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1 CLEARLY Constructing The Phantom by Zhe Huang Bachelors of Engineering in Industrial Design Zhejiang Univeristy, 2006 Submitted to the Department of Architecture in partial fulfillment of the requirements for the degree of Master of Architecture at the Massachusetts Institute of Technology. February 2012 Copyright 2012 Zhe Huang. All rights reserved. The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. Signature of Author Certified By Accepted By Department of Architecture January 19th, 2012 Yung Ho Chang Professor of Architecture Thesis Supervisor Takehiko Nagakura Associate Professor of Design and Computation Chair of the Department Comittee on Graduate Students IMPOSSIBLE

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CLEARLY Constructing The Phantom

by Zhe Huang

Bachelors of Engineering in Industrial DesignZhejiang Univeristy, 2006

Submitted to the Department of Architecturein partial fulfillment of the requirements for the degree of Master of Architecture at the Massachusetts Institute of Technology.February 2012

Copyright 2012 Zhe Huang. All rights reserved.The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created.

Signature of Author

Certified By

Accepted By

Department of ArchitectureJanuary 19th, 2012

Yung Ho Chang Professor of Architecture

Thesis Supervisor

Takehiko NagakuraAssociate Professor of Design and Computation

Chair of the Department Comittee on Graduate Students

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Acknowledgement

This thesis would not have been possible without the guidance and the help of many individuals who in one way or another contributed and extended their valuable assistance in the preparation and completion of this study.

First and foremost, my utmost gratitude to Prof. Yung Ho Chang and Gediminas urbonas. Without Prof. Chang, I do not think the department will allow me to do such a weird unconventional thesis project. He never forced me to do what he likes, but try to help me to follow my own mind. I really appreciate this learning experience. The great amount of references Gedinimas gave did help me to go further in this project. I think I learned a lot from the discussion with him, especially the attitude how to be an artist, an architect. I am very pleased to have Prof. Caroline Jones being in my thesis committee. Her deep insight in contemporary art did help me to confirm the final direction of the project. Yao Zhang, a MIT architecture alumni, has joined this project from the beginning to the end. The long discussion with him is a great fortune for me. Yan Zhou, a MIT science Phd student helped me to solve many technical problems. I can not imagine how I can figure out those scientific problems by myself. Shanfan Huang, Yunxin Ma, Leilei Gao, Zheng Jia, Kailiang Chen, Mengling Jiang, Wenjun Ge, Ding Qing,Sze Ngai Ting and Wang Yang, thank you all for the helps.

Thanks to my parents for the long-term supporting. Special thanks to Their extremely generous help for providing a large amount of Styrofoam is the key for this project. I emailed them on the first day of the week and I got six huge boxes of materials on the end of week. They never demanded anything for this project. Thank you so much. Zhe Huang Jan. 20, 2012

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Thesis Committee

Thesis Supervisor Yung Ho ChangProfessorArchitecture Design SectionDepartment of Architecture

Reader Gediminas Urbonas Associate Professor Art Culture + Technology Section

Caroline JonesProfessorDirector, History Theory + Criticism SectionDepartment of Architecture

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SPONSORED BY

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CLEARLY Constructing The Phantom

by Zhe Huang

Submitted to the Department of Architecture on January 20, 2012in partial fulfillment of the requirements for the degree of MASTER OF ARCHITECTURE

Abstract

How can light and space influence our consciousness and the shape of the perception? Dematerialization is a mean to alter our perception to this physical world -- Materials lose their sense of solidity and lights reconstruct the surfaces of the space and objects. This thesis project is to visually eliminate the boundaries of the objects and the space by playing the notion of visible and invisible. It constructs a “in-between reality”, where individual elements begin to lose their clarity, the moment in which objects merge with the foreground and background. The intention was not to make the object completely disappear, but rather to heighten our sense of reality, by confronting our expectations of the physical space with surreal objects that nevertheless exist. . The research works at the level of the table-top experiment to better understand the phenomenon of “disappearing” and gain control of it. The fundamental strategy is to maintain the exact same luminance levels for each surface of the objects in order to eliminate the boundaries of the objects and space. In a diffused lighting condition, part of the light comes from reflection and part comes from transmission. Each aspect of the light could be controlled by the organization of the material and the thickness of the material. Since the wall is white, visually I get the same whiteness when I keep the same luminance level on different surfaces. Thus, I merge the foreground, object and background. All together the view fades to white. The final Installation project is discussing how this phenomenon reacts to the body movement. Therefore, I am constructing a illusion machine where we control the “true illusion” perception by ourselves. In this sense, we are the illusionist as well as the spectator.

I move; therefore, I see.

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CONTENT

Part I Visible and Invisible A Scientific Research on Discovering The Phenomenon of “Disappearing” Part II Magic: A Pseudoscience ScenographyExploring The Dramatic Stage Effect for Magics

Part IIIEchoesThe Phenomenon Reacts to A Body Intervention

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Part I Visible and InvisibleThe main theme of this thesis project is about the state of our consciousness and the shape of the perception. The devel-opment of this project is not based on a theoretical state-ment. Rather, it started from an interesting phenomenon of “dis-appearing”. Based on this dis-covery, the scientific research aims to gain full control of the

phenomenon. With deeper in-vestigating it, the direction of the project varies. Eventually, this procedure explores a new methodology which investigates a scientific research based art project. The ongoing experi-ments raise different theme dis-cussion and those discussion guides the experiments direc-tion as well.

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Works by James Turrellhttp://www.blueverticalstudio.com/?p=5796

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Lippard and Chandler bring up very relevant arguments in their essay [“The Dematerializa-tion of Art,” on conceptual art practice of the 1960s and early 1970s]. Art has become much less of a material art form.

James Turrell uses Light as his “materials”. Light is be seen as a physical medium that composes space.

In this thesis project, Light is used as a mean of de-material-ization, which eliminates the physical object visually, altering ones perceptions. Materials lose their sense of solidity and lights reconstruct the surfaces of the space and objects.

Light as A Means of Dematerialization

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Ganzfeld Experience

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The Ganzfeld procedure exposes the participant to ‘unstructured’ sensations usually by placing half ping-pong balls over the eyes so they can only see diffuse white light and by playing white noise through headphones.1 When someone is exposed to a Ganzfeld, they often experience a progression of effects that can be described as follows:

1 http://web-us.com/ganzfeld.htm

* All colour drains from your field of vision

* The size of your field of vision os-cillates * You “see” a swirling Kaleidoscope of colours and with practice * You completely ignore your vision as you us your mind in an extreme-ly focused way2

Ganzfeld

2 http://mindhacks.com/2008/11/17/ganzfeld-hallucinations/

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http://www.westcoastpeaks.com/Peaks/veslenup1.html

“Whiteout” From Ganzfeld to “True” Illusion Both Ganzfeld and the phenomenon of this thesis start from a pure whiteout scene: there are no reference points at all, leaving the individual with a distorted orientation. In that scene, eyes and brains are in the process to adjust to this environment.

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“Whiteout” From Ganzfeld to “True” Illusion The illusion from Ganzfeld experience is from your inner neuron system. Different people experiences differently. The physical environ-ment setting helps the people get into that

illusionary states. Different from Ganzfeld, this thesis project produce a “true” illusion, which physically happens in the real world. Therefore, all the people will experience the same illusion. In another word, we can control the illusion im-age for different people.

First Experiments

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Investigation of Visibility / Invisibility through the ex-periments with the dis-tance between foreground and background

Experiments

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The two Styrofoam panels can move in order to change the distance between the foreground and the background. In a very precise distance, the aperture on the foreground panel will disappear. The visibility of two apertures are controlled separately in order to investigate this key controlling param-eter.

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Exploring the visibil-ity and invisibility of the aperture on the side. In this case, by control-ling the light in the side space, the side aper-ture could be hidden.

Experiments

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Thinner Styrofoam is less reflective but more translucent.

Thicker Styrofoam is more reflective but less translucent.

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TransmissionReflection +Illuminance Level =The thickness of the Styrofoam de-termines the level of reflection and transmission. The overall illuminance level on the surface of the Styrofoam equals the light from reflection plus-ing the light from transmission

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In order to eliminate the boundaries of the objects and space, the fundamental strat-egy is to maintain the exact same luminance levels for each surface of the objects. In a diffused lighting condition, part of the light comes from reflection and part comes from transmission. Each aspect of the light could

be controlled by the organization of the ma-terial and the thickness of the material. Since the wall is white, visually I get the same whiteness when I keep the same luminance level on different surfaces. Thus, I merge the foreground, object and background. All to-gether the view fades to white.

Fundalmental Strategy

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Lab As A Mean to Exploring The UncertaintyA laboratory is a facility that provides controlled conditions in which scientific research, experiments, and measurement may be performed. To gain full control of this phenomenon of “disappearce”, a laboratory setting serves as the research environment as well as the art installation itself.

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Problem: Light is not evenly distributed since the light sources are on the top

Background Buffer Area

Background Wall

Fluorescent LightFor The Background Illuminance

Fluorescent LightFor The Foreground Illuminance

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av

Background Wall

Foreground Buffer Area

Fluorescent LightFor The Foreground Illuminance

Foil paper: Isolating Inner Lighting Condition from Outside

StyrofoamTM

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Foil Paper: Adding more reflection in order to have a evenly distributed light condition, resolving the problem of too little light from the bottom

Foil Paper: Adding more reflection in order to have a evenly distributed light condi-tion, resolving the problem of too little light from the bottom

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Making the top part of the Styrofoam sharper in or-der to avoid too much light caused by the light source above

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Trigger : For this experiments setting, after we get to the perfect condition that the ob-jects is invisible, if we open the front door panels, the objects turns to be visible again, since it lacks the light from the front. Therefore, by opening and closing the door panel on the front, which changes the inner light condition, we can watch the transitions from visible to invisible. `

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Phantom HouseBased on the Lab setting, I started to do some experiments with more controls. Houses with different size, shape, distance, thickness merge with the back-ground, turning into invisible in this Light Lab.

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Phantom HouseThese photos show the back side of the same houses. The section look im-age can turn to be in visible.

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Phantom HouseThese photos show the right side of the same houses.

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Part II Magic: A Pseudoscience ScenographyOnce I developed a certain meth-od to adjust the light setting in order to make things disappear, the research moved onto the next step: scenography study. The main purpose is to use this “disappearing” Phenomenon as a key feature to design dramatic

scenography. The way i started with this research is tested cou-ple of “random” scenes in this light box. Afterwards, I designed more specific scene as magic shows.

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Dramatic Scenes The first step in this chapter is to put some dramatic scenes like labyrinth into the light lab to see the visual effect.

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Dramatic Scenes I Invisible Curtain .

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Dramatic Scenes IIEndless Room .

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Dramatic Scenes IIILabyrinth I .

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Dramatic Scenes IVLabyrinth II .

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From Dramatic Scenes to Pseudoscience Scene After testing a series of “random” scenes, the research is towards some very specific “magical” scenes which explore the different possibilities of the phenomenon of disappearance.

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Distance ResponsiveOnce people is close to the object, he affects the perfect diffused light condition. Therefore, the illuminance levels on the wall and the background are not balanced, so that the aperture shows up.1

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MaskThe foam serves as a mask so that the people behind only show a part of their body, which makes a visual illusion that parts of the body are floating in the air. 2

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Thickness & TransparencyBy changing the thickness of the styrofoam, we could change the transparency. Therefore, we are controlling the visibility of people’s movement. 3

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Distance PerceptionAs a commonsense, we know that the closer people are to the semi transparent glass, the clearer the image of people behind the glass will be. However, once we control the thickness of the foam, which means we control the transparency of the foam, actually we could alter the distance percep-tion between the people and the wall.

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Floating PeopleThe people were lifted by the white styrofoam. With well controlled diffused light, the support foam could be visually merged into the background.5

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TeleportationTeleportation is a term that refers to transfer of matter from one point to another point without traversing the physical space between them. In this scene, it seems that those two doors connect to another world.

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Perspective interactionThe disappearance of the object could be controlled by the perspective. The visibility of the objects varies from different perspectives. The trick is to have a gradient illuminance of the background. So that from different perspective, sometimes the object has the same illuminance level with the back-ground, sometimes not. This makes the object fade in and fade out smoothly, which let people truly interact with the space.

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Phantom ShadowShadow is cast on the wall behind the man. However, once the man leaves, the shadow stays there. 8

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Chop The Woman Into Halves9

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In the past research, the perception is only based on the visual effect. This part is going to discuss the relation-ship between body and the “disap-pearing” phenomenon. When the phenomenon responses to our body movement, our inner perception sys-tem will be more active since the “illusion” can be controlled by our-selves. This will make people start to wander, go back and forth and raise

the consciousness of the materiality of the physical world. Therefore, We are not facing a magic show stage. We are experience a “in-between” reality, where the reality could be distorted by our physical movement. We are the illusionists as well as the spectators. The final installation proj-ect is a experimental test to this dis-cussion.

Part III Echoes

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“What I would like to do is to make you aware that you see and that, by not being able to prejudice the situation, you suddenly become party to an entirely different structure of the state of the real”1

-- Robert Irwin

1 Robert Irwin, interview by Alistair Mackintosh, Art and Artists 6 (March 1972), pp. 25, 27.

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A Body Intervention Once the hand moves close to the wall, the visual image of the wall configuration changes.This is because the hand influences the previous perfect diffused light conditions.

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After making some experiments in small scale, like putting the fist in the Styro-foam box, I started to build some mock-ups for the new experiments. The idea is to use head as a representation of our full body to intervene the space as to change the visibility/invisibility of the

objects inside the light box. Because in different parts of the Styrofoam tunnel, the light condition is different. Therefore, the way you disrupt the light is different.

This research is about how to precisely control the influence of body movement.

Long Tunnel Installation

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Testing in the Mockups

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Final Installation (working progress)

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Final Installation (working progress)

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The idea of this installation is that once people get into the tunnel, everything in the end of the tunnel is invisible. When people start to walk, the objects start to be visible gradually. After walking for a certain distance, the objects is completely visible. However, if you keep going, the object would be suddenly disappear again. In terms of the perception, at the beginning , objects only show their materiality when you are closing to it. This calls the consciousness

to our everyday life experience since we see objects clearer when we are closer to it. How-ever, the very uncanny point in this project is that, after people see the objects very clear and want to get even closer to it, it starts to disappear just right in front of the people. This is opposite to the experience we had before, which encourages people to rethink our per-ception and the reality.

You move; therefore, you see.

The scenes you see in the tunnel

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I move; therefore, I see.

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I move; therefore, I see.

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Bibliography 1 Belfiore, Eleonora. The social impact of the arts ; An intellectual history. Basingstoke: Palgrave Macmillan, 2008.

2 Birnbaum, Daniel, and Germany Berlin. Olafur Eliasson: Innen Stadt Außen = inner city out. Köln: Walther König ;, 2010.

3 Blom, Ina. On the style site: art, sociality, and media culture. Berlin: Sternberg Press, 2007.

4 Brockett, Oscar G., Margaret Mitchell, and Linda Hardberger. Making the scene: a history of stage design and technology in Europe and the United States. San Antonio, Tex.: Tobin Theatre Arts Fund, 2010.

5 Burian, Jarka. The scenography of Josef Svoboda. [1st ed. Middletown, Conn.: Wesleyan University Press, 1971.

6 Jones, Caroline A., and Bill Arning. Sensorium: embodied experience, technology, and contemporary art. Cambridge, Mass.: MIT Press :, 2006.

7 McKinney, Joslin, and Philip Butterworth. The Cambridge introduction to scenography. Cambridge, UK: Cambridge University Press, 2009.

8 Nauman, Bruce, and Janet Kraynak. Please pay attention please: Bruce Nauman’s words : writings and interviews. Cambridge, Mass.: MIT Press, 2003.

9 Payne, Darwin Reid. The scenographic imagination. Carbondale, IL: Southern Illinois University Press ;, 1981.

10 Weschler, Lawrence, and Robert Irwin. Seeing is forgetting the name of the thing one sees: a life of contemporary artist Robert Irwin. Berkeley: University of California Press, 1982.

11 Weschler, Lawrence. Seeing is forgetting the name of the thing one sees: over thirty years of conversations with Robert Irwin. Expanded ed. Berkeley: University of California Press, 2008.