not to be subjectedto one of your insults.}{5} {Hommlet residents have become fearful that you may find the skeletons in their closets,and put them out on the streets, too.}{6} {While fearing for their own stability, the Hommlet residents are frustrated with the newtract of homeless people.}{7} {Word spreads quickly among the area villages, and you are scorned for your activities,except among the pirate community, where this is lauded.}{8} {Your despicable acts have caused even the more patient villagers to hate you. Some mayeven attack you on sight.}{9} {While Old Faith members expect more patience and look down upon your quick actions, St.Cuthbert followers appreciate your swift justice.}{10} {Air Temple members treat you as one of their own, but watch out for the otherTemples.}{11} {You are treated well within the confines of the Earth Temple, but other areas havebecome more dangerous.}{12} {Belsornig protects you within the Water Temple, but you are scorned in the otherTemples.}{13} {You are at home in the Fire Temple, but the others Temples will not respect that safety.}{14} {Nulb villagers are impressed with your physical prowess, while the Pirates practicallyworship you for defeating the mighty Tolub in a fair fight.}{15} {You have earned some notoriety for cleaning out the Moathouse, but there may be someareas where this is NOT appreciated.}

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{16} {Rumor has spread of a prison liberator within the Temple, and other prisoners havebecome hopeful, while the prison owners are becoming angry.}{17} {Stories of ex-prisoners pouring out freely from the Temple are rampant. Temple denizensare not pleased.}{18} {Town villagers are not sure how to react to your alleged friendship with Lareth theBeautiful.}{19} {The Scarlet Brotherhood treat you as one of their own, but the city of Verbobonc islittered with wanted posters with your likeness on it.}{20} {You have earned some notoriety for your drinking skills, although heavy drinking goesagainst the will of St. Cuthbert.}{21} {As stealthy as you may have been, the pirates will kill you on sight. Of course, some maycome to respect you for your assassin skills.}{22} {The people of Hommlet love and respect you for your bravery, kindness, and heroism.}{23} {While Old Faith members prefer more patience and are critical of your murderousintentions, St. Cuthbert followers can appreciate your attempt at justice. The villagers as awhole expect you to die in your sleep.}{24} {You're not sure what to do next. You can't help but wonder if you have been played for afool. But then again perhaps this is merely a test of your patience and resolve.}{25} {Nulb villagers love Grud, and now, thanks to your new friendship with him, they love youtoo!}{26} {The good townsfolk of Verbobonc and Hommlet love you, and the worshipers of StCuthbert like you even more, but members of the Old Faith aren't too happy about you killingendangered species.}{27} {Burne is not impressed with the fact that you confronted Rannos and Gremag about theassassin outside his authority. He's even less impressed at the flippant way in which youreturned to tell him about it. He now refuses to have any dealings with you.}{28} {The people of Hommlet view your domination of their village mage with a self-consciousmixture of shame-faced embarrassment and amused understanding.}{29} {Hommlet's law enforcement will attempt to arrest you on sight.}{30} {badgers go KOS, Hommletans fear you, and some may sympathize with you...}{31} {Hommletans are leery of you, but some may sympathize with you...}{32} {you are a giant dong}{33} {The people of Hommlet are very pleased that you've solved their difficult problem withthe undead abomination Mathel, and they will treat you with kindness.}{34} {The Verbobonc Constabulary will confront you on sight. If jailed, tried, and convicted, youwill be forced to choose between spectacular payments of restitution and public execution.}{35} {The Verbobonc Constabulary will increase patrols, and they will be looking for you. Theywill confront you on sight. If jailed, tried, and convicted, you will be forced to choose betweenspectacular payments of restitution and public execution.}{36} {So, apparently, has everybody else...or at least a good many people in town and whoknows where else. You may not be quite the charmer you thought you were, but you're stillokay with Holly.}{37} {The people of Verbobonc think of you as a major player in the Viscounty.}{38} {The people of Verbobonc don't favor those who don't pay what they owe.}{39} {The people of Verbobonc and beyond look upon you with profound disappointment. Theyview you as a coward, unable to step up when it mattered most.}{40} {The people of Verbobonc and beyond look upon you with great pride and admiration.They view you as a hero who stepped up when it mattered most.}{41} {The people of Verbobonc and beyond look upon you with anger and disdain. They viewyou as a cross between a brutal thug and a bumbling incompetent, unable to show restraint ordiscretion.}{42} {With the Lord Viscount's successful getaway, you've been exposed as the would-beassassin. You will be taken into custody on sight in Verbobonc and executed for your treason.}{43} {The Verbobonc Constabulary will increase patrols, and they will be looking for you. Youwill be taken into custody on sight in Verbobonc and executed for your treason. The ScarletBrotherhood will be after you as well.}{44} {The Verbobonc Constabulary will increase patrols, and they will be looking for you. Youwill be taken into custody on sight in Verbobonc and executed for your treason.}{45} {The Verbobonc Constabulary will increase patrols, and they will be looking for you. Youwill be taken into custody on sight in Verbobonc and executed for your crime.}{46} {The Verbobonc Constabulary will increase patrols, and they will be looking for you. Youwill be taken into custody on sight in Verbobonc and executed for your crime.}{47} {While the Church of Pelor is pleased with you, the cult of Hextor is decidedly unpleased.}{48} {While Verbobonc is pleased with you, the Scarlet Brotherhood is not the least bitamused.}{49} {While Verbobonc is pleased with you, the Scarlet Brotherhood is markedly upset at yourbetrayal.}{50} {While Verbobonc is pleased with you, the Scarlet Brotherhood is plainly enraged at yourdestruction of their plans.}{51} {The people of Verbobonc question your taste in bed partners.}{52} {The people of Hommlet simply adore you.}{53} {Your lackluster performance when lives were on the line does not sit well with citizens ofthe Viscounty.}{54} {As a man, the people of Verbobonc view your bedroom skills as circumspect, thanks tothe tale Lady Asherah has publicized.}{55} {As a woman, the people of Verbobonc think that you don't feel entitled to the samepriveleges as a man, thanks to the tale Lady Asherah has publicized.}{56} {This act of consecration has not gone unnoticed...even amongst the gods.}{57} {It's possible that your 'association' may be misconstrued as something more.}{58} {You have reached the pinnacle of acclaim in Verbobonc and beyond.}{59} {You have reached the pinnacle of disdain in Verbobonc and beyond.}{60} {You have reached the pinnacle of acclaim in Verbobonc and beyond.}{61} {You are considered public enemy #1 within the Viscounty. You will be attacked on sightby any law enforcement entity in Verbobonc.}

Last edited by gazra_1971; 3 Weeks Ago at 07:34 PM.

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February 11th, 2011 #14

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

33. Recruitable NPCs(Note: some of the following recruitable NPCs' skill rank numbers are wrong. If a skill ranknumber is wrong, then it is actually half the listed skill rank number)

Ashrem (Cleric)Chaotic Evil male human level 6 clericStrength: 13Dexterity: 12Constitution: 15Intelligence: 10Wisdom: 17Charisma: 8Deity: ZuggtmoyDomains: Chaos, PlantFeats: Martial Weapon Proficiency (Light Hammer), Alertness, Spell Penetration, Combat CastingSkill ranks: Concentration: 9, Intimidate: 9, Spellcraft: 9Location: Air Node (to the left of the entry point)

Bertram (Pirate) (14 HP)Chaotic Neutral male human level 1 fighterDeity: ProcanStrength: 14Dexterity: 11Constitution: 14Intelligence: 9Wisdom: 10Charisma: 12Feats: Combat Reflexes, Improved Initiative, Weapon Focus (Shortsword)Skill ranks: Spot: 1.5, Listen: 1.5, Search: 1Availability: He will only join you once you've freed him from Tolub.Location: either the docks (gay Bertram) or in the Boatmen's Tavern (straight Bertram) in Nulb

Burne (Wizard) (38 HP)Lawful Good male human level 8 wizard (28000 XP)AC: 12, +4 Fortitude, +2 Reflex, +6 Will, +0 Initiative, +7 Primary, Deity: St. CuthbertStrength: 15Dexterity: 10Constitution: 15Intelligence: 17Wisdom: 11Charisma: 12Feats: Combat Casting, Greater Spell Focus (Enchantment), Spell Focus (Enchantment), SpellPenentrationSkill ranks: Concentration: 11, Hide: 5.5, Move Silently: 5.5, Search: 5.5, Spellcraft: 11, Spot:5.5Wizard Spell Book:Spell level 0: Acid Splash, Open/Close, Daze, Detect Magic, Ray of Frost, Read Magic, DisruptUndead, Resistance, FlareSpell level 1: Burning Hands, Charm Person, Magic Missile, Mage Armor, Enlarge Person, Ray ofEnfeeblementSpell level 2: Bull's Strength, Glitterdust, Mirror ImageSpell level 3: Dispel Magic, Fireball, Haste, SlowSpell level 4: Dimension Door, Charm Monster, Summon Monster IVSpells per day: 4/5/4/4/2Equipment: Dagger +1, Ring of Protection +2, Scholar's Kit, Wand of Magic Missiles (5th),Chime of Opening, Scroll of Read Magic, Scroll of Web, Scroll of Hold Monster, Scroll of MirrorImage, 5x Amber, 14x Blue Sapphire, 2x Scarab Necklace, 2x Garnet Ring, 200 Gold, 15 Silver,Burne's Moathouse Map, Scroll of Web, Scroll of Ice Storm, Scroll of Dominate MonsterAvailability: He will only join you once you've found the Temple of Elemental Evil. Burne willonly join you if your party alignment is Good or Lawful Neutral.Location: in his keep in Hommlet

Cavanaugh the Beggar (6 HP)True Neutral male human level 1 fighterDeity: Old FaithStrength: 10Dexterity: 10Constitution: 10Intellignece: 10Wisdom: 10Charisma: 10Feats: Improved Unarmed Strike, Weapon Focus (Unarmed Strike), AcrobaticSkill ranks: Intimidate: 4, Tumble: 2, Spot: 2Availability: He will only join you once you've made him a beggar.Location: outside the Inn of the Welcome Wench in Hommlet (when he is a beggar). Initially, heis in the brewery in Hommlet.

Corporal Holly (Verbobonc Officer) (120 HP)female human level 10 fighter (45000 XP)AC: 19, +11 Fortitude, +5 Reflex, +4 Will, +6 Initiative, +16 PrimaryStrength modifier: +4Dexterity modifier: +2Constitution modifer: +2

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Intelligence modifier: +1Wisdom modifier: +1Charisma modifier: +2Feats: Cleave, Great Cleave, Great Fortitude, Greater Weapon Focus (Longsword), ImprovedCritical (Longsword), Improved Initiative, Power Attack, Weapon Focus (Longsword), WeaponSpecialization (Longsword)Skill ranks: Diplomacy: 5, Listen: 5, Sense Motive: 5, Spot: 4.5Equipment: Fantasy Longsword, Silver Breastplate, Verbobonc ShieldAvailability: She will only join your party if you accept the 'Under Attack From Underground'quest from Prince Zook IV, then encounter at least one drow in the Gnome Living Quarters (butdon't kill all of the drow), and then talk to Captain Absalom in the Town Constabulary (your PCtalking needs a Diplomacy skill of at least 9 in order for the dialogue option to be present). Afteryou have killed all of the drow, Corporal Holly will permanently leave your party the next timethat you appear on the outdoors Verbobonc map.Location: Verbobonc Constabulary

Darley (Sorceress) (67 HP)Chaotic Evil female human level 10 sorcerer (extraplanar/outsider/demoness)SR[20], Immunity (Poison), Energy Resistance (Electricity 10, Cold 10, Fire 10, Acid 10),DR(5/Magic), AC bonus: +1 (Natural Armor), Deity: noneStrength: 17Dexterity: 14Constitution: 18Intelligence: 18Wisdom: 9Charisma: 19Feats: Combat Casting, Spell Focus (Enchantment), Greater Spell Focus (Enchantment),Heighten Spell, Spell PenetrationSkill ranks: Concentration: 13, Bluff: 13, Spellcraft: 13, Spot: 13, Search: 13, Tumble: 13,Listen: 13Sorcerer spells known:Spell Level 1: Charm Person, Magic Missile, Mage ArmorSpell Level 2: Blur, Cat's Grace, DesecrateSpell Level 3: Vampiric Touch, Blink, Summon Monster III, ContagionSpell Level 4: Dimension Door, Stoneskin, Unholy Blight, PoisonSpell Level 5: Mind FogAvailability: If you remove her from your party, then she will return to her original location. Youcan recruit her again indefinitely.Location: Fire Node (to the lower left of the entry point)While Darley is in your party, you won't be able to interact with most of the NPCs that youencounter in the game!

Ed (Man-At-Arms Prisoner) (13 HP)True Neutral male human level 1 fighterDiety: noneStrength: 10Dexterity: 15Constitution: 10Intelligence: 10Wisdom: 10Charisma: 10Feats: Weapon Finesse (Short Sword), Combat Reflexes, ToughnessSkill ranks: Listen: 2, Search: 2, Spot: 2Availability: He is only in the game if you choose the humour option when Mona tells yourfortune.Location: Temple of Elemental Evil dungeon level 1 (next to Morgan)

Ed (Man-At-Arms Prisoner) (13 HP)True Neutral male human level 1 fighterDiety: noneStrength: 15Dexterity: 10Constitution: 10Intelligence: 10Wisdom: 10Charisma: 10Feats: Power Attack, Cleave, Toughness Skill ranks: Listen: 2, Search: 2, Spot: 2Availability: He is only in the game if you choose the humour option when Mona tells yourfortune.Location: Temple of Elemental Evil dungeon level 1 (next to Morgan)

Elmo (Drunk Villager) (41 HP)Chaotic Good male human level 4 fighter (6000 XP)AC: 22, Fortitude: +7, Reflex: +4, Will: +4, Initiative: +7, Primary: +10, Deity: Old FaithStrength: 18Dexterity: 16Constitution: 17Intelligence: 15Wisdom: 16Charisma: 11Feats: Cleave, Improved Initiative, Power Attack, Combat Reflexes, Weapon Focus (Battleaxe),Weapon Specialization (Battleaxe)Skill ranks: Spot: 3.5, Listen: 3.5, Search: 3.5, Hide: 3.5, Tumble: 3.5Equipment: Battleaxe +1, Red Chainmail +1, Steel Shield +2, Dagger +1Availability: He will only join you if you give him 200 gold.Location: walks between the Inn of the Welcome Wench and Captain Renton's house during theday. At night, he is in the Inn of the Welcome Wench in Hommlet.

Fruella (Spinster) (29 HP)

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True Neutral female human level 3 fighter (3270 XP)Deity: noneStrength: 14Dexterity: 16Constitution: 16Intelligence: 13Wisdom: 14Charisma: 16Feats: Weapon Focus (Handaxe), Combat Expertise, Improved Trip, Dodge, MobilitySkill ranks: Spot: 3, Tumble: 3, Listen: 3, Search: 3Availability: She will only join you if you marry her.Location: inside house #27 in Hommlet

Furnok (Inn Guest) (22 HP)True Neutral male human level 4 rogueDeity: OlidammaraStrength: 10Dexterity: 18Constitution: 15Intelligence: 14Wisdom: 10Charisma: 13Feats: Dodge, Improved Initiative, Weapon Finesse (Dagger)Skill ranks: Spot: 7, Open Lock: 7, Move Silently: 7, Listen: 7, Search: 7, Disable Device: 7,Hide: 7, Bluff: 7, Tumble: 7, Use Magic Device: 7Equipment: Dagger +1, Ring of InvisiblityLocation: the Inn of the Welcome Wench (outside during the day; inside at night) in Hommlet

Guntur Gladstone (Half-Orc Rogue) (140 HP)Chaotic Neutral male half orc level 13 rogueAC: 17, +8 Fortitude, +12 Reflex, +5 Will, +16 Primary, +4 InitiativeStrength: 16Dexterity: 18Constitution: 18Intelligence: 10Wisdom: 12Charisma: 8Feats: Improved Critical (Dagger), Improved Critical (Shortsword), Improved Two WeaponFighting, Two-Weapon Fighting, Two-Weapon Defense, Weapon Finesse, Weapon Focus (ShortSword), Crippling Strike, Skill MasterySkill ranks: Disable Device: 16, Gather Information: 16, Hide: 21, Listen: 18, Move Silently: 21,Open Lock: 19, Search: 18, Sense Motive: 18, Spot: 18, Tumble: 21Equipment: Shortsword +2, Shortsword +1, Tan Leather Armor +1Availability: He only appears in the game once you've accepted the quest 'Wanted: GunturGladstone'. He will permanently leave your party if you either talk to the third and last fugitiveor if you enter the Town Constabulary in Verbobonc. He will attack you after 5 days.Location: The Spruce Goose in Verbobonc

Hruda (Herbmonger's Daughter) (Murfles) (20 HP)Neutral Good female elf level 2 fighter/ level 2 rogueDeity: Old FaithStrength: 15Dexterity: 18Constitution: 15Intelligence: 9Wisdom: 11Charisma: 14Feats: Point Blank Shot, Precise Shot, Weapon Focus (Longbow), Improved InitiativeSkill ranks: Spot: 4, Hide: 4, Listen: 4, Move Silently: 4, Search: 4, Open Lock: 4, DisableDevice: 4, Tumble: 4Availability: She will only join you if Mother Screng is already in your party.Location: upstairs in Mother Screng's house in Nulb

Jaer (Weaver) (12 HP)True Neutral male human level 1 fighterStrength: 10Dexterity: 15Constitution: 12Intelligence: 14Wisdom: 13Charisma: 11Feats: Combat Reflexes, Improved Initiative, Point Blank ShotSkill ranks: Listen: 2, Search: 2, Spot: 2, Tumble: 2, Hide: 2Availability: He will permanently leave your party if you enter Nulb, Hommlet or Verbobonc.Location: Earth Node (to the right of the entry point)

Kendrew Commonworth (Elven Barbarian) (196 HP)Chaotic Evil male elf level 13 barbarianStrength: 17Dexterity: 19Constitution: 14Intelligence: 10Wisdom: 10Charisma: 10Feats: Power Attack, Cleave, Combat Reflexes, Armor Proficiency (Medium), Barbarian Rage,Uncanny Dodge, Improved Uncanny Dodge, Great CleaveSkill ranks: Intimidate: 16, Survival: 16Availability: He only appears in the game once you've accepted the quest 'Wanted: Kendrew

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Commonworth'. He will permanently leave your party if you either talk to the third and lastfugitive or if you enter the Town Constabulary in Verbobonc. He will attack you after 5 days.Location: the Inn of the Welcome Wench in Hommlet

Kella (Hill Giant)True Neutral female half-elf level 9 druidSR[16], Deity: noneStrength: 12Dexterity: 16Constitution: 13Intelligence: 11Wisdom: 16Charisma: 15Feats: Alertness, Improved Inititative, Spell Penetration, Combat CastingSkill ranks: Concentration: 11, Heal: 5, Listen: 5, Search: 5, Spellcraft: 11, Spot: 3, Survival: 8Availability: She will only join your party if at least one of your PCs is a druid or if your partyalignment is True Neutral.Location: Temple of Elemental Evil dungeon level 4

Kobort (Big Fighter) (22 HP)True Neutral male human level 1 barbarian / level 1 fighter (1000 XP)AC: 18, Fortitude: +7, Reflex: +3, Will: -1, Initiative: +3, Primary: +6, Diety: noneStrength: 18Dexterity: 16Constitution: 16Intelligence: 6Wisdom: 8Charisma: 10Feats: Cleave, Power Attack, Fast Movement, Weapon Focus (Warhammer)Skill ranks: Listen: 5, Intimidate: 5Equipment: maul, silver banded armor, bucklerAvailability: He will only join a party of 4 or less characters, and Turuko has to join as well;apparently, he may turn on you if you are losing a combat (not verified).Location: in the Inn of the Welcome Wench (upstairs during the day, ground floor at night) inHommlet

Lareth (The Master) (49 HP)Chaotic Evil male human level 5 clericDeity: LolthDomains: Evil, MagicStrength: 18Dexterity: 17Constitution: 16Intelligence: 13Wisdom: 18Charisma: 18Feats: Combat Casting, Two-Weapon Fighting, Combat ReflexesSkill ranks: Spot: 6, Concentration: 8, Spellcraft: 8, Search: 4, Listen: 6Availability: He will only join you once you've reduced his HP low enough; He will leave yourparty if you enter Hommlet or the broken tower outside the Temple of Elemental Evil.Location: Moathouse dungeon

Meleny (Farmer's Daughter) (9 HP)Lawful Neutral female human level 1 druid (0 XP)AC: 11, Initiative: +1, Deity: Old FaithStrength: 8Dexterity: 13Constitution: 12Intelligence: 10Wisdom: 17Charisma: 15Feats: Combat Casting, Spell PenetrationSkill ranks: Concentration: 4, Heal: 4, Spellcraft: 4, Spot: 4, Survival: 4Availability: She will only join you if the PC talking to her has a Charisma of at least 16, andyou agree to marry her, and you complete the requisite quests involving her father Filliken andher sister Althea. You can only remove her from your party when you are in Hommlet - you canrecruit her again indefinitely.Location: in house #5 in Hommlet.

Morgan (Sailor Prisoner) (10 HP)Chaotic Good male human level 1 fighter (0 XP)AC: 13, Fortitude: +2, Reflex: +2, Will: -1, Initiative: +6, Primary: +2, Deity: noneStrength: 12Dexterity: 14Constitution: 11Intelligence: 11Wisdom: 9Charisma: 11Feats: Dodge, Improved Initiative, Combat ReflexesSkill ranks: Listen: 2, Search: 2, Spot: 2Availability: He will permanently leave your party if you remove him from your party.Location: Temple of Elemental Evil dungeon level 1

Originally posted by Avatar_do_Grafite:Quote:

Morgan will permanently leave your party if you enter Nulb

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Mother Screng (Herbmonger) (Y'Dey) (67 HP)Neutral Good female human level 9 clericStrength: 13Dexterity: 15Constitution: 16Intelligence: 12Wisdom: 17Charisma: 13Deity: St. CuthbertDomains: Protection, Law Feats: Alertness, Combat Casting, Improved Counterspell, Spell Penetration, ToughnessSkill ranks: Spot: 8, Concentration: 12, Spellcraft: 12, Search: 8, Move Silently: 8Availability: She will only join your party if your characters are lower than level 6 and if Otis isalready in your party.Location: inside her house in Nulb

Oohlgrist (Troll Chief) (116 HP)Chaotic Evil male troll level 1 barbarian (0 XP)Fortitide: +10, Reflex: +3, Will: +2, Initiative: +3, Diety: noneStrength: 27Dexterity: 17Constitution: 26Intelligence: 6Wisdom: 10Charisma: 4AC: 23 (Natural Armor: +5, Size Adjustment: -1, Dexterity modifier: +3)Size: Large (10 ft reach) (can wield a large weapon in each hand)Attacks: +12/+12/+7 (claw/claw/bite) (Base Attack: +4/+4/-1, Class: +1, Strength modifier:+8, Size Adjustment: -1)Damage: claw: 1d6+8 (piercing and slashing), bite: 1d6+4 (slashing and bludgeoning andpiercing)Feats: Alertness, Iron Will, TrackSkill ranks: Listen: 6, Spot: 10Equipment: Troll Bone Armor, Ring of Minor Fire Resistance, Necklace of Adaption, Oohlgrist'sEmerald Belt [wearer has Immunity (Acid)]Special Quality: Regeneration 5 (except Fire/Acid damage)Availability: He will only join you if you intimidate him.Location: Temple of Elemental Evil dungeon level 2Note: apparently, trolls won't attack you while Oohlgrist is in your party (not verified)While Oohlgrist is in your party, you won't be able to interact with most of the NPCs that youencounter in the game!

Otis (Blacksmith) (103 HP)Neutral Good male human level 10 fighter (45000 XP)AC: 19, Fortitude: +11, Reflex: +6, Will: +5, Initiative: +7, Primary: +16 (longsword +2),Primary: +13 (longbow), Deity: Old FaithStrength: 18Dexterity: 17Constitution: 18Intelligence: 15Wisdom: 15Charisma: 13Feats: Alertness, Cleave, Great Cleave, Improved Initiative, Point Blank Shot, Power Attack,Precise Shot, Rapid Shot, Toughness, Combat ReflexesSkill ranks: Spot: 6.5, Listen: 5.5, Move Silently: 2.5, Hide: 2.5, Search: 5.5, Tumble: 2.5Equipment: Otis' Longsword +2, Otis' Red Chainmail +2, Longbow, 20 arrowsAvailability: He will only join you once you've found the Temple of Elemental Evil. He will leaveyour party the first time that you return to Nulb. You can recruit him again by talking to himabout temple factions, but then the next time that you return to Nulb, he will leave your partypermanently.Location: Nulb

Last edited by gazra_1971; 1 Week Ago at 10:09 AM.

February 11th, 2011 #15

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

Paida (Dazed Concubine) (10 HP)Lawful Good female human level 1 fighter (0 XP)+2 Fortitude, +0 Reflex, +0 Will, +4 Initiative, +1 Primary, Deity: St. CuthbertStrength: 10Dexterity: 10Constitution: 10Intelligence: 10Wisdom: 10Charisma: 18Feats: Alertness, Combat Reflexes, Improved InitiativeSkill ranks: Listen: 2, Search: 2, Spot: 2Availability: She will permanently leave your party if you talk to Valden (Wheel and Wainwright)in Hommlet.Location: Temple of Elemental Evil dungeon level 4

Pintark (Orc Prisoner)Lawful Evil male half-orc level 2 fighterDeity: none

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Strength: 18Dexterity: 12Constitution: 13Intelligence: 5Wisdom: 9Charisma: 6Feats: Improved Initiative, Power Attack, CleaveSkill ranks: Intimidate: 5Availability: He will only join your party if Tuelk joins your party as wellLocation: Temple of Elemental Evil dungeon level 1

Pishella (Burne's Apprentice) (14 HP)Neutral Good female human level 1 sorcerer / level 1 wizard (1000 XP)AC: 13, Fortitude: +3, Reflex: +3, Will: +5, Initiative: +3, Primary: +2, Deity: BoccobStrength: 14Dexterity: 16Constitution: 16Intelligence: 16Wisdom: 12Charisma: 18Feats: Magical Affinity, Spell Penetration.Skill ranks: Concentration: 5, Listen: 2.5, Spellcraft: 5, Spot: 2.5, Tumble: 2.5, Use MagicDevice: 2.5 Sorcerer spells known:Spell level 0: Resistance, Ray of Frost, Detect Magic, DazeSpell level 1: Magic Missile, Charm Person.Wizard Spell Book:Spell level 0: Read Magic, Disrupt Undead, Acid Splash, Flare, Open/Close, Daze, Detect Magic,Ray of Frost, Resistance.Spell level 1: Cause Fear, Chill Touch, Identify, Sleep.Equipment: dagger, Scholar's kit, 10 platinum, 20 goldAvailability: She will only join you if you give her 50 gold. You need to talk to her twice beforeshe will offer to join you. You can only remove Pishella from your party while your party is inHommlet.Location: in Rufus' and Burne's keep in Hommlet. She is next to Burne during the day, butupstairs at night.

Prince Thrommel (Vampire) (115 HP)Chaotic Good male human level 10 fighter (45000 XP)AC: 24, Fortitude: +10, Reflex: +6, Will: +4, Initiative: +3, Primary: +18, Deity: noneStrength: 17Dexterity: 16Constitution: 16Intelligence: 13Wisdom: 12Charisma: 15Attack: +18/+13 (+10 Class, +3 Strength Bonus, +1 Feat: Weapon Focus (Bastard Sword), +4Item: Prince Thrommel's Magic Bastard Sword)Sword Fragarach: Always HitsDamage: 1d10+13 (+3 Strength Bonus, +2 Feat: Weapon Specialization (Bastard Sword), +8Item: Prince Thrommel's Magic Bastard Sword)Feats: Acrobatic, Alertness, Cleave, Dodge, Exotic Weapon Proficiency (Bastard Sword), GreatCleave, Power Attack, Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword),Combat ReflexesSkill ranks: Listen: 6.5, Search: 6.5, Spot: 6.5, Diplomacy: 6.5Equipment: Prince Thrommel's Plate Armor, Prince Thrommel's Large Steel Shield, Dagger +2,Fragarach (Prince Thrommel's Bastard Sword +4)Availability: He will permanently leave your party as soon as you exit the Temple of ElementalEvilLocation: Temple of Elemental Evil dungeon level 3

Quintus Corpus (Halfling Paladin) (168 HP)Lawful Evil male halfling level 13 fighterStrength: 16Dexterity: 14Constitution: 15Intelligence: 12Wisdom: 12Charisma: 13Size: smallFeats: Power Attack, Cleave, Exotic Weapon Proficiency (Bastard Sword), Weapon Focus(Bastard Sword), Weapon Specialization (Bastard Sword)Skill ranks: Intimidate: 16, Listen: 8, Spot: 8Availability: He only appears in the game once you've accepted the quest 'Wanted: QuintusCorpus'. He will permanently leave your party if you either talk to the third and last fugitive or ifyou enter the Town Constabulary in Verbobonc. He will attack you after 5 days.Location: the Snake Pit in Nulb

Raimol (Man-At-Arms) (10 HP)Chaotic Evil male human level 1 fighterDeity: ZuggtmoyStrength: 13Dexterity: 13Constitution: 10Intelligence: 9Wisdom: 7Charisma: 7Feats: Cleave, Improved Initiative, Power AttackSkill ranks: Spot: 1, Listen: 1.5, Search: 1.5Availability: He will only join you if you pay either Rannos Davl or Gremag a one-time hiring fee

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of 150 or 160 goldLocation: in the Trading Post in Hommlet

Originally posted by J'allan Uldragos:Quote:

Raimol will automatically rebel if you attack or betray his "REAL" employers, Rannos &Gremag

Riana (Whore) (13 HP)Chaotic Neutral female human level 2 rogue (1000 XP)AC: 14, Fortitude: +1, Reflex: +6, Will: +0, Initiative: +3, Primary: +2, Deity: OlidammaraStrength: 13Dexterity: 16Constitution: 12Intelligence: 10Wisdom: 11Charisma: 16Feats: Dodge, StealthySkill ranks: Disable Device: 5, Hide: 5, Listen: 5, Move Silently: 5, Open Lock: 5, Search: 5,Spot: 5, Tumble: 5, Use Magic Device: 5Equipment: daggerAvailability: She will only join your party while Serena is in your party. You can't recruit Riana ifyour party alignment is Lawful Good. If you remove Riana from your party, then Serena willleave your party as well, and you won't be able to recruit either of them again.Location: 1 floor up in the Snake Pit (brothel) in Nulb.

Ronald Rynnwrathi (Cleric) (10 HP)Lawful Neutral male human level 1 cleric (0 XP)AC: 15, Fortitude: +4, Reflex: +2, Will: +5, Initiative: +6, Primary: +2.Strength: 14Dexterity: 15Constitution: 14Intelligence: 14Wisdom: 16Charisma: 12Deity: St. CuthbertDomains: Law, StrengthFeats: Improved Initiative, Martial Weapon Proficiency (Longbow)Skill ranks: Concentration: 4, Tumble: 2, Diplomacy: 4, Sense Motive: 2, Appraise: 2, Perform: 2Equipment: longbow, studded leather armor, 40 arrows, large wooden shield, heavy mace, 5goldAvailability: If you have any half-orcs in your party, then he will only join you if you pay him aone-time hiring feeLocation: upstairs in the Church of St. Cuthbert in Hommlet.

Rufus (Fighter) (38 HP)Lawful Good male human level 6 fighter (15000 XP)AC: 20, +8 Fortitude, +3 Reflex, +2 Will, +1 Initiative, +10 Primary, Deity: St. CuthbertStrength: 15Dexterity: 12Constitution: 12Intelligence: 10Wisdom: 10Charisma: 14Feats: Blind-fight, Cleave, Diehard, Great Cleave, Great Fortitude, Power Attack,Weapon Focus (Battleaxe), Weapon Specialization (Battleaxe)Skill ranks: Listen 3.5, Search: 3, Spot 3.5, Tumble: 3.5Equipment: Battleaxe +1, Silver Breastplate +1, Steel Shield +1, Scarab of Proof against Poison,Dust of Disappearance, 20 Arrows +2, 5x Blue Sapphire, 100 Platinum, 200 Gold, 15 SilverAvailability: He will only join you once you've found the Temple of Elemental EvilLocation: in his keep in Hommlet

Sargen (Wizard)Lawful Evil male human level 5 wizardDeity: noneStrength: 12Dexterity: 10Constitution: 15Intelligence: 16Wisdom: 9Charisma: 8Feats: Spell Focus (Enchantment), Combat Casting, Spell Penetration, Greater Spell Focus(Enchantment)Skill ranks: Concentration: 8, Listen: 8, Spot: 8, Search: 8, Spellcraft: 8, Tumble: 8Wizard Spell Book:Spell level 1: Shield, Magic Missile, Mage ArmorSpell level 2: Mirror Image, Tasha's Hideous LaughterSpell level 3: Fireball, Hold PersonAvailability: He will permanently leave your party if you enter Nulb, Hommlet or VerboboncLocation: Earth Node (to the upper right of the entry point)

Scorpp (Hill Giant) (172 HP)Chaotic Evil male hill giant level 2 fighter (1000 XP)Fortitude: +7, Reflex: -1, Will: +0, Initiative: -1, Deity: noneStrength: 25Dexterity: 8Constitution: 19Intelligence: 8

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Wisdom: 11Charisma: 7AC: 17 (Natural Armor: +9, Size Adjustment: -1, Dexterity modifier: -1)Size: Large (10 ft reach) (can wield a large weapon in each hand)Attacks: +17/+12/+7 (Hill Giant Spiked Club) (Base Attack: +9/+4/-1, Class: +2, Strengthmodifier: +7, Size Adjustment: -1)Damage: 2d6+10 (bludgeoning and piercing) (Hill Giant Spiked Club)Feats: Cleave, Great Cleave, Improved Critical (Greatclub), Power Attack, Weapon Focus(Greatclub)Skill ranks: Listen: 4, Spot: 6Equipment: Hill Giant Spiked Club, 2 Hill Giant Rocks, Wonnilon's Repeating Crossbow +1 (doesnot need to be reloaded), Wonnilon's Scroll of Control PlantsAvailability: He will only join you once you've reduced his HP low enough. He will attack you assoon as you remove him from your party.Location: Temple of Elemental Evil dungeon level 3Note: your screen will shake whenever Scorpp is moving.While Scorpp is in your party, you won't be able to interact with most of the NPCs that youencounter in the game!

Serena (Young Gypsy) (21 HP)True Neutral female human level 3 rogue (3000 XP)AC: 15, Fortitude +2, Reflex: +6, Will: +1, Initiative: +3, Primary: +4, Deity: OlidammaraStrength: 10Dexterity: 16Constitution: 12Intelligence: 8Wisdom: 10Charisma: 15Feats: Point Blank Shot, Precise Shot, Weapon Finesse (Rapier)Skill ranks: Disable Device: 6, Gather Information: 6, Hide: 6, Move Silently: 6, Open Lock: 6,Search: 6, Tumble: +6, Use Magic Device: 6Equipment: Rusty Rapier, Grey Leather Armor, Ring of Invisibility, 2 Copper.Availability: She will only join you if you buy her or her freedom from Mona for 500 gold. If youremove Serena from your party, then you won't be able to recruit her again. If Riana is in yourparty when you remove Serena from your party, then Riana will leave your party as well, andyou won't be able to recruit either of them again.Location: behind Mona (Older Gypsy) in Nulb.

Spugnoir (Sage) (8 HP)Neutral Good male human level 2 wizard (1000 XP)AC: 15, Fortitude: +1, Reflex: +1, Will: +3, Initiative: +1, Primary: +0, Deity: BoccobStrength: 9Dexterity: 13Constitution: 12Intelligence: 16Wisdom: 10Charisma:10Feats: Point Blank Shot, Precise ShotSkill ranks: Spot: 5, Concentration: 5, Spellcraft: 5, Search: 5, Tumble: 5, Listen: 5Equipment: dagger?, Scholar's Kit, Flask of Oil, Bottle of Acid, Holy WaterWizard Spell BookSpell level 0: Read Magic, Acid Splash, Open/Close, Daze, Detect Magic, Ray of Frost, DisruptUndead, Resistance, FlareSpell level 1: Burning Hands, Charm Person, Magic Missile, Identify, Mage ArmorLocation: in the Inn of the Welcome Wench (ground floor during the day; upstairs at night) inHommlet

Taki (Fighter)Neutral Good male human level 7 fighterDeity: noneStrength: 18Dexterity: 16Constitution: 13Intelligence: 12Wisdom: 8Charisma: 10Feats: Point Blank Shot, Precise Shot, Combat Reflexes, Improved Initiative, Rapid Shot, WeaponFocus (Longbow), Weapon Specialization (Longbow), ManyshotSkill ranks: Listen: 5, Search: 5, Spot: 5, Intimidate: 10Availability: He won't join or stay in your party while Ashrem is in your party. He willpermanently leave your party if you remove him from your partyLocation: Air Node (to the right of the entry point)

Ted (Man-At-Arms Prisoner) (10 HP)True Neutral male human level 1 fighterDeity: noneStrength: 10Dexterity: 10Constitution: 10Intelligence: 10Wisdom: 10Charisma: 10Feats: Combat Reflexes, Improved Initiative, Quick DrawSkill ranks: Diplomacy: 2, Listen: 2, Search: 2Availability: He is only in the game if you choose the humour option when Mona tells yourfortuneLocation: Temple of Elemental Evil dungeon level 1 (next to Morgan)

Tuelk (Orc Prisoner)Lawful Evil male half-orc level 2 fighter

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Deity: noneStrength: 15Dexterity: 13Constitution: 14Intelligence: 14Wisdom: 10Charisma: 9Feats: Combat Reflexes, Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (SpikedChain)Skill ranks: Listen: 2.5, Search: 2.5, Spot: 2.5, Tumble: 2.5Availability: He will only join your party if Pintark joins your party as wellLocation: Temple of Elemental Evil dungeon level 1

Turuko (Skinny Monk) (11 HP)Lawful Evil male human level 3 monk (3000 XP)AC: 15, Fortitude: +3, Reflex: +5, Will: +5, Initiative: +6, Primary: +4, Deity: HextorStrength: 15Dexterity: 15Consitution: 11Intelligence: 9Wisdom: 15Charisma: 5Feats: Improved Initiative, Mobility, Dodge, Deflect ArrowsSkill ranks: Spot: 5, Listen: 5, Hide: 4, Move Silently: 4, Tumble: 6Equipment: quarterstaff, 2 daggersAvailability: He will only join a party of 4 or less characters, and Kobort has to join as well;apparently, he may turn on you if you are losing a combat (not verified)Location: in the Inn of the Welcome Wench (upstairs during the day, ground floor at night) inHommlet

Wicked (Brigand Prisoner) (14 HP)True Neutral male human level 2 rogue (1000 XP)AC: 13, Fortitude: +3, Reflex: +5, Will: +1, Initiative: +2, Primary: +2, Deity: noneStrength: 12Dexterity: 14Constitution: 16Intelligence: 13Wisdom: 12Charisma: 10Feats: Dodge, Weapon Focus (Dagger)Skill ranks: Move Silently: 5, Search: 5, Disable Device: 5, Hide: 5, Tumble: 5, Sleight of Hand:5, Open Lock: 5, Listen: 5, Spot: 5, Sense Motive: 5Location: Temple of Elemental Evil dungeon level 2

Wonnilon (Gnome Prisoner) (72 HP)True Neutral male gnome level 3 fighter / level 3 rogueAC: 14, +8 Fortitude, +7 Reflex, +1 Will, +7 Initiative, +8 Primary, Deity: noneStrength: 15Dexterity: 17Constitution: 18Intelligence: 12Wisdom: 9Charisma: 10Size: smallFeats: Cleave, Exotic Weapon Proficiency (Repeating Crossbow), Improved Initiative, Point BlankShot, Power Attack, Weapon Focus (Repeating Crossbow)Skill ranks: Disable Device: 5, Hide: 7, Listen: 6, Move Silently: 7, Open Lock: 6, Search: 6,Sleight of Hand: 7, Spot: 6Location: Temple of Elemental Evil dungeon level 1

Zaxis (A Wandering Bard) (40 HP)Chaotic Neutral male half-elf level 5 bard (10000 XP)AC: 15, +3 Fortitude, +6 Reflex, +5 Will, +2 Initiative, +5 Primary, Deity: FharlanghnStrength: 15Dexterity: 15Constitution: 15Intelligence: 12Wisdom: 12Charisma: 15Feats: Point Blank Shot, Precise ShotSkill ranks: Concentration: 8, Hide: 8, Listen: 8, Move Silently: 8, Tumble: 8, Use Magic Device:8, Perform: 8Equipment: Brown Leather Armor +1, Rapier, Drum, 11 GoldBard Spells Known:Spell Level 0: Daze, Detect Magic, Flare, Resistance, Read Magic, Open/CloseSpell Level 1: Charm Person, Cure Light Wounds, Sleep, Tasha's Hideous LaughterSpell Level 2: Cure Moderate Wounds, Eagle's Splendor, InvisibilityLocation: random encounter while travelling on the world map. Once you've had the randomencounter with Zaxis, if you don't recruit him, then he spends the rest of the game in the SnakePit (brothel) in Nulb. You can recruit him there at any time thereafter.

Originally posted by Rocktoy:Quote:

If you meet Zaxis but leave the map without ever talking with him, he will be gone forgood. Same goes with the band of adventurers.

Zert (Inn Guest) (12 HP)Chaotic Evil male human level 2 fighter (1000 XP)

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AC:19, Fortitude: +3, Reflex: +2, Will: -1, Initiative: +2, Primary: +6, Deity: ZuggtmoyStrength: 16Dexterity: 15Constitution: 11Intelligence: 13Wisdom: 9Charisma: 10Feats: Power Attack, Cleave, Dodge, Weapon Focus (Longsword)Skill ranks: Spot: 2.5, Listen: 2.5, Search: 2.5, Intimidate: 5Equipment: longsword, scale armor, large steel shield, daggerLocation: in the Inn of the Welcome Wench (upstairs during the day, ground floor at night) inHommlet

Last edited by gazra_1971; 12 Hours Ago at 05:57 AM.

February 11th, 2011 #16

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

34. The most difficult opponentsin the gameNote: the new opponents in version 7 of the Circle of Eight Modpack NC are not included in thisgame guide yet.

For me, the most difficult opponents in the game were (in order of difficulty):

1. the slave traders (level 16 sorceress / level 4 fighter, level 20 fighter, level 18 fighter, level18 rogue, level 18 cleric, level 20 rogue, level 18 barbarian)2. Hextor cell in the Temple of Elemental Evil ('Monster Mash' quest)3. 6 Noble Salamanders guarding the chest in the Fire Node4. Canon Thaddeus' defensive square ('Contract on Canon Thaddeus' quest)5. 4 Ice Tyrants in the Water Node6. Balor Guardian and 2 Efreeti in the Fire Node7. Hezrou Guardian in the Water Node8. 2 Gorgons in the Earth Node

The following combats are very difficult if you do them as soon as you are able to in the gameand you don't have an uber party (in chronological order):

1. Lareth and his guards (moathouse dungeon)2. the assassin random encounter3. the Hill Giant at Emridy Meadows4. the Fiendish Minotaur (Hickory Branch)5. Lord Hungous and his entourage (Hickory Branch)6. the third and last contest in the Arena of Heroes7. the unarmed duel with Tolub (Boatmen's Tavern in Nulb)8. the Nulb house ambush9. the brigands in the tower outside the Temple of Elemental Evil

Abaddon (Priest) (190 HP)AC: ? (? Dexterity Modifier, +2 Item: Magic Amulet, +5 Armor: Magic Chainmail, +1Enhancement: Magic Chainmail, +2 Deflection: Magic Ring, +2 Shield: Magic Shield, +2Enhancement: Magic Shield)

Adult White Dragon (285 HP), SR[18], DR (5/Magic), Immunity (Cold), Caster Level: 18AC: 26 (+17 Natural Armor, -1 Size Adjustment)Concentration check: +23 (+19 Initial Value, +4 Constitution Modifier)Fog Cloud (1800 rounds) (DC: 15)Fear (10 rounds) (DC: 20)Cone of Cold (6d6 Cold damage) (DC: 15)

Balor Guardian (360 HP), SR[28], DR (15/Holy; Cold), DResistance (10/-), Immunity(Fire/Electricity/Nonlethal), Caster Level: 20, unaffected by Cloudkill spellAC: 36 (+20 Natural Armor, -1 Size Adjustment, +7 Dexterity Modifier)Attack: +33 (+20 Base Attack, +12 Strength Modifier, -1 Size Adjustment, +1 Feat: WeaponFocus (Longsword), +1 Enhancement: Magic Longsword)Damage: Weapon: Magic Longsword (Slashing) 2d6+19 (+18 Strength Bonus, +1 Enhancement:Magic Longsword) +1d6 (Item: Magic Longsword (Fire))Concentration check: +33 (+23 Initial Value, +10 Constitution Modifier)Attacker receives 1d6 heat damage if attacker hits Balor Guardian while close to the BalorGuardian.summons Glabrezu or Balorcasts Fear (10 rounds) (DC: 25)casts Dominate Monster (12000 rounds) (Will save DC: 27)casts Dispel Magic (DC: 23 or 26)casts Finger of Death? (Fortitude Save DC: 18)

Behemoth Kingfrog (168 HP), Spell ResistantAC: 16 (+8 Natural Armor, -2 Size Adjustment)Attack: +14 (+8 Base Attack, +8 Strength Modifier, -2 Size Adjustment)Trip defence check: +20 (+8 Strength Modifier, +4 Stability Bonus, +8 Size Bonus)Trip attack check: +16 (+8 Strength Modifier, +8 Size Bonus)

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Tongue grapple attack: Ranged Touch Attack: +8 (+9 Base Attack, -2 Size Adjustment, +1 Feat:Point Blank Shot)Break free from grapple DC: [20-(Strength Modifier of grappled victim)]

Black Pudding (160 HP), Immunity (Piercing/Nonlethal)Attack: +8 (+7 Base Attack, +3 Strength Modifier, -2 Size Adjustment)Damage: Slam (Bludgeoning) 2d6+3 (Strength Modifier) +2d6 (Extraordinary Ability (Acid))splits in 2 if hit by slashing or piercing weapons

Bodak (Undead) (108 HP), DResistance (10/-), DR (10/Cold), Immunity (Nonlethal/Electricity)AC: 19 (20) (+8 Natural Armor, +2 Dexterity Modifier) (+1 Feat: Dodge)Concentration check: +19 (+25 Initial Value, -6 Constitution Modifier)Trip check: +2 (Dexterity Modifier)Death Gaze (Fortitude save DC: 15 vs. death)

Canon Ramses (263 HP), casts SR[22]AC: 23 (+1 Dexterity Bonus (bonus reduced by Item: Magic Banded Armor), +6 Armor: MagicBanded Armor, +3 Enhancement: Magic Banded Armor, +3 Deflection: Magic Ring)Concentration check: +19 (+11 Initial Value, +4 Constitution, +4 Feat: Combat Casting)

Crystal Ooze (60 HP), DR(10/-), Immunity (Nonlethal/Acid/Fire/Cold)AC: 5 (-5 Dexterity Modifier)Attack: +4 (+3 Base Attack, +1 Strength Modifier)

Fiendish Minotaur (156 HP), DR(5/Magic), DResistance (5/-)AC: 22 (+10 Natural Armor, -1 Size Adjustment, +3 Dexterity Modifier)Trip check: +10 (+6 Dexterity Modifier, +4 Size Bonus)

Flamebrother (40 HP), Doubled Damage (Cold), Invulnerable (Fire), Immunity (Fire)AC: 19 (+7 Natural Armor, +1 Size Adjustment, +1 Dexterity Modifier)Attack: +4 or +2 (+2 Base Attack, +1 Strength Modifier, +1 Size Adjustment)Damage: Gore (Piercing) 1d6+1 (Strength Modifier) +1d6 (Extraordinary Ability (Fire))Melee attacker takes 1d6 Heat Damage (Fire) if attacker hits Flamebrother while close toFlamebrother

Gadham (Warrior) (304 HP)AC: 21 (22) (+1 Dexterity Modifier (bonus reduced by Item: Magic Banded Armor), +2 Item:Magic Amulet, +6 Armor: Magic Banded Armor, +1 Enhancement: Magic Banded Armor, +2Deflection: Magic Ring, +4 Shield: Masterwork Metal Tower Shield) (+1 Feat: Dodge) (+4 Feat:Mobility)Attack: +27/+22/+17/+12 (+18 Class, +5 Strength, +1 Feat: Greater Weapon Focus (BastardSword), +1 Feat: Weapon Focus (Bastard Sword), +2 Enhancement: Magic Bastard Sword)Damage: Weapon: Magic Bastard Sword (Slashing) 1d10+9 (+5 Strength Modifier, +2 Feat:Weapon Specialization (Bastard Sword), +2 Enhancement: Magic Bastard Sword) +1d6 (Item:Magic Bastard Sword (Electricity))

Gershom (Rogue) (209 HP)AC: 23 (+6 Dexterity Modifier (bonus reduced by Item: Magic Leather Armor), +2 Item: MagicAmulet, +2 Armor: Magic Leather Armor, +1 Enhancement: Magic Leather Armor, +2 Deflection:Magic Ring)Attack: +30/+25/+20/+15 (+10 Class, +7 Class, +6 Dexterity Modifier, +1 Feat: Point BlankShot, +1 Feat: Weapon Focus (Longbow), +3 Enhancement: Arrows +3, +2 Item: MagicBracers)Damage: Weapon: Magic Longbow (Piercing) 1d8+9 (+1 Feat: Point Blank Shot, +2 Feat:Weapon Specialization (Longbow), +3 Enhancement: Arrows +3, +1 Item: Magic Bracers) + 1d6(Item: Magic Longbow (Cold)) (+2 Favored Enemy (Elf))Will save: +6 (+3 Class, +3 Class)

Gelatinous Cube - Immunity (Electricity)

Ghast (Fortitude save vs. paralysis (DC: 15))

Ghoul (Fortitude save vs. paralysis (DC: 12))

Giant Gar (100 HP)AC: 15 (+5 Natural Armor, -2 Size Adjustment, +2 Dexterity Modifier)Attack: +10 (+7 Base Attack, +5 Strength Modifier, -2 Size Adjustment)Reach: 10 feet

Glabrezu Guardian (216 HP), SR[21], DR(10/Holy), DResistance(10/-), Immunity (Electricity),Caster Level: 12AC: 27 (+19 Natural Armor, -2 Size Adjustment)Attack: +20/+20/+18/+18/+18 (Claw1/Claw1/Claw2/Claw2/Bite) (+12 Base Attack, +10Strength Modifier, -2 Size Adjustment)Damage: Claw1 (Piercing & Slashing) 2d8+10 (Strength Modifier)Damage: Claw2 (Piercing & Slashing) 1d6+5 (Strength Bonus)Damage: Bite (Slashing & Bludgeoning & Piercing) 1d8+5 (Strength Bonus)Trip check: +18 (+10 Strength Modifier, +8 Size Bonus)casts Dispel Magic, Mirror Image, Confusion, Summons Quasits, Hold Monster

Gorgon (120 HP)AC: 20 (+1 Natural Armor, -1 Size Adjustment)Attack: +12 (+8 Base Attack, +5 Strength Modifier, -1 Size Adjustment)Petrifying Breath (100 rounds) Fortitude save DC: 19

Gray Ooze - Immunity (Fire/Cold/Nonlethal/Bludgeoning)

Groaning Spirit - unaffected by nonmagical weapons

Hezrou Guardian (273 HP), SR[19], DR (10/Holy), DResistance (10/-), Immunity (Electricity)

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AC: 23 (+14 Natural Armor, -1 Size Adjustment)Concentration check: +28 (+18 Initial Value, +10 Constitution Modifier)Hezrou Stench (100 rounds) Fortitude save DC: 24 vs. Sickened! Staggered!casts Summon Hezroucasts Unholy Blight (2 rounds)casts Chaos Hammer (6 rounds)

Hill Giant (in Greater Temple) (144 HP)Attack: +15/+10 (+9 Base Attack, +7 Strength Modifier, -1 Size Adjustment)Damage: Weapon: Hill Giant Maul (Bludgeoning) 3d6+10 (Strength Bonus)

Ice Tyrant (Beholder-kin) (132 HP), Immunity (Cold), Caster Level: 11AC: 26 (+15 Natural Armor, -1 Size Adjustment, +2 Dexterity Modifier)Cone of Cold (22d6 Cold damage) (Reflex save DC: 14)

Juggernaut (170 HP), SR[18], DR (5/-), Immunity (Nonlethal/Acid/Electricity/Fire)AC: 22 (+18 Natural Armor, -2 Size Adjustment, -4 Dexterity Modifier)Attack: +17/+17 (+9 Base Attack, +10 Strength Modifier, -2 Size Adjustment)Damage: Slam (Bludgeoning) 2d6+10 (Strength Modifier)

Kenan-Be'thuel (Warrior) (294 HP)Attack +29/+24/+19/+14 (+20 Class, +6 Strength Modifier, +1 Feat: Greater Weapon Focus(Battleaxe), +1 Feat: Weapon Focus (Battleaxe), +1 Enhancement: Magic Battleaxe)Damage: 1d8+9 (+6 Strength Modifier, +2 Feat: Weapon Specialization (Battleaxe), +1Enhancement: Magic Battleaxe), Weapon: Magic Battleaxe (Slashing)Trip check: +6 (Strength Modifier)

Lord Hungous (Orc Commander) (144 HP)chaotic evil half-orc level 6 barbarian / level 6 ranger, Deity: GruumshStrength: 22Dexterity: 17Constitution: 15Intelligence: 12Wisdom: 10Charisma: 11Skills: Listen: 9, Spot: 9, Search: 9, Concentration: 5, Hide: 9, Tumble: 9, Survival: 5Feats: Exotic Weapon Proficiency (Orc Double Axe), Weapon Focus (Orc Double Axe), ImprovedInitiative, Combat ReflexesRanger Abilities: Favored Enemies: Elf, DwarfAttack: +20/+15/+10 (+6 Class, +6 Class, +6 Strength Modifier, +1 Feat: Weapon Focus (OrcDouble Axe), +1 Enhancement: Magic Double Axe)Damage: Weapon: Magic Double Axe (Slashing): 1d8+10 (+9 Strength Bonus, +1 Enhancement:Magic Double Axe) +2d6 (Item: Magic Double Axe (Slashing))AC: 16 (+3 Dexterity, +3 Armor: Barbarian Armor)Will save: +4 (+2 Class, +2 Class)Trip check: +6 (+6 Strength Modifier)

Minotaur (60 HP) (Stoneskin DR: 60)Attack: +10/+5/+5 (+6/+1/+1 Base Attack, +5 Strength Modifier, -1 Size Adjustment)casts Stoneskin

Morhg (undead) (168 HP) Immunity (Nonlethal)AC: 23 (24) (+9 Natural Armor, +4 Dexterity Modifier) (+1 Feat: Dodge) (+4 Feat: Mobility)Attack: +12/+12 (+7 Base Attack, +5 Strength Modifier)Damage: Slam (Bludgeoning) 1d6+2 (Strength Bonus)Damage: Bite (Slashing & Bludgeoning & Piercing) +5 (Strength Modifier)Trip check: +5 (Strength Modifier)Special Attack: Paralysisbite or slam Fortitude save DC: 17 vs. paralysis

Noble Salamander (165 HP), DR (15/Magic), Doubled Damage (Cold), Invulnerable (Fire),Immunuty (Fire), Caster Level: 15AC: 18 (+8 Natural Armor, -1 Size Adjustment, +1 Dexterity)Attack: +23/+18/+13 (Gore1/Gore2/?) (+18 Base Attack, +6 Strength Modifier, -1 SizeAdjustment)Damage: Gore1 (Piercing) 1d8+9 (+3 Gore, +6 Strength Modifier) +1d8 (Extraordinary Ability:Fire)Damage: Gore2 (Piercing) 1d8+6 (+3 Gore, +3 Strength Bonus)Will save vs. Tasha's Hideous Laughter: +11 (+9 Racial Bonus, +2 Wisdom Modifier)20 foot reachcasts Fireball

Ochre Jelly (96 HP), Immunity (Piercing/Nonlethal/Electricity)AC: 4 (-1 Size Adjustment, -5 Dexterity Modifier)Attack: +5 (+4 Base Attack, +2 Strength Modifier, -1 Size Adjustment)splits in 2 if struck by slashing weapon

Persis (Barbarian) (304 HP) (342 HP with Barbarian Rage)Attack +29/+24/+19/+14 (+18 Class, +9 Strength Modifier, +1 Feat: Weapon Focus (SpikedChain), +1 Masterwork Weapon: Masterwork Spiked Chain), Weapon: Masterwork Spiked Chain(Piercing)Damage: 2d4+15 (+13 Strength Bonus, +2 Feat: Weapon Specialization (Spiked Chain))Will save: +8 (+6 Class, +2 Barbarian Rage)Trip check: +9 (Strength Modifier)

Priest of Hextor (162 HP) level 18AC: 20 (+1 Dexterity Modifier (bonus reduced by Item: Black Plate +1), +8 Armor: Black Plate+1, +1 Enhancement: Black Plate +1)casts a summoning spell each round (including the following monsters: Bebilith, Elder FireElemental, Elder Water Elemental, Fiendish Colossal Monstrous Spider, Hezrou, Leonal)

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Quasit (24 HP) DR(5/Holy; Cold), DResistance (10/-)AC: 18 (+3 Natural Armor, +2 Size Adjustment, +3 Dexterity Modifier)Damage: Claw (Piercing & Slashing) 1d3-1 (Strength Modifier)poisonous attacks

Seahag (110 HP Barbarian Rage), SR[14]AC: 14 (+3 Natural Armor, +2 Dexterity Modifier, +1 Feat: Dodge, -2 Barbarian Rage)Attack: +15 (+4 Class, +2 Base Attack, +9 Strength Modifier)Special attack: Paralysis

Sharar-be-L'ial (Rogue) (152 HP)AC: 24 (+6 Dexterity Modifier (bonus reduced by Item: Magic Leather Armor), +1 Feat: Two-Weapon Defense, +2 Item: Magic Amulet, +2 Armor: Magic Leather Armor, +1 Enhancement:Magic Leather Armor, +2 Deflection: Magic Ring)Attack: +19/+20/+14/+15/+9 (Kukri/Shortsword/Kukri/Shortsword/Kukri)Kukri (+13 Class, -6 Dual Wield, +2 Light Off Hand Weapon, +2 Feat: Two-Weapon Fighting, +6Dexterity Modifier: Weapon Finesse, +2 Enhancement: Magic Kukri)Shortword (+13 Class, -10 Off Hand, +2 Light Off Hand Weapon, +6 Feat: Two-WeaponFighting, +6 Dexterity Modifier: Weapon Finesse, +1 Feat: Weapon Focus (Shortsword), +2Enhancement: Magic Shortsword)Damage: Kukri (Slashing) 1d4+4 (+2 Strength Modifier, +2 Enhancement: Magic Kukri)Damage: Shortsword (Piercing) 1d6+3 (+1 Strength Bonus, +2 Enhancement: MagicShortsword)

Skeleton - Immunity (Nonlethal/Cold), DR(5/Bludgeoning)

Smigmal Redhand (Woman) (130 HP)Attack: +13/+8 (+9 Class, +3 Strength Modifier, +1 Enhancement: Magic Shortsword)

Tarah-ka-Turah (Sorceress) (198 HP)AC: 28 (+4 Dexterity Modifier, +5 Item: Magic Amulet, +4 Deflection: Magic Ring, +5 Armor:Magic Bracers)Concentration check: +13 (+9 Initial Value, +4 Consitution Modifier)casts Greater Invisibility, Magic Circle against Good?, Finger of Death?

Troll (84 HP)Attack: +9/+ (Claw/Claw/Bite) (+4/+4/ Base Attack, +6 Strength Modifier, -1 Size Adjustment)Damage: Claw (Piercing & Slashing) 1d6+6 (Strength Modifier)Special Quality: Regeneration 5

Vrock Guardian (210 HP), SR[17], DR(10/Holy), DResistance(10/-), Immunity (Electricity)AC: 25 (+14 Natural Armor, -1 Size Adjustment, +2 Dexterity Modifier)Attack: +22/+22/+20/+20/+20 (Claw/Claw/Bite/Rake/Rake) (+14/+14/+12/+12/+12 BaseAttack, +7 Strength Modifier, -1 Size Adjustment, +2 Heroism)Damage: Claw (Piercing & Slashing) 2d6+7 (Strength Modifier)Damage: Bite (Slashing & Bludgeoning & Piercing) 1d8 +3 (Strength Bonus)Damage: Rake (Piercing & Slashing) 1d6+3 (Strength Bonus)casts Mirror Image, Heroism

Will-o'-Wisp , Immunity (Nonlethal/Fire/Acid/Cold)AC: 29 (+9 Natural Armor, +1 Size Adjustment, +9 Dexterity Modifier)Attack: +16 (+20 Base Attack, -5 Strength Modifier, +1 Size Adjustment)Damage: 2d8 (Extraordinary Ability (Electricity)) (+5 (Slam (Bludgeoning)), -5 (StrengthModifier))

Zuggtmoy (601 HP), SR[20], DR (20/Holy; Cold), DResistance (10/-)AC: 26 (+15 Natural Armor, -2 Size Adjustment, +3 Dexterity Modifier)

Attached Thumbnails

Last edited by gazra_1971; 1 Week Ago at 08:53 AM.

February 11th, 2011 #17

gazra_1971Knights of Legend

Re: game guide & walkthrough for the Circle of Eight modpack NC

35. Cheat codesFor the full list of cheat codes and how to use them, click on the following link:

http://www.co8.org/forum/showpost.php?p=11422&postcount=1

For a list of all of the items and NPCs for use with the cheat codes, use a text editor (e.g.

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Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Notepad) to read the following files in your game directory:

\data\mes\description.mes

\data\mes\long_description.mes

Originally posted by Gaear:Quote:

It should be pointed out that due to our inability to effectively troubleshoot games thathave been self-modded via console use, using the console to input items voids yourCo8 warranty. This means that pleas for help with CTDs, hangs, and other bugs willfall on deaf ears.

The reason for this is very simple: Inputting a 'bad' proto (one that is nonexistant or isnot meant to be used in-game) can result in save game corruption long after the fact.e.g., if you input item code 0000 via the console, but there is no item #0000, thegame will not object at the time. However, if you save your game afterwards, thegame will forever look for the nonexistant item whenever you revisit the map whereyou inputted it via the console. When it can't find it, the game will CTD. This could beweeks after the fact, and you may have lost all memory of even trying to input anitem at that location, so you may run to the bug report thread and inform us of amodpack bug that is not really even a bug but an error on your part.

Being as there's no way for us or the game to track your console activities, our onlyoption is to disregard your bug reports if you use the console. For this reason, Co8strongly recommends that you do not use the console, particularly for adding items viathe give or create commands. Casual gamers who are just trying to play the gameshould simply refrain from console use altogether, and modders and hardcore gamersdetermined to use it anyway should first educate themselves on the vagaries of theToEE engine (a fairly daunting proposition) before becoming 'consolers.'

36. List of quests for use with thecheat codesQuest Titles

{0} {Dominate Counter-Strike for 15 Consecutive Days}{1} {Unhappy Tailor}{2} {Woodcutter's Problem}{3} {Black Jay's Dead Sheep}{4} {A Ring For Black Jay}{5} {Carpenter's Dilemma}{6} {Cupid's Arrow}{7} {Flirting With Disaster}{8} {Grain For The Church}{9} {Stealing Farmers}{10} {Another Soul For Cuthbert}{11} {Terjon Wants More Followers}{12} {One Bride For One Player}{13} {Terjon Searches For A St. Cuthbert Artifact}{14} {Zealotry}{15} {Agent Revealed}{16} {Traders Revealed}{17} {The Traders' Courier}{18} {Know When To Fold Them}{19} {Drinking Contest}{20} {The Rescue Of Paida}{21} {The Courtship Of Eddie's Herdsman}{22} {Lawful Good Opening Vignette}{23} {Neutral Good Opening Vignette}{24} {Chaotic Good Opening Vignette}{25} {Lawful Neutral Opening Vignette}{26} {True Neutral Opening Vignette}{27} {Chaotic Neutral Opening Vignette}{28} {Lawful Evil Opening Vignette}{29} {Neutral Evil Opening Vignette}{30} {Chaotic Evil Opening Vignette}{31} {A Second Trip For Otis}{32} {Bribery For Profit}{33} {Madam Ophelia's Weakest Link}{34} {Porky's Revenge}{35} {Grud's Fish Story} {36} {A Pirate's Life For Me}{37} {Thief!}{38} {The Spy Who Loved Me}{39} {Triple-Cross}{40} {Eye Of The Tiger}

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{41} {Preston Wetz's Tooth Of Pain}{42} {Assassination}{43} {Romag 1: Exterminator}{44} {Romag 2: A Note For Rentsch}{45} {Romag 3: Assassinate Belsornig}{46} {Belsornig 1: Oohlgrist For Water}{47} {Belsornig 2: Blame Game}{48} {Belsornig 3: The Setup }{49} {Kelno 1: Defection}{50} {Kelno 2: Desecration}{51} {Kelno 3: Assassination}{52} {Alrrem 1: Oohlgrist For Fire}{53} {Alrrem 2: Operation Ogre}{54} {Alrrem 3: The Orb}{55} {Equipment For Wonnilon}{56} {Of Gnomish Crossbows And Magic Scrolls}{57} {Tubal's Collection Agency}{58} {What's Eating The Supreme Commander?}{59} {Gypsy Road}{60} {Mona's Crystal Ball}{61} {Burne's Puzzles}{62} {Orc Season}{63} {Bribery For Justice}{64} {Retribution}{65} {Hero's Prize}{66} {Robbery at the Hostel}{67} {Framework of a Murder}{68} {Under Surveillance}{69} {Under Attack From Underground}{70} {Free Jenna}{71} {Free Elysia}{72} {Clear The Moathouse}{73} {Welkwood Bog}{74} {Frozen Assets}{75} {Family Turmoil}{76} {Catching The 'Cousin'}{77} {Removing Wilfrick}{78} {The Slave Traders}{79} {Wanted: Guntur Gladstone}{80} {Wanted: Kendrew Commonworth}{81} {Wanted: Quintus Corpus}{82} {Building Credit}{83} {Fear Of Ghosts}{84} {Contract On Canon Thaddeus}{85} {Monster Mash}{86} {Ratting Out The Hextorites}{87} {Snitching On The Scarlet Brotherhood}{88} {Narcing On The Scarlet Brotherhood}{89} {The Rabbit Hole}{90} {The Gremlich}{91} {Gremag 1: Wherefore Art Thou, Armario?}{92} {Gremag 2: Kenter Nevets RIP}{93} {Gremag 3: Holy Smoke!}{94} {Romag 2: Alrrem Must Pay!}{95} {Season of the Witch}{96} {Of Castles and Quarries}{97} {War of the Golden Skull: Defender}{98} {Tools of the Trade}{99} {A Cure For Amii}{100} {Masterwork Items}{101} {Lords and Ladies}{102} {Demons and Demigods}{103} {War of the Golden Skull: Attacker}

Quest Descriptions

{0} {For this quest, you can't be killed, ever. If you are, then you lose the quest coz you suck.Oh, and this has to last for 15 days.}{1} {Jinnerth, the tailor of Hommlet, has asked you to speak with the captain of the militiaabout allowing him to join the town militia.}{2} {Tarim has asked you to kill some spiders in a deklo grove so that he can get access to thewood there.}{3} {Black Jay has asked you to find out why his sheep are all dying.}{4} {Black Jay is looking for his wife's wedding ring.}{5} {The town carpenter would like his brother Marek to convert to Old Faith so that thevillagers might better accept his family.}{6} {Gwynneth has asked you to try to pair up her brother-in-law Filliken with the widowMathilde.}{7} {Meleny has fallen in love with you and would like to join you, but she requires thepermission of her father (Filliken) first.}{8} {Myella, the church serving woman, has asked you to get flour from the miller for thechurch.}{9} {Filliken, a prosperous farmer, thinks that someone less fortunate is stealing from him.}{10} {Erliter, the miller's servant, would like to switch from Old Faith to St. Cuthbert but isafraid to tell the miller.}{11} {Terjon has asked you to try to convert the leatherworker's family to St. Cuthbert.}{12} {Holten Kindlehopper would like you to find a husband for his daughter, Fruella.}{13} {Terjon lost an item of great value to him during the Battle of Emridy Meadows and hasasked for your help to find it.}

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{14} {Calmert has asked you to collect Church dues from one of the braumeister'sapprentices.}{15} {Burne and Rufus would like you to infiltrate the laborer camp and look for a spy who issabotaging their orders.}{16} {You have learned about the spy in the laborers' camp and returned to speak with RannosDavl and Gremag.}{17} {You have learned that a suspicious courier to the traders is an agent of some mysteriousentity.}{18} {Ostler suspects that Furnok is cheating at gambling in the inn.}{19} {Tuperello has asked you to join in a drinking contest.}{20} {Valden, the Hommlet wainwright, has told you about his concern that his wife hasdisappeared with a caravan to Verbobonc.}{21} {Laszlo, a herdsman in Hommlet, has lost his wife recently, raising suspicions in the townabout his mental stability.}{22} {Deliver news of the ambushed caravan to Valden, the wainwright in Hommlet.}{23} {Deliver news of the death of Y'Dey to Terjon at the Church of St. Cuthbert in Hommlet.}{24} {You have been asked to discover the whereabouts of Princess Tillahi and Sir Juffer. Youhave been told Black Jay in Hommlet can give you further guidance.}{25} {The Directing Oligarchy of Greyhawk has ordered you visit the town elder in Hommlet asa response to his request for aid.}{26} {Travel to Hommlet to convince Jaroo, the druidical leader there, to send in his report toHrudek, which has not been received for several months.}{27} {Find the Treasure Horde of Rainbow Rock near a small hamlet called Hommlet.}{28} {You have been ordered to destroy the sword Fragarach. Your contact for furtherinformation is Turuko in Hommlet at the Inn of the Welcome Wench.}{29} {Visit Terjon at the Church of St. Cuthbert in Hommlet and tell him of the burning of hischurch in Willip.}{30} {Talk to Rannos Davl in Hommlet to locate and possibly join with the bandits.}{31} {Otis has agreed to join you on one more trip to the Temple.}{32} {In an appeal to the opportunistic side of your nature, Sammy has offered to tell youwhere Otis keeps his stash for a price.}{33} {Ophelia is having troubles with Jenelda and Riana, two of her girls.}{34} {Mickey, one of the braumeister's apprentices, is causing trouble for Ophelia at the SnakePit.}{35} {Grud has asked you to catch a gar for him in the Imeryds Run.}{36} {Bertram would be interested in a date with you but is afraid that Tolub would not let himgo.}{37} {You have caught Dala, a serving wench at the Waterside Hostel, stealing from you.}{38} {Pearl, a serving wench at the Waterside Hostel, suspects Wat of cheating on her.}{39} {Having learned that Rentsch and Wat both work for the Temple, you have decided to playthem against each other.}{40} {Tolub has challenged you to a brawl.}{41} {Preston Wetz has told you about his painful tooth.}{42} {Skole wants you to kill Lodriss.}{43} {Romag has asked you to kill a giant snake.}{44} {Romag has asked you to deliver a message to Rentsch.}{45} {Romag has asked you to kill Belsornig. }{46} {Belsornig has asked you to recruit the troll chief Oohlgrist to the Water Temple.}{47} {Belsornig has asked you to kill Alrrem and leave a specific poison at the scene.}{48} {Belsornig has asked you to kill the bugbears guarding the Greater Temple jail and leaveincriminating evidence against Romag.}{49} {Kelno has asked you to recruit a bunch of nearby bugbears to the Air Temple.}{50} {Kelno has asked you to defile the Earth Temple altar with some specially prepared holywater.}{51} {Kelno has asked you to kill either Belsornig or Alrrem, your choice.}{52} {Alrrem has asked you to recruit the troll chief Oohlgrist to the Fire Temple by offering aring of fire resistance.}{53} {Alrrem has asked you to recruit a tribe of ogres in an ogre cave northwest of Nulb to jointhe Fire Temple using diplomatic skills or non-lethal damage. Once convinced or subdued, reportback to Alrrem immediately.}{54} {Alrrem has asked you to steal the Orb of Golden Death from Falrinth.}{55} {Wonnilon has asked you find his stolen equipment and return it to him in his hidingplace.}{56} {Wonnilon has asked you to help him find his crossbow and magic scroll.}{57} {Tubal has asked you to get a mace from Antonio that he lost to Tubal in a dice game.}{58} {Hedrack has asked you to find out what is causing the disturbance on the third level.}{59} {Serena has asked you to help her gain her freedom from Mona.}{60} {Mona has asked you to find Mickey, take the Orb of Sah from him, and return it to her.}{61} {Burne has posed a few puzzles for you to solve.}{62} {Hommlet town elder Kenter Nevets has asked you to look into rumors of some maraudingorcs.}{63} {Sammy has inadvertently appealed to the scrupulous side of your nature with a chanceto thwart his scheme of revealing Otis' stash.}{64} {Burne has asked you to investigate Rannos and Gremag's possible involvement in theassassin's attempt on your life.}{65} {The Master of the Arena has promised you a magnificent reward if you overcome all thechallenges that he has in store for you.}{66} {You have been enlisted to rob and eliminate a wealthy jeweler at the Waterside Hostel inNulb.}{67} {You've been hired to murder a member of the Verbobonc Patrol and frame a patrolcaptain in order to create dissention amongst the ranks of the Constabulary.}{68} {You've noticed men clad in scarlet watching you in and around Verbobonc.}{69} {You have been told about drow attackers who threaten to invade Verbobonc.}{70} {You have been asked to free Jenna from the temple prison.}{71} {You have been asked to free Elysia from the temple prison.}{72} {You have been asked to clear out the Moathouse.}{73} {You've been told of a location outside of Hommlet where you might find adventure of amore perilous nature than what the town seems to offer.}{74} {The Lord Viscount of Verbobonc has asked you to investigate why merchants are beingfrozen in their tracks.}

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

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{75} {Elysia has asked if you can convince her father to forgive her for misbehaving andrelease her from her punishment.}{76} {You've told Wilfrick of the plot to assassinate him, and he has asked you to arrest theassassin for the charge of treason.}{77} {The Scarlet Brotherhood have entrusted you with the task of assassinating the Viscount.}{78} {Lord Viscount Wilfrick has asked you to locate and destroy a group of slave traders fromDyvers.}{79} {You've been enlisted by Captain Achan of the Verbobonc Watch to bring in the fugitiveGuntur Gladstone.}{80} {You've been enlisted by Captain Achan of the Verbobonc Watch to bring in the fugitiveKendrew Commonworth.}{81} {You've been enlisted by Captain Achan of the Verbobonc Watch to bring in the fugitiveQuintus Corpus.}{82} {You have agreed to pay off your mortgage with the Silver Consortium for the Castle ofthe Lords in 21 days.}{83} {Three ghosts in and around your castle in Verbobonc are looking for the things they'velost, and they will plague you until their possessions are returned.}{84} {Hextor's actuaries in Verbobonc have hired you to assassinate a noted priest of Pelorfrom the city of Narwell.}{85} {The Church of Pelor in Verbobonc has hired you to carry out a strategic strike against aHextor cell operating in the Temple of Elemental Evil.}{86} {You have reported the Hextorites' assassination plans to Canon Ramses, allowing him tosend a warning to Canon Thaddeus and prevent his possible demise.}{87} {You have reported the Scarlet Brotherhood's robbery plans to the Verbobonc authorities,allowing them to arrest Darlia on charges of conspiracy to commit robbery.}{88} {You have reported the Scarlet Brotherhood's murder plans to the Verbobonc authorities,allowing them to arrest Darlia on charges of conspiracy to commit murder.}{89} {Prince Zook IV has asked you to find a valuable gem somewhere in The Castle of theLords.}{90} {You've been informed that the Hextorites have sent the mythical Gremlich after you, andthat a mystic might be able to help. The mystic may want you to destroy it.}{91} {Gremag has asked you to kill Armario, the cabinet maker. He says that this will allowyou to join an assassins' group.}{92} {Gremag has asked you to kill Kenter Nevets, the town elder. He says that this is the nextstage of your initiation into an assassins' group.}{93} {Gremag has asked you to kill Terjon, the priest of St.Cuthbert. He says that this is thenext stage of your initiation into an assassins' group.}{94} {Romag has asked you to kill Alrrem's underlings Tubal and Antonio to avenge the deathof his servant Rentsch.}{95} {You've been told of a witch who is rumored to have appeared in the area somehwere tothe east of Hommlet.}{96} {A group of dwarves is refusing access to the quarry from which Hommlet has beenmining stone for the construction of its new castle.}{97} {You've been enlisted to assist Hommlet in dealing with the threat of a hostile invasionfrom forces loyal to Hextor. These forces are said to seek the Orb of Golden Death.}{98} {You've been asked to acquire mithril tools for the dwarven blacksmith Fireforge.}{99} {Tarim the woodcutter has a sick daughter. He is Old Faith and therefore looks to Jaroo fora cure.}{100} {Brother Smyth doesn't want to sell you masterwork items, but you can change his mindby proving your worth. To do that you need to bring him the head of a giant.}{101} {Lady Asherah of Verbobonc has offered to entertain you for an evening as reward foryour defense of Hommlet.}{102} {You must destroy the avatars of Iuz or St. Cuthbert, or the balor Alzoll and its cohortsin order to save your life and the life of Lady Asherah.}{103} {You've been enlisted to assist Hommlet in dealing with the threat of a hostile invasionfrom forces loyal to Hextor, but you've switched sides and joined the Hextorites.}

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Last edited by gazra_1971; 1 Week Ago at 09:07 AM.

February 11th, 2011 #18

gazra_1971Knights of Legend

Re: game guide & walkthrough for the Circle of Eight modpack NC

37. List of items for use with thecheat codes{4016}{Scather is a magic bastard sword that is both Chaotic and Holy. If the wielder is non-evil, Scather never misses and adds +4 to damage, which doubles to +8 if the target is evil andthe wielder is CN, CG, or NG. Finally, for CG wielders, Scather provides free unlimited Attacks of

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

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Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Opportunity against any opponent making a melee attack against the wielder, and CN wieldersget one such free AoO per round. / Enhancement Bonus: +4 / To Hit Bonus: +4 / Damage:1d10+4 / Damage Type: Slashing / Critical Range: 19-20/x2 / Weapon Proficiency:Martial/Exotic, Bastard Sword}

Prince Thrommel's Magic Bastard Sword:{4017}{Fragarach is a magic bastard sword that is both Chaotic and Holy. If the wielder is non-evil, Fragarach never misses and adds +4 to damage, which doubles to +8 if the target is eviland the wielder is CN, CG, or NG. Finally, for CG wielders, Fragarach provides free unlimitedAttacks of Opportunity against any opponent making a melee attack against the wielder, and CNwielders get one such free AoO per round. / Enhancement Bonus: +4 / To Hit Bonus: +4 /Damage: 1d10+4 / Damage Type: Slashing / Critical Range: 19-20/x2 / Weapon Proficiency:Martial/Exotic, Bastard Sword}

{4025}{Excalibur is the mythical longsword attributed with magical powers and blessings of thegood gods who also protect the wielder from hostile magic effects. / Enhancement Bonus: +5 /To Hit Bonus: +5 / Damage: 2d6+5 / Damage Type: Slashing / Additional Damage: 2d6 Holydamage to evil-aligned creatures / Critical Range: 19-20/x2 / Special: Spell resistance 15 /Weapon Proficiency: Martial, Longsword}

Lord Hungous' Magic Orc Double Axe:{4086}{This orc double axe is a +1 weapon and is unholy. / Enhancement Bonus: +1 / To HitBonus: +1 / Damage: 1d8+1 / Damage Type: Slashing / Additional Damage: 2d6 unholydamage to good-aligned creatures / Critical Range: 20/x3 / Weapon Proficiency: Exotic, OrcDouble Axe}

Hedrack's Magic Greathammer:{4128}{This greathammer is a +2 unholy weapon. / Enhancement Bonus: +2 / To Hit Bonus:+2 / Damage: 1d12+2 / Damage Type: Bludgeoning / Additional Damage: 2d6 unholy damageto good-aligned creatures / Critical Range: 20/x3 / Weapon Proficiency: Martial, Warhammer}

{4130}{Wonnilon's repeating crossbow is a magic +1 light crossbow that does not need to bereloaded. / Enhancement Bonus: +1 / To Hit Bonus: +1 / Damage: 1d8+1 / Damage Type:Piercing / Critical Range: 19-20/x2 / Range Increment: 0 feet / Weapon Proficiency: Exotic, Self-repeating Crossbow.}

{4133}{Balor Vorpal Sword} Unholy Anarchic Greatsword +3

{4135}{Flame Tongue is a magic +1 greatsword that is enchanted to do an extra 1d6 of firedamage per strike, as well as an extra 1d10 of fire damage on a critical hit. It also allows thewearer to use Scorching Ray once per day, as per the spell. / Enhancement Bonus: +1 / To HitBonus: +1 / Damage: 2d6+1 / Damage Type: Slashing / Additional Damage: 1d6 fire damage+1d10 extra fire damage on a critical hit / Critical Range: 19-20/x2 / Weapon Proficiency:Martial, Greatsword}

{4136}{Frost Brand is a magic +3 greatsword that is enchanted to do an extra 1d6 of colddamage per strike, as well as absorb the first 10 points of fire damage from any attack againstits wielder. / Enhancement Bonus: +3 / To Hit Bonus: +3 / Damage: 2d6+3 / Damage Type:Slashing / Additional Damage: 1d6 Frost damage / Critical Range: 19-20/x2 / Special:Absorption 10/Fire / Weapon Proficiency: Martial, Greatsword}

{4154}{Sword of Life Stealing is a +2 greatsword that, upon a critical hit, grants the wielder1d6 temporary hit points and forces the target to make a Fortitude save against a DC of 16 orsuffer a temporary negative level. / Enhancement Bonus: +3 / To Hit Bonus: +2 / Damage:2d6+2 / Damage Type: Slashing / Additional Damage: 1d6 Vampiric Regeneration, NegativeLevel to opponent on hit (Fortitude Save DC16) / Critical Range: 19-20/x2 / Weapon Proficiency:Martial, Greatsword}

{4217}{Moradin's Soul Hammer is a magic +1 warhammer that is enchanted to be Holy, Lawfuland Defending. / Enhancement Bonus: +1 / To Hit Bonus: +1 / Damage: 1d12+1 / DamageType: Bludgeoning / Additional Damage: 2d6 Holy damage to evil-aligned creatures, 2d6Axiomatic damage to chaotic-aligned creatures / Critical Range: 20/x3 / Special: Defending(allows the user to add the Enhancement Bonus to his Armor Class instead of attack rolls) /Weapon Proficiency: Martial, Warhammer}

{4238}{The Silver Sword of Chaos is a bastard sword, silver weapon, and chaotic aligned. Italso provides freedom of movement when wielded. / Enhancement Bonus: +1 / To Hit Bonus: +1/ Damage: 1d10+1 / Damage Type: Slashing / Additional Damage: 2d6 Anarchic damage tolawful-aligned creatures / Special: silver weapon / Critical Range: 19-20/x2 / WeaponProficiency: Martial/Exotic, Bastard Sword}

{4400}{This strange looking weapon has Smyth & Westrealm .50 stamped into the side.}

{4406}{The Sword of Cahoem is a magic +3 longsword that has a magic ability that can beused once per day when the magic words "cut all heads off except mine" are used. /Enhancement Bonus: +3 / To Hit Bonus: +3 / Damage: 1d8+3 / Damage Type: Slashing /Critical Range: 19-20/x2 / Weapon Proficiency: Martial, Longsword}

{4409}{Darkblade is an unholy keen greatsword +1. / Enhancement Bonus: +1 / To Hit Bonus:+1 / Damage: 2d6+1 / Damage Type: Slashing / Additional Damage: 2d6 Unholy damage togood-aligned creatures / Critical Range: 17-20/x2 / Keen Weapon (Critical Range doubled) /Weapon Proficiency: Martial, Greatsword}

{4410}{Hatori Hanzo Steel}

{4415}{Silver Nodachi is a +5 keen weapon that can poison one target per day. / EnhancementBonus: +5 / To Hit Bonus: +5 / Damage: 2d6+2 / Damage Type: Slashing / Critical Range: 16-20/x2 / Special: silver weapon / Weapon Proficiency: Bastard sword}

{4597}{Cerulean's Rod is a testing tool that incorporates several spells that were developed for

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Game Guide & Walkthrough For The Circle of Eight Modpack NC - Circle of Eight Forum

http://www.co8.org/forum/showthread.php?t=8742[1/17/2012 6:29:25 PM]

testing purposes. These include Enslavement, Infatuation, All Die, Read Magic, and Teleport. Italso serves as a Rod of Smiting.}

{4600}{Smyth & Westrealm .30-.06 Bolt Action Rifle w/Scope}

{4999}{A Paladin Holy Sword is a holy longsword +5. / Enhancement Bonus: +5 / To Hit Bonus:+5 / Damage: 1d8+5 / Damage Type: Slashing / Additional Damage: 2d6 Holy damage to evil-aligned creatures / Critical Range: 19-20/x2 / Weapon Proficiency: Martial, Longsword}

{12018}{The Orb of Golden Death is a powerful artifact created by the demoness Zuggtmoyand her consort, Iuz the Terrible. The wielder can cast the spells Discern Lies and Poison, aswell as operate the elevating throne in the ground-level Temple. Additional powers can beobtained by adding elemental power gems to the orb.}

{12019}{The air elemental power gem allows the wielder to teleport to the Air Node at will, aswell as cast Chain Lightning once per day. The wielder can also summon a Vrock demon for 5rounds once per week and summon an air elemental for 10 rounds once per week.}

{12020}{The earth elemental power gem allows the wielder to teleport to the Earth Node atwill, as well as cast Stoneskin once per day. The wielder can also summon a Glabrezu demon for4 rounds once per week and summon an earth elemental for 10 rounds once per week.}

{12021}{The fire elemental power gem allows the wielder to teleport to the Fire Node at will,as well as cast Flame Strike once per day. The wielder can also summon a Balor demon for 4rounds once per week and summon a fire elemental for 10 rounds once per week.}

{12022}{The water elemental power gem allows the wielder to teleport to the Water Node atwill, as well as cast Ice Storm once per day. The wielder can also summon a Hezrou demon for5 rounds once per week and summon a water elemental for 10 rounds once per week.}

{12024}{This fungus figurine allows the wielder to Summon Fungi once per day.}

{12582}{This figurine summons a lamia once per day.}

38. Modding the gameFor the tool to mod the game (called ToEE World Builder) and tutorials on modding, see thefollowing link:

http://www.co8.org/forum/showpost.php?p=107157&postcount=2

Regarding creating content for inclusion in The Circle of Eight Modpack NC (especially whencreating new maps or re-using existing maps):

Originally posted by Gaear:Quote:

ToEE's 2D isometric structure. As far as this goes, here is the deal (and don't take thisthe wrong way but it's pretty much set in stone):

The only 2D custom art that has been deemed acceptable over the long haul isreworked original art, which I do alot of (think almost all our NC maps, to variousdegrees), and exceptionally well done original art. This has really only been art withpost production done by vampricpuppy, who is a professional artist/Photoshop guy(think Moathouse Respawn's Gnarley Forest map and the KotB stuff he's done). Thereason for this high standard is that poorly done or even middlingly well done artbrings the whole operation down to its level. Thus, a mod that is otherwiseoutstanding (I'm not saying ours is, necessarily, just illustrating) will only be 'decent' ifthe art is only decent. So we are really protecting everyone else's investment over theyears and the community's reputation by maintaining high artistic standards. Somepeople view this as elitist or whatever, but I only view it as necessary. No offenseintended to anybody, but garbage in equals garbage out. There's also the concern overaesthetic themes, which shouldn't be muddied. (e.g. we wouldn't add death metaltunes to the vanilla soundtrack.)

BUT, all is not lost. I've become something of an old hand at manipulating existing art,so I would be happy to work up [map] environments for you if you'd like me to help.We'll have to get creative with it, because we don't want to reuse the same stuff overand over (the ogre cave comes to mind - already used three times, and the Moathouseexit exterior - already used three times). But we'll figure something out.

The LG vignette map [is already used as] the gnoll ambush RE map. Also, it doesn'tfunction well as an RE map due to some vagaries with core stuff - RE maps aresupposed to auto-find where you were on the worldmap and put you back there whenyou leave the RE map, but that one doesn't (it puts you at the ToEE), because it'sonly a quasi-RE map. It was added to the RE map list by Spellslinger in a .dll hack,but it's not a true RE map.

The problem of NPCs returning to their home map is a longstanding one in ToEE. Youcan actually find the fugitives' bodies back on their home maps if you kill them. Fixingthat whole defect will require some doing beyond scripting, as it's a core function(apparently) for NPCs to return to their home maps. Basically you'd have to give thema home map in a dead area that no one ever goes to and use the day/night standpointprocess to put them on the maps where you actually find them in-game. That waywhen they die or wake up or whatever and 'go home,' they'll be stuck in some deadzone where the player will never see them.

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Last edited by gazra_1971; 12 Hours Ago at 06:00 AM.

February 11th, 2011 #19

gazra_1971Knights of Legend

Join Date: Aug 2010Location: Adelaide, AustraliaPosts: 302

Re: game guide & walkthrough for the Circle of Eight modpack NC

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