Tier 5 Nightingale Medical Transport - 0-hr

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NIGHTINGALE 10 medical dispatch transport (empty) (empty) Medium Transport 10 Average, Turn 2, Pilot +1 (empty) (empty) 18 3 Signal Major 5 3 0 200 Pulse Blue 18 5 3 0 15 Light Shields 60 85 - 14 M10 Thrusters MK 3 Armor Diplomacy +11 MK 1 tetranode Mk 3 Defenses Good Crew Quarters Basic long-range 15 15 Biometric Locks Engineering +11 15 gunnery +11 Escape Pods (empty) Guest Quarters Piloting +17 Cargo Hold Medical Bay Computers +13 Vehicle Bays 8 spent 140/155 BP, using 149(+150 Drift) PCU Miltary version spends 154 BP & 179 PCU Adds 2 coil gun turrets, upgrades to Medium 100 shields, removes bio locks. The "Vehicle Bay" provides space for the K6 ambulance shuttles. The Guest Quarters are 16 statis pods. Pilot +1 Computers +2 +3 on two checks

Transcript of Tier 5 Nightingale Medical Transport - 0-hr

Page 1: Tier 5 Nightingale Medical Transport - 0-hr

NIGHTINGALE 10

medical dispatch transport

(empty) (empty)

Medium Transport

10 Average, Turn 2, Pilot +1 (empty) (empty) 183 Signal Major 5 3 0

200 Pulse Blue 18 5 3 0

15Light Shields 60 85

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M10 Thrusters

MK 3 Armor Diplomacy +11MK 1 tetranode

Mk 3 DefensesGood Crew Quarters

Basic long-range

15 15

Biometric Locks Engineering +11 15

gunnery +11Escape Pods

(empty) Guest Quarters Piloting +17 Cargo Hold Medical Bay Computers +13 Vehicle Bays

8 spent 140/155 BP, using 149(+150 Drift) PCU Miltary version spends 154 BP & 179 PCU Adds 2 coil gun turrets, upgrades to Medium 100 shields, removes bio locks.

The "Vehicle Bay" provides space for the K6 ambulance shuttles. The Guest Quarters are 16 statis pods.

Pilot +1 Computers +2 +3 on two checks

Page 2: Tier 5 Nightingale Medical Transport - 0-hr

From the “Nightingale Trio” issue of 0-hr: Armada Codex by Ryan Wolfe. Visit 0-hr.com for more.