TimePerspective and Game Based Learning

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Transcript of TimePerspective and Game Based Learning

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    Time and Serious Games

    1st GALA Alignment School, Edinburgh, 21/06/2011

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    Mireia UsartTutoring: Margarida Romero

    Direction of Educational Innovation and

    Academic Quality (DIPQA), ESADE.

    Contact: [email protected]

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    INDEX

    1. Time in Games

    2. Time Perspective

    3. Time Perspective and Learning

    4. Aim

    5. References

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    Time in Games

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    Some commercial games have time outs and clocks...

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    1. Time in Games

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    ...there are also Serious Games designed to improve time

    management...

    1. Time in Games.

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    ...but, are they pedagogically useful? Are studentsimproving their time competence or managing time stress

    while playing SG?

    Game Based Learning (GBL)

    Games can enhance learning, both individual and collaborative,

    through practicing, training skills and competences.

    Serious Games (SG) are pedagogically designed or adapted to

    be useful tools that help students reach learning goals using

    game advantages (fun, motivation, flow...)

    1. Time in Games.

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    Time as a Construct

    We consider Time as an important factor that should

    be taken into account because of its previously

    studied relationship with Academic Achievement (de

    Volder, 1982; Zimbardo, 1999) in face to face learning

    environments.

    Few studies have focused on Time, as a construct,

    and its relation with learning processes andoutcomes in GBL environments.

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    1. Time in Games.

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    Time Perspective

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    Time Perspective (also called Time Orientation) definitions:

    2. Time Perspective

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    The degree to which one

    reflects upon the past, is

    centered in the present, or

    anticipates the future.(Lennings, 2000)

    The manner in which individuals, and cultures, partition

    the flow of human experience into distinct temporal

    categories of past, present and future. (Zimbardo et al.

    1997)

    A complex construct of sub-factors,namely extension, structuralization, and

    realism that can be applied to both past

    and future perspectives. (Nuttin, 1985)

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    2. Time Perspective

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    A Balanced Time Perspective permits to jointly consider different

    temporal patterns and adapt them to each situation leading to

    the so called temporal competency. (Zaleski 1994)

    Future Time Perspective, defined as The length of the future time

    span over which one conceptualizes personalized future events

    (Wallace, 1956). A general concern for future events

    (Kastenbaum, 1961). A general capacity to anticipate, shed light

    on, and structure the future. (Gjesme, 1983).

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    Time perspective and

    Learning

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    Previous studies

    FTP can lead to higher levels of academic achievement.

    (Zimbardo and Boyd, 1999)

    There is enough empirical evidence to conclude that the

    instrumental aspect of FTP increases the strength or intensityof student motivation for school tasks. (Phalet 2004)

    Authors relate TP with motivation, self-efficacy, academic

    achievement, performance in learning, and sign up time

    (Peetsma, 2000).

    Some authors are studying how students with different TimePerspectives collaborate in CSCL environments (Romero,

    2011)

    3. Time Perspective and Learning

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    Aims, questions and

    hypotheses

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    Time Perspective and Learning in GBL

    When a player is in a state of flow, his or her time perspectivetemporarily changes, students adapt their Time Perspective.

    A student with a Balanced TP should be able to better adapthis/her time orientation in order to better play and learn.

    Games including time challenges and tasks could help trainingtime competence.

    At a long term, students could be more able to acquire self-efficacy and improve learning processes and outcomes.

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    4. Aims, questions and hypotheses.

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    4. Aims, questions and hypotheses.

    We aim to study the relation between students' TemporalPerspective , students' performance and its relation with

    learning in GBL.

    1. How does Time Perspective influence

    collaborative GBL processes?

    2. Are students with similar

    TP better performing and showing

    better learning results?

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    Research ProspectiveData will be collected in the context of Esade Management courses:

    1. The ZTPI test for all students participating.

    2. A collaborative Serious Game (eFinance Game).

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    4. Aim

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    Research Prospective3. A time out or a clock:

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    4. Aim

    In Progress

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    References

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    4. References

    De Voider, M. L. & W. Lens (1982). Academic Achievement and Future Time Perspective as a

    Cognitive-Motivational Concept. Journal of Personality and Social Psychology, 42, 3,

    566-571

    Gjesme, T. (1983). On the concept of future time orientation: consideration of some functions'

    and measurements' implications. International journal of psychology, 18, 443-461.

    Kastenbaum, R. (1961). The dimensions of future time perspective, an

    experimental analysis. The Journal of General Psychology, 65, 203-18.

    Lennings, C. J.(2000). Optimism, Satisfaction and Time Perspective in the Elderly. The

    International Journal of Aging and Human, 51, 3, 167-181

    Nuttin, J. (1985). Future time perspective and motivation: Theory and research method.

    Hillsdale, New Jersey: published jointly by Leuven University Press: Lawrence

    Erlbaum Assoiciates.

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    References

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    4. References

    Peetsma, T. & van der Veer, I. (2011). Relations between the development of future time

    perspective in three life domains, investment in learning, and academic achievement.

    Learning and Instruction, 21, 3, 481-494.

    Phalet, K., Andriessen, I. & Lens, W. (2004). How Future Goals Enhance Motivation and

    Learning in Multicultural Classrooms. Educational Psychology Review, 16, 1, 59-89.

    Romero, M. (2011). Students' temporal perspectives, participation, temporal group awareness

    and grades. Are future oriented students performing better?. Presented at the FP7 IAPP

    Euro-CATCSCL Scientific Results workshop. Universit de Toulouse, France.

    Wallace, M. (1956). Future time perspective in schizophrenia. Journal of Abnormal Psychology,

    52, 2, 240-5.

    Zaleski, Z. (1994). Psychology of future orientation. Lublin [Poland: Towarzystwo Naukowe

    KUL.

    Zimbardo, P. G. & Boyd, J. N. (1999). Putting time into perspective: A valid, reliable individual-

    differences metric. Journal of Personality and Social Psychology, 77, 12711288

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    Thanks for your time!

    Edinburgh, 16/06/2011

    Mireia Usart

    ESADE

    Direction of Educational Innovation

    and Academic Quality (DIPQA)

    Av. de Pedralbes, 60-62E-08034 Barcelona

    http://www.esade.edu

    Esade

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