Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake...
Transcript of Throw!me!light! - WordPress.com · Perc. SL Perc. C Ct. Vb. Perc. SR Mb. mp ppp pp ppp p mf wake...
!!
!!!!!!
!(Bodø,!Norway,!2012)!
!
Throw!me!light!for!percussion!trio!in!the!dark!
!Carolyn!Chen!
2012!
!!
! !
Throw!me!light!for!percussion!trio!
for$NorthArc$Stage!diagram!
upstage!!
L!L! ! ! bbc! L!wb!(2)! ! ! ct! wb! ! !
stage!right!(SR)! ! bbc!! ! ! vb! TB! stage!left!(SL)!sn! ! ! ! BD! (instruments!shared)!g!BD!b!mb!
downstage!!
(audience)!house!left!(HL)! ! ! ! ! ! ! house!right!(HR)!
!!!
Materials!that!move!more!L! light!bbc! bamboo!chimes!b! wooden!ball!g! gong!
!!
Materials!that!move!less!wb! wood!block!TB! temple!blocks!sn! snare!BD! bass!drum!ct! crotales!(top!octave)!vb! vibraphone
Staff!position!!
!
!light!angle!! downstage!
degrees°!measured!from!center!stage!to!SR!(facing!audience)!! ! ! SR!! ! (90°)!!circular!motion!
roll!light!slowly!on!ground!or!marimba!!
roll!quickly!! !
swing!! ! SR!! ! SL!
! ! !! ! ! start!in!motion!on!beat! !!! ! ! establish!point!on!beat!before!swing!!bbc! ! Tilt!or!rotate!gently,!let!pieces!fall!as!they!may.!!Notated!rhythm!is!time!of!tilting!–!sounding!may!continue!long!after.!!!
Not!an!active!shake,!but!a!sifting,!letting!go.!!sn!
imitate!bamboo!chime!–!feeling!of!falling,!unintended!sound!!
assembling!wooden!objects:!!busy,!focused,!not!dramatic,!but!taskPoriented,!as!in!cleaning,!assembling!–!!allowing!maximum!bounce!and!reverberation!within!confines!of!task!
!crotales/marimba!! ! ! (let!all!ring)!
! ! scrape!–!bustling!mousetails!–!furious!activity!without!loud!resonance!–!perhaps!scrape!hard!mallot!or!drip!coin!!!
!vibraphone!!! (let!all!ring)!
motor!speed:!!! P!slow! gradually!to!slow!PP!slow! more!gradually!to!slow!
!!(To!throw!light!upon:!!to!make!luminous!or!clear;!to!elucidate.)!!
Carolyn!Chen!La!Jolla,!2012!
Copyright © Carolyn Chen, 2012
PercussionStage Left
PercussionCenter
Crotales
Vibraphone
PercussionStage Right
Marimba
mp mp mp mp mp
q = 50 soft rit. A
mp f pbustling mousetails: hidden, uneven wisps furious activity without loud resonance
pppp
pp p pp
soft rumble mp
q = 50 rit. softA
pp pp
ppp
Perc. SL
Perc. C
Vb.
Mb.
p mf p mp p mf mp p pp
q = 56 rit.
roll
q = 56B16
mp
ppp mp ppp p pp p pp mp
ppp mp pp
q = 56 rit.
roll
q = 56B
pp pp pp
L small point in air(mute if too bright) L BD (bass drum)
Throw me lightCarolyn Chen
L (light) into floor, angled roll 0-45°
wb (woodblock)
indistinct, soft flurry blur (let all ring...)
3
L small point in air BD
arco 3
wb TB (temple blocks)
3
L into floor, angled roll 0-90°
bbc tilt(bamboo chimes)
3 3
Perc. SL
Perc. C
Ct.
Perc. SR
mp p pp mp pp p ppp p ppp p pp ppp pp ppp
q = 6027
pp mp pp
ppp pp
mp mp mf mf pp mp mp pp pp ppp
q = 60
Perc. SL
Perc. C
Vb.
Perc. SR
Mb.
p mp mf f f mp ppp
sharper
q = 72 q = 80accel. float dream
q = 42 C D
38
mp mp mf mp p mf p mf
pp
p mp mf mp mf mf sfz mf mp sfz f mp
sharper
q = 72accel. q = 80
float dream
q = 42 C D
pp ppp pp ppp
3
33 3 3 3 3
3
3
3 3 3
(let all ring) BD
bbc BD bbc wb
L BD
sn (snares off)roll from center to rim cross stick (CS)
rim (R)CS R
roll ball across floor (to SL)
3
3 3 5 5 3 3
5
(when ball hits) BD
rim (R)
R
R
bbc3
(at ball collision) 3 3 3 3
sn (same stick) (center to rim)(rim to center)
Rroll ball (at ball collision)
sn(snares on)
6
scrape moustails
3 5
2
Perc. SL
Perc. C
Ct.
Vb.
Perc. SR
Mb.
mp ppp pp pppp mf
wake dark
q = 72 distant
q =60
busy
q = 80E F G48
(mp) p mp
ppp ppp pp ppp
pp mp pp
pp ppp
wake dark
q = 72 distant
q =60busy
q = 80E F G
ppp
pp (mp)
Perc. SL
Perc. C
Perc. SR
Mb.
f
rit. q = 60quiet fury
q = 72H
63
p mf ppp ppp
rit. q = 60quiet fury
q = 72H
(f)
TB TB - imitate bbc softly
3
to SRsn (snares on) assembling wooden objects snares off snares on, resonant
5
L beam on floor at 100°
(ball crosses)
bbc TB 3 7
3
motor: -- slow off -- slow -- off3
BD roll ball (cross light)
sn (snares off)imitate bbc softly
(when ball crosses light)
rattan friction squeak fast faster
full of interruptions, rit. L reflect off stand faster, more focused
L ground higher
5 35
3 3 3 3 3 3 3
5
3
7 5
5
L ground
- slower fast - slower - faster fast
3
Perc. SL
Perc. C
Ct.
Vb.
Perc. SR
Mb.
pp
blink
q = 60rit.
distant
q = 50I J70
mf
ppp
ppp pp
fpp p fpp p
blink
q = 60rit.
distant
q = 50I J
mp
ppp
Perc. SL
Ct.
Vb.
Perc. SR
Mb.
ppp mp p pp
accel. dive
q = 80K79
pp
ppp pf
mp
p pp
accel. dive
q = 80K
ppp ppp
pp (p) ppp
silverware L walk back SL BD
L
bbc
5
3 5
10
3
10 610 6 10 5
fast -- slow
3 3 3 3
sn(snares on)
slow fast
TB imitate bbc
trail behind at varying delay TB BD
TB
L arc in air SR-SL
6
3med - slow
3
-- fast slow -- med fast slow
bbc walk across to SL
L walk back BD wb wb
33
rattanslow
4
Perc. SL
Perc. C
Ct.
Vb.
Perc. SR
Mb.
ppp pp
spin light
q = 72 roll
q = 80L M91
p p
ppp ppp ppp p mp
p mf mp f f
(mp) p mp
spin light
q = 72roll
q = 80L M
ppp f mp ppp
pp ppp
Perc. SL
Perc. C
Ct.
Vb.
Perc. SR
Mb.
mp mp
pull dark
q = 60 accel.
light
q = 80N O106
f mp p p mp f
p mp
f
pp mp
pull dark
q = 60light
q = 80accel. N O
pp mp
ppp pp (1 hand)
BD BD
L vertical into floorL roll faster on ground, aimed at mb (from UR to DL)
L roll slowerto DL
(roll back to UR)
L slow roll
roll back
L slow roll to DLtry to catch gong at end
L stand BD wb
slow -- med fast -- slow fast
slow -- fast
wb
bbc BD wb wb
roll ball on ground
roll ball
3 3 3 3
walk to gong, SR
L spin in air drag gong to SL
muted, hazy (fish for)high harmonics
noisy
L on floor fastroll to UR
L fast, rit., back to DL
gong suspendedwalk back to SR, hang
bbc
(when ball stops)TB cym cry pure noisy -- pure wb5 5
motor on fast
wb
roll ball
5
rattan cry cry
5
Perc. SL
Perc. C
Ct.
Vb.
Perc. SR
Mb.
p
rit. blinkthrow light
q = 72P Q122
mp mf
pp
pp ppp pp
pp
rit. blinkthrow light
q = 72P Q
feather-light
p ppp p ppp mp
pp
Perc. SL
Perc. C
Ct.
Vb.
Perc. SR
soft haze p mp p mp mf mp f
to catch a thief
q = 50R133
p p mp
mf pp p ppp
pp ppp pp
mp f
to catch a thief
q = 50R
L L
BD L
bbc L into stand, arc up, spill out
wbL continue arc to SR L point to mb
bbc
L roll on floor
slow fast
(alternate emphasis)
-- slow
wb L
L on mb roll 5 5
cym L cym cry - noisy pure noisy pure pure noisy pure3 3 3
L TB L
L try to catch edge of gong L try L arc search5
(let all ring)
3
slow
3 3
walking toward SL walking back drag gong - mute high harmonics drag noisy
6
Perc. SL
Perc. C
Ct.
Vb.
Perc. SR
Mb.
mp p pp mf
q = 60swing light
q = 72wobble, warm
q = 50S T145
mf
sfz sfz
mpf mp
pp mf mp
q = 60swing light
q = 72 wobble, warm
q = 50S T
ppp feather-light ppp
ppp
Perc. SL
Perc. C
Ct.
Vb.
Perc. SR
Mb.
p mf f mp
q = 60 q = 66wall
q = 72U160
pp
ppp pp
mf p f p f f
q = 60 q = 66wall
q = 72U
pp pp
noisy
bbc L TB L L TB
L floor 10°toward mb L 15° TB BD
wb L swing toward SL
med very slow slow -- med
3
L rise from ground
gonglift, strike
walk back L swing toward SLL (start further SL) L
wb wb
L L
L wb
L small swing L
BD
very slow -- med slow -- fast slow -- fast (fast)
slow -- fast
3
L L L
slow - fast slow - fast
7
Perc. SL
Perc. C
Ct.
Vb.
Perc. SR
Mb.
f
rit. accel. 174
f pp
rit. accel.
Perc. SL
Perc. C
Perc. SR
q = 100 tempo libreV183
q = 100 tempo libreV
L
--- slow
L L
arc beam - cross stage, fall into audience on returnSL - SR - HL - HR
off
walk to SR from SR, slowly walk toward SL
swing light following natural fall of arm(reach center, cross upstage to Perc. SR) (path not straight, but wandering until reach SL) off
continue swinging, slowly walk to center swing gradually slowsgradually rotate, letting light spill into audience (starting from HL to HR)
keep swinging until rotation complete(light reaching HR)
off
8