TLC Colloquium (Gamification)
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Transcript of TLC Colloquium (Gamification)
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GAMIFIYINGEDUCATION 2.0
BRINGING EDUCATION TO THE 21st
CENTURY
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FACT
TECHNOLOGY HASEVOLVED MORE RAPIDLY INTHE 20TH CENTURY
IN THE PAST FEW CENTURIES.
THAN ANY TIME
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FACT
OUR RELIANCE IN TECHNOLOGYHAS GROWN MORE IN THEPAST 20 YEARS
IN THE PREVIOUS 100 YEARS
THAN ANY TIME
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53%of Facebook usersplay games
19%…say that they are addicted.
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BECAUSE OF THAT
WE ARE FACING A CRISIS
I CALL IT A CRISIS OF ENGAGEMENTTHINK!
about the variety of recreational activities we have now
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CRAP!
Where do I plug it in?
NOW COMPARE ALL THAT TO THIS:
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SCIENCE & TECHNOLOGY (not to mention a lot of money)
HAS RESULTED IN
& VISUAL STIMULATION
ENTERTAINMENT SPECTACLES,
UNPARALLELED IN HUMAN HISTORY.
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BUT GUESS WHAT?
THE REST OF LIFE HAS NOT… ...CAUGHT UP
YET.
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THE PROBLEM IS...OUR PLAYLIFE IS MORE FUN THAN EVER…
OUR REAL LIFE JUST CAN’T CATCH UP.WE NEED TO FIX
THIS. FAST
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GAMIFICATION.THE ANSWER IS ...
as in video games.
could be
NOW
HOLDON MINUTE ...
A
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FOOD FOR THOUGHT
SOME OF MOST STRESSFUL JOBS IN 2011 ARE:ACCORDING TO RESEARCH
african bee removal specialiststockbroker
waiteremergency medical technician
coal minerair traffic controller
inner city high-school teacherreal estate agent
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this
space
for
rent.
..
SOME OF THE MOST POPULAR GAMES AVAILABLE TODAY.
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SO WHAT IS...
as in video games.GAMIFICATION?
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GAMIFICATION
IT IS A NEW TERMTO DESCRIBE THE APPLICATION OF Game mechanics such as points, badges & levels
to non-game processes
NON-FICTION GAMES
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GAMIFICATION
IS AN EFFORT TO GAIN POINTS AND STATUS FOR
consider the game rather than just the pointsthink of the game mechanics
BUT
COMPLETING CERTAIN TASKS.. . . . . . . . . . . . . . . . . . . . . . . . . . .
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GAME DESIGN 101
THERE ARE
of game –play mechanicsBASIC CHARACTERISTICS.
GOALCHALLENGEINTERACTION
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THE MILLION DOLLAR QUESTION
HOW DOES THE TYPICAL HIGHER EDUCATIONmatch up to games?
LET’S DISCUSS THIS NOW...
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LET’S THINK ABOUT IT.
STUDENTS BEGIN THEIR EDUCATION with a potential for an ‘A’grade
and with every mistake, there is no-where to go
D O W N
BUT
. . . . . . . . . . . . . . . . . . . . . . . . . . .
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IN GAMES HOWEVER....
WE KNOW THAT PROGRESSencourages
PROGRESS
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AND THE
HUMAN DESIRE FORis a far stronger motivatorSUCCESS
THAN THE FEAR OF FALLINGFURTHER FROM
ONE’SGOAL
ouch!
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BLAH-BLAH-BLAH...
SO...EACH ASSIGNEMENT&EACH TEST
feels more rewardingrather than disheartening
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WHAT THIS DOES...
IS THAT IT CREATES A PROGRESS BAR.
But rather, what we need is the same motivation to continue playing over and over again, just to finish the next level or gain an extra item.
which by the way, we already have.It’s called a TRANSCRIPT
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UNFORTUNATELY
we are running out of time...
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IN CONCLUSION...
WE NEED TO ENGAGE OUR STUDENTS. =ENTERTAINING
EXPERIENCE
QUALITY EDUCATION
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BECAUSE...
TRUE INTELLECTUAL CHALLENGEis exhilarating.life-long learners become so
Because they find learning FUN
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GAMIFICATION
IS ABOUT MOTIVATION AND ENGAGEMENTit is about finding the
formula that makes games so
COMPELLING,SAME
ADDICTIVE& FUN.
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THE END!
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THE CREDITS!Adapted from the extra credits section
http://www.escapistmagazine.com/videos/view/extra-credits/2985-Gamification
Images Sources and statistics fromWhat the f**k is social media now
http://www.slideshare.net/mzkagan/what-the-fk-is-social-media-now-4747637
Entertainment Software Association (ESA) ESA Study: More women and adults play video games than ever before
http://purenintendo.com/2011/07/05/esa-study-more-women-and-adults-play-video-games-than-ever-before
/
Educause Review January/February 2011“This Game Sucks”: How to Improve the Gamification of Education
By Sarah “Intellagirl” Smith-Robbins