TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint:...

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TILP (ADDIE Model of Instructional Design) Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game? They are fun and many people like to play them. Impress your friends with a computer game you created yourself using the advanced features in Microsoft Office PowerPoint. Use your imagination to develop a knockout computer game while learning how to create animations, transitions, hyperlinks, action buttons, motion paths and more! ANALYSIS: Problem Identification (Why?) Microsoft Office PowerPoint is a complete presentation graphics package. It provides everything you need to be able to produce a professional-looking presentation. PowerPoint offers a variety of features including word processing, outlining, drawing, graphics and presentation managements tools. It is important for students to learn how to create an effective PowerPoint Presentation. PowerPoint is a multimedia/digital communication tool. Students need to be able to apply PowerPoint to the workplace and their personal life. Contextual Analysis (Where?) Microsoft Office PowerPoint can be implemented anywhere in a K-12 Curriculum. From Keyboarding to the Core Classes; students should be utilizing PowerPoint and other presentation software (Prezi, Google Presentation, etc.) throughout their educational journey. Specifically, this PowerPoint Project will be best utilized in the Business Department for grades 7 - 12 because of the use of the program’s advanced features. Learner Analysis (Who?) Learning Microsoft PowerPoint and other presentation software is a requirement/standard for Keyboarding, Computer Applications, Business Technology and other Business Courses. The students for this particular project will be grades 7 - 12 and enrolled in either a 7th/8th Grade Keyboarding Class or a 9 - 12 Grade Computer Applications Class.

Transcript of TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint:...

Page 1: TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game?

TILP (ADDIE Model of Instructional Design) Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner

Who doesn’t like a good computer game? They are fun and many people like to play them. Impress your friends with a computer game you created

yourself using the advanced features in Microsoft Office PowerPoint. Use your imagination to develop a knockout computer game while learning how

to create animations, transitions, hyperlinks, action buttons, motion paths and more!

ANALYSIS:

Problem Identification (Why?)

Microsoft Office PowerPoint is a complete presentation graphics package. It provides everything you need to be able to produce a

professional-looking presentation. PowerPoint offers a variety of features including word processing, outlining, drawing, graphics and presentation

managements tools. It is important for students to learn how to create an effective PowerPoint Presentation. PowerPoint is a multimedia/digital communication tool.

Students need to be able to apply PowerPoint to the workplace and their personal life.

Contextual Analysis (Where?)

Microsoft Office PowerPoint can be implemented anywhere in a K-12 Curriculum. From Keyboarding to the Core Classes; students should be utilizing

PowerPoint and other presentation software (Prezi, Google Presentation, etc.) throughout their educational journey. Specifically, this PowerPoint

Project will be best utilized in the Business Department for grades 7 - 12 because of the use of the program’s advanced features.

Learner Analysis (Who?)

Learning Microsoft PowerPoint and other presentation software is a requirement/standard for Keyboarding, Computer Applications, Business

Technology and other Business Courses. The students for this particular project will be grades 7 - 12 and enrolled in either a 7th/8th Grade

Keyboarding Class or a 9 - 12 Grade Computer Applications Class.

Page 2: TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game?

Content Analysis (What)

Students should have already been exposed to PowerPoint and other presentation software. Students will complete a basic PowerPoint Project

(pre-test) to assess the learners current knowledge and PowerPoint expertise. Students must master basic PowerPoint skills in order to be able to

complete the PowerPoint Computer Game Project. Additional instruction may take place in order to prepare students to learn and implement the

advanced features of PowerPoint.

Delivery Analysis (How?)

Students will be taught the advanced features of PowerPoint through teacher instruction (demonstration) and use of textbook/instructional

materials. Instructional materials will include instructions (information sheets) and JING tutorials (for a visual demonstration). In addition, students

will complete tasks/mini-projects to learn and master the advanced features before completing the PowerPoint Computer Game Project.

Modifications and additional assistance will be provided for students with special needs.

Project Plan (When?)

In order to better understand the learner’s current knowledge, a Google Form will be utilized. The Google Form will be completed by each student

according their current understanding of PowerPoint. Instruction and mini-projects will be designed based on the information collected from the

Google Form and the learner’s previous use of PowerPoint and other presentation software. Students will then be given instructions and JING

tutorials as well as guided teacher instruction (demonstration) on how to use and implement the advanced features of PowerPoint. The teacher will

provide example(s) of what the PowerPoint Computer Game should look like. Students will brainstorm an idea/topic for their PowerPoint Game in

addition to developing a story-line/sequence of events. Students will use Microsoft PowerPoint to develop a Computer Game. Students will be

provided with a rubric and guidelines/requirements to follow throughout the project. Students will utilize communication skills learned to present

their PowerPoint Computer Game to their peers.

Page 3: TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game?

DESIGN:

Concept Statement

The purpose of the “Dynamic PowerPoint: Creating a Computer Game” Unit is to teach students the advanced features of Microsoft PowerPoint

including timed transitions and animations, action buttons and hyperlinks, motion paths, sound effects, videos and more.

Objective Content Learning/Training Activity Assessment

1. Construct Business

Documents using

Presentation Applications.

(Computer Applications

Standard F)

Apply design and layout principles to

presentations. (N-Q.1, N-Q2, N-Q.3,

COMM.IV.3.8)

Students will create an “All About

Me” PowerPoint. This project (along

with the PowerPoint Google

Form/Survey) will help gauge

students current knowledge of

Microsoft PowerPoint and fill in the

“gaps” to better prepare students

for the PowerPoint Computer Game

Project.

All About Me PowerPoint. Students

will be provided a rubric along with

instructions, guidelines and

requirements.

2. Construct Business

Documents using

Presentation Applications.

(Computer Applications

Standard F)

Deliver an oral presentation.

(COMM.I.4.5)

Oral presentations and speaking are

important skills for students to

master. Classroom activities such as

demonstrations/modeling, videos

and other resources will be utilized

to teach students how to give an

effective presentation.

All About Me PowerPoint

PRESENTATION. Students will

present their “All About Me”

PowerPoint to the class. Students

will be provided a rubric and will be

scored in three categories: delivery,

content and audience awareness.

Students will also complete a

“self-assessment” after their project

and presentation is complete. The

teacher will hold a conference with

each student to discuss their

Page 4: TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game?

strengths and weaknesses. Students

will be expected to improve their

technology and presentation skills

for the PowerPoint Computer Game

Project.

3. Construct Business

Documents using

Presentation Applications.

(Computer Applications

Standard F)

Enhance presentations (sound,

animation, graphics, transitions and

video). (N-Q.1, N-Q2, N-Q.3,

COMM.IV.3.5)

Students will develop a PowerPoint

Computer Game and present their

Game to the class.

PowerPoint Computer Game and

Demonstration/Presentation.

Students will be provided a rubric

along with instructions, guidelines

and requirements.

Rationale for Sequence

In order to create a PowerPoint Computer Game, students must first master the basic PowerPoint Skills. The “All About Me” PowerPoint Project is a

great beginner activity for students to become comfortable with the software. In addition, students will learn how to give an oral presentation and

will have the opportunity to practice their communication skills through the “All About Me” PowerPoint Presentation. It is also important for

students to reflect and evaluated themselves before moving forward. Students will be given the time to reflect on their “All About Me” PowerPoint

and Presentation and meet with the teacher to work on improvement and set goals for the final project. Students will master their PowerPoint and

Communication Skills by completing the PowerPoint Computer Game Project and Presentation.

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DEVELOPMENT:

Below is a description of how each instructional event will be addressed in the instructional unit.

1. Gain attention Provide students with example(s) of the PowerPoint Computer Game. Share the games via Google Presentation or

Blackboard. Students are allowed time to play the game(s). Class Discussion: How could you use PowerPoint or another

type of presentation software in the workplace and your personal life.

2. Inform learners of objectives Provide students with rubric(s), guidelines and requirements. Place the objectives/standards on the board and on all

instructional materials. Explain the purpose/importance of the project.

3. Stimulate recall of prior learning Have students complete the Google Form/Survey to assess prior knowledge about PowerPoint and other presentation

software.

4. Present the content Use instructional materials (textbook, information sheets, JING tutorials, etc.) to demonstrate/model to students how to

utilize the advanced features of PowerPoint (animations, transitions, action buttons, hyperlinks, audio/video, motion

paths, etc.). Assign the “All About Me” PowerPoint Project.

5. Guide learning Work with students as they develop their “All About Me” PowerPoint. Answer questions, demonstrate/model, etc.

6. Elicit performance (practice) Students work on their “All About Me” PowerPoint. Include activities to help students learn how to present their

presentation to the class. Focus on communication skills and appropriate presentation technique(s).

7. Provide feedback Set up a conference with each student to discuss their self-evaluation/reflection from the “All About Me” PowerPoint and

Presentation. Set goals for improvement and fill in the “gaps” to ensure students master the basics of PowerPoint before

moving on to the final project.

8. Assess performance Students are graded on their “All About Me” PowerPoint and their “Computer Game” PowerPoint Project. Students are

assessed on their PowerPoint skills/techniques used and their communication skills. Hold a “POWERPOINT OLYMPICS”

Activity where students can play all the games created by their peers.

9. Enhance retention and transfer Use the self-evaluation/reflection and conference for additional support. Have students take a post-project survey. Use

the Google Form prior to the project and compare results. Include a PowerPoint task in the final project for the class. In

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addition, allow students to apply their PowerPoint skills to use other presentation software (Prezi, Google Presentation,

etc.).

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Implementation Checklist:

Items

□ Textbook/Instructional Materials

□ Information Sheets (PowerPoint)

□ Tutorials (JING, YouTube, etc.)

□ Rubrics (include instructions, guidelines and requirements)

□ Google Form (to assess knowledge pre and post Unit)

□ Self-Evaluation Form/Reflection Guide (to be used for teacher/student conference)

□ Conference Sign-up Sheet (for self-evalution/reflection)

□ Examples of “All About Me” PowerPoint and “Computer Game” PowerPoint

Tasks

□ Make copies of all rubrics, instructions, information sheets, self-evaluation/reflection forms, etc.

□ Share all documents via Google Drive, eMail, Blackboard and class website

□ Share the “Google Form” (Pre and Post) with the students via Google Drive

□ Create JING Tutorials and Examples of Project(s)

Page 8: TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game?

Use a PowerPoint Skills Checklist to create a Google Form to assess knowledge (Pre and Post Project).

Page 9: TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game?

ALL ABOUT ME POWERPOINT: The following is the instructions, guidelines, requirements and rubric.

REQUIREMENTS:

You must include the following in your PowerPoint: (each requirement = 2 pts)

● 15 slides

● Title Slide (included in 15 slides)

● Conclusion Slide that says “The End” (included in 15 slides)

● Design: Choose a Design for your presentation (consistent theme)

● Use BULLETED LISTS (not complete sentences), No more than 7 bullets per slide and no less than 3 (may use bullets – any style, numbers, etc.)

● 3 – 5 Graphics: Clipart or Image(s) from the Internet

● 3 Slide Layouts: (minimum – comparison, title, two content, etc.)

● Shape (insert at least one shape in your presentation)

● Table (insert at least one table in your presentation, list/comparison, etc.)

● WordArt: Insert at least 1 type of WordArt

● Transitions: At least 3 transitions (between slides)

● Animations: At least 3 animations (text, objects, etc. on slides)

Page 10: TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game?

RUBRIC:

You will be graded on the following:

 CATEGORY   4  3   2   1  

Background   Background does not detract from text or other graphics. Choice of background is appropriate for this project.  

Background does not detract from text or other graphics. Choice of background could have been better suited for the project.  

Background does not detract from text or other graphics. Choice of background foes not fit project.  

Background makes it difficult to see text or competes with other graphics on the page.  

Text ­ Font  

Choice & 

Formatting 

Font color, bold, italic. Formats (e.g., have been carefully planned to enhance readability and content. 

Font formats have been carefully planned to enhance readability. 

Font formatting has 

been carefully planned to complement the content. It may be a little hard to read. 

Font formatting makes it  very difficult to read the 

material. 

Content   Student covers ALL required topics. Student provides detailed information.  

Student covers ALL of the required topics with adequate details.  

Student covers MOST of the required topics with adequate details.  

Student covers SOME of the required topics with little detail.  

Spelling and Grammar  

Presentation has no misspellings or grammatical errors.  

Presentation has 1­2 misspellings, but no grammatical errors.  

Presentation has 1­2 grammatical errors but no misspellings.  

Presentation has more than 2 grammatical and/or spelling errors.  

Use of Graphics   All graphics are attractive (size and colors) and support 

A few graphics are not attractive but all support the 

All graphics are attractive but a few do not seem to support the 

Several graphics are unattractive AND detract from 

Page 11: TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game?

the theme/content of the presentation.  

theme/content of the presentation.  

theme/content of the presentation.  

the content of the presentation.  

Effectiveness   Project includes all material needed to gain a comfortable understanding of the time period chosen.  

Project includes most material needed to gain a comfortable understanding of the time period chosen.  

Project is missing more than two key elements.  

Project is lacking several key elements and has inaccuracies  

Presentation   Student presented the material with confidence.  

Student presented material but could have been more confident.  

Student had many difficulties presenting materials.  

Student was unable to complete presentation before the class.  

TOTAL POINTS: ___________ 75 points

COMPUTER GAME POWERPOINT: The following is the instructions, guidelines, requirements and rubric.

REQUIREMENTS:

Include the following in your PowerPoint Game: (each requirements = 2 pts)

● 20 slides (minimum)

● Title Slide (included in 20 slides)

● Conclusion Slide that notifies the player the game has ended (included in 20 slides)

● Design: Choose a Design for your presentation (consistent theme)

● 3 – 5 Graphics: Clipart or Image(s) from the Internet

Page 12: TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game?

● 3 Slide Layouts: (minimum – comparison, title, two content, etc.)

● Shape (insert at least one shape in your presentation)

● WordArt: Insert at least 1 type of WordArt

● Transitions: At least 3 transitions (between slides)

● Animations: At least 3 animations (text, objects, etc. on slides)

● ADVANCED ANIMATION SETTINGS (Mouse Click, Timed, etc.)

● AUDIO/VIDEO (Sound effects for your game)

● ACTION BUTTONS (in the shapes feature)

● HYPERLINKS

RUBRIC:

You will be graded on the following:

 CATEGORY   4  3   2   1  

Background   Background does not detract from text or other graphics. Choice of background is appropriate for this project.  

Background does not detract from text or other graphics. Choice of background could have been better suited for the project.  

Background does not detract from text or other graphics. Choice of background foes not fit project.  

Background makes it difficult to see text or competes with other graphics on the page.  

Page 13: TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game?

Text ­ Font  

Choice & 

Formatting 

Font color, bold, italic. Formats (e.g., have been carefully planned to enhance readability and content. 

Font formats have been carefully planned to enhance readability. 

Font formatting has 

been carefully planned to complement the content. It may be a little hard to read. 

Font formatting makes it  very difficult to read the 

material. 

Content   Student covers ALL required topics. Student provides detailed information.  

Student covers ALL of the required topics with adequate details.  

Student covers MOST of the required topics with adequate details.  

Student covers SOME of the required topics with little detail.  

Spelling and Grammar  

Presentation has no misspellings or grammatical errors.  

Presentation has 1­2 misspellings, but no grammatical errors.  

Presentation has 1­2 grammatical errors but no misspellings.  

Presentation has more than 2 grammatical and/or spelling errors.  

Use of Graphics   All graphics are attractive (size and colors) and support the theme/content of the presentation.  

A few graphics are not attractive but all support the theme/content of the presentation.  

All graphics are attractive but a few do not seem to support the theme/content of the presentation.  

Several graphics are unattractive AND detract from the content of the presentation.  

Effectiveness   Project includes all material needed to gain a comfortable understanding of the time period chosen.  

Project includes most material needed to gain a comfortable understanding of the time period chosen.  

Project is missing more than two key elements.  

Project is lacking several key elements and has inaccuracies  

Presentation   Student presented the material with confidence.  

Student presented material but could have been more confident.  

Student had many difficulties presenting materials.  

Student was unable to complete presentation before the class.  

TOTAL POINTS: ___________ 75 points

Page 14: TILP (ADDIE Model of Instructional Design) - Hannah Kasner · Project Title: Dynamic PowerPoint: Creating a Computer Game Name: Hannah Kasner Who doesn’t like a good computer game?

Evaluation

Did learners achieve my intended objectives? How do I know? Did they learn anything incidental that was unplanned for?

● All About Me and Computer Game Projects and Presentations

● Pre and Post Google Form (PowerPoint Skills) Results (compare)

● Conference (student/teacher) - Improvement? Goals Met?

● Check for mastery. Check to see if learning objectives were met.

● “Final” PowerPoint Project / Production Assessment

● Apply PowerPoint skills to other presentation software (Prezi, Google Presentation, etc.)

● Have students discuss how they can utilize PowerPoint in the workplace and personal life

How feasible was the learning activity? What if anything, should I change?

Create a Google Form/Survey to provide students the opportunity to provide feedback for the activity, projects, etc. Use the feedback/results

to modify the Unit, make changes, etc.

Complete a “Teacher Lesson Reflection” form for self-evaluation/reflection. Include the following questions:

● What was your favorite part of the lesson?

● If you could describe the lesson (today) in one word…..what would it be?

● What went well?

● What went wrong (difficult)?

● Plus/Delta (positives and negatives)

● Ideas for next time.