Theme Park Mobility in Disaster Scenariosgsolmaz/publications/GC13-ConferencePresentatio… · I...
Transcript of Theme Park Mobility in Disaster Scenariosgsolmaz/publications/GC13-ConferencePresentatio… · I...
Theme Park Mobility in Disaster Scenarios
Gurkan Solmaz and Damla Turgut
Department of Electrical Engineering and Computer ScienceUniversity of Central Florida - Orlando, FL
December 11, 2013
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1 Motivation
2 Modeling the theme park
3 Mobility of the visitors
4 Simulation study
5 Conclusion
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1 Motivation
2 Modeling the theme park
3 Mobility of the visitors
4 Simulation study
5 Conclusion
Solmaz, Turgut (UCF) GLOBECOM 2013 December 11, 2013 2 / 20
1 Motivation
2 Modeling the theme park
3 Mobility of the visitors
4 Simulation study
5 Conclusion
Solmaz, Turgut (UCF) GLOBECOM 2013 December 11, 2013 2 / 20
1 Motivation
2 Modeling the theme park
3 Mobility of the visitors
4 Simulation study
5 Conclusion
Solmaz, Turgut (UCF) GLOBECOM 2013 December 11, 2013 2 / 20
1 Motivation
2 Modeling the theme park
3 Mobility of the visitors
4 Simulation study
5 Conclusion
Solmaz, Turgut (UCF) GLOBECOM 2013 December 11, 2013 2 / 20
Motivation
ProblemI Need for scenario-specific modeling of human mobilityI Focusing on natural and man-made disasters of theme parksI Performance evaluation of the wireless ad hoc networksI Various crowd management and evacuation strategies for theme parks
can be tested
ObjectiveI Realistic modeling and simulation of human mobility in disaster
scenarios
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Characteristics of theme parks
Theme parks consist of attractions which are entertainment placesI Rides, restaurants, and places for other activities.
Attractions are connected to each other and to exit points (gates) byroad
Roads are usually used by pedestrians and they have capacities (i.e.width)
Capacities of roads have effects on pedestrian flows
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Modeling the theme park
We model theme parks as the combination of roads, obstacles, lands,and disaster events
Each road contains a set of waypoints (the movement points for thevisitors)
The gates are considered as the target locations
Roads show the possible ways to reach the target locations
Physical obstacles for free movement of the visitorsI Man-made obstacles: Buildings, fences, walls ...I Natural obstacles: Lakes, trees, forest, river ...
Disaster areas are classified as the circular red-zones
The red-zones prevent the use of some roads in their active times
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Theme park maps
The model of the theme park can be created synthetically or usingreal maps
Using OpenStreetMap (OSM)† to extract the real theme park maps
Parsing the OSM data to generate the roads, the obstacles, the lands,and the gates.
The waypoints are collected using the OSM data
Connecting the consecutive waypoints to create the roads
Assigning width to the roads according to OSM types (footway, path,and pedestrian way)
†M. Haklay and P. Weber, “OpenStreetMap: User-generated street maps.” Pervasive Computing, vol. 7, no. 4, pp. 12?18,
Dec. 2008.
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Theme park mapsr
up
S A704-L A704-L
L-4
07A
Main Street
Carolwood Park
Frontierland
Magic Kingdom
The H
u
b
te
ert
S ni
aM
evir
D dlr
oW
yaW seitilicaF
Floridian Way
Flor
idia
n W
ay
Walt Disney World Railroad
Magic Kingdom Drive
evir
D dlr
oW
World D
rive
Caribbean W
ayyaW liaronoM
etuoR edaraP
dnalrietnorF
Tom
orro
wla
nd Indy Speedw
ayMagic Kingdom
TheNew
FantasylandNow
Open! DumboThe
FlyingElephant
First Aid
LibertyBell
Harper'sMill
StoryTimeSpot
JungleCruise
Cinderella'sCastleMoat
Mickey'sPhilharmagic
Monsters,Inc.
LaughFloor
Stitch'sGreat
Escape
It'sa SmallWorld
TheHauntedMansion
Tom Sawyer Island
MadTeaParty
SpaceMountain
Tom Sawyer Island
SplashMountain
Piratesofthe
Caribbean
The map of the Magic Kingdom extracted from (OSM) and the processedmap with 1300 waypoints (dots)
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Macro-mobility
Each visitor selects an exit gate as a target point
The visitor tries to reach the target point by moving among thewaypoints
The next destination point is selected among all the visible waypoints
The visited waypoints or the waypoints in the red-zone are excluded
The movement along the way is constrained byI Knowledge about the world, obstacles and possible active red-zones
Random exploration if no available waypoint
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Mobility of the visitors
Epcot theme park model including 20 visitors (triangles), 2300 waypoints,and 5 red-zones
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Mobility of the visitors
Each visitor has a maximum speed
Maximum speed depends on physical attributes such as age, gender,and weight
Maximum speed: The visitor is completely free to walk w/odisturbance or the obstacles
The actual speed of a visitor is mostly less than the maximum speed
Due to the effects of the social interactions between visitors
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Micro-mobility
Micro-mobility: the mobility of a visitor between two consecutivewaypoints
Social force model (SFM)† is used for speed and the directions of themovements
According to the social force concept, behavioral changes in thehuman are caused by the combination of the social interactions
We apply this model for the micro-mobility of the visitors
†D. Helbing and A. Johansson, “Pedestrian, crowd and evacuation dynamics,” Encyclopedia of Complexity and Systems Science,vol. 16, no. 4, pp. 6476?6495, 2010
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Micro-mobility
Using SFM, we model the social forces on the visitors according totheir social interactions with the environment
Sum of the social forces by the people effects the velocity of a visitor
The usage of the same roads by the visitors causes an increase in thesocial interactions
Increase in the interactions slows down the flow of the visitors alongthe roads
Social force model is the best-fit model:I Theme parks are crowded areas with roads only used by pedestriansI Representing the crowd dynamics and the micro-mobility behavior
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Simulation setup
TP-D, SLAW, RWP, and GPS traces are compared
Disaster mobility in Magic Kingdom park is simulated
simulation time 1000s
sampling time 0.5s
number of visitors 1000
min speed 0.5m/s
max speed 2.5m/s
number of red-zones
20
red-zone active time 500s
red-zone radius 50m
visibility 50m
random move dis-tance
10m
SFM - interactionstrength (A)
0.11 ±0.06
SFM - interactionrange (B)
0.84 ±0.63
SFM - relaxationtime (τ)
0.5s
SFM - λ 0.1
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Simulation setup
The simulation of 2000 visitors and the impact of red zones in MagicKingdom
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Simulation results
0 10 20 30 40 50 60 70 800
20
40
60
80
100
120
Flight lenghts (m)
Num
ber
of fl
ight
s
Simulation run 1Simulation run 2Simulation run 3Simulation run 4Simulation run 5
Consistency of flight length distributions of the TP-D model
Peak points: visibility and random-move parameters
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Simulation results
50 100 150 200 250 300 350 400 450 5000
20
40
60
80
100
120
Flight lenghts (m)
Num
ber
of fl
ight
s
TP−DTPSLAWRWPGPS
Flight length distributions for TP-D, TP, SLAW, RWP, and the GPStracesDue to local knowledge, long flights w/o pausing is not possible
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Simulation results
TP−D TP SLAW RWP GPS0
100
200
300
400
500
600
Ave
rage
flig
ht le
ngth
s (m
)
Shorter flights due to constraints such as visibility, red-zones, and thecrowd itself
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Simulation results
20 30 35 40 50 600
100
200
300
400
500
600
700
800
900
1000
Visibility (m)
Ave
rage
eva
cuat
ion
time
(s)
Increase in the knowledge causes decrease in evacuation times
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Simulation results
0 50 100 150 200280
300
320
340
360
380
400
420
Number of red zones
Ave
rage
eva
cuat
ion
time
(s)
The red-zones prevent the regular flow of the visitorsTunneling visitors to other ways increases the average evacuationtimes
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Conclusion
Proposed a mobility model (TP-D) of the theme park visitors indisaster scenarios
Used real theme park maps to model the environment
Visitor movement is modeled using the theme park models and theSFM
Future work:
Evaluating the performance of WSNs with mobile sinks
Simulation of evacuation strategies
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