The Why and How of E-commerce Gamification with Examples

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Transcript of The Why and How of E-commerce Gamification with Examples

Page 1: The Why and How of E-commerce Gamification with Examples
Page 2: The Why and How of E-commerce Gamification with Examples

Introduction

© 2015 i95dev

• Gamification, as the name implies, is the application of game thinking and game mechanics, like challenges and rewards, to non-game contexts to affect behavior.

• It is all about using people’s desire for competition, status and achievement to drive desired behavior.

• Games can be addictive can help push people to linger on your site/app for a longer time

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Why Gamify?

You can see changes in metrics like-

• Time on site/App• Customer retention rate• Lifetime value of Customer• Average spend per customer• Purchase Frequency• Churn Rate• Net Promoter Score• Customer Profitability Score

Besides boosting sales and customer loyalty, you will build an army of loyal promoters for your brand. Savvy retailers are already pushing brand awareness and lowering cost of new customer acquisition by leveraging user-generated content (UGC). Loyalty programs and rewards are being designed to encourage repeat sales, reviews, referrals, and social shares.

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How to Gamify?

Key elements of gamification include challenges, progress/ status bars, competition (leaderboards, etc.), rewards, and of course fun. Next-

• Identify your Key Business Objectives (KBOs).– More Purchases– Asking & Answering Questions– Writing Honest Reviews– Participating in polls– Social Shares– Referrals– User-Generated Content (Product images/videos)

• Identify game elements which can drive your KBOs.• Add game elements to your site/app• Track metrics to analyze impact• Use data to increase in-game engagement

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E-Commerce Gamification: Examples

1) Starbucks – MY REWARDS PROGRAMA creative customer loyalty program that boosts repeat sales by rewarding every purchase.• IMPACT: Record second-quarter results including a 26% rise in profit and an 11% jump

in total revenue, to $3.6 billion. The Program also led to an increase in mobile app usage and mobile payment transactions for the company.

• THE GAME: Every time customers purchase a Starbucks product they win stars; these can be redeemed on future purchases. Additionally, based on the degree of user loyalty (frequency of visits), users are upgraded to higher levels. Benefits range from an extra coffee, a birthday gift to personalized offers.

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E-Commerce Gamification: Examples

2 ) Teleflora – POWERREVIEW SOCIAL LOYALTY SCHEMEThe US based Florist has a social loyalty scheme which aims to build social engagement and UGC.• IMPACT: Referral traffic from Facebook increased by 105%. A 10-fold increase in UGC

(pictures and videos) was also observed after the loyalty scheme was introduced. And more importantly, the conversion rate improved by 92%.

• THE GAME: Teleflora inspires social loyalty by awarding points to customers who post user reviews, answer product queries, post comments and engage in meaningful conversations around the brand on social media. The program also has status levels assigned to customers who earn more points. They even have a leaderboard showing top performers.

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E-Commerce Gamification: Examples

3) Step2 – ‘BUZZBOARD’ SOCIAL LOYALTY PROGRAMChildren’s retailer Step2 rewards members based on the amount of buzz created around their brand.• IMPACT: Step2 could clock a 135% rise in referral traffic from Facebook. UGC in the

form of use uploaded images and videos also rose by a phenomenal 600%.• THE GAME: The BuzzBoard loyalty program rewards it members for posting UGC and

for shares and reviews. The program is generous in awarding points to members, with customers sharing content getting big rewards. It also gives status upgrades through creatively titled badges like “New Bee”, “Queen Bee” etc.

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E-Commerce Gamification: Examples

4) Nike – ‘WINTER’S ANGRY. FIGHT BACK’ MINI-GAMES

In 2011 Nike drove sales of its winter clothing range through an innovative campaign that featured three mini-games. The games weren’t just for fun, but were meant to raise awareness of Nike’s new product range.

• IMPACT: The campaign had tremendous impact and clocked over 2,100,000 visitors. The game was greatly successful at popularizing Nike’s new winter gear amongst the target market.

• THE GAME: The games had players compete to win the grand prize of meeting top athletes. The game wanted to go beyond showcasing the new gear to highlighting its real-world functionality. It let players get a feel of the winter gear by letting them control its use in a live-action online game. The players could share their scores socially and could also compete for top spots on a leaderboard

https://vimeo.com/36299837

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E-Commerce Gamification: Examples

5 ) Sneakpeeq.com – SALES GAMIFICATION PROGRAMSneakpeeq, the social shopping startup was finding it hard to compete with other e-tailers offering daily deals. They used game mechanics to increase sales and for new customer acquisition.

• IMPACT: Sneakpeeq saw their conversion rate increase by 18%. A 935% boost in loves and 590% increase in social shares also followed the introduction of game elements.

• THE GAME: The game makes three primary actions available to Sneakpeeq users: Share, Peeq and Love. Peeq involves the customer checking the product’s retail price and special discount price. Love lets users display their favorite products on their profiles. Apart from usual game elements like points, badges, and leaderboards, Sneakpeeq added mystery by scattering surprise badges over the site. The surprise badges have been very effective in encouraging users to visit more number of pages. Sneakpeeq’s mystery elements like surprise badges and mystery boxes have been very successful in boosting sales and increasing customer engagement and loyalty.

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For more information

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