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the immersive worlds handbookdesigning theme parks and consumer spaces
scott a. lukas
Learn how to design exciting, believable, authentic themed spaces!
Scott A. Lukas, famed industry expert on designing themed spaces, brings you a book focusing on the imaginative world of themed, immersive, and consumer spaces. Whether you are involved in designing a theme park, themed restaurant, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, techniques, and experiences highlighted in this practical guide. The book features possible design issues and current trends, case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, www.ImmersiveWorldsHandbook.com, to complete your learning experience.
Practical charts and tables, offering clear and concise summaries of key concepts
A variety of case studies to inspire you: current, real-world, historical, conceptual
A research break, to provide insights on how to use research to develop and maintain more effective themed and consumer spaces
Interviews with expert voices in the field covering practical hard-won techniques including: Joel Bergman (Bergman, Walls & Associates), Kelly Gonzalez (Royal Caribbean Cruises), Anna Klingmann (Klingmann Architects and Brand Consultants), Bob Rogers and Carmel Lewis (BRC Imagination Arts), David Rogers (The Jerde Partnership), Nancy Rogo Trainer (Venturi, Scott Brown and Associates), and many others
Companion website, www.ImmersiveWorldsHandbook.com, contains useful links, extended and additional expert interviews, printable handouts for many of the exercises in the book, and more in-person discussions of these issues
Scott A. Lukas is a key writer, speaker, and consultant on themed entertainment. He has written numerous books and articles on the subject of theme parks, shopping malls, themed spaces, video games, and other contemporary consumer spaces. A recognized authority in the field, Scott has provided keynote addresses and workshops in Germany, Orlando, and California, including at the Themed Entertainment Association conference and has consulted with major theme park and entertainment companies. He has been recognized with four teaching awards in his field.
Computers / Interactive & Multimedia, Computers / Virtual Worlds
the im
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bookscott a
. lukas
www.ImmersiveWorldsHandbook.comwww.focalpress.com
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THE IMMERSIVE WORLDS HANDBOOK
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THE IMMERSIVE WORLDS HANDBOOK DESIGNING THEME PARKS
AND CONSUMER SPACES
S C O T T A . L U K A S
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First published 2013 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803
Simultaneously published in the UK by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN
Focal Press is an imprint of the Taylor & Francis Group, an informa business
2013 Taylor & Francis
The right of Scott A. Lukas to be identifi ed as author of this work has been asserted by him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988.
All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers.
Notices
Knowledge and best practice in this fi eld are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary.
Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using
any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility.
Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe.
Library of Congress Cataloging in Publication Data
Lukas, Scott A., 1968-
The immersive worlds handbook: designing theme parks and consumer spaces/Scott Lukas.First [edition].
pages cm
1. Amusement parksDesign. 2. Themed environmentsDesign. 3. Senses and sensation in architecture. 4. ArchitecturePhyschological aspects. I. Title. GV1851.L85 2012 791.068dc23
2012019867
ISBN: 978-0-240-82093-4 (pbk)
ISBN: 978-0-240-82098-9 (ebk)
Typeset in DIN Regular
Typeset by MPS Limited, Chennai, India
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CONTENTS v
C O N T E N T S Acknowledgements ix
Preface xi
Chapter 1 The Nature of Themed and Immersive Spaces 3
Immersive Worlds 4
What Is a World? 4
Aspects of Space 13
Principles of Space 22
Placemaking 27
The World and the Designer 31
Chapter 2 Designing Effective, Immersive, and Creative Spaces 35
ProvocationThe Blank Space 36
Meaning 36
Inspiration 44
Stories 48
Design Stories 52
Chapter 3 Atmosphere, Mood, and Effective Spaces 63
Atmosphere 64
Theming 68
Elements of Design 81
Principles of Form 89
Effective Spaces 94
Operations 95
Chapter 4 Authenticity, Believability, Realism 101
Taking Space Beyond the Space 102
Authenticity 106
Into the Depth 112
The Bigger Picture 125
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