“Tightening up your shoe game: ” Engineering STEAM Identities in Urban Youth
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Transcript of “Tightening up your shoe game: ” Engineering STEAM Identities in Urban Youth
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Christopher G. Wright, Ph.D.Assistant Professor of STEM Education
Department of Theory & Practice in Teacher Education
“Tightening up your shoe game:” Engineering STEAM Identities in Urban Youth
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The Problem: Relationships between identities,
learning, and context
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• Think about and write down 5 “identities” of yourself.
• Choose ONE of these identities. Is it “static?”
• Choose THREE of these identities. What is their relationship?
• How does this relationship impact your “academic identity,” or learning?
Who are you?
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• African American male
• Hip-hop enthusiasts
• Baltimore, MD native
• Sports fanatic (Go Ravens & O’s)
• Tufts University graduate (graduate)
• Hampton Univ. / HBCU graduate (undergraduate)
• Architecture major
• Urban educator / researcher
• Father
My Identities:
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• African American male
• Hip-hop enthusiasts
• Baltimore, MD native
• Sports fanatic• Tufts University
graduate (graduate)
• Hampton Univ. / HBCU graduate (undergraduate)
• Architecture major• Urban educator /
researcher• Father
My Identities:
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• African American male
• Hip-hop enthusiasts
• Baltimore, MD native
• Sports fanatic• Tufts University
graduate (graduate)
• Hampton Univ. / HBCU graduate (undergraduate)
• Architecture major
• Urban educator / researcher
• Father
My Identities:
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Know the young people you’re working with!
Making STEAM Relevant
Take a look at your shoes…..
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Concept Project: “How is your shoe game?”
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• Students explore why different types of sneakers are used in a variety of common sports, and how engineers analyze & design needs in sneakers.
• Students analyze foot movements in a variety of sports, develop design criteria for a specific sport, & make recommendations for requirements for the sneakers used in that sport.
Bioengineering & Shoe Design
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The STEAM in Sneaker Design
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• What opportunities do youths have to communicate their connections?
• Can you create opportunities for youths do develop a design problem?
Moving Forward: “Authentic” Robotics