THEATER DATA STORAGE & DATA-PULL PLAY-OUT SCREEN DIGITAL CINEMA IMAGE REPRESENTATION SIGNAL FLOW...

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THEATER DATA STORAGE & DATA-PULL PLAY-OUT SCREEN DIGITAL CINEMA IMAGE REPRESENTATION SIGNAL FLOW CHART SHOWING FILM CENTRIC CAPTURE FRONT VIEW EDGE OBSERVER 1 MOTION PICT. FILM CAMERA DIGITAL NEGATIVE (CAPTURED) FILM SCANNER HEAD (Y),(M), (C) 6 LENS Film Dye Visual Stimuli Generation & Separation FEATURE POST PRODUCTION (Analog ) 16-to-12 BIT TRANS-CODING CIE X’Y’Z’ IMAGE DCDM COMPRESSION IMAGE DCDM ENCRYPTION (OPTIONAL) TRANSPORT DC POST PRODUCTION SCANNER CONTROL ELECTRONICS DIGITAL SOURCE MASTER (DSM) CORRECTION METADATA Correcti on Control & Memory PERCEIVED IMAGE ORIGINAL SCENE (VISUAL STIMULI) LENS Film Density Sensing, Image Signal Processing and Digitizing, Plus Dye Density Codes-to-RGB Transform Matrix PROJ. RGB 1 DCDMX YZ 1 LIGHT MODULATOR 2 Inverse 2.6 Gamma Coding Characteristic Removal 12-BIT CODED X’Y’Z’ DISTRIBUTION ENDS 12-BIT CODED X’Y’Z’ PERCEIVED IMAGE RGB/CIE XYZ Transform Matrix CI E CV = (L- K 2 ) 1/ K 1 (By LUT) 2.60 Inverse 2.6 Gamma Coding Characteristic DIGITAL PROJECTOR 3 DISTRIBUTION STARTS FEATURE POST PRODUCTION DCDM PACKAGE (IMAGE) LAYER DC POST PRODUCTION IMAGE DCDM FORMULATION IMAGE DCDM 12-BIT-CODED CIE X’Y’Z’ 1 (AS DPX FILE LAYER ) IMAGE DCDM DIGITAL PROJECTOR 3 RGB 5 (Digit al) XYZ 1 OBSERVER 2 L = (K 1 * CV) + K 2 (By LUT) 4 DCDM-TO-PROJ. TRANSFORM MATRIX 4 THEATER IMAGE DCDM DE- COMPRESSION 4 THEATER IMAGE DCDM DECRYPTION 4 1 OUTPUT-REFERENCED LINEAR SIGNALS 2 LIGHT MODULATOR 3 QUALCOM-SPECIFIED PROJECTION SYSTEM w/ DATA-PULL PLAY-OUT 4 IMPLEMENTED IN THEATER MEDIA BLOCK 5 OUTPUT-REFERENCED RGB SIGNALS (10-16 BIT BINARY-CODED) 6 SCENE-REFERENCED, COMPLEMENTARY-COLORED DYE DENSITY IMAGE REPRESENTATION SIGNALS (Revised 6/12/04) SCANNER CONT. MON./PROJ. EXHIBITION BEGINS RGB 1 DIGITAL ARCHIVE SIGNAL CORRECTION AND PROCESSING COLOR CORRECTION CROPPING GAMMA / LIFT EDITING RGB PIXEL TRIPLETS OF VISUAL STIMULI

Transcript of THEATER DATA STORAGE & DATA-PULL PLAY-OUT SCREEN DIGITAL CINEMA IMAGE REPRESENTATION SIGNAL FLOW...

Page 1: THEATER DATA STORAGE & DATA-PULL PLAY-OUT SCREEN DIGITAL CINEMA IMAGE REPRESENTATION SIGNAL FLOW CHART SHOWING FILM CENTRIC CAPTURE  FRONT VIEWEDGE OBSERVER.

THEATERDATA STORAGE

&DATA-PULLPLAY-OUT

SCREEN

DIGITAL CINEMA IMAGE REPRESENTATION SIGNAL FLOW CHART SHOWING FILM CENTRIC CAPTURE

FRONT VIEWEDGE

OBSERVER 1

MOTION PICT.FILM CAMERA

DIGITAL NEGATIVE

(CAPTURED)FILM SCANNERHEAD

(Y),(M),(C)6

LENS Film Dye Visual Stimuli

Generation & Separation

FEATURE POST PRODUCTION

R’G’B’

(Analog)

16-to-12 BITTRANS-CODING

CIE X’Y’Z’

IMAGE DCDMCOMPRESSION

IMAGE DCDMENCRYPTION(OPTIONAL)

TRANSPORT

DC POST PRODUCTION

SCANNER CONTROL ELECTRONICS

DIGITAL SOURCE MASTER (DSM)

CORRECTIONMETADATA

CorrectionControl &Memory

PERCEIVEDIMAGE ORIGINAL SCENE

(VISUAL STIMULI)

LENS

Film Density Sensing,Image Signal Processing and Digitizing, Plus Dye Density

Codes-to-RGB Transform Matrix

PROJ.

RGB1

DCDM

XYZ1 LIGHT

MODULATOR 2

Inverse 2.6 Gamma Coding Characteristic Removal

12-BITCODEDX’Y’Z’

DISTRIBUTION ENDS

12-BITCODEDX’Y’Z’

PERCEIVEDIMAGE

RGB/CIE XYZTransform Matrix

CIE

CV = (L- K2)1/K1 (By LUT)2.60

Inverse 2.6 Gamma Coding Characteristic

DIGITAL PROJECTOR3

DISTRIBUTIONSTARTS

FEATURE POST PRODUCTION

DCDM PACKAGE(IMAGE) LAYER

DC POST PRODUCTION

IMAGE DCDM FORMULATION

IMAGE DCDM

12-BIT-CODED CIE X’Y’Z’1

(AS DPX FILE LAYER)

IMAGE DCDMDIGITAL PROJECTOR3

RGB5

(Digital)

XYZ1

OBSERVER 2

L = (K1 * CV)+ K2 (By LUT)4

DCDM-TO-PROJ. TRANSFORM

MATRIX4

THEATERIMAGE DCDM

DE-

COMPRESSION4

THEATERIMAGE DCDM

DECRYPTION4

1 OUTPUT-REFERENCED LINEAR SIGNALS 2 LIGHT MODULATOR 3 QUALCOM-SPECIFIED PROJECTION SYSTEM w/ DATA-PULL PLAY-OUT 4 IMPLEMENTED IN THEATER MEDIA BLOCK 5 OUTPUT-REFERENCED RGB SIGNALS (10-16 BIT BINARY-CODED) 6 SCENE-REFERENCED, COMPLEMENTARY-COLORED DYE DENSITY IMAGE REPRESENTATION SIGNALS

(Revised 6/12/04)

SCANNER CONT. MON./PROJ.

EXHIBITION BEGINS

RGB1DIGITAL ARCHIVE

SIGNAL CORRECTIONAND PROCESSING

COLOR CORRECTION CROPPING

GAMMA / LIFT

EDITING

RGB PIXEL TRIPLETS OF VISUAL STIMULI

Page 2: THEATER DATA STORAGE & DATA-PULL PLAY-OUT SCREEN DIGITAL CINEMA IMAGE REPRESENTATION SIGNAL FLOW CHART SHOWING FILM CENTRIC CAPTURE  FRONT VIEWEDGE OBSERVER.

RGB PIXEL TRIPLETS OF VISUAL STIMULI

DIGITAL CINEMA IMAGE REPRESENTATION SIGNAL FLOW CHART SHOWING DATA CENTRIC CAPTURE

PERCEIVEDIMAGE

DIGITALCAMERA HEAD

LENS

PERCEIVEDIMAGE ORIGINAL SCENE

(VISUAL STIMULI)

DICHROICPRISM, CCDs,& PRE-AMPS

CAM. CONT. MON./PROJ.

CIERGB

RGB5

RGB/CIE XYZTransform Matrix

PRODUCTIONACQUISITION

CIE

XYZ1

CIE X’Y’Z’

16-to-12 BITTRANS-CODING

PROJ.

RGB1

L = (K1 * CV)+ K2 (By LUT)4

DCDM

XYZ1DCDM-TO-PROJ.

TRANSFORM

MATRIX4

LIGHT

MODULATOR 2

DIGITAL NEGATIVE

CORRECTIONMETADATA

CorrectionControl &Memory

RGB1

DIGITAL SOURCE MASTER (DSM)

FEATURE POST PRODUCTION

DC POSTPRODUCTION

CV = (L- K2)1/K1 (By LUT)2.60

DISTRIBUTIONBEGINS

IMAGE DCDM

12-BIT-CODED CIE X’Y’Z’1

(AS DPX FILE LAYER)

12-BITCODEDX’Y’Z’

12-BITCODEDX’Y’Z’

IMAGE DCDM FORMULATION

OBSERVER 1

OBSERVER 2

SCREENFRONT VIEWEDGE

DIGITAL PROJECTOR3

DIGITAL PROJECTOR3

(Revised 6/12/04)

DC POST PRODUCTION

TRANSPORT

DC POST PRODUCTION

THEATERIMAGE DCDM

DE-

COMPRESSION4

THEATERIMAGE DCDM

DECRYPTION4

IMAGE DCDMCOMPRESSION

IMAGE DCDMENCRYPTION(OPTIONAL)

DCDM PACKAGE(IMAGE) LAYER

Inverse 2.6 Gamma Transfer Characteristic

Inverse 2.6 Gamma Coding Characteristic Removal

IMAGE DCDM

1 OUTPUT-REFERENCED LINEAR SIGNALS 2 LIGHT MODULATOR 3 QUALCOM-SPECIFIED PROJECTION SYSTEM w/ DATA-PULL PLAY-OUT 4 IMPLEMENTED IN THEATER MEDIA BLOCK 5 OUTPUT-REFERENCED RGB SIGNALS (10-16 BIT BINARY-CODED) 6 SCENE-REFERENCED, TRIM-FILTERED IMAGE REPRESENTATION SIGNALS

(R),(G),(B)6 (Trim-filtered)

THEATERDATA STORAGE

&DATA-PULLPLAY-OUT

DISTRIBUTION ENDS

EXHIBITION BEGINS

DIGITAL ARCHIVE

SIGNAL CORRECTIONAND PROCESSING

COLOR CORRECTION CROPPING

GAMMA / LIFT

EDITING

R’G’B’

(Analog)

CAMERA CONTROL ELECTRONICS

IMAGE SIGNAL PROCESSING AND DIGITIZING, PLUS CAMERA-GENERATED SIGNALS-TO-RGBSIGNALS TRANSFORM MATRIX

RGB5

(Digital)