Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

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There’s A Lot Of 3d Thinking Going On Down There: educational design and adoption in virtual worlds Tim Savage – MetaMeets 2010

description

Tim Savage, BA, Sociology, HDIP IT, Education, MSC, Computer Science, is a lecturer in the School of Computer Science and Statistics in Trinity College, Dublin University. He is a member of the Centre for Research in IT in Education (a joint initiative between the School of Education and the School of Computer Science & Statistics).

Transcript of Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

Page 1: Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

There’s A Lot Of 3d Thinking Going On Down There: educational design and adoption in virtual worlds

Tim Savage – MetaMeets 2010

Page 2: Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

The Emperors new clothes?

• So again I put the question out to Second Life-based educators reading this blog: When will we start to see rigorous efficacy studies around educational projects in SL?– New World Notes – Wagner James Au

• Most prior research has looked at gross level, short term effects. We are interested in measuring the effects of methods using [virtual environments] as compared to [non-virtual environments]– Office of the Director of National Intelligence

Page 3: Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

Where are we now?

Educator Adoption•Replication of existing practice•Small learning gain•Productivity gains

Educational Innovation•Creation of innovative practice•Significant & demonstrable learning gain

Page 4: Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

Diffusion of Innovation - Rogers

Early Adopters

Forgiving of the technology

Motivated

Open to change, but still carefulOpinion leaders

We need:•Evidence•Process to move forward

Early Majority

Less forgiving of the technology

Interested

Open to change, but cautious

Will seek out the early adopters

Page 5: Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

Authentic practice examples

Why Replicate?

Relevance Perceived usefulness

Acceptance and adoption

Examining technology acceptance by school teachers: a longitudinal studyPaul Jen-Hwa Hu, Theodore H. K. Clark and Will W. Mab, 2004

Initial acceptanceColleagues perceptions

Educator Technology Adoption

Creativity, Practice Experience

Innovation

Page 6: Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

Educational Innovation

Page 7: Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

Educational Innovation

Page 8: Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

Educational Innovation

Page 9: Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

Educational Innovation

Page 10: Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

Model of Innovation

Identification of a pedagogy

Design learning experience

Implementation

Analysis

• Evaluation

- Learning experience

- Pedagogy in action

Affordances

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The Need for Balance

ReplicationAdoption

InnovationLearning Gain

Page 12: Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

Credits and References

• Hilary Mc Loughlin – Research Fellow, TCD• Carina Girvan – IRCSET PhD Scholar TCD• Lecturers and students at TCD who participated

in our experiences

• Carina Girvan, Timothy Savage, Identifying an appropriate pedagogy for virtual worlds: A Communal Constructivism case study, Computers and Education, 55, (1), 2010, p342 - 349