The World As A Game Board
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Transcript of The World As A Game Board
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Overview
• Historical – how have we played so far in the physical room?
• New technology – Internet of Things• Games around us that use technology• ARG and Pervasive games• Marketing examples• Some things to consider
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History
• Games and play is older than humanity• Naturally using our surroundings
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Play
• Important way of learning• Passing time
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Physical efforts
• Many games has become what we know as sports
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Social games
• Games as a meeting point• Winning not so important
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Murder Mystery Dinner Party
• A box with instruction for a mini roleplaying game
http://www.mystery-games.com/mystery-game.html
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LARP
• Live Action Role Playing• Two main genres
– Strategic– Social
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Creativity
• Making clothes, equipment, food etc.• Characters, stories
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What enables technology?
• Structure– Control of rules– Pacing a story
• Communication– Between individuals, places and things
• Experiences– Different media, e.g. sound and images.
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Internet of Things
• Collection of communicating items• Sense the surrounding
– the surrounding becomes the game space• Control physical phenomena
– Effect the surrounding to perceive the game• Communication
– Devices can share information
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What exists today?
• Innovative use of existing technology• Traditional games and sports enhanced
with technology
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GeoCaching
• Treasures localized with GPS
http://www.geocaching.com
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GeoCaching
• Gbg High 9– N 57° 41.537 E 011° 56.582 (WGS84)– The official view point for persons looking for stars is
situated close to this cache location. You will also be close to a small special fortress (see picture).
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GPSDrawing
• A series of coordinates generates a drawing
• GPS
http://www.gpsdrawing.com/
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Vasaloppet
• Each runner has an ID tags in the shoe• Individual timings
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Dance Dance Revolution
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LaserDome
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ARG and Pervasive Games
• New game genres
• Games that utilize our everyday world
• Grown out of mobility and internet
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Alternate Reality Games
• Playing with alternative views• Mainly using websites, e-mail and other
online services
• Nokia Game - 1999• The Beast – 2001• Majestic – 2001
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Perplex City - 2005
• Solve mysteries tofind the cube
• Cards with puzzles
• Over 600.000 solved• Over 45.000 players
http://en.wikipedia.org/wiki/Perplex_City
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Pervasive Games
• Blurring the boarders more– Where is the game played?– Who is playing the game?– When is the game played?
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BotFighters - 2000
• A hunt with yourmobile as a gun
• Find and shootdown as manyas possible.
• Wrong targetgroup.
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CanYouSeeMeNow? - 2001
http://www.canyouseemenow.co.uk/
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Momentum - 2006
• Massive– 5 weeks - 24/7– 30 players– Whole of Stockholm
• Technology enhanced LARP
• Players took control of the plot
http://momentum.sics.se/
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The truth about Marika - 2007
• First integration of TV series and Pervasive Game
• Interactive Emmy
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FastFoot Challenge - 2008
• GPS based hunt
http://www.fastfoot.mobi/
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CipherCities
• Quests and missions
• Using mobile internet or SMS
• Community created games
http://ciphercities.com/
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GPS Mission
• Solve a mission by visiting places• Community created• Mobile phone with GPS
http://gpsmission.com/
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Marketing examples
• Nokia Game – 1999 – 2005
• The Beast – The Movie A.I. - 2001
• I Love Bees – Halo 2 - 2004
• Primacy - Numb3rs - 2007
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Things to consider
• Socially– Collision with society– Non-participants/spectators– Utilize technology shortcomings
• Business models– Existing ones independent in time and
space
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The End• Thank you for your time!
• Questions?
• http://pervasivegames.wordpress.com • http://www.pervasive-gaming.org
• Karl-Petter Åkesson - [email protected]