The Video Game Industry

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THE VIDEO GAME INDUSTRY Nenah Bondi, Adam Keeley, Sukhleen Suri, Adinah Bolden 15 December 2015

Transcript of The Video Game Industry

THE VIDEO GAME INDUSTRY Nenah Bondi, Adam Keeley, Sukhleen Suri, Adinah Bolden15 December 2015

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OVERVIEW Now that you’re ready...

TECHNOLOGICAL CONVERGENCE

TRENDS

DIGITALCONVERGENCE

INDUSTRY ANALYSIS

FACTORS DRIVING

PROFITABILITY

2.Network Effects

3.Disintermediation

1.Narrative

NARRATIVE

NETWORK EFFECTS

DISINTERMEDIATION

CRITERIAFOR MEASURING SUCCESS

Sales Revenue

Churn Rate

WILLINGNESS TO P(L)AY

FIRM ANALYSIS

UH-OH!

WERECOMMEND

… SaaS!

THEREISSTILLHOPE

THANKS!Any questions?

(In the appendix):Industry Structure, Value Chain, Console Life Cycles, Developer Acquisitions, Revenue Breakdown, Business Model Shifts, Industry Behavior, Purchasing Decisions, Best Selling Games, Intellectual Property, Hacking Network Effects, Cloud Advantage, New Business Model, Design Strategies, Growth Opportunities

INDUSTRY STRUCTURE

VALUE CHAIN

CONSOLE LIFE CYCLES

DEVELOPER AQUISITIONS

REVENUE BREAKDOWN

BUSINESS MODEL SHIFTS

INDUSTRY BEHAVIOR

PURCHASING DECISIONS

BEST SELLING GAMES

INTELLECTUAL PROPERTY

HACKING NETWORK EFFECTS

SAAS ADVANTAGE

NEW BUSINESS MODEL

DESIGN STRATEGIES

GROWTH OPPORTUNITIES