TMD2063 | Digital Animation - Chapter 2
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Transcript of TMD2063 | Digital Animation - Chapter 2
ANIMAT
ION T
ECHNIQUES
& TERMIN
OLOGIE
S
CH
AP
TE
R 2
ANIMATION TECHNIQUES
Two types animation techniques: Conventional Animation Digital Animation
CONVENTIONAL
ANIMAT
IONS
2. 1
CONVENTIONAL ANIMATION
5 types of conventional animation: Drawn animation Cut-out animation Stop motion animation Rotoscoping Limited animation
DRAWN ANIMATION
Produced by a series of drawn images that been stacked together sequentially.
Each drawing is differing slightly from the one before and after.
To produce a complex animation (for example, animated movie) requires several thousands of drawings that will be presented on screen one by one at a fast rate.
DRAWN ANIMATION
Series of drawn images will be traced onto transparent cels (celluloid acetate sheets) to create fine lines before coloring process begins.
Advantages : it can produce an attractive and controllable effect.
Disadvantages : it is time consuming and requires a lot of work.
CUT-OUT ANIMATION
http://www.aifweb.com/animation/cutout_anim/cutout_animation.html
Creating a graphic symbol for the leg, below.
CUT-OUT ANIMATION
Known as collage animation/ silhoutte animation
Cut-out animation involves moving cut-out shapes in small steps
Taking a picture at each stage, this is a lot less work than having to draw every single frame of the animation.
CUT-OUT ANIMATION
Advantages: easy to create and requires less cost and equipment
Disadvantages: animation effect is not realistic and not attractive
Example: Angela Anaconda, South Park & Wonderpets
STOP-MOTION ANIMATION
Known as model animation and claymotion.
Process of recording the manual movement or three dimensional object to create animation effect.
Usually clay is used to create puppet.
Object moved then recorded.
The whole recording will be played to produced animation effect.
Example: Chicken Run, Bob The Builder and Wallace And Gromit.
ROTOSCOPING
The process of tracking contours in a video sequences.
ROTOSCOPING
Rotoscoping refers to the process of tracing the action, character and so on from video or real film.
Advantages: It requires video or film as a platform of creating the animation. It produces a realistic effect to the animation.
Disadvantages: This technique is used to produce a complex movement that is hard to create by ordinary technique.
LIMITED ANIMATION
Process of making animated cartoons that does not follow a realistic approach.
Creates an image that uses abstract art, symbolism, and limited movement to create the same effect, but at a much lower production cost.
Allows animation cels to be duplicated, resulting in a lower number of separate frames per second (normal conventional animation use 24-30 fps, limited animation use 12 fps)
DIGITA
L ANIM
ATIO
N
2. 2
DIGITAL ANIMATION
4 types of digital animation: Cel-based animation
Known as Frame Animation
DIGITAL ANIMATION
Path-Based animation Process of animating object over line or path
DIGITAL ANIMATION
Object animation Changing on specifications or characteristic of object.
color , size, shape, Lighting
Scene transition Use fade in and fade out
ANIMATION TERMINOLOGIES
5 elements in animation terminologies : Keyframes Tweening Onion skinning Frame rate Aspect ratio
KEYFRAMES
It is the main frame in an animated sequence that represents major change to object.
Act as a reference for other frames in animated sequence.
TWEENING
Refers to the process of creating object between keyframes to generate animated sequence.
Animator creates object in the first and last keyframe only. While frames between keyframes (inbetweening) will be generated automatically by software.
ONION SKINNING
Technique used in creating object and editing movies to see several frames at once.
FRAME RATE
The measurement of how quick an imaging device produces consecutive frames when presenting animation.
Measured as fps (frame per second).
Standard fps is 12fps
ASPECT RATIO
Refers to the distribution of pixel on screen for production process.
It measures based on the number of pixel on screen; width x height.
In general, computer screen aspect ratio measurements are 640 x 480, 800 x 600, 1024 x 768 and so on.
ASPECT RATIO
By default, aspect ratio in Flash is 550 x 400, suitable for viewing through computer and web.
For animation presentation through video screen, this aspect ratio should be changed to fit with the standard aspect ratio for video screen.
Two aspects ratio for video screen; PAL (768 x 576) and NTSC (720 x 540).