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  • the immersive worlds handbookdesigning theme parks and consumer spaces

    scott a. lukas

    Learn how to design exciting, believable, authentic themed spaces!

    Scott A. Lukas, famed industry expert on designing themed spaces, brings you a book focusing on the imaginative world of themed, immersive, and consumer spaces. Whether you are involved in designing a theme park, themed restaurant, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, techniques, and experiences highlighted in this practical guide. The book features possible design issues and current trends, case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, www.ImmersiveWorldsHandbook.com, to complete your learning experience.

    Practical charts and tables, offering clear and concise summaries of key concepts

    A variety of case studies to inspire you: current, real-world, historical, conceptual

    A research break, to provide insights on how to use research to develop and maintain more effective themed and consumer spaces

    Interviews with expert voices in the field covering practical hard-won techniques including: Joel Bergman (Bergman, Walls & Associates), Kelly Gonzalez (Royal Caribbean Cruises), Anna Klingmann (Klingmann Architects and Brand Consultants), Bob Rogers and Carmel Lewis (BRC Imagination Arts), David Rogers (The Jerde Partnership), Nancy Rogo Trainer (Venturi, Scott Brown and Associates), and many others

    Companion website, www.ImmersiveWorldsHandbook.com, contains useful links, extended and additional expert interviews, printable handouts for many of the exercises in the book, and more in-person discussions of these issues

    Scott A. Lukas is a key writer, speaker, and consultant on themed entertainment. He has written numerous books and articles on the subject of theme parks, shopping malls, themed spaces, video games, and other contemporary consumer spaces. A recognized authority in the field, Scott has provided keynote addresses and workshops in Germany, Orlando, and California, including at the Themed Entertainment Association conference and has consulted with major theme park and entertainment companies. He has been recognized with four teaching awards in his field.

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    www.ImmersiveWorldsHandbook.comwww.focalpress.com

  • THE IMMERSIVE WORLDS HANDBOOK

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  • THE IMMERSIVE WORLDS HANDBOOK DESIGNING THEME PARKS

    AND CONSUMER SPACES

    S C O T T A . L U K A S

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  • First published 2013 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803

    Simultaneously published in the UK by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN

    Focal Press is an imprint of the Taylor & Francis Group, an informa business

    2013 Taylor & Francis

    The right of Scott A. Lukas to be identifi ed as author of this work has been asserted by him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988.

    All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers.

    Notices

    Knowledge and best practice in this fi eld are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary.

    Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using

    any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility.

    Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe.

    Library of Congress Cataloging in Publication Data

    Lukas, Scott A., 1968-

    The immersive worlds handbook: designing theme parks and consumer spaces/Scott Lukas.First [edition].

    pages cm

    1. Amusement parksDesign. 2. Themed environmentsDesign. 3. Senses and sensation in architecture. 4. ArchitecturePhyschological aspects. I. Title. GV1851.L85 2012 791.068dc23

    2012019867

    ISBN: 978-0-240-82093-4 (pbk)

    ISBN: 978-0-240-82098-9 (ebk)

    Typeset in DIN Regular

    Typeset by MPS Limited, Chennai, India

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  • CONTENTS v

    C O N T E N T S Acknowledgements ix

    Preface xi

    Chapter 1 The Nature of Themed and Immersive Spaces 3

    Immersive Worlds 4

    What Is a World? 4

    Aspects of Space 13

    Principles of Space 22

    Placemaking 27

    The World and the Designer 31

    Chapter 2 Designing Effective, Immersive, and Creative Spaces 35

    ProvocationThe Blank Space 36

    Meaning 36

    Inspiration 44

    Stories 48

    Design Stories 52

    Chapter 3 Atmosphere, Mood, and Effective Spaces 63

    Atmosphere 64

    Theming 68

    Elements of Design 81

    Principles of Form 89

    Effective Spaces 94

    Operations 95

    Chapter 4 Authenticity, Believability, Realism 101

    Taking Space Beyond the Space 102

    Authenticity 106

    Into the Depth 112

    The Bigger Picture 125

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